Thank you so much Mr Fabricio, it seemed very complex at first but it seems your tutorial is actually the most simple I have seen that tackles this timeless topic of cloth knitting and stitching, thank you once again
If anyone made the same mistake as I did, uvsample for normal not working, it's because I moved the position of the knitting pattern to the tube position before referencing normal values. You have to reference them as variable like Fabricio did before changing the position of the pattern geometry. Or you could reference the normal first, then directly change the position value with v@P = uvsample(1, "P", "uv", v@P); since the position didn't change for referencing normal, it should work now
Hey Fabricio is there a way to keep the texture away from sliding over the geometry (instead of resting)? I allready tried a timeshift at Frame „n“ and transfer attribute on points, but it disnt work. The texture looks strange… any ideas. I appreciate your work.
no this would need a few tweaks to work in a multi tile case. Can't you just layout your current uvs to a single tile, just for the knit model, and optionally transfer back tiled uvs by proximity later?
hey thx for the awesome tutorial. i was wondering how you got the texture to show? when i add a texture image to my mat and apply it, it's just a solid color.
Put your material inside a material builder. On the material builder node, right click gear > edit parameter interface. Add a new "File - Image" parm, on the parm properties click "Built-in tags" button, search for "texture #", add that tag. Now load a texture on this new parm and it should display on the viewport. Alternatively, link this parm value with your original texture node to make everything dynamic.
You are an excellent teacher. I like how you know vex, vellum and hair so well that you can recite good settings for the look you want and then distil that information for the tutorial. Please continue making videos, it's criminal that you don't have more followers. But you will.
Thank you so much Mr Fabricio, it seemed very complex at first but it seems your tutorial is actually the most simple I have seen that tackles this timeless topic of cloth knitting and stitching, thank you once again
Agreed 100%
Thank you Fabricio, you have natural talent for making it seem easy:)
Thank you so much for this Tutorial Fabricio, I learn't lots of new things! and not just about knitting! respect!
it looks so real in the viewport dang
These techniques are incredible thank you for sharing them!
Amazing tutorial 👏🏽
If anyone made the same mistake as I did, uvsample for normal not working, it's because I moved the position of the knitting pattern to the tube position before referencing normal values. You have to reference them as variable like Fabricio did before changing the position of the pattern geometry. Or you could reference the normal first, then directly change the position value with v@P = uvsample(1, "P", "uv", v@P); since the position didn't change for referencing normal, it should work now
Wow!!! Nice!!!!!!!!
I plan to use this for Christmas!!!!!!!!
Щиро вам дякую!!!)))
super cool kitting,it help me more and more thing!
Good tutorial
Thank you! That was a great tutorial!
Thank you so much !
Thanks for sharing!
Good one man
this awesome..!
nice tut,thank you
great, thanks
Hey Fabricio is there a way to keep the texture away from sliding over the geometry (instead of resting)? I allready tried a timeshift at Frame „n“ and transfer attribute on points, but it disnt work. The texture looks strange… any ideas. I appreciate your work.
thank you so much for sharing your knowledge. just subscribed
Hey, how would I go about simulating this thing through vellum? Point deform low-resh grid mesh?
Hi Fabricio can I do this tutorial with an object that has multiple UV Tiles ? Thank you so much though this was really intructive :)
no this would need a few tweaks to work in a multi tile case. Can't you just layout your current uvs to a single tile, just for the knit model, and optionally transfer back tiled uvs by proximity later?
hey thx for the awesome tutorial. i was wondering how you got the texture to show? when i add a texture image to my mat and apply it, it's just a solid color.
Put your material inside a material builder. On the material builder node, right click gear > edit parameter interface. Add a new "File - Image" parm, on the parm properties click "Built-in tags" button, search for "texture #", add that tag. Now load a texture on this new parm and it should display on the viewport. Alternatively, link this parm value with your original texture node to make everything dynamic.
@@fabricio_chamon brilliant i really appreciate you answering
Do you know of any tutorials like this for maya? I'm trying to create a ski mask
ai delicio
Awesome, awesome video! thank you so much!
You are an excellent teacher. I like how you know vex, vellum and hair so well that you can recite good settings for the look you want and then distil that information for the tutorial. Please continue making videos, it's criminal that you don't have more followers. But you will.
it's criminal