Keep doing what you're doing! Also Please Ross, I love the opening sound clip, and the castle view as it reminds me "ahhh, Game Dungeon." Without it its just "another ross scott miscellaneous video"
Ross says things like "That time I was hunted by an eccentric millionaire" and I want to say it's for a joke, but then I remember this is the man with mysterious holes in his home, killer mould, and contracts to people's souls. Being hunted by eccentric millionaires seems like something that absolutely could have happened in whatever novel Ross is the protagonist of.
@@necktiefox2917 Ah, I'd follow him. I'm imagining Ross and all of us throwing Molotov's through the marketing office of EA for shutting down servers and making reboots with the same name illegal under the new Rossian state.
18:26 That's me. No, seriously, that's me. Bytejacker would often solicit responses from their viewers and... I was frequent contributor. Looking back, I can honestly say Bytejacker was my intro into doing web video, which has kinda become a thing for me now. But because I was a frequently seen face on the show, I made it into a cameo. Same for the other guys who showed up.
I didn't have time to look more into it when I made the episode, but I did notice you contributing in one of the episodes after I made the video. Glad it all reconnected! EDIT: And I didn't even connect the dots that you made the CarnEvil coin! Agh!
@@Accursed_Farms Yup, that's me. The circle just keeps getting tighter. Some of the pop-up people in that game were indie developers, like Ed McMillan, who made the Super Meat Boy games. Bytejacker existed in a weird time for indie games, where things were very personal for a lot of people. But that sort of backfired when, like any family, the bickering started. Then, having Notch go off an make millions kind of changed the game, and after that it was never the same. I feel like Bytejacker kind of exists as a snapshot of this moment that will never exist again. I'm happy to have been a part of it. I also showed up prominently with Bytejacker in a flash game called "I hate ice levels" because... well, I do.
Ross’s game dungeon, to me, is just like having a warlock best friend that comes over every few months to tell me tales of their inter-dimensional adventures, and for the love of expleitive please keep the intro. It sets the mood so well.
ilocosmetro not to mention how would people skip it? It’s fucking shorter than Angry Joe’s intro and thosre short. *sigh* the Mindset of binge watching almost got to Ross.
Btw mildly good news, in the US at least... But basically courts ruled that it's acceptable "to remove DRM when the copyright owner or its authorized representative has ceased to provide access to an external computer server nescessary to facillitate the authentication process to enable gameplay" which means that it's legal to crack old games like DarkSpore can at least be played locally as "game servers are not protected" under this. It's not perfect but it's a good step in the right direction
McLaren Anderson m.slashdot.org/story/347597 The gist of it is that if something you need fixed has built in drm you are allowed to circumvent it to repair it yourself if you have the know how or bring it to a third party repair place. Not sure if that actually covers video games or not though but at least iphone users no longer have to shell out an even bigger fortune to fix their things.
I got Death Road to Canada on Switch. I put Ross in the game and he managed to injure himself trying to get a can of beans. Also, since he loves driving games I made him a car enthusiast.
Ross has been known to have trouble with beans. In a post on his website he made long ago, he shows how the cheap beans he usually subsists on had worms in em and he was now switching to a very slightly more expensive kind of beans to avoid infestation.
34:27 I actually recognize that weirdo. He's from the game "Don't Shit You're Pants", in which the goal is to not shit your pants. He might be the most genuinely random person to have accompany you through a zombie apocalypse.
Those clips of Phantom and Paul Sr were perfectly edited. I respect good cutaway gags, and every scene with Paul is gold, especially the one of him looking out the door.
I'm goona say, while death road to canade is somewhat brutal, once you get used to it, learn the outcome of the event, and get lucky with bandits you can get wins, and remember, this is the normal mode, the game has and harder and an ever harder mode to unlock. Also the chaacter you got is a special one, from an older game called don't shit your pants(dsyp he was called for a reason!). Also just putting this out, the devs are still making free updates to this game, new special characters, new weapons, etc, this game is too good.
Yeah I found strategies for example learn skill combo's they can be important calm shot which is 5 shooting 5 composure let's you skip some disastrous events like the bear it turns the bear into 6*GroupWise food instead of making you lose your stuff
Or making 4 survivers going on familiar characters more and getting them my best run had a beserk big bruiser have max up and above average speed I buffed them to the extreme increased them from max+1 strength to max+2 strength max+1 fitness max up by the way is 6 per me tell you swole mountain was very important as was the renowned fair to get knight armor
CarnEvil = Going to that awesome carnival that opened up for Halloween Last Stand = Staying home handing out breath mints to trick or treaters The Secret World = Going trick or treating in the cool neighborhood Realms of the Haunting = Going into a haunted house out in the country The Black Mirror = Going to a halloween party in the rich neighborhood Sampler Packs = Buying halloween decorations for next year
I think Project Zomboid would end up being Ross's favorite game of all time. XD He hasn't played it IIRc because it's in early access and he doesn't want to taint the experience. But it's one of those early access games that's developed enough to be worth it's price if you ask me. Anything else is just gravy. Though some people have very odd expectations for what *has* to be in the game. NPC's would be great, but the game is perfectly fine as it is now, and I would be satisfied with my purchase were it to leave early access today.
@@jakejutras2733 Yeah, after they added vehicles I felt the game had everything it _needed_ to be fun and fully functional, After that it's just things that would be nice to have.
I love whenever Ross says "I'll explain later" or "more on that later" because it's always a reminder that there's still a lot left in the episode and it's never disappointing!
I saw a comment once that "an intro is like saying hello", and that's kind of right. Even with actually saying "Welcome to the Game Dungeon", it feels like going into a conversation by just starting it. So hey, yay intro.
Some people are out doing Halloween parties, or taking their kids trick-or-treating. Me? I'm sitting here eating peanut M&Ms and watching Ross's Game Dungeon.
Congratulations, you managed to kill that boss you see~~ The Grinning Colossus you're the hero we all wish we could be. You made it through the tunnel, then you grabbed that fire on the wall. You jumped up above him then you burned the rope and saved us all.
Lol, I know it's been over an year and all, but that's a reference to "Streets of Rage" on the Sega Genesis/Mega Drive and Master System. It's an early 90s game, way older than flash itself
Paul Sr and the Phantom of the Office together, trying to survive the zombie apocalypse escaping to Canada. This is some weird fanfiction material right now.
So I've beaten death road to canada without cheats one time before my computer that could run it imploded. The secret is to get ungodly lucky. Not much of a trick, but its a really hard game. I actually made it with the two I started with, I think the only reason is that I actually had a similar setup to what ross had, one guy was paranoid and one was beefy as hell. You had to abuse the hell out of killing zombies with furniture, and being paranoid actually got me out of a bunch of sticky situations in events. The main thing that I remember putting me over the edge was the third person I picked up was a medic and had a really good attitude, they kept everyone happy and healed but ended up dying on the second to last mission. Elvis helped to lol
Ross is right though, you can totally stack the deck in your favor. Different locations have different spawn rates for different types of loot, and certain character options are actually useful while others are just interesting or even detrimental. You mention Paranoid and that's actually the most consistently useful personality in the game since paranoid characters have a high chance to reveal the stats on potential party members and almost always give you a free (or at least much cheaper) escape option with bandits and safehouse fires. The description makes it sound like the downside is them dragging the team away from traders but really they just refuse to eat food when you stay at a dead and breakfast.
Ross you got me into death road to canada, i played it to near completion for several weeks, i say near as the last few game modes have extreme difficulties, and are nigh impossible unless you have perfect character builds and great RNG luck That being said, i dont know if you kept playing this game, but i have to say, you being unable to complete the easiest game mode is understandable, especially since i see all the things you have done wrong, but thats okay, your supposed to learn the game and its quirks as it goes on You chose good starter traits for your characters, you unlock better ones later by playing the game more and obtaining zombo points. The longer you play this game, the easier (and more fun) it becomes through these unlocked traits Attempting to beat the game without a full party *can* be done, but for a beginner its not recommended. While food consumption is a problem, having 4 characters makes it easier by far. Easier to deal with groups of zombies, easier to survive events while driving (a wider range of stats allows a wider range of ways to combat a situation. You got a doctor? Heal the bandit to let you by. Got a paranoid player? He planned this and bypasses them. Got a annoying character? Tell them to cool it, and have a chance to get away scott free with items OR for just that character to die, but everyone else is safe.) Ignoring buildings should never be done. For the most part, they always leads to a large layout which will make it harder for zombies to find you,if you have a horde chasing you, going into a building will filter them. And the suppplies inside will keep you from getting a game over And while its okay to get attached to characters (theres even a achievment for getting your two starters to the end) you should treat them more like stones that you use to make a path towards an objective. If you have to lose someone, dont be afraid to lose them, as there are always others to replace them. Only when they start to get higher stats should they be treated more carefully, but for the most part, treat them as cannon fodder And finally, to not be afraid to use up supplies. You always have a chance to lose everything in a single car event, or for a character to die. Use your supplies while youve got them, theres always the chance to find or buy more
Death Road to Canada is a recent favorite of mine. By the way, if you make it to the final siege on one of the harder modes, you get a more serious and somber music track called called 'city of lost hope' that lasts for the duration of the level.
I needed that intro man, its that little bit of hope and happiness that psyches me up. Honestly your reviews are the most pleasant and constructive to watch
How is the intro even a problem?! It's short and sweet, while setting the atmosphere + getting you in the mood for another classic RGD. It's perfect in every way!
Hey Ross, big Castlevania fan here (I say that, but I've only played 5 games), and I just wanna say there were other Castlevania PC games between Castlevania 1 and Lords of Shadow. In fact, Castlevania 1 wasn't the first PC Castlevania game, that was Vampire Killer, a version of the original game for the MSX2 computer that came out 4 days after Castlevania first released on the Famicom Disk System in Japan in 1986. It had the same plot and setting, just in a Simon's Quest format instead with lots of keys. And then there's Konami Collector's Series: Castlevania & Contra, which is a compilation title released for Windows in 2002. It included emulations of the NES versions of Castlevania 1, 2, & 3, as well as the NES versions of Contra and Super C. Castlevania Realm describes the emulation as "perfect", but one Amazon reviewer does warn of the CD having SecuROM DRM. And then there's the big one: Akumajō Dracula for the Sharp X68000, a beefy home computer released exclusively in Japan primarily to be an beast capable of "arcade perfect" ports. Akumajō Dracula is an adaptation of Castlevania 1 and includes lots of new content, such as more stages and music. You can even plug in a Roland Sound Canvas 55 or an MT-32 into the X68000 and the game will use them, just like DOS PC games. And with each sound module, you get an slightly different version of the game's soundtrack, just because! It was released in 1993 at first and then got a port to the PlayStation in 2001 as Castlevania Chronicles, with a new Arranged Mode of the game. I hope this comment doesn't come off as "na na na-na na you didn't know something" and yeah, since you didn't live in Japan or Europe when they came out most of these don't matter to you. I just wanted to share knowledge and trivia.
I’ve always loved the intro.... I never see the need to see it be changed all the time or not have it Ross.. I just know if you have variations of it then show them :)
It sounds weird but the intro hooked me on game dungeon. The music and dungeon are mysterious and yet nostalgic and sets the tone so well for these videos featuring weird, forgotten, and obscure games. Watching game dungeon feels like I stumbled into...well a dungeon where the treasure is games I would never have played or heard of.
I think that special move was a reference to the browsergame "Burn the rope" - a REAL classic :D You should try it, Ross, if you haven't already: the good thing is, that it only eats away about 10 minutes of your lifespan, and I say it's totally worth that :-)
Yeah, I'm going to have to mention that in the follow-up. I'd like to point out at the start of the special move, Jason was some distance from me. Once it finished, he was standing right next to me, killing me. I couldn't move while the special was performing, but Jason could. I really did kill myself using it.
In most other arcade games a special move (or "bomb") would give you a chance to get out of a sticky situation. Basically a manually activated live system and using it at the right time is a skill in itself. The devs of this game didn't understand that or they didn't care. It's certainly not the fact that this game needed to be different. It's based on a popular YT show, includes famous characters and you fight zombies all the time. It tries to tick every box for a brief period of popularity and proper polish doesn't matter. Only thing missing is some unexplained gender swap to appeal to the youngest audience members. It's a "shitty meme game", although to be fair "shitty" might be an overstatement since the game looks rather competent otherwise.
American Chopper is such an iconic show. This Game Dungeon held up to prior ones, really good episode Ross. And with some Teutul thrown in there in good measure, very remarkable
The Intro is pretty essential. That said I'll watch just about anything you release as long as you keep consistent with your previous content. I've loved every minute of it. Hope this cheered you up even a little, I appreciate all the entertainment you've brought me over the years. You really are an inspiration. Thanks Ross!
That sucks for you. Growing up, my area allowed exchanges of opened PC games for the same title. That was because they understood that crap could happen. My local grocery store also rented and sold movies, video games and PC video games. It wasn't until the early 2000's stores stopped allowing exchanges on games.
Castlevania: Rondo of Blood is a platform-adventure video game developed by Konami for the PC Engine's Super CD-ROM² System directed by Toru Hagihara. It is set in the fictional universe of the Castlevania series Released in Japan only October 1993. Technically not like a Windows PC. But it was on a disc
Having bought Death Road to Canada after seeing this episode, I've found that the only way to win is to min-max like crazy, at least for your first 2 characters. Make your leader a fighter with high strength and fitness, and make the second character some sort of support. I've found making them a mechanic or car nut works well, with the inventive trait being a good mesh. Having someone with high medical skill works too. As for weapons, there are some that break and some that don't; you want the ones that don't. The fighter, mechanic, and gungineer perks all start with indestructible weapons - a hatchet, a wrench, and a crowbar, respectively. I've had tons of fun with it so far, and I agree that it's best without music - though listening to the Doom 2016 soundtrack during the sieges is highly recommended.
Your intro is perfect. Not too long & not too short. Gives you that certain "Ross vibe" before each episode. You rarely pump videos out but once you do, they are high quality material. Keep up the excellent work!
Your uploads always make the day great, this truly made my Halloween perfect. Happy Halloween! (Even though its already the 1st for you) (P.S. thanks for keeping the intro)
Ross, you should have mentioned MIG's other works! Lecarde Chronicles 1 and 2 are a MASSIVE improvement over the Haunted Castle fan games, while following a similair design as HC3.
It's really heartwarming that so many other fans of Ross's Game Dungeon had the same gut-retching, fight-or-flight, bewildered response to him cutting the intro.
I prefer an intro for the completely practical reason that I often watch TH-cam on my tablet and will mute it when I take it to work and forget to unmetered it when I put a video on. The intro is a good buffer to turn the volume back up.
I will say, the music in Death Road to Canada is handled excellently for comedy AND for tension. On days when you're well-supplied and healthy, it's just an upbeat bop while you run around town like it's a Zombieland montage. When it starts getting dark, during some Sieges, and whenever someone dies, the music either changes in tone or stops altogether, driving home that "they're coming" feeling you mentioned, but in all other circumstances it's just a head-bobbing tune to go rock out and kill some zombies to!
HeitorX Organ Trail is pretty good. It really adds a lot more gameplay depth and replayability to the otherwise kind of dull formula of Oregon Trail (more resources and eventualities, more minigames). The added violence and rad background music does a lot as well, as does the quaint humor. Only game I have unlocked all trophies for on Playstation. Every now and then I'll still put it on and play a run while cooking a big pot of chili.
I'm so glad you talked about Death Road to Canada. I was playing it on and off throughout Halloween, and I couldn't make it through mortal means either.
Even if it's not different I still like having the intro, it's like when the AVGN thought everybody was getting tired of the intro song. That goes quadruple for your intro because it's really short and doesn't get in the way. If it was three minutes long and was just kinda average I could see cutting it, but yours is really, really short compared to how long the video is so I can't see people ever getting tired of it even if it's not different. The only way I could see getting tired of it is if this was clockwork orange and the people just played the same intro on a loop or something. With your videos, even if I'm binging them it shows up maybe once every 20 minutes.
MiniDayZ reminded me of Project Zomboid. You should check that one out, if you like exploring cities with a bunch of zombies in them. It's early access though, so be warned.
Yeah he refuses to play it because it is early access. I disagree with his assertion about Project Zomboid in particular though because it is just a zombie sandbox, being early access is fine with that game.
@@jakejutras2733 it really sucks because the game is already great as it is, but the development goes pretty slowly... so it could take a couple of years until it's "done".
Actually, he does play it, which is why from the last Top 25 Upcoming Video Games did he mentioned Project Zomboid to be the only game he does have, that he's still waiting to leave Early Access.
I will say Death Road is a BIG exercise in kiting the enemy. If you do not strafe around the balled up horde you have made, you will never see the ending. I have only seen the ending once and that was after going down from 4 well equipped characters to one VERY lucky character making it to the border with guns.
Yeah the intro is something special to me, I remember the short little tune so well. Makes me happy to hear it, it's proof there is another game dungeon episode out.
Hey Ross, have you ever tried Cataclysm DDA? It seems like the sort of thing you're looking for in a zombie survival game, although it can get a little unfair during the early game.
BOLTdm Touchscreens are for phone and tablet interfaces, games need buttons and tactile input. I tried playing Doom on a phone once, completely unplayable.
DayZ is one of the primary reasons why I think open-season-on-everyone PvP games are already doomed to a slow death. You don't get new players in those games. They show up, get wrecked for a few hours, and move on to a game that's actually fun. Eventually the PvPeabrains who ruin the game for everyone (including themselves) just get bored, forget to take their ritalin, and move on to the next game dumb enough to give itself cancer. The other reason is MMORPGs. Cookie-Cutter Syndrome is a term I came up with to describe the only possible way you can ever win a fight. If you don't have X character with Y stats and A+B+C gear then you've already lost. I remember so many Atrox fixers in Anarchy Online. The only difference between all of them was "lol max height" or "LOL minimum height LOLOLO". I've also heard stories from World of Warcraft, where paladins would just sit in their invulnerability bubbles at each other, until one of them ran out of chocolate milk and gave up. Games like DayZ could be so much fun, but it rewards sociopath behaviour and punishes cooperation. "sur I help u" and then you're shot in the back of the head and your shit gets stolen. It's like a libertarian wet dream. Castle Doctrine ahoy.
actually libertarians believe in voluntary cooperation and spontaneous order but I'm not sure I agree; people stopped playing DayZ because it got old, not because it wasn't good. Having it be "open season" on you was the point. Plus you can bring IRL friends with you and have some teamwork going - which PUBG actually supports, not sure about Forbnite. And when Fortnite dies it'll be because of oversaturation, not because it's too hard.
@@TOASTEngineer Yeah, I notice lately a lot of people don't seem to understand what a libertarian actually is. Misinformation spreads like a plague I guess.
THE INTRO IS WRONG! WRONG, WRONG *WRONG!* The outside of the castle is different, wtf Ross, is this a test to see if we even pay atention to the intro?
When you talked about video game references, if you ever see a Gordon Freeman reference in another game, the whole internet will be happy if you say "There's me in the game!" instead of "There's a Half Life reference!"
"Ah, so next on the character selection screen, we have a Monkey God that is so awesome that the universe keeps making him prove it.... but... more on that later. Hey! Let's talk about the music..." (What? Don't look at me like that, Yahtzee. The universe can challenge the awesomeness of two people. It *is* a pretty big place, after all.)
A good Day-Z style game that can truly be single-player is Project Zomboid. It uses a third-person perspective with a fog of war to keep the perspective from being a big advantage. The biggest mechanic is that there is no cure. If you get bitten, you're already zombified. You CAN tweak various things in the sandbox mode, including whether or not zombies can transmit the infection.
the first castlevania game for computers was vampire killer for the msx2. funnily enough that game was also the first castlevania game to be released in the west (specifically in europe, the us never even got the msx line of computers), preceeding the official western branding as castlevania.
It would be awesome if after making it to Canada in Death Road, they had an end scene after the tour where you travel to Quebec and meet Psychedelic Eyeball.
Thanks for keeping the intro! When you talk about Castlevania I think about one thing only- Lionheart- I played it on Amiga 500+,but IIRC it was on other platforms as well- I'm 100% sure it would be something that you'd like. Setting is great,music is awesome, art direction is very nice, story is...typical,but it really is a nice game that to this day doesn't fail to entertain and set up an interesting atmosphere.
I really do appreciate that for the ordeal with the intro, you did not take either obvious course of either completely ignoring or rolling over for your audience, but instead propositioned a solution that would both remedy your distaste of the intro's repetitive nature as well as provide the community with the opportunity to contribute to (if their reaction to the intro's removal is as strong as you let on) what they perceive as an iconic part of your work. I'm excited to see what comes of it.
If you're interested in Castlevania games for the PC, there is an unofficial port of the Turbografx16 game Rondo of Blood. I can't remember where I found it originally, but it's basically just an .exe file, and it runs, sounds and plays better than any emulation I managed to try back in the day. A quick google search reveals that there's even an english version for the PC now. All of this is illegal of course, so not posting any links. However, this is one of the best old school Castlevania games, and it gets my full recommendation. EDIT: Also, in Death Road to Canada, the NPC who craps his pants is from a flash game "Don't Shit Your Pants". In that game, your goal is - you guessed it - to not shit your pants. Any solution to the situation that doesn't result in you shitting in your pants is a victory. Even if you decide to shit on the floor. That's why in DRtC it says "He just committed the ultimate mistake". Even his name is DSYP.
Ah, Ross is keeping the intro. Now things are starting to make sense. More on this later.
The Admiral Let’s talk about the music!
I couldn't get this game to work in a modern system, so I reversed engineered it.
Holy fuck this account is it
I understood that reference.
Keep doing what you're doing! Also Please Ross, I love the opening sound clip, and the castle view as it reminds me "ahhh, Game Dungeon." Without it its just "another ross scott miscellaneous video"
Ross says things like "That time I was hunted by an eccentric millionaire" and I want to say it's for a joke, but then I remember this is the man with mysterious holes in his home, killer mould, and contracts to people's souls. Being hunted by eccentric millionaires seems like something that absolutely could have happened in whatever novel Ross is the protagonist of.
Don't forget his interest and knowledge on cults and conspiracies.
Called THIS REALITY
Don't forget, in his Arcade America review, he said he had multiple scars on him.
@@necktiefox2917 Ah, I'd follow him. I'm imagining Ross and all of us throwing Molotov's through the marketing office of EA for shutting down servers and making reboots with the same name illegal under the new Rossian state.
Why do you think he has an irresistible compulsion to map out areas? It's the only reason he's still alive.
The first "TOASTY!" reference to pop is Joseph Larson the 3D Printing Professor. He's the one who made your cursed coin Ross.
Oh wow, am I oblivious.
@@Accursed_Farms yes, yes you are :P
18:26 That's me. No, seriously, that's me. Bytejacker would often solicit responses from their viewers and... I was frequent contributor. Looking back, I can honestly say Bytejacker was my intro into doing web video, which has kinda become a thing for me now. But because I was a frequently seen face on the show, I made it into a cameo. Same for the other guys who showed up.
Soooo this is nostalgic I take it?
You're also the guy that made Ross the CarnEvil coin right? Man you're everywhere.
Thought I recognized it as you!
I didn't have time to look more into it when I made the episode, but I did notice you contributing in one of the episodes after I made the video. Glad it all reconnected!
EDIT: And I didn't even connect the dots that you made the CarnEvil coin! Agh!
@@Accursed_Farms Yup, that's me. The circle just keeps getting tighter.
Some of the pop-up people in that game were indie developers, like Ed McMillan, who made the Super Meat Boy games. Bytejacker existed in a weird time for indie games, where things were very personal for a lot of people. But that sort of backfired when, like any family, the bickering started. Then, having Notch go off an make millions kind of changed the game, and after that it was never the same. I feel like Bytejacker kind of exists as a snapshot of this moment that will never exist again. I'm happy to have been a part of it.
I also showed up prominently with Bytejacker in a flash game called "I hate ice levels" because... well, I do.
Ross’s game dungeon, to me, is just like having a warlock best friend that comes over every few months to tell me tales of their inter-dimensional adventures, and for the love of expleitive please keep the intro. It sets the mood so well.
Um, I think you meant *expletive, not exploitive.
So Ross is Gandalf... except Ross isn't grey
jokerswild00 whoops, yeah that’s what I meant. Thanks and my bad.
I wish i had a friend like that. :C
I enjoy the intro. Gives me something to look forward to. Kinda like the old 80s t.v. summary intros before the episode.
The Game Dungeon Intro helps make what makes it YOUR Game Dungeon
ilocosmetro not to mention how would people skip it? It’s fucking shorter than Angry Joe’s intro and thosre short. *sigh* the Mindset of binge watching almost got to Ross.
Btw mildly good news, in the US at least... But basically courts ruled that it's acceptable "to remove DRM when the copyright owner or its authorized representative has ceased to provide access to an external computer server nescessary to facillitate the authentication process to enable gameplay" which means that it's legal to crack old games like DarkSpore can at least be played locally as "game servers are not protected" under this. It's not perfect but it's a good step in the right direction
Citation please?
McLaren Anderson m.slashdot.org/story/347597
The gist of it is that if something you need fixed has built in drm you are allowed to circumvent it to repair it yourself if you have the know how or bring it to a third party repair place. Not sure if that actually covers video games or not though but at least iphone users no longer have to shell out an even bigger fortune to fix their things.
Unfortunately, you still can't crack these games, unless the publisher releases the source code.
So... Impossible, but, legal!
I thought that stipulation of having the source code was only for people running usermade servers for dead online games.
Bitterleaf Castle It’s certainly possible to reverse engineer it though. The difficulty of such may vary on the complexity of the game though.
I got Death Road to Canada on Switch. I put Ross in the game and he managed to injure himself trying to get a can of beans.
Also, since he loves driving games I made him a car enthusiast.
Minus the cans of beans (to my knowledge), I pretty much did the same thing. Switch and all.
Ross has been known to have trouble with beans. In a post on his website he made long ago, he shows how the cheap beans he usually subsists on had worms in em and he was now switching to a very slightly more expensive kind of beans to avoid infestation.
2 years late (5 months for you Gorka) and this made me laugh! hahaha
we love that intro ross!
YOUR GOD DAMN RIGHT
@@LTDANMAN44 you're
YAS INRO PLS
I don't. I find it really bland.
heretic @@Firguy_the_Foot_Fetishist
34:27 I actually recognize that weirdo. He's from the game "Don't Shit You're Pants", in which the goal is to not shit your pants. He might be the most genuinely random person to have accompany you through a zombie apocalypse.
Holy shit you're right!
when he doesn't run away he's OP as heck. until he shits his pants.
Right that's Mike's game!
Is that title actually spelled with a "you're" as a joke?
@@ItsAnH No, they spell it "Your"
Don't try to enter the swamp without *SWAMP BOOTS*
Advice to live by.
sounds like fucking space funeral dialogue
Nᴀɴᴏᴍᴇɴ Blame the maker of Haunted Castle 3. That's where it's from.
No intro in the beginning, you almost scared me Ross. Almost.
Those clips of Phantom and Paul Sr were perfectly edited. I respect good cutaway gags, and every scene with Paul is gold, especially the one of him looking out the door.
I love that scream sound in Haunted Castle II. It sounds like someone accidentally burned themselves in another room
I found it oddly satisfying as well.
Someone should make a horror film where the monster is the mold eating Ross's apartment.
He already moved though, so he should be fine...
*_UNLESS HE BROUGHT THE MOLD WITH HIM_*
Isn’t that the plot line of Resident Evil 7? ‘Cause that’s exactly what happens in that game.
Motivational Growth, it's a fun watch Jack.
I'm goona say, while death road to canade is somewhat brutal, once you get used to it, learn the outcome of the event, and get lucky with bandits you can get wins, and remember, this is the normal mode, the game has and harder and an ever harder mode to unlock.
Also the chaacter you got is a special one, from an older game called don't shit your pants(dsyp he was called for a reason!).
Also just putting this out, the devs are still making free updates to this game, new special characters, new weapons, etc, this game is too good.
Yeah I found strategies for example learn skill combo's they can be important calm shot which is 5 shooting 5 composure let's you skip some disastrous events like the bear it turns the bear into 6*GroupWise food instead of making you lose your stuff
Or making 4 survivers going on familiar characters more and getting them my best run had a beserk big bruiser have max up and above average speed I buffed them to the extreme increased them from max+1 strength to max+2 strength max+1 fitness max up by the way is 6 per me tell you swole mountain was very important as was the renowned fair to get knight armor
CarnEvil = Going to that awesome carnival that opened up for Halloween
Last Stand = Staying home handing out breath mints to trick or treaters
The Secret World = Going trick or treating in the cool neighborhood
Realms of the Haunting = Going into a haunted house out in the country
The Black Mirror = Going to a halloween party in the rich neighborhood
Sampler Packs = Buying halloween decorations for next year
5 Years of Halloween Game Dungeon. Here's to more to come.
@Moon Moon Games that will probably happen if he ever gets to Last Stand in the follow up episodes
I think Project Zomboid would end up being Ross's favorite game of all time. XD He hasn't played it IIRc because it's in early access and he doesn't want to taint the experience. But it's one of those early access games that's developed enough to be worth it's price if you ask me. Anything else is just gravy.
Though some people have very odd expectations for what *has* to be in the game. NPC's would be great, but the game is perfectly fine as it is now, and I would be satisfied with my purchase were it to leave early access today.
@@planescaped I agree about Zomboid, it is what it says on the tin and it's fun.
@@jakejutras2733 Yeah, after they added vehicles I felt the game had everything it _needed_ to be fun and fully functional, After that it's just things that would be nice to have.
I love whenever Ross says "I'll explain later" or "more on that later" because it's always a reminder that there's still a lot left in the episode and it's never disappointing!
I saw a comment once that "an intro is like saying hello", and that's kind of right. Even with actually saying "Welcome to the Game Dungeon", it feels like going into a conversation by just starting it. So hey, yay intro.
Some people are out doing Halloween parties, or taking their kids trick-or-treating. Me? I'm sitting here eating peanut M&Ms and watching Ross's Game Dungeon.
Night. Well. Spent.
I feel that.
So, where's the problem?
That’s my idea of an ideal night
I did both of those, got home, then watched this.
Flash was guilty of home invasion but NOT guilty for killing the hostages.
10/10
20:59 It's a reference to 'you have to burn the rope' probably the best game ever made
THANK YOU SO MUCH i was trying to remember what that was from
Congratulations, you managed to kill that boss you see~~
The Grinning Colossus you're the hero we all wish we could be.
You made it through the tunnel, then you grabbed that fire on the wall.
You jumped up above him then you burned the rope and saved us all.
Lol, I know it's been over an year and all, but that's a reference to "Streets of Rage" on the Sega Genesis/Mega Drive and Master System. It's an early 90s game, way older than flash itself
oh nice bait
Paul Sr and the Phantom of the Office together, trying to survive the zombie apocalypse escaping to Canada. This is some weird fanfiction material right now.
The death road to canada segment never fails to crack me up. The clips you chose for each character were so perfect.
So I've beaten death road to canada without cheats one time before my computer that could run it imploded. The secret is to get ungodly lucky. Not much of a trick, but its a really hard game. I actually made it with the two I started with, I think the only reason is that I actually had a similar setup to what ross had, one guy was paranoid and one was beefy as hell. You had to abuse the hell out of killing zombies with furniture, and being paranoid actually got me out of a bunch of sticky situations in events. The main thing that I remember putting me over the edge was the third person I picked up was a medic and had a really good attitude, they kept everyone happy and healed but ended up dying on the second to last mission. Elvis helped to lol
Ross is right though, you can totally stack the deck in your favor. Different locations have different spawn rates for different types of loot, and certain character options are actually useful while others are just interesting or even detrimental. You mention Paranoid and that's actually the most consistently useful personality in the game since paranoid characters have a high chance to reveal the stats on potential party members and almost always give you a free (or at least much cheaper) escape option with bandits and safehouse fires. The description makes it sound like the downside is them dragging the team away from traders but really they just refuse to eat food when you stay at a dead and breakfast.
@@featurelength5086 Ross is extremely fucking bad at the game.
You don't need extreme luck. You just need to learn how to deal with dangerous situations.
Ross you got me into death road to canada,
i played it to near completion for several weeks, i say near as the last few game modes have extreme difficulties, and are nigh impossible unless you have perfect character builds and great RNG luck
That being said, i dont know if you kept playing this game, but i have to say, you being unable to complete the easiest game mode is understandable, especially since i see all the things you have done wrong, but thats okay, your supposed to learn the game and its quirks as it goes on
You chose good starter traits for your characters, you unlock better ones later by playing the game more and obtaining zombo points. The longer you play this game, the easier (and more fun) it becomes through these unlocked traits
Attempting to beat the game without a full party *can* be done, but for a beginner its not recommended. While food consumption is a problem, having 4 characters makes it easier by far. Easier to deal with groups of zombies, easier to survive events while driving (a wider range of stats allows a wider range of ways to combat a situation. You got a doctor? Heal the bandit to let you by. Got a paranoid player? He planned this and bypasses them. Got a annoying character? Tell them to cool it, and have a chance to get away scott free with items OR for just that character to die, but everyone else is safe.)
Ignoring buildings should never be done. For the most part, they always leads to a large layout which will make it harder for zombies to find you,if you have a horde chasing you, going into a building will filter them. And the suppplies inside will keep you from getting a game over
And while its okay to get attached to characters (theres even a achievment for getting your two starters to the end) you should treat them more like stones that you use to make a path towards an objective. If you have to lose someone, dont be afraid to lose them, as there are always others to replace them. Only when they start to get higher stats should they be treated more carefully, but for the most part, treat them as cannon fodder
And finally, to not be afraid to use up supplies. You always have a chance to lose everything in a single car event, or for a character to die. Use your supplies while youve got them, theres always the chance to find or buy more
Those clips of Paul Sr. doing all the things he did in game in real life were GOLD.
The intro is short, sweet and to the point so I love it
Fredrikorex The funniest part about that game is that if you take off your pants before shitting yourself, you technically win.
Yeah I've played the game, pretty short but was good for what it was.
A Ross's Game Dungeon without the intro is like a sundae without the cherry on top, sure it's fine without it but it's just not the same.
Death Road to Canada is a recent favorite of mine. By the way, if you make it to the final siege on one of the harder modes, you get a more serious and somber music track called called 'city of lost hope' that lasts for the duration of the level.
I needed that intro man, its that little bit of hope and happiness that psyches me up. Honestly your reviews are the most pleasant and constructive to watch
How is the intro even a problem?! It's short and sweet, while setting the atmosphere + getting you in the mood for another classic RGD. It's perfect in every way!
The guy at 18:31 in the strong man pose is Edmund McMIllan, creator of Binding of Isaac and Super Meat Boy
Hey Ross, big Castlevania fan here (I say that, but I've only played 5 games), and I just wanna say there were other Castlevania PC games between Castlevania 1 and Lords of Shadow. In fact, Castlevania 1 wasn't the first PC Castlevania game, that was Vampire Killer, a version of the original game for the MSX2 computer that came out 4 days after Castlevania first released on the Famicom Disk System in Japan in 1986. It had the same plot and setting, just in a Simon's Quest format instead with lots of keys.
And then there's Konami Collector's Series: Castlevania & Contra, which is a compilation title released for Windows in 2002. It included emulations of the NES versions of Castlevania 1, 2, & 3, as well as the NES versions of Contra and Super C. Castlevania Realm describes the emulation as "perfect", but one Amazon reviewer does warn of the CD having SecuROM DRM.
And then there's the big one: Akumajō Dracula for the Sharp X68000, a beefy home computer released exclusively in Japan primarily to be an beast capable of "arcade perfect" ports. Akumajō Dracula is an adaptation of Castlevania 1 and includes lots of new content, such as more stages and music. You can even plug in a Roland Sound Canvas 55 or an MT-32 into the X68000 and the game will use them, just like DOS PC games. And with each sound module, you get an slightly different version of the game's soundtrack, just because! It was released in 1993 at first and then got a port to the PlayStation in 2001 as Castlevania Chronicles, with a new Arranged Mode of the game.
I hope this comment doesn't come off as "na na na-na na you didn't know something" and yeah, since you didn't live in Japan or Europe when they came out most of these don't matter to you. I just wanted to share knowledge and trivia.
BIT.TRIP protagonist's actual name is Commander Video.
the sound from the intro is a reward in and of itself. every time i hear it i know i'm in for quality content and it makes me happy.
I’ve always loved the intro.... I never see the need to see it be changed all the time or not have it Ross.. I just know if you have variations of it then show them :)
It sounds weird but the intro hooked me on game dungeon. The music and dungeon are mysterious and yet nostalgic and sets the tone so well for these videos featuring weird, forgotten, and obscure games. Watching game dungeon feels like I stumbled into...well a dungeon where the treasure is games I would never have played or heard of.
I think that special move was a reference to the browsergame "Burn the rope" - a REAL classic :D You should try it, Ross, if you haven't already: the good thing is, that it only eats away about 10 minutes of your lifespan, and I say it's totally worth that :-)
I really like your intro. The intro music makes this channel that much more special
Ross I love you but it was very clear that the boss hit you before your special attack could activate Fully you can see his attack animation
Yeah, I'm going to have to mention that in the follow-up. I'd like to point out at the start of the special move, Jason was some distance from me. Once it finished, he was standing right next to me, killing me. I couldn't move while the special was performing, but Jason could. I really did kill myself using it.
In most other arcade games a special move (or "bomb") would give you a chance to get out of a sticky situation. Basically a manually activated live system and using it at the right time is a skill in itself. The devs of this game didn't understand that or they didn't care.
It's certainly not the fact that this game needed to be different. It's based on a popular YT show, includes famous characters and you fight zombies all the time. It tries to tick every box for a brief period of popularity and proper polish doesn't matter. Only thing missing is some unexplained gender swap to appeal to the youngest audience members.
It's a "shitty meme game", although to be fair "shitty" might be an overstatement since the game looks rather competent otherwise.
American Chopper is such an iconic show. This Game Dungeon held up to prior ones, really good episode Ross. And with some Teutul thrown in there in good measure, very remarkable
That intro felt so good though Ross. It’s the build up to a nice head trip. can’t cut me off like that.
The Intro is pretty essential. That said I'll watch just about anything you release as long as you keep consistent with your previous content. I've loved every minute of it. Hope this cheered you up even a little, I appreciate all the entertainment you've brought me over the years. You really are an inspiration. Thanks Ross!
Damn, I haven’t seen someone so unlucky in Death Road to Canada.
Thanks for bringing the intro back Ross. And I love your love of game maps, thank you for the map.
Ah game dungeon to sooth my aching heart
That sucks for you. Growing up, my area allowed exchanges of opened PC games for the same title. That was because they understood that crap could happen. My local grocery store also rented and sold movies, video games and PC video games. It wasn't until the early 2000's stores stopped allowing exchanges on games.
Castlevania: Rondo of Blood is a platform-adventure video game developed by Konami for the PC Engine's Super CD-ROM² System directed by Toru Hagihara. It is set in the fictional universe of the Castlevania series
Released in Japan only October 1993. Technically not like a Windows PC. But it was on a disc
Having bought Death Road to Canada after seeing this episode, I've found that the only way to win is to min-max like crazy, at least for your first 2 characters. Make your leader a fighter with high strength and fitness, and make the second character some sort of support. I've found making them a mechanic or car nut works well, with the inventive trait being a good mesh. Having someone with high medical skill works too. As for weapons, there are some that break and some that don't; you want the ones that don't. The fighter, mechanic, and gungineer perks all start with indestructible weapons - a hatchet, a wrench, and a crowbar, respectively. I've had tons of fun with it so far, and I agree that it's best without music - though listening to the Doom 2016 soundtrack during the sieges is highly recommended.
DSYP is Don't Shit Your Pants which was a text adventure by cellar door, creators of Rogue Legacy
I like the intro because the episodes come out fairly infrequently so it feels special
I wonder if he has heard of the game "Cataclysm: Dark Days Ahead"? I mean it has everything he wanted and it's both a singleplayer game AND free! :D
that game is NICE I learned of it less than a week ago and I love it.
This is one of my all-time favorite episodes...
The first one sounds like it was written by the AVGN. Was that intentional?
you're so right lmao
Which part are you referring to?
@@yogxoth1959 the whole first review sounds like an avgn episode
Your intro is perfect. Not too long & not too short. Gives you that certain "Ross vibe" before each episode. You rarely pump videos out but once you do, they are high quality material. Keep up the excellent work!
Your uploads always make the day great, this truly made my Halloween perfect. Happy Halloween! (Even though its already the 1st for you)
(P.S. thanks for keeping the intro)
20:58 oh wow, this is a reference to You Have to Burn the Rope, one of the best flash games ever made
Ross, you should have mentioned MIG's other works! Lecarde Chronicles 1 and 2 are a MASSIVE improvement over the Haunted Castle fan games, while following a similair design as HC3.
It's really heartwarming that so many other fans of Ross's Game Dungeon had the same gut-retching, fight-or-flight, bewildered response to him cutting the intro.
I prefer an intro for the completely practical reason that I often watch TH-cam on my tablet and will mute it when I take it to work and forget to unmetered it when I put a video on. The intro is a good buffer to turn the volume back up.
I will say, the music in Death Road to Canada is handled excellently for comedy AND for tension. On days when you're well-supplied and healthy, it's just an upbeat bop while you run around town like it's a Zombieland montage. When it starts getting dark, during some Sieges, and whenever someone dies, the music either changes in tone or stops altogether, driving home that "they're coming" feeling you mentioned, but in all other circumstances it's just a head-bobbing tune to go rock out and kill some zombies to!
"automating my life out of existence"
These sampler episodes are just about as long as the main course. Thank you for your hard work.
Should have played Organ Trail
HeitorX Organ Trail is pretty good.
It really adds a lot more gameplay depth and replayability to the otherwise kind of dull formula of Oregon Trail (more resources and eventualities, more minigames).
The added violence and rad background music does a lot as well, as does the quaint humor.
Only game I have unlocked all trophies for on Playstation.
Every now and then I'll still put it on and play a run while cooking a big pot of chili.
I'm so glad you talked about Death Road to Canada. I was playing it on and off throughout Halloween, and I couldn't make it through mortal means either.
Even if it's not different I still like having the intro, it's like when the AVGN thought everybody was getting tired of the intro song. That goes quadruple for your intro because it's really short and doesn't get in the way. If it was three minutes long and was just kinda average I could see cutting it, but yours is really, really short compared to how long the video is so I can't see people ever getting tired of it even if it's not different.
The only way I could see getting tired of it is if this was clockwork orange and the people just played the same intro on a loop or something. With your videos, even if I'm binging them it shows up maybe once every 20 minutes.
To be fair, Ross's intro isn't sang by a dude who sounds like a dying turkey
Steven, A.D. Hey, that dying turkey went through some hard times! I think he's still looking for a new couch to live behind.
I honestly never expected anyone else to remember the phantom of the office. Much less Ross being the one to remember him.
MiniDayZ reminded me of Project Zomboid. You should check that one out, if you like exploring cities with a bunch of zombies in them. It's early access though, so be warned.
He mentioned it and knows about it from his recent Dead Games video.
Yeah he refuses to play it because it is early access. I disagree with his assertion about Project Zomboid in particular though because it is just a zombie sandbox, being early access is fine with that game.
@@jakejutras2733 it really sucks because the game is already great as it is, but the development goes pretty slowly... so it could take a couple of years until it's "done".
Actually, he does play it, which is why from the last Top 25 Upcoming Video Games did he mentioned Project Zomboid to be the only game he does have, that he's still waiting to leave Early Access.
I will say Death Road is a BIG exercise in kiting the enemy. If you do not strafe around the balled up horde you have made, you will never see the ending. I have only seen the ending once and that was after going down from 4 well equipped characters to one VERY lucky character making it to the border with guns.
34:30.
Ha, classic DarkSYdePhil.
WOOOOOW
What kind of Gundam alt is that profile?
It's actually the protagonist from some flash game called "Don't Shit Your Pants", apparently...
(Obviously didn't have any luck with that)
There is spooky music when it becomes dark, and the music in the dark/haunted mansions is pretty good
Tactical bacon!
Yeah the intro is something special to me, I remember the short little tune so well. Makes me happy to hear it, it's proof there is another game dungeon episode out.
Hey Ross, have you ever tried Cataclysm DDA? It seems like the sort of thing you're looking for in a zombie survival game, although it can get a little unfair during the early game.
I'm so glad the intro stayed.... it's soothingly familiar instinctively telling me good stuff is afoot.
Yea, fuck touchscreens.
BOLTdm Touchscreens are for phone and tablet interfaces, games need buttons and tactile input.
I tried playing Doom on a phone once, completely unplayable.
One of the best intros on TH-cam, tbh. Don't get rid of it.
DayZ is one of the primary reasons why I think open-season-on-everyone PvP games are already doomed to a slow death. You don't get new players in those games. They show up, get wrecked for a few hours, and move on to a game that's actually fun. Eventually the PvPeabrains who ruin the game for everyone (including themselves) just get bored, forget to take their ritalin, and move on to the next game dumb enough to give itself cancer.
The other reason is MMORPGs. Cookie-Cutter Syndrome is a term I came up with to describe the only possible way you can ever win a fight. If you don't have X character with Y stats and A+B+C gear then you've already lost. I remember so many Atrox fixers in Anarchy Online. The only difference between all of them was "lol max height" or "LOL minimum height LOLOLO". I've also heard stories from World of Warcraft, where paladins would just sit in their invulnerability bubbles at each other, until one of them ran out of chocolate milk and gave up.
Games like DayZ could be so much fun, but it rewards sociopath behaviour and punishes cooperation. "sur I help u" and then you're shot in the back of the head and your shit gets stolen. It's like a libertarian wet dream. Castle Doctrine ahoy.
actually libertarians believe in voluntary cooperation and spontaneous order but
I'm not sure I agree; people stopped playing DayZ because it got old, not because it wasn't good. Having it be "open season" on you was the point. Plus you can bring IRL friends with you and have some teamwork going - which PUBG actually supports, not sure about Forbnite. And when Fortnite dies it'll be because of oversaturation, not because it's too hard.
@@TOASTEngineer Yeah, I notice lately a lot of people don't seem to understand what a libertarian actually is. Misinformation spreads like a plague I guess.
@@planescaped libertarians are those people at the big buildings with all the books right?
@@EdwardHowton k
Aaand this is why I exclusively play PvE nowadays, they're just simply more fun (KF2, L4D2 (Campaign), Payday, etc.)
I am glad to say that a friend and I did beat Death Road to Canada together without cheats.
Good times.
THE INTRO IS WRONG! WRONG, WRONG *WRONG!*
The outside of the castle is different, wtf Ross, is this a test to see if we even pay atention to the intro?
This is why I fucking love you, Ross. You actually really listen to people. I'm serious, that is such an admirable trait. Thank you.
When you talked about video game references, if you ever see a Gordon Freeman reference in another game, the whole internet will be happy if you say "There's me in the game!" instead of "There's a Half Life reference!"
"Ah, so next on the character selection screen, we have a Monkey God that is so awesome that the universe keeps making him prove it.... but... more on that later. Hey! Let's talk about the music..."
(What? Don't look at me like that, Yahtzee. The universe can challenge the awesomeness of two people. It *is* a pretty big place, after all.)
Funnily enough, you know who is a secret character in Death Road to Canada? Gordon Freeman. Shame he either didn't know or mention it.
a salute to sir tap tap who grinded a game no one else did.
Yay I’m really early but probably not first anymore!
A good Day-Z style game that can truly be single-player is Project Zomboid. It uses a third-person perspective with a fog of war to keep the perspective from being a big advantage.
The biggest mechanic is that there is no cure. If you get bitten, you're already zombified. You CAN tweak various things in the sandbox mode, including whether or not zombies can transmit the infection.
Try the Castlevania Doom mod. It's pretty nice.
Perfect editing and placement of the celebrity cameos in this video.
What's that credits music?
th-cam.com/video/x3IMVuH3zKs/w-d-xo.html
thx
the first castlevania game for computers was vampire killer for the msx2. funnily enough that game was also the first castlevania game to be released in the west (specifically in europe, the us never even got the msx line of computers), preceeding the official western branding as castlevania.
hey ross if you wanna kill your intro...don't
just get a new one
I wonder if it bugs him that the intro is in the style of a specific game (Rogue Legacy).
It would be awesome if after making it to Canada in Death Road, they had an end scene after the tour where you travel to Quebec and meet Psychedelic Eyeball.
Best intro, short, sweet, and a good tune. Fan art sounds great for variety too
Thanks for keeping the intro! When you talk about Castlevania I think about one thing only- Lionheart- I played it on Amiga 500+,but IIRC it was on other platforms as well- I'm 100% sure it would be something that you'd like. Setting is great,music is awesome, art direction is very nice, story is...typical,but it really is a nice game that to this day doesn't fail to entertain and set up an interesting atmosphere.
I really do appreciate that for the ordeal with the intro, you did not take either obvious course of either completely ignoring or rolling over for your audience, but instead propositioned a solution that would both remedy your distaste of the intro's repetitive nature as well as provide the community with the opportunity to contribute to (if their reaction to the intro's removal is as strong as you let on) what they perceive as an iconic part of your work.
I'm excited to see what comes of it.
I love the intro. It's so cozy. Please keep it Ross.
I'm really glad you kept the intro. Aside from it being genuinely enjoyable, it's perfectly atmospheric. What with it being Halloween and all.
LOL, I really love it when reviews are combined with one of my most favorite genres; comedy. This video is comedy gold. XD
Happy Halloween! Thanks for all the uploads recently Ross!
If you're interested in Castlevania games for the PC, there is an unofficial port of the Turbografx16 game Rondo of Blood. I can't remember where I found it originally, but it's basically just an .exe file, and it runs, sounds and plays better than any emulation I managed to try back in the day.
A quick google search reveals that there's even an english version for the PC now. All of this is illegal of course, so not posting any links. However, this is one of the best old school Castlevania games, and it gets my full recommendation.
EDIT:
Also, in Death Road to Canada, the NPC who craps his pants is from a flash game "Don't Shit Your Pants". In that game, your goal is - you guessed it - to not shit your pants. Any solution to the situation that doesn't result in you shitting in your pants is a victory. Even if you decide to shit on the floor. That's why in DRtC it says "He just committed the ultimate mistake". Even his name is DSYP.