Name: Dolphin(Control/Damage) Energy: 9 per any type of hit Ability: Call The Pod - Your fellow peers boost forwards using their snouts to pierce through enemies to do a total 10 damage. Anyone in front of you (3 blocks) will be hit. This deals kb depending on how many dolphins you were hit by. 100% (all 3 dolphins) is 4 blocks 66 is 2 dolphins and 33% is one dolphin. kit: dia helmet (you may not stay under water for more than 7 sec.) enchanted iron boots (prot 2 & depth strider III) iron sword (unbreaking X) passive 1: you are 50% faster in water if it is at or above your head. passive 2: IDK anyone can add in here gathering: after finals kills you will get 3 of any fish
As a pres 1 dread main I love the change, ability is like a sawed off shotgun before the change. The skeleton energy change is huge for skeleton mains which I kind of like, I think there should be a bit of punishment in this tank meta
I had a dream I was playing mega walls and I got full diamond as a herobrine and ran around killing people, minus the helmet, but so did everyone. Must've been the subconscious of my dream playing that glitch where everyone had full diamond
KIT - Diamond Boots (ff1), Iron Helmet (Prot 1), Iron Sword, Bow (power 2), 1 Dynamite, Regen 3 ( :12), 2 Speed 2, 32 arrows ABILITY - Lasso, consume 100 energy to empower your next bow shot. This lasts until you hit an enemy. The empowered bow shot deals 3 bonus true damage and applies slowness 6 to the target. PASSIVE 1 - Duel, upon reaching 0.5 HP become invulnerable for 4 seconds, during this time you can only deal damage with your bow, where if you get a kill, you are granted 19.5 HP and speed 3 for 4 seconds. PASSIVE 2 - Throwing dynamite, Cowboy can throw or lob primed TNT by using his dynamite. these deal full natural damage to him, but only deal 3 damage to his enemies. These can destroy terrain in a 3x3x3 area. PASSIVE 3 - Gunpowder mining, every two chests mined will contain 2 gunpowder and 2 TNT (bonus). By combining 1 gunpowder and 1 TNT in the crafting bench, it creates 1 dynamite. ---------------------- The Lasso ability isn't wasted by missing a shot, it is only used upon hitting an enemy. You may only have 1 empowered shot active at one time. Dynamite is thrown by left-clicking, which follows the path of a half charged bow shot. You can lob Dynamite by right-clicking, which follows the trajectory of a thrown object. You do not take knockback from your own Dynamite, but your enemies do. While Duel is activated you can still be hit and dealt knockback, you just can't take any damage. Duel's cooldown resets on every life, but if you get a kill during the duel, the cooldown resets. EPH (10)
Name: Dolphin(Control/Damage)
Energy: 9 per any type of hit
Ability: Call The Pod - Your fellow peers boost forwards using their snouts to pierce through enemies to do a total 10 damage. Anyone in front of you (3 blocks) will be hit. This deals kb depending on how many dolphins you were hit by. 100% (all 3 dolphins) is 4 blocks 66 is 2 dolphins and 33% is one dolphin.
kit: dia helmet (you may not stay under water for more than 7 sec.) enchanted iron boots (prot 2 & depth strider III) iron sword (unbreaking X)
passive 1: you are 50% faster in water if it is at or above your head.
passive 2: IDK anyone can add in here
gathering: after finals kills you will get 3 of any fish
Auto is going to be fun to spam emps on hole fights
Actually first. Also the hpc is making some great changes - the people who shame them are being so stuck up.
thanks for that :)
As a pres 1 dread main I love the change, ability is like a sawed off shotgun before the change. The skeleton energy change is huge for skeleton mains which I kind of like, I think there should be a bit of punishment in this tank meta
Yes dreadlord finally fixed !
Phx need to get his power 2 bow back
Zombie OP change my mind
Snow man hype yes!!!!!
I had a dream I was playing mega walls and I got full diamond as a herobrine and ran around killing people, minus the helmet, but so did everyone. Must've been the subconscious of my dream playing that glitch where everyone had full diamond
Ah yes you can spam emp time to main auto
YEs!! New balances :D
Pack?
KIT - Diamond Boots (ff1), Iron Helmet (Prot 1), Iron Sword, Bow (power 2), 1 Dynamite, Regen 3 ( :12), 2 Speed 2, 32 arrows
ABILITY - Lasso, consume 100 energy to empower your next bow shot. This lasts until you hit an enemy. The empowered bow shot deals 3 bonus true damage and applies slowness 6 to the target.
PASSIVE 1 - Duel, upon reaching 0.5 HP become invulnerable for 4 seconds, during this time you can only deal damage with your bow, where if you get a kill, you are granted 19.5 HP and speed 3 for 4 seconds.
PASSIVE 2 - Throwing dynamite, Cowboy can throw or lob primed TNT by using his dynamite. these deal full natural damage to him, but only deal 3 damage to his enemies. These can destroy terrain in a 3x3x3 area.
PASSIVE 3 - Gunpowder mining, every two chests mined will contain 2 gunpowder and 2 TNT (bonus). By combining 1 gunpowder and 1 TNT in the crafting bench, it creates 1 dynamite.
----------------------
The Lasso ability isn't wasted by missing a shot, it is only used upon hitting an enemy. You may only have 1 empowered shot active at one time.
Dynamite is thrown by left-clicking, which follows the path of a half charged bow shot. You can lob Dynamite by right-clicking, which follows the trajectory of a thrown object. You do not take knockback from your own Dynamite, but your enemies do.
While Duel is activated you can still be hit and dealt knockback, you just can't take any damage. Duel's cooldown resets on every life, but if you get a kill during the duel, the cooldown resets.
EPH (10)
Whats cooldown for Duel P1
fyiceworld Thats such a good idea. post this in the forums