Godot 4.3 is Here!

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  • เผยแพร่เมื่อ 12 ก.ย. 2024

ความคิดเห็น • 310

  • @gamefromscratch
    @gamefromscratch  29 วันที่ผ่านมา +28

    Links
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    • @justlimeguy
      @justlimeguy 29 วันที่ผ่านมา

      Finally Something For Compatibility!!

    • @darkhunter777
      @darkhunter777 27 วันที่ผ่านมา +1

      Direct X already in GODOT 4.3 ?

  • @GreenCrowDev
    @GreenCrowDev 29 วันที่ผ่านมา +1022

    I made my first open source contribution ever on this release 🎉

    • @ujugamestudio
      @ujugamestudio 29 วันที่ผ่านมา +43

      Wow, good job!

    • @Kazner0h
      @Kazner0h 29 วันที่ผ่านมา +47

      Congratulations! I'm sure that was a huge learning experience.

    • @AnnCatsanndra
      @AnnCatsanndra 29 วันที่ผ่านมา +29

      Thanks for contributing and congrats!!

    • @Llinl1337
      @Llinl1337 29 วันที่ผ่านมา +31

      Thank you for contributing. It is people like you that makes Godot possible, and stronger.

    • @carlosflores4179
      @carlosflores4179 29 วันที่ผ่านมา +20

      Thank you for your service

  • @Bomtoi
    @Bomtoi 29 วันที่ผ่านมา +469

    Wow the release notes look so professional now. What a joy to read.

    • @charlesabju907
      @charlesabju907 29 วันที่ผ่านมา +32

      YEAH I was looking for this comment. They blew the highlight pages out of the frickin water, I read the whole thing so effortlessly

    • @ampo2004
      @ampo2004 29 วันที่ผ่านมา +11

      Incredible! now release notes are REALLY good!

    • @Mdrana-cq8iw
      @Mdrana-cq8iw 29 วันที่ผ่านมา +4

      yeah 🎉

    • @RADkate
      @RADkate 28 วันที่ผ่านมา +9

      godot is currently having an ux renaissance

    • @mjdevlog
      @mjdevlog 28 วันที่ผ่านมา +7

      It's looks more like Blender release note now, which i like

  • @arashikou6661
    @arashikou6661 29 วันที่ผ่านมา +124

    Correction @ 11:30: You _no longer_ need to do a custom build to get DirectX 12 support. Doing a custom build was the old way, but starting in 4.3, DirectX 12 is built in. 🎉

  • @FlameOfInsanity
    @FlameOfInsanity 29 วันที่ผ่านมา +135

    Released right before the GMTK 2024 Game Jam! Gonna have to check it out for the jam.

  • @arryemoji
    @arryemoji 29 วันที่ผ่านมา +113

    11:29 You don't need to make your own build for DX12 anymore, as they say in the card, since Microsoft open sourced the bit that was preventing them from adding it to official builds.

    • @dany5ful
      @dany5ful 29 วันที่ผ่านมา +22

      Yeah, there were at least other 3 missinformations that I saw in the video. Like I get it, you gotta rush it so it doesn't become too long, but at this point, just talk about the major things and let people read for themselves the rest.

  • @WolfCatalyst
    @WolfCatalyst 29 วันที่ผ่านมา +169

    Well damn!
    I just want to once again thank Unity for the progress godot has made

    • @potato9832
      @potato9832 28 วันที่ผ่านมา +8

      Unity dun goofed. The consequences will never be the same.

    • @WizardofWestmarch
      @WizardofWestmarch 28 วันที่ผ่านมา +6

      At least something good came of the exec team/board's greed. Seeing the increased support of Godot, both in terms of commits/committers, financial support, and more companies switching like Second Dinner is crazy to see, before Unity messed up I thought it would be a few more years at least before things blew up this much.

    • @MrERJ1992
      @MrERJ1992 27 วันที่ผ่านมา +2

      And here we go again dunking on Unity....

    • @potato9832
      @potato9832 27 วันที่ผ่านมา

      @@MrERJ1992 ☕🤏😙🍩🤏

    • @WolfCatalyst
      @WolfCatalyst 25 วันที่ผ่านมา +5

      @@MrERJ1992 Unity's actions changed the dev landscape forever. Think of it less like "dumping" on them and more like a credit score downgrade that takes about 10 years to get off their credit score

  • @TheOne11111
    @TheOne11111 29 วันที่ผ่านมา +73

    Time to upgrade 4.2 to 4.3. There are some improvements which I have been waiting for. That's AWESOME 🎉🎉🎉

  • @Baekstrom
    @Baekstrom 29 วันที่ผ่านมา +65

    Cool! I must IMMIDIATELY update my game project to the newest Godot version to feed my impulse to procrastinate on actual development 😀

    • @siriema9238
      @siriema9238 28 วันที่ผ่านมา +7

      Yeah, I will download the 4.3 version just to open a project I don't touch for months and close it after 5 minutes 😂😢

    • @Kenpalu
      @Kenpalu 26 วันที่ผ่านมา

      ​@@siriema9238that happened to me but I'm new learning how to code

    • @Ash_18037
      @Ash_18037 24 วันที่ผ่านมา

      IMMIDIATELY!

  • @angulinhiduje6093
    @angulinhiduje6093 29 วันที่ผ่านมา +37

    i created so many posts on github asking for proper tilemap layers that are not just canvas layers. this is so huge

    • @carlosmspk
      @carlosmspk 28 วันที่ผ่านมา

      Why is this a big deal? Feels more like a QoL improvement than anything else

    • @hipflipped
      @hipflipped 28 วันที่ผ่านมา +7

      @@carlosmspk What's wrong with QOL improvements? Those are often the best!

    • @alevanderBatman
      @alevanderBatman 22 วันที่ผ่านมา

      What are the big advantages to these new tilemap layers though?

    • @carlosmspk
      @carlosmspk 22 วันที่ผ่านมา

      @@hipflipped Nothing wrong, but it's not the kind of thing that would make me say "this is so huge", which makes me believe there is a technical upside to it

  • @justlimeguy
    @justlimeguy 29 วันที่ผ่านมา +38

    As a compatibility user I feel BLESSED ❤❤❤

    • @Quick_Noise
      @Quick_Noise 28 วันที่ผ่านมา

      same, not having all the features in compatibility mode in godot 4.2 made me stop working on my game . now finally I can go back to it

    • @dotdotdot9547
      @dotdotdot9547 27 วันที่ผ่านมา

      I'm having some problems with lightmapGI, the lightprobes are not working with directionallight3D and objects with emissive material projects other color rather than the defined one, for example, blue glow projects red light. I think I'll stick with Godot 3.5 and wait for 3.6.

    • @Quick_Noise
      @Quick_Noise 27 วันที่ผ่านมา

      @@dotdotdot9547 bro what 3.6 you are talking about ? ._.

  • @MaxIzrin
    @MaxIzrin 29 วันที่ผ่านมา +25

    I was waiting for the tile layer nodes.
    I was hoping project will auto rebuild when returning to Godot, but a note at least is an improvement.

  • @KingKrouch
    @KingKrouch 29 วันที่ผ่านมา +26

    The file manager docker (which you can make it behave like Unity or Unreal), the render compositing, Wayland support, and the 2D interpolation stuff is pretty big to see. The parallax scrolling stuff is neat to see.
    Looking forward to 4.4 when interpolation is added for 3D transforms and physics update. Unity has yet to fix their FixedUpdate system, that has resulted in a load of games with unfixable stuttering (unless you mod the game or cap at 50FPS), and it's great that Godot is nipping this in the bud before Godot becomes the Blender of game engines in terms of being widely used.
    I'm also hoping they eventually update the engine to support FSR 3.1 with frame generation (which has better image quality than FSR 2) now that the engine supports both Vulkan and DX12.

    • @saul8510
      @saul8510 28 วันที่ผ่านมา

      I def want frame gen, though sadmy my poop igpu does not support it.

    • @asdfghjkl-jk6mu
      @asdfghjkl-jk6mu 15 วันที่ผ่านมา +1

      3d physics interpolation just got added in 4.4 dev

    • @KingKrouch
      @KingKrouch 15 วันที่ผ่านมา

      @@asdfghjkl-jk6mu yep just gave it a test. It's not enabled by default but it's a simple checkbox and it makes stuff using the fixed update noticeably smoother.

  • @lucazfc
    @lucazfc 28 วันที่ผ่านมา +16

    there's a BIIIIIIIG thing that wasn't mentioned here. The engine no longer hangs while exiting !!! It happenned at least on windows, the bigger your project was, the longer it would hang before finally terminating the main process. Most people wouldnt notice it since the window closes right away, it was just the process that hanged, but anyone running throug the cli would notice how long it would take to close the editor or a built game. This no longer happens in 4.3 !!!

    • @saul8510
      @saul8510 28 วันที่ผ่านมา

      Wait wasnt that fixed for 4.4 with the tree performance pr and the gizmo stuff causing that on closing?

    • @lucazfc
      @lucazfc 27 วันที่ผ่านมา

      ​@@saul8510 I assume you misstiped 4.4. Unfortunately I cannot recall the specific PR you're mentioning, but right before updating do 4.3-stable I was using 4.2.2-stable and the terminal always hanged after i closed the editor (I use windows and I always open the editor using the console wrapper, the godot_console.exe), but after updating to 4.3-stable the console closes at the same time as the editor window closes

  • @frankN326
    @frankN326 29 วันที่ผ่านมา +15

    This has to be a new standard for release notes in tech! Absolutely phenomenal the way it’s presented in detail with videos and links to further reading!

  • @GodotEnjoyer
    @GodotEnjoyer 29 วันที่ผ่านมา +18

    Does the 2D Physics Interpolation fix the issue with the camera jitter in case of using the Position Smoothing?
    Edited:
    I reached the Pixel Art Stability section.
    I will say this is success!!!!!!!

  • @victordayet
    @victordayet 29 วันที่ผ่านมา +19

    Ok I'm definitelly using godot on my next big project

    • @sean7221
      @sean7221 28 วันที่ผ่านมา +5

      It's excellent for small projects too 😀

  • @Oshtoby
    @Oshtoby 29 วันที่ผ่านมา +23

    Heck yeah, brother.

  • @Handola
    @Handola 29 วันที่ผ่านมา +39

    i will definitely wait for 4.4 before i start making my game

    • @saul8510
      @saul8510 29 วันที่ผ่านมา +42

      Better to wait for 4.5, it would be way better.

    • @AnnCatsanndra
      @AnnCatsanndra 29 วันที่ผ่านมา +7

      Why? If you're just starting the project, majority of your code will be the same between minor versions.

    • @igorthelight
      @igorthelight 29 วันที่ผ่านมา +10

      @@AnnCatsanndra \s ;-)

    • @JVJF7
      @JVJF7 29 วันที่ผ่านมา +22

      Waiting for Godot

    • @wasteurtime5677
      @wasteurtime5677 29 วันที่ผ่านมา +26

      May wait for 4.6 just to be safe

  • @LevitskiSRGE
    @LevitskiSRGE 28 วันที่ผ่านมา +6

    I feel like 4.3 is finally that what I was hoping Godot 4.0 would be. I think it’s finally stable enough. Congratulations everyone!

    • @dinsfire8489
      @dinsfire8489 28 วันที่ผ่านมา +1

      I hope so, in 4.2 the editor would randomly freeze for 30 second intervals when I'd move my mouse lol. made it completely unusable. I really hope they fixed that issue

  • @tlilmiztli
    @tlilmiztli 28 วันที่ผ่านมา +6

    I started to make my first game ever and choose Godot for it - I had no previous experience in making games. And I am happy I did - after just a month I got amazing progress on it. With near zero coding experience. I wonder how what I did for now will convert to 4.3. But I really felt in love with that engine. I am not some sort of FOSS evangelist, I dont really care if its open source or not as long as it does what I need it to do and is affordable. Free is pretty affordable ;) But whats more important is - Godot gives me exactly what I need, it works. Couldnt be more happy. Now back to making game I guess :D

    • @Korn1holio
      @Korn1holio 28 วันที่ผ่านมา

      same here, I don't care if it's open-source, I actually started with Unity, but the huge size, its overall BLOAT and consequent slowness were too much for me.

  • @galaxmii
    @galaxmii 29 วันที่ผ่านมา +8

    THIS IS PERFECT TIMING!!!! SO EXCITED FOR THIS RELEASE!!!!

  • @espacemaxim
    @espacemaxim 29 วันที่ผ่านมา +87

    Only improvements and no new major features??? Yeeees!!!

    • @ViktorsJournal
      @ViktorsJournal 29 วันที่ผ่านมา +23

      It's actually a ton of new features ;0.

    • @st.altair4936
      @st.altair4936 29 วันที่ผ่านมา +23

      Unlike Unity's meaningless-for-the-average-user flashy features only there to please shareholders

  • @PlushPilla
    @PlushPilla 28 วันที่ผ่านมา +4

    something that is not talked a lot is the new audio streams. now dynamic sounds and music are easier to implement!

  • @qzlocxx
    @qzlocxx 29 วันที่ผ่านมา +12

    PERFECT timing

  • @owdoogames
    @owdoogames 29 วันที่ผ่านมา +6

    Thanks Mike! And thanks Godot devs!

  • @Braindrain85
    @Braindrain85 29 วันที่ผ่านมา +21

    But clouds should be behind the trees 😭

  • @theARDISAN
    @theARDISAN 28 วันที่ผ่านมา +2

    Already see improvements to my projects when it comes to performance and pixel accuracy. Fantastic update.

  • @KamranWali
    @KamranWali 28 วันที่ผ่านมา +1

    As a relative new Godot user for me the fbx import is huge. I was just making my player model in Blender3D and was gonna use the default import but now will use fbx as I am more used to it and find it more comfortable. Thanks for the updates. Keep it up! :)

  • @reeboothemad5514
    @reeboothemad5514 28 วันที่ผ่านมา +1

    Thank you for the overview! It helps a lot to keep up to date.

  • @OctagonalSquare
    @OctagonalSquare 17 วันที่ผ่านมา

    This is incredible! Love seeing how fast things are improving from such a good starting point

  • @hit3k_voyivoda590
    @hit3k_voyivoda590 24 วันที่ผ่านมา +1

    You always deliver what the people need. Fast talking and game engines. Keep it up. You’re doing amazing work.

  • @LegowynStudios24
    @LegowynStudios24 29 วันที่ผ่านมา +4

    I am so excited for this! Not only can I actually make usable parallax backgrounds but they have export_custom now which will definitely help with a plugin i'm making! I'm also very excited to make my own documentation for the plugin and I'm buying a Lenovo Legion Go for VR development (And to replace my steam deck because the pixel burn is getting bad) so the various improvements to VR is a great addition. Another thing I'm excited for is the tilemap layers. I don't really use this method anymore but a problem I had in the past was being unable to use seperate shaders on the different layers. I assume that since there is a button to select all layers that you can place multiple layers at once so that's amazing!

    • @vissadev
      @vissadev 28 วันที่ผ่านมา

      What's your use for export_custom? It intrigued me but there werent many examples of its application.

    • @LegowynStudios24
      @LegowynStudios24 28 วันที่ผ่านมา

      @@vissadev Export custom probably doesn't do much different from the property list but it makes the code so much better. There were times where I had to make a whole addition to the property list just to add a simple hint to a variable. I don't have definite examples of what I could've used export_custom for because I opted for just making predefined variables instead when it didn't work, so I don't have any variables that are unnecessarily in the property list.
      In short terms, there was no way to add specific hints to certain variables in the past without the property list. But with export_custom, you can likely add those hints into one line as opposed to the 4-5 lines you would need to set up the variable in addition to the lines to set up the property list and sort it into the proper group.
      If you don't know what hints are, they're basically ways to specify a specific use for a certain variable. You can add the link/unlink button to a vector2. You can add a button next to a string to select scene paths. You can add a suffix to a range (And hopefully with the new update, integers and floats). And hint_strings are basically parameters you pass into those hints like functions. It took me a while to understand what the use of hints were for, so I just wanted to say what they were. I don't assume you have no idea what you're doing, I just know that the documentation didn't give too good of an explanation as to what the use of them was, so I like to explain it when given the opportunity

    • @vissadev
      @vissadev 28 วันที่ผ่านมา

      @@LegowynStudios24 thank you for your response! yeah, i didn't know about property_list, but now i get it.

  • @F0r3v3rT0m0rr0w
    @F0r3v3rT0m0rr0w 29 วันที่ผ่านมา +13

    !!!!!!!!!! DEFAULT FBX SUPPORT !!!!!!!!!!

  • @vast634
    @vast634 28 วันที่ผ่านมา +4

    Ok good, I will still wait a few months for bugfixes to happen before switching over.

    • @saul8510
      @saul8510 28 วันที่ผ่านมา

      Smart choice though overall it feels less buggy than 4.2.2.

  • @B1aQQ
    @B1aQQ 25 วันที่ผ่านมา +1

    I love the new acidic rendering graph!

    • @Ash_18037
      @Ash_18037 24 วันที่ผ่านมา

      The word is acylic dummy, as he says! You know just like riding your bicyle.

  • @dermond
    @dermond 26 วันที่ผ่านมา +1

    I didn't wanted to update soon but the Wayland implementation and the UFBX importer seal the deal

  • @Matthew_Fog
    @Matthew_Fog 29 วันที่ผ่านมา +3

    Yaay! Now it's time to wait for 4.4! :)))

  • @foldupgames
    @foldupgames 28 วันที่ผ่านมา +1

    Thanks for doing the vid!

  • @JonathanTash
    @JonathanTash 28 วันที่ผ่านมา +3

    I think the return of single treaded web exports and the audio improvements are the biggest deal for me and for everyone making web games for game jams.

  • @BrokenNoah
    @BrokenNoah 29 วันที่ผ่านมา +2

    I've been waiting for this

  • @p60091
    @p60091 28 วันที่ผ่านมา

    Usability on Wayland has significantly improved for me. Excited for compositing as well.

  • @monawoka97
    @monawoka97 29 วันที่ผ่านมา +10

    Godot is the best thing to happen to game development maybe ever.

  • @nftsasha
    @nftsasha 28 วันที่ผ่านมา +1

    amazing to see the growth of the engine

    • @charlieking7600
      @charlieking7600 26 วันที่ผ่านมา

      I'm reading such comments for 5 years.
      And Godot existed more than decade, having years of commercial existence before open-sourcing in 2014.
      We both may die of old age, when it "grows fast".

  • @manmansgotmans
    @manmansgotmans 28 วันที่ผ่านมา +1

    Would be awesome if they added texture streaming, I've been waiting for the feature for a few years and it seems we're finally getting close to having it

    • @charlieking7600
      @charlieking7600 28 วันที่ผ่านมา

      Ogre3D has resource streaming. Yet this is only a rendering engine.
      Wicked engine has it too.

  • @_devilfish303
    @_devilfish303 29 วันที่ผ่านมา +3

    waiting for godot 4.4

  • @tequilasunset4651
    @tequilasunset4651 21 วันที่ผ่านมา

    I'm mostly waiting for their support for C# and other languages to be improved but this is all really awesome.

  • @ricardo_original
    @ricardo_original 28 วันที่ผ่านมา

    Thank you very much guys! Amazing work!

  • @LargoSensei
    @LargoSensei 25 วันที่ผ่านมา

    A little context on the Wayland X11 part. X11 is largely being depreciated for numerous reasons. Wayland will be the future and already the standard on SteamOS with SteamDeck and other distros as well. It's a good idea to make sure it's Wayland ready now to futureproof your game when X11 goes nonstandard finally.

  • @wesc6755
    @wesc6755 28 วันที่ผ่านมา

    Congrats, Godot team. It's a wonderful, lovely engine that kicks many butts.

  • @jacobroden2279
    @jacobroden2279 28 วันที่ผ่านมา

    great content, cheers! favourite new feature: XR device simulator.

  • @onurdev
    @onurdev 27 วันที่ผ่านมา +1

    Wayland support! Hell yeah!

  • @MadsonOnTheWeb
    @MadsonOnTheWeb 28 วันที่ผ่านมา +1

    Interesting is that I actually prefer my filemanager on the sides since I use an ultrawide monitor, I feel better that way. But good thing people can now choose to put that in the botton if they're inclined to

  • @Mdrana-cq8iw
    @Mdrana-cq8iw 29 วันที่ผ่านมา

    I been waiting for this look of GODOT for a long time. and now it's here. really it's make me smile😊

  • @woodbyte
    @woodbyte 28 วันที่ผ่านมา

    Solid release. Have a small issue with volumetric fog not showing now unless the basic fog is also enabled in the environment config. Not sure if this is intended or a bug, but there you go.

  • @SweetPeteInTheBackSeat
    @SweetPeteInTheBackSeat 28 วันที่ผ่านมา +1

    FBX importers built in baby let's gooooooo!!!!!!

  • @blarghblargh
    @blarghblargh 28 วันที่ผ่านมา +2

    "acyclic" is said like "a-cycle-ick"
    "acyclic" means a tree where child nodes cannot refer to anything higher up in the tree. that's the opposite of "cyclic"

  • @kaijuultimax9407
    @kaijuultimax9407 29 วันที่ผ่านมา +2

    Does this version fix Scene interdependency making it difficult to use Scenes as prefab objects? Really annoying to not be able to delete a prefab and replace it with a new version all because it would corrupt every Scene that used the old prefab.

  • @LucasKelleher
    @LucasKelleher 29 วันที่ผ่านมา

    YES! This is the one I've been waiting for. Good to have web exports working again.

  • @in-craig-ible6160
    @in-craig-ible6160 22 วันที่ผ่านมา

    Damn, the GodotBot got an upgrade.

  • @fuzzy-02
    @fuzzy-02 29 วันที่ผ่านมา +3

    I wish I was experienced enough to contribute to the engine

    • @luminos5591
      @luminos5591 28 วันที่ผ่านมา +2

      You can contribute even by just improving the documentation - making it more readable, adding better pictures, etc. Even small changes can have great impact!

  • @krukhlis
    @krukhlis 28 วันที่ผ่านมา

    That's f*ing awesome. So many changes for 3D apps!

  • @shorty4224
    @shorty4224 27 วันที่ผ่านมา +1

    Hey, Rider just came up with a new update which they say it has native support for gdscript and c#. Can you cover that and maybe explain how to do it? I downloaded rider but I don't now how to set it up for my project.

  • @ItsJoeyG
    @ItsJoeyG 28 วันที่ผ่านมา +1

    Right before the GMTK game jam 🤔Wonder how many games will be made with Godot this year.

  • @ahmede92
    @ahmede92 28 วันที่ผ่านมา +2

    4.3 is here!
    Meanwhile in the video: *using Godot 4.3 rc3*

  • @ciscornBIG
    @ciscornBIG 28 วันที่ผ่านมา

    Neat! I've only just begun anyway.

  • @St4rdog
    @St4rdog 29 วันที่ผ่านมา +1

    You skipped over the fog part, but this is restoring Linear Fog from Godot 3.
    I've never understood the use of Exponential. Unity also had both and exponential seems useless.

  • @AppMaker728
    @AppMaker728 27 วันที่ผ่านมา +1

    I'm using Godot for all my projects

  • @Ohem1
    @Ohem1 29 วันที่ผ่านมา +1

    What about the USD format? (no no the dollar thing, Universal Scene Description).

  • @user-hj8mb6yc2k
    @user-hj8mb6yc2k 29 วันที่ผ่านมา

    i have just installed godot 4.2 for the git plugin and right now they release exactly what i needed 🤣

  • @RioMendess
    @RioMendess 29 วันที่ผ่านมา +9

    I see gamefromscratch I click

  • @ujugamestudio
    @ujugamestudio 29 วันที่ผ่านมา +1

    The engine keeps progressing...

  • @PurpleKnightmare
    @PurpleKnightmare 21 วันที่ผ่านมา +4

    The C# improvements are the biggest thing for me. That is what I use. I can't stand GDScript.

    • @nowayjosedaniel
      @nowayjosedaniel 10 วันที่ผ่านมา

      I like GDScript, but I use C# bc I use C# libraries with godot and am used to C#.

  • @jac556
    @jac556 28 วันที่ผ่านมา

    This looks amazing

  • @Shkull_Official
    @Shkull_Official 29 วันที่ผ่านมา +2

    yay!

  • @flaviopsilva_
    @flaviopsilva_ 26 วันที่ผ่านมา

    amazing video godot4.3

  • @91Pulcinella
    @91Pulcinella 29 วันที่ผ่านมา +1

    Godot's getting hot!

  • @HenrykZ
    @HenrykZ 28 วันที่ผ่านมา

    Hm, does this game dev software happen to have a quick texture mixer? I mean with blending modes, filters, colorization or glow effects etc., like you can do in Filmora 13?

  • @torque8047
    @torque8047 29 วันที่ผ่านมา

    This and also GMTK Game Jam in 1 day. Yippers 🎉

  • @cloudwolf3972
    @cloudwolf3972 29 วันที่ผ่านมา +3

    They should implement pop-up windows like this new FBX Import for more features such as Tilemap config(but keep painting Tilesets at the bottom), Sprite2D and AnimatedSprite2D animations and others. Shader Editor should also be moved from bottom to the Script view, maybe with a different background color or syntax highlight.
    All these features sharing the bottom panel with console/output/debugger always felt really weird to me.

    • @ViktorsJournal
      @ViktorsJournal 29 วันที่ผ่านมา +1

      Shader editor can me popped out into its own window btw.

  • @ddxyzz
    @ddxyzz 28 วันที่ผ่านมา

    Pixel Perfect Camera looks delicious

  • @ImmacHn
    @ImmacHn 29 วันที่ผ่านมา +3

    Great! Time to wait for Godot 4.4 🤣

  • @NexusBaum
    @NexusBaum 29 วันที่ผ่านมา +4

    can I continue my 4.1 project with 4.3?

    • @eduardosanchezbarrios5810
      @eduardosanchezbarrios5810 29 วันที่ผ่านมา +4

      Yes

    • @ddipti
      @ddipti 29 วันที่ผ่านมา +10

      Make a copy andof you project then from the copy version try to use godot 4.3 and see if it is any good or you are good with Godot 4.1

    • @skaruts
      @skaruts 29 วันที่ผ่านมา +2

      In principle, yes, but always make sure you have a backup and triple-check if everything works as expected before proceeding. You could also check the changelogs to see if there are any changes in any area that might affect your game. Might not be necessary, but if you notice anything out of place, then I'd advise you to do that.
      I noticed a while ago from 4.1 to 4.2 that ui themes had something different about them that I had to fix. So if you're using themes, be wary of that.

  • @sekaus9158
    @sekaus9158 29 วันที่ผ่านมา +1

    I hope it will fix the multithreading system because it takes 34s to generate about 1108 blocks and that is too slow when you need to load big chunks of blocks with a sum of over 4000 blocks...

    • @saul8510
      @saul8510 29 วันที่ผ่านมา

      You're doing it in gdscript? It might be better to do that with c++ on gdextension.

  • @IronBrandon22
    @IronBrandon22 28 วันที่ผ่านมา +2

    Am I the only one who noticed that the conversion from a ParallaxBackground to a Parallax2D actually converted it to a Node2D? That seems like an issue.

    • @comradecid
      @comradecid 28 วันที่ผ่านมา +1

      i just noticed it too - looks like a bug. this is why i wait until after the first patch release to adopt a new version of software :P

    • @IronBrandon22
      @IronBrandon22 27 วันที่ผ่านมา +2

      @@comradecid Exactly. I was about to excitedly download the update to use for a game I've been working on for a while, but decided to wait.

    • @AetherPowered
      @AetherPowered 27 วันที่ผ่านมา

      @@IronBrandon22 Please test when in beta or at least the release candidat, so you can report bug before the release and hopefolly have a fix before; or you will have to wait for .x patch, which may not even fix it if nobody report the issue

    • @IronBrandon22
      @IronBrandon22 27 วันที่ผ่านมา

      @@AetherPowered I’m not gonna start working on my huge project on a new release when I already spotted a bug.

    • @AetherPowered
      @AetherPowered 27 วันที่ผ่านมา

      @@IronBrandon22 My point is to say that we should *test* on our project before the actual release so they can fix potential bugs before it get released. Did you read my message ?

  • @thisisgood44
    @thisisgood44 27 วันที่ผ่านมา

    letsgooooo🗣🔥🔥🔥🔥

  • @JoeBloggs-4096
    @JoeBloggs-4096 27 วันที่ผ่านมา

    I just spent 3 weeks making my own obfuscator, about halfway done, and now it seems there is no point. Happy and sad at the same time.

  • @AppMaker728
    @AppMaker728 27 วันที่ผ่านมา +3

    I'm using Godot only

  • @mehmeh8883
    @mehmeh8883 28 วันที่ผ่านมา

    Can't wait for godot 6.9

  • @kitastro
    @kitastro 25 วันที่ผ่านมา

    17:10 A CYC(LE) LIC

  • @dakotah4866
    @dakotah4866 28 วันที่ผ่านมา

    godot getting to look good. I've been meaning to start making my first game once I can figure out a damn not really good with codeine at all gd script what would be the first but visual scripting might be the way to go for me. I know it's a language I've never coded before seems pretty basic to get into but I'm more of a visual scripture so I have to do that instead.

  • @Flat_Erik
    @Flat_Erik 28 วันที่ผ่านมา

    NYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES time to refactor tilemaps 🤩

  • @fourlion_everywhere
    @fourlion_everywhere 28 วันที่ผ่านมา

    This is HUGE

  • @artiartem
    @artiartem 29 วันที่ผ่านมา +1

    No offense, but you should buy new micro, or adjust the sounds peaks.

    • @gamefromscratch
      @gamefromscratch  29 วันที่ผ่านมา +1

      I'm on vacation and this was recorded in a hotel room with minimal control over my environment.

  • @LivvieLynn
    @LivvieLynn 29 วันที่ผ่านมา

    Now starts the pain of migrating layers of complex tilemap logic into 4.3...

  • @joaquimneto5617
    @joaquimneto5617 29 วันที่ผ่านมา

    Godot can't stop catching W's.

  • @TheMeeelting
    @TheMeeelting 29 วันที่ผ่านมา +1

    But does it have C# in web build support?

    • @ViktorsJournal
      @ViktorsJournal 29 วันที่ผ่านมา +7

      No, that's not coming any time soon. It depends on .dotnet supporting this in the future which was pushed in past .dotnet versions. There are some other options if it takes too long which might be used instead at some point too though.

    • @TheMeeelting
      @TheMeeelting 28 วันที่ผ่านมา +1

      @@ViktorsJournal Big thanks for the reply :) Looking forward to using Godot at some point! I just have vast amounts of C# I'd want to transfer over + a need for web support.

  • @ivailoburov1295
    @ivailoburov1295 28 วันที่ผ่านมา

    I just tried to open my latest 4.2 project and the editor always closes scanning the files. :(

  • @awyeagames
    @awyeagames 29 วันที่ผ่านมา

    Nice

  • @becodogatovermelho9585
    @becodogatovermelho9585 28 วันที่ผ่านมา

    still waiting for the capacity to export RefCounteds and custom classes tha do not extend from resource or node