Hey! Love the tutorial. Really helped me learn a lot. Is there a way we could close the seams a bit more. I've applied this method to a mixamo character and the seams are very obvious:)
Hello, I'm new to Houdini and I don't understand why I can't correctly open the files. It does open but a lot is missing, I also get an error "warning bad node type found" with a list of things that couldn't load. Can anyone help?
Hello! I'm not sure if my comment is still useful, but just in case! I had exactly the same problem, and I found out it was because Manuel's files are rendered with Redshift, so if it's not an option to have it installed, I suggest replacing all that has to do with redshift (materials, specifically under shop, also remove the RS lights) with whatever material/light your renderer supports!
Love this tutorial, made my setup and works fine with your ball model but when importing my own 3d obj files I seem to have poly lines converging to 0,0,0 coordinates and I lose the deformation. Can't seem to figure it out 😔
Thank you so much for this incredible tutorial - I made a wooly sweater because of you!
Great tutorial, thank you! How do create the wool threads?
Hey! Love the tutorial. Really helped me learn a lot. Is there a way we could close the seams a bit more. I've applied this method to a mixamo character and the seams are very obvious:)
Great tutorial! PS: Around 4:42 using 'bbox("../convert1/", D_XSIZE)' would probably be a better solution for translating the copies.
How do you even think of doing this lol. Amazing tutorial
Hello, I'm new to Houdini and I don't understand why I can't correctly open the files. It does open but a lot is missing, I also get an error "warning bad node type found" with a list of things that couldn't load. Can anyone help?
Hello! I'm not sure if my comment is still useful, but just in case! I had exactly the same problem, and I found out it was because Manuel's files are rendered with Redshift, so if it's not an option to have it installed, I suggest replacing all that has to do with redshift (materials, specifically under shop, also remove the RS lights) with whatever material/light your renderer supports!
@@stephAnima Thanks so much for the reply! Ill try this.
Fantastic Tutorial !
Such an awesome tutorial! Thank you so much! :)
Love this tutorial, made my setup and works fine with your ball model but when importing my own 3d obj files I seem to have poly lines converging to 0,0,0 coordinates and I lose the deformation. Can't seem to figure it out 😔
Hm guess the Problem lays in your obj`s, can't help you with that, to delete the converging lines use:
if (@P == {0,0,0})
removepoint(0,i@ptnum);
Just checked out the file from Manuel, if you losing the V depth(and your normals are correct) use the "Z scale" Slider on the "UV_def_deform" VOP.
@@sebastianwerner2520 This worked, thank you so much!
And then the SideFx folks made a Labs UV Visualize Geometry Node and made this tutorial several decades old.
my chainmail tutorial from two weeks ago made this look decades old already :-)
Would you mind explaining to me how would I use labs uv visualize geometry node to wrap stuff around objects?
Or it would be just used to cut the wrap to the uv island shapes before deforming?