Taunt Warrior is actually pretty strong in Arena, at least when the new set came out. Bellowing Flames and Detonation Juggernaut are both commons, so you get good removal and beefy minions all the time.
I sometimes feel that a downside of Highlander mechanics is that, as a side effect to the inherent inconsistency, when you do get nut-drawed on it just feels so much worse.
@@caiofiuzaseixas9027because it just seems too strong. A hero power upgrade with the best removal effect available in the game that then limits the ability of the opponent to play the game the next turn. It feels unfair because it’s overpowered.
I often let my opponent kill me when he has lethal, I feel like forfeiting isn't respecting your opponent's plays and I let them have the pleasure of the kill.
@@raznaakIf they have lethal on the table, yeah, I'll do the same. If they take that opportunity to "rub it in," and start playing out their hand, I can understand a "wow" and a concede. Courtesy works in both directions and all that
I think Reno should poof all minions instead of just your opponents 1. The graphical effect covers whole board anyway so it makes more sense 2. You still keep unique theme and major interruption aspect but it no longer just let you punch opponent for free.
@@allhailderpfestor4839yeah then nobody would play him, why bother having one less card and having to use more dust to craft more cards just so your payoff card is pretty mediocre? The Reno nerf is basically having a less consistent deck always, yes you can be lucky like shaman but most of the times you won't get what you need.
@steveluna1627 you buff highlander class card to off set that. They're dogshit currently anyway (3 of them are value generators that pretty much feel bad unless played on early, and 2 of them are straight-up dogshit). It is correct to nerf Reno and buff other highlander legendaries so deck itself retains similar or better power without Reno being 90% of deck power in a single card.
Taunt Warrior is actually pretty strong in Arena, at least when the new set came out. Bellowing Flames and Detonation Juggernaut are both commons, so you get good removal and beefy minions all the time.
The 4/1 pick is a common too and perhaps the strongest card, insane value or just go face and it can easily deal 20 damage
I sometimes feel that a downside of Highlander mechanics is that, as a side effect to the inherent inconsistency, when you do get nut-drawed on it just feels so much worse.
This deck is pretty fun, although it does feel like your winrate drops horrendously if you don't play Powderman on turn 2
Remember prince 2? This is him now. Feel old yet?
That Reno in the first game was super unfair
Why? Because he got holyday on turn 3? Thats a normal play that happens
Reno is unfair in any game
@@caiofiuzaseixas9027because it just seems too strong. A hero power upgrade with the best removal effect available in the game that then limits the ability of the opponent to play the game the next turn. It feels unfair because it’s overpowered.
@@fabe61 I wasent talking about reno hero card i was talking about dr hollydae
Druid didn't understand he is dying? 😂
This is Hearthstone. Half the people you play are human bots.
I often let my opponent kill me when he has lethal, I feel like forfeiting isn't respecting your opponent's plays and I let them have the pleasure of the kill.
@@raznaakIf they have lethal on the table, yeah, I'll do the same. If they take that opportunity to "rub it in," and start playing out their hand, I can understand a "wow" and a concede.
Courtesy works in both directions and all that
@@Mercer0516 Unless it's a cool combo I haven't seen yet.
@@raznaakI don't like feeding other's ego so i usually just concede
Reno is such a toxic card lol, almost impossible to play around.
It wouldn't be Hearthstone without cards with no counter-play now would it? lmao
I think Reno should poof all minions instead of just your opponents
1. The graphical effect covers whole board anyway so it makes more sense
2. You still keep unique theme and major interruption aspect but it no longer just let you punch opponent for free.
@@allhailderpfestor4839 This is the most obvious nerf to do, and will probably what ends up happening tbh
@@allhailderpfestor4839yeah then nobody would play him, why bother having one less card and having to use more dust to craft more cards just so your payoff card is pretty mediocre? The Reno nerf is basically having a less consistent deck always, yes you can be lucky like shaman but most of the times you won't get what you need.
@steveluna1627 you buff highlander class card to off set that. They're dogshit currently anyway (3 of them are value generators that pretty much feel bad unless played on early, and 2 of them are straight-up dogshit). It is correct to nerf Reno and buff other highlander legendaries so deck itself retains similar or better power without Reno being 90% of deck power in a single card.
cant win with this deck cause of Reno, i guess i must play plague dk :))) good luck to all highlanders ^^
Real make Reno 9 or 10 mana 😂😂😂
tortoise
hey,the code its not the correct,chek it out pls
Like this so he can see
God I hate Reno, take the card out of the game.
SUP chat
Hey dragon army
I hate frogs
first
Copying powderman is sick
Tritt last 4 hours not so good