Didn't think to do it at the time, for tutorials like this I try to always have them on screen now! Sorry I honestly am thinking of creating another tutorial like this soon so people can go to that instead.
@@skilllanoodle making my own isn't an issue :) I was curious about your pre-made versions.. or more specifically what mods you made in Jdis. I generated some I like though. Love this vid thanks so much.
@@Some_Guy_Called_Raven It's pretty standard, tried to create a download link for mine but for some reason it wouldn't stay linked. I would suggest using a preset and just adjust to get some that are more detailed and others that are more plated. Sorry about that, it's been a pain trying to get those textures to people.
@@skilllanoodle You're not the only one having linking issues. With the dot grid for the lights.. I removed those same patterns you mentioned. I also dislike them.. they're too "bulky" for a ship or hull. I also removed the 3 outline to leave just solids. Is this similar to what you were doing?
Nice tutorial, could need shortcuts for beginners like me Oh and i noticed the thumbnail doesn't look like the finished ship, did you make it? (asking because the gap in the middle has more details than the rest, and if i could do that with your approach too)
Sorry about the key shortcuts this is a pretty old tutorial of mine also the final ship is the same I believe I may have just added more subdivisions for the final result but again I made this quite a while ago. Hope this helps!
Thanks for the tutorial! I'm figuring out if I can make a spaceship to feature in a short film I may be developing. I've very little blender experience so it is quite the challenge. Quick question: It seems the new Displacement X doesn't have the dot grid? Am I missing it, or is there an alternative for that? Thanks!
@@youtubeuser1159 It might be acting weird with your operating system, you can find generated texture packs that already have the completed Jsplacement textures or similar displacement maps. I know this isn't the best solution, but they cut any support for the software and I've also been waiting for some kind of alternative.
What are the hot-keys you used to undo changes you did at the start when you randomized the area when creating the city? Google etc gives me "Shift+Z" for that but that does something entirely different. Also, what are the keys used to make these... "cut-outs" when making the base of the star destroyer?
Weird it said Shift+Z for undo. It's control or command +Z hold the key for control or command and then press Z whilst holding the other key down. Should work for you, but remember that you only have so many undos before you've gone back too far where it isn't saved. Hope this helps!
@@skilllanoodle my bad, it's Ctrl+Z not Shift+Z, memory fooled me there. Anyhow, upon looking through the tutorial I realized that I rly should do the basics tutorials first because quite a lot of that "normal" stuff looks super complex for a beginner.
@@FinalDevastator It can be a bit tricky at first but you should definitely do the donut tutorial from blenderguru it's really the best learning tool for beginners better than I could teach.
you can, there's just no adaptive subdivison you have to apply the texture on a displacement modifier and subdivide until the object has enough detail. Hope this helps!
If you were to import this into a game, would it save all that detail? I'm guessing this is just for rendered scenes, but if there was a way to easily graft this detail onto game assets, it'd be a life saver.
So if you were to add enough subdivisions, rather than using adaptive subdivisions which only subdivides to how close it is to the camera, then yes. Do note, however, this needs to be heavily subdivided to actually retain good detail which is why I use adaptive subdivision.
my image is ot showing up on the plane. I have followed the steps to put it on what am I doing wrong. Also how do I do material preview you seem to have activated it with some sort of pop up menu. I am very new to blender.
The reason you're not seeing the texture on the plane is because you're still in solid view. If you hold down the Z key and slide your mouse to material preview, you will then be able to see the textures in your scene. Hope this helps!
Bro i'm having a problem, when i try to export the textures to use it on Unity the textures with Displacement are not being exported, what i can do about it?
This is actually a great question. So the reason you can't bring it over and get the same results is because the displacement node in your shader editor (in Blender) is acting like a modifier. This means your mesh is still your mesh but when it comes time to render it adds the subdivison and displacement. I'm not too familiar with Unity but check if there is a way to use your height map to actually affect the mesh inside Unity.
@@skilllanoodle Yes i tried to use the Height map inside the Unity but the details and the depth effect from the HeightMap are just possible to do inside the Blender and not inside the Unity, i'm searching how to fix it but no success yet :(
@@PedroLiveGameplay You could instead of using the displacement node switch over to a displacement modifier instead (put it below the subdivison in the stack order) and then apply it to bake in the mesh details. Note that you can't use adaptive subdivision however and will have to just subdivide many times to get enough detail. Either way this might be too dense detail wise to use in a game engine and is more useful for final rendered viz. Hope this helps!
@@skilllanoodle well i will be honest, I started Blender a little while ago so all I can do is through the tutorial hahaha. I'll try to find something similar to what you told me, but in any case, I really appreciate your attention!
@@PedroLiveGameplay I totally understand, honesty the first months in Blender are the hardest, so push through and I promise you'll be creating all kinds of stuff easily in no time.
I cannot seem to find Feature Set so I can click Experimental. Nor can I find Adaptive Subdivision under Subdivision Surface. I have looked for it in 2.93 LTS, 3.6, 3.6.5, and version 4. What am I missing?
The Feature Set dropdown should be under Render Properties on the right side. As for adaptive subdivision, it won't show up unless Experimental is turned on. You may not be seeing the Feature Set option due to being in eevee instead of Cycles. Unfortunately Adaptive Subdivison only works in Cycles so if you want results in Eevee you're just going to have to subdivide a bunch. Hope this helps!
unfortunately no, but what you can do for eevee is just do a standard simple subdivision and subdivide the mesh until the details come through. Hope this helps!
sorry, it gets deactivated all the time and I have no clue why. Use this link to download Jsplacement software so you can create your own custom textures: archive.org/download/jsplacement-1.3.0-allplatforms_202108
I dont know if anyone can help me, when I render my scene with 1080p resolution it works fine (14secs per frame) but when I render at 4k it says system out of memory. Is there a work around?
So unfortunately when depending on your GPU you cannot render because your cache is full (this is essentially where all relevant data is stored to complete the render) when you're out of GPU memory you have to downscale. If you want a 4K render I would suggest raising the number on your adaptive subdivision. Fore example, instead of doing 0.5px raise it to 1.0px. If it still gives problems or the mesh isn't subdivided enough, try taking the 1080 footage and raising it to 4K after in your editing software (Photoshop/Gimp/After Effects or whatever you use). This adds details between the pixels of the render and makes the result more crisp. Hope this helps!
There's a few problems that seem to arise from the same mistakes. Are you in cycles? Under the material settings, did you change bump to displacement and bump? Is there a subdivision modifier on your mesh and is it set to adaptive subdivision. Check over anything you're unsure of and you should be good to go!
@@skilllanoodle First of all. I would like to apologize to you my friend, and anyone else who wasted their time reading my stupid complaint. I'll leave this comment here as a public reminder of my stupidity and poor manners. Since Uni I used to make game models for DnD and star wars to pay for the food and drinks, and always used AutoDesk stuff. Problem was, that now I don't have my Uni's license key anymore. I'm surprised it even lasted that long - almost 10 years since I graduated - So I've been learning Blender now that I have more time as I became my own boss, and AutoDesk's products are definetely not worth the price for a single dude. And after a few minutes of writing my first comment, I realized that I wasn't using the rendered view mode and instead was always in material preview... Really sorry. TLDR: My name is Dumbs McStupid
@@andrevilaca6469 You're all good! I couldn't imagine having my software of choice no longer be viable and relearning stuff you already learned can be frustrating. But don't worry! You're gonna do some great stuff regardless. 3D is an art like any other and everything you're learning will help you get back to unlocking all of the skills you obtained over time! Keep it up!
@@andrevilaca6469 Many thanks to you my friend! I was having the same issue and this was indeed the problem (I am still a total blender noob). I was also in material preview and not in rendered view mode!
@@skilllanoodle Thanks man you're awesome, indeed I got better at blender and finally have my new models comercially acceptable lol and back to my old standard! I still come back to your video at least once a month to dust off the content in my brain, adn recommend it to others
You could show shortcuts on screen as you do it, this way it would help all levels of learners.
Didn't think to do it at the time, for tutorials like this I try to always have them on screen now! Sorry I honestly am thinking of creating another tutorial like this soon so people can go to that instead.
Thank you so much! this is the exact thing i needed for detailing the death star.
Ur tutorials are a lifesaver! Idk how these vids havent blown up yet . Great work bruv 👍👍
Thanks, I'm going to try uploading every thursday so stay tuned and lmk what you'd want to see, suggestions go a long way!
R u Austin?
@@TriZon-do7ex Unfortunately I'm not lol
Awesome tutorial and awesome application. Thank you so much for sharing!
This is incredible, amazing tutorial, I’ll definitely be using reference to this a lot more in the future
Awesome to hear and glad I could help!!!
Noodle-Class Star Destroyer
Truly destructive in its military might
Great work
Super helpful!!
great video!
Great tutorial. You said in the beginning you would link to some premade textures? I don't see a link.
Hey, so jsplacement is unfortunately not a thing anymore so I linked to a new and improved version called displacementx. Hope this helps!
@@skilllanoodle making my own isn't an issue :) I was curious about your pre-made versions.. or more specifically what mods you made in Jdis. I generated some I like though. Love this vid thanks so much.
@@Some_Guy_Called_Raven It's pretty standard, tried to create a download link for mine but for some reason it wouldn't stay linked. I would suggest using a preset and just adjust to get some that are more detailed and others that are more plated. Sorry about that, it's been a pain trying to get those textures to people.
@@skilllanoodle You're not the only one having linking issues. With the dot grid for the lights.. I removed those same patterns you mentioned. I also dislike them.. they're too "bulky" for a ship or hull. I also removed the 3 outline to leave just solids. Is this similar to what you were doing?
Great tutorial! Thank you
2024.07.21….
A fantastic resource/tutorial.
Nice tutorial, could need shortcuts for beginners like me
Oh and i noticed the thumbnail doesn't look like the finished ship, did you make it? (asking because the gap in the middle has more details than the rest, and if i could do that with your approach too)
Sorry about the key shortcuts this is a pretty old tutorial of mine also the final ship is the same I believe I may have just added more subdivisions for the final result but again I made this quite a while ago. Hope this helps!
@@skilllanoodle thx!
@@skilllanoodle quick question, did you play sw empire at war?
Thanks for the tutorial! I'm figuring out if I can make a spaceship to feature in a short film I may be developing. I've very little blender experience so it is quite the challenge.
Quick question: It seems the new Displacement X doesn't have the dot grid? Am I missing it, or is there an alternative for that? Thanks!
you are awesome.
JSplacement doesn't work for me. all the images come out solid blue...
Is it the Jsplacement software? Or is it when you bring the textures into Blender.
@@skilllanoodle it's just the software itself
@@youtubeuser1159 It might be acting weird with your operating system, you can find generated texture packs that already have the completed Jsplacement textures or similar displacement maps. I know this isn't the best solution, but they cut any support for the software and I've also been waiting for some kind of alternative.
What are the hot-keys you used to undo changes you did at the start when you randomized the area when creating the city? Google etc gives me "Shift+Z" for that but that does something entirely different.
Also, what are the keys used to make these... "cut-outs" when making the base of the star destroyer?
Weird it said Shift+Z for undo. It's control or command +Z hold the key for control or command and then press Z whilst holding the other key down. Should work for you, but remember that you only have so many undos before you've gone back too far where it isn't saved. Hope this helps!
@@skilllanoodle my bad, it's Ctrl+Z not Shift+Z, memory fooled me there.
Anyhow, upon looking through the tutorial I realized that I rly should do the basics tutorials first because quite a lot of that "normal" stuff looks super complex for a beginner.
@@FinalDevastator It can be a bit tricky at first but you should definitely do the donut tutorial from blenderguru it's really the best learning tool for beginners better than I could teach.
Can't we use these textures in Eevee render?
you can, there's just no adaptive subdivison you have to apply the texture on a displacement modifier and subdivide until the object has enough detail. Hope this helps!
If you were to import this into a game, would it save all that detail? I'm guessing this is just for rendered scenes, but if there was a way to easily graft this detail onto game assets, it'd be a life saver.
So if you were to add enough subdivisions, rather than using adaptive subdivisions which only subdivides to how close it is to the camera, then yes. Do note, however, this needs to be heavily subdivided to actually retain good detail which is why I use adaptive subdivision.
Screenkeys would be helpful
Looking into adding that, thanks!
Good tutorial tho thanks @@skilllanoodle
btw I think it's a built-in blender plugin if I'm not mistaken @@skilllanoodle
my image is ot showing up on the plane. I have followed the steps to put it on what am I doing wrong. Also how do I do material preview you seem to have activated it with some sort of pop up menu. I am very new to blender.
The reason you're not seeing the texture on the plane is because you're still in solid view. If you hold down the Z key and slide your mouse to material preview, you will then be able to see the textures in your scene. Hope this helps!
@@skilllanoodle thanks
Bro i'm having a problem, when i try to export the textures to use it on Unity the textures with Displacement are not being exported, what i can do about it?
This is actually a great question. So the reason you can't bring it over and get the same results is because the displacement node in your shader editor (in Blender) is acting like a modifier. This means your mesh is still your mesh but when it comes time to render it adds the subdivison and displacement. I'm not too familiar with Unity but check if there is a way to use your height map to actually affect the mesh inside Unity.
@@skilllanoodle Yes i tried to use the Height map inside the Unity but the details and the depth effect from the HeightMap are just possible to do inside the Blender and not inside the Unity, i'm searching how to fix it but no success yet :(
@@PedroLiveGameplay You could instead of using the displacement node switch over to a displacement modifier instead (put it below the subdivison in the stack order) and then apply it to bake in the mesh details. Note that you can't use adaptive subdivision however and will have to just subdivide many times to get enough detail. Either way this might be too dense detail wise to use in a game engine and is more useful for final rendered viz. Hope this helps!
@@skilllanoodle well i will be honest, I started Blender a little while ago so all I can do is through the tutorial hahaha. I'll try to find something similar to what you told me, but in any case, I really appreciate your attention!
@@PedroLiveGameplay I totally understand, honesty the first months in Blender are the hardest, so push through and I promise you'll be creating all kinds of stuff easily in no time.
hi i can not access to the textures. Google drive says that i am not allowed to. Can you refresh the link?
I cannot seem to find Feature Set so I can click Experimental. Nor can I find Adaptive Subdivision under Subdivision Surface. I have looked for it in 2.93 LTS, 3.6, 3.6.5, and version 4. What am I missing?
The Feature Set dropdown should be under Render Properties on the right side. As for adaptive subdivision, it won't show up unless Experimental is turned on. You may not be seeing the Feature Set option due to being in eevee instead of Cycles. Unfortunately Adaptive Subdivison only works in Cycles so if you want results in Eevee you're just going to have to subdivide a bunch. Hope this helps!
Jsplacement don't work for me, i found Displacementx as an alternative
I'm definitely going to have to check that out!
Just checked it out, so sick thank you so much!!
Does this work for Eevee too?
unfortunately no, but what you can do for eevee is just do a standard simple subdivision and subdivide the mesh until the details come through. Hope this helps!
Thank you, I'll give that a try! @@skilllanoodle
For sure! Happy to help (:@@vizdotlife
The drive link will not load . Help ?????
sorry, it gets deactivated all the time and I have no clue why. Use this link to download Jsplacement software so you can create your own custom textures: archive.org/download/jsplacement-1.3.0-allplatforms_202108
I dont know if anyone can help me, when I render my scene with 1080p resolution it works fine (14secs per frame) but when I render at 4k it says system out of memory. Is there a work around?
So unfortunately when depending on your GPU you cannot render because your cache is full (this is essentially where all relevant data is stored to complete the render) when you're out of GPU memory you have to downscale. If you want a 4K render I would suggest raising the number on your adaptive subdivision. Fore example, instead of doing 0.5px raise it to 1.0px. If it still gives problems or the mesh isn't subdivided enough, try taking the 1080 footage and raising it to 4K after in your editing software (Photoshop/Gimp/After Effects or whatever you use). This adds details between the pixels of the render and makes the result more crisp. Hope this helps!
Drive link is not working.
14:28
I'm following step by step, and my texture just won't extrude... Pulled a lot of hairs already
There's a few problems that seem to arise from the same mistakes. Are you in cycles? Under the material settings, did you change bump to displacement and bump? Is there a subdivision modifier on your mesh and is it set to adaptive subdivision. Check over anything you're unsure of and you should be good to go!
@@skilllanoodle First of all. I would like to apologize to you my friend, and anyone else who wasted their time reading my stupid complaint. I'll leave this comment here as a public reminder of my stupidity and poor manners.
Since Uni I used to make game models for DnD and star wars to pay for the food and drinks, and always used AutoDesk stuff.
Problem was, that now I don't have my Uni's license key anymore. I'm surprised it even lasted that long - almost 10 years since I graduated - So I've been learning Blender now that I have more time as I became my own boss, and AutoDesk's products are definetely not worth the price for a single dude.
And after a few minutes of writing my first comment, I realized that I wasn't using the rendered view mode and instead was always in material preview...
Really sorry.
TLDR: My name is Dumbs McStupid
@@andrevilaca6469 You're all good! I couldn't imagine having my software of choice no longer be viable and relearning stuff you already learned can be frustrating. But don't worry! You're gonna do some great stuff regardless. 3D is an art like any other and everything you're learning will help you get back to unlocking all of the skills you obtained over time! Keep it up!
@@andrevilaca6469 Many thanks to you my friend! I was having the same issue and this was indeed the problem (I am still a total blender noob). I was also in material preview and not in rendered view mode!
@@skilllanoodle Thanks man you're awesome, indeed I got better at blender and finally have my new models comercially acceptable lol and back to my old standard! I still come back to your video at least once a month to dust off the content in my brain, adn recommend it to others
blud is yapping so much
gotta get the information to the people
Why do you use the default Windows background