Unreal Engine: Firebase Blueprint Plugin Library Setup Video

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  • เผยแพร่เมื่อ 2 ธ.ค. 2024

ความคิดเห็น • 46

  • @JeHA_Production
    @JeHA_Production ปีที่แล้ว +1

    Hello. Is it possible to make window app using this plug-in?

  • @xcrash_r4064
    @xcrash_r4064 ปีที่แล้ว

    Hi. The plugin works perfectly in engine, and in the packaged (shipping) game, when running on my local machine. But when I try run the same game on another PC, it won't connect to Firebase. I've followed the tutorial and have the Json in correct folder etc... any idea what could be stopping it connecting to firebase on other machines?

    • @xcrash_r4064
      @xcrash_r4064 ปีที่แล้ว

      I've already checked and no firewall, isp issues.

    • @Codeible
      @Codeible  ปีที่แล้ว

      @@xcrash_r4064 Hi is the google-services file inside the packaged folder?

    • @xcrash_r4064
      @xcrash_r4064 ปีที่แล้ว

      @@Codeible yes I've checked. In Binaries/win64

    • @Codeible
      @Codeible  ปีที่แล้ว

      @@xcrash_r4064 mmm should work then. Do you get an error?

    • @xcrash_r4064
      @xcrash_r4064 ปีที่แล้ว

      @@Codeible update; i've tested on a couple more machines now and does appear to work. So must be firewall issues after all. Plugin appears to be working fine! Thanks

  • @mipelirroja
    @mipelirroja 2 ปีที่แล้ว +1

    Thanks :D

  • @clygames
    @clygames ปีที่แล้ว

    The packaged crashes on my device when trying to make any request to firebase. Any suggestions why? In the engine it works perfectly and connects perfectly with firebase.

    • @Codeible
      @Codeible  ปีที่แล้ว

      Hello, which device are you using? and the version of the plugin?

    • @clygames
      @clygames ปีที่แล้ว

      @@Codeible My device is an Huawei P30 Lite, and the plugin version is 2

    • @Codeible
      @Codeible  ปีที่แล้ว

      @@clygames Should work since it is an Android.
      How are you calling the nodes?

    • @Codeible
      @Codeible  ปีที่แล้ว

      @@clygames Also, Firebase for Android needs the Google Services feature on for it to work.

    • @clygames
      @clygames ปีที่แล้ว

      @@Codeible The call isn't the problem, in unreal editor works fine and in firebase is writting correctly, but in a device just crash the app the simple node connect to Firebase or any other node. Maybe I have some wrong build configuration?

  • @chimera-taro
    @chimera-taro 2 ปีที่แล้ว

    Hello :)
    I bought your plugin and I am currently trying to set it up for my Android project. Everytime I call a node from your plugin, it returns to me that the Google Services JSON file is missing.
    Of course, it works fine in Engine (I managed to create an anonymous user properly), but as soon as I package my game for Android it can't retrieve the file.
    I tried adding it to gradle, to Content/Data folders that are included in folder to copy during packaging etc., but nothing seems to work.
    Do you have any idea? :)

    • @Codeible
      @Codeible  2 ปีที่แล้ว

      Hi, did you put the google-services.json file in the root of your project?

    • @chimera-taro
      @chimera-taro 2 ปีที่แล้ว

      @@Codeible Yes it is in my root folder. I also tried to put it under Intermediate/gradle/app, Content/Data, Build/Android/gradle/app, none of those solutions work :( (right now it is only in my root folder as I need it to play in editor)

    • @Codeible
      @Codeible  2 ปีที่แล้ว

      @@chimera-taro Ok it should automatically copy the google-services.json file in the root into the app > src folder for the Android project when it packages.
      Maybe try to delete the immediate folder and it will generate it again.
      Make sure to keep a back-up just in case.

    • @chimera-taro
      @chimera-taro 2 ปีที่แล้ว

      @@Codeible Unfortunately it doesn't :( I tried deleting Intermediate and repackaging, but new Intermediate (in app or src) doesn't have the JSON.
      Could it be due to my Android Studio version or smthg like that?

    • @Codeible
      @Codeible  2 ปีที่แล้ว +1

      @@chimera-taro Hmmm, it was tested with 26-32.
      I will see if I need to make a change.