Axe - Detailed Game Objects - P12 - COMPLEX Retopology

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  • เผยแพร่เมื่อ 17 พ.ย. 2024

ความคิดเห็น • 44

  • @TipsyTigerRoar
    @TipsyTigerRoar 3 ปีที่แล้ว +9

    Your the true tutor, no one ever gives this much details for any modelling sculpting tutorial I have ever seen. It's just so well explained and amazing detailed to learn and grow. Thank you so very much. Stay blessed. Keep making a video it's really helpful.

  • @Dach101
    @Dach101 3 ปีที่แล้ว +3

    This is brilliant, the way you discuss the modifiers and why you need them, and the thoughts on quads. Thank you so much for this excellent series!

  • @AlexPiotrowski
    @AlexPiotrowski 3 ปีที่แล้ว +14

    This was in my recommended. I think i will try to follow along with the tutorial from the start.

    • @Jadebones
      @Jadebones 3 ปีที่แล้ว +2

      Don't try. Do it! 😆

  • @traditur_
    @traditur_ 2 ปีที่แล้ว +1

    THANK YOU SO MUCH!!!!! I've been struggling for weeks trying to retopo complex shapes from my high poly sculpt!

  • @killaboymol
    @killaboymol 3 ปีที่แล้ว

    this is where it has fallen apart about 4 times for me dont give up!

  • @Godtickles
    @Godtickles 3 ปีที่แล้ว +2

    You gotta create some sort of forum or subreddit or something that way all the people watching your tutorials can share their progress

  • @VishnuPanick
    @VishnuPanick 3 ปีที่แล้ว

    Can't wait to get to the baking part!

  • @mastermill79
    @mastermill79 ปีที่แล้ว +1

    @5:20 "Its sticky outiness". 👏

  • @procrastinator24
    @procrastinator24 7 หลายเดือนก่อน

    Awesome, thanks for the video!

  • @mnvinit8517
    @mnvinit8517 3 ปีที่แล้ว +2

    So far waited for this ....

  • @Musaca
    @Musaca 3 ปีที่แล้ว

    Thank you very much for the lesson, they help me a lot to understand this topic.

  • @HalkerVeil
    @HalkerVeil 2 ปีที่แล้ว

    I'm so glad we have nanite now. We can just use the sculpt as the game asset.

    • @grabbitt
      @grabbitt  2 ปีที่แล้ว

      Not for animated objects yet

  • @odinniereece4096
    @odinniereece4096 3 ปีที่แล้ว

    Btw... There is a F2 add on i think u should try.. Its quite easy to use.. It comes with blender... It allows u to create faces from a vertex which is connected to 2 other vertices.. In other words... U can quickly create a face from a point where two edges meet... I noticed u could have used this at 4:48

  • @BlenderForge
    @BlenderForge ปีที่แล้ว

    One thing I do when going through this stage is to display objects as random colors so that surfaces are easily distinguishable from each other.

  • @Topbao
    @Topbao 3 ปีที่แล้ว +1

    if you don't want to always turn off and on clipping on the mirror modifier you can just extrude with ctrl+right click and it'll ignore the clipping

    • @grabbitt
      @grabbitt  3 ปีที่แล้ว

      I didn't know that thanks

  • @jovlem
    @jovlem 3 ปีที่แล้ว

    In the next video it would stil be nice to show a bit of the poly-tool because is has some advantages as wel.

  • @gamedevstanislove
    @gamedevstanislove 3 ปีที่แล้ว

    Very cool tutorial! Thank you!

  • @ayaz1979
    @ayaz1979 3 ปีที่แล้ว

    Very helpful

  • @DilophoMS
    @DilophoMS 3 ปีที่แล้ว

    I prefer the Speedretopo addon.

  • @hypersonicmonkeybrains3418
    @hypersonicmonkeybrains3418 3 ปีที่แล้ว

    I added a subdivision surface modifier to the low poly mesh. Is this a good idea? it looks good but i guess it's really now a high poly game asset , although its only 16,848 triangles with 1 level of subdiv.

    • @grabbitt
      @grabbitt  3 ปีที่แล้ว

      Probably a little high for an axe

  • @arphaxadarphaxad1592
    @arphaxadarphaxad1592 6 หลายเดือนก่อน +1

    im confused. is this a low poly axe 'that looks very detailed' like an illusion. or is this a low poly axe thats been transformed into a high poly axe?

    • @grabbitt
      @grabbitt  6 หลายเดือนก่อน +1

      1st

  • @thecanaeggplant2937
    @thecanaeggplant2937 3 ปีที่แล้ว

    In my case, the strap is quite less detailed, so i don't really have lots of edge flows which i can follow, so should i just fill the gaps after i set up my edge flows around the strap ?

  • @literallyjeff
    @literallyjeff 3 ปีที่แล้ว

    Do you have any experience with / opinions about the Retopoflow 3 addon?

    • @grabbitt
      @grabbitt  3 ปีที่แล้ว +1

      Not used it but looks good

  • @bv5118
    @bv5118 3 ปีที่แล้ว

    Is there a reason why we retopologize over copying the low poly mesh and baking the high poly model onto that? I've been watching a lot of tutorials on 3d modeling workflows and have seen a lot more of the latter.

    • @davidclark1775
      @davidclark1775 3 ปีที่แล้ว +2

      If you have a low poly mesh then you can use it or at least start from it. That was done for the handle. The top straps were sculpted so there wasn't a decent low poly mesh to go back to.

  • @ncmoonlight9165
    @ncmoonlight9165 3 ปีที่แล้ว

    Me when I watched the first retopology video: uhh this is so boring, I hope to never need to use retopology.
    Me watching this: I'M GONNA USE RETOPOLOGY TODAY
    Grant, what have you done? :(

  • @lui1741
    @lui1741 3 ปีที่แล้ว

    Could I just retopologize the whole thing quickly by hand (like for example a face)? I think i would be way slower with this approach but I'm not sure if I could also do it the other way :)

  • @grakin5097
    @grakin5097 3 ปีที่แล้ว

    Hey, so i watched the entire series of this, but i have a question. Is it also ok to simply duplicate a high-poly mesh and then decimate(modifier) the duplicate in order to get a low-poly one? this way works very well but ofc, the low-poly will not be entirely built with quads, but a lot of triangles. Then you can bake the normals and you get it done way faster. ( not being a character you don't need to animate it so that's why i ask of this method)

    • @grabbitt
      @grabbitt  3 ปีที่แล้ว +1

      The bad topology can be problematic

    • @grakin5097
      @grakin5097 3 ปีที่แล้ว

      @@grabbitt alright, I get it, thank you :)

  • @dremovremen1764
    @dremovremen1764 6 หลายเดือนก่อน +1

    "Your model gets converterd into tris anyway". "Tris are not that scary - they just complicate cutting edges a bit". I feel like a kid that just discovered that all the bogeyman stories that parents scared him with in childhood are fake. I've just spent 2 unnecessary hrs trying to eliminate all tris in a tricky place in my model.

  • @4kfilm894
    @4kfilm894 3 ปีที่แล้ว

    Professional Mr. Can you share it to me I like it?

  • @gad45678
    @gad45678 3 ปีที่แล้ว

    Hi Grant,
    I'm one of those who didn't save the low poly version of the Axe. Would it be possible to have your lp/hp blender files so that I can continue with the retopology? The link above "gum.co/axeref" seems to have only the reference image. Have I missed other links?
    Many thanks.

    • @grabbitt
      @grabbitt  3 ปีที่แล้ว

      It should have the low poly as well. You can then confirm it to your shape

  • @rashmiarun9826
    @rashmiarun9826 3 ปีที่แล้ว +1

    First

  • @BloxNite288
    @BloxNite288 3 ปีที่แล้ว

    Second