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Pending Kill
United States
เข้าร่วมเมื่อ 10 ก.ค. 2020
Game development video essays, tutorials, and devlogs.
The ULTIMATE Guide to Keyboard Shortcuts in UE5
I've scoured the internet for the best, most common, and most useful keyboard shortcuts in Unreal Engine 5 and compiled them into this video.
TABLE OF CONTENTS
0:28 Navigation
1:53 Blueprint Editor
3:10 Editor Viewport
6:45 Manipulating Objects
NAVIGATION
Ctrl+P: Search project
Ctrl+B: Highlight asset in Content Browser
Ctrl+E: Open asset editor
Alt+Shift+R: Open reference viewer
Ctrl+Tab: Jump to next tab
Ctrl+Shift+Tab: Jump to previous tab
Ctrl+Shift+F: Find in all blueprints
BLUEPRINT EDITOR
F7: Compile blueprint
Ctrl+Shift+S: Save all
Shift+RMB: Copy value
Shift+LMB: Paste value
Q: Straighten node wires
Shift+W/A/S/D: Align nodes
C: Add comment
EDITOR VIEWPORT
Ctrl+1/2/3/etc.: Save bookmark
1/2/3/etc.: Go to bookmark
F: Focus on actor
RMB+W/A/S/D/Q/E: Move
RMB+C/Z: Zoom in/out
Scroll: speed up/down while moving
G: Game view (hide outlines)
T: Toggle transparent selection
H: Hide selected actor
/: Reset selected particle system
Shift+/: Reset all particle systems
Ctrl+L, hold Ctrl: Rotate directional light
F10: Sidebar all panels
F11: Fullscreen
Ctrl+Shift+H: Toggle FPS counter
Shift+L: Toggle on-screen messages
Alt+Shift+A: Open asset auditor
Shift+E: Select all actors using the
static mesh of the selected actor
Ctrl+Shift+A: Select all actors of the
same class of the selected actor
MANIPULATING OBJECTS
W/E/R: Translation/Rotation/Scale gizmo
[: Decrease grid size
]: Increase grid size
Shift+[: Decrease rotation snap size
Shift+]: Increase rotation snap size
Ctrl+End: Snap to grid
Ctrl+G: Group actors
Shift+G: Ungroup actors
End: Snap to ground
Shift+End: Snap to ground using bottom center
Alt+End: Snap to ground using actor pivot
Alt+Middle Click: Set pivot (temporarily)
Hold V, and drag: Snap actor pivot to vertices in scene
Hold Alt+V, and drag MMB: Set pivot to vertices in scene
Thanks for being here :)
TABLE OF CONTENTS
0:28 Navigation
1:53 Blueprint Editor
3:10 Editor Viewport
6:45 Manipulating Objects
NAVIGATION
Ctrl+P: Search project
Ctrl+B: Highlight asset in Content Browser
Ctrl+E: Open asset editor
Alt+Shift+R: Open reference viewer
Ctrl+Tab: Jump to next tab
Ctrl+Shift+Tab: Jump to previous tab
Ctrl+Shift+F: Find in all blueprints
BLUEPRINT EDITOR
F7: Compile blueprint
Ctrl+Shift+S: Save all
Shift+RMB: Copy value
Shift+LMB: Paste value
Q: Straighten node wires
Shift+W/A/S/D: Align nodes
C: Add comment
EDITOR VIEWPORT
Ctrl+1/2/3/etc.: Save bookmark
1/2/3/etc.: Go to bookmark
F: Focus on actor
RMB+W/A/S/D/Q/E: Move
RMB+C/Z: Zoom in/out
Scroll: speed up/down while moving
G: Game view (hide outlines)
T: Toggle transparent selection
H: Hide selected actor
/: Reset selected particle system
Shift+/: Reset all particle systems
Ctrl+L, hold Ctrl: Rotate directional light
F10: Sidebar all panels
F11: Fullscreen
Ctrl+Shift+H: Toggle FPS counter
Shift+L: Toggle on-screen messages
Alt+Shift+A: Open asset auditor
Shift+E: Select all actors using the
static mesh of the selected actor
Ctrl+Shift+A: Select all actors of the
same class of the selected actor
MANIPULATING OBJECTS
W/E/R: Translation/Rotation/Scale gizmo
[: Decrease grid size
]: Increase grid size
Shift+[: Decrease rotation snap size
Shift+]: Increase rotation snap size
Ctrl+End: Snap to grid
Ctrl+G: Group actors
Shift+G: Ungroup actors
End: Snap to ground
Shift+End: Snap to ground using bottom center
Alt+End: Snap to ground using actor pivot
Alt+Middle Click: Set pivot (temporarily)
Hold V, and drag: Snap actor pivot to vertices in scene
Hold Alt+V, and drag MMB: Set pivot to vertices in scene
Thanks for being here :)
มุมมอง: 12 101
วีดีโอ
Mask Occluding Objects between Character and Camera (Occlusion Masking Plugin)
มุมมอง 18K3 ปีที่แล้ว
Marketplace: www.unrealengine.com/marketplace/en-US/product/mask-occluding-objects-from-camera Demonstrating our new plugin to mask occluding objects between the player character and the camera. The mask effect keeps the rest of the mesh intact and avoids affecting other nearby meshes around the player character. Come say hi! Facebook: PendingKill/ Twitch: www.twitch.tv/pending_ki...
How to Fix Mouse Capture Issues with Input Mode Game Only in UE4 (Free Plugin)
มุมมอง 24K4 ปีที่แล้ว
In this video we present a simple solution to the common problem of single clicks or hold mouse button events not working properly in Unreal Engine, due to the default behavior of the Set Input Game Mode Only node. Free Marketplace Download: unrealengine.com/marketplace/en-US/product/custom-game-only-input-mode Shout out to this blog post which explains the cause of this problem in more detail:...
Dynamic Side Scroller / Platformer Camera Plugin for UE4 (Physics-Based)
มุมมอง 8K4 ปีที่แล้ว
Marketplace: www.unrealengine.com/marketplace/en-US/product/physics-based-side-scroller-camera We just released a dynamic side scroller camera system that uses physics collisions to bound the camera within a volume of any shape. Simply use Camera Blocking Volumes to define your boundaries, place transition volumes between the rooms, and let the plugin take care of the rest. Come say hi! Faceboo...
How to Master Get / Set and Register Objects (Avoid "Get All Actors"!)
มุมมอง 3.5K4 ปีที่แล้ว
If you register objects (or as we call it, Master Get/Set), you can access another object without having to search for it. Typically you don't want to be using the Get All Actors with Tags as that will iterate over all the actors in the map, which can be very computationally expensive (Get All Actors with Classes is better, however). Instead, have your target object register themselves (on spaw...
Scale from 0 to 1 (Object Pooling) in UE4
มุมมอง 2.6K4 ปีที่แล้ว
Scaling objects down to zero is a common industry technique for "spawning" or "despawning" objects without actually having to instantiate or destroy them. Rather, they simply stay where they are, hidden from view and disabled from physics or collision, until you need them again. You can use these to switch from controlling the main player character to controlling a vehicle (or a morph ball), cr...
How to Make a Game in UE4 Blueprints FINALE: HUD, In-Game Menus, and Respawn
มุมมอง 2.3K4 ปีที่แล้ว
In the final episode of making a game in UE4 tutorial series, we implement player respawn, respawn menu, saving and loading game data in the GameInstance, the in-game HUD widget blueprint, and the pause menu blueprint. We hope you found this series helpful! Source code: github.com/PendingKill/BasicGameTutorial 00:00 Intro 00:25 Saving/Loading Game Data 03:16 Respawn Screen Events in GameInstanc...
How to Make a Game in UE4 Blueprints: Pickups, Portals, Spawning, Pause Menu
มุมมอง 2.5K4 ปีที่แล้ว
Welcome to part 2 of our tutorial series for making a game in UE4 blueprints, where we show how to implement a health pickup, damage pickup, coins/loot pickup, portals to transition between levels, setting and getting player character stats, and an in-game pause menu. These are all common gameplay features and may be needed in your project. Source code: github.com/PendingKill/BasicGameTutorial ...
Real-Time Live Link Animation Streaming + Remap Asset Retargeting in UE4
มุมมอง 7K4 ปีที่แล้ว
Sample project source code: github.com/get-rad/unrealLLsample_31 Bone Indices documentation: www.unrealengine.com/en-US/tech-blog/demystifying-bone-indices Live Link Documentation: docs.unrealengine.com/en-US/Engine/Animation/LiveLinkPlugin/index.html Note that the 3D pose estimation from the webcam feed comes from Radical Studio getrad.co/studio-product/ TABLE OF CONTENTS 00:00 Introduction 00...
How to Make a Game in UE4 Blueprints: Main Menu and Save Game
มุมมอง 18K4 ปีที่แล้ว
Welcome to a tutorial series for making a game in UE4 blueprints. The goal is to have all the basic elements in place, which you can then expand on. Today we're looking at how to create a main menu system with saving to/loading from slot. We cover creating a basic main menu with UMG and Widget Blueprints, the save game functions, and using the GameInstance to handle saving game data to disk. Th...
Retarget Animations (from different skeletons) with Retarget Manager in Unreal Engine 4
มุมมอง 31K4 ปีที่แล้ว
Sample project source code: github.com/get-rad/unrealLLsample_31 Unreal Engine documentation: docs.unrealengine.com/en-US/Engine/Animation/AnimHowTo/Retargeting/index.html Help us make more videos by supporting our Patreon: www.patreon.com/PendingKill TABLE OF CONTENTS 00:00 Introduction 00:48 Importing FBX animation 01:27 Retarget Manager (source skeleton) 02:47 Retarget Manager (target skelet...
Randomized Material Instances (HISMs with variations!)
มุมมอง 3.2K4 ปีที่แล้ว
SOURCE: github.com/PendingKill/Tutorial_ShaderAnimations (flies) github.com/PendingKill/Tutorial_SplineMesh (boxes with splines) TABLE OF CONTENTS 00:00 Introduction 00:26 PerInstanceRandom Documentation 00:59 Shader Animations (Flies) 02:27 Colors Intro (Boxes Splines) 04:00 Basic Float Method 06:00 Modulo Method (3 branches) 07:10 Trig Method w/ Triangle Wave (2 branches) Today we're revisiti...
Material Shader Animation in UE4 (Rendering 100s of objects, comparison vs. AnimBPs)
มุมมอง 12K4 ปีที่แล้ว
Source Code: github.com/PendingKill/Tutorial_ShaderAnimations TABLE OF CONTENTS 00:00 Introduction 00:12 Fly Skeletal Mesh Setup (Animation Blueprint) 00:44 Fly Material Setup (Shader Animation) 01:52 Performance FPS Results 03:21 Using the UE4 Profiler 04:07 Profiler Results Today we're comparing using material shader tricks versus traditional animation blueprints to animate flies in our Unrea...
Spline Mesh Components and Instanced Meshes for Faster Level Design in UE4 Blueprints
มุมมอง 32K4 ปีที่แล้ว
Source code: github.com/PendingKill/Tutorial_SplineMesh TABLE OF CONTENTS 00:00 Introduction 00:52 Spline Mesh Components 05:33 HISM using Splines 07:55 ISM using Splines 09:08 Performance Profiling 10:57 Creating a Corridor in 3 Clicks Today we're looking at how you can speed up your level design and save tons of time using spline mesh components and instanced static meshes (or hierarchical in...
Jumping Through Platforms in UE4 Blueprints (Super Mario mechanic!)
มุมมอง 2.5K4 ปีที่แล้ว
Jumping Through Platforms in UE4 Blueprints (Super Mario mechanic!)
Rotating Objects in UE4, Benchmarked (Get better FPS!)
มุมมอง 18K4 ปีที่แล้ว
Rotating Objects in UE4, Benchmarked (Get better FPS!)
Health, Damage, and Respawn Tutorial for Unreal Engine 4 (Blueprints)
มุมมอง 80K4 ปีที่แล้ว
Health, Damage, and Respawn Tutorial for Unreal Engine 4 (Blueprints)
How to Create a Team for your Indie Game
มุมมอง 6K4 ปีที่แล้ว
How to Create a Team for your Indie Game