Why Aim Down Sights Is STILL A Bad Mechanic

แชร์
ฝัง
  • เผยแพร่เมื่อ 17 พ.ย. 2024
  • เกม

ความคิดเห็น • 3.3K

  • @boofygoober
    @boofygoober 2 ปีที่แล้ว +1746

    "Do you want to take a shit in your games?"
    Yes.

    • @Duck0.1
      @Duck0.1 2 ปีที่แล้ว +33

      Yes we all do

    • @JDefends
      @JDefends 2 ปีที่แล้ว

      I would do competitive shitting if you let me

    • @AmaterasuJunia
      @AmaterasuJunia 2 ปีที่แล้ว

      Just look at all the needs mods for Skyrim like iNeeds. Hell, having to manage your colon and bladder is what sold me on Scum. It really didn't help that supporters could occasionally poop out a gun.

    • @encross8058
      @encross8058 2 ปีที่แล้ว +69

      then boy is ark the game for you

    • @LedoCool1
      @LedoCool1 2 ปีที่แล้ว +11

      The long drive at your service, lol.

  • @leonidas6064
    @leonidas6064 2 ปีที่แล้ว +3217

    "When in battle, always represent your enemies as neckbeard soyjacks."-Sun Tzu, The Art of War

  • @Subject_GR33N
    @Subject_GR33N 2 ปีที่แล้ว +1653

    You are right dude, ads do suck. I can’t stand it when I’m watching videos only to get two 15 second unskippable ads in a row. Thank you for bringing awareness to this feature.
    Edit: Don't worry guys it's a bloody joke, sheesh. Why can't y'all just have fun?

    • @protongamin4544
      @protongamin4544 2 ปีที่แล้ว +54

      He got us in the first half, not gonna lie.

    • @Ghostshadow112
      @Ghostshadow112 2 ปีที่แล้ว +49

      Bruh the two ads thing is driving me bonkers. Good to see more people taking a stand against evil google.

    • @bigfatcrocodile3271
      @bigfatcrocodile3271 2 ปีที่แล้ว +1

      @@Ghostshadow112 Its needed for YT to pay its creators, there are so many nowadays YT just isnt making that much profit

    • @chunkytroy
      @chunkytroy 2 ปีที่แล้ว +19

      @@bigfatcrocodile3271 How did you miss the joke this badly

    • @bigfatcrocodile3271
      @bigfatcrocodile3271 2 ปีที่แล้ว +2

      @@chunkytroy There is no joke, a joke requires a punchline, that wasnt funny either since it had no shock factor, how did you not know what a joke is.

  • @Lippeth
    @Lippeth 2 ปีที่แล้ว +756

    I remember a conversation on a gaming forum where someone wanted developers to add more realistic mechanics like involuntarily blinking your eyes and having part of your nose within your field of view, as if it wouldn't simply add another set of blinking eyes on top of your own.

    • @LOKSTED
      @LOKSTED 2 ปีที่แล้ว +11

      Does that relate to ads or you’re just randomly bringing this up

    • @Lippeth
      @Lippeth 2 ปีที่แล้ว +172

      @@LOKSTED It relates to the broader topic of adding cumbersome mechanics for the sake of realism, and the warped mentality players can have about game mechanics. So yes, it relates to ADS.

    • @LOKSTED
      @LOKSTED 2 ปีที่แล้ว +21

      @@Lippeth You argue that blinking and nose view are absurd because they already exist with the person playing the game. That doesn't relate to ADS at all since you do not have ADS built in to your person

    • @Lippeth
      @Lippeth 2 ปีที่แล้ว +66

      ​@@LOKSTED That's not what I'm saying at all. I'm comparing the need some people have for ADS no matter the context with the completely absurd and redundant mechanics of blinking. The commonality is the pursuit of "realism" with no regard for actual functionality.

    • @LOKSTED
      @LOKSTED 2 ปีที่แล้ว +20

      @@Lippeth You know there's a purpose in aiming down sight right? Gun sights have a function they don't just look cool

  • @lightray405
    @lightray405 2 ปีที่แล้ว +327

    I think for me the two games that most clearly demonstrate the efficacy of both the use or lack of ADS in a game are Team Fortress 2 and Insurgency. Both games benefit greatly from the design choice to either include or leave out the feature in very obvious ways.

    • @BLACKBEARD-117
      @BLACKBEARD-117 2 ปีที่แล้ว +21

      insurgencies laser sight making hip fire pretty much as accurate as ads is also a pretty cool mechanic

    • @lightray405
      @lightray405 2 ปีที่แล้ว +34

      @@BLACKBEARD-117 technically, if I'm not mistaken, you *could* shoot with perfect accuracy (at any distance) in hipfire without the laser sight as well - it would just take a lot of practice... lol

    • @BLACKBEARD-117
      @BLACKBEARD-117 2 ปีที่แล้ว +12

      @@lightray405 damn that's sick lol. Might have to start practicing

    • @nicreven
      @nicreven 2 ปีที่แล้ว +21

      honestly, ADS could be interesting in TF2, but... none of its guns, with the exception of Sniper's SMG, really... work? with ads?
      Most of them just don't make sense, and, besides, tf2 is a cartoony hat simulator, so the realism wouldn't really work anyway

    • @charleshaskell2056
      @charleshaskell2056 2 ปีที่แล้ว

      Blood

  • @marksmithcollins
    @marksmithcollins 2 ปีที่แล้ว +431

    I was in army, and always thought that ADS system is representing stance switching in real life, not just meaning HUD mechanism.

    • @heftymagic4814
      @heftymagic4814 2 ปีที่แล้ว +24

      based giga korean

    • @piotrsajuk6435
      @piotrsajuk6435 2 ปีที่แล้ว +27

      Depends on the game design
      In some games it is implied that ADS is accurage because you change your stance
      In some games it's "magic" that makes you more accurate, because you are both mobile and aim

    • @FarhanSaid....
      @FarhanSaid.... 2 ปีที่แล้ว +6

      @@piotrsajuk6435 "in some games it's magic that makes more accurate,because you are both mobile and aim"
      are you referring cod mw3 stalker perk/bo2 stock attachment where it gives you no movement penalty while ADS so pretty much fast as jogging while hip firing?

    • @FarhanSaid....
      @FarhanSaid.... 2 ปีที่แล้ว

      gta 5 online on PS4/PS5/XBOX ONE/XBOX SX/PC also have that type of movement where you go first person camera
      and also i still remember that people hate this playstyle with snipers because "tHat's nOt hOw SNiPerS wOrks iN rEal LifE"🤣🤣🤣

    • @BusinessWolf1
      @BusinessWolf1 ปีที่แล้ว

      yes, but that is not at all the point of the video

  • @DylanOliverKlein
    @DylanOliverKlein 2 ปีที่แล้ว +537

    I miss alt-fire in FPS. It helped spice up a match if you had alt-fire over ADS.

    • @ardentparagon159
      @ardentparagon159 2 ปีที่แล้ว +79

      Oh my god yes, alt fire guns are the shit its why half life is one of my favorite games ever

    • @phoevo8898
      @phoevo8898 2 ปีที่แล้ว +37

      Another reason why games dont need to have ADS. Multiple guns in halo have an alt fire mode.

    • @STNKbone
      @STNKbone 2 ปีที่แล้ว +39

      @@phoevo8898 Not that I disagree, but there are plenty of guns in COD that have alt fire as well.It's not really an either/or.

    • @fontunetheteller410
      @fontunetheteller410 2 ปีที่แล้ว

      So you like promethean weapons from halo 4?

    • @ChucksSEADnDEAD
      @ChucksSEADnDEAD 2 ปีที่แล้ว +25

      @@STNKbone Alt fires in CoD is like a second weapon that shares the same model as another one. True alt-fire is like in games like UT in which you could fire the different modes on the fly or even combine them. The classic example being the plasma rifle that had an orb as the alt-fire, and you could shoot the orb with the primary fire to make it explode mid-air.

  • @12halo3
    @12halo3 2 ปีที่แล้ว +1638

    Having respawning in games is unrealistic. It should just brick your computer when you die.

    • @creamery299
      @creamery299 2 ปีที่แล้ว +19

      Lmao

    • @xaptor8685
      @xaptor8685 2 ปีที่แล้ว +180

      And when your character dies from an explosion, your computer or console also explodes. Killing you as well.

    • @creamery299
      @creamery299 2 ปีที่แล้ว +57

      @@xaptor8685 And when you suffocate your PC or console gets teleported to the bottom of the ocean

    • @MagnumLoadedTractor
      @MagnumLoadedTractor 2 ปีที่แล้ว

      @@xaptor8685 also the blast radius whould be the same so if you die to a tactical nuke good fucking luck

    • @InfernalMonsoon
      @InfernalMonsoon 2 ปีที่แล้ว +39

      Kojima would coom at the thought of implementing that into a game.

  • @KennyFrierson
    @KennyFrierson 2 ปีที่แล้ว +136

    This made me think of the Roger Ebert quote on Battlefield Earth. "The director, Roger Christian, has learned from better films that directors sometimes tilt their cameras, but he has not learned why".

    • @caramelldansen2204
      @caramelldansen2204 2 ปีที่แล้ว +13

      This shit happens when things are made for the collection of money, and not for the joy or art of making and enjoying it.

    • @AnomalousVixel
      @AnomalousVixel 3 หลายเดือนก่อน

      @@caramelldansen2204 Oh no, it absolutely can happen from a place of joy, too. It's one thing to know you LIKE a technique, and another thing to understand why or how to use it effectively. This comes up in creative writing, too.
      But speaking of writing, think of how much writers can end up with a terrible plot, contrived scenarios, shallow characters, etc. -- that happens in gaming a lot, too. This isn't different from that. Sometimes it's because corporate said you needed to add this thing, and sometimes it's because you had a great idea but didn't know how to execute it (I'm running into that problem a lot in my own project right now... phew...)

  • @JGhost217
    @JGhost217 2 ปีที่แล้ว +683

    I’ll be fully honest the only reason I love ADS is because I wanna look down the sight, I just always find it frustrating seeing a gun in a video game with a cool sight and just not being able to use it since all my brain can think is “man if I was holding this thing I would totally look down the site it would be so sick”

    • @magmapixel8627
      @magmapixel8627 2 ปีที่แล้ว +84

      Me playing CSGO in a nutshell

    • @mjacknback8994
      @mjacknback8994 2 ปีที่แล้ว +42

      @@magmapixel8627 ngl i love ads but csgo with ads would probably suxk

    • @CAJfur
      @CAJfur 2 ปีที่แล้ว

      Hey, same.

    • @hi_its_jerry
      @hi_its_jerry 2 ปีที่แล้ว +6

      @@mjacknback8994 thats valorant lol

    • @mjacknback8994
      @mjacknback8994 2 ปีที่แล้ว +11

      @@hi_its_jerry the thing with valorant is that its inspired by csgo but also very different from it

  • @wonderingtripod7031
    @wonderingtripod7031 2 ปีที่แล้ว +418

    Honestly I don’t really mind ads but it can be absurd like shotguns somehow ads makes the spread tighter. Thats why I like games like insurgency sandstorm where theres hardly a difference between ads and hip-fire. Even though I haven’t watched all of the video Im starting to understand your viewpoint about ads :)

    • @gumidumi4604
      @gumidumi4604 2 ปีที่แล้ว +26

      yeah its absurd how when ads in some games the guns has almost no recoil and the bullet spreed while just became tight when spraying your gun maybe people like ads too much because its noob friendly and it requires less skill where as in csgo there is no ads and it requires more skill to control recoil and bullet spread dont became tight when spraying

    • @AliceLoverdrive
      @AliceLoverdrive 2 ปีที่แล้ว +14

      I mean, shotguns in fps games are absurd anyway, so I don't mind that.

    • @InfernalMonsoon
      @InfernalMonsoon 2 ปีที่แล้ว +4

      The worst game I've seen for that has got to be Dead Effect 2, using hip fire on a shotgun makes it near impossible to hit your target but going ADS somehow turns it into a sniper rifle. It's honestly ridiculous.

    • @zackaryhendrickson8290
      @zackaryhendrickson8290 2 ปีที่แล้ว

      If you look in the view of shotguns for ads then yeah it's dumb how a gun that is supposed to be for close range changes into a mid-range chip damage

    • @1v1dogfights81
      @1v1dogfights81 2 ปีที่แล้ว

      One game, one gun. Remington 870, Black Ops 2.

  • @wolfiewoo3371
    @wolfiewoo3371 ปีที่แล้ว +29

    So. Casual shooter fans will complain when a game doesn't have ADS because 'muh realism' but they're still okay with 9mm having the impact of a bee sting, shotguns having the range of a sledgehammer and bullets somehow teleporting from magazine to magazine?

    • @Coreisus
      @Coreisus 2 หลายเดือนก่อน +1

      That said, once I realized that about clips, I started not reloading in games. Just letting the character reload when he's out. Its actually fun and adds to the tactics and immersion

  • @Skelentor
    @Skelentor 2 ปีที่แล้ว +543

    Critiquing the over abundance of ADS is no different than critiquing regenerating health or any other game mechanics for that matter. It works in some games, but it's not a net positive.

    • @FardtilUshid
      @FardtilUshid 2 ปีที่แล้ว +17

      Hate regeneration

    • @redline841
      @redline841 2 ปีที่แล้ว +68

      @@FardtilUshid
      Depends on how its implemented really

    • @jesspeed
      @jesspeed 2 ปีที่แล้ว +50

      @@redline841 it’s just not implemented well at all in many games. For power fantasy games, it slows you down immensely and encourages the player to “take a break from combat”. Doom doesn’t do that. If you’re low on health, it encourages you stay in the battle and gain back your health through battle.
      For more slow tactical games, it’s just as bad. It takes away the realistic part of the game and it takes away player accountability. If you put yourself in situations where you got yourself injured, this should have gameplay significance. The player should not be able to be like it’s just a bullet wound, give me 5 seconds to heal. That’s why Tarkov has an excellent design on their health system. It’s dependent on where you get shot and it requires resources to get injuries fixed.

    • @icyatlasartworks
      @icyatlasartworks 2 ปีที่แล้ว +10

      @@jesspeed That's why I love Doom as a whole, they never implemented health regeneration, they didn't even reset your health at the start of a new level until Doom 3, 2016, and Eternal. With Doom 1 and 2, every point of damage you took was technically permanent (save for medkits of course), and if you died, you got sent back to the start of the level with just the pistol, so playing recklessly had consequences.

    • @zephels
      @zephels 2 ปีที่แล้ว +1

      i wouldnt say those are the same. far fewer games have regenerating health when they dont need to while there are far MORE games that have ADS for no reason other than to have it

  • @arturiaarthus8367
    @arturiaarthus8367 2 ปีที่แล้ว +387

    it makes sense in military style games, because no one with a brain fires weapons from the hip.
    games like doom and quake don't need it, they're fast paced fantasy style shooters.
    it's not a bad mechanic by any means, it's logical for some games, and unnecessary for some others.

    • @CoolName5383
      @CoolName5383 2 ปีที่แล้ว +42

      That was his point.

    • @moistygg
      @moistygg 2 ปีที่แล้ว +87

      @@CoolName5383 but he said in a stupid way he acts like every game with ads is bad

    • @CoolName5383
      @CoolName5383 2 ปีที่แล้ว +53

      @@moistygg Clearly you didn't finish either of the videos.

    • @_wayward_494
      @_wayward_494 2 ปีที่แล้ว +89

      @@CoolName5383 that's what get for having a click bait-y in both your videos. People come and shit on the video, then leave.

    • @charliewilliams9358
      @charliewilliams9358 2 ปีที่แล้ว +18

      @@_wayward_494 he even stated in the video he said it'd be stupid to name it something else cause of the yt algorithm

  • @uppishcub1617
    @uppishcub1617 2 ปีที่แล้ว +121

    28:42 Those are fighting words. The doom 2 super shotgun and the half-life magnum are some of the best and most satisfying guns in any game ever.

    • @BusinessWolf1
      @BusinessWolf1 ปีที่แล้ว +6

      them's fighting words*

    • @Matheus-ki9zo
      @Matheus-ki9zo ปีที่แล้ว +1

      @@BusinessWolf1
      I smell some Hylics

    • @BusinessWolf1
      @BusinessWolf1 ปีที่แล้ว

      @@Matheus-ki9zo well yes but the way I said it is the origianl

    • @Kreozot2D
      @Kreozot2D ปีที่แล้ว

      I would add quake 3's plasma and titanfall's kraber to the list. Unfortunately kraber doesn't really fit the list because it's mostly used w/quickscope. And for God's sake I wish titanfall 2 had a common iron sights or holographic sight for kraber. Of course Wingman Elite works well, but it doesn't give that kick and a hand held artillery feel.

    • @bennyboiii1196
      @bennyboiii1196 ปีที่แล้ว

      Marathon Dual Shotgun is the most badass gun in any boomer shooter

  • @ApplSyder
    @ApplSyder 2 ปีที่แล้ว +257

    28:37 "Hitscan sucks and I dont think any game is improved by its presence"
    That's one hell of a take to just drop in there with no further explanation

    • @Drbeattles
      @Drbeattles 2 ปีที่แล้ว +101

      funny because most of the old school games "skill" weapons are hitscan like quakes rail gun

    • @CAPTAiNC
      @CAPTAiNC 2 ปีที่แล้ว +16

      “Call of duty has one of the easiest sniping on the world”
      Also, I think fps should have ADS based off the character you’re playing (and the weapon equipped).
      FPS including spec ops or marines have ADS for obvious reasons.
      Spartans from HALO or any other futuristic like game don’t really need ADS, due to their advanced equipment and such.
      Or characters that don’t know how guns technically work (civilians as example) shouldn’t have ADS to be an option.

    • @DirtyDanRichards
      @DirtyDanRichards 2 ปีที่แล้ว +1

      I think he meant in PVE.

    • @ApplSyder
      @ApplSyder 2 ปีที่แล้ว +10

      @@DirtyDanRichards He said this quote in response to a comment about sniping in CoD multiplayer. Even if he did mean pve only, my point still stands that he just said "hitscan sucks" and then didn't elaborate at all

    • @inserisciunnome
      @inserisciunnome 2 ปีที่แล้ว +10

      Even tho i read this comment far before he said It, It still Absolutely shocked me xD
      The fact It was followed by "CoD has some of the easiest sniping in gaming" when i can snipe people from halfway across the map in Battlefield with anything ranging from a sniper to a handgun, but can't hit a clown on stilts in CoD, definitely added to the shock value.

  • @doltBmB
    @doltBmB 2 ปีที่แล้ว +620

    I often wonder how Doom 2016 would have been accepted if the pistol didn't have ADS. Very few of the other weapons do, but the first one you get does. Almost like they knew there would be a knee jerk response to a game without it, so they had to ease you into the game, show you how fun it could be before they started giving you weapons without ADS. I'm sure many people who went on to love it would have dropped it in the first level without that ADS easing. Sad state of affairs really.

    • @christiansmemefactory1513
      @christiansmemefactory1513 2 ปีที่แล้ว +66

      It didnt have ads. It had secondary zoom function for the alternate fire.

    • @josedorsaith5261
      @josedorsaith5261 2 ปีที่แล้ว +60

      It didn't have ADS, though. That was a zoom, like in FEAR. ADS means your camera looks through the sights

    • @oliverdowning1543
      @oliverdowning1543 2 ปีที่แล้ว +20

      It had zoom like Halo's pistols (in 1, 2, reach & 4). It's a little different and a much better choice for a lot of games like Doom and Halo and probably way more games like Destiny and Titanfall if they were willing to buck trends. One advantage is, like you mentioned, that you can make it non-universal quite easily without breaking immersion so people aren't aiming down sights on a bloody shotgun. Second it's snappier and doesn't limit base movement in most implementations although I'm aware that some ADS doesn't. Third, when you don't have a zoom function it leaves the button open for alternate fire modes. The list goes on. The Doom Eternal Assault Rifle is another weapon with Zoom and I will take it over being forced to use iron sights for every interaction any day.

    • @gravy7944
      @gravy7944 2 ปีที่แล้ว +3

      @@oliverdowning1543 ​ @Jose Dorsaith ​ @Christian's Meme Factory doom 2016s pistol did have ads but it was identical to the charge shot i believe. it might be an optional thing but it was there

    • @gravy7944
      @gravy7944 2 ปีที่แล้ว +3

      yeah it was the multiplayer pistol and i could be wrong but i think it may have also been in single player as an option in settings

  • @fluttzkrieg4392
    @fluttzkrieg4392 2 ปีที่แล้ว +60

    For me it's like this: If a game has a focus on cover mechanics (Far Cry, others I can't remember right now), I like iron sights, but if the game doesn't (Valve games, Doom, Bioshock, etc), I'd rather just point and shoot, or use the scope. One of the reasons I really like CS's gameplay is that the crosshair is always 100% accurate if you're not moving and not dumping your mag.

  • @sangheilicommander1056
    @sangheilicommander1056 2 ปีที่แล้ว +305

    For me it depends on the game. I can take or leave it.
    A good example of a game that needs it is battlefield 1 for the immersive experience.
    Another game that DOESNT need it was left for dead. Look at how shit back for blood was. They tried to "modernize" the L4D formula and ruined it.
    So it just depends for me. I think Cod Is shit and does influence stuff too much. Like B4B.

    • @viktorvlasov483
      @viktorvlasov483 2 ปีที่แล้ว +38

      You give them too much credit, left 4 dead 2 with ADS would be still better than back 4 blood with no ADS.

    • @sangheilicommander1056
      @sangheilicommander1056 2 ปีที่แล้ว +25

      @@viktorvlasov483 my example was it doesn't need it. But yes that's true B4B is Garbo through and through

    • @viktorvlasov483
      @viktorvlasov483 2 ปีที่แล้ว +13

      @@sangheilicommander1056 Joke is that Left 4 dead 2 did boost your accuracy and reduced recoil when standing still and/or crouching. So the game was realistic and authentic where it did actually matter.
      Addendum: First game where I did like ADS was red orchestra 2. They didn't take shortcuts.

    • @sangheilicommander1056
      @sangheilicommander1056 2 ปีที่แล้ว +5

      @@viktorvlasov483 I'm in different about ADS. It depends on the game. If it's supposed to be an immersive gameplay experience like battlefield. Then I want it. If it's not then I'm fine without it. Probably because I played so much halo.

    • @bosyogurtlight
      @bosyogurtlight 2 ปีที่แล้ว +4

      That's what he said...

  • @adelaltamimi1279
    @adelaltamimi1279 2 ปีที่แล้ว +303

    You know for the most part I actually agree with you. I see the issue however with implementation rather than just the idea of ADS. One of the only non tactical or sim shooter games i actually think ADS enhances is Apex Legends. ADS may be a hinderance to movement mechanics in Titanfall but apex is a more methodical game. My evidence for this is any professional Apex footage. To be effective in apex, long range 'poking' encounters benefit from the narrowed field of view and a nice reticle to track opponents at a distance (on account of the large maps with plenty of cover), but when you get into those close or close-medium range gunfights, hipfire is especially useful to focus more on movement and strafing. Sure Cod doesnt have a choice as you ADS 99% of the time. something like Apex is more like 60%-40% ads to hipfire. ADS is ACTUALLY a tactical choice in that game and makes the difference between an intermediate and advanced player. Overall yeah I agree and DOOM Eternal is a perfect example of the potential a shooter could have without things like reloading or ADS but once again if the implementation is right it could prove to be a valuable asset as sometimes you want that good tunnel vision to focus. (Halo was a quintessential part of my childhood so i have plenty of experience with the shooty gaemz)

    • @SwordGuy3924
      @SwordGuy3924 2 ปีที่แล้ว +44

      That's his point exactly. ADS itself isn't the problem by nature, but how and when they're implemented.
      It sounds like you agree completely with his point of view.

    • @colbyboucher6391
      @colbyboucher6391 2 ปีที่แล้ว +22

      What's particularly funny to me is that CoD, Medal of Honor and other games going more for realism (historical accuracy in their case, originally) were what established ADS as a thing, and it was just done for the sake of realism. They were games about experiencing the "reality" of WWII (at least for the early 2000s). Meanwhile games that were more focused around pure fun didn't bother. But then the multiplayer started to really catch on in it's own right for... some reason.

    • @adelaltamimi1279
      @adelaltamimi1279 2 ปีที่แล้ว +8

      @@SwordGuy3924 I really think the dividing line i place vs what the video places is different enough to separate our views. If ADS was a justified mechanic from game to game (which is currently not the case) i don't see issue with it being in most games where the videos would rather relegate it to a niche feature that should remain in mil sims and tactical shooters to my understanding.

    • @bannedmann4469
      @bannedmann4469 2 ปีที่แล้ว +6

      @@SwordGuy3924 Then why'd he title the video that? He's full of crap. You and him aren't clever.

    • @TrajanAugustus
      @TrajanAugustus 2 ปีที่แล้ว +16

      @@bannedmann4469 Clickbait titles work.

  • @litarogers3984
    @litarogers3984 2 ปีที่แล้ว +220

    My argument for ADS, as someone whos loved games with and without it, was stated directly by you in your first vid:
    It turns the game from "run AND gun" to "run OR gun", the balance of how long itll take to aim is a big part of the game, and to state that not only should IT not have it, but NO NON SIM GAME should have it is narrowing the scope of what games can be

    • @soulsurvivor8293
      @soulsurvivor8293 ปีที่แล้ว +34

      16:57 Amusing that he has view that "ADS contradicts Titanfalls Movement mechanics", this mentality that there is a "Right" way to play and that using ADS is "Boring" irritates me.
      It would be like saying "Calling in a Titan is the wrong way to play; Pilot only by comparison is exciting" then making a massive video about how Titans are ruining the pilot-only experience.

    • @Fernando-ek8jp
      @Fernando-ek8jp ปีที่แล้ว +12

      @@soulsurvivor8293 Because it does. Take a couple of minutes to imagine how it'd be to actually be able to properly move around while firing.

    • @Fernando-ek8jp
      @Fernando-ek8jp ปีที่แล้ว +15

      The thing is that the pervasiveness of ADS is doing exactly that: limiting the scope as to how shooters can be.
      Almost every mainstream FPS is now just run or gun because they all want to be CoD.
      I'm just glad that boomer shooters are making a return, not because it's making CoD-like mechanics go away, but because they're widening the scope as to what sort of mechanics and pacing you can have with FPS games.

    • @heftymagic4814
      @heftymagic4814 ปีที่แล้ว +4

      ​@@soulsurvivor8293because it DOES lmfao! U cant tell me a titanfall game with shooting mechanics more similar to doom and halo would make it worse then "stop moving tunnel vision lowered sens to get kills"

    • @OakNuggins
      @OakNuggins 10 หลายเดือนก่อน +2

      he literally didn't say no non-sim game should have it, just that they're better suited to not having it. Even clarifies that in this video...

  • @chaos0987654321
    @chaos0987654321 2 ปีที่แล้ว +109

    This is a really good look at how people instinctively reach for any outlier or dismissal just to protect their state of mind/opinions without even realizing it

    • @GonziHere
      @GonziHere ปีที่แล้ว +4

      Yeah, I've watched the first one and this one in sequence just now and these replies are hilarious.

    • @Gamer-ln5we
      @Gamer-ln5we 8 หลายเดือนก่อน

      @@GonziHere indeed

  • @redenginner
    @redenginner 2 ปีที่แล้ว +79

    Honestly the implementation of aiming in the Zdoom mod Hideous Destructor is one of the few that make sense. You are a trained professional soldier,so your rifle is at your shoulder and ready to go. Movement obscures your scopes on weapons with scopes,but otherwise you are ready to shoot unless your hands are occupied.
    Its also a quasi parody of mil sim games like ARMA.

    • @ananon5771
      @ananon5771 2 ปีที่แล้ว +6

      HD is something else man, filtered me hard

  • @wizzzer1337
    @wizzzer1337 2 ปีที่แล้ว +35

    I fondly remember how much i struggled to even get myself to ADS in the first place in mid 2000's games. Even when I played COD-4 it didn't really register to my mind to ads, I was used to shooting and recoil control from Counter Strike, so the concept of ADS for every weapon was alien to me.

    • @southpaw117
      @southpaw117 ปีที่แล้ว +2

      The same thing happened to me, although my FPS experiences were limited to N64 games and Halo. I remember trying the demo for Call of Duty and dying over and over again because I couldn't understand why my bullets didn't register unless I was within spitting distance of an enemy. I had no idea what the purpose of looking down the sights did, and thought it was some weird, restrictive zoom feature, so I never used it. As a result, I never figured out how the shooting mechanics altogether worked, so I eventually gave up on the demo. Playing Call of Duty 2 on my uncle's new 360 finally made it click for me, even though I found hip-firing to still be more satisfying in some of the smaller levels.

    • @youtuberobbedmeofmyname
      @youtuberobbedmeofmyname 7 หลายเดือนก่อน

      You guys and the guys who can't grasp no ads in games were born wrong.

    • @contra7631
      @contra7631 2 หลายเดือนก่อน

      Same lol

  • @deskslam4232
    @deskslam4232 2 ปีที่แล้ว +129

    I’ve always loved the rare game that does one thing: Makes ADS optional. You can aim with every weapon, but there’s merit to not aiming, and merit to aiming. Sometimes, in the heat of battle, you need to slow down and get a look around. Other times, it’s going gung-ho and you shouldn’t get an accuracy penalty for hip-firing.
    Also: That Trolldier word is from TF2, it’s said like Soldier, not deer, so troll-jer.

    • @ch4z_bucks
      @ch4z_bucks 2 ปีที่แล้ว +10

      I feel like trading mobility for accuracy is fair when ads. And vice versa for hip firing. It gives merit to both and a reason to use both when situations benefit them.

    • @charlesmartiniii1405
      @charlesmartiniii1405 ปีที่แล้ว +5

      Titanfall 2 did it the best imo

    • @s_for_short2400
      @s_for_short2400 ปีที่แล้ว +2

      Valorant is probably the perfect modern example of this.

    • @s_for_short2400
      @s_for_short2400 ปีที่แล้ว +2

      ​@@charlesmartiniii1405 did you even watch the video? It really didnt.

    • @charlesmartiniii1405
      @charlesmartiniii1405 ปีที่แล้ว +2

      @@s_for_short2400 I'd and I disagree with it. Amazing hip fire and an aim down sights for people that want it. It's the best of both worlds

  • @Asas_TV
    @Asas_TV 2 ปีที่แล้ว +112

    5:30 is dead on the money. It became standardized for consumers so when a game doesn't have these "essential" features they see the games as defective or archaic just like you said. The only way that ads and features like it become un-standardized is when more games don't include those features but that won't happen purely because it makes the game "less accessible" and the games that do go out of their way to not include those features end up not selling very well besides the rare exception here and there.

    • @acethemain7776
      @acethemain7776 2 ปีที่แล้ว +3

      solution: have ads and alt fire, but make ads not compulsary at all, like just a cosmetic feature. all it should do is zoom in.
      then you just give an option to unbind ads and boom, the normies get ther ads, and the real ones dont have to interact with it at all

    • @MotherBanshee
      @MotherBanshee 2 ปีที่แล้ว +7

      @@acethemain7776 redditor moment

    • @ryatt9365
      @ryatt9365 2 ปีที่แล้ว +11

      Like how people shit on the old Halo games for not having sprint even though you still move at a fine pace and sprint would only make the maps feel needlessly tiny.

    • @AuroraAce.
      @AuroraAce. 2 ปีที่แล้ว +2

      @@MotherBanshee huh?

    • @MotherBanshee
      @MotherBanshee 2 ปีที่แล้ว +5

      @@AuroraAce. he called people who want ads normies and called people who dont the real ones. Redditors are stereotyped as elitist

  • @koyima
    @koyima 2 ปีที่แล้ว +76

    I'm an indie game developer, I have made games with both ADS and no ADS. The ADS loop is pretty satisfying to a lot of players and I think it is also pretty important to making console shooters more accessible, while not making it seem like aim assist is doing all the work (it changes movement and AIMING speed, allowing for actual aiming with the controller)
    It also makes mouse controlled shooters more restricted, which slows down the pace and changes the rhythm from continuous 'move+shoot' to 'sprint, locate, aim, shoot' which is less stressful and probably more sustainable for most people, hence casual
    The thing is casual doesn't mean bad and all the comments of the people that FELT more skilled makes it seem that the 'power through skill' fantasy you mention is at play, even though the game isn't actually rewarding what could strictly be considered raw skill. Basically by adding ADS and giving more players the ability to prevail you end up with more people doing better, having a better KD ratio and thus enjoying the game... even though they attribute it to their own skill, it is mostly a pacing issue and it fits a lot of people especially on console
    My 2 cents, as you said use with purpose

    • @songrimredtide4352
      @songrimredtide4352 ปีที่แล้ว +3

      It's funny as a player I hate ads on controller, and greatly prefer it on mkb. The ability to rapidly adjust my dpi on my mouse gives me the ability to finely tune my ads experience on the fly and build settings for each weapon I use in each game I play (I typically just like a few and don't stray from those). Whereas with controller I feel completely restricted with ads. I already have a less fine tune ability to look around, and suddenly my MOVEMENT and AIM SPEED suddenly completely changes for ads.
      Often times Devs don't implement an acceleration feature. (where a small movement is a slower rotation and slamming it to the side is a rapid rotation or even that the positioning of the thumb stick determines and locks the rotation speed, to be fair it wasn't all the viable without something like hal effect control sticks so it wasn't feasible outside dreamcast until now.) The aim speed is often static or has a very slow acceleration that I can not adjust, meaning I have a set speed that's either too fast for micro adjustments and too slow to catch players crossing my line of sight with a lack of movement speed to even compensate for it. Having to manage that with thumb sticks is frustrating.
      Then I get doubly penalized as ads is a thing, and now we need to balance that by making hipfire almost worthless. So despite the fact I can track and keep up with my opponent in regular movement I can't utilize that advantage due to most weapons having no accuracy. At that point I just give up on the gunplay entirely and go for a melee centric build or a shotgun that doesn't care but it's the only weapon remaining that isn't overly penalized which means now not only do I feel limited in my physical options of approach, but now I feel limited on my weapon choices.
      To give reference to what I feel with controller versus mkb. I feel like with controller I have far better movement control being able to a move a full 360 degrees of movement where as with mouse and keyboard I am limited wasd. So limiting that ability suddenly feels like my primary advantage of playing controller which is having analogue movement and analogue camera controller is taken away to forcibly slow me down into a position that is better suited for digital inputs and micro adjustments that a mouse just does better. For reference I don't play any tactical shooter with a controller on my pc. I play arcade shooters on my pc exclusively with my controller same with any movement based shooter. And games like bungie era halo just feels weird with mkb, like something in the engine is just built for controller, where as 343 halo feels very much like mkb game and the controller just feels bad to use in their games personally.
      Admittedly I am probably in minority. I also feel like at this point it's less so that's its satisfying and more so that console players are conditioned for it, as for years there really hasn't been solid alternatives for consoles that were massively popular like there has been for mkb. Mkb has for the majority of it's life span had a game like counter strike where you had an option for not using ads, Then still getting games like cod, where you could play games that were ADS centric. With console, there was so few arcade style shooters and movement based shooters after COD became huge, that there are now gamers that literally don't know anything else. They have played most of the life time with that style of play. It's not that it feels better, it's that it feels familiar. Familiar is good and safe, It doesn't matter if another style of play is better suited to a controller to them it will always feel off because in their mind all shooters should have ADS. It's basic psychology at that point.

    • @anouaraja7256
      @anouaraja7256 ปีที่แล้ว

      my mvp, you have typed my thoughts out in a comment for me, bless you

    • @mellotus1109
      @mellotus1109 4 หลายเดือนก่อน

      I feel bad for players that haven't played golden eye, perfect dark, time splitters, theif, halo, unreal and other games without heavy ads mechanics.
      They always feel the best to play, simple.

    • @christiansmemefactory1513
      @christiansmemefactory1513 29 วันที่ผ่านมา

      players who find ads satisfying are lame zoomers

  • @ardentparagon159
    @ardentparagon159 2 ปีที่แล้ว +113

    As I've gotten older and older I've realized how much I actually dislike ads and even sprint as a mechanic in most games. I can see the affect it has on the games design fundamentally.
    That being said I think it has its place in gaming after all I still play Escape From Tarkov on a regular basis.
    Lets take Left 4 Dead and Back 4 Blood It's not a perfect comparison because there are lots of other problems with back 4 blood but its the best I can come up with as a compare and contrast.
    In left 4 dead you are encouraged to be looking and shooting in all directions so you can cover and protect not only yourself but your teammates all while moving forward at max speed.
    This allows for frenetic frenzied encounters where you are constantly positioning yourself around and away from enemies to keep moving away as you mow down a path in front of you.
    Meanwhile in Back 4 Blood due to not only aim down sights but also sprint you are instead forced to hunker down in one spot to ads and clear the way before sprinting up as far as you can before having to stop sprinting ads and hunker down again. You keep doing this over and over again and its just tedious and unfun.
    Now I know a lot of that also comes down to a lot of other things like to the level design and the ai itself contributing to this play style but. I think its a fair bet that ads and sprint caused some of the concessions that made the game feel and play as shit as it did.

    • @LoneWanderer905
      @LoneWanderer905 2 ปีที่แล้ว +11

      I like how you took one of the best games of all time, then one of the biggest flops of all time, and literally said "yeah there's lots of stuff but I think running and ADS is the problem". Nah man. Make a mod, remove ADS, boost hip fire precision, remove sprint and add more to the base movement speed. It'll still fucking suck.

    • @ardentparagon159
      @ardentparagon159 2 ปีที่แล้ว +15

      ​@@LoneWanderer905 Ok well think about why the game sucks? It isn't just unfun because the public said so. there are REASONS why it sucks and it comes down to game design decisions some of which is your movement and shooting mechanics.
      Yes we can talk about the other two things that I think made that game suck which were the deck building focus and the uninspired ai and enemies.
      But as someone who loves l4d for the coop not the versus the main thing that wrecked my enjoyment was the lack of flow in the game which I realized was down to sprint and ads being incompatible with the type of game that was being made.

    • @GamePath
      @GamePath 2 ปีที่แล้ว +12

      @@LoneWanderer905 I could never imagine getting so upset over such.. over used, uncreative and crutch mechanics such as sprint and ADS. Let's be real it probably DID contribute to the game being bad, what he said made perfect logical sense. But your only counter argument was "L4D good, B4B bad!".

    • @PinkSpaceDinosaur
      @PinkSpaceDinosaur 2 ปีที่แล้ว

      Agreed 100%, didn’t even need to mention the catastrophe that is trauma damage

    • @maxwellsterling
      @maxwellsterling 2 ปีที่แล้ว +9

      I honestly just fucking hate having to hold shift to get anywhere faster, specially when it's the cycle of "sprint, wait for stamina, sprint more", because then the map's design is bad to support that cycle or the game's stamina is too limited; in contrast, games where you just move at the same speed are much better to control and even free the shift key for other things, such as crouching (which I use in Team Fortress 2). Then one could ask "but Sterling, do you not use a toggle?", to which unfortunately many toggles work in many different ways and many of them are downright awful, with things like being too sticky, not being sticky enough, not disabling the toggle if I press shift again (yes, that exists), not disabling if I ADS (hold ADS button and keep sprinting automatically instead), among a myriad of other problems. It's like they just knee-jerk sprinting into games because people can't live without running faster for 5 seconds every 15.

  • @joaoie
    @joaoie 2 ปีที่แล้ว +536

    I sat through both videos and my takeaway is that every argument you've made is valid for why ADS is good and ubiquitous.

    • @vincenzo3574
      @vincenzo3574 2 ปีที่แล้ว

      @@pogers625 I had a fucking stroke trying to read that, learn to use punctuation ffs

    • @duncetheman
      @duncetheman 2 ปีที่แล้ว +57

      Ubicwadis*

    • @stefannilsson2406
      @stefannilsson2406 2 ปีที่แล้ว +72

      @@pogers625 I think I just had a brain anurism trying to comprehend this.

    • @yayco123
      @yayco123 2 ปีที่แล้ว +28

      @@pogers625 no, big text needs comas and periods to know where a sentence starts and ends. Ex: "... look at cod doom hard..."

    • @drak_darippa
      @drak_darippa 2 ปีที่แล้ว +7

      @@pogers625 loll you are rambling about nonsense. spam isn't intelligent

  • @FailbaddonTheHarmless
    @FailbaddonTheHarmless ปีที่แล้ว +5

    For all those people who went: "Hurr durr ADS is how you use your gun in real life, it's realistic, FPS games need to be immersive and realistic" - why don't I hear any of you complaining that ADS dosn't make you manually allign front and rear sight? Is it considered "realistic" by your standards now? Or is there actually a point where you finally have to come to some kind of compromise and acknowledge that you're not holding a real gun, but playing a VIDEOGAME (which is not real, it's a program on your PC or console) and having full realism might be not fun after all?

    • @Fernando-ek8jp
      @Fernando-ek8jp ปีที่แล้ว +4

      Because most people think Hollywood action movies are realistic.

  • @ihbupontyne
    @ihbupontyne 2 ปีที่แล้ว +62

    the new "smart scope" on halo infinite kinda ruins a lot of fights imo. it actually does seem to change and improve the reticle and makes guns like the sidekick much better

    • @pian-0g445
      @pian-0g445 2 ปีที่แล้ว +8

      There’s a very small percentage difference actually, that’s it’s not that much disadvantages or advantages to use it, but is actually best not too for close combat. For longer, due to its decreased sensitivity, it can be slightly better

    • @frazzledapplesvr124
      @frazzledapplesvr124 2 ปีที่แล้ว +1

      it doesnt nothing about the gun changes exapt how zoomed in the screen is its jsut easir to hit a target that is larger cause it also lowers sens so it feels liek your moving at the same speed

    • @soilthestillborn4949
      @soilthestillborn4949 2 ปีที่แล้ว +2

      Bro aim In halo infinite feels god tier, I be playing better in online matches than most shooters

    • @iDarkslay
      @iDarkslay 2 ปีที่แล้ว +3

      @@soilthestillborn4949 bullet magnetism

    • @ihbupontyne
      @ihbupontyne 2 ปีที่แล้ว +1

      @person imo certain guns are too ranged now. the sidekick and ar especially are able to fight much further. the sidekick can often compete with and be better than the commando which is meant to be a ranged gun

  • @Rapgod3hoursclean
    @Rapgod3hoursclean 2 ปีที่แล้ว +86

    I think 3rd person shooters are guilty of the ads mechanic, some have you enter a gun scope to take out enemies while some just hone in your reticle.
    The best ADS has to be GW2, it’s there but good aim is possible without it. Not even sniper classes have major ads in that game

    • @necromax13
      @necromax13 2 ปีที่แล้ว +2

      GW2? You're talking plants vs zombies?????

    • @Rapgod3hoursclean
      @Rapgod3hoursclean 2 ปีที่แล้ว +6

      @@necromax13 Yes, the best game ever made

    • @TheCrystalBlood
      @TheCrystalBlood 2 ปีที่แล้ว +2

      This gane is so underrated. It was so fun when I played it.

    • @KageAkame
      @KageAkame 2 ปีที่แล้ว

      Uh... ever played Resident Evil or The Last of Us? ADS is needed for a few reasons, largely ammo conservation.

    • @necromax13
      @necromax13 2 ปีที่แล้ว +1

      @@KageAkame that's actually a bad example.

  • @rgmztxy
    @rgmztxy 2 ปีที่แล้ว +126

    ADS does serve as a counterbalance to rapid-fire hitscan weapons, given that outside of the FEAR series you can't dodge bullets like you could normal projectiles

    • @theopenrift
      @theopenrift 2 ปีที่แล้ว +4

      Y'know there's this thing called burst-firing, right?

    • @caramelldansen2204
      @caramelldansen2204 2 ปีที่แล้ว +18

      Idea: remove ADS *_and_* hitscan.
      Now we don't need ADS! That was easy! :)

    • @Al_Straik
      @Al_Straik 2 ปีที่แล้ว +4

      And what about Halo?

    • @elfascisto6549
      @elfascisto6549 ปีที่แล้ว +1

      @@caramelldansen2204 brilliant

    • @TOCS94
      @TOCS94 ปีที่แล้ว

      That's why games like Quake and Unreal Tournemant is build on a variety of different weapons, not just hitscan. In Quake III/Quake Live there are two hitscan weapons and they're among the least used in the meta.

  • @theamericancristero7390
    @theamericancristero7390 2 ปีที่แล้ว +36

    From the perspective of someone who shoots guns IRL, if I don't have a front sight or optic reticle with which to form a sight picture, I feel "off." From a lore perspective, the HUD reticle makes sense to me for a spartan considering eye pieces linked to cameras are so standard in the UNSC that the magnum in CE has a camera in place of a visible front sight. Then again I play the campaigns and read the books, so I care more about consistency between games, lore accuracy, and ballistic realism than how a weapon's characteristics affect multiplayer.

    • @citizen3000
      @citizen3000 2 ปีที่แล้ว +2

      Nobody cares about lore

    • @DM_2145
      @DM_2145 2 ปีที่แล้ว +22

      @@citizen3000 Speak for yourself.

    • @citizen3000
      @citizen3000 2 ปีที่แล้ว +5

      @@DM_2145 the idea that game design should be determined by lore is absolutely hilarious. I will never, ever understand this obsession with lore.

    • @citizen3000
      @citizen3000 2 ปีที่แล้ว +4

      “Ballistic realism” in a fucking video game, I’m dying over here

    • @theamericancristero7390
      @theamericancristero7390 2 ปีที่แล้ว

      @@citizen3000 sensitive fella ain't ya? Have some doritos and whine about your game some more while telling us how much you're laughing, as you complain in a reply.

  • @hospuk1714
    @hospuk1714 2 ปีที่แล้ว +220

    You don't get it bro, standing still while holding both triggers/buttons is a fun mechanich and requires a lot of skill

    • @MagnumLoadedTractor
      @MagnumLoadedTractor 2 ปีที่แล้ว +9

      Luckily you can change that to press once to aim press once(again)to no longer ads

    • @vq9834uq3
      @vq9834uq3 2 ปีที่แล้ว

      maybe your aim sucks

    • @rapterslayer
      @rapterslayer 2 ปีที่แล้ว

      @@MagnumLoadedTractor that's really unintuitive dude like seriously I like that hip fire mechanics and such but ads is good dude they both are great but the arguments that he used is prettying meh it's more of a history of a ads not a real point as to why there bad plus it's ads more to the game

    • @rapterslayer
      @rapterslayer 2 ปีที่แล้ว

      @@MagnumLoadedTractor ads more how you may as it adds more depth it's good for promoting hip fire and will at the same time giving practical purposes to it

    • @MagnumLoadedTractor
      @MagnumLoadedTractor 2 ปีที่แล้ว

      @@rapterslayer tf I was only saying that you can change the controls of a game I am not saying I agree or disagree with this mf

  • @chadhill455
    @chadhill455 ปีที่แล้ว +11

    Playing Tarkov and using point-fire at close range, and experiencing how fun and intuitive it is, made me realize how ADS is a gameplay mechanic shooters don't need to add by default, but rather should be added when it makes sense. Doom Eternal uses it perfectly, using ads on only certain weapons, purely as a momentary precision shot for a special ability, like a grenade launcher or precision rifle headshot

  • @UsingGorillaLogic
    @UsingGorillaLogic 2 ปีที่แล้ว +12

    I will say this situation seems very similar to the quest marker issue in a lot of RPG games where they can be used to help with a game's design but they are usually added as a weird gameplay bandaid that can feel shallow when overused. It seems like developers love to stick in mechanics as bandaids rather than considering if they really add to a particular game.

  • @Missile_Crab
    @Missile_Crab 2 ปีที่แล้ว +18

    I do think the immersion/feel is a pretty important game mechanic that ADS can provide, even if it doesnt physically change a lot within a game. Player-side gamefeel is just something that is hard to quantify.

  • @jakedizzle
    @jakedizzle ปีที่แล้ว +3

    We need an alternate fire renaissance.

  • @Kyrnyx
    @Kyrnyx 2 ปีที่แล้ว +67

    Imagine Titanfall without ADS. Beaming kids while running around like a crack fiend completely unchained.
    Truly sounds like a slice of heaven.

    • @immunetopeas5716
      @immunetopeas5716 2 ปีที่แล้ว +10

      And the coolest part of that would be opening up the left trigger for alt fire. Like imagine the LSTAR having an alt fire that charges up some kind of explosive. So much wasted potential.

    • @acethemain7776
      @acethemain7776 2 ปีที่แล้ว +4

      yeah then all the unskilled players will leave, kinda like what happened to quake and unreal tournament. just a community of very dedicated players, which raises the skill floor so much that it becomes near impossible for anyone who doesnt have 24 hours to actually engage

    • @immunetopeas5716
      @immunetopeas5716 2 ปีที่แล้ว +11

      @@acethemain7776 Except quake didn't have modes like attrition and bounty hunt, which are designed specifically with casual players in mind. The SMGs are already like that, anyways, so it wouldn't make much of a difference as far as peoples ability to pubstomp.

    • @brineeggliang5460
      @brineeggliang5460 2 ปีที่แล้ว +5

      you can already do it, many players use SMGs and shotguns and they pretty much never ads

    • @theblobconsumes4859
      @theblobconsumes4859 2 ปีที่แล้ว +1

      @@acethemain7776 Unreal Tournament had a lot of modes for the more casual play.

  • @macigli
    @macigli 2 ปีที่แล้ว +18

    I think that this is not only ADS is shooters. A lot of game studios decide to leave out their product identity to just include mechanics which are currently popular therefore creating the same games...

  • @khanhduytran3129
    @khanhduytran3129 ปีที่แล้ว +7

    Dude legit put soyjack as a counter argument lmao

    • @macalvand
      @macalvand ปีที่แล้ว +1

      Gets the tards to seethe in the comments and drive up engagement, very effective I'd say

  • @BlazeIsTheMajor
    @BlazeIsTheMajor 2 ปีที่แล้ว +151

    What I don’t understand is how ADS is a “frustrating mechanic.”
    Now as an avid D2 player, I need to say some things about what was brought up in this video.
    There is only one weapon in the game which relies on ADS to change its function, and that is Duality: a shotgun which changes from a pellet to a slug by aiming down sights. Would it be a better weapon if you could instead choose when to switch the mode on command? Absolutely not. There are a few weapons in Destiny which have that mechanic, and Duality wouldn’t feel as good were that the case. You would basically just be choosing slugs 99% of the time in PvP for the added range and accuracy bonus.
    And regarding Hip Fire Grip. This notion that you would rather take something over nothing so it must be the better option over a core game mechanic is… confusing.
    In game, Hip Fire Grip isn’t a popular choice at all. Can it be okay in certain niche cases? Maybe? The Last Word is the only thing people actually use HFG for, everything else is more of a gimmick.
    Hip firing in D2 can feel marginally better with the addition of HFG, but that does NOT make it an essential part of ANYONE’S loadout.
    Hell, even having 100% no bloom hip fire accuracy isn’t even enough to get people to use a weapon with that trait. Look at Dead Man’s Tale, a weapon that is wholly accurate from the hip, has increased rate of fire from the hip, and suffers 0 detractions from using it.
    How many people use that weapon nowadays? A few, that just like the aesthetic and unique nature of the gun itself. The ones who like the feeling of being a space cowboy with a futuristic repeater.
    Even Tommy’s Matchbook, a pretty powerful auto rifle with the ability to have 0 bloom and 100% accuracy from the hip, sees almost no use in any content, even with Solar reworks.
    Having a “bad hip fire” cannot be the problem then in this case, where having this option negated makes the weapon feel somehow worse than your usual option.
    I feel that ADS is featured in most games as a sort of feel good thing. You are actively taking time to line up your shot so that you have the best chance of being accurate, and hitting that shot inherently feels good.
    Hitting a shot from hip fire, while rarer in most games where you are almost required to aim to be accurate, feels even better. Call of Duty for example sees many high skill players hipfiring a lot of their weapons, from SMGs to ARs to even snipers, and citing an incident where pro players are maximizing their success using a mechanic that is entirely based on their skill alone to rely on getting their kills is overlooking exactly how much thought goes into each engagement.
    About movement shooters not needing ADS, I can agree to an extent. In something like DOOM, a movement shooter where your skill is based on your knowledge of controls, your abilities, and your limits, ADS isn’t required. As such, they don’t have it for the most part. It doesn’t make much sense to take the time to aim in for a game where you are meant to feel like a nonstop hellbent blood soaked killing machine.
    Let’s take something like Titanfall 2, a little topic of discussion in this and the previous video. The *choice* to stand on a roof with a Kraber getting snipe kills isn’t inherently a bad *choice*. It’s all about your *choice* to do so, and allowing players to have that *choice* is part of what makes TF2’s sandbox so varied, even when a lot of weapons are very much similar in function.
    Now by this same vein, you could make the *choice* to run and gun with the Kraber. No sacrifices to your movement ability, no reliance on RNG, just making sure you have the aim good enough to hit your shots while you move as fast as possible. This is a very valid *choice* to make, easily being one of the higher skill ceiling options, but with a much lower skill floor. Your *choice* to do this takes into account the risk that you’re taking, getting closer to the enemy, not having the stability of standing still, and being well within the bounds of your weapon’s intended range.
    A harder option, but one that rewards your dedication and skill with satisfying kills while still moving at top speed. Using ADS in this case does not hurt the gameplay in any way, seeing as it is entirely your *choice* to use it.
    If I remember correctly, TF2’s Kraber doesn’t even have any bloom to it. It is completely and wholly accurate from the hip, so long as you can line up the shot properly.
    Some comments mention ADS being about immersion. This is partially the case for some games, but very much missing the mark for others. Battlefield is an FPS who’s spectacle is based on how invested you can get in the battle. Having ADS in this case is not only a balancing option, but a design choice to make one feel like an actual soldier partaking in a massive battle. Getting that tunnel vision feeling is neat and all, but many high skill players also only use hip fire at closer ranges.
    Hip fire in this case feels useful, and exists as a means of getting more efficient kills while moving.
    ADS in Battlefield feels more in line with how one would usually feel in battle, using your own marksmanship to hit targets at longer ranges. In this sense, Battlefield can have some “realistic” gunplay.
    Battlefield and Call of Duty are similar in the sense that they can both theoretically function just fine without ADS on certain weapons, but it would take away some player agency in most, if not all, player engagements.
    I know for a fact that this man isn’t going to go back and read this long ass comment 2 weeks after the video was posted, but this seemed like an argument worth refuting.
    Actual thought is put into designing these games, and having a title like “ADS is a bad mechanic” is a terrible way to convey your actual thoughts about the mechanic as a whole. It isn’t a bad mechanic, it just isn’t meant for some games. There aren’t many games out there where I would say it just doesn’t belong outright.

    • @codexstudios
      @codexstudios 2 ปีที่แล้ว +12

      Just so you know, none of the TF2 snipers are accurate from the hip

    • @BlazeIsTheMajor
      @BlazeIsTheMajor 2 ปีที่แล้ว +4

      @@codexstudios Alright, thanks for clearing that up

    • @korcommander
      @korcommander 2 ปีที่แล้ว +20

      It actually pretty simple. It makes all games feel the same. We have essentially been playing the same game since COD4. It's basically run, then gun. As an avid Halo player, since CE, I could not get into Destiny. The movement is similar to halo. The sprint served a similar function. But the way the weapons played, made halo type movement and combat options useless. The optimal way to play Destiny is to play it like COD except for the using super powers every so often, almost like borderlands except less funny and chaotic. Im not bad at COD either. I've been playing since Finest Hour, and have tens of thousands of hours in multiplayer from 4 to Cold War, alot of it stomping pubs before SBMM was so strong.

    • @tylerbrubaker2331
      @tylerbrubaker2331 2 ปีที่แล้ว +11

      @@korcommander can't relate on that one. While I believe ADS doesn't detract from destiny's game play at all, I still don't use it except for when engaging targets at medium to long range. I tend to stay mobile and just hipfire in that game because I like to play it like halo vs COD.

    • @tylerbrubaker2331
      @tylerbrubaker2331 2 ปีที่แล้ว

      Hey, you can't forget Skyburner's Oath, that's my favorite weapon in D2.

  • @Surepeacooler
    @Surepeacooler 2 ปีที่แล้ว +25

    i like aim down sights but i agree that it does nerf hipfire unnecessarily and shouldnt have such a big affect

    • @nothingherezero7182
      @nothingherezero7182 2 ปีที่แล้ว +6

      It very much for Balancing reasons But it should be dependent on games after All If milsims Use that it wouldn't be a milsim

    • @shadesinsertlastname1631
      @shadesinsertlastname1631 2 ปีที่แล้ว +1

      @@nothingherezero7182 didnt arma 2 allow you to not ads if you wanted too

    • @Drbeattles
      @Drbeattles 2 ปีที่แล้ว +1

      @@shadesinsertlastname1631 arma 3 as well.

    • @wumbosaurus9121
      @wumbosaurus9121 2 ปีที่แล้ว +5

      It is quite ridiculous when you try to shoot someone with a sniper and the bullet flies at a 20 degree angle out of the barrel

    • @Surepeacooler
      @Surepeacooler 2 ปีที่แล้ว +2

      @@wumbosaurus9121 yeah, I like how in TF2 and halo you still have good accuracy without ads with a sniper

  • @TheHuckeberrie
    @TheHuckeberrie 2 ปีที่แล้ว +3

    "when someone disagrees with you, mock them"
    -Al Capone, probably

  • @Guns-R-Us_
    @Guns-R-Us_ 2 ปีที่แล้ว +58

    28:00 man spent all of 5 minutes on my comment alone, god damn bro. The funny thing is I agree with you this time. The other video seemed like a direct attack on the mechanic in all of its non-simulation implementations, something you noticed I had an issue with. This one talks about you not wanting every single game in the industry to use it, and I can agree with that. Just because I like how one game implements a mechanic, doesn't mean every game should copy and paste it. At least we agree CoD's snipers are complete bullshit.

    • @Kyrnyx
      @Kyrnyx 2 ปีที่แล้ว

      How are CoD's snipers complete bullshit? I can only agree with you on Black Ops IV pre-nerf.

    • @Lin_Eileen
      @Lin_Eileen 2 ปีที่แล้ว +4

      ​@@Kyrnyx Because 1 hit gun bad same reason the Kraber was nerfed in Apex people just hate fun or smth
      I don't understand what the issue with it is in Titanfall cause it doesn't really detract from the pace of the game hipfire is strong on a lot of guns it actually is a legit tactical choice to do it or ADS cause they both serve different purposes hipfire for close to mid-range fighting while maintaining control of movement and ADS for long range beaming. Hipfire is admittedly dominant in Titanfall but I think it was just a result of the movement being taken a lot further than the devs expected if you look at demo gameplay trailers for Titanfall you can see it's not got bhopping or slide hopping or insane techs going on and it's played quite a bit slower, the titans also slow down the pace of the game for the pilots quite a bit which is something that could encourage more slower play if you dont have a titan. I think they made gunplay forgiving in the Titanfall games because of how much unreadable the movement really was to newer players but it ended up having an opposite effect of just further empowering the dedicated players
      in Titanfall you need to do it quickly snapping to targets in between fast precise movements even if someone is using a CAR they will use a mix of hipfire and ADS. even more so in Apex with its more challenging gunplay like imagine if the game was just all hipfire or the Halo smart scope thing it would be boring the meta of Apex is interesting imo because each guns has different strengths and weaknesses a lot like an arena shooter actually. I suppose it could be done in a more old school way in Apex but it would be such a different game, id still like to see something like it tried for ltms maybe interesting
      The CAR is a hipfire beast while pretty nice at range while the R301 has a pretty nice hipfire but an absolute beast when you ADS and get shots on people at mid-long range. Flatline is good damage but harder to control, Havoc hits hard and nice control but has a spin up time that needs a hop up to bypass. The Mastiff spread tightens a lot with ADS and the PK and Triple Take have the chokes, the different scopes and sights, attachments that effect weapon handling, and so much more like Seer's passive tied to ADS (fuckin OP respawn pls nerf) I feel like all this is only possible with the ADS mechanics as they are I do agree or at least empathize and understand a lot of Shredded's criticisms but idk... I do really like how he isn't afraid to come out with an actual hot take tho

    • @Kyrnyx
      @Kyrnyx 2 ปีที่แล้ว +1

      @j4k8 Yeah. Seems like nobody understands balancing beyond TTK anymore. Completely ignore the fact that bolt actions have a long rechamber which provides more than enough time to secure the kill if the sniper misses.
      It's so funny watching CoD players use the "quickscoping is exploitation of the aim assist" excuse. I'm pretty sure it functions like - oh I don't know - *every other gun in the game.*
      Yeah quickscoping is a bit ridiculous for an infinite range gun and I think that should be a slug shotgun thing while snipers have ~500ms ADS in a ~200ms TTK game, but when there's guns like the AS VAL in MW2019 that delete in 130ms - without any headshots by the way - and everyone chooses to bitch about the KAR98K/SPR-208; it just makes me wanna make fun of them for the incredible level of ignorance. I saw that slug shotguns in Battlefield 2042 can't even one-shot to upper torso even at point blank and I just wanted to throw up in my mouth.
      I agree with Shredded on most cases. The ADS argument is a big one for me because you can clearly tell it was shoehorned in to keep simpletons happy on Halo Infinite. It does fuck all on guns like the Assault Rifle and takes up a button that could be reserved for an alternate fire mode. I like the concept of limiting player capability, but there's a time and place for it.
      Warframe has a sprint button but there's no point for it because everyone toggles it on anyways and it doesn't really add to anything. It'd be better if it was just tied to max stick input that way you could walk if you're doing a Spy mission or something that requires stealth. If anything, the existence of a sprint button in Warframe tends to get in the way as opposed to just being default. I'll go to slide but instead just crouch and eat tons of damage in a Survival mission where it's actually impossible to do any form of stealth outside of using Loki for Invisibility.
      Also, if the Kraber was nerfed; I've truly lost faith in FPS games. That is a meme gun at best.

    • @redline841
      @redline841 2 ปีที่แล้ว

      @@Kyrnyx
      Actually the aim assist exploit is probably a blessing in a way. If CoD and the console market embraced gyro controls as an option, quickscoping would be even more nightmarish since it is just showing how snipers are railguns at thay point

    • @redline841
      @redline841 2 ปีที่แล้ว

      @@Lin_Eileen
      In Titanfall you can respawn unless you are playing the sweatfest one life mode. In Apex you ONLY get one life, so everyone gets giga filtered

  • @corydoraspartan
    @corydoraspartan 2 ปีที่แล้ว +22

    Overall I agree with your points, ads isn't needed a lot of the time. Though I did find it a bit weird that you think you're not punished for camping in Titanfall, because in my experience sitting in one place is the absolute quickest way to get rushed down and die. Maybe that's just my experience, but that point just didn't really hit for me. But overall a great video!

    • @charliecharlie9777
      @charliecharlie9777 2 ปีที่แล้ว +1

      Camping is titanfall is the fastest way to die.

    • @sillylilstella
      @sillylilstella 2 ปีที่แล้ว

      Yeah, when he mentioned camping with a Kraber I was reminded of how many many times I've used holo pilot and alternator to kick the shit out of people who' don't understand that when you sit still in titanfall, I'm gonna bamboozle your shit so fast you won't even know what happened

    • @codexstudios
      @codexstudios 2 ปีที่แล้ว

      Yeah, sitting still tends to lead to a very quick death via smg

  • @juanmanuelpenaloza9264
    @juanmanuelpenaloza9264 2 ปีที่แล้ว +32

    Dude, I played Splatoon 3 for the first time and I see what you mean. Like holy crap, I was forced to switch my tactics and change my perspectives. No scoping isn't so much a grandiose feat but just the norm.

  • @StephenYuan
    @StephenYuan 2 ปีที่แล้ว +73

    Shredded Nerd has managed to articulate what annoys me about modern military shooters. Playing Halo infinite's felt really great in comparison. I couldn't quite figure out why, but how it treats Ads is a big part of it.

    • @bannedmann4469
      @bannedmann4469 2 ปีที่แล้ว +12

      He's also managed to illustrate what's wrong with TH-camrs in general. Continuing a long line online BS.

    • @necromax13
      @necromax13 2 ปีที่แล้ว +4

      Well, here's a general truth for Halo Infinite:
      Aiming down the sights and sprinting put you at a heavy disadvantage, full stop.

  • @koyo3376
    @koyo3376 2 ปีที่แล้ว +9

    It seems some people have confused "being able to do everything at any given point" with "only being able to do one thing at a time."

    • @KreepKarnage
      @KreepKarnage 2 ปีที่แล้ว +2

      the fact these two things are so far apart yet so closely confused by game devs, just wow. or how.

    • @batteredskullsummit9854
      @batteredskullsummit9854 2 ปีที่แล้ว +2

      exactly wtf if you don't like ADS then don't ADS? what's the problem?

  • @stevenclark2188
    @stevenclark2188 ปีที่แล้ว +1

    I miss the prior system, when most guns had a secondary fire and ADS was only used for that secondary fire being an optic. More Unreal Tournament than Quake 4. Imagine if live weapon customization ala Gunman Chronicles had been the evolution that took instead of ADS everywhere.

  • @deriznohappehquite
    @deriznohappehquite 2 ปีที่แล้ว +48

    One concurrent argument I’ll make is that ADS is a great feature if your goal is to disempower the player.
    It works great in Resident Evil 4, The Last of Us, Squad, etc.
    I think that’s why it worked well in CoD, up until around MW2. The design and aesthetic of those games used disempowerment heavily. Go play CoD 2 on veteran difficulty. The core aesthetic is not power fantasy.

    • @magmapixel8627
      @magmapixel8627 2 ปีที่แล้ว +8

      This is a perfect explanation. In Halo you play as a superpowered 7 foot tall Spartan in a giant suit of armor, but in the earlier WW2 cod games, you are just another random soldier that no one gives a shit about.

    • @danialyousaf6456
      @danialyousaf6456 2 ปีที่แล้ว

      Could u explain the disempowerment ? I don't think I quite understand what you're saying.

    • @Sing_LoveWRS
      @Sing_LoveWRS 2 ปีที่แล้ว +2

      @@danialyousaf6456 ads limits your options while you use it, you're very vulnerable in the situations you use it in but it makes a decent risk for reward system where you holdback on abilities like throwing grenades or moving faster for the advantage of better accuracy

    • @danialyousaf6456
      @danialyousaf6456 2 ปีที่แล้ว

      @@Sing_LoveWRS ok

    • @BazingaBangaBingo
      @BazingaBangaBingo 2 ปีที่แล้ว +3

      @@danialyousaf6456 In RE4, unlike the later titles you could only shoot while standing still. This made you extremely vulnerable as most of your enemies were either melee, or fired (relatively) slow moving projectiles that you could dodge if you moved. Pulling out your gun just to aim required you as the player to stand still and make a tactical decision based on your placement relative to threat, the environment, and limited resources if you should even shoot. Enemies had zones (head, leg, etc) you could shoot that would stun them in various ways which you could do a follow-up melee attack that rewarded the player by using less ammo, and could possibly be an AOE giving you more space, hit multiple enemies, and it could interrupt an enemy attack moments before you got hit. Aiming to make these shots took time (risk/reward) or if you thought you had the resources you could mag dump-but that could result in you not having enough ammo later. All of these gameplay decisions were very rewarding to the player because you KNEW standing still to line up the shot was always such a large risk of getting hit by an enemy. As a new player, you couldn't judge the amount of time, spacing, or resources required to make these decisions (when/where to shoot) based on your limited experience with the game, as a result you were punished and really felt disempowered; but by the end you "got good" and that feeling of disempowerment really turns into a feeling of genuine mastery. If you could move while aiming (like in RE6) you felt much more in control of the situations, (ie, empowered) and your decision to shoot/not shoot was less impactful. Resident Evil 4 is a 10/10 game, go play it. Leon is a total chad who turns down bonking the president's daughter.

  • @joshuabenson2568
    @joshuabenson2568 2 ปีที่แล้ว +23

    I agree.
    You know, when I practiced the Wingman on Apex Legends I always got super annoyed at how much the gun model takes up in the centre of the screen.
    And then I noticed that a of bunch games have ADS weapons where you
    barely see your target if you aim a little higher. I think that’s another con for ADS. ADS can not only tunnel-vision your FoV but the ADS gun model also has the potential to hide a considerable portion of view from the player and thus blocking your sight.

    • @mrvenom88
      @mrvenom88 2 ปีที่แล้ว +1

      I think that's an intentional balancing element a lot of the time. While aiming, you're easier to flank.

    • @joshuabenson2568
      @joshuabenson2568 2 ปีที่แล้ว

      @@mrvenom88 I never actually thought about that actually but it makes sense

  • @Revon-Feuer
    @Revon-Feuer 9 หลายเดือนก่อน +2

    I really hate ADS. It's just a cheap method of "immersion." but really, it just makes the perspective seem like the gun is coming out of your throat. When you aim in real like, the gun is no where near centered! You're using the gun, the gun isn't using you!

  • @An0therAverage1
    @An0therAverage1 2 ปีที่แล้ว +13

    I've watched both of these videos through. I like the points you've made, and they certainly made me rethink my perspective on the topic. Having played both old school shooters as well as newer ones, I'd say that I agree with you. You've encouraged me to go back to some of the games I used to play like Halo or DOOM. Thank you. :)
    P.S
    I'm partial to ADS myself so my opinion on this could be a bit bias, but i try to keep an open mind.

  • @nhlfan1001
    @nhlfan1001 2 ปีที่แล้ว +31

    i got back into battlefield recently and while I love it and I think ADS is important to the gun customization element of the game, it definitely felt strange to me that such an otherwise fast paced game slows down during actual gun encounters because of ADS. Though I guess your enemies in battlefield are usually a bit further away which makes ADS more necessary.

    • @yuvalgabay1023
      @yuvalgabay1023 2 ปีที่แล้ว +2

      As he sayed. Not all games should have and not all games shouldn't have . In bf it's works because bf is a Giant arcade shooter sandbox and whit graphics other visual design that's makes it feel emersive. And I'm not hating on bf I love bf it's my fav fps series.and I think ads works there.

    • @hailsithis1401
      @hailsithis1401 2 ปีที่แล้ว

      If I'm playing battlefield 1 and I can't ads then that doesn't just speed up the gameplay but also makes the game less realistic. If I was fighting in WW1 and couldn't ADS I'd be completely screwed because ADS lets you more accurately fire a weapon.

    • @nhlfan1001
      @nhlfan1001 2 ปีที่แล้ว +1

      @@hailsithis1401 Battlefield has never been realistic. It's not a military sim. We're talking about a game series that found mainstream success because people were ejecting from their jets, shooting another jet with a rocket launcher, and getting back into their own jet. Not to mention all the protytpe weapons in Battlefield 1 that are completely unrealistic to the era. Unless you're developing a sim, I don't think realism should matter at all if it comes at the expense of fun

    • @nhlfan1001
      @nhlfan1001 2 ปีที่แล้ว

      @@yuvalgabay1023 I agree with you, just after playing Halo which was a relatively fast paced game without ADS, and R6 which was a slow paced game that I thought definetly required ADS, it felt weird at first when i got back into battlefield that at times the game feels a lot faster than Halo but when it comes to actually firing at people you have to slow down for ADS. I think the sheer size of Battlefield maps mean that it pretty much needs the feature though

  • @AmonGus-hw6sp
    @AmonGus-hw6sp ปีที่แล้ว +2

    One thing I hate about ads in most games is how often it FORCES you to use it by killing your accuracy whenever you don't use it. I'd be fine if ads just zoomed you in on your crosshair so you could see better for most games and if not being ads didn't have such a penalty on your accuracy and especially bloom DEAR GOD BLOOM.

  • @armstronggaming8566
    @armstronggaming8566 2 ปีที่แล้ว +24

    I feel that if ADS/zoom is integrated into a game, it should be integrated similar to halo 5/infinite. Doesn't restrict base movement, doesn't increase the range of your weapon too significantly (with exceptions being scoped and melee weapons) and does not punish gameplay for not utilizing ADS at all (within reason, you aren't likely to win a sniper duel at long range if you don't ADS while your opponent does).
    Obviously, whatever people think, it's all down to personal preference, some people like certain things, and that's fine
    Edit: yes, I understand that shredded need covered the topic, but I'm going a bit more in depth into why it works a bit better than some others out there

    • @RoachCutscenes
      @RoachCutscenes 2 ปีที่แล้ว +7

      If you don't need to use ads, why have it there? It's bad game design to have a feature that doesn't impact the game, and that was his point.

    • @armstronggaming8566
      @armstronggaming8566 2 ปีที่แล้ว +7

      @@RoachCutscenes I didn't say it doesn't change gameplay, I never meant to imply it either. I simply said that the ADS of infinite/5 works really well because you aren't forced to use it to be viable in combat

    • @Gilburrito
      @Gilburrito 2 ปีที่แล้ว +6

      @@armstronggaming8566 I'm personally in the camp of it shouldn't be integrated into a game like Halo 5 at all, but I just wanted to say you're valid.
      The whole "all or nothing" argument being used against you with the game mechanic is fundamentally flawed and just plain silly. I'm a little sad it was used in the video

    • @frazzledapplesvr124
      @frazzledapplesvr124 2 ปีที่แล้ว

      uh halo 5 had wepon bloom when not ads

    • @armstronggaming8566
      @armstronggaming8566 2 ปีที่แล้ว +3

      @@frazzledapplesvr124 and weapons also have (exactly the same) bloom when using ADS
      What was your point exactly?

  • @crusaderkaiser2000
    @crusaderkaiser2000 2 ปีที่แล้ว +8

    I honestly love these kinds of videos where you talk about the negative and positive effects of some features in games. I have always wanted to design my own games but I’ve never been able to think of anything cool or new besides the basic features. Your videos and others like them have made me think about things that go way over my head 80% of the time. And it’s not like you tear into things and call it all trash, you genuinely think about where or when it should be implemented, and I respect that. Love your videos man, keep it up!

  • @radyabarata7611
    @radyabarata7611 2 ปีที่แล้ว +11

    27:20 I play a lot of valorant where hip fire is better most of the time, but there are still some uses for ADS. Mainly to take longer range engagement, especially when you're holding down a line of sight. However, I feel like this advantage is only really useful on some guns, mainly snipers and ones with the capabilities of one shot headshot at any range. On other guns the ADS is just not worth it. I feel like on those guns the only reason there is ADS is to cater to the market to make it more accessible to new players.
    I also agree that some games doesn't need ADS. Game developers need to seriously consider if adding ADS will benefit the game or not.

  • @yewtewbstew547
    @yewtewbstew547 2 ปีที่แล้ว +33

    Yeah, I agree with the points you made here. I also think one of the common points brought up in some of the replies, notably the idea that ADS is an "evolved" mechanic and that games that lack it are therefore inherently worse, is an attitude prevalent in respect to a lot of other gameplay features and mechanics in other genres aside from FPS. The implication that older games without ADS were solely designed that way out of ignorance or limitations on the part of the developer is clearly not true, otherwise they would have completely disappeared as soon as ADS became a thing.
    It's a pretty common attitude in the RPG and strategy genres with stuff like turn based combat or real-time-with-pause combat, if you'll excuse the tangent. A good recent-ish example where this debate reared its head in the RPG genre was the Final Fantasy 7 remake, and also rumours surrounding the Star Wars: Knights of the Old Republic remake. Those games originally used turn based, and RTWP combat. Why? Because it's a combat system that allows for a high degree of strategic play when controlling multiple characters. You can't make a game like that fully real-time without compromising the player's ability to micromanage their party, and as a result of that any game that takes a more real-time action-orientated approach will inevitably reduce that aspect of its gameplay. I'd argue that is an even more significant gameplay divergence than adding ADS to Halo, yet the prevailing attitude towards those games, even from fans, is that the combat needs to be made more action based in the remakes because the combat systems in the originals were "dated", "bad", "archaic" or some other vaguery.
    I know this video is about ADS specifically, but I think you've stepped in something there that actually pervades most of gaming. It's an attitude amongst gamers that in my opinion is one of the biggest culprits behind the homogenization of games in _every_ genre.
    Also liked just for the Father Ted reference.

    • @JuanLeon-oe6xe
      @JuanLeon-oe6xe 2 ปีที่แล้ว

      Funny, if Final Fantasy 7 Remake was made to please _some_ of it's "fans", it would be another Medieval game with standard Medieval tropes, something that for a new audience would feel another brick in the wall that is 1-5 +9, 11, 14 and now 16 (ignoring Tactics for the moment).
      Noting wrong with Medieval itself, but Final Fantasy has been stuck there for over half of the numbered entries, we've only had 2 sci-fis: 6 (yes steam punk counts as sci-fi), and 13 (save for yourself the comparisons to Hitler and the Nazis, it was _never_ funny, not to mention we traded content on Halo Infinite for "aN oPeN wUrLd" that ended up creating a whole new mess), 15 is it's own beast, even if you hate the "too much like real life", it's ONE title, of SIXTEEN. And I went on this tangent because we apparently neede to go back to classics. Fuck post-apocalypse, fuck alternative history, fuck exploring new stuff and correcting course on _actual issues_ because Final Fantasy is Medieval because *NOSTALGIA* demands it to be Medieval.
      Same for the gameplay, I've seen far, _FAR_ more people demanding a "return to form" aka Cancer Ball Z Quest un-refined, little to no QoL features and old "classic" story (like blaming the player for stuff the game forces them to do, uhmm, wouldn't that be _bad linearity_, hell no, because HEIL TORIYAMA apparently...) cliches that make Cancer Ball Z Quest 11 feel like a game that is over thirty years old a la Duke Nukem Forever.
      I'm not saying turn-based games are outdated, I'm saying: "If fetish RPGMaker games feel both more polished and better written than whatever the hell is Generic RPG #1561969919496, you've already lost without even starting".

    • @mossystone584
      @mossystone584 2 ปีที่แล้ว

      Overwatch and TF2

    • @Azure9577
      @Azure9577 2 ปีที่แล้ว

      @@JuanLeon-oe6xe ff7 is sci fi tho?

    • @JuanLeon-oe6xe
      @JuanLeon-oe6xe 2 ปีที่แล้ว

      @@Azure9577 Yes... and no...
      Barring some stuff that is unsure of being sci-fi or fantasy (SOLDIER, materia) 7 pretty much matches real life, at least I would guess a point betwen the Moon landing and 9/11.
      Granted, I'm using 15 as a reference, which falls on a post-smartphone pre-pandemic period; I'm also taking the early environmentalist message, (80's to early 10's?)

    • @Azure9577
      @Azure9577 2 ปีที่แล้ว

      @@JuanLeon-oe6xe hmmm

  • @fernandozenomiranda9470
    @fernandozenomiranda9470 2 ปีที่แล้ว +18

    I get your point🤚. Basically, we need to be careful about not letting every FPS becoming COD. The problem is COD, due to its success, it's making other games copy its style making the FPS genre as a whole feel less diverse and more boring, more of the same stuff and making it feel forced instead of a needed feature. Of course, in this case, we are talking about the ADS aspect of COD or any other games with big influence.

    • @gumidumi4604
      @gumidumi4604 2 ปีที่แล้ว +1

      cod now sucks btw

    • @fernandozenomiranda9470
      @fernandozenomiranda9470 2 ปีที่แล้ว +1

      @@gumidumi4604 does it? No one wants to play Apex or Halo with me🥲. My bros only play Warzone.

    • @deriznohappehquite
      @deriznohappehquite 2 ปีที่แล้ว +2

      @@gumidumi4604 CoD always sucked.

    • @ananon5771
      @ananon5771 2 ปีที่แล้ว +5

      exactly, imagine if every shooter had to be like DOOM.

    • @WonderMePartyStrip
      @WonderMePartyStrip 2 ปีที่แล้ว

      @@ananon5771 They tried in the 90s with the DOOM clones.

  • @octapusxft
    @octapusxft 2 ปีที่แล้ว +7

    Thanks for these videos, they gave me something to think about.
    Well as a Battlefield player I do find guns that need less ADSing to be better guns.
    The point about the games selling the need for less ads as a boost to be very valid.
    Battlefield is getting into borderline milsim territory though

  • @PuMaRaping
    @PuMaRaping 2 ปีที่แล้ว +42

    I've watched both of those videos and I've also played many old games without ads and many new games with it. I must say that I don't care if game has ads or it doesn't. I don't see any problem in both because ads is useful game mechanic and I can aim succesfully without it in lots of situations. It also doesn't affect my typical gameplay speed and I am very very quick player. You just have to learn how to use it with your gaming style.

    • @FraserSouris
      @FraserSouris ปีที่แล้ว +4

      I believe the idea is more that the presence of ADS encourages or discourages certain gameplay.
      For example, in Doom, the game doesn't have ADS (aside from like, 1-2 sniper like weapons) because it wants the player constantly moving around and multitasking. As a result, the player is more likely to move around more since they don't have ADS as a crutch.
      So it might be better for a game like Titanfall to consider dropping ADS all together for that reason

    • @Marchew1200
      @Marchew1200 ปีที่แล้ว +2

      its just more fun if a game does not restrict your movement!

    • @skipperdipper5186
      @skipperdipper5186 ปีที่แล้ว +4

      @@FraserSouris Titanfall is perfectly fine with ADS, it doesn't restrict movement unless you are on the ground like an idiot, you should always be on walls or in the air

    • @Fernando-ek8jp
      @Fernando-ek8jp ปีที่แล้ว

      @@skipperdipper5186 Unless you have played a build of the game that allows for accurate aiming without ADS, you have no way of knowing whether or not movement is hindered by its inclusion when compared to a hypothetical version of the game where the main focus is movement

    • @FraserSouris
      @FraserSouris ปีที่แล้ว +1

      @@skipperdipper5186 Yeah. With Titanfall, the game already encourages movement as usually the best option anyway. ADS feels more like "an option you have and can use if you feel the situation calls for it" rather than a crutch or necessity like in other shooters.

  • @BornStellar-yp5st
    @BornStellar-yp5st 2 ปีที่แล้ว +57

    It's crazy how people act when you have an actual unpopular opinion; and not some dumb ass reddit thread stating the obvious masquerading as so.
    Personally, I agree with your opinion; and you articulated it in a way that I couldn't.
    With that being said, all those comments remind me of those people who go "We need a new game with different mechanics!"
    And then shout down any idea of a game that isn't a clone of whatever is popular at the time.

    • @deriznohappehquite
      @deriznohappehquite 2 ปีที่แล้ว +6

      He doesn’t have an opinion, he is aware of a fact.
      ADS is a disempowerment mechanic.

    • @SherrifOfNottingham
      @SherrifOfNottingham 2 ปีที่แล้ว +14

      @@deriznohappehquite this is just fundamentally fascinating
      It's like saying having a jump button is an issue, it really depends on how it's implemented and where it's used. Though frankly I'm just getting tired of a bunch of gamers trying to spread "facts" about game design when they have no idea what they're talking about.

    • @deriznohappehquite
      @deriznohappehquite 2 ปีที่แล้ว +4

      @@SherrifOfNottingham A Jump button would be an issue in games like Gears of War and Resident Evil 4. there are many games that do not include a jump button.
      I don’t think it’s unreasonable for video game players to talk about mechanics like ADS any more so than movie watchers to talk about the dolly zoom.

  • @blehmeh9889
    @blehmeh9889 2 ปีที่แล้ว +4

    Haven't watched both the vids yet, but if you REALLY want to just absolutely break your brain on all this ADS stuff, try the classic doom mod "Hideous Destructor", a tactical-shooter adaptation for doom where you need to carefully clear rooms full of demons with believable character limitations and more advanced equipment. There is no ADS, but there also is no "hip-fire" or "crosshair". Instead, your marine adopts a state of "High-Ready" wherever possible, centering your weapon in the lower middle of the screen just like in the original game, but planting a small "Sight-picture" sprite in the middle of your screen, representing your ironsights. They bob around as you walk as though you're ADSing, but don't require a button press or hold to maintain. I like this system because it means the ADS in Hideous Destructor doesn't restrict your movement at all, but rather your movement restricts your ADS; you get the clearest sight picture remaining still, it bobs around a bit when you walk, it jumps around more and very occasionally disappears as you jog, and if you hold the sprint key (Hid Des distincts between walking pace, jogging pace, and sprinting pace), your weapon lowers and your sight picture is completely gone. You have the believability of needing to adopt a stable posture and use your weapon's targeting and sighting implements to truly get the best shot with the freedom to move around exactly as you need to, and just because your accuracy is degraded doesn't mean you can't learn to use your weapon effectively while moving around.

  • @Eyeling
    @Eyeling 2 ปีที่แล้ว +10

    19:30 the beanbag shotgun in swat 4 pvp isn't a crutch. you get a bunch of points for your team if you arrest someone with it, but you have to be careful not to kill them by accident, because if you do, you only get one point for your team.

  • @gabethebabe3337
    @gabethebabe3337 2 ปีที่แล้ว +41

    Boy I love how being a fan of Bungie’s Halo games has lead to so much vitriol over a shit mechanic that was introduced for invading fans. Imagine going to bitching that you don’t like Monopoly because it isn’t like Trouble so you bitch to the creators of Monopoly until they change it and then talk shit to the people that already like Monopoly.

    • @Apathy474
      @Apathy474 2 ปีที่แล้ว

      Lol. My older sister calls me that name all the time as a joke, glad to see I'm not alone. (My name is Gabe)

  • @grunklebran7535
    @grunklebran7535 2 ปีที่แล้ว +17

    Ads is only a bad mechanic when you implement it badly, it’s like shooting or jumping, that’s why I feel that it’s not a bad mechanic

    • @TheManWhoErasedHisNane
      @TheManWhoErasedHisNane ปีที่แล้ว +8

      Exactly just because some games don't implement well or HE doesn't like how it's implemented doesn't mean it's bad.

    • @VladdyDaddy45
      @VladdyDaddy45 5 หลายเดือนก่อน

      ads is a bad mechanic when it is implemented in games that shouldnt have it, which is way more than most think.

  • @thebrodator
    @thebrodator 2 ปีที่แล้ว +9

    I few things I'd like to comment on:
    1. I think ADS or ADS esque features can work in games like Resident Evil 4 or Zombie Army, I consider it a tactical decision in those games, since it slows you down.
    2. People like to think a game with ads is good even if it has no point. Serious Sam 3 has ads for the pistol and assault rifle, it does nothing, no increased accuracy, no slowed down speed, nothing.
    3. Speaking of Serious Sam, I'd like to use it to address the aim assist argument. I play games almost exclusively on console, I play Serious Sam without aim assist, I barely use the aim down sights and I play the game perfectly fine.
    4. A Father Ted clip, this man has good taste in sitcoms.
    5. I don't see how ads adds "skill" to a game. In Killing Floor 2, I use the ads to lock onto enemies, is that skill?

    • @deriznohappehquite
      @deriznohappehquite 2 ปีที่แล้ว +1

      ADS works as a disempowerment mechanic in games like RE4.

    • @Jayalen
      @Jayalen 2 ปีที่แล้ว +1

      Also in Rise Of The Triad 2013, ADS and reloading mechanics are there as a joke. It does nothing, your aim and movement speed are still the same, and your guns have unlimited ammo that don't need reloading yet Interceptor choose to implement to troll players who are too used to these mechanics

    • @KreepKarnage
      @KreepKarnage 2 ปีที่แล้ว

      @@Jayalen thats actually really fuckin funny, bro said "COD reload and you die"

  • @TheBennyester
    @TheBennyester 2 ปีที่แล้ว +26

    I guess I'll throw my 2 cents into this.
    All a game needs to be is fun, and fun is very subjective. I bring this up because things like sprint, ADS, doublejumps, dashes & dodges, boosts in racing games ect. add to the gamefeel.
    Beeing able run normaly and sprint instead of always having fast movement speed is immersive and it hightens the feeling of a hectic situation where you sprint from cover to cover.
    It feels great to barely dodge an enemy attack with a quick sidestep.
    ADS makes me feel focused, scoping in on my target right before I take the shot is satisfying in the same way succesfully executing a quickly thought up plan is.
    All of this is highly subjective and I don't think any of the points made against ADS are invalid, quite the opposite. Still I'd hate to lose it because of the way it adds to immersion and gamefeel.

    • @monkaeyes3417
      @monkaeyes3417 2 ปีที่แล้ว +13

      This point just means different games for different crowds. The uploader is clearly someone like me who disliked its forced inclusion into halo 5. However, unlike me, they decided to go balls to the walls and make their opinion apply to nearly everything whilst not specifying why a game might need ADS. Games like R6 Siege absolutely need it for example. It’s just a badly written script on their part. If you are arguing a point to someone who can’t argue back (because it’s his video) you need to provide a counter argument to yourself. It makes your opinions more valid, as it allows the viewer to trust that you have seen both sides of an argument. They are just a bad TH-camr and I’m going to make sure I never get recommended a video by them again.

    • @Fernando-ek8jp
      @Fernando-ek8jp ปีที่แล้ว

      @@monkaeyes3417 Their previous video was basically:
      ADS makes a lot of sense for a lot of games, specially those who want to provide a tactical, team based approach. The issue is that almost every fps wanted to be CoD when they don't have to be.

  • @theespartanff3188
    @theespartanff3188 2 ปีที่แล้ว +2

    "I like my games like this and anyone who doesn't is just wrong"
    -everyone

  • @citizen3000
    @citizen3000 2 ปีที่แล้ว +19

    It’s a fallacy to assume that thing B following thing A means thing B is an ‘evolution’ of thing A.
    ADS is a different way to make FPSs. It is a development in the genre, sure, but that doesn’t mean it’s inherently better than what came before. It’s not inherently an evolution, with the implication of improvement that that word implies. It’s *different* to what came before.
    I think part of the problem here is Zoomers getting stuck in a a mindset of “newer thing must be better than older thing, by definition”.
    They look at how rapidly consumer electronics (like smartphones: the most important object in the world to any zoomer) improves and they apply that mental model to everything.
    How can thing A possibly be better than thing B when thing A is 10 years old and thing B is 2 years old?! Thing B is the newer improved model!

  • @justtellthemno
    @justtellthemno ปีที่แล้ว +2

    “Cod is not about playing carefully - it’s about running around like a headless chicken”
    lol you made me realize why I like cod. It’s just mindless fun

  • @ryszakowy
    @ryszakowy ปีที่แล้ว +2

    it worked in first few call of duty games
    there it was build around the idea of aiming your weapon
    but when this absolutely unnecessary crap started showing everywhere it became stupid

  • @Zegger
    @Zegger 2 ปีที่แล้ว +7

    In games like COD, the time to kill your oponent is so, so, so short, and your movement options are limited - even if they weren't, you can kill people so fast using ADS that there's no reason to not use it. You're pretty much forced to run around, and when two people from opossing team meet, both ADS since, if one does and the other don't, no amount of running around and throwing grenades and whatever else will make him die less fast, that being more than fractions of a second because the opponent is ADS'ed in and is currently dealing damage to him. Both haves have ADS as the only option to win, since all other options will at most delay their deaths
    Swat 4 was a game I only played for the first time last month, with a group of friends that also played for the first time last month. A swat game, focused on tactics that doesn't have ADS and its just as great as most of the modern games I've played that have every single feature under the sun

    • @KreepKarnage
      @KreepKarnage 2 ปีที่แล้ว +1

      Swat 4 needs a remake and Ready Or Not aint the one. Best I could find is Ground Branch. but yeah the TTK in COD is absolutely ridiclous and the new strats and metas dont make it Any better

    • @zozzledwolf4653
      @zozzledwolf4653 2 ปีที่แล้ว +1

      Maybe cod isn't for you?

  • @MoronicRoc
    @MoronicRoc 2 ปีที่แล้ว +52

    With ADS, most gunplay blends together with other games with ADS and it all looks the same. Compare this to games without it, and the gunplay looks very distinct. So if ADS is gone, we would probably have more unique gunplay and general gaming experiences.

    • @MagnumLoadedTractor
      @MagnumLoadedTractor 2 ปีที่แล้ว +5

      What about realism I can't see captain price bunny hop and hip fire while holding 2 p90s in his hands

    • @proofostrich9061
      @proofostrich9061 2 ปีที่แล้ว +9

      It probably has to do with the fact that most games including ADS are focusing on the weapons functioning somewhat similar to reality, whereas games like Halo and Doom focus more on fiction, allowing room for less conventional weapons, for example, the plasma rifle in Halo obviously behaves different than an M16 in CoD or Battleefield.

    • @MagnumLoadedTractor
      @MagnumLoadedTractor 2 ปีที่แล้ว

      @@proofostrich9061 the only thing that breaks this are source games(half life counter strike and left for dead)but if a weapon has a scope then you can ads with it

    • @batteredskullsummit9854
      @batteredskullsummit9854 2 ปีที่แล้ว +4

      How the fuck does having no ADS increase diversity? Now everythings just hipfire, how is that more diverse?

    • @MagnumLoadedTractor
      @MagnumLoadedTractor 2 ปีที่แล้ว

      @@batteredskullsummit9854 why not all 3 modes of aiming hip proper ads and aiming near the sights

  • @goodwinter6017
    @goodwinter6017 ปีที่แล้ว +2

    Aim down sight, restricts field of view in the single view frame of your TV screen. Denies you of a good visual third person perspective of the field of play.
    There's a big difference in real life and gaming, in real life you have agility of easily turning your head in every direction, your able to see directly and corner of the eye.
    Gaming visuals is restricted within the screen frame and youre unable to have a agile visual perspective to observer the wider theatre view, aiming down sight is like youre viewing something from inside of a locked room.

  • @brenito2092
    @brenito2092 2 ปีที่แล้ว +4

    Dirty Bomb had ADS, but it was pretty much just a zoom in, hip fire was almost as precise and ads was almost as fast as hip fire, so you ended up never using ads, snipers were the only exception, I think there were one or two semi auto snipers with excellent hipfire, that shit was fun.

  • @spnked9516
    @spnked9516 2 ปีที่แล้ว +6

    ADS really came to prominence during the 6/7 console generations when the gaming really hit the mainstream. In many cases, it largely came as concession by developers who were still trying to work out how to adapt the FPS genre to twinstick console controllers.
    ADS, combined with aim assist, help to slow down and smooth out gameplay, compensating for the comparatively limited and inaccurate nature or controllers. This, in turn, led to a more responsive player experience and a much lower bar to entry for new or lower-skilled consumers.
    It's no coincidence that a greater emphasize on speed and movement has taken hold in both developer and consumer trends over the last few years. FPS on consoles aren't nearly as new or experimental as they were two decades ago. However, a lot of bad habits persist from that developmental stage with both many consumers and developers simply accepting or including mechanics (or narrative styles) because they were present in another successful or beloved product.

    • @Malam_NightYoru
      @Malam_NightYoru 2 ปีที่แล้ว

      you said everything that needed to be said.
      ADS is not a bad mechanic, it's a bad habit. Full accuracy while aiming IS a Bad Habit. They say ADS is about skill, but the mechanic literally exists to flatten that said skill ceiling. Some games made the gameplay around this mechanic, and it works well (Rainbow six siege Headshot OneShotKill), but others put the mechanic into the game just to put it there.
      Why would they put it there? Because it's "Trending"... It's a fucking bad habit, i would say.

  • @henrilegravel1560
    @henrilegravel1560 ปีที่แล้ว +2

    As a Halo player I found it annoying in other fps to ads to hit the target because hip fire was so innacurate.

  • @vismortis
    @vismortis 2 ปีที่แล้ว +5

    zoomers growing up with COD think games without ADS are defective. I’m no zoomer and 007 Goldeneye is one of my all time favorite games but I won’t play a FPS without ADS anymore

    • @contra7631
      @contra7631 2 หลายเดือนก่อน

      God you need to play more games then that doesn't have ads.

  • @tornmonster2
    @tornmonster2 2 ปีที่แล้ว +6

    What you miss in general is ADS helps more than it hurts in a majority of shooters. You also enforce the kinda false dichotomy that it's trading movement for accuracy when I think it'd be more accurate that you're trading movement for precision, since more often than not any game with an ADS mechanic isn't just making your weapon more accurate, it's tightening your FOV so you can see long distances much more clearly and slowing you down to make adjustments to your position more accurately. Even without a magnifying optic ADS on ironsights in CoD for example does still slightly zoom in your view. Really only more hardcore tactical shooters don't allow this mechanic. This results in allowing larger maps with larger sight lines to be utilized in games by giving players not only more consistent accuracy, but also clarity for long distance combat and the option to have multiple sensitivities to select from on the fly when transitioning between close and long distance combat since every game with ADS also has hipfire, ADS, and sometimes even individual sliders for every x of scope.
    Which also leads me to the fact that ADS actually leads to games having more mechanics to play around the idea of ADS. Can this harm games? Sure, I think an issue Halo has with how it implemented ADS is that they did in fact make bigger maps, which resulted in needing more mechanics to accommodate those bigger maps like permanent sprint for everyone. As a counter example though, Tarkov has quite a few mechanics around its ADS. For one, ADS after sprinting actually makes you aim down sights faster than standing still, so pro players sprint often in combat because it makes flick shots actually easier and turns ADS use into a higher skill maneuver. On the other side of that, most longer range optics have a vignette effect meaning moving with long range optics can obstruct peripheral vision inside the scope, making have to choose not only between accuracy but zoom and clarity as well. But on top of that, interestingly enough Tarkov has really good hipfire accuracy for basically all weapons, and an added mechanic that using lasers further increases that accuracy to the point where you can hipfire on target out to like 60 meters reliably if you wanted to.
    And outside of that, the kind of games where ADS are much more prolific are the kind of games where hitting small targets is much more rewarding, like a headshot in most shooters these days is much more significant than hitting a headshot in most arena shooters for example. And around that mechanic most modern shooters have much more positioning and mechanics to expose much less of your body at a time, like leaning for example and the infamous "headglitching" in a lot of modern shooters.
    Also think it's kinda important to point out a lot of older movement shooter people actually despise Halo because it was basically the gateway shooter to the ADS mechanic you despise, primarily because Halo is literally a slowed down area shooter designed for people bad at multitasking in other shooters at the time and was one of the first few popular shooters to have a zoom option on a weapon that wasn't a sniper. Not that there's a problem with that, but you kind of seem to use it as a baseline for what should be standard in shooters, and I feel like it's flat out just a really bad baseline.
    But tl;dr
    You say ADS is better for slower games than faster game (30:47), but it's actually ADS is better for bigger games than smaller games.

    • @yesyes8552
      @yesyes8552 2 ปีที่แล้ว

      ads only good with sniper

    • @moth5799
      @moth5799 2 ปีที่แล้ว

      I kinda agree, but I think games need to be much bigger to where they actually need ads. Unless characters are literally pixels it's kinda useless, it's not that hard to hit slow moving enemies from far away otherwise.
      The only reason to have ads on snipers is to nerf them with tunnel vision and to reduce noscope effectiveness, like kn the awp in csgo

  • @hiroshihull8826
    @hiroshihull8826 2 หลายเดือนก่อน +1

    I really like how this video is just saying the exact same points as the first one, but slower, for the people who couldn't get it the first time.

  • @yommish
    @yommish 9 หลายเดือนก่อน +4

    Opinion about video games that I disagree with? Highly offensive.

  • @ryancortez4967
    @ryancortez4967 2 ปีที่แล้ว +23

    funny that people who tried to say that it is a skill issue are revealing that they themselves have a skill issue in games without ads lmao

    • @hospuk1714
      @hospuk1714 2 ปีที่แล้ว +6

      Fr, I don't understand how do not wanting to depend on a aim assisted laser is a "skill issue"

    • @nonameforyou4755
      @nonameforyou4755 2 ปีที่แล้ว +6

      @@hospuk1714 more things to do means it requires more skill. with ads you have to know when you should hipfire and when you should aim. without ads, you see someone at any range, possibly find a bit of cover, shoot and crouch. as for the aim assist, it is only for console players to help them against pc players who have more versatility with aiming and looking around

  • @ChopieTheCat
    @ChopieTheCat ปีที่แล้ว +2

    It was great scrolling down in the previous video and seeing the massive sea of negative comments and going "I thought his take was pretty good and most of these don't really make a lot of sense or address what he said [and in fact some of them even prove the point he's trying to make via ignorance]..."
    Response video nailed it man good job. Only part that i disagreed with was when you said trolldier like troll-die-er and not trolldger from team four tress two

  • @politepangolin7000
    @politepangolin7000 2 ปีที่แล้ว +6

    Gundam does a really good job without ADS. You can scope, but your main way of aiming is by just hip-firing with your weapons. I think it’s fun because your mech can always fire with good accuracy.

  • @brunotvrs
    @brunotvrs 2 ปีที่แล้ว +7

    I fucking hate how we lost movement flexibility and now shooters (except milsims) are "see enemy, ads, crouch (or don't), wiggle (or don't), shoot". The main thing (firing a gun) became so boring developers had to add grenades, perks, gadgets, gun parts etc. When the whole idea of ppl liking your game revolves around the rush of unlocking shit...

  • @supersonic7065
    @supersonic7065 5 หลายเดือนก่อน +2

    I find it annoying when hip fire is compromised in favor of ads, I feel you on the sentiment that ads can be an overused mechanic, not all fps games need aim down sights.

  • @ragingzerith
    @ragingzerith 2 ปีที่แล้ว +12

    Honestly I liked the feel of ads slow down for things like snipers, but after playing BioShock remastered I just, feel it’s soooo much better having no ads. The faster the gameplay without is great, but when ur desperate to hit ur shot it’s nice and should punish u with a slow down

    • @MucepheisBustyBust
      @MucepheisBustyBust ปีที่แล้ว +3

      just because ads existed in bioshock doesn't mean you have to ads. Besides, in bioshock, you don't really gain anything from aiming down sights due to how it's implemented. Meanwhile ads in borderlands allows you to maintain better control of accuracy, zoom and precision with shots, most notably sniper rifles. Imagine hitting a headshot from far away without zoom or ads

  • @quickscopeoneeighty9158
    @quickscopeoneeighty9158 2 ปีที่แล้ว +4

    I grew up playing Halo CE and Halo 2. Just a few years after that I got into CoD4. I still enjoyed both styles of gameplay, but when Halo 3 rolled out, most of my Xbox Live subscription money was to keep me signed on to Halo 3. It wasn't the shooting alone that made Halo 3 my favorite game of the 360 era. It was the perfect storm that is the Halo sandbox. Physics, design, gunplay all worked so well together, and then coupling that with the Forge mode to give the players the ability to edit it was all to good. I enjoy games with and without ads. It really comes down to the sandbox and overall design for it to be a "good" shooter. Theres just as many crap ads games as there are ones without (although I'd argue MORE crap games with ads since it's the trend at the moment)
    Tl;dr: stop arguing with cod kids and dont let video games be your main focus in life. Theres so many other things that could be done with that time

  • @mainedPlate
    @mainedPlate ปีที่แล้ว +1

    yeah, i guess it is, i never really thought too much about ads, and your video really changed my perspective, good job.

  • @Surepeacooler
    @Surepeacooler 2 ปีที่แล้ว +6

    A game where ADS does not effect accuracy but is still in the game could be a cool idea. not using ADS would take skill because you would be not given any magnification but would not have to wait for the animation

    • @waterloggeddoggo
      @waterloggeddoggo 2 ปีที่แล้ว +1

      There's a game actually like somewhat like this idea called "receiver 2" but its not really a standard fps

    • @Surepeacooler
      @Surepeacooler 2 ปีที่แล้ว

      @@waterloggeddoggo wait is that he fame where you have to press like 12 different keys to reload?

    • @Surepeacooler
      @Surepeacooler 2 ปีที่แล้ว

      @@waterloggeddoggo wait is that he fame where you have to press like 12 different keys to reload?

    • @waterloggeddoggo
      @waterloggeddoggo 2 ปีที่แล้ว +1

      @@Surepeacooler yeah it is I dont recommend it for everyone but its still interesting to at least watch gameplay of it

    • @theblobconsumes4859
      @theblobconsumes4859 2 ปีที่แล้ว

      Tactical shooters do that. The best ones at least.

  • @Compute86
    @Compute86 2 ปีที่แล้ว +17

    For the people saying that nobody uses ADS in Titanfall 2, you're completely wrong. I have put in almost 33 days on Titanfall 2 on the Xbox since it came out in 2016 and competed in a few tournaments. The amount of people sitting on a roof with a G2 shooting you across the map is insane. People that have good movement in the game get punished for moving. Moving decreases accuracy and allows players who sit on roofs to just ADS you without putting in any effort. There really is no reason to move when you can just use sit there and pick people off flying in the air and shoot someone across the map. Movement is so much fun in that game you should have been rewarded for it, but look where we are today. We get Apex because it is easier for people to not multitask in the game. According to Drew McCoy "I love Titanfall and Titanfall 2, I'm incredibly proud of especially Titanfall 2, but that's a very common Titanfall feeling in multiplayer: 'Oh, someone was 300 feet in the air and they just sniped me in the head as they were flying over. They're having a great time and I'm just like, 'I guess I shouldn't be under people who are flying.' There was really a lack of learnability to those mechanics from a combat standpoint. So that's where a lot of this stuff came from, was trying to make a game that felt learnable and strategic." Source: www.pcgamer.com/titanfall-dev-explains-why-apex-legends-doesnt-have-titans-or-wall-running-or-double-jumping/ This tells us that the movement was too hard to learn for players that came from other games. Nerf the movement so players can be good at it.

    • @the_bosuke
      @the_bosuke 2 ปีที่แล้ว +1

      In my experience the best way to get rid of people standing still in titanfall was just a well cooked frag grenade. But that might just be me

    • @Compute86
      @Compute86 2 ปีที่แล้ว +2

      @@the_bosuke nah to get them to stop camping on rooftops with the g2, you had to use the g2 yourself to literally destroy them. Then it would make them mad and they would send you messages.

    • @gipsydangeramericasmonster9632
      @gipsydangeramericasmonster9632 2 ปีที่แล้ว

      @@Compute86 i played the fast class. ran an r-97 compact, re-45 and satchels. they love to snipe so i do a bit of zooming. was it a perfect counter? no, but gamesense helped as well.

    • @magicalchicken5667
      @magicalchicken5667 2 ปีที่แล้ว

      Sounds like it's pretty different over there compared to PC, people like that are very often destroyed by a crossmap alternator/car hipfire here for example (done this often myself too) assuming they weren't already pushed from behind (which happens a lot here, console sounds like it plays a lot slower, been a while since I've played it there), in addition to honestly seeing very little G2's for some reason and mostly SMGs (even besides car)

    • @begoade9795
      @begoade9795 2 ปีที่แล้ว

      almost 800 hours and you're getting boned by people sitting on a roof with a g2? you think movement is punished? must be a console thing I guess

  • @alexwilson9940
    @alexwilson9940 9 หลายเดือนก่อน +1

    When Halo 5 added ads for EVERY ranged weapon. I was livid. .....gave me conniptions

  • @BioAlpha5
    @BioAlpha5 2 ปีที่แล้ว +19

    ya know i kinda agree. I like ADS but i totally see why it makes no sense in Halo. been playin games since 1992. Love your content. keep up the great work.

  • @LilAlfiq
    @LilAlfiq 2 ปีที่แล้ว +3

    Just remembering how Half-Life Alyx's enemies had to be dumbed and slowed down so players who weren't into games with ADS wouldn't rage quit...

    • @Horde334
      @Horde334 2 ปีที่แล้ว

      Making a game accessible can be a double edged sword but you can't just assume thats the only reason they were tweaked sometimes its an engine limitation or other factors assuming "bad players made them dumb the ai down" makes you come off as a narrow minded asshole for a lack of better words. Heres another thing half lifes ai was never "advanced" at all in the base games largely all they did on the higher difficulties was make them have more hp and do more damage and healing items and energy for the hev suit pickups were all reduced case and point half life 1 all healing stations and energy stations only gave 25 back. Half life by all accounts is a linear game on most fronts that had a positive and negative effect on game development as a whole such as being too linear and forcing you into a fixed path thus reducing map creativity i would cite more examples but your dismissive tone in your comment makes me not want to try any further considering you really don't seem like you know what your talking about when you bring up half life.

    • @CEOofAutism
      @CEOofAutism ปีที่แล้ว +1

      But that’s vr dude

  • @LostShipMate
    @LostShipMate ปีที่แล้ว +1

    ADS, when you want half of your screen to be obscured with the other half being blurred(for tunnel vision?). Its fine in some games, but its so god dam boring that every FPS game these days is based entirely around this mechanic.

  • @apr2047
    @apr2047 ปีที่แล้ว +7

    Ive not even watched a second of the video and I have to say this is the greatest video ever made on youtube. Literally the most well articulated take I’ve ever heard, well done.