Create Spaceships with TONS OF DETAIL | Blender Tutorial

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  • เผยแพร่เมื่อ 11 ก.ย. 2023
  • In this tutorial I show you how I use displacements to create hyper detailed spaceships and buildings!
    Jsplacement:
    archive.org/details/jsplaceme...
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ความคิดเห็น • 54

  •  12 วันที่ผ่านมา +3

    Noodle-Class Star Destroyer

    • @skilllanoodle
      @skilllanoodle  12 วันที่ผ่านมา +1

      Truly destructive in its military might

  • @carloshaneen2731
    @carloshaneen2731 7 หลายเดือนก่อน +2

    Awesome tutorial and awesome application. Thank you so much for sharing!

  • @-The_Architect-
    @-The_Architect- 6 หลายเดือนก่อน +2

    Thank you so much! this is the exact thing i needed for detailing the death star.

  • @vizdotlife
    @vizdotlife 9 หลายเดือนก่อน +2

    Great tutorial! Thank you

  • @ChadLord69
    @ChadLord69 8 หลายเดือนก่อน +3

    Ur tutorials are a lifesaver! Idk how these vids havent blown up yet . Great work bruv 👍👍

    • @skilllanoodle
      @skilllanoodle  8 หลายเดือนก่อน

      Thanks, I'm going to try uploading every thursday so stay tuned and lmk what you'd want to see, suggestions go a long way!

    • @TriZon-do7ex
      @TriZon-do7ex 8 หลายเดือนก่อน

      R u Austin?

    • @skilllanoodle
      @skilllanoodle  8 หลายเดือนก่อน

      @@TriZon-do7ex Unfortunately I'm not lol

  • @jonathanbelar3300
    @jonathanbelar3300 3 หลายเดือนก่อน +2

    Super helpful!!

  • @shadowsteve01classic55
    @shadowsteve01classic55 หลายเดือนก่อน +1

    This is incredible, amazing tutorial, I’ll definitely be using reference to this a lot more in the future

    • @skilllanoodle
      @skilllanoodle  หลายเดือนก่อน +1

      Awesome to hear and glad I could help!!!

  • @joseterran
    @joseterran 2 หลายเดือนก่อน +1

    great video!

  • @SLAVKINGRED
    @SLAVKINGRED 3 หลายเดือนก่อน +1

    you are awesome.

  • @mehmetcanturkeli538
    @mehmetcanturkeli538 7 หลายเดือนก่อน

    hi i can not access to the textures. Google drive says that i am not allowed to. Can you refresh the link?

  • @youtubeuser1159
    @youtubeuser1159 หลายเดือนก่อน +2

    JSplacement doesn't work for me. all the images come out solid blue...

    • @skilllanoodle
      @skilllanoodle  หลายเดือนก่อน

      Is it the Jsplacement software? Or is it when you bring the textures into Blender.

    • @youtubeuser1159
      @youtubeuser1159 หลายเดือนก่อน +1

      @@skilllanoodle it's just the software itself

    • @skilllanoodle
      @skilllanoodle  หลายเดือนก่อน +1

      @@youtubeuser1159 It might be acting weird with your operating system, you can find generated texture packs that already have the completed Jsplacement textures or similar displacement maps. I know this isn't the best solution, but they cut any support for the software and I've also been waiting for some kind of alternative.

  • @FluffyTheGryphon
    @FluffyTheGryphon 9 หลายเดือนก่อน +1

    If you were to import this into a game, would it save all that detail? I'm guessing this is just for rendered scenes, but if there was a way to easily graft this detail onto game assets, it'd be a life saver.

    • @skilllanoodle
      @skilllanoodle  9 หลายเดือนก่อน

      So if you were to add enough subdivisions, rather than using adaptive subdivisions which only subdivides to how close it is to the camera, then yes. Do note, however, this needs to be heavily subdivided to actually retain good detail which is why I use adaptive subdivision.

  • @bobbulkeley888
    @bobbulkeley888 6 หลายเดือนก่อน

    I cannot seem to find Feature Set so I can click Experimental. Nor can I find Adaptive Subdivision under Subdivision Surface. I have looked for it in 2.93 LTS, 3.6, 3.6.5, and version 4. What am I missing?

    • @skilllanoodle
      @skilllanoodle  6 หลายเดือนก่อน

      The Feature Set dropdown should be under Render Properties on the right side. As for adaptive subdivision, it won't show up unless Experimental is turned on. You may not be seeing the Feature Set option due to being in eevee instead of Cycles. Unfortunately Adaptive Subdivison only works in Cycles so if you want results in Eevee you're just going to have to subdivide a bunch. Hope this helps!

  • @zivshanmugam
    @zivshanmugam 6 หลายเดือนก่อน

    I dont know if anyone can help me, when I render my scene with 1080p resolution it works fine (14secs per frame) but when I render at 4k it says system out of memory. Is there a work around?

    • @skilllanoodle
      @skilllanoodle  6 หลายเดือนก่อน +1

      So unfortunately when depending on your GPU you cannot render because your cache is full (this is essentially where all relevant data is stored to complete the render) when you're out of GPU memory you have to downscale. If you want a 4K render I would suggest raising the number on your adaptive subdivision. Fore example, instead of doing 0.5px raise it to 1.0px. If it still gives problems or the mesh isn't subdivided enough, try taking the 1080 footage and raising it to 4K after in your editing software (Photoshop/Gimp/After Effects or whatever you use). This adds details between the pixels of the render and makes the result more crisp. Hope this helps!

  • @slicedchicken4806
    @slicedchicken4806 หลายเดือนก่อน +1

    my image is ot showing up on the plane. I have followed the steps to put it on what am I doing wrong. Also how do I do material preview you seem to have activated it with some sort of pop up menu. I am very new to blender.

    • @skilllanoodle
      @skilllanoodle  หลายเดือนก่อน +1

      The reason you're not seeing the texture on the plane is because you're still in solid view. If you hold down the Z key and slide your mouse to material preview, you will then be able to see the textures in your scene. Hope this helps!

    • @slicedchicken4806
      @slicedchicken4806 หลายเดือนก่อน +1

      @@skilllanoodle thanks

  • @Richardblue1963
    @Richardblue1963 หลายเดือนก่อน

    14:28

  • @PedroLiveGameplay
    @PedroLiveGameplay 3 หลายเดือนก่อน +1

    Bro i'm having a problem, when i try to export the textures to use it on Unity the textures with Displacement are not being exported, what i can do about it?

    • @skilllanoodle
      @skilllanoodle  3 หลายเดือนก่อน

      This is actually a great question. So the reason you can't bring it over and get the same results is because the displacement node in your shader editor (in Blender) is acting like a modifier. This means your mesh is still your mesh but when it comes time to render it adds the subdivison and displacement. I'm not too familiar with Unity but check if there is a way to use your height map to actually affect the mesh inside Unity.

    • @PedroLiveGameplay
      @PedroLiveGameplay 3 หลายเดือนก่อน +1

      @@skilllanoodle Yes i tried to use the Height map inside the Unity but the details and the depth effect from the HeightMap are just possible to do inside the Blender and not inside the Unity, i'm searching how to fix it but no success yet :(

    • @skilllanoodle
      @skilllanoodle  3 หลายเดือนก่อน

      @@PedroLiveGameplay You could instead of using the displacement node switch over to a displacement modifier instead (put it below the subdivison in the stack order) and then apply it to bake in the mesh details. Note that you can't use adaptive subdivision however and will have to just subdivide many times to get enough detail. Either way this might be too dense detail wise to use in a game engine and is more useful for final rendered viz. Hope this helps!

    • @PedroLiveGameplay
      @PedroLiveGameplay 3 หลายเดือนก่อน

      @@skilllanoodle well i will be honest, I started Blender a little while ago so all I can do is through the tutorial hahaha. I'll try to find something similar to what you told me, but in any case, I really appreciate your attention!

    • @skilllanoodle
      @skilllanoodle  3 หลายเดือนก่อน

      @@PedroLiveGameplay I totally understand, honesty the first months in Blender are the hardest, so push through and I promise you'll be creating all kinds of stuff easily in no time.

  • @AkamiChannel
    @AkamiChannel 4 หลายเดือนก่อน +1

    Screenkeys would be helpful

    • @skilllanoodle
      @skilllanoodle  4 หลายเดือนก่อน +1

      Looking into adding that, thanks!

    • @AkamiChannel
      @AkamiChannel 4 หลายเดือนก่อน

      Good tutorial tho thanks @@skilllanoodle

    • @AkamiChannel
      @AkamiChannel 4 หลายเดือนก่อน

      btw I think it's a built-in blender plugin if I'm not mistaken @@skilllanoodle

  • @HrafnNordhri
    @HrafnNordhri 7 หลายเดือนก่อน

    Drive link is not working.

  • @vizdotlife
    @vizdotlife 9 หลายเดือนก่อน +1

    Does this work for Eevee too?

    • @skilllanoodle
      @skilllanoodle  9 หลายเดือนก่อน +1

      unfortunately no, but what you can do for eevee is just do a standard simple subdivision and subdivide the mesh until the details come through. Hope this helps!

    • @vizdotlife
      @vizdotlife 9 หลายเดือนก่อน +1

      Thank you, I'll give that a try! @@skilllanoodle

    • @skilllanoodle
      @skilllanoodle  9 หลายเดือนก่อน

      For sure! Happy to help (:@@vizdotlife

  • @tbseverythingadobe4999
    @tbseverythingadobe4999 2 หลายเดือนก่อน

    The drive link will not load . Help ?????

    • @skilllanoodle
      @skilllanoodle  2 หลายเดือนก่อน

      sorry, it gets deactivated all the time and I have no clue why. Use this link to download Jsplacement software so you can create your own custom textures: archive.org/download/jsplacement-1.3.0-allplatforms_202108

  • @andrevilaca6469
    @andrevilaca6469 3 หลายเดือนก่อน

    I'm following step by step, and my texture just won't extrude... Pulled a lot of hairs already

    • @skilllanoodle
      @skilllanoodle  3 หลายเดือนก่อน

      There's a few problems that seem to arise from the same mistakes. Are you in cycles? Under the material settings, did you change bump to displacement and bump? Is there a subdivision modifier on your mesh and is it set to adaptive subdivision. Check over anything you're unsure of and you should be good to go!

    • @andrevilaca6469
      @andrevilaca6469 3 หลายเดือนก่อน +1

      @@skilllanoodle First of all. I would like to apologize to you my friend, and anyone else who wasted their time reading my stupid complaint. I'll leave this comment here as a public reminder of my stupidity and poor manners.
      Since Uni I used to make game models for DnD and star wars to pay for the food and drinks, and always used AutoDesk stuff.
      Problem was, that now I don't have my Uni's license key anymore. I'm surprised it even lasted that long - almost 10 years since I graduated - So I've been learning Blender now that I have more time as I became my own boss, and AutoDesk's products are definetely not worth the price for a single dude.
      And after a few minutes of writing my first comment, I realized that I wasn't using the rendered view mode and instead was always in material preview...
      Really sorry.
      TLDR: My name is Dumbs McStupid

    • @skilllanoodle
      @skilllanoodle  3 หลายเดือนก่อน

      @@andrevilaca6469 You're all good! I couldn't imagine having my software of choice no longer be viable and relearning stuff you already learned can be frustrating. But don't worry! You're gonna do some great stuff regardless. 3D is an art like any other and everything you're learning will help you get back to unlocking all of the skills you obtained over time! Keep it up!

  • @cadmanfox6874
    @cadmanfox6874 4 หลายเดือนก่อน

    Why do you use the default Windows background