would prefer a version where you can choose to fight the dragon any time It would be something like: - Dragon has 30hp, but can only roll 1 defense die. - Only troops in the same territory as the dragon may attack the dragon. - If you choose to attack the dragon, roll 1-3 attack dice depending on the number of troops in the territory. - Instead of matching the highest number die, deal one damage for every die higher than the dragon's die and receive one damage for every die lower or tied. - The dragon will never recover HP. Example: Dragon rolls 4 and you have 2 soldiers, so you roll two dice. The numbers you roll are 4 and 5, so you lose one soldier and the dragon loses one HP. Obviously it's hard to keep track how much HP the dragon has, but at least you don't have to lose to a dice roll after defeating everyone lol.
@@notreallygudetama I like this idea for a variant. Except I think that the dragon should be able to regain some HP, or at the very least have a recovery period where the can't attack the dragon again for a certain number of turns
I think it's dumb that you can loose just because of 3 arbitrary die rolls at the very end of the game, even though you completed the objective of the game. Just imagine playing battleships, destroying your opponent's whole fleet, but then flipping a coin to decide which one of you 2 is the winner.
would prefer a version where you can choose to fight the dragon any time It would be something like: - Dragon has 30hp, but can only roll 1 defense die. - Only troops in the same territory as the dragon may attack the dragon. - If you choose to attack the dragon, roll 1-3 attack dice depending on the number of troops in the territory. - Instead of matching the highest number die, deal one damage for every die higher than the dragon's die and receive one damage for every die lower or tied. - The dragon will never recover HP. Example: Dragon rolls 4 and you have 2 soldiers, so you roll two dice. The numbers you roll are 4 and 5, so you lose one soldier and the dragon loses one HP. Obviously it's hard to keep track how much HP the dragon has, but at least you don't have to lose to a dice roll after defeating everyone lol.
i mean... risk's combat is entirely dice roll based anyway.. its not really arbitrary. in the battleship example its less like flipping a coin and more like having to make 3 guesses on the grid and hope to hit a 1 square ship that wasn't there originally and if you don't hit it in 3 guesses you lose. it uses the same combat mechanics just doesnt give you any of the bonuses you had from the rest of the game. though i don't like that you can beat all other players and then just lose at the end.. the dragon should not be the "end boss" but rather should provide strategic advantages to whoever controls it (and should, therefor, have rules on how to gain control of the dragon.) i wouldn't make it just a large force.. though idk what i would do with it to make it viable.
@@darcraven01 The reason I'm calling it arbitrary isn't because of the die rolls. I don't call the die rolls in the rest of the game arbitrary because they're part of a system. They have a reason for being there, namely, to make combat unpredictable. Or in case of rolling because the dragon is in your territory, it's to make the dragon a slightly unpredictable annoyance. These are die roles that interact with the game. The die rolls at the end don't serve a clear purpose and don't interact with the rest of the game at all.
One thing you didn't mention in the video, what happens to the empty territory after the dragon gets moved out of it? Is it just free for the first person who can move troops there or does the person who won the highest roll claim that territory? And if the latter is the case how do they claim it? Or is the territory just dead to the game?
Video is great as always! But the game is kinda strange - you have massive armies but you can't attack dragon, and you can only beat him if, as a last player, you roll 5 or 6 in three atempts...
If you haven't, you should take a look to an online version of risk called "warzone risk", former "warlight". Is the best version I have seen, I really like that it doesn't rely on randomness, and the cards it has and the fog of war. It's a great game
I would love to see you cover Gungi. Its a new game created in an anime "HunterxHunter" and has been made into a real game by the fans studying moves from manga. There isnt any videos that cover rules for it yet, but there is a rulebook created on reddit.
What happens to the "empty territory" if the dragon takes out the last soldier, is it just left empty or can it be recopied after the dragon moves again?
Can you still play with the classic rules and without the Dragon with this version of the game? My classic Risk is in bade shape and I wouldn't mind buying this if I'm not forced to play just with this new mode.
I think this is the first alt ruleset video where the additional rule is just. . . Bad. Like c'mon "once you win you have to roll and if this happens noone wins cus the dragons op" sounds like something a lil kid would add to the game, honestly worse than the chess variants that don't allow en passant Edit: good video tho, if nothing else this shows our mans can make even questionable games interesting to watch for a few minutes in a how to format
I like the idea of adding monsters/hazards to the map. I hate the idea that you can just lose the game to them through die rolls at the end.
would prefer a version where you can choose to fight the dragon any time
It would be something like:
- Dragon has 30hp, but can only roll 1 defense die.
- Only troops in the same territory as the dragon may attack the dragon.
- If you choose to attack the dragon, roll 1-3 attack dice depending on the number of troops in the territory.
- Instead of matching the highest number die, deal one damage for every die higher than the dragon's die and receive one damage for every die lower or tied.
- The dragon will never recover HP.
Example: Dragon rolls 4 and you have 2 soldiers, so you roll two dice. The numbers you roll are 4 and 5, so you lose one soldier and the dragon loses one HP.
Obviously it's hard to keep track how much HP the dragon has, but at least you don't have to lose to a dice roll after defeating everyone lol.
@@notreallygudetama I like this idea for a variant. Except I think that the dragon should be able to regain some HP, or at the very least have a recovery period where the can't attack the dragon again for a certain number of turns
You beat the other players (won). The dragon just ate you.
@@veggiet2009 hmm... Every turn/ 2 turns regain 1 HP?
Ya that was stupid.
I think it's dumb that you can loose just because of 3 arbitrary die rolls at the very end of the game, even though you completed the objective of the game.
Just imagine playing battleships, destroying your opponent's whole fleet, but then flipping a coin to decide which one of you 2 is the winner.
Yeah, But everyone still knows you beat them and pretty much won.
would prefer a version where you can choose to fight the dragon any time
It would be something like:
- Dragon has 30hp, but can only roll 1 defense die.
- Only troops in the same territory as the dragon may attack the dragon.
- If you choose to attack the dragon, roll 1-3 attack dice depending on the number of troops in the territory.
- Instead of matching the highest number die, deal one damage for every die higher than the dragon's die and receive one damage for every die lower or tied.
- The dragon will never recover HP.
Example: Dragon rolls 4 and you have 2 soldiers, so you roll two dice. The numbers you roll are 4 and 5, so you lose one soldier and the dragon loses one HP.
Obviously it's hard to keep track how much HP the dragon has, but at least you don't have to lose to a dice roll after defeating everyone lol.
Agreed
i mean... risk's combat is entirely dice roll based anyway.. its not really arbitrary. in the battleship example its less like flipping a coin and more like having to make 3 guesses on the grid and hope to hit a 1 square ship that wasn't there originally and if you don't hit it in 3 guesses you lose. it uses the same combat mechanics just doesnt give you any of the bonuses you had from the rest of the game.
though i don't like that you can beat all other players and then just lose at the end.. the dragon should not be the "end boss" but rather should provide strategic advantages to whoever controls it (and should, therefor, have rules on how to gain control of the dragon.) i wouldn't make it just a large force.. though idk what i would do with it to make it viable.
@@darcraven01 The reason I'm calling it arbitrary isn't because of the die rolls.
I don't call the die rolls in the rest of the game arbitrary because they're part of a system. They have a reason for being there, namely, to make combat unpredictable. Or in case of rolling because the dragon is in your territory, it's to make the dragon a slightly unpredictable annoyance.
These are die roles that interact with the game.
The die rolls at the end don't serve a clear purpose and don't interact with the rest of the game at all.
Oh cool, just a small little additional. Hopefully there's more little additions like this, then you can pick and choose how you want to play
Fascinating version of a classic strategy game
One thing you didn't mention in the video, what happens to the empty territory after the dragon gets moved out of it? Is it just free for the first person who can move troops there or does the person who won the highest roll claim that territory? And if the latter is the case how do they claim it? Or is the territory just dead to the game?
First player to move to it gets it
Video is great as always!
But the game is kinda strange - you have massive armies but you can't attack dragon, and you can only beat him if, as a last player, you roll 5 or 6 in three atempts...
I did the math on this and you have a 30% chance of losing to the dragon. (4 * 4 * 4) / (6 * 6 * 6) = 0.2962. rounded up and times 100 is 30%
If you haven't, you should take a look to an online version of risk called "warzone risk", former "warlight". Is the best version I have seen, I really like that it doesn't rely on randomness, and the cards it has and the fog of war. It's a great game
I would love to see you cover Gungi. Its a new game created in an anime "HunterxHunter" and has been made into a real game by the fans studying moves from manga. There isnt any videos that cover rules for it yet, but there is a rulebook created on reddit.
What happens to the "empty territory" if the dragon takes out the last soldier, is it just left empty or can it be recopied after the dragon moves again?
First player to move it get it
Can you do sorry with fire and ice power ups
Can you explain the Tamerlane Chess
It should be possible to attack the dragon, especially with a cannon.
Does the dragon have to be used, can the game just be played like the normal version of the game ?
Could you please do Star Wars: Rebellion by Fantasy Flight Games?
I hope you will create a video tutorial about the other types of Catan
Cartan junior is on my list; maybe I’ll do others
What happens to the empty territory?
Can you still play with the classic rules and without the Dragon with this version of the game? My classic Risk is in bade shape and I wouldn't mind buying this if I'm not forced to play just with this new mode.
Can I loop around my territory
I think this is the first alt ruleset video where the additional rule is just. . . Bad. Like c'mon "once you win you have to roll and if this happens noone wins cus the dragons op" sounds like something a lil kid would add to the game, honestly worse than the chess variants that don't allow en passant
Edit: good video tho, if nothing else this shows our mans can make even questionable games interesting to watch for a few minutes in a how to format
Great game, nice video
This is cool, but I prefer godstorm and the Star Wars one based on return of the Jedi
I have the same version, without the dragons :(
No. 61 Star Trek ascendency, how to play
Roar.
where are all the comments?
do how to play monopoly empire
Ok
Bro please make video of monopoly hair and now
do you mean "then and now"? Also it's just deciding whether you want to use the cards or the classic Monopoly money
Ooh
This was not the dose of creativity needed to spice up Risk... Not sure what they were thinking... Great video though.
This comment was made 48 minutes after this video was posted.
6th comment??
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Honestly, this concept is pretty stupid.
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