Hwoarang can do 1,2,3 and 1,2,4 to go into stance at 10 frames but also not mentioned in this video is that he has 2,f3 which is his highest damaging i10 punish
Ya I didn't mention the stance changes for the 1,2 string, which I probably should have since I had some time here. However, 2, F3 and 2, F4 are both not natural string combos. Your opponent will block the F3/F4 part of those strings. Not sure if you are talking about RS 2,3 which I don't think you can even do when you block a move.
@@EJay_Po 2,F3 used to be a counter hit string in tekken 7 but in tekken 8 it is now a natural string for 23 damage and +9 with push back. 2,f4 remains a counter hit string. I didn't mention RFF 2,3. you must have seen that in a different comment. You're right though you can't punish in RFF as blocking resets you to LFF
@@michaelm8529 I tested 2,F3 this morning and it wasn't comboing but now that I tested it again, I see that I might have been delaying the F3 this entire time! It is a natural combo like you said. Thanks I missed that entirely!
If you're just starting out, it's not too important to learn all of these. Just doing the 10f punish most of the time and the occasional launch punish should be fine if you know it'll launch
You'll need to find combos once you launch them. There are a few listed in training mode that you can try out and see how they are done. There's also many combo videos specific to your character that you can find on YT
I kept the while rising punishes out of these guides as they will pass the 1min YT shorts limit for a lot of the characters. The WS punishes are pretty small anyways so I was thinking those should be straightforward for people to know which ones to use.
Hwoarang can do 1,2,3 and 1,2,4 to go into stance at 10 frames but also not mentioned in this video is that he has 2,f3 which is his highest damaging i10 punish
Ya I didn't mention the stance changes for the 1,2 string, which I probably should have since I had some time here. However, 2, F3 and 2, F4 are both not natural string combos. Your opponent will block the F3/F4 part of those strings. Not sure if you are talking about RS 2,3 which I don't think you can even do when you block a move.
@@EJay_Po 2,F3 used to be a counter hit string in tekken 7 but in tekken 8 it is now a natural string for 23 damage and +9 with push back. 2,f4 remains a counter hit string.
I didn't mention RFF 2,3. you must have seen that in a different comment. You're right though you can't punish in RFF as blocking resets you to LFF
@@michaelm8529 I tested 2,F3 this morning and it wasn't comboing but now that I tested it again, I see that I might have been delaying the F3 this entire time! It is a natural combo like you said. Thanks I missed that entirely!
What about lee acido rain? Isn't it the most damaging (considering that d>db4 or ub3 is confirmed)
Edit: nvm I read "his" after
Ask what does mean?
I needed this
Omg thank you this is blessed so quick and to the point
Thanks!
What do the frame numbers mean? I’m new to Tekken
I have a video that explains it a little bit on my channel!
This game is so hard
If you're just starting out, it's not too important to learn all of these. Just doing the 10f punish most of the time and the occasional launch punish should be fine if you know it'll launch
How do I keep people in the air?
You'll need to find combos once you launch them. There are a few listed in training mode that you can try out and see how they are done. There's also many combo videos specific to your character that you can find on YT
Kristo emanuel
Great series . Thank you
Thanks! Glad you like it!
Now I just need to know what a frame is
I have a video explaining the basics on my channel!
He also has a while rising punish 2,3
I kept the while rising punishes out of these guides as they will pass the 1min YT shorts limit for a lot of the characters. The WS punishes are pretty small anyways so I was thinking those should be straightforward for people to know which ones to use.
You know they have a thing in the game to teach punishment
They do, but a lot of it isn't too optimal sometimes