this seems like sarcasm. seeing how this game looks just like every other game. aesthetically alone I don’t have any interest in this game. and as a genre, it’s played out.
@@Youngmuniii I genuinely like what’s been shown and I enjoy the cel shaded art style with how smooth some of the animations are, I think it’s just that the game isn’t for you
@@Simonb1471 I honestly didn’t like Valorant that much so I’m just looking for an alternative and this seems like a good one with a nice twist to the gameplay
that animation for when a player is flashed is really cool! doesn't give me a fkn headache at all, very effective in obscuring the players vision, and kinda realistic with that one splotch in the middle sticking around longer than the peripheries of your vision. like that tiny part of your retina where the light of the flash made direct contact is still buzzing with photonic overstimulation. great work on that one tiny detail, love it.
@@ninjaGrim1 that's good but they severely went too far on the 3rd person flashed effect. The one you see on enemies you have flashed. It's way too excessive at long ranges and obscures their head, partly negating some of the advantage you gained in the first place.
That plus how "realistic" the gun sounds are in like a tunnel or a spot where it can echo. they made an extra recording for how gun sounds in like a tunnel and used that and not some simple echo-effect
@@cococock2418 aha you know the future then :D it is a gimmick, absolutely, you can consider BR a gimmick too, same with respawns in BR's, and a million other things. it will die, but it will be a great time until it does
@@OmegaTooYewlaugh all you want but the game is already dead on arrival lmfao Mixture of poor marketing and lack of reinvention for a tac shooter Ye let’s release specter divide when there’s deadlock, soace marine 2, WOW TWW release+season start, dota and league tournaments. Genius idea shroud
@@georgewashington7982 your understanding of the situation is disappointing to say the least. #1 it was not shrouds idea to push for this release window, it was Mountaintops. they never expected this game to be a valorant killer or something like that, to think it is dead because it is only at 20k daily players is nonsensical. have you followed any other indie projects ? this is a success by far minus launch day. this is not a competition to choose X game or another, games coexist in the space and many players, idk if u knew this, play multiple games.
I thought this was a poor man's Valorant when I first saw it but it's actually not bad. It's way more casual than something like CS is because it doesn't require pixel perfect aiming. And the dual character concept means there's actually tactical options you can pull off, even if you're not good at aiming what so ever. I doubt we'll be here 20+ years later talking about Spectre Divided like we do with CS. But it's still a very good time and something a little different. Kudos to the devs for that.
It only feels more casual cause you have low mmr and no ranked mode yet. I've been dropping 30 bombs all beta long and now starting to get some decent enemies who fight back a little.
@@zndxt1970 That might be true to some extent, but comparing low skill CS for example, to low skill Spectre Divided - I would still say it's more casual. Even at a low level of CS you still need to be aware of spray patterns, economy, and playing with the team is required at all times. In this though, there are no spray patterns to learn, econ takes care of itself (essentially) and playing alone is viable since you can be in two places at the same time. I'm not saying it's without depth, but it's certainly more "approachable" than CS or Valorant.
@@NinjaWaffle14The1st Every gun has a recoil pattern, but learnable? There's a lot more random variance in SD's patterns compared to something like CS. It's not a negative thing, but it does lean more towards the casual because of choices like that. The depth, imo, comes more from the placement and use of the Spectres than the shooting.
3v3 in a highly competitive cs like game sounds like a receipt for much more frustrating experience when it goes public and you have to team up with radnoms. Here every player have much more impact since you have less players overall. You have a god player and he is going to dominate, you get a bot in your team and he pulls you down.. I feel like the toxic experience of soloq will be amplified when there are less players in a match
Another way to think of it is that it's easier to play with 2 of your friends rather than 4. You have much more control of whether or not you play with Randoms
@@yvesklay7929 thanks mate. But point was that Jack didn't use the right click function to move his other spectre as it was still in spawn. Just wanted to make sure he was aware of it 😊 can't wait to play this game for myself!
Great game! 25 hours in still having a ton of fun and learning new things to do with different sponsors! Vectors is by far my favorite currently. That fire rate boost and wall ability are amazing for all kinds of situations! Give it a go man!
It’s a common occurrence for new games, movies, or music to be compared to existing ones. For example, some people referred to 'Valorant' as a 'CS:GO clone' when it was released, and now there are similar comparisons being made with newer games. This tendency to label new releases as clones of previous ones is a natural part of how people process and discuss new media. It’s important to recognize that while influences and similarities exist, each new creation brings its own unique elements and innovations.
Watching 2 minutes of anything Valorant and not seeing how it's obviously a CS-alike but with overwatch ults means you aren't really paying attention imo. The general sentiment of what you said is obviously true, we should judge things based on their own merit, but most games are extremely obvious in terms of lifting gameplay. Best positive example is how Helldivers in HD2 move just like MGSV. They saw what works, saw that nobody else is making 3rd person games that control in this obviously superior way, and put it in their game.
@@xeltr0x sorry yall i autistically lost the plot in the middle of my own comment, a point I wanted to make is that we don’t now see Valorant as some harbinger of a new genre or something, it’s still a CS clone with ults in 2024.
Exactly people who have that mind set could say that all modern fps games are just clones and ripoffs of original doom and wolfenstein. It makes no sense to compare games of the same genre because any game that comes after another game could make the claim of clone or ripoff.
The fact that it's a small-scale tactical shooter that you can actually SHOOT the bullets where you're AIMING makes this 100% viable. I was so tired of aiming at an imaginary reticle with CS games. Hope this is fun
@@clownfishxd4523 May be true but still valid tho. A game where the guns are super reliable so that win or lose is more reliant on player's aim skill does sound appealing in comparison to a game where a gun can punish you for using it wrong.
@@clownfishxd4523 True, but you're only mentioning half of my argument. I said *in a comparison*. A game where the weapon systems are so reliable and predictable that "using it wrong" amounts to excessive and inexcusable mechanical and tactical errors will be more appealing compared to a game where a weapon's 1st shot accuracy is not even guaranteed.
@@vikocho123 ``in comparison to a game where a gun can punish you for using it wrong.`` I just dont see how this argument makes any sense whatsoever. U smoking smth?
I don't play neither, but you can clearly see they took "inspiration" from valorant maps and guns. This is basically valorant, with weird shell shaded characters that can throw a copy of themselves and switch between the real and the copy.
Remember how Splitgate was Halo but with a 'twist' that was just a gimmick that complicated the game and pushed away most players? That's what this game is doing but for CS. It looks cool but I'd hate to play it.
Battlefield 2042’s Rush XL on the map Exposure should be its own game mode. It’s great and Orbital is pretty fun too. 128 players rush with helicopters and support vehicles on both sides, helicopters are deadly first couple objectives but ground vehicles and infantry dominate the final objectives in the tunnel and cliff side base. First time in a while that I’ve had fun playing 2042.
Well, this game is certainly has a interesting Gimmick I'll say that much. Like its 3v3 but you all have 2 different Characters you control. Also interesting that your teammates have a Laser Line coming out of their Skulls to tell you WHERE they are looking. Also thats a neat "flashbang" effect, looks like someone covered your screen in.... Lube or Oil or something? Certainly better then a Blinding Flash to White.
Ive now played this decently for two days. I was a bit cold on day one it at first but man, once you stop just using it as just a second life this game just opens up so much. I am hooked
Love Jack, but sometimes I wish he'd spent a little more time playing the game to fully understand/learn all the mechanics before making a video, even if it is sponsored. I think that's why I enjoy Tomographic videos so much - He usually puts a fair amount of time into a game BEFORE presenting it to really show more aspects/a bigger understanding of a game. Simple aspects/core mechanics of the game aren't fully understood because not enough time has even gone into learning the game. Like Pre-placing your Spectre (second character) with right click on the map to cover 2 zones/angles at once instead of running, throwing the puck, then only placing the first guy. Learning the game WITH Jack can be fun sometimes, but feel like every video of a new game he plays is "I've played one round of this, I have a light grasp. Here's my video". Sorry if this has felt like a rant - and I'm sure he's a busy guy - but just my perspective! Still love Jack!
Hey Jack I was wondering what do you use to record and when you do record do you do it in sessions or do you have something that records the last couple of minutes of a game? I'm currently using OBS to record my gameplay and premiere to edit
Teams that don’t comm effectively will get wasted. Therefore playing w friends is going to be a must. Clearly gonna be a bit too sweaty for my preference.
Id say Rainbow 6 Siege did and has done a magnificent job of taking what essentially is the foundation of CSGO's "gameplay formula" tweaked it to their Vision and made what became over the years (bouncing back ten fold, after a very rough initial launch) one of this generations best "Tactical shooter's"/ "Mil-Sim".
I just wish the specter would look more like a specter and have seperate (ghost-like) abilities than your main. Maybe give him a blueish theme too for aesthetic.
@@TalonzorYep, it's a skill issue, you two are correct. However, it's one that gives CS such a steep learning curve that anyone who doesn't enjoy the gunplay right away will bounce right off of it.
I think this game is a lot of fun, and it will definitely have a longer life than most are expecting. A lot of people including myself stopped playing CS after CS 2 came out and I've been looking for something else to satisfy the itch bc valorant doesnt appeal to me
Ive been playing this since the start of beta and ngl, as much as people want to say this is a Val clone or whatever. This game is so good, I remember like 7-8 years ago when I was introduced to CS:GO and absolutely hated it when I first started playing, I came from console where cod was king. So this whole aspect of aiming from the hip, not moving and shooting bugged me a lot. As I got better at the game I fell in love with it. Same with Val when the closed beta came out. But this game, bridges that gap entirely. Giving the feel of CS and Val with the economy and graphics, even tho I think this game favors Borderlands over Val graphically. Then giving the gameplay of your typical FPS game. Honestly a genius idea of a game and surprised something like this hasn't been tried before.
The only thing about this game is that I love the characters in games, and these are just generic ones. But sometimes that's a win for some people. Just not for me. Gameplay looks sick though.
I think the greatest innovation here is the laser/line that shows you where you teammates are looking/covering.
Which is funny because tac shooters have had that feature in spectator view for a long time.
First thing everyone disables when they start playing the game lmao. There's a reason why other games haven't implemented it.
@@zndxt1970might not look cool but it's so helpful
@@zndxt1970 Wdym its super useful.
@@zndxt1970 I've been able to cover better with Randoms
It’s always great to see games trying to new things or improve on old formulas
Yes…that’s what a new game typically entails lol
It’s just Valorant
this seems like sarcasm. seeing how this game looks just like every other game. aesthetically alone I don’t have any interest in this game. and as a genre, it’s played out.
@@Youngmuniii I genuinely like what’s been shown and I enjoy the cel shaded art style with how smooth some of the animations are, I think it’s just that the game isn’t for you
@@Simonb1471 I honestly didn’t like Valorant that much so I’m just looking for an alternative and this seems like a good one with a nice twist to the gameplay
''I can't see anything!?! I'm in, I'm in soup??'' lol love it.
Going to be my new call out for that
"Where are you?"
"IM AT SOUP!"
Will is a funny guy. I'd love to see him in more of Jack's videos.
@@bf5175 i wonder how they met? He seems a great dude
that animation for when a player is flashed is really cool! doesn't give me a fkn headache at all, very effective in obscuring the players vision, and kinda realistic with that one splotch in the middle sticking around longer than the peripheries of your vision. like that tiny part of your retina where the light of the flash made direct contact is still buzzing with photonic overstimulation. great work on that one tiny detail, love it.
@@ninjaGrim1 that's good but they severely went too far on the 3rd person flashed effect. The one you see on enemies you have flashed. It's way too excessive at long ranges and obscures their head, partly negating some of the advantage you gained in the first place.
@@TheTechDwellersorry if I dont hold my head up for you to blow off my shoulders when MY EYES ARE BEING F****D 😂
That plus how "realistic" the gun sounds are in like a tunnel or a spot where it can echo. they made an extra recording for how gun sounds in like a tunnel and used that and not some simple echo-effect
This game may not be different enough to impress people by watching, but just wait til you play it. Duality in a tactical shooter is a great mechanic
No it isn’t. It’s a gimmick that won’t last past the honeymoon period
@@cococock2418 aha you know the future then :D it is a gimmick, absolutely, you can consider BR a gimmick too, same with respawns in BR's, and a million other things. it will die, but it will be a great time until it does
@@OmegaTooYewlaugh all you want but the game is already dead on arrival lmfao
Mixture of poor marketing and lack of reinvention for a tac shooter
Ye let’s release specter divide when there’s deadlock, soace marine 2, WOW TWW release+season start, dota and league tournaments. Genius idea shroud
@@georgewashington7982 your understanding of the situation is disappointing to say the least. #1 it was not shrouds idea to push for this release window, it was Mountaintops. they never expected this game to be a valorant killer or something like that, to think it is dead because it is only at 20k daily players is nonsensical. have you followed any other indie projects ? this is a success by far minus launch day. this is not a competition to choose X game or another, games coexist in the space and many players, idk if u knew this, play multiple games.
@@georgewashington7982who hurt you
The art style is wonderful
Makes me think of what Borderlands would evolve into.
Agreed. Reminds me of Rollerdrome.
it's like borderlands the fps game
@@jgsource552 Never heard of it...
The aesthetic reminds me of this one Ghost in the Shell FPS I played about 10 or so years ago, and yet this somehow looks more anime than that game.
Jacks voice sounds very serious today
He's been sick
Bro needs that Vitamin C to boost his immune system.
Na, he shouldn’t have left the house
cuz hes pregnant
@sib1212 how is prangent form?
Fun fact, on the planning phase you can left click on the map to move your main character and right click to move the spectre.
I thought this was a poor man's Valorant when I first saw it but it's actually not bad. It's way more casual than something like CS is because it doesn't require pixel perfect aiming. And the dual character concept means there's actually tactical options you can pull off, even if you're not good at aiming what so ever.
I doubt we'll be here 20+ years later talking about Spectre Divided like we do with CS. But it's still a very good time and something a little different. Kudos to the devs for that.
It only feels more casual cause you have low mmr and no ranked mode yet. I've been dropping 30 bombs all beta long and now starting to get some decent enemies who fight back a little.
@@zndxt1970 That might be true to some extent, but comparing low skill CS for example, to low skill Spectre Divided - I would still say it's more casual. Even at a low level of CS you still need to be aware of spray patterns, economy, and playing with the team is required at all times. In this though, there are no spray patterns to learn, econ takes care of itself (essentially) and playing alone is viable since you can be in two places at the same time.
I'm not saying it's without depth, but it's certainly more "approachable" than CS or Valorant.
Every single gun has a learnable recoil pattern, lol. For every gun, it is the same pattern every time @Cimlite
@@NinjaWaffle14The1st Every gun has a recoil pattern, but learnable? There's a lot more random variance in SD's patterns compared to something like CS. It's not a negative thing, but it does lean more towards the casual because of choices like that. The depth, imo, comes more from the placement and use of the Spectres than the shooting.
One bad player means you're basically fighting a 4v6. This game will only be playable with friends or ranked
Genuinely something unique here with the two bodies, once it clicks in your brain its so good
Really nice art style, I might eventually give it a go... Hope it gets a good soundtrack too, it looks like that kind of game.
mate it looks exactly like valorant
You must still be in kindergarten 😆
Reminds me of Borderlands
This game is actually pretty fun and unique. It's nice to see some innovation in the genre
agreed, looks fun to play!
idk i've played the last tests and got bored quickly
@@Ins_FPS I guess you just don't like slower paced games then.
@@phoenixmarktwohe just likes good games I guess :/
@@phoenixmarktwoI’m sorta similar. I wish I was different but I only enjoy fun games
Absofruitly amazing art style. Colors are fantastic!
the graphic is sooooo nice ! give me some "Jet set radio future" vibes. love it
3v3 in a highly competitive cs like game sounds like a receipt for much more frustrating experience when it goes public and you have to team up with radnoms.
Here every player have much more impact since you have less players overall. You have a god player and he is going to dominate, you get a bot in your team and he pulls you down.. I feel like the toxic experience of soloq will be amplified when there are less players in a match
Another way to think of it is that it's easier to play with 2 of your friends rather than 4. You have much more control of whether or not you play with Randoms
Yes just look at how frustrating it was playing The Finals
This was my experience last night. Godly players sre tough. You have to deal with them twice!
You make up two thirds of ur team with just one friend. How is that more frustrating than 3 randoms with one friend…
so should it be a 5v5 then? Wouldn't that be too chaotic with having pretty much 10 players on the map.
Jack, you can left-click to move 1 spectre via the map, and right-click to move the other via map
19:45
@@yvesklay7929 thanks mate. But point was that Jack didn't use the right click function to move his other spectre as it was still in spawn. Just wanted to make sure he was aware of it 😊 can't wait to play this game for myself!
i was wondering why i can only move 1 spectre everytime i clicked on the map. thanks for the tip
So far the gun play look so fucking smooth
Thanks for showing us this. Got me another game to look forward to. I like they used Shroud for input
My wife and I have been LOVING this game.
I have been loving the game. I am looking forward to more maps and new sponsors.
Bless you, can really hear how bad your voice feels. Hope you're getting much needed rest.
Love this take on the tac shooter. There are more and more coming out and this seems like a nice spin on the genre.
Great game! 25 hours in still having a ton of fun and learning new things to do with different sponsors! Vectors is by far my favorite currently. That fire rate boost and wall ability are amazing for all kinds of situations! Give it a go man!
How did you get your copy?
@@ExtraordinaryJamjoin the waitlist on their website. I got invited and have put in just as many hours
Game VISUALS looks INSANELY appealing, literally the prettiest game ever seen
It’s a common occurrence for new games, movies, or music to be compared to existing ones. For example, some people referred to 'Valorant' as a 'CS:GO clone' when it was released, and now there are similar comparisons being made with newer games. This tendency to label new releases as clones of previous ones is a natural part of how people process and discuss new media. It’s important to recognize that while influences and similarities exist, each new creation brings its own unique elements and innovations.
Watching 2 minutes of anything Valorant and not seeing how it's obviously a CS-alike but with overwatch ults means you aren't really paying attention imo. The general sentiment of what you said is obviously true, we should judge things based on their own merit, but most games are extremely obvious in terms of lifting gameplay. Best positive example is how Helldivers in HD2 move just like MGSV. They saw what works, saw that nobody else is making 3rd person games that control in this obviously superior way, and put it in their game.
chatgpt ah comment
@@xeltr0x sorry yall i autistically lost the plot in the middle of my own comment, a point I wanted to make is that we don’t now see Valorant as some harbinger of a new genre or something, it’s still a CS clone with ults in 2024.
Least AI commenter
Exactly people who have that mind set could say that all modern fps games are just clones and ripoffs of original doom and wolfenstein. It makes no sense to compare games of the same genre because any game that comes after another game could make the claim of clone or ripoff.
The fact that it's a small-scale tactical shooter that you can actually SHOOT the bullets where you're AIMING makes this 100% viable. I was so tired of aiming at an imaginary reticle with CS games. Hope this is fun
sounds like a skill issue
@@clownfishxd4523 May be true but still valid tho. A game where the guns are super reliable so that win or lose is more reliant on player's aim skill does sound appealing in comparison to a game where a gun can punish you for using it wrong.
@@vikocho123 You should be punished for using a gun wrong. What is your point?
@@clownfishxd4523 True, but you're only mentioning half of my argument. I said *in a comparison*.
A game where the weapon systems are so reliable and predictable that "using it wrong" amounts to excessive and inexcusable mechanical and tactical errors will be more appealing compared to a game where a weapon's 1st shot accuracy is not even guaranteed.
@@vikocho123 ``in comparison to a game where a gun can punish you for using it wrong.`` I just dont see how this argument makes any sense whatsoever. U smoking smth?
I like the look of the game is it on console or just pc
The triggered Valorant and CS fans in the comments are making my day. I love the passive aggressive concern trolling.
this game is a lazy ripoff, that lacks every single element compared to its origin games. its destined to fail
I don't play neither, but you can clearly see they took "inspiration" from valorant maps and guns. This is basically valorant, with weird shell shaded characters that can throw a copy of themselves and switch between the real and the copy.
Ye people are upset aren’t they 😂
@@Mentalex0 lol. Keep being you man. I love these comments.
@@Mentalex0the corporations ain't gonna blow you lil bro
sounds like an ability one character has, not a whole game concept
Remember how Splitgate was Halo but with a 'twist' that was just a gimmick that complicated the game and pushed away most players? That's what this game is doing but for CS. It looks cool but I'd hate to play it.
The cell shaded art style is so fucking clean
Borderland Valorant
Was thinking the exact same lol
Valorant - Borderlands DLC
@@plushpc5992 the UI is almost identical to valorant's
Borderlandorant
Even the clone ability reminds me of Zane's digi clone from Borderlands 3
Battlefield 2042’s Rush XL on the map Exposure should be its own game mode. It’s great and Orbital is pretty fun too. 128 players rush with helicopters and support vehicles on both sides, helicopters are deadly first couple objectives but ground vehicles and infantry dominate the final objectives in the tunnel and cliff side base. First time in a while that I’ve had fun playing 2042.
This game actually looks so sick. Long time CS player here, if the gun fights are rewarding im def playing this too 🔥🔥🔥
looks clean....minimum visual clutter too
I like this game a lot. Played like 4 hours yesterday. Very unique and challenging
Thanks for the video Jack. ❤
Once you get your head around the core mechanics, this game is sooo fun. Hope it really takes off on official release.
Well, this game is certainly has a interesting Gimmick I'll say that much. Like its 3v3 but you all have 2 different Characters you control. Also interesting that your teammates have a Laser Line coming out of their Skulls to tell you WHERE they are looking.
Also thats a neat "flashbang" effect, looks like someone covered your screen in.... Lube or Oil or something? Certainly better then a Blinding Flash to White.
Ive now played this decently for two days. I was a bit cold on day one it at first but man, once you stop just using it as just a second life this game just opens up so much. I am hooked
neat concept. Emulating counterstrike with it is a bit weird though. Figured something like this would be more suited for a momentum shooter.
I will watch Jack play anything CS-like for the rest of time. You see glimpses of his old mastery of how these genre flow.
This would’ve been really nice on mobile. The art style and color palette looks really fitting for mobile screens.
Love seeing the teamwork and communication. Seems like it's going to be mandatory with this game.
Love Jack, but sometimes I wish he'd spent a little more time playing the game to fully understand/learn all the mechanics before making a video, even if it is sponsored. I think that's why I enjoy Tomographic videos so much - He usually puts a fair amount of time into a game BEFORE presenting it to really show more aspects/a bigger understanding of a game. Simple aspects/core mechanics of the game aren't fully understood because not enough time has even gone into learning the game. Like Pre-placing your Spectre (second character) with right click on the map to cover 2 zones/angles at once instead of running, throwing the puck, then only placing the first guy. Learning the game WITH Jack can be fun sometimes, but feel like every video of a new game he plays is "I've played one round of this, I have a light grasp. Here's my video".
Sorry if this has felt like a rant - and I'm sure he's a busy guy - but just my perspective! Still love Jack!
Hopefully you can stream Deadlock soon!
I'm kinda liking the idea of this game. 3v3 but really 6v6, kinda smart, just have to see how people would play this game seriously.
Hey Jack I was wondering what do you use to record and when you do record do you do it in sessions or do you have something that records the last couple of minutes of a game? I'm currently using OBS to record my gameplay and premiere to edit
As much as the gameplay got my attention, hope you get well soon Jack, always happy to see your vids and updates.
Are you sick jack?
The art style alone is enough for me to want to try the full release… gg
Looking forward to seeing more of this!
We love this combo of video gamers
Now it makes sense why Shroud has been more pro Valorant and openly disliking CS. He was prepping his viewers lol
Maybe bc of his taste?
@@Leonniclass for sure
Its killing me how many people are leaving reviews like "bad, toxic, buggy as hell" and they only have like 0.7 hours
4:06 neebs gaming meme
Glad I'm not the only one that got that :)
I like the art style!
I wish more people played this damn game .
"I've got a deagle" -Jack, while holding a revolver
Thought your gun-IQ was better than that, Jack sheeeeesh.
Teams that don’t comm effectively will get wasted. Therefore playing w friends is going to be a must. Clearly gonna be a bit too sweaty for my preference.
Wow, Jack with attitude! Love it.
I lived long enough to see Jack teabagging someone. I can now go in peace.
theres a few other ways to use your spectre with abilities as well. to those curious, you dont only throw your puck around.
Id say Rainbow 6 Siege did and has done a magnificent job of taking what essentially is the foundation of CSGO's "gameplay formula" tweaked it to their Vision and made what became over the years (bouncing back ten fold, after a very rough initial launch) one of this generations best "Tactical shooter's"/ "Mil-Sim".
I actually really enjoyed this game. Pretty innovative for this genre as well
basically a CS but with aiming support. i like it.
Some maps need more variety in colors. Its easy to get lost when switching and each wall is darkish blue again
rush point??
Finally an original, fun looking game
people keep sayin its a copy of valorant when valorant doesnt have 1 original concept
Gamepaly looks sick. Just got the beta access to the game, but my gpu died 2 days ago XD
oh shroud will be happy you tried this.. arena hero shooter (=
Nice art
Love the art style with the hint onto bl3
Possibility of 16 rounds is pretty cool
These are the CLEANEST fucking sights i've seen in a while.
I wish someone would make a really cool 3rd person shooter. Every game now a days is first person looter shooter, craft this, craft that.
I just wish the specter would look more like a specter and have seperate (ghost-like) abilities than your main. Maybe give him a blueish theme too for aesthetic.
at least there is actually Aim down sights and you dont have to shoot at the feet for the bullets to hit the head.
Skill issue
Skill issue
@@TalonzorYep, it's a skill issue, you two are correct. However, it's one that gives CS such a steep learning curve that anyone who doesn't enjoy the gunplay right away will bounce right off of it.
its literally bad mechanics. There is no visual recoil.
@@WrathChild-NZ There... there is. They added that. That is very much a thing now in CS2.
plan on trying this...the art style reminded me of Sable and the gameplay screamed Valorant...but will try it out since its Free
TAAAAAAmo and Jack! Always a treat!!!!
the gunplay is amazing
Cant wait for you to cover Hunt: Showdown 1896
man this spectre idea is OP
of all games that are clearly inspired by another, this looks exactly like that one riot e-dating game. It's got the same damn colour palette....
The color palette is called *pastel*
Yes, I know. Thank you for assuming I don't.
game looks awesome, thanks jacky boi!
My only complaint for now is the empty audio design. Need at least SOME background noise on the maps
As a cs2 and valorant player I can’t wait to play this. This games looks so good plus a new twist to this genre
Diff game, looks nice in this type of shooter game
I think this game is a lot of fun, and it will definitely have a longer life than most are expecting. A lot of people including myself stopped playing CS after CS 2 came out and I've been looking for something else to satisfy the itch bc valorant doesnt appeal to me
“They brought in shroud” okay so it’ll be bad
I love the "cartoon" look but the SPectre thing is a bit confusing.
It's got some vibes that remind me a bit of the Ghost In The Shell FPS game that was a flop a little while ago...
But, this seems interesting!
Jack will you play hunt showdown 1986? I think you will love it and I always love your hunt video's🙏
Ive been playing this since the start of beta and ngl, as much as people want to say this is a Val clone or whatever. This game is so good, I remember like 7-8 years ago when I was introduced to CS:GO and absolutely hated it when I first started playing, I came from console where cod was king. So this whole aspect of aiming from the hip, not moving and shooting bugged me a lot. As I got better at the game I fell in love with it. Same with Val when the closed beta came out. But this game, bridges that gap entirely. Giving the feel of CS and Val with the economy and graphics, even tho I think this game favors Borderlands over Val graphically. Then giving the gameplay of your typical FPS game. Honestly a genius idea of a game and surprised something like this hasn't been tried before.
This game and frag punk give me similar vibes i liked frag punk I want to try this too
Looks solid 💯
Nothing about this game appeals to me, but watching cuz jack play it.
I love the graphics
It'll be a lot more interesting if it is vr. Other than that the characters, the art direction have so much to be desired
The only thing about this game is that I love the characters in games, and these are just generic ones. But sometimes that's a win for some people. Just not for me. Gameplay looks sick though.