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Codeible
United States
เข้าร่วมเมื่อ 12 ส.ค. 2013
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Codeible is an expanding network of professionals. Learn from the best. Easy to follow video tutorials.
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Codeible is an expanding network of professionals. Learn from the best. Easy to follow video tutorials.
Please like, share, and subscribe to support the channel.
Using AWS GameLift as Dedicated Server for Unreal Engine | Multiplayer
0:00 - Instroduction
0:14 - Linking your Github Account
2:29 - Downloading the Unreal Engine Source Code with Github Desktop App
4:16 - Visual Studio
5:30 - Generating the UE sln File
7:01 - Building and Launching Unreal Engine
8:06 - Building the GameLift Server SDK and plugin
19:05 - Adding the GameLift Server SDK to Unreal Project
24:24 - Adding the GameLift code
27:22 - Creating the Server Executable
28:17 - Creating the Install file
30:25 - AWS CLI Setup
34:09 - Uploading the build to GameLift
35:28 - Creating the Fleet
38:19 - Testing Multiplayer
UE 4.27, UE 5.0, UE 5.1, UE 5.2
Hello, in this video, I’ll show you how to build and upload your Unreal Engine game to GameLift for multiplayer.
AWS Unreal Engine Docs:
docs.aws.amazon.com/gamelift/latest/developerguide/integration-engines-setup-unreal.html
AWS Upload Command:
aws gamelift upload-build --name "" --operating-system WINDOWS_2016 --server-sdk-version "" --build-root "" --build-version "" --region us-east-1
AWS Create Game Session Command:
aws gamelift create-game-session --fleet-id --maximum-player-session-count 2 --location
If you find this video helpful, please Like, Share, and Subscribe to support the channel!
Codeible App:
play.google.com/console/u/0/developers/4641553987237394205/app/4973161885944159417/app-dashboard?timespan=thirtyDays
Codeible website:
codeible.com/
Loop Clicker:
play.google.com/store/apps/details?id=com.loopclicker.app
Loop Clicker Website:
loopclicker.web.app/
Support Codeible on Patreon!
www.patreon.com/codeible
Reddit:
www.reddit.com/user/Codeible
Follow on Pinterest:
www.pinterest.com/codeible/
Follow on Instagram:
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Follow on Twitter:
intent/follow?original_referer=https%3A%2F%2Fcodeible.com%2F&ref_src=twsrc%5Etfw®ion=follow_link&screen_name=KingWaiMark&tw_p=followbutton
0:14 - Linking your Github Account
2:29 - Downloading the Unreal Engine Source Code with Github Desktop App
4:16 - Visual Studio
5:30 - Generating the UE sln File
7:01 - Building and Launching Unreal Engine
8:06 - Building the GameLift Server SDK and plugin
19:05 - Adding the GameLift Server SDK to Unreal Project
24:24 - Adding the GameLift code
27:22 - Creating the Server Executable
28:17 - Creating the Install file
30:25 - AWS CLI Setup
34:09 - Uploading the build to GameLift
35:28 - Creating the Fleet
38:19 - Testing Multiplayer
UE 4.27, UE 5.0, UE 5.1, UE 5.2
Hello, in this video, I’ll show you how to build and upload your Unreal Engine game to GameLift for multiplayer.
AWS Unreal Engine Docs:
docs.aws.amazon.com/gamelift/latest/developerguide/integration-engines-setup-unreal.html
AWS Upload Command:
aws gamelift upload-build --name "" --operating-system WINDOWS_2016 --server-sdk-version "" --build-root "" --build-version "" --region us-east-1
AWS Create Game Session Command:
aws gamelift create-game-session --fleet-id --maximum-player-session-count 2 --location
If you find this video helpful, please Like, Share, and Subscribe to support the channel!
Codeible App:
play.google.com/console/u/0/developers/4641553987237394205/app/4973161885944159417/app-dashboard?timespan=thirtyDays
Codeible website:
codeible.com/
Loop Clicker:
play.google.com/store/apps/details?id=com.loopclicker.app
Loop Clicker Website:
loopclicker.web.app/
Support Codeible on Patreon!
www.patreon.com/codeible
Reddit:
www.reddit.com/user/Codeible
Follow on Pinterest:
www.pinterest.com/codeible/
Follow on Instagram:
codeibleig
Follow on Twitter:
intent/follow?original_referer=https%3A%2F%2Fcodeible.com%2F&ref_src=twsrc%5Etfw®ion=follow_link&screen_name=KingWaiMark&tw_p=followbutton
มุมมอง: 11 776
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This no longer works. Followed along about a week ago and it was perfect, but wanted to review and now cognito is updated a bunch
If I add background service, will the app work in the backend, even if I destroy the app?
Please can you just answer me your blugin does not work at all i have followed your video from start to finish i did everything accordingly but yet no ads is coming up any clue at all or maybe they are other plugin that could hinder it not to work please answer me am using UE5.3.2 I have ask you this same question last month on the unreal engine market place before it was even chnage to fab but you didn't answer me at all. Please i need answer
maybe you have something for facebook ads?
Whenever attempting to use this plugin unreal appears to just crash
Thanks!
Incredible! Thank you!
in android 14 sdk version 34, when the app closes the foregroundservice also closes. Are there any solutions for this? Thanks
I dont think so, where you read this?
i have a question if you can respond pls , does it work on angular 18 ?
Osm! Thank you bro for this helpful video
I have tried to report this to Unreal without success, this should be removed from the market place.
Ive brought the plugin a year or so back, but never got it to work. Since they migrated the from UE Markeplace to Fab, ive reported te product since again its still not working.
Seems to be no support, following his guide it does not work. Save your money and buy something else.
I followed your steps and I get to the Initialize Google Mobile Ads, but I get no success or fail. It is like it just stalls there.
any android devveloper here ?? i have a unique problem . Push notifications shows on emulator but when i create apk and install on mobile then it does not show any notifications . Can anyone help in this one??
Hello, if it is a new implementation, it may take time for it to receive notifications 100% of the time
@@Codeible yes it's working now but I found out that in foreground it's working. But when app is background it's not receiving any push notification
Great Thanks boss for such a clear explanation, What about the Bound Services??
i cant not use your plugin... i have posted question but you have no time to answer that why i comment here
yo lo logre con unreañ engine 5.3.2
@@theicebergofonepunchman6074Good day please how do you achieve it with unreal engine 5.3.2 I am also using same engine version but after following this video it doesn't work for me at all please do you do anything different that got it to work? Am super confused now because it now look as if I just wasted my money on a plugin that does not work at all please if you have a clue or anything you did that make you own to work please share with me so I can follow up. Am also using same version of engine with you but it not working at all. Please help
can i teach us how to add in app purchases
good
Waste of time. It's not Android
Thanks for this video.
Slide bar is not showing why
the dist folder gets over written why would we write code in there?
It depends on what Angular version you are using, this likely will not work with Angular 17
Great explanation!! Thanks!!
you missed the gamelift full access policy part
Going with the tutorial step by step, seems that currently NotificationManagerCompact want to check if it has permission to show the notification and auto suggest adding a big chunk of code. Some tips here would be appreciated. Thanks!
I bought your AdMob Blueprint product on unrealmarketplace, my ads look flawless and error-free, but for example, after watching the award-winning ad, I press the button to watch the award-winning ad again, but nothing changes, the same applies to banner and interested ads, please help me, what should I do? @Codeible
Could you tell me what version of java and JDK did you use? please don't let me compile
Thanks for the video. The plugin works great on android, but on iOS the app crashes immediately on launch. The crash log indicate a crash somewhere at GADInitializerSettings if it rings any bells. I'm using UE5.3 and packaging for distribution to the App Store.
Hello, my code is the same but I dont get the preview of the photo when I selected it, I only got the border, can you help?
@codeible please help
Please help , how to solve these error coming during fleet activation - Unable to find customer security group for fleet Resource fleet is not in a taggable state
I am getting this error: [vite] Internal server error: The XMLHttpRequest compatibility library was not found. (x4) It happens when I declared this line: auth = new FirebaseTSAuth(); And I've tried everything to see what happened because until that moment everything was working perfectly
Did you find how to rezolv the problem?
Love it!!! How to change the color of SVG dynamically?
Instead of firestore can I use Firebase real time database please reply...
Hello, I would like to ask something, how can I bring the gmail profile picture to my unriel engine project, that is, how to get my gmail profile picture, thank you.
hello codeible!! great illustration............i have a small doubt will it work for unreal engine 4.27
I appreciate the video. Could you perhaps make a video explaining how to install the Angular 17 SSR app on Firebase?
Isn't it what video is about?
And how to make the "open {IP}" console command to be executed automatically?
did you get the answer?
th-cam.com/video/5Fsc-v_JgSE/w-d-xo.htmlsi=n7hdGxrpH_2hQfPz👍👍
Thank you brodie
building is taking me HOURS. At this rate I won't be done building for another 10 hours 😭
2024 here such of a waste of a long video when the resources provided in here just leads to hours of a rabbit hole of malfunctioning, the openssl installers are just broken and the enviroment variables setup leads to nowhere, when building the SDK an error that can't find openssl leads to a rabit hole of errors and nothing for a fix. such a waste of time!
I've had these issues too, I found out if you get openssl v1.1.1w it ends up working
Thanks that did work@@navjav895
@@nomadic626 did the rest work? i cant create a fleet still
@@navjav895 I haven't gotten to that point yet as i have to rebuild my Client game to test, but the plugin did install correctly
Any other videos on Angular Project 1: Building a Social Media Site ?? It is the only resource available in TH-cam.
Why java? 😂
🌈?
It just show a empty screen
exactly what I was looking for, thanks a lot!
Hi sir. When we access Firestore data, should we do it on the client or server?
Thank you so much!!! It was really helpful
Very useful!!!
you're salve my life bro, i have weeks searching this info. Thanksh! like and new sub
Do we have to diasable google services for this pluging? Cus i am going to use the services for leaderboard system