Brilliant video! It's by far the clearest and most complete explanation of Carcassonne I've seen on TH-cam, well done! I just bought the game, I'll try it this aftermoon.
Thanks for the excellent video. I wonder if you could answer a couple of questions I have regarding the game. I haven;t purchased it yet, but after waiting a few review, it raised a couple of rule questions. 1. Regarding the cloisters and the surrounding with tiles; are these completely a different thing from the small churches (that look like slightly smaller cloisters) that have the roads coming from them? Do I treat a church with a road just as a normal closed road, or can I surround them with 8 tiles (so long as they match properly) for the 9 points as well? 2. If a there is a tile on the board that has not been claimed, can I put my follower on it on my move, or can I only place flowers on tiles immediately after I have placed them?
+Mike JB 1. I'm not sure what exactly you're referring to, you should look online for the rules to figure out the answer specifically. 2. You are only allowed to place a follower on the tile you just placed.
Triple S Games Thanks for the reply. To clarify (regarding the cloisters); on the tiles, there are in fact different types of little churches (cloisters): one is a cloister all by itself, with no road or other features leading from it. The other is a similar looking little church, but it does have roads leading out from it. See the top line of four churches in the following image: tinyurl.com/jqygzc7 Are all these churches treated the same, i.e. surround them on all sides with tiles and then claim 9 points (assuming you have a follower on it of course)?
Great review. I have played it a few times and it is a lot of fun. I couldnt find any rulings on the internet so I was hoping you could help. If I placed a tile that completes a farm and road at the same time, can i score both on the same turn and two meeples would return to my hand?
He explains this later. At the time the two different colour tokens were placed, the cities were separated by empty void. A later tile was placed in the middle and connected them.
You show a farmer being placed in the center of a tile, but I was taught that the mepole must be placed on one of the four long edges (with the monastery being an exception) If you have the corners of city/city/road/road you may not play a farmer on that tile. We also play that at the end of the game completed cities can count multiple times, once for the winner of each farm they are attached to. Are we playing wrong?
It's actually really simple to learn, but strategy can be difficult. I just bought the game and have watched a Tabletop play of it from Will Wheaton, read the rules, and watched this and it's actually pretty simple. The rules actually recommend not playing with farmers to start so you can get a good idea of it before introducing the more complex farms. I'll be playing tonight and look forward to it!
Watched this 4 times and still couldn't get it. It's way too jumpy. Should have shown how two meeples can connect when you mentioned they cant the first time?? not wait to the end.. It was like "Two meeples can not be placed in the same area, but if they are on the road together then this is how it scores" leaves your brain feeling behind.
Wow, phenomenal explanation of the rules! I'll be using this for my game design class!
When he said “A city is complete...” it activated my Siri😂💀
That is awesome!
Brilliant video! It's by far the clearest and most complete explanation of Carcassonne I've seen on TH-cam, well done! I just bought the game, I'll try it this aftermoon.
You have explained it very good. Good job and thank you
This game treats ties so nicely
Very WELL done clip. A.
Great tutorial!!!!!!
i was following until the scoring at the end. that was really confusing...
I always struggle with the farmer scoring
Great video!
Why there is a fellow meeple sharing in the completed city and road mentioned in 2:46 ?
What is kitty corner?
This is like Catan but insane.
Thanks for the excellent video. I wonder if you could answer a couple of questions I have regarding the game. I haven;t purchased it yet, but after waiting a few review, it raised a couple of rule questions.
1. Regarding the cloisters and the surrounding with tiles; are these completely a different thing from the small churches (that look like slightly smaller cloisters) that have the roads coming from them? Do I treat a church with a road just as a normal closed road, or can I surround them with 8 tiles (so long as they match properly) for the 9 points as well?
2. If a there is a tile on the board that has not been claimed, can I put my follower on it on my move, or can I only place flowers on tiles immediately after I have placed them?
+Mike JB 1. I'm not sure what exactly you're referring to, you should look online for the rules to figure out the answer specifically. 2. You are only allowed to place a follower on the tile you just placed.
Triple S Games Thanks for the reply. To clarify (regarding the cloisters); on the tiles, there are in fact different types of little churches (cloisters): one is a cloister all by itself, with no road or other features leading from it. The other is a similar looking little church, but it does have roads leading out from it. See the top line of four churches in the following image: tinyurl.com/jqygzc7
Are all these churches treated the same, i.e. surround them on all sides with tiles and then claim 9 points (assuming you have a follower on it of course)?
+Mike JB yes all those are cloisters and treated the same.
Thank you again for your reply and help. :)
Great review. I have played it a few times and it is a lot of fun. I couldnt find any rulings on the internet so I was hoping you could help. If I placed a tile that completes a farm and road at the same time, can i score both on the same turn and two meeples would return to my hand?
Ah, my favorite game: Breakdancers, Corpses, and people who are Alive.
Me, who doesn't want to come up with the DnD map by myself: where can I buy this?
If there is a tie, then *joust to the death to decide the winner.*
How about the gold and ruver variant?
So if you don't have the most nor tied for the most meeples on a scoring area, you don't get any points either at the end of the game or before?
2:04 contradicts with 3:14….
If you can’t place in a city that another player is in how does the scenario at 3:14 happen?
He explains this later. At the time the two different colour tokens were placed, the cities were separated by empty void. A later tile was placed in the middle and connected them.
You show a farmer being placed in the center of a tile, but I was taught that the mepole must be placed on one of the four long edges (with the monastery being an exception) If you have the corners of city/city/road/road you may not play a farmer on that tile.
We also play that at the end of the game completed cities can count multiple times, once for the winner of each farm they are attached to.
Are we playing wrong?
What's kitty corner? Damn I have to go to Google now
how to play Man Bites Dog
You made a mistake when you talked about scoring for farms
daim that game is difficult to learn
It's actually really simple to learn, but strategy can be difficult. I just bought the game and have watched a Tabletop play of it from Will Wheaton, read the rules, and watched this and it's actually pretty simple. The rules actually recommend not playing with farmers to start so you can get a good idea of it before introducing the more complex farms.
I'll be playing tonight and look forward to it!
if this game is difficult u must see Game of Thrones...the best board game ever!
by the way.. this game is veeery simple. try it!
This game looks like a cloisterfuck XD
You didn’t explain how two knights can end up in the same city
If two partial cities connect, same as roads or farms.
yea
Great video. The different effects really helped me understand your instructions. That said, you really need to do something about your hair.
You can’t put two robbers on a road.
Garrett Smith you can. One player starts a road, another player starts a different road, then during gameplay the two roads connect.
Watched this 4 times and still couldn't get it. It's way too jumpy. Should have shown how two meeples can connect when you mentioned they cant the first time?? not wait to the end..
It was like "Two meeples can not be placed in the same area, but if they are on the road together then this is how it scores" leaves your brain feeling behind.
Very WELL done clip. A.
This game treats ties so nicely
Ah, my favorite game: Breakdancers, Corpses, and people who are Alive.