How To Fix Bethesda From MrMattyPlays - Luke Reacts

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  • เผยแพร่เมื่อ 27 พ.ย. 2024

ความคิดเห็น • 775

  • @ppsarrakis
    @ppsarrakis 11 หลายเดือนก่อน +338

    The fact you cannot heal on your ships own medbay should tell you everything about this game...

    • @NickGuelker
      @NickGuelker 11 หลายเดือนก่อน +67

      Or put prisoners in the holding bay (or whatever its called)
      A cargo hold doesn't add cargo space. And computer stations add crew capacity, not beds... In fact you don't need beds at all.
      How did they screw this up so badly.

    • @postapocalypse0763
      @postapocalypse0763 11 หลายเดือนก่อน +19

      I think BGS are deathly allergic to Design DOCs

    • @ppsarrakis
      @ppsarrakis 11 หลายเดือนก่อน +17

      @@NickGuelker and some rock planets have NO iron... i was so triggered about that.. the Outpost crafting was a glorified Padding

    • @RandyMoonihoawa
      @RandyMoonihoawa 11 หลายเดือนก่อน +26

      No joke, this is what made me put Starfield down. The moment I realized I couldn't heal in my ship's medbay, I realized there's no point to the entire shipbuilding process.

    • @chknrsandTBBTROX73
      @chknrsandTBBTROX73 11 หลายเดือนก่อน +8

      Pretty sure you can sleep in your private quarters to heal

  • @adammiller84
    @adammiller84 11 หลายเดือนก่อน +166

    8 years since the last Fallout game, 12 years since the last Elder Scrolls game, I wish they would stop wasting resources on this dead horse.

    • @nemesis7884
      @nemesis7884 11 หลายเดือนก่อน +8

      hopefully microsoft will take the lead, i think they realised how underused the elder scrolls and fallout franchise are...this is why we get a show, why we probably get remasters...i think they will focus on pumping out new TES or fallout games every 4-5 years...and maybe have Obsidian create spin offs as they always wanted now that they are under one roof... Phil Spencer isn't an idiot, he knows what he is doing

    • @Summon256
      @Summon256 11 หลายเดือนก่อน +5

      @@nemesis7884 Sarcasm is strong in this one! 😂 👌

    • @Kermunist
      @Kermunist 11 หลายเดือนก่อน +1

      Fallout 76 came out five years ago.

    • @caffeineaddictlolecksdee
      @caffeineaddictlolecksdee 11 หลายเดือนก่อน +17

      @@Kermunist 76 definitely doesn't count as a core fallout experience. Last was fallout 4.

    • @nemesis7884
      @nemesis7884 11 หลายเดือนก่อน

      im serious... i HIGHLY doubt microsoft bought bethesda just to release a new TES/Fallout game every 10 years...and they also bought Obsidian - they arent stupid...and Obsidian basically releases their own Fallout (outer worlds) and Elder scrolls series now (Avowed) just without being open world due to team / capability limitations... and Obsidian already offered to create spin offs in the past.... Also it is very noteworthy with the last updates on bethesda that msoft started to insert their own Execs in key bethesda positions...they are doing that for a reason... they paid 7 billion for bethesda which is WAY too much for a new game every 10 years...@@Summon256

  • @SoulsOfWisdom
    @SoulsOfWisdom 11 หลายเดือนก่อน +75

    I'm on the belief that you can't fix Bethesda because their current staff doesn't understand anything. They are truly out of touch with everything. The only thing you can change is who will remain fans with them going forward.

  • @t-rexreximus359
    @t-rexreximus359 11 หลายเดือนก่อน +169

    “I used to be an adventurer like you, then I took a loading screen to the knee”
    - Starbored

    • @istealpopularnamesforlikes3340
      @istealpopularnamesforlikes3340 11 หลายเดือนก่อน +5

      Bethesda should be disbanded tbh.

    • @DaddyDumptruckDeluxe
      @DaddyDumptruckDeluxe 11 หลายเดือนก่อน

      ⁠@@istealpopularnamesforlikes3340 well you can bet your booty that Michael Scott didn’t buy BetDeadSucks for their compelling writers, remarkable engineers, or state-of-the-art game engine. Michael bought their IP, so don’t you worry your pretty little head, because Oldest Parchment VI will not be left to the B Team, and by B Team I mean both the lesser developers, as well as BreathBreadSlugs. Given their one and the same now. Michael created 343 for the Halo IP, gave the keys to Bonita Rogers, and she bungled it to heckin’ hell and back. And even then only barely back, and also, she did so on a bear, she was riding bare back.. (was pretty lit actually) but even then, it still took that lolcow until only just now to do, how? Doesn’t matter cause sucks.. But the point is I’ll suck a fat log if Mitchell Shocks didn’t learn a lot from the cascade of whoopsiedoodles, a parade of embarrassment. A plague of their own creation, a comfortable allegory in familiar waters, like the parasitic flood, consuming and corroding anything of value, any amount of remaining goodwill, eradicating every instance of steadfast fans except the minor few born without brains and unable to put down the Xbox controller, leaving halo infinite’s rotting corpse to the few zombies still around, starved of anything even mildly playable to eat, grateful for another lifeless offering from their almighty maker’s. Only just now deciding to raise its submerged ship from the depths of the Jerryana’s Stench, a hollow rotting raft made into a seaworthy sailboat. Marceta Soft has accrued industry giants so giant that the United States Government declared them a new world Superpower when they tried to claim Call Of Duty as their step child through the mastication of Activision’s body of *_work._* Oldy Scrolly Polly’s won’t go down the same dark dirt path that Cornfield dared to. Midlothian Sock is likely to grab Beth’s Bedbugs by the dเck and say _“gimme the cash.”_ and when Benedict Slumberbetch doesn’t pay up, My Uncle Scott’s gonna strip mine then suckas for all the Old Yeller’s Skulls 12 that time futtbucker’s been musterin’ upper. Ya dig?

    • @RedTBasco
      @RedTBasco 11 หลายเดือนก่อน +1

      Rofl 🤣

    • @j0nnyism
      @j0nnyism 10 หลายเดือนก่อน

      I used to be an adventurer but I took a mr matty video up my ass

    • @MatthewJanoscoJanosco
      @MatthewJanoscoJanosco 7 หลายเดือนก่อน +1

      Lol😂

  • @chrisdutoit4526
    @chrisdutoit4526 11 หลายเดือนก่อน +214

    Bethesda feels like your grandma these days. Noone makes her cookies quite like she does but the dementia is starting to get to her baking skills and the store bought strawberry creams are starting to taste better than old mam's farm butter sugar cookies

    • @travis8106
      @travis8106 11 หลายเดือนก่อน +39

      Christ, dude
      I'm gonna call my Grandmother

    • @hv1225
      @hv1225 11 หลายเดือนก่อน

      Call her what?
      @@travis8106

    • @WarPoodle-pc5wu
      @WarPoodle-pc5wu 11 หลายเดือนก่อน +3

      This makes me sad at how correct it is

    • @Zennethe
      @Zennethe 11 หลายเดือนก่อน +13

      Except, Todd barely does anything outside PR already. He's been a terrible liar since Fallout 3, at least.
      TWO HUNDRED ENDINGS! Nope. Not true. Todd lied.
      SIXTEEN TIMES THE DETAIL! Nope. Basically just fallout 4 but a worse experience.
      ONE THOUSAND *EXPLORABLE PLANETS*! Nope. 1000 empty sandboxes with no toys to have fun with.
      BGS is dead, people just haven't figured it out yet. I don't care about TES6 anymore. I've lost all faith in BGS.

    • @travis8106
      @travis8106 11 หลายเดือนก่อน +6

      @@Zennethe I've heard people say things along the lines of "If ES6 Flops I have no more hope for BSG"
      All hope should have been gone with this release. It shows they are unwilling to advance.

  • @campocalypse
    @campocalypse 11 หลายเดือนก่อน +282

    The problem with MrMattyPlays recent attempts to diagnose Bethesda's problems is that he already proved that he can't look at BGS objectively. He had an advanced copy of Starfield and 70+ hours to playtest it before it got into peoples hand, and he called it "Great game" and insisted that it got better after "20 hours". MOST players could see through smoke & mirrors in the first few hours of the game, yet a person who built his entire channel around discussing Bethesda titles couldn't identify the core problems with Starfield (until other TH-camrs did, apparently).
    It's just baffling to see someone release a video titled "So... About THOSE Starfield Reviews" where he attempts to delegitimize the criticism surrounding the game, then 3 months later act as though he has some novel thoughts about Starfield's problems.

    • @campocalypse
      @campocalypse 11 หลายเดือนก่อน +70

      And not that it matters, but he's actually hiding comments that point out his hypocrisy on the video I mentioned.

    • @daveuerk4030
      @daveuerk4030 11 หลายเดือนก่อน +16

      Hes a good dude, but his own success on youtube was linked to starfields success... like years of content instead of months. He had real hope and genuine desire for a win-win situation. I even upgraded my pc for this game and had to stop playing an hour in, but this game wasnt going to print money for me years into the future. So mattys got a wee bit of cognitive dissonance going on.

    • @olsonbrandon91
      @olsonbrandon91 11 หลายเดือนก่อน +6

      I like him, seems like a solid guy, but he's been doing questionable things and clickbait videos since before Starfields release..

    • @xman777b
      @xman777b 11 หลายเดือนก่อน +35

      I disagree. If you've been viewing his weekly podcasts with Cognito from Starfield's launch, he was quite critical of the game, in the areas that mattered. But YT is about drama, so..

    • @kkammei
      @kkammei 11 หลายเดือนก่อน +7

      While I overall trust Matty, after hearing him talk about Starfield a week or two before release I felt more confident that I'd like the game (I was buying it on release regardless though) but after playing and finishing it (I think I have more hours than him on it based on what he tweeted awhile ago), I just have zero clue wtf he was playing. He and Cog would praise and admire the set pieces and world in ways that felt like they were experiencing an entirely different game. Even after finishing it, he still avoids saying anything too negative to the point that I can't tell if he's doing it to save face or just genuinely doesn't feel as negatively towards it as most people seem to.

  • @Multifidi20
    @Multifidi20 11 หลายเดือนก่อน +136

    It was my fault for paying 100 dollars for early access. The first pit in my stomach was felt when I tried the melee combat(horrible). The second pit was when I saw my first repeated point of interest on a planet. The third was when I got sick and tired of walking 5 minutes from ship to POI. Then loading screens....then bugs...then NPC faces....Then ...oh you get the point. 250 hours later I just said eff it I'm done.

    • @brunogrande9826
      @brunogrande9826 11 หลายเดือนก่อน +15

      It was a stupid decision, but I`m glad u learn something from it.

    • @artur583
      @artur583 11 หลายเดือนก่อน +27

      Pretty crazy u felt all that in early access...n still ended up logging in 250 hours 😅

    • @Infrazale
      @Infrazale 11 หลายเดือนก่อน +33

      ​@@artur583 To be fair, 125 hours are loading screens.

    • @Multifidi20
      @Multifidi20 11 หลายเดือนก่อน +14

      @@artur583 it took me a lot of hours to learn the ship building and the outpost system. Had fun with the space combat. And the quests take up a lot of time. Then there is seeing what NG+ is all about. It’s such a big game that you are hoping that there is something awesome around the corner. But there is not. 😞

    • @artur583
      @artur583 11 หลายเดือนก่อน +3

      @@Infrazale hahaha, fair enough 😅

  • @schitzoflink8612
    @schitzoflink8612 11 หลายเดือนก่อน +29

    They had about 700 additional developers through the contractors. So they had 1000 developers. Not including artists sound etc. Just game devs.

    • @LievenSerge
      @LievenSerge 11 หลายเดือนก่อน +1

      So as many as StarCitizen lol. And they weren't capable of improving their engine to a degree that was needed to achieve their vision.

    • @schitzoflink8612
      @schitzoflink8612 10 หลายเดือนก่อน

      @@LievenSerge Bad management can squander any amount of resources.

  • @DetectivePikachu37347
    @DetectivePikachu37347 11 หลายเดือนก่อน +33

    Bethesda will never change their ego, they won't let them.

  • @TheScavv
    @TheScavv 11 หลายเดือนก่อน +49

    The cities in Starfield feel smaller than the Citadel or Illium in Mass Effect despite having larger play areas. The thing about Mass Effect is it makes you feel like you're playing on a small section of a big place. You can look out in the distance and see buildings and people in an inaccessible area. In Starfield, you can run laps around the entirety of New Atlantis on foot. There's no illusion of grandeur. It just feels like Whiterun slightly upscaled. This type of presentation for cities in a scifi game doesn't work. It works in a game like Skyrim because it feels smaller scale due to the fantasy setting. In a game set in our own universe's future, cities should be MASSIVE to accommodate literal hundreds of millions of people. Obviously that is completely unrealistic for developers to create so they need to use backdrops to create this illusion. You do not get that sense of scale anywhere in Starfield. For a game with over 1,000 planets, it all feels smaller than the real life street I live on.

    • @toekkababy5329
      @toekkababy5329 11 หลายเดือนก่อน +2

      There is no sense of anything in starfield,bad boring game

    • @ummerfarooq5383
      @ummerfarooq5383 11 หลายเดือนก่อน +1

      Fakes cities vs real scale New Atlantis

    • @shanephillips4011
      @shanephillips4011 11 หลายเดือนก่อน +5

      ​@@ummerfarooq5383news flash bud, it's all fake. The difference is the ability to give fake the illusion of believability.

    • @TheScavv
      @TheScavv 11 หลายเดือนก่อน +6

      @@ummerfarooq5383 "Real scale." Sorry to break it to you but the cities in Starfield are only about the size of a real life mall.

    • @cardinal151515
      @cardinal151515 11 หลายเดือนก่อน +5

      Exactly! That's why Bethesda should've made Starfield like Mass Effect. 10-20 Handcrafted planet hubs with some of the maps with same scale as fallout map. Quality over quantity!

  • @shippy1001
    @shippy1001 11 หลายเดือนก่อน +45

    My issues with Starfield is almost none of what was discussed, and I feel the game could still be a masterpiece with the loading screens and etc... but it`s lazy, the game itself is lazy, let me expand:
    - Writing, one of if not the worst writing that I`ve ever seen, and I read some weird $h1t online, Berry just "gives" you the ship 5 minutes into the game without knowing you, main and side stories are all bad written and bad implemented, like it makes no-sense why am I making decisions that could wipe the entire human species, my character is a nobody that is good at killing scary alien monsters, that`s it, although is nice to have some player agency, they straightout ask "what should we do", writer should be fired honestly, the guy has no idea what he`s doing.
    - Lazy programming and effort in both combat and quests/npc interactions, so melee weapons, you have 1, they all do the same movement and attack speed, get the biggest damage one and you are good. Perks, you select to have your parents alive and they don`t even show at your wedding, the wedding itself is a lazy implementation, there`s no fantasy in thinking "oh how`s wedding evolved with humanity over the many centuries", oh okay it evolved backwards and has no meaning, so much so that your own parents don`t talk about it, gotcha.
    - Space skyrim shouts, why did BGS thought that was okay? please fire everyone involved with the decision making process and whoever looked at it and said "Awesome ship this", everything from the minigame to the powers itself, they are SKYRIM SHOUTS, 1 to 1, no variation, nothing "new" or unique, they are literally the same with the worst minigame possible, there are no "dungeons" and you get the shout/power as a reward like in Skyrim, you go to a planet, walk 5 minutes, get to the temple, fly in zero G hitting some sparkly dust a couple of times, a really loud noise and you get your power, whoever design this F you, please quit gaming development, you don`t know what you are doing.
    - Laser weapons with recoil? really?
    - What`s the point in creating a settlement again? keep in mind that the game is created around you speedrunning the campaign to improve your Space Shouts and get better rewards each time you finish, meaning all progress is erased, alongside your built settlements, so, whats the point?
    - Litteraly zero reasons to have the thousands of systems, you are going to explore maybe 100, maybe 200, there`s nothing to explore by the way, in 1 system you can see and do everything you need "exploration-wise".
    - So quests have essentially 2 variations for each end, but clearly one is the "correct" one and the other is the "bad" one, since your companions will keep-on talking $h1t to you, like you have to be morally correct, then give me some immoral companions please.
    - Lack of companions and improvements in companion interactions, okay so this sounds weird but Skyrim had better companions and a better interaction system, although more primitive, it had more depth than Starfield, the only thing Starfield has that is "new" is voices, there are plenty of voices and this is awesome, but is it really better if everything else was sacrificed for it? I would accept AI voices if my parents would actually talk anything new other than the same 5 dialogues for the rest of the game, or hear Cora talk about books everytime I land my ship.
    - Okay I can steal ships but the Crimson Fleet don`t buy stolen ships? Wait I need to buy a license to modify and sell my stolen ship? Who the F invented this? please fire this guy.
    - I can`t make my own fleet? I can`t design a ship bigger than 50 or so components? I can`t design my own Staryard? I can`t make my own pirate faction? What`s the point? Steal the biggest ship you can, and you are good for the rest of the playthrough, at least until you hit the endgame and everything gets erased and you start over.
    - Space combat is clunky, uninspired and lackluster, expected to be fair, it`s fun for the fist few times but you realise that there`s no "depth", you can`t do much, there are a few maneuvers that I`ve learned you can do by maintaining a certain speed, turning back and shooting at enemy ships without receiving fire yourself, but other than that is too basic, its easier to just sit and shoot your enemies until they die, full power guns and shields, zero power engine.
    - Armor, why we only have a helmet a suit and a backpack? there are no environmental hazards that we need to worry or special suits needed for special planets? Lazy.
    - Clothing? why we are so limited?
    - Crafting is hidden behind leveling perks? Okay so this is interesting, because Fallout IV had similar issues, but we could craft a few things and learn more crafting recipes if we invest in crafting perks but in Starfield it`s way more punishing, like you can`t craft at all if you don`t invest perks, so this kind makes me not want to interact with crafting since perks are a very valuable commodity, like the ship perks that allow you fly a better class ship ? or booster perks ? damage mitigation and auto healing perks? weapon damage perks? sneaking perks? I feel this would be much better if it was like skyrim, you get better at it the more you play with that, use a sniper get sniper perks, makes sense, while in Starfield you can be collecting rocks and upgrading sniper perks, dumb.
    - No city maps, this is crazy, Fallout and Skyrim all had maps, why we don`t have maps in a game released in 2023? F you Todd and Bethesda, you all need to be fired to be honest.
    - 5 minutes walk to every POI? Seriously? and this is "fun"?

    • @MichusubPl
      @MichusubPl 11 หลายเดือนก่อน +12

      I agree with every point in terms of game criticism. It just feels pointless, the game is wasted potential and it's frustrating

    • @KurokishiOcelot
      @KurokishiOcelot 11 หลายเดือนก่อน +9

      I agree with your points. There are redeeming factors to all BGS games.
      But in this game, it felt like everywhere I look, there's something holding it back. Maybe it's the writing, the same building for the 10th time, or an NPC not having a routine like they had in literally any other BGS game. There's reductions at every corner and they wear me out

    • @AVWUVU
      @AVWUVU 11 หลายเดือนก่อน +4

      Took them 8 years to develope this and it's so bloody lazy. Absolutely agree with every single point. Seriously, why is melee is bad when skyrim which is also pretty bad is leagues better than this and that was 10 years ago. How does mechanics go backwards?

    • @James-u1y
      @James-u1y 2 หลายเดือนก่อน

      Yeah with many of these kinds of videos I rarely hear everything in regard to the games criticisms that most people actually have issues with. It’s usually stuff that’s already obvious and not things that are big for others.

  • @lomborg4876
    @lomborg4876 11 หลายเดือนก่อน +31

    He’s like the abused partner, in a violent relationship, who keeps coming back😂

    • @SnailHatan
      @SnailHatan 2 หลายเดือนก่อน

      Wow, you just made the same exact joke that Luke made. Veri funni ha ha

  • @Yobolight
    @Yobolight 11 หลายเดือนก่อน +20

    From Software made Elden Ring with a team of 100 people.

    • @cmdr.jabozerstorer3968
      @cmdr.jabozerstorer3968 11 หลายเดือนก่อน +12

      Larian made BG3 with about 400 too.

    • @James-u1y
      @James-u1y 2 หลายเดือนก่อน +1

      Now that you both mention those 2 and the games they’ve made, it’s a bit insane. The differences between FS/LS compared to BGS games, makes you wonder what actually creates these huge gaps in the game design. Obviously engines have their own quirks which in Bethesda case is a little unique, but still it is interesting.

  • @AC-ut3nk
    @AC-ut3nk 11 หลายเดือนก่อน +26

    Matty please wake up, This is Bethesda. The company where they only update the game for paid mod not for fixing.
    They will do everything they can to break mod so you can buy it from them.

    • @merksmovies25
      @merksmovies25 11 หลายเดือนก่อน

      We will see. This is the first time they promised “5 years of support.” I will hold them to that. If over even the next year nothing really improves, ill lose hope. However, if the game imporves via updates then ill have hope for the future of bgs games. I at this point give starfield an 8/10. But expect a 9.5/10 at the end of updates. I love the story and for the first time in a bgs game i was invested in it

  • @jamesalfredburchiii4599
    @jamesalfredburchiii4599 11 หลายเดือนก่อน +14

    One thing contributing to delayed negative reviews is some of us are working adults with limited time. We love and grew up with this studio and wanted to give this game an honest shot, but it literally just took several months to do so, because of demands outside of the game.

    • @AtomicGarage
      @AtomicGarage 11 หลายเดือนก่อน

      BIG FACTS!!!!!!! I can’t binge hrs on end with it. But after a few hrs in see glaring issues but we play through.. then something simple pisses us off after more time playing months later, now we are angry! Bc we need a good game to help decompress and this ain’t it!!!!!

  • @khaledhossam4691
    @khaledhossam4691 11 หลายเดือนก่อน +21

    I would also argue that they need to change most of their writing team as they're starting to focus more on their stories AND their companions but both of these things just fall flat and end up being extremely average or barely good;also their world building with starfield was way too bad for the people that made the elder scrolls so a refresh in that department would be for the better

    • @yt_hatesfreespeech
      @yt_hatesfreespeech 11 หลายเดือนก่อน +5

      80% of the NPCs involved in the main quest and factions are gay, and they make sure the player knows abt it, im still trying to figure out why that was a focal point of quest design, and if modders attempt to remove said pointless dialog from the game Nexus is banning them and deleting the mod files so no one can download it. Their writing team isnt actually a writing team, its a bunch of activists pretending to be writers.

    • @khaledhossam4691
      @khaledhossam4691 11 หลายเดือนก่อน

      @@yt_hatesfreespeech Most modern writers replace stories with "Diversity" and pushing "The message" so it's really no surprise

    • @bedtimestories1065
      @bedtimestories1065 11 หลายเดือนก่อน

      @yt_hatesfreespeech Wait what? Nexus is banning mods? I am uninformed on this topic, why are they doing that?

    • @khaledhossam4691
      @khaledhossam4691 11 หลายเดือนก่อน +2

      @@bedtimestories1065 A modder changed all the rainbow flags in spider man 2 to American flags and I think was banned to challenge "diversity and inclusion"

    • @guilhermedavitoria4346
      @guilhermedavitoria4346 11 หลายเดือนก่อน

      @@yt_hatesfreespeech I know right, I want queer characters like the ones in Baldur’s Gates 3. Larian’s crew are activists AND good writers.

  • @kambion
    @kambion 11 หลายเดือนก่อน +8

    LOL ! His argument is "poor Todd Howard just doesn't have the bandwith to do ALL of the things they need him toooooooooo"... I can't stand this dude.

    • @seedywriter
      @seedywriter 11 หลายเดือนก่อน +1

      Yeah, as if involving Todd in every aspect of the game's design would somehow make it better. It'd likely turn out to be equally lackluster.

  • @brunogrande9826
    @brunogrande9826 11 หลายเดือนก่อน +409

    I really like Matty, but jesus he is such a fanboy for Bethesda lol.

    • @chacachaca11
      @chacachaca11 11 หลายเดือนก่อน +118

      Same. He tries a bit too hard to justify/defend their incompetence. He does call them out on their BS at times but lately with the starfield discourse I’ve come to realize that he’s still a bonafide fan boy for BGS.

    • @brunogrande9826
      @brunogrande9826 11 หลายเดือนก่อน +87

      @@chacachaca11 It`s sad for me because after his Cyberpunk and his Starfield review, I don`t really trust him anymore to give me a fair review of the new upcoming games.

    • @buttertoast1146
      @buttertoast1146 11 หลายเดือนก่อน +38

      Payroll

    • @chacachaca11
      @chacachaca11 11 หลายเดือนก่อน +48

      @@brunogrande9826 oh I stopped watching his reviews. I like to hear him talk about other things. Gaming news topics that ain’t BGS related mostly. But yea. He’s playing a dangerous game putting all his eggs on the BGS basket. And his fan base is equally guilty

    • @chacachaca11
      @chacachaca11 11 หลายเดือนก่อน +10

      @@buttertoast1146 which I understand. Some people would rather have little integrity just to pay the bills.

  • @obesebird
    @obesebird 11 หลายเดือนก่อน +11

    Swapping engines means nothing honestly. The biggest problem is the writing. Give this engine to so many other studios and they make an awesome game.

    • @germanmosca
      @germanmosca 11 หลายเดือนก่อน +1

      Yes and no. For a game that is supposed what Starfield was supposed to be.... nice sentence... you just can't use the Creation Engine, because it just can't get the job done.

    • @acudaican
      @acudaican 11 หลายเดือนก่อน +1

      @@germanmosca What they should have done is not make a space game lol. The Creation Engine handles object persistence better than any engine you can use out of the box, and games made it in are moddable to a degree that is simply impossible in UE4/5. If you give Bethesda UE5 they are still not going to make a good game - it just won't have anybody to fix it this time, and they won't make as much money due to licensing.

  • @512TheWolf512
    @512TheWolf512 10 หลายเดือนก่อน +3

    Main problems with Bethesda are: 1. Gamebryo engine 2. Emil Pagliarulo and his hatred of design documents 3. Todd Howard's idea of "if it doesn't work, don't fix it, just cut it" 4. Aversion to making a usable user interface, since oblivion forward.

  • @wkadalie
    @wkadalie 11 หลายเดือนก่อน +27

    The problem is that these problems aren't new. Bethesda apologists have been defending their crappy engine. And ancient methods of game design for years now. If gamers had taken a stand a decade ago. Bethesda might of just changed engines by now. Or just used Unreal 5.

    • @SkintSNIPER262
      @SkintSNIPER262 11 หลายเดือนก่อน +9

      The engine is not the problem. Game design is.

    • @wkadalie
      @wkadalie 11 หลายเดือนก่อน +16

      @@SkintSNIPER262 Its definitely part of the problem.

    • @SkintSNIPER262
      @SkintSNIPER262 11 หลายเดือนก่อน +5

      @@wkadalie It isn't. The Creation Engine is very user friendly which is important to the massive modding community. Hence why so many other popular games having a modding community that pales in comparison. A lot of what people think are technical limitations with Starfield, can actually be improved upon. It just needs time and effort.
      I can't find it anymore but there was a modder that showed the game is perfectly capable having less load screens and no invisible barriers. It just needs the work to implement it.

    • @wkadalie
      @wkadalie 11 หลายเดือนก่อน +10

      @@SkintSNIPER262 I heard one of the biggest modders just gave up on Starfield because it was too boring.

    • @SkintSNIPER262
      @SkintSNIPER262 11 หลายเดือนก่อน +5

      @@wkadalie lmao he was not on of the "biggest". He worked on a multiplayer mod for Skyrim. And yeah, if he want's to play for less than 10 hours, that's his prerogative.

  • @mileskino8121
    @mileskino8121 11 หลายเดือนก่อน +15

    the real problem with star field is the lack of space travel it really hurt the game bad imho

    • @darriusgivans6570
      @darriusgivans6570 11 หลายเดือนก่อน +5

      For me not being able to travel through space is an absolutely destroys the game for me. The whole point is to feel like a space traveler. Hard to do it when you don’t actually travel anywhere without a loading screen.

    • @ppsarrakis
      @ppsarrakis 11 หลายเดือนก่อน +2

      @@darriusgivans6570 i think you both saying the same thing.

  • @pipwolverine
    @pipwolverine 11 หลายเดือนก่อน +9

    Recent reviews currently sit at 29% positive. The Day Before had 16% positive. Those numbers are uncomfortably close imo.

  • @RandomWandrer
    @RandomWandrer 10 หลายเดือนก่อน +3

    If Starfield had an incredible story with great npcs, I wouldn't care about the rest (to be fair it runs well on xbox); it would be my GOTY. The WRITING for me is the biggest issue.
    I also agree that the creation engine isn't the biggest problem. If you have played Skyrim fully modded, for example with the Novus pack, it looks great and plays great. With the creation engine. I agree that the engine isn't the primary issue.
    If you consider the resources needed to change engine, of those resources were applied to fixing the writing and game design and all the other issues, you could have an incredible game.

  • @zainmalik9666
    @zainmalik9666 11 หลายเดือนก่อน +8

    Neon feels like a small part of a mall lol I can’t believe there were hardcore fans trying to compare it to cyberpunk

  • @olsonbrandon91
    @olsonbrandon91 11 หลายเดือนก่อน +9

    There's still too many groups defending the game on reddit too though.. the issue there is they don't realize they're part of the problem.. if they act like Bethesda only shits gold they will never change or learn... :/

    • @Meowzamz
      @Meowzamz 4 หลายเดือนก่อน

      Bethesda won’t change or learn anyway bc they ignore the criticism in the first place

  • @russellwilson6078
    @russellwilson6078 11 หลายเดือนก่อน +3

    You know what one thing I really loved in Skyrim that has been missing since that game are cosmetically unique items, like instead of the legendary star system they have employed now, I miss getting unique looking armors and weapons for quest rewards or finding them is unique dungeons.

  • @DeadPixel1105
    @DeadPixel1105 11 หลายเดือนก่อน +16

    "Bethesda Game Studios is an extremely small company of only about 400 employees."
    So? id Software is even smaller than that, yet every single game they release is super innovative and polished. See? That's what happens when you use a good game engine and have legitimately passionate devs. Something BGS doesn't have anymore.

    • @Belligerennt
      @Belligerennt 11 หลายเดือนก่อน

      🧍

    • @nothobbesmufc949
      @nothobbesmufc949 2 หลายเดือนก่อน

      No Man's Sky devs were smaller. they made a better game. Bethesda fanboys will play the "aww but look how small they are it's not their fault!" not realizing that Bethesda is actually a big studio with 400 employees when you look at other studios that have far fewer yet accomplish way more.

  • @jaxsonburch-eo1vz
    @jaxsonburch-eo1vz 11 หลายเดือนก่อน +22

    I wouldn’t mind if bgs made a slightly smaller game and just really focused on writing, character customization, and meaningful choices. Basically baldurs gate 3 but with bgs dna.

    • @babydrane
      @babydrane 5 หลายเดือนก่อน

      I would mind. Uninspired work can come in big and small packages. Less isn't always more.

    • @jaxsonburch-eo1vz
      @jaxsonburch-eo1vz 5 หลายเดือนก่อน

      @@babydrane sure but that’s exactly what made Star field a lesser game. You take away even 90% of those planets and you still have 100 planets left. That’s way too many and there’s no realistic way of making them all have interesting stories and activities. Stripping it down to 10-20 planets and making them as lively and detailed as possible would have been a better game immediately. Space travel might have actually been a thing in that hypothetical scenario. And keep in mind that a smaller game relative to Star field is still a massive game for pretty much any game studio in the industry. Star fields world is probably like 10,000 times the size of Night City in Cyberpunk. The problem is that it’s also 10,000 times more boring and lifeless.

  • @waRr3nxx
    @waRr3nxx 11 หลายเดือนก่อน +51

    I regret buying this game at full price. Bought day one and haven’t touched it after the first week. It’s such a letdown compared to all their other games. Maybe in a few years it’ll be better.
    I also think that there could be the possibility of Microsoft giving ES or FO IP to another team. They own so many gaming companies now, whose to say they couldn’t get another group to build their games. They didn’t buy BGS for their ‘amazing programmers’, they spent 7B for the IP.

    • @ppsarrakis
      @ppsarrakis 11 หลายเดือนก่อน +1

      the best thing Starfield did was teh Controller i really like it... bought it but played the game on Gamepass lol...

    • @Shadoe1114
      @Shadoe1114 11 หลายเดือนก่อน +6

      At this point I really hope that Microsoft does force BGS to share their IP's. I really love Fallout and TES as franchises, but Bethesda has just become more and more inept and lazy with each product. I hope giving other studios chances to make games for these franchises will force Bethesda to step up their game or become obsolete. If they dont deliver, Microsoft should just completely gut them for what little of worth they have and distribute it to their other developers.

    • @declancampbell1277
      @declancampbell1277 11 หลายเดือนก่อน +2

      I mean FO76 was a shitshow, FO4 was a direct downgrade from prequels, and they havent released a TES game in 12 years. I dont know how bethesda fans thought this would be this revolutionary game. Todd's been telling those sweet little lies for a long long time, you've only yourself to blame.

    • @BreakHarpe
      @BreakHarpe 11 หลายเดือนก่อน +2

      The great thing for me is this was my 1st Bethesda game so I had no expectations other than space therefore I loved it. It was heart breaking having to leave it. I was trying to find anything to do to keep playing but it's a wrap!!! I did everything possible outside of the base building. I c class pilit, starship builder, maxed out weapon crafting, suit engineering, outpost crafting for the furniture in my penthouses, all factions, companion mission, marriage, all powers from the temples...Ther3 were a few times I thought I was done & stumbled upon 20 more hours....I would've never even tried it if it wasn't 4 the youtube hype, but I ended up hooked

    • @Belligerennt
      @Belligerennt 11 หลายเดือนก่อน

      I wish they’d put as much interest into the other studios like arkane, id software, tango, etc instead of that washed up studio

  • @metalklown
    @metalklown 11 หลายเดือนก่อน +4

    My first interaction with a terror morph was undoubtedly awesome. It was in the first hour and it made me hallucinate people screaming from a distance and telling me to hide and run. It legit made me confused, as I'm sure was the intention. I looked for people and couldn't find them. Very cool indeed.

    • @kitthaven
      @kitthaven 11 หลายเดือนก่อน +2

      Yeah I remember yelling, "what the fuck's going on??" when I encountered them and heard the voices through my headset, and had my brother popping his head in my room to ask if I was okay lmao

    • @bobmcbobbington9220
      @bobmcbobbington9220 11 หลายเดือนก่อน

      I shot at it from afar as I watched it struggle to know what to do. In a video game. About shooting things.

    • @metalklown
      @metalklown 11 หลายเดือนก่อน

      @@bobmcbobbington9220 k

  • @billy0936
    @billy0936 11 หลายเดือนก่อน +13

    But the ingame shop is up to date and working 😅

    • @VGPASSION_
      @VGPASSION_ 11 หลายเดือนก่อน

      There's no in game shop as for now

    • @billy0936
      @billy0936 11 หลายเดือนก่อน

      @@VGPASSION_ i know. It’s just my ptsd. 😁

  • @Skelemonyo
    @Skelemonyo 10 หลายเดือนก่อน +1

    I'm not sure if we need to be able to seamlessly travel between worlds. Of course less loading screens would be better. However, in Bethesda's older games we can see when they added new maps like the shivering isles, solsteim, far harbor, and nuka world, you couldn't seamlessly travel between different maps. However, I think one big difference is these regions were packed with stuff to do, had interesting landscapes, and had tons of unique assets. Generally you would spend a lot of time in these regions, so the one loading screen to go from skyrim to solsteim wasn't too bad. In starfield, the planets are relatively pointless. Often the landscapes are flat and empty. There may be 1-5 alien creatures, to scan. The AI may drop in a few points of interest, some of which you've seen identical copies of. Its just not enough to keep the player interested for long play sessions, so you leave more often, and face the dreaded loading screen.

  • @Arnechk
    @Arnechk 11 หลายเดือนก่อน +7

    BGS is really milking the customer base and their development for what it's worth. Back in the days, SP games used to feed you new and new content as you progressed through the story, and it was all handcrafted. Could it be better or nicer? Yes, but ROI goes down the toilet really fast for marginal gains. Now with all the tools and procedural generation one would imagine you would get more for the price of an AAA game 15 -20 years ago. But no, you get less for almost double the money and it took them less resources to do it. BGS if they had infinite food generator, they would instead drive the farmers out of business instead giving it to the starving.

  • @AcheliusDecimus
    @AcheliusDecimus 11 หลายเดือนก่อน +3

    When people started calling this the Star Citizen killer. I laughed so hard, for they really do not understand what engine development is at all. If your engine is not built to make a space game you get Starfield. The negative reviews are due to the issues with the engine. The dialogue system, the map system, everything in that game is based on their engine design.

  • @telefonbarmann4514
    @telefonbarmann4514 11 หลายเดือนก่อน +3

    Starfield isnt playing to the strenghts of the creation engine i think. They never modified it to be able to create a vast star system. But i also think it would be sad if Bethesda moved to Unreal.
    I think the gaming industy needs a good variaty of engines and i think the better way would be for Bethesda to create their own engine after the standards of the modern era.
    I thought actually they did that with CE2..but they only modefied it to generate terrain procedurally on the fly and incorporate various modern graphical effects like PBR marterials , real time rasterized GI , volumetrics, motion blur and stuff like that.
    They should have changed the way the engine is streaming in assets or refined the pathfinding for NPC's (wich could have lead to new stealth opportunities)
    ...there is so much they should have changed at the core but they figured they did not need to.
    Graphical effects make for better trailers i guess. :(

  • @josiahmccallister3150
    @josiahmccallister3150 11 หลายเดือนก่อน +2

    I play Bethesda games because of the look and feel of the creation engine. Designing games that more seamlessly fit around it will do wonders for BGS game design

  • @Reaper-ml6ly
    @Reaper-ml6ly 11 หลายเดือนก่อน +12

    It's important to remember that the people who made Bethesda what they are today no longer even work at the company, they left decades ago. Elder scrolls was created by three dudes (Ted Peterson, Vijay Lakshman, Julien Lafey) No Todd did not create the elder scrolls, he didn't have any real involvement until Morrowind. Fallout wasn't even made by Bethesda, they simply bought the rights to the IP. Starfield was Modern Bethesda's first real attempt at world building and making their own game completely from scratch, and well look at what the results of that were. They've been coasting off of the good will from their fanbase and the laurels of their betters who made the company what they are today.
    IMO the writing has been on the wall for ES6 for a long time, even before Starfield. Bethesda have been on an observable downward trend in terms of their game development quality since at least Skyrim. Every following game since then has been more dumbed down, more diluted, an overall more bare bones experience than the last game. Whatever we end up getting with ES6 is probably not going to be good.

  • @thelaughingman1
    @thelaughingman1 10 หลายเดือนก่อน +1

    The most hilarious thing is literally loading screen your way across the universe to turn in a quest in person. I got so used to just calling npcs in CP2077 this oversight hurt my soul.

  • @EQOAnostalgia
    @EQOAnostalgia 10 หลายเดือนก่อน

    This is the natural cycle of things. Devs get old, they age out of the market because they lose touch. It's fine, it's whatever. A new company will fill the void in time but Bugthesda has seen their peak. I been gaming for decades. This has happened to most of my favorite devs, publishers, what have you.

  • @SpaceMarine2004
    @SpaceMarine2004 11 หลายเดือนก่อน +19

    I think it is unfair that people critisize Ubisoft for their Ubisoft Formular and some bugs, while they make the prettiest worlds and at least entertaining stories, and when it comes to Bethesda they think bugs are funny and this is just the "Bethesda Magic" and they are just not good with stories, but this is ok, this is not their "style". People say they are good at the side content, I don´t think so. Even in Skyrim you have simulated freedoms but you cannot really play as you would like to. I played Skyrim just recently the first time after playing the witcher 3 and you cannot compare these games. But just compare Anvil Next or Unreal with the Creation Engine...holy shit. The Only good thing is that Bethesda has no microtransactions, but I really don´t mind them, if they are just cosmetic.
    I am also freaking out that my 2.500 Euro gaming PC is not able to run Starfield without freezing every ten seconds. Somehow all other next gen games run perfectly

    • @DetectivePikachu37347
      @DetectivePikachu37347 11 หลายเดือนก่อน +5

      I agree, even though their formula gets repetitive after a while, they do put in effort to make their games. After playing Starfield, I've grown an appreciation gained towards them and other studios like EA. It takes a lot of effort to create all those cities for the Assassin's Creed games. AC Origins and Odyssey have beautiful open worlds, and memorable characters in the single-player campaigns. I went back to play Skyrim and I can't see all I see is the problems. The combat is awful, no sense of weight on the weapons, the game feels very amateur animation wise, etc.

    • @michaelmiradezandband
      @michaelmiradezandband 11 หลายเดือนก่อน +4

      Agreed. AC Odyssey has problems and the quality of its content is definitely spread a little thin due to the quantity, but when it hits, you actually feel something. Playing Starfield, you feel nothing, and despite being a game with 1009 planets, AC Odyssey feels much larger in scale.
      And yes. I have a $5000 computer and I get 55fps with upscaling. I literally cannot upgrade my computer, and Starfield runs like shit.

    • @SpaceMarine2004
      @SpaceMarine2004 11 หลายเดือนก่อน

      ​@@michaelmiradezandband With all of these laoding screens I wonder: WHAT THE F*CK ARE YOU EVEN LOADING STUPID GAME? I even pre-ordered Starfield. Never again!

    • @bobmcbobbington9220
      @bobmcbobbington9220 11 หลายเดือนก่อน +1

      The people who like bgs games are not playing what's on the screen. They're playing the make believe game in their head. That's why it's immune to criticism.

  • @Ramona122003
    @Ramona122003 11 หลายเดือนก่อน +3

    Starfield also launched the same year as Tears of the Kingdom. A game that takes the sandbox Beth were kings in and ran circles around them. And it did it on a mobile chip.

  • @CasualApostate
    @CasualApostate 11 หลายเดือนก่อน +3

    Having starfield in your top 10 games should come with a mandatory wellness check by your states emergency services.

  • @gergopahollo
    @gergopahollo 11 หลายเดือนก่อน +1

    On the note of marketing teams and coordination: One thing people tend to not consider (understandably) is that marketing teams are not such an “direct” part of development per se. Obviously there may be input and marketing considerations with some things but everyone’s kinda doing their own thing. Now if (and when) the communication isn’t optimized to a neccessary degree, just due to the amount of time it takes to prepare a campaign of such a huge scale, marketing can easily work from outadet sources. “Oh we decided to scrap x feature due to a lack of whatever resources” yeah great, but did anyone check to see if the marketing material has them?
    I’m actually a huge supporter of studios not showing much about games until they’re like a few months or a year away from being released. Cause even if there was no intention of any false advertising, it’s bound to happen sometimes the earlier you start promoting something

  • @nemesis7884
    @nemesis7884 11 หลายเดือนก่อน +19

    People think that changing engines will miraculously fix the game... maybe it will help with bugs (i doubt even that since most bugs seem to be function of an open world that is freely interactable and i rather have hundreds of bugs than trading interactability and moddability)... but changing engine wont change their design mistakes or their bad writing... bethesda has other problems - they focused to much on "systems" and making a huge world that can be filled later by modders but forgot that the world needs to be interesting in the first place... they just need to use their system, focus them more, make them more intersting instead of bigger and focus on writing

    • @Summon256
      @Summon256 11 หลายเดือนก่อน +4

      Yes, someone gets it, TY! Lmao And the biggest irony of all is that the structure of the world doesn't even have to be open world in order to be immersive and interactive, in fact it's the opposite - it's way more likely to achieve better interactivity and immersion by breaking the map down in chunks of self-contained isolated but highly detailed locked regions, separated by loading screens or cutscene! I played plenty of games like that on my memory to know what i'm talking about!…

    • @tjroelsma
      @tjroelsma 11 หลายเดือนก่อน +2

      Changing engines won't solve the myriad of problems, but you know what would help? Bethesda spending some quality time at integrating all the fixes and new mechanics into the Creation engine. As it is now, it's still a main or core engine with a number of specialized secondary engines stacked on top of it. Every time they add a new mechanism, they add yet another secondary engine and that's where the many delays, stuttering and loading screens come from. The Creation engine simply hasn't been optimized properly for years on end.
      The second problem Starfield faces is that Todd Howard seems to have been fixated on one thing only: having the largest open world in his new game. When they'd achieved that, Todd pronounced his work was done and the developers could only create a limited number of worlds, cities and quests, so they fell back on procedural generation for the rest of the planets. This is a problem that can only be fixed over time, as it simply takes time to create new cities and quests.

    • @nemesis7884
      @nemesis7884 11 หลายเดือนก่อน

      nowadays it should be possible to have both by having a seamless invisible loading screen, for example through "opening gates" and such animations@@Summon256

    • @nemesis7884
      @nemesis7884 11 หลายเดือนก่อน +2

      sure, but for example the skill system isnt boring because of creation engine but because the skills and skill upgrades are boring...the weapons in starfield arent boring because of the creation engine but because there is no interesting weapon with interesting effects, the world isnt boring because of the engine but because the writing and lore are just bland....@@tjroelsma

    • @tjroelsma
      @tjroelsma 11 หลายเดือนก่อน

      @@nemesis7884 Those are valid issues, but I'd say they all fall under the second part of my comment: Todd Howard called out "mission achieved" when they'd created 1000 planets and then left it to the developers "to fill in the game." And then he added "oh, by the way, we're releasing on that date, so I expect an operational game by then."
      The developers therefore had way too much left to do: create the quests, the spaceships, the cities, the characters, the nfc's, the weapons, etc. etc.
      Starfield to me feels more like an engine demo than a fully developed game, simply because it's anything but fully developed.

  • @NeoShameMan
    @NeoShameMan 11 หลายเดือนก่อน +5

    IMHO what happened with starfield is a catch up and wrap up, ie their initial idea had gone down in flame late in development and they had to salvage a product at the last second, hence a very weird marketing cycle with dropped episodes of pre released unveiling of gameplay. Someone tallied people who worked on the game relative to content and found that, compared to oblivion, it had the lowest ratio of content produced per person by magnitude order, ie highly inefficient. Some development catastrophe happen, all sign point to it, and they had to cobbled something last minutes to save face.

    • @xman777b
      @xman777b 11 หลายเดือนก่อน +1

      interesting. Don't know if this is accurate, interesting nonetheless

    • @James-u1y
      @James-u1y 2 หลายเดือนก่อน +1

      @@xman777byeah even if it was true this is the kind of thing we don’t hear about often or if we do it’s years and years down the line from a employee that experienced it and gives fans some kind of info about how the situation was. We have situations like that occasionally when we see games that are weirdly not great even when they had so much time and talent available.

  • @Bukkie661
    @Bukkie661 11 หลายเดือนก่อน +4

    Didn't need an hour long video- Tod Howard should be asked to step down from his position at BSG. It's time for a new director over there.

  • @finnExterminatus
    @finnExterminatus 11 หลายเดือนก่อน +3

    400 people is small ? quote : "EXTREMELY SMALL (14:45)" . is this guy on crack or something? From software has made elden ring with 300 people . Witcher 3 was made with 150 people in the beginning and 250 people at the end with an 80 mio budget in 3 and a half years. (more employes from outside the company, but that is true for bethesda as well) Starfield was made for 400 to 500 million dollars with 400 to 500 people ( in house ) FOR 7 YEARS!!!!!! this is the maddest copium i have EVER SEEEN. what has this company done for him, that he is so in love with them, after they deliver starfield on a 500 million budget after 7 years of development. I legit do not get this man.

  • @Uldihaa
    @Uldihaa 11 หลายเดือนก่อน +1

    The problem with Starfield is Bethesda. And Bethesda's problem is they are run as if they are a studio of only 20-30 people instead of hundreds. A small team that can directly talk to each other regularly without disrupting each other can do a 'no Game Design Document' approach because any 'teams' will only be one to three people and a 'team lead' can ask questions and take notes. You can't do that when you have hundreds of people and ten or more teams. The GDD is a way for teams on large projects to indirectly communicate any and all changes without needing to keep calling 'all team leads' meetings.
    Related to that, Bethesda team leads don't sound like they are acting as team leads. In the video that revealed that Bethesda doesn't like using GDDs, it's mentioned that when they tried to used them they were always out of date; and it's said as if it's a great mystery as to why. Well, they're out of date because _team leads aren't doing the entirety their damn jobs_ for some reason. Team leaders are a form of manager who is supposed to keep their team on task, keep any and all GDDs up to date for their team, and when the first and second tasks are done then they can sit down and code. But Bethesda's team leads just sounds like someone that does more coding than any other task.
    The lack of a GDD and playtesting is why recent Bethesda games have felt so disjointed and half-assed. It because no one knew what the eff the game was supposed to be. The entire settlement building should have been a major plot point in Fallout 4, for example. Instead it's mostly a side activity. It's even worse with Starfield. There is no damn point to building an outpost unless you have zero intention of following through on the game's main plot mechanic: going to a different universe. Outpost building is just there because they spent hundreds and likely thousands of manhours on the base system and they might as well use it here too.
    They're at the point of making games almost purely by routine. Look at the designs of the NPCs ffs. Those faces are every bit as bad as launch-day Mass Effect Andromeda. Bethesda is stuck in a bubble of ass-kissing praise and they're high on their own farts.
    Also, executive producers don't do shit. They're the money people. Their entire job is to get money for the project but they themselves have no hand in the project itself.

  • @theplaidographer
    @theplaidographer 11 หลายเดือนก่อน +1

    What they should have done was have to hub planets that have maps the size of Skyrim where the players can explore and do missions . The the other planets could be used for bounties ,resource gathering and base building. So when you get bored of doing main missions you could go gather resources do a few bounty missions to break up the gameplay loop.

  • @atrixtussand2369
    @atrixtussand2369 10 หลายเดือนก่อน +1

    -"Bethesda is shooting for the stars".
    True that but, they are not using rocket. They are using a Boeing 747. So no wonder why their shit ends up in flames every time.

  • @j.d.4697
    @j.d.4697 11 หลายเดือนก่อน +5

    The problem with switching engines isn't just that it's a mammoth undertaking, depending on how different the your best choices are from what you are using now, but in Bethesda's case it would most likely kill one of their biggest assets and advantages: the modding community.
    Even if they are lucky and can find another engine that's perfect for their needs AND it's similarly moddable, it would STILL require the Bethesda devs AND the modders to either learn a new language or walk away.

  • @meatball_nj
    @meatball_nj 11 หลายเดือนก่อน +1

    Through the years I've realized I'm in the minority here. Before FO4 I didn't really know about Bethesda. I watched E3 the year they had the big FO4 presentation and that's what got me hooked. I pre-ordered it, waited at the mall until midnight and I went home, played it until 4am even though I had to be at work at 7am (Man, those were the days). And to this day, FO4 is still one of favorite games of all time. Everyone who knew about Bethesda told me that if I liked FO4, then I would like their previous titles and guess what, I didn't. They didn't check the boxes that FO4 did. You see, I don't play these games so I can pretend to BE the dude and RP. No, I play them so I can experience THAT character's story. This is why I enjoy voiced protagonists and I overwhelmingly prefer 3rd person games over 1st person. I was so shocked when I realized that none of the previous main characters were voiced. I was coming from DAI and FO4 to New Vegas, FO3 and Skyrim. They felt so dated and clunky and I remember thinking "Omg, this is terrible. Why do people like these games?!". Aside from FO4, Bethesda hasn't made anything that I would want to play and SF was no exception. I've probably watched every SF video on TH-cam and honestly, I'm glad I sat this one out also. I'll just watch SF crash and burn from the top of the Trinity Tower back in Boston 🙃

  • @ZekkWalker
    @ZekkWalker 10 หลายเดือนก่อน

    A big problem for me is they tied themselves to x box console specs. No matter what they do. A pc focused game like Star citizen can stomp them in capability almost every time with a little effort

  • @FrenzyAggressor
    @FrenzyAggressor 11 หลายเดือนก่อน +1

    what is matty even talking about the engine not hampering Skyrim, the civil war was notoriously cut down significantly because the engine could not handle it, decade prior engine bugs from morrowing are still present in skyrim without he community patch, FPS tied down to physics of objects is an egine issue, and that was present in fallout 4 too, i don't know about 76 or starfield i did not played those. these couple of examples are just some i could remember but these are not small things, and we knew about this a decade ago.

    • @nothobbesmufc949
      @nothobbesmufc949 2 หลายเดือนก่อน

      my brother renamed mattyplays to mattyshills....and it is very appropriate

  • @onabiv
    @onabiv 11 หลายเดือนก่อน +8

    They are NOT going to switch engines. There are things the Creation Engine does that no other engine can do. For example, it's not a BGS game if all the objects are not interactable, if you can't pick something up and place it somewhere else. No other engines can handle that, at least so far and not to the degree CE does. .

    • @blissband3601
      @blissband3601 10 หลายเดือนก่อน +2

      Valve: you sure about that

    • @tmbfreak_16
      @tmbfreak_16 7 หลายเดือนก่อน

      Oh yeah, fuck having good stories, characters, exploration, and gunplay. We need to be able to pick up that pen cup on that desk 😂

    • @todaysdesperadohatesavocad7109
      @todaysdesperadohatesavocad7109 3 หลายเดือนก่อน

      @@tmbfreak_16 Straight up, when I was a teenager after just experiencing Morrowing for the first time there were SO many games that I'd go into looking for that exact "interactivity" and would immediately write off and never touch again as soon as I walked to the nearest desk and couldn't pick anything up. Like "immediately hit the power button" level of write off. Dozens of RPG's of all types just immediately being dropped by someone over such a silly unnecessary mechanic.
      Thing is I still do have that in my metrics of what makes up my favorite type of RPG. Divinity OS2 was like seeing heroin after being clean for fifteen years. I devoured that game and tried every possible use of every object. Some people just have weird "things" they want out of a game and it'll be utterly baffling to others.

  • @cooldes4593
    @cooldes4593 11 หลายเดือนก่อน +1

    Windows to mac analogy really sucked because you can own a pc and a mac and send files between them esp in the same house on the same network. Even with no network you could physically move your unedited video files on an external storage device between the two.

  • @pauliej4105
    @pauliej4105 11 หลายเดือนก่อน +4

    It's easy. Gamers (as well as everyone else) need to stop this brand loyalty. Poor Matty is over here crying about how to fix Bethesda? Who cares, let Bethesda flop.

  • @GhostOfSnuffles
    @GhostOfSnuffles 11 หลายเดือนก่อน +3

    The excuses of "well, you only played it 5 hours so you didn't play it enough to give it an honest review" to "Well, you played it 70 hours so you must have enjoyed it" is the ultimate Bethesda fanboy cope. There never was or will ever be a minimum or maximum hours you could have put in to satisfy your opinion of the game.
    It was never about giving the game a fair amount of time but rather making up *any* excuse to ignore an honest review. It's pathetic.

  • @cordingdesert9566
    @cordingdesert9566 8 หลายเดือนก่อน +1

    I see in Matty what i was before fallout 76. I needed that gut punch.

  • @StevenKell
    @StevenKell 11 หลายเดือนก่อน +2

    When I first heard about Starfield before any info was released I was hoping it would be a completely fresh property from scratch. Didn't want it to even be possible to make accusations like Skyrim in space. Perhaps originality is the most unrealistic thing of all to expect from them.

    • @chrismichaelis7259
      @chrismichaelis7259 11 หลายเดือนก่อน

      But Skyrim in space is what it was supposed to be. Heck, if Todd hadn’t called it that himself, I wouldn’t have even cared. I think it’s what a lot of us wanted. But it still has original content

  • @DeadPixel1105
    @DeadPixel1105 11 หลายเดือนก่อน +11

    It doesn't matter how difficult and complicated it is for a game studio to adopt a new game engine. It NEEDS to be done. It's as simple as that. All game dev studios that have been around for decades adopt/create new game engines as time goes on and their current engine begins to show their age. From Rockstar to id Software. All studios evolve their game engine. Bethesda Game Studios needs to bite the bullet and do it. Yes, it's going to be a great difficulty for them. But again: it NEEDS to be done.

    • @Mike-sf7ex
      @Mike-sf7ex 11 หลายเดือนก่อน +2

      Matty is right that the engine is not the problem here the level of interactivity in the world is way beyond other games and it has no problem streaming assets. It's just the sheer amount of persistent and interactive objects that forces the game to be compartmentalized in order to work and I guess that is a limitation but it's not like any other engine can do that right now. Star Citizen for instance has been trying to make that work for 10 years.

    • @michaelmiradezandband
      @michaelmiradezandband 11 หลายเดือนก่อน

      @@Mike-sf7exThe level of interactivity in the world is beyond other games? Come on. That's absurd. There's no greater interactivity in Starfield than in Fallout 4, and even though I didn't really like RDR2, I can confidently say that its interactivity level is far, far beyond Starfield despite being what... five years old now?

    • @Mike-sf7ex
      @Mike-sf7ex 11 หลายเดือนก่อน +2

      @@michaelmiradezandband you can't physically pick up objects and interact with them in RDR2...

    • @michaelmiradezandband
      @michaelmiradezandband 11 หลายเดือนก่อน

      @@Mike-sf7ex That's one point of difference. Lack of Havok-style physics. Let me ask you a question though. What's the point of Havok physics in Starfield? It makes sense in a game like Amnesia, but it doesn't get any utility in Starfield. Also, pointing out one thing Starfield has that RDR2 doesn't have does not mean that Starfield has more interactivity. RDR2 is built around environmental interactivity. It's a principle of its design. It's only natural that it has more interactivity. There are countless videos documenting the insane amount of environmental interactivity in RDR2. You're going to have a hard time proving that Starfield is more interactive.

    • @Mike-sf7ex
      @Mike-sf7ex 11 หลายเดือนก่อน +2

      @@michaelmiradezandband it's incredibly important to properly simulate gravity differences and zero g environments. Every object has physics modelled to a pretty impressive degree. And if you played Starfield you'd know just how much STUFF is actually in the game world and the engine handles physics sim for every single one of them AND keeps them persistent.

  • @Redroomjjgfd
    @Redroomjjgfd 11 หลายเดือนก่อน +2

    You were perfect on explaining how the core BGS fans do things with those games. 150 hours is a drop in the bucket for them (me included), I tried and I tried so hard to love the game but it glares back at me revealing flaws on its own without me even needing to look. Hopefully BGS really learns and does a good job in the future.

    • @bobmcbobbington9220
      @bobmcbobbington9220 11 หลายเดือนก่อน

      They're called game addicts. People without lives. 100 hours to someone with 12 hours a day with nobody around, nothing to do, is 8 days.

  • @TheMarcHicks
    @TheMarcHicks 11 หลายเดือนก่อน +1

    To be fair, CDPR released 5 significant hot-fixes before the end of 2020, & had 2 major patches out by mid-2021, despite a major hacking incident. By January 2022, they'd released 2 patches that added lots of new, free content as well as being a free Next-gen upgrade. Whilst CDPR definitely made mistakes, like Hello Games they seemed more focused on fixing the game than about talking about the fixes.

  • @joy_divide3105
    @joy_divide3105 5 หลายเดือนก่อน +1

    The Bethesda formula was outdated in 2011. The thing that carried their games was the world building. Which Starfield didn't do a very good job at. With the likes of Witcher 3 and Elden Ring having released in the last 10 years, they need to up their game.

    • @masterpainter78
      @masterpainter78 4 หลายเดือนก่อน

      There are about 2 dozen games of significance that has surpassed Bethesda's currently released titles over the years since 2011 and they are far from being the leader more like last in line.

  • @BlackVulpes
    @BlackVulpes 11 หลายเดือนก่อน +2

    13:40 people didnt just forgive bethesda bugs for no reason. It used to be that if you wanted a vast open world RPG where you could do anything and be anyone, only Bethesda really offered you that experience at such a easy to access premium. The bugs were excused then on the idea that it was the 'coding tax' you paid, that such vast open worlds couldnt be patched or made easily, and that even with the bugs, you were still getting an overall experience that was worth it. That isn't the case now, as Bethesda has essentially only learned to make the same game but worse over time and extract more money from it.

    • @bobmcbobbington9220
      @bobmcbobbington9220 11 หลายเดือนก่อน

      You can "do anything" and "be anyone" in any game. Just put the entire game in your mind just like you did other bgs titles of the past. Ignore the entire game to appease this vision of something that isn't there. Play mario as a mushroom farmer, etc.

  • @jeffmartinez3485
    @jeffmartinez3485 11 หลายเดือนก่อน +19

    Matty is a little off these days, in the past he has been pretty on point, however as of late...yeah can't really say the same anymore.

    • @buttertoast1146
      @buttertoast1146 11 หลายเดือนก่อน

      On point with what? Lol he's on point with his jrpg stuff

    • @a-goat2778
      @a-goat2778 11 หลายเดือนก่อน +1

      He said fallout 4 was a masterpiece. He’s never been in the point. I still like his content. He’s not perfect but he’s still Matty

    • @jaioncebollero1168
      @jaioncebollero1168 3 หลายเดือนก่อน

      Matty is a cringy fuck with horrible takes most of the time. Your mouth breather if you like his comment honestly

    • @SnailHatan
      @SnailHatan 2 หลายเดือนก่อน

      Wow you really disproved his points with facts and logic and tons of substance!

  • @RedTBasco
    @RedTBasco 11 หลายเดือนก่อน +1

    Skyrim LE/SE/AE 2865.9 hours combined. Fallout 4 and Fallout 4 VR 2817.9 hours combined. Fallout new Vegas and Fallout 3 (just started playing them after Installing TTW) 452.1 hours. I still Enjoy playing all of these games. 😁 I love Bethesda Like there part of my family; Lord knows if I added in all the hours my late wife spent playing them on her account it would blow my numbers away. Finaly, we come to Starfield. 171.7 hours.
    I had to dig out an old dusty computer from the Garage because my newest computer has a High-end Intel processor and NVidia card. (which were not supported) Still I held High Hopes that the company I loved would make it worth the downgrade.
    I fired up the Game brimming with excitement. There were glitches to be sure but being a fan of BGS I was patient waited for modders to come out with patches to repair them. I played it far been on the 20 hours it takes for the game to get "Better"!
    Honestly, I enjoyed my first playthrough. Uninstalled the game. I put the old Computer back in the Garage and do not Intend to play again. I will always love playing the other titles. this one just did not leave me wanting more.
    In the future I will not preorder another Bethesda Game. I will wait at least one year before purchasing it.

  • @axodox
    @axodox 11 หลายเดือนก่อน +5

    Whenever a studio switches to Unreal it just shows that they lack talent to develop their own engine, which also means their use of Unreal will be highly suboptimal - e.g. that is why many Unreal games run bad, look bad, as working with and customizing Unreal requires the same kind of knowledge as making your own engine - in fact it can require more, as you need to customize an engine you have not written, and fixing your own code is always easier than fixing other's code.

  • @arboris
    @arboris 11 หลายเดือนก่อน +1

    the creation engine was made for the ps3 and xbox 360 generation? It was still based on a previous iteration of the engine. Ultimately it's an heavily modified and upgraded Gamebryo engine.

  • @GinSoakedBrain
    @GinSoakedBrain 7 หลายเดือนก่อน +1

    How to fix Bugthesda? Start by demoting (or firing) Emil Pagliarulo and Todd Howard. The performance of Borefield should justify this alone.

  • @jacekkulinski4414
    @jacekkulinski4414 10 หลายเดือนก่อน

    Its funny to see Bethesda retread the same issues they have before. When they released ES2:Daggerfall they did the same thing with precaudal generation(a map so big its 3/4ths of the uk) and the problem they had there was that much of it felt empty and you just fastraveled most places, this caused the response to be that although the game is good it can feel empty. Then they made ES3:Morrowind completely handcrafted world the only autogenerated stuff being the respawning NPCs in the open map because all NPCs in cells were one off including the bandits in hideouts and they continued that handcrafted world in Oblivion, FO3, Skyrim and FO4 but you could see the slow rise in reliance on procedural content with the radiant quests that got more and more aggreges as time went on.
    Aaaaaand now were back in the same place with starfield.
    It isint that they don't learn from their own past, its more like they forget what they learned after a while.
    It would be nice to see them combine all the best things of those past games. The super interesting open world of morrowind, the great sidequests of oblivion, the atmosphere of FO3, the guilds of skyrim and interesting companions of FO4(while also maybe improving a little bit because some of them were a bit illogical or wasted potential... Im looking at you mcreedy go back to your dying son with the cure you dead beast shit. And nick got done dirty with the kellogg thing)

  • @DevNug
    @DevNug 11 หลายเดือนก่อน +1

    I have a feeling that the current engineers at Bethesda probably don’t fully understand parts of code base as they were written poorly many years ago by different engineers. And for whatever number of reasons, those parts haven’t had a full rewrite

  • @foreignuser_
    @foreignuser_ 11 หลายเดือนก่อน +1

    How many of you guys are also watching this coverage and aren't even interested in playing the game at all? I've loved these games since the original fallouts and morrowind. Starfield? Wasn't really even interested from the concept.

  • @noamias4897
    @noamias4897 11 หลายเดือนก่อน

    1:08:00 "We will make fun of people that are being irrational" *immediately turns around and starts yelling at cardboard*

  • @WarPoodle-pc5wu
    @WarPoodle-pc5wu 11 หลายเดือนก่อน +1

    Me.. I am the Bethesda fan you're talking about. I played Starfield for over 140 hours. That's pretty average for me to fairly explore and experience a game. I went in with pretty bland levels of hype, considering its a Bethesda game and I do love Bethesda games. I even enjoy Fallout 4 a lot.... granted I have to mod it to hell and back. But still. I love it... Starfield tho.... I don't think mods will help a game in which the core mechanic is menu hopping. And the writing is just bad. It's terrible! And I think the voice actors thought so to. Every one save for the Adoring Fan and I feel like he was running purely on nostalgia. Idk part of me feels like this had to be purposeful self sabotage of some kind. Like they wanted to bring down the expectations for ES6. If that's the case, they succeded.

  • @darriusgivans6570
    @darriusgivans6570 11 หลายเดือนก่อน +6

    I’m worried about Elder Scrolls 6.

  • @Jack_Garland78
    @Jack_Garland78 11 หลายเดือนก่อน

    I like how MMP say "Todd Howard is not going to be around forever" against an image of Todd still looking like he's in his 20's.

  • @SSG_Meathook
    @SSG_Meathook 11 หลายเดือนก่อน +1

    My biggest red flag with starfield was when Todd Howard said, "It takes place 100 years into the future of our REAL UNIVERSE." From then on, I knew that it wouldn't be fantasy in space.

    • @marcusolsson1316
      @marcusolsson1316 11 หลายเดือนก่อน

      Lol that makes no sense, the quest first contact indicates that its been at least 200 years since people left earth. Another example of Todd not knowing what hes talking about

  • @supabass4003
    @supabass4003 10 หลายเดือนก่อน

    Considering the first NPC in Morrowind managed to achieve legendary meme status, Starfield is the antithesis to Morrowind. It took me 40-50 hours of Skyrim on PS3 at launch for me to realise the game was not what I was expecting and I never played it again.

  • @Dekipoo
    @Dekipoo 11 หลายเดือนก่อน +4

    Was Bethesda even as good as people remember?

    • @chrismichaelis7259
      @chrismichaelis7259 11 หลายเดือนก่อน +4

      If they weren’t, we wouldn’t be having these conversations

    • @Dekipoo
      @Dekipoo 11 หลายเดือนก่อน +1

      @@chrismichaelis7259 that's a solid point.

    • @TheWarlock97
      @TheWarlock97 6 หลายเดือนก่อน +1

      @@chrismichaelis7259 of course not, just look at at new Vegas that did everything fallout three did better in two years with literally almost no help from Bethesda.

  • @cpt.tombstone
    @cpt.tombstone 11 หลายเดือนก่อน

    Again, coming back to the engine discussion... I think the comparison with Red Engine is great.
    Skyrim / The Witcher 2 to Fallout 4 / The Witcher 3 to Starfield / Cyberpunk 2077 are all comparisons of the Creation Engine to Red Engine, and it clearly shows that Bethesda is just not putting in the work to modernize the engine. The problem is not with Bethesda not switching to UE5 or whatever engine, is that they are not modernizing the engine with newer tech that is capable of serving larger and more detailed worlds.
    The Creation Engine has strengths that are unmatched across the entire gaming industry, that is undeniable, when you look at the modding space for both Skyrim and Fallout 4. Cyberpunk 2077 received great mods that are above what is possible with most other games, but even an average mod for Skyrim is way ahead of what is realistically possible with Red Engine mods, even though both Engines provide modding tools.
    The problem is that the Creation Engine has not received any meaningful updates to weakest parts of it for decades. One part is the streaming system - which in Red Engine was overhauled by CDPR with the Witcher 3, but is also starting to fall apart at the edges with Cyberpunk, with the latest updates (memory management and performance issues have been found by modders that are very apparent in Dog Town, causing stuttering and asset pop-in).
    And as we've seen with Star Citizen, when needing to traverse a solar system sized play area, a 64-bit coordinate system is all but a requirement. Unreal Engine 5 received support for 64-bit coordinate systems about a year ago, and before that, it was only Star Engine that supported such large game worlds with that amount of precision.
    Space games are always running into technical limitations. Such limitations effectively killed Mass Effect Andromeda - as the original design document was 90% the same as Starfield's, but they ran into problems - with Frostbite not supporting worlds large enough for their needs, and Frostbite also not supporting some "small" features like quests, which are very minor features for space RPGs, I think.
    And from this last example with Mass Effect Andromeda, just blindly switching to a new engine would not guarantee any success at all, in fact it would probably mean a higher chance of failure.

  • @nate6795
    @nate6795 11 หลายเดือนก่อน +4

    I don’t get why games are harder to make…? Way more people play games then they used to. Games sell way more which makes more money… so even if games cost more, they make way more money as well. Especially depending on how you do it. GTA5 has made like 7 billion dollars 😂

    • @DevNug
      @DevNug 11 หลายเดือนก่อน

      Because regardless of whether you have more resources, there is way more work to be done now. And that introduces far more complexity for each component of the game itself, and the way in which they interface with each other

    • @nate6795
      @nate6795 11 หลายเดือนก่อน +1

      @@DevNug but I’ve seen many things in unreal 5 or even the procedurally generated things that should make it way easier to make. Their engine is way outdated and I think that’s a big reason this game flopped. Technology has moved on which makes it harder to make games but also making it easier in some aspects. Just hire more people especially if you’re a massive AAA studio. I don’t feel like 15 years should be a normal development time period lmao. It’s not even a horrible game either I enjoy playing it.

    • @ummerfarooq5383
      @ummerfarooq5383 11 หลายเดือนก่อน

      Gta 5 ain't a billion mile map.

    • @nate6795
      @nate6795 11 หลายเดือนก่อน

      @@ummerfarooq5383 where did I say it was?

  • @CreateR900
    @CreateR900 11 หลายเดือนก่อน +3

    I like Creation engine overall actually. I like how everything is interactable. Very unique with clutter/junk. They need some new people and a new vision

  • @JodeeRozay
    @JodeeRozay 11 หลายเดือนก่อน +2

    To be honest: I deleted it from my console. First play through, as a die hard Bethesda fan, was entertaining. Now, I can’t even get passed the crimson fleet captain without getting bored. Kind of want to play Skyrim again kind of don’t, I don’t know how to feel at this point 😢

    • @PeteBaldwin
      @PeteBaldwin 11 หลายเดือนก่อน

      Have you tried out some of the new mods for Skyrim from the past 2 years. I went back after uninstalling Starfield and the new combat mods (like MCO) completely change the feel of the game… It’s insane how much is still being done by the community.

    • @JodeeRozay
      @JodeeRozay 11 หลายเดือนก่อน

      @@PeteBaldwin I’ve been trying to find the best mods that change the scenery and graphics

    • @PeteBaldwin
      @PeteBaldwin 11 หลายเดือนก่อน

      I'm using: Skyland AIO (retexture mod), Lux (lighting), Pi-Cho (ENB), Static Mesh Improvement Mod (improved meshes) and Skyrim Flora Overhaul (grass, trees etc). Looks pretty good without destroying my old PC. There's a bunch of others to improve the sky, the NPCs, and everything else. I usually search on Reddit for "best graphics mods 2023" and go from there.

  • @O.C.P_officer77
    @O.C.P_officer77 11 หลายเดือนก่อน +2

    The reason why people have over 100 hours in the game is because 50 hours of it was load screens
    Side note: am I in the minority that liked voice protagonist in RPGs like fallout 4/cyberpunk? For some reason l connect more to the character when it’s like that instead of a non voiced character I have a harder time getting into character

    • @chrismichaelis7259
      @chrismichaelis7259 11 หลายเดือนก่อน

      Fallout 4s protagonist was great because it was still out character, despite the voice. I would loved starfield to have that

  • @Zennethe
    @Zennethe 11 หลายเดือนก่อน

    When Todd said "it just works" he wasn't talking about the player experience. He was saying they make bad games and it just, works. They sell.

  • @DenethorDurrandir
    @DenethorDurrandir 11 หลายเดือนก่อน +2

    I think it would worthwhile making a comparison of starfield (2023) and Mass Effect Andromeda (2017), both games launched with massive justified backlash, but I bet the 6 year old game was much better (and I didn't play it, so I have no horse in this race)
    PS: On the hype, I was fully skeptical about starfield from the start, I did fully believe the game will be mid at best from all the Todd talks and just thinking about what was promised and what bethesda could deliver with Fall of 76 to give some perspective, still, weeks leading up to the launch I fell to hype, I was excited to try the game out, just to find out it was soo much worse then I initially expected when I was negative about the game's prospects.

  • @acudaican
    @acudaican 11 หลายเดือนก่อน

    29:59 Games already created in UE5 is basically impossible to mod in any meaningful way, though. I'm not talking about model swaps, but the kinds of mods that keep Skyrim played even now.

  • @MemoryPallace
    @MemoryPallace 11 หลายเดือนก่อน +1

    Exploration and navigation are the two main biggest problems but the even bigger problem is the world itself.

  • @ImCptnAwesome
    @ImCptnAwesome 11 หลายเดือนก่อน +2

    Another thing about Starfield, vs Elder Scrolls and Fallout... There are TH-cam channels dedicated to the lore of the latter two. But Starfield is just the future, and a really boring future. There are no supercars, the people look kinda strange, and honestly I would rather live in a real-life city than live in Starfield because the setting just feels lifeless.

  • @BlueBARv5
    @BlueBARv5 11 หลายเดือนก่อน +2

    Luke was the only person I seen calling out all the red flags..

  • @thorssensgamesNCC1701
    @thorssensgamesNCC1701 11 หลายเดือนก่อน +1

    I spent 500 hours on it and have no desire to go back. I would love to see Larian Studios remaster it.

    • @cesare4926
      @cesare4926 11 หลายเดือนก่อน +1

      Please tell me your joking

  • @Randaddy25
    @Randaddy25 10 หลายเดือนก่อน

    Imagine defending a million dollar company that lies to you and takes your money, and gives you a shit product. Then turns around and says that youre the reason the game sucks.

  • @jackmaney4276
    @jackmaney4276 10 หลายเดือนก่อน

    Fucking hell, Oblivion turns 18 this year.

  • @AntJD1991
    @AntJD1991 11 หลายเดือนก่อน

    35:30 funny thing is I'm literally playing Skyrim for the first time at the moment after dropping off Starfield and even as old as it is playing Skyrim now is actually better in many ways. Interesting caves, cities that somehow feel way more alive AND unique loot at almost every location. The MAIN difference I feel playing this is I can walk into any place and be almost overwhelmed with quests. Walking into a new area people are arguing and it turns into a quest, you enter a cave and someone is already there trying to break into some mythical burial site.... Starfield I got a quest to go to a cave and kill A DOG.... one dog in a small empty ass cave with nothing else there other than ore to mine. Skyrim I still feel like I'm finding something new everytime I play, where as in Starfield I was dreading the next quest would take me back to the same generic location I've already seen 10x over. (Not to mention all the races, enemies, weapons, armour and spells Skyrim has)

  • @jackjenkins5056
    @jackjenkins5056 10 หลายเดือนก่อน

    Is it weird id love to see a creation engine 2... Like rebuilt for modern engines but keeping the philosophy and allowing for ease of modding with a purpose built built-in modding system

  • @themostbestwizard
    @themostbestwizard 11 หลายเดือนก่อน

    Technically speaking, Daggerfall was the largest Elder Scrolls game. I haven't actually played it but I doubt anyone would say it was the most immersive. Bigger isn't necessarily better.

  • @spicy.tuna_
    @spicy.tuna_ 11 หลายเดือนก่อน +2

    Personally I feel Bethesda is heading down the blizzard path. Mediocrity while everyone else outplays them

  • @vincentkeith5259
    @vincentkeith5259 10 หลายเดือนก่อน

    As one of those "Buy it on steam because we're going to mod it" types - all I can say is. Yep. Now, to be fair, there was a lot of the game that I enjoyed - for what ever reason, loading screens don't bug me, and my biggest annoyance was my Elite Series 2 controller and how it loves to turn itself off if it sits idle for what seems like 3 seconds but is probably more like 3 minutes. Then, when I try to turn it back on, it fails to connect to the game again (it just shuts down) after all of 3 seconds. This seems to be a random 50/50 chance. Sometimes it works, and then it doesn't. Does the same exact thing in BG3. Pretty much any game I play with Controller for only parts of the game. Such as analog move speed for following idiot Bethesda NPCs or flying.
    Anyway, I knew it was going to have issues, and I felt resonbly confident that modders could fix most of them. Sadly, "Modders heaven" turned into Modders Hell. Was it a better launch that 2077? Yes. But 2077 was a better game in nearly every respect - even as broken as it was on release. Could BGS fix it? I don't know. Based on what the modders are saying - it's a deep problem and without modding, this game has no future.
    I'm also seeing a trend (if you can call Starfield, and BG3 a trend) - with putting files on my C: drive instead of in the damn game install folder (never on my C: drive) And doing stupid things with save files. Stop it. I installed the damn game on a different drive for a reason.