@@olltraexceptionalcommentor7736 Yeah, but unfortunately people love to blame the developers for everything. What they're really do is blame the CEO and Paradox.
It is possible in Vanilla. CS2 has its own "anarchy" in the base game using Dev Mode. I've used it quite a lot in my city to create roads and stuff very close to each other. Surface painter is also in Vanilla but also behind dev mode. A lot of the mods I've noticed just make things hidden in Dev mode easier to access with new menus etc
Looks good. Really hope that when the Move It mod is released next week that we can export and share things like this as Move It templates to easily plop the finished roundabout anywhere.
I'm loving what I saw from new mods and can't wait to use them. I've also seen that they are somewhat better than ones in CS1. Combining that with the phenomenal road tool we already have (not counting the tunnels ofc xD), I think the future of traffic in CS2 is looking very bright ^_^
it actually works, sure sometimes it clogs up but most of the time its fine, before i had a normal roundabout which was full of traffic but now there is barely any
Looks great. Wish we had TMPE in this so I could make a super optimized traffic light setup for this (yes, roundabouts benefit from traffic lights, tons of irl examples) Also the ai is pretty stupid, they changed the always sticking to one lane in CS1 to changing lane at the last moment in CS2…
I feel the AI needs improving before any style of intersection will work properly. Unfortunately the AI is just... I don't even know how to describe it. Its like every person in the city took acid in the morning, decided to go on the road and just goes ham. I've seen semi trucks just stop in the road waiting for an entrance to clear because it was technically a shorter distance but there was a perfectly good exit not a mile ahead that had no traffic and would technically be faster by comparison (or just as fast). I just wish AI would look behind them, go "Hm I'm holding up traffic, lets move on and find a different place to turn" at a minimum. Or even a basic, "Huh, this lane is backed up, but there's a perfectly good lane right next to me that's free, let's move over." EDIT: I dunno about you but I tend to have the philosophy "bad drivers never miss their turn."
Since this isn't an official roundabout, doesn't that violate the traffic priority rules of roundabouts and thus could lead to deadlocks with heavy traffic?
The thing that often annoys me is the lane width being so drastically different between highways and main roads. Not to mention the yield/give way function on roundabouts favouring vehicles entering the roundabout, not those exiting.
@@Skibidy_rizzler_ Yes and no, it all depends on the road hierarchy. When he had two lanes going into three, the two lane roads yielded. But after he changed them and the roads where equal the traffic on the roundabout started to yield instead.
looks very nice. but it doesn´t work with my game. Why are the boxes for the zones evenly distributed along the roadsides? in your game? I always have gaps on the side of the road in my game.
I think someone needs to add a "Yield" rule into the roundabout or a mod for it, so the already existing vehicles that don't stop for cars that want to enter the roundabout
A shame you need paradox mods, which is released in 3 days at the time of commenting + watching. You only need the mods for decorational purposes though, so luckily it's still very POSSIBLE in vanilla CS2
It's a shame the driver's IA will force them most of the time to choose the main lane to turn to the right instead of choosing the auxiliary one. You can clealy see it in this video. For me driver's IA is the worst thing that ruins everything in this game.
I honestly think it’s better to build roads that look cool instead of being highly functional because the driving AI is so stupid no amount of road engineering could make traffic better
please when doing work thats pretty much changing the whole thig ''off camera'' include it next time (how to)...now im lost what you did and how you got there D:
The roundabouts in CS2 are a mess. They shape weirdly when connecting roads and create stupidly sharp turns. This is exactly how bigger roundabouts look in reality. An inner circle with the lanes melding in and out. Great!
I Like your roundabout, but I dont like your pedestrian paths. They have to go far too much for crossing this streets. Why you didnt used pedestrian bridges over the roundabout?
I just bought the game and I'm already quitting it! They should first do something about merging and the random stopping of traffic on highways, this error/bug ruins the game!
@@Skibidy_rizzler_ most people just dont know how to manage traffic and/or dont like challenge. The problem in cs1 wasn't the density of traffic but it's ai.
mods here are only used for aesthetic purposes. this could easily be done in vanilla CS2 it would just look less realistic, because the roads would need to be further apart because of anarchy.
I think traffic is very poorly and unrealistic made for this game. I had a city with only 4000 people and i already had blockades everywhere.. it's like nobody is working or do something else in the city, they only drive...
"Traffic eating", full of traffic. But man it does look cool!
yeaaaah the AI is a little confused. needs some more mods
😂😂🤔
If you separate the lanes a bit where the road connects to oncoming/outgoing traffic you could probably fit tunnels that go straight across.
Loved your CS1 intersection videos, I'm glad to see you making them in CS2 as well. I would love to see more modded CS2 intersections.
Yesss, i love building intersections and interchanges:)
its a shame that this isnt possible with vanilla cs2...
The vanilla cs2 road builder is already crazy enough, can´t blame the developers for not thinking about absolutely everything
@@olltraexceptionalcommentor7736there were mods who did that in cs1 and they were easily available for the studio to take inspiration from...
@@olltraexceptionalcommentor7736 Yeah, but unfortunately people love to blame the developers for everything. What they're really do is blame the CEO and Paradox.
It is, the mods are only used for decorational purposes, so if you want to use mods with it, wait 3 days.
It is possible in Vanilla.
CS2 has its own "anarchy" in the base game using Dev Mode. I've used it quite a lot in my city to create roads and stuff very close to each other.
Surface painter is also in Vanilla but also behind dev mode.
A lot of the mods I've noticed just make things hidden in Dev mode easier to access with new menus etc
I'd definitely appreciate more of these how-to videos... I always learn something from you.
this was a great tutorial, thanks mate! and a great looking roundabout :)
The road tools in this game continue to amaze me!
Same!:)
Nice use of the tools... but you're gonna love the next iteration of ELT! And nice to have you back in CS2 mode
I‘m really looking forward to it:)
yes more intersections, and more road builds tips
Reject Roundabouttool
Embrace tradition
True!:D
Best thing to do after school: Looking your videos, so satisfying and nice. Thank you
Aww:)
Looks good. Really hope that when the Move It mod is released next week that we can export and share things like this as Move It templates to easily plop the finished roundabout anywhere.
That’s so cool!:)
i need this because im super bad at recreating these stuff...
I'm loving what I saw from new mods and can't wait to use them. I've also seen that they are somewhat better than ones in CS1. Combining that with the phenomenal road tool we already have (not counting the tunnels ofc xD), I think the future of traffic in CS2 is looking very bright ^_^
Yes😍😍 but we need more assets asap…
Yes, please more of that🤩
And an absolute slaughter house for anyone else not in a car or truck wanting to use that roundabout...
it actually works, sure sometimes it clogs up but most of the time its fine, before i had a normal roundabout which was full of traffic but now there is barely any
What a good looking and functional roundabout 😌👍🏻
Yes yes yes. More more more interactions!!!!
Question, how to see the road units (not meters or what do yall have in America) ?
Looks great. Wish we had TMPE in this so I could make a super optimized traffic light setup for this (yes, roundabouts benefit from traffic lights, tons of irl examples)
Also the ai is pretty stupid, they changed the always sticking to one lane in CS1 to changing lane at the last moment in CS2…
The creator said the mod is in the final stages for its first release, they're just working on fixing bugs. Expect about 2 weeks
I feel the AI needs improving before any style of intersection will work properly. Unfortunately the AI is just... I don't even know how to describe it. Its like every person in the city took acid in the morning, decided to go on the road and just goes ham. I've seen semi trucks just stop in the road waiting for an entrance to clear because it was technically a shorter distance but there was a perfectly good exit not a mile ahead that had no traffic and would technically be faster by comparison (or just as fast). I just wish AI would look behind them, go "Hm I'm holding up traffic, lets move on and find a different place to turn" at a minimum. Or even a basic, "Huh, this lane is backed up, but there's a perfectly good lane right next to me that's free, let's move over."
EDIT: I dunno about you but I tend to have the philosophy "bad drivers never miss their turn."
Easy fix to make it functional is using the Traffic mod to add yielding to incoming roads
noob: roundabout
pro: big roundabout
megamind: public transport
Loved this 🎉
Is there a way to have each lanes in the roundabout dedicated to each exits?
I'd love to see more intersection videos
Probably a derp question at 3:00, but why cant I see the extra road services buttons on my panel? For retaining walls, quay etc?
You need the mod
Spiral Marking roundabout like in Australia XD
Ich will mal endlich den "Move It" Mod wieder haben für CS2
Sammeee!
Der Deutsche Akzent kickt hart xd
there's an option in the gameplay menu to disable chirper notifications btw. :edit ["INTERFACE"]
I‘ll look into that
Since this isn't an official roundabout, doesn't that violate the traffic priority rules of roundabouts and thus could lead to deadlocks with heavy traffic?
The thing that often annoys me is the lane width being so drastically different between highways and main roads. Not to mention the yield/give way function on roundabouts favouring vehicles entering the roundabout, not those exiting.
Very nice and perfect
Do roundabout yield rules work for custom roundabouts? Do we need to wait for more traffic control updates?
Yes
@@Skibidy_rizzler_ Yes and no, it all depends on the road hierarchy. When he had two lanes going into three, the two lane roads yielded. But after he changed them and the roads where equal the traffic on the roundabout started to yield instead.
It‘s a shame we can’t really control that
looks very nice. but it doesn´t work with my game. Why are the boxes for the zones evenly distributed along the roadsides? in your game? I always have gaps on the side of the road in my game.
I think someone needs to add a "Yield" rule into the roundabout or a mod for it, so the already existing vehicles that don't stop for cars that want to enter the roundabout
Will this be possible when modes come to console?
Console won’t have code mods…
I don’t know if it is traffic it’s barely keeping up at the end. Is it actually good?
Moar intersections! Ty
verry nice. yes i want more videos!
which mods did you use
Just hit me, that this is just a normal 6 lane roundabout with a dedicated outer lane
im using this as a centerpeice for my new city, its looking amazing!
When downgrading the roundabout to 2 lanes, you lose the give way signs unfortunately
Oh yeah true:(
Du kannst Chirper in den Spieloptionen deaktivieren. Ich weiß aber nicht, wie sich das mit Anarchy verträgt.
Ich habs iwie nicht gefunden
why not just go underground and back up if you going straight doesnt show that much space and looks clean
A shame you need paradox mods, which is released in 3 days at the time of commenting + watching. You only need the mods for decorational purposes though, so luckily it's still very POSSIBLE in vanilla CS2
Yess it‘s only for decoration:)
It's a shame the driver's IA will force them most of the time to choose the main lane to turn to the right instead of choosing the auxiliary one.
You can clealy see it in this video.
For me driver's IA is the worst thing that ruins everything in this game.
CS2 and we still need mods and other tricks for a decent roundabout.
yes pls!!! more videos
Actually yes I am noob
Like for this roundabout.
Bitte mehr davon. please more. thanks a lot
Yes :))
Need More!!
I honestly think it’s better to build roads that look cool instead of being highly functional because the driving AI is so stupid no amount of road engineering could make traffic better
Much love
please when doing work thats pretty much changing the whole thig ''off camera'' include it next time (how to)...now im lost what you did and how you got there D:
After all we revert back to original C:S style roundabouts rather than the new C:S2 node roundabout.
Haha true:D
I build highways like a pro, and one car still holds up 2kms off highway because he wants to cut 4 lanes to take a turn. explain that BS...
The roundabouts in CS2 are a mess. They shape weirdly when connecting roads and create stupidly sharp turns. This is exactly how bigger roundabouts look in reality. An inner circle with the lanes melding in and out. Great!
EXTRA landscaping tools not working for me..
Who's on first? 😂
I don’t know
What's on second
it's not perfect, the last bush you placed had no spacing inbetween :(
I Like your roundabout, but I dont like your pedestrian paths. They have to go far too much for crossing this streets. Why you didnt used pedestrian bridges over the roundabout?
I just bought the game and I'm already quitting it!
They should first do something about merging and the random stopping of traffic on highways, this error/bug ruins the game!
Dude there no traffic in CS II, those kind of videos doesn't fit the game
Most people complain about there being too much traffic
@@Skibidy_rizzler_ most people just dont know how to manage traffic and/or dont like challenge.
The problem in cs1 wasn't the density of traffic but it's ai.
I would suggest the mod “traffic reducer remover” if you play on PC
@@aliteralsnakewithatophat3247 what ? There is a traffic reducer on vanilla, added in purpose by developpers ? Wtf
@@DarkEagle26 fraid’ so stranger
Console... No console....
No console at all...
@@Skibidy_rizzler_ Not yet. console users will understand
@@Riese79 im a console user
@@Skibidy_rizzler_ try to build such a nice round about in cities Skylines. And you know what i wanna say 😭
Add to PDX mods please, PLEASE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I dont even play cs2
Nur mit mods machbar 💩💩
😘 Promo-SM
Mods Suck
You lost me when you said mods. had to downvote
mods here are only used for aesthetic purposes. this could easily be done in vanilla CS2 it would just look less realistic, because the roads would need to be further apart because of anarchy.
I think traffic is very poorly and unrealistic made for this game. I had a city with only 4000 people and i already had blockades everywhere.. it's like nobody is working or do something else in the city, they only drive...