24:18 Medic's restoration can cure statuses (plague, irradiation, flare/blind, parasite detected and devourer's acid.) But if those many units cluttered together got hit by plague, might as well send those units to attack, it's either drain their hp or drain medivac/medic's energy to heal.
On the topic of sunken colonies being the daddy spine crawlers, they also have a very important difference: sunkens are growers, whereas spines are showers. IYKYK.
@49:30 Since I started watching you have I never realized how much I missed seeing the sound of joy between Brenda and Susan talking about the fact they could fly again. And then all the queens died xD. No wonder they talk so bitterly about the war. They got sniped by ghosts and lost their ability to fly.
23:40 when BW came out - I was playing Protoss campaign and there was a corner I forgot about. For minutes a dragoon and a hydrants and a defiler hung out. No one doing any damage to anyone else. So in the original - yes - everyone under thr cloud gets the buff.
It's basically who has the strongest melee warriors wins Lurk > DT > Firebat > rest Yes, you can straight out lose to a group of DTs or Firebats under the Swarm if not having Lurkers
cut ghost dmg by 75%, make it slow/move as the high templar, make it 3 limit, remove the auto snipe (honestly I didn't think it had an auto-cast) and make it light unit so it can die as fast as the infestor
@@umrete Have infestors give up neural parasite while giving some beefiness improvements to corruptors vs other air units and you just might be onto something.
From tuning in to every new Winter SC upload, hitting the Like button is so automatic that, after a few mins in fullscreen, I had to exit and check whether I hit the button already.
Thanks winter for this entertainment. I don't usually respond/engage with videos, but this was a joy to watch, and a little bit of encouragement on a hard day is appreciated. Thanks random internet dude.
i wonder if they would be able to add a new "Race's Advantage" or something to each one. Might make it a smidge more dynamic and interesting. Zerg: When the creep spread reaches minerals or gas, it mines 1 mineral/gas per second from that geyser/mineral patch. Would probably have to slow creep spread to balance it out. Alternative would be a building that alllows player to sacrifice units on creep that heals all units/buildings on that continuous creep. 1 zergling heals 1 percent of all health vs 20 lings healing 30% of all health. Terran: Experiance for kills per unit. The higher the experiance, they get a kicker for damage. Something like 1.2 max, but max health drops to .8 of full. This would push for more aggression. Protoss: This one is a bit tougher to do. Maybe a building that creates a field around a base that gives them increased attack but makes all of the buildings weaker and easier to snipe. So a bit of a trade off for letting fights get to the base but a bit of strength for fighting back pushes.
34:43 The Queen broodling spell only works on mechanical units with pilots in them, disruptors and colossi which are AI are immune to spawn broodling (Learned that the hard way)
Surprised to hear you didn't play BW, but loved watching this series. So much nostalgia. I miss the voicelines in BroodWar and will never understand why they removed some of the units they removed (also think they should get rid of corrupter and bring back muta>devour>guardian>scourge -- and the defilier) Also - bring back the science vessel and the reaver
He could have Irradiated his Science vessels and flown around the locusts to kill them. Used to take 2 SV to a mineral line irradiate another and then patrol to kill all the workers.
good to know people still play this mod lol i was worried it had already fallen into obscurity. Did they change the lurker model recently? I don't remember it looking like that before but it's amazing!
SC2 already has more economy than SC1 right? But we have more workers to start in SC2 So what if we slowed down how fast workers are created in SC2? (and looked at teething issues like orbitals in the process of course) That feels like it might be the best alternative Maybe even some extra scvs were delivered after the three minute mark to both races if it was too slow (an extra 6 in an ai controlled dropship)
12 workers instead of 6 made a lot of cheese irrelevant and made the game a lot more predictable. Just going back to 6 would be terrible -- they should go back to 6 and do the thing they should have done in the first place -- both players start with 300 minerals + 200 gas (or whatever -- we'd need to experiment). So if you want to cheese you instantly start that cheese, if you want to go econ you instantly start your defense. It's the sitting around mining that we want to avoid, right?
This is my first ever comment and like 👍 on a TH-cam vid I watch all winter’s vids SC asmr much? But to see this one is special I like the change up sc1 v sc2 Thanks winter ❄️ Nice work respect ✊
Am I missing something obvious? I most likely will be embarrassed, but at 29 minutes the count is 0-0 and colors do not match. Confusing and slightly frustrating to watch. Can anyone tell me where I am off? Thank you ! :)
32:35 I'm guessing because the original SC graphics are even worse than minecraft, lacking visual clarity, the devs have to rely on sound effects being as unique and distinct as possible, so you can tell what unit is attacking, controlling etc.
Omg! Star craft 1. Havent played since i was 10. Oh its smash up... In my opinion garbage! But i imagine you cant pvp anymore on the actual one. Edit 2: let them decide brood war only units or all units. I saw bainlings that wernt in brood war.
Love to see more SC:evo! And the Brenda content was too good!
"It was just a dream Susan"
"they gave it to us and then they took it away"
With that sad violin playing in the background! Priceless! 😂❤😂😢
59:08 Love it! :D
24:18 Medic's restoration can cure statuses (plague, irradiation, flare/blind, parasite detected and devourer's acid.)
But if those many units cluttered together got hit by plague, might as well send those units to attack, it's either drain their hp or drain medivac/medic's energy to heal.
SC2 don't have restoration, but you can send the units in timeout until the plague expires then heal them
On the topic of sunken colonies being the daddy spine crawlers, they also have a very important difference: sunkens are growers, whereas spines are showers.
IYKYK.
@49:30 Since I started watching you have I never realized how much I missed seeing the sound of joy between Brenda and Susan talking about the fact they could fly again.
And then all the queens died xD. No wonder they talk so bitterly about the war. They got sniped by ghosts and lost their ability to fly.
23:40 when BW came out - I was playing Protoss campaign and there was a corner I forgot about. For minutes a dragoon and a hydrants and a defiler hung out. No one doing any damage to anyone else.
So in the original - yes - everyone under thr cloud gets the buff.
It's basically who has the strongest melee warriors wins
Lurk > DT > Firebat > rest
Yes, you can straight out lose to a group of DTs or Firebats under the Swarm if not having Lurkers
51:10 yeah overmind was right, get a ghost from the terran it will be the most poweful being in the universe
those poor guardians
that was the most discusting thing i have ever seen in my life
cut ghost dmg by 75%, make it slow/move as the high templar, make it 3 limit, remove the auto snipe (honestly I didn't think it had an auto-cast) and make it light unit so it can die as fast as the infestor
@@umrete Have infestors give up neural parasite while giving some beefiness improvements to corruptors vs other air units and you just might be onto something.
After all these years of listening to Brenda ramble about being able to fly I can see it happen with my very own two eyes
Ghosts just casually wipe all zerg air is literally cause me physical pain lol
Nooooh 😭, they are BaLanCeeEd!
Not yet, but they will when costing 3 supply
I have been sick for over a week. Watching SC has been a good way to distract myself.
This is what artosis wants when he says he wants things less predictable in sc2 😂😂
This mod looks more balanced than regular sc2. I need this in my life.
And ghosts are a joke, no matter what angle comes from - even SC1 🙂
From tuning in to every new Winter SC upload, hitting the Like button is so automatic that, after a few mins in fullscreen, I had to exit and check whether I hit the button already.
Thanks winter for this entertainment. I don't usually respond/engage with videos, but this was a joy to watch, and a little bit of encouragement on a hard day is appreciated. Thanks random internet dude.
Is there any way to smooth out the camera? It's really jumpy, which makes it difficult to follow the action at times.
i wonder if they would be able to add a new "Race's Advantage" or something to each one. Might make it a smidge more dynamic and interesting.
Zerg: When the creep spread reaches minerals or gas, it mines 1 mineral/gas per second from that geyser/mineral patch. Would probably have to slow creep spread to balance it out.
Alternative would be a building that alllows player to sacrifice units on creep that heals all units/buildings on that continuous creep. 1 zergling heals 1 percent of all health vs 20 lings healing 30% of all health.
Terran: Experiance for kills per unit. The higher the experiance, they get a kicker for damage. Something like 1.2 max, but max health drops to .8 of full. This would push for more aggression.
Protoss: This one is a bit tougher to do. Maybe a building that creates a field around a base that gives them increased attack but makes all of the buildings weaker and easier to snipe. So a bit of a trade off for letting fights get to the base but a bit of strength for fighting back pushes.
Like this SC1 vs SC2 matchups. This is great! Something new and refreshing!
My god, game 4 was painful! Brenda flies again! For a little while anyway..
never forgetti
Glad to see more Evo Complete content. I've been missing it.
34:43
The Queen broodling spell only works on mechanical units with pilots in them, disruptors and colossi which are AI are immune to spawn broodling
(Learned that the hard way)
I love how the maps look very distinctly SC1
32:04 Cyclone is basically the RA2 IFV without ability to load an infantry.
54:25 Zergling drop comin' in BUT the LIBERATORS say NOOOOOO you will NOT be crossing the border!!!
As mexi-american I love this comment!
More Dark! Yes! Best way to start the day! Thanks Winter!!
Surprised to hear you didn't play BW, but loved watching this series. So much nostalgia. I miss the voicelines in BroodWar and will never understand why they removed some of the units they removed (also think they should get rid of corrupter and bring back muta>devour>guardian>scourge -- and the defilier) Also - bring back the science vessel and the reaver
Yeeess!! I was hoping these would come back!
I was too! I was wondering just a few days ago if we'd be getting anymore Starcraft Evo!
Oh my... the last game was kinda the first SC2 game *ever* where I rooted for terrans!
lol at the queens can fly the voice change is hilarious
That fourth game was so entertaining!
Of course Dark is well versed in SC1... He had to beat his wife's father in the game before he could marry her!
He could have Irradiated his Science vessels and flown around the locusts to kill them. Used to take 2 SV to a mineral line irradiate another and then patrol to kill all the workers.
Oh my, I miss the Guardian so much! Ever since they annihilated my BW Skytoss 🙂
FYI no banelings however there were infested terran (CC at low HP Queen can infest)
After years finally brendas true form
This looks way more fun than SC2 balance. Sure it could use some small number changes, but way more balance and back forth game play.
6:25 taste the meat, not the heat
I would love to see brood war races battle it out on the SCII engine. That would be fun to watch the old school in a modernized platform.
Nice 👍
good to know people still play this mod lol i was worried it had already fallen into obscurity. Did they change the lurker model recently? I don't remember it looking like that before but it's amazing!
Yea I love this mod! I hear brood war units don’t do well against sc2 but I hope this stays relevant for a long time to come
Everybody knows that Zerglings have clarms Winter! Get it together!
Winter - i used to have that exact same star trek tshirt
People discussing return to 6 worker start while should be discussing this mod to be the main version of the game
I see Winter and Dark combo, I insta click!
6:18 - I've never hated banelings more in my fkn life 😂😂😂
I would like to see SC: Brood War games in the SC2 engine. Where the units are smarter you know... :D
SC2 already has more economy than SC1 right? But we have more workers to start in SC2
So what if we slowed down how fast workers are created in SC2? (and looked at teething issues like orbitals in the process of course)
That feels like it might be the best alternative
Maybe even some extra scvs were delivered after the three minute mark to both races if it was too slow (an extra 6 in an ai controlled dropship)
day just got better.
49:41 talk to me candy cane
Hydralisks in brood war are armored units
Brenda our true queen 👸
Please MORE starcraft1 vs starcraft2 😍😍
Thank You
Om nom nom
12 workers instead of 6 made a lot of cheese irrelevant and made the game a lot more predictable. Just going back to 6 would be terrible -- they should go back to 6 and do the thing they should have done in the first place -- both players start with 300 minerals + 200 gas (or whatever -- we'd need to experiment). So if you want to cheese you instantly start that cheese, if you want to go econ you instantly start your defense. It's the sitting around mining that we want to avoid, right?
big fan. commenting for algorithm
Ghosts go brrrrrrrrrrrr
This is my first ever comment and like 👍
on a TH-cam vid
I watch all winter’s vids
SC asmr much?
But to see this one is special
I like the change up sc1 v sc2
Thanks winter ❄️
Nice work respect ✊
not really SC1...its SC2 because of the maps...SC1-style faction is more like it
Am I missing something obvious? I most likely will be embarrassed, but at 29 minutes the count is 0-0 and colors do not match. Confusing and slightly frustrating to watch. Can anyone tell me where I am off? Thank you ! :)
32:35 I'm guessing because the original SC graphics are even worse than minecraft, lacking visual clarity, the devs have to rely on sound effects being as unique and distinct as possible, so you can tell what unit is attacking, controlling etc.
Irradiate ultras is a big mistake 😂
Spirit playing Minecraft 💤🏖️💤⛱️💤💤
wait how do I play starcarft1 on sc2 ?!?! please! i want to play SC:BW (but SC:BW remastered is dead)
Does Jimmy even exists?)))
no protoss :(
Brenda!!!!!!!
I will never NOT watch the sc: evo videos you upload
Lol spirit bronze league
Wait nvm....
Omg! Star craft 1. Havent played since i was 10.
Oh its smash up... In my opinion garbage! But i imagine you cant pvp anymore on the actual one.
Edit 2: let them decide brood war only units or all units. I saw bainlings that wernt in brood war.
whats the name of this mod?
SC Evo
your voice!!!1 lmfaooo
1 min club
3 mins club here
4 min club
Spirit is using irradiate wrong he should irradiate both his own vessels and move command through mineral lines