I love the use of hierarchy for different types of public transport. It's something that exist in my city and I love to see it being replicated in-game. Well done, Mayr.
2:40 the reason I think the stops need to be placed in this version of the game is that the network segments are much longer (granted the whole segment is modified), allows for more precise placement of stop pick-up/drop-off placement for pedestrian networks to be used.
I think you could have the same effect with just one step, where a stop could be created anywhere on the road while making a route, and a stop/shelter would be created automatically when doing so. You could then fine tune the stop after line creation and even change the stop to a shelter if you wanted to customize a bit more. I dunno, what we got right now seems so unecessary...
@@T4rgetGaming Stops need to be created explicitly because C:S 2 lets players create non-stopping waypoints for street fixing. Otherwise, the gake routes the buses dynamically as they visit each stop.
The overhanging pedestrian road with the tram lines is so nice, I love it. The wavy paths and parks look beautiful too And hooray for my comment about the cars going over the grass being noticed!
I love your style of Gameplay. About the hierarchy of transport options: If you also link the bus lines in each adjacent district of your city, you will have a higher usage. Usually it takes longer to go bus->tram->bus than to use a car if you only want to go from one district to the neighboring one. So if you offer the option to go bus->bus the time for the public transport option is considerably reduced and the people in your city will chose it over the car more often.
I actually prefer the new bus/tram line system. It may be a little more work, but being able to preplan bus systems and differentiating shelters from stops, and makes it better for sharing stops when you have different lines sharing a stop
Well, you could have the option to convert a stop to a shelter and vice-versa after the stop was built, and even fine-tune its exact position. How exactly does this system help to preplan the bus network? And how does manually placing a stop make it better for sharing stops between multiple lines? Am I'm missing something? 😅
@@T4rgetGaming i mean, it lets me control where in the street it stops with more granularity and it allows me to pre plan by letting me put stops and develop around those stops
Still using the first CS. I love using trams to get people around my city and using busses to connect towns or take people to very specific locations. I added a bus stop near a tram stop that takes people to my school district. So my people wake up, walk to a nearby tram stop, board, get taken to a stop, board the bus, and go to school. They can also walk, bike, or drive if they wish.
Love that park behind the train station, love the ped/tram path over the transport hub, love the transport hub in general, love the short form video. Great work
The elevated tram stop is giving me butterflies! I just realised through this, that trams might just be the solution to build complicated metro systems with crossing underground stations, as long as crossing subway stations are not integrated as an asset.
hands down one of my top 3 cities skylines youtubers 💯 can’t wait to see how the downtown develops, I think the waterfall office unique building would look amazing there and fit the style
This is a good transport layout plan. What happen with overlapping systems like i usually build is traffic problem and inefficiency in the line, either overloaded or underload. But the simulation is fake anyway, still making tons of money.
2:39 It's better for the stops to be placed separately because you can pinpoint all of your desired destinations first then think through and decide how to connect them efficiently.
I wish the tram and bus lines would set their own prices and place their own stops automatically based on demand. I feel that would make my city feel more alive instead of spending 10 minutes every 30 minutes putting up bus lines, train and tram stops etc.
Wow mate! Been a long time since I saw your channel, but I've got to admit, you've come a long way with your amazing skills! I am thoroughly impressed! Keep up the good work, buddy!
Love it. I used to take a dedicated bus line to go to my university, which was located in another town. So I don’t know if buses are made for short distances. At least not here 😅
Mais um bom vídeo. Deixo aqui uns conselhos: Acho que o elétrico devia ter mais paragens, na Europa tens paragens a cada 400m/500m sobretudo nas zonas urbanas mais densas. O mesmo para as paragens de autocarros urbanos (até mais que o elétrico). Não me apercebi bem se o elétrico ia até ao hospital, mas aconselho-te a levar-lo até lá. Depois destes conselhos só tenho a dizer-te que a tua cidade está a ficar espetacular e que está no estilo e qualidade a que sempre nos habituaste. Parabéns. 😊
Amazing city, so much detail and attention to the public transit, plus the video editing is outstanding! How did you got an isometric view of the city? I love those takes!
I like the hierarchy for the buses, but even a long line is local if has short enough stop spacing. Some of these bus lines could benefit from actaully meeting eachother (and the tram) aswell as bringing people directly to the city centre. The current system would not get you anywhere fast.
Really love the transport hub. But don’t it be nicer if your tram stops and bus stops is connected (close to each other) so people can easily change public transport from the bigger hierarchy (trams) to the feeder transportation (local bus)? Once again, I really love the use of hierarchy for different types of public transport!
The only thing that i would say about the buses is that it would be preferable to make the "oil industries" line connect to the tram lines like with the other bus lines
hierarchy - High-rar-key. (The R's in rar are as soft as you can make them, don't roll them) Probably alot easier to pronounce if you see it phonetically.
The only problem is that it doesnt work in this game. Each bus entering and leaving your bus station stops to give way to pedastrians both on entering and exiting the bus station. As soon as your population grows it brings whole thing next to halt. Same thing for taxis terminals in bus stations and rail station as well as car parkings. Had to abandon game for the time being in hope that they fix the problem. At the moment it is Village skylines game.
I have watched your videos for a few years now, and they all are exceptional! Also not a critiqe but i cannot look at not centered bus station at 0:45 T>T Why Paradox cannot allow us to center buildings T-T
Although I do not get to enjoy gameplay, I wonder if the destruction of built houses with residence creates a penalty for destruction of housing with residence.
Bro are you using any mods? If no please do so and introduce some big ass structures and Amusement parks or some tourist attractions…also can you add the twin towers if ya don mind💀
I love the use of hierarchy for different types of public transport. It's something that exist in my city and I love to see it being replicated in-game. Well done, Mayr.
9:54 "For, you know, quick travel between both facilitys" I like that approach, haha 😂
Always good when creators outline why they made their public transport and actually use hierarchy!
2:40 the reason I think the stops need to be placed in this version of the game is that the network segments are much longer (granted the whole segment is modified), allows for more precise placement of stop pick-up/drop-off placement for pedestrian networks to be used.
I think you could have the same effect with just one step, where a stop could be created anywhere on the road while making a route, and a stop/shelter would be created automatically when doing so. You could then fine tune the stop after line creation and even change the stop to a shelter if you wanted to customize a bit more.
I dunno, what we got right now seems so unecessary...
@@T4rgetGaming Stops need to be created explicitly because C:S 2 lets players create non-stopping waypoints for street fixing. Otherwise, the gake routes the buses dynamically as they visit each stop.
The overhanging pedestrian road with the tram lines is so nice, I love it. The wavy paths and parks look beautiful too
And hooray for my comment about the cars going over the grass being noticed!
I like planting trees manually too, it's just so relaxing
Is there anyway to do it faster ?
@@dfkalaska clicking faster😢
@@dfkalaska Anarchy Mod
I love your style of Gameplay.
About the hierarchy of transport options: If you also link the bus lines in each adjacent district of your city, you will have a higher usage.
Usually it takes longer to go bus->tram->bus than to use a car if you only want to go from one district to the neighboring one.
So if you offer the option to go bus->bus the time for the public transport option is considerably reduced and the people in your city will chose it over the car more often.
The editing and visualizations of this video are insane!!!
Wow!!!
This build is just incredible - you & CityPlannerPlays are next level
This is great design, and great editing. I love it !
I actually prefer the new bus/tram line system. It may be a little more work, but being able to preplan bus systems and differentiating shelters from stops, and makes it better for sharing stops when you have different lines sharing a stop
Well, you could have the option to convert a stop to a shelter and vice-versa after the stop was built, and even fine-tune its exact position.
How exactly does this system help to preplan the bus network? And how does manually placing a stop make it better for sharing stops between multiple lines? Am I'm missing something? 😅
@@T4rgetGaming i mean, it lets me control where in the street it stops with more granularity and it allows me to pre plan by letting me put stops and develop around those stops
Subscribed with notifications turned on. Best city so far, not gonna lie
I second that
Still using the first CS. I love using trams to get people around my city and using busses to connect towns or take people to very specific locations. I added a bus stop near a tram stop that takes people to my school district. So my people wake up, walk to a nearby tram stop, board, get taken to a stop, board the bus, and go to school. They can also walk, bike, or drive if they wish.
Love that park behind the train station, love the ped/tram path over the transport hub, love the transport hub in general, love the short form video. Great work
The elevated tram stop is giving me butterflies! I just realised through this, that trams might just be the solution to build complicated metro systems with crossing underground stations, as long as crossing subway stations are not integrated as an asset.
hands down one of my top 3 cities skylines youtubers 💯
can’t wait to see how the downtown develops, I think the waterfall office unique building would look amazing there and fit the style
This is a good transport layout plan. What happen with overlapping systems like i usually build is traffic problem and inefficiency in the line, either overloaded or underload. But the simulation is fake anyway, still making tons of money.
This is expert level transit planning! Super excited to see this build play out!
The best content, continue to flourish in your city
2:39 It's better for the stops to be placed separately because you can pinpoint all of your desired destinations first then think through and decide how to connect them efficiently.
This is the peak implementation of engineering. Love it!
I wish the tram and bus lines would set their own prices and place their own stops automatically based on demand. I feel that would make my city feel more alive instead of spending 10 minutes every 30 minutes putting up bus lines, train and tram stops etc.
I think you mean "intercity" train/bus lines, not necessarily "international" ones. (Unless your region has small city states, then it's the same.)
You are the best City Skylines TH-camr. I wish you would release videos more often, but no pressure! :)
once again a great work!
Wow mate! Been a long time since I saw your channel, but I've got to admit, you've come a long way with your amazing skills! I am thoroughly impressed! Keep up the good work, buddy!
Your layouts are always amazing, damn
Nice! Can't wait to see downtown developments. Why not use one of the special buildings for the custom park behind the train station?
They're all too big : S
@@T4rgetGaming OOOFFFF!!
The tower parking lot will fit perfectly in your city. Maybe you should try it out.
It looks great, pure aesthetic pleasure.
Love it.
I used to take a dedicated bus line to go to my university, which was located in another town. So I don’t know if buses are made for short distances. At least not here 😅
Mais um bom vídeo. Deixo aqui uns conselhos:
Acho que o elétrico devia ter mais paragens, na Europa tens paragens a cada 400m/500m sobretudo nas zonas urbanas mais densas. O mesmo para as paragens de autocarros urbanos (até mais que o elétrico). Não me apercebi bem se o elétrico ia até ao hospital, mas aconselho-te a levar-lo até lá. Depois destes conselhos só tenho a dizer-te que a tua cidade está a ficar espetacular e que está no estilo e qualidade a que sempre nos habituaste. Parabéns. 😊
Bro your animation is crazyyy !!!!!!
bro, this layout is insane
Love your video! It really calms my OCD! Tried to replicate it but feels so stress. Gonna keep trying.
Such a nice custom park dude!
Antara bandar yang paling kemas dan teratur susunannya yang saya pernah lihat 😊👍
I think bro is a perfectionist
putting the crematorium next to the hospital is cruel 😂
I like putting them near the retirement home 😂😂
2:49 Because then you wouldn’t be able to choose if you wanted shelters or just signs.
Amazing city, so much detail and attention to the public transit, plus the video editing is outstanding!
How did you got an isometric view of the city? I love those takes!
In the Photo Mode there's a setting called Optical Lens Zoom, or something like that. Just pump it up to get that effect.
For creating new districts I follow the rule to create a train hub with a bus station for local connection to make a bigger swoop
great video it’s relaxing i like it !
I love the Circuit City and all, but I need the devs of Cities: Skylines II to add that gardening fee so T4rget doesn't spam trees anymore lol.
thanks for geometry extazy)
I like the hierarchy for the buses, but even a long line is local if has short enough stop spacing. Some of these bus lines could benefit from actaully meeting eachother (and the tram) aswell as bringing people directly to the city centre. The current system would not get you anywhere fast.
I wish I could comprehend all this, as easily as you doing... :')
Really love the transport hub. But don’t it be nicer if your tram stops and bus stops is connected (close to each other) so people can easily change public transport from the bigger hierarchy (trams) to the feeder transportation (local bus)?
Once again, I really love the use of hierarchy for different types of public transport!
Great use of the hierarchy! Which app or program did you use to outline the different transport lines? It's really satisfying to watch
The only thing that i would say about the buses is that it would be preferable to make the "oil industries" line connect to the tram lines like with the other bus lines
It does. There's one bus stop on tuat line right next to a tram stop and they're both connected with a pathway
hierarchy - High-rar-key. (The R's in rar are as soft as you can make them, don't roll them)
Probably alot easier to pronounce if you see it phonetically.
Im sure it was not your goal, but at the very beginning, the tram lines above the street somehow remembered me of the Munich int. airport
The only problem is that it doesnt work in this game. Each bus entering and leaving your bus station stops to give way to pedastrians both on entering and exiting the bus station. As soon as your population grows it brings whole thing next to halt. Same thing for taxis terminals in bus stations and rail station as well as car parkings. Had to abandon game for the time being in hope that they fix the problem. At the moment it is Village skylines game.
If ONLY Cities 2 would run on my machine as C:S 1 does.
beautiful
I wanna ask,would you prefer to create two paths for one track’s different direction, or just use one path.
I have watched your videos for a few years now, and they all are exceptional! Also not a critiqe but i cannot look at not centered bus station at 0:45 T>T Why Paradox cannot allow us to center buildings T-T
You could center it by disabling snapping, but I left that gap and later filled it with a bus exclusive road which I think looks nice :)
Hey i would love to know the program you use to give that top view of the city and drawings of the transportation! Plzz
is there a way to download this map?
If he ever run for a mayor in my city, I will for sure vote him in the election.
Anyway we could get the savegame for this?
Although I do not get to enjoy gameplay, I wonder if the destruction of built houses with residence creates a penalty for destruction of housing with residence.
Can I know what mods do you use?
Do you share your savegame?
This was Hella sexy... Great work 👏👏
Im just not understanding this official mods thing when we are going to be using the same mods. lmfao
German efficiency at it's finest.
The sims having to pay the full 50¢ to park 😭😭😭
i feel shame looking at my city's transport lane vs urs
Bro are you using any mods? If no please do so and introduce some big ass structures and Amusement parks or some tourist attractions…also can you add the twin towers if ya don mind💀
neat
wow
wow
you just dont need mods.