Hey, I wouldn't use this for an elevator because the player would need the ability to select floors (control points) in any given order. There may be a way to make it work, but I don't how off the top of my head. I would use a timeline combined with a vinterpTo node to do that, but that's probably just one of dozen ways to do it.
Yes, I believe the control points you set for the interpTo component get cycled through in order. I'm not aware of any way to make them skip around. Thanks for asking good questions!
Great as always :)
Thank you! Cheers!
Can this be used for a conventional elevator, with panel/floor selection, etc etc?
Hey, I wouldn't use this for an elevator because the player would need the ability to select floors (control points) in any given order. There may be a way to make it work, but I don't how off the top of my head.
I would use a timeline combined with a vinterpTo node to do that, but that's probably just one of dozen ways to do it.
@blackshinobi956 thank you sir.
edit: do you mean it has to *make every stop along the way*? Couldn't skip Floor 2 : 8 etc?
Yes, I believe the control points you set for the interpTo component get cycled through in order. I'm not aware of any way to make them skip around. Thanks for asking good questions!
@@blackshinobi956 greatly appreciate the clarification/recommendation.