Also with uncharged techniques and skip beat working with them, I feel like spell blade flows more naturally on techter. Specially darkness. Like, doing the long combo of building one orb per revoke to trigger it after the 4th is kinda cool Lighting also, since now you can use uncharged gizonde and then a charged one on your next revoke
Great explanation! The change to allow skip beat on uncharged techs was not something I was expecting, but I'm really loving it! I was would love to see a video on the updated wand lovers, if you have found a use for it yet.
Definitely enjoy that rotations feel smoother, opens up more options in battle. Might still stick to swift smash T2 because the shorter charge time has become really comfy, will have to relearn the charge timing if I wanted to use T3
Not a lot of big changes in this renewal but many small changes that build on what worked and felt good before. I hope everyone can quickly unlearn the brainworm of where to get your spell charges in to reapply PhotonFury lol but once you do it is very freeing. Getting such quick access to 4th auto now with skip beat on any spell with such a huge distance traveled in any direction makes ir feel very viable to spam on bosses like the updated Stia region boss that moves around so much. Wave Crash feels even more insane against any >1 enemy groups and feels good on single target too now.
At least for pursuit meter build I find the old classic WC1>WC1>4th Auto to be very competitive to swifting now. Most important is we got more options now to adjust on the fly that are viable. Not every enemy just stands still and lets you Swift Smash them forever.
swift smash also got buffed so its probably still the best dps option, but wave crash buffs allow for faster cancel timings, making it safer to use if you cant charge swift smash. wave crash also leads to the combo demoed 2:48 onwards, which is (Wave Crash 1 -> Wave Crash 1 -> N3 -> N4)
TBH most feel about the same, I've been using both with close enough results, if the enemy moves a lot SS is still better, like on vardias, the doggo doesn't want to stay put for the bonking
Fatale, right now. If we get a weapon with a potential that gives crit chance, then attack and if we somehow we get more crit from other places, termina. Since shifta crit didn't happen, and duo selio doesn't give crit, fatale is still good. Termina gambling will still be the best if you want to get high on arks records trying hundred of attempts of course...
@@rex_melynas huh I thought +11% potential for going for weak elements would be good And I'm not a try hard to do termina because I just want the five star clear and not gold in ranking Fatale it is thanks so much
Depends on how upgraded your gear is, if you have gdk2, ex augs and anaddi you’ll have enough floor to the point raw dmg is better over crit chance so wix would be the best. Otherwise you’ll just wanna use crit chance
@@NongIng the thing is, techter 's elemental damage is just part of the attack, so the weak bonus for us is deceiving. Look closely when you attack an enemy, two numbers on every attack, a big one, which is our nom elemental part and a smaller one, called the photonic fury, which is the elemental damage
Humorous, yet menacing thumbnail.
I like it.
Also with uncharged techniques and skip beat working with them, I feel like spell blade flows more naturally on techter. Specially darkness. Like, doing the long combo of building one orb per revoke to trigger it after the 4th is kinda cool
Lighting also, since now you can use uncharged gizonde and then a charged one on your next revoke
Great explanation!
The change to allow skip beat on uncharged techs was not something I was expecting, but I'm really loving it!
I was would love to see a video on the updated wand lovers, if you have found a use for it yet.
Its coming
Definitely enjoy that rotations feel smoother, opens up more options in battle.
Might still stick to swift smash T2 because the shorter charge time has become really comfy, will have to relearn the charge timing if I wanted to use T3
I wonder how viable crafts like T3 barta and megid can be on techter now that quick element change is a thing.
Gimegid is better when charged, megid is better uncharged, If you use both. If not... Either works fine now
Not a lot of big changes in this renewal but many small changes that build on what worked and felt good before.
I hope everyone can quickly unlearn the brainworm of where to get your spell charges in to reapply PhotonFury lol but once you do it is very freeing. Getting such quick access to 4th auto now with skip beat on any spell with such a huge distance traveled in any direction makes ir feel very viable to spam on bosses like the updated Stia region boss that moves around so much.
Wave Crash feels even more insane against any >1 enemy groups and feels good on single target too now.
which weapon camo?
Can you post your music pls? It's fire! Btw your current thoughts on the update to Techter?
Crossover 8 & Defense Suppression bot from Yousuke Yasui
2:56 no way the counter still does that... 💀💀💀
💀
Does this mean we dont need to spam swift smash anymore? 👀
At least for pursuit meter build I find the old classic WC1>WC1>4th Auto to be very competitive to swifting now. Most important is we got more options now to adjust on the fly that are viable. Not every enemy just stands still and lets you Swift Smash them forever.
swift smash also got buffed so its probably still the best dps option, but wave crash buffs allow for faster cancel timings, making it safer to use if you cant charge swift smash.
wave crash also leads to the combo demoed 2:48 onwards, which is (Wave Crash 1 -> Wave Crash 1 -> N3 -> N4)
TBH most feel about the same, I've been using both with close enough results, if the enemy moves a lot SS is still better, like on vardias, the doggo doesn't want to stay put for the bonking
You have more freedom / player expression.
By the way what fixa is better for techter
Fatale or wix?
Or just slayer sub and go termina (because I don't know what else to use as sub)
Fatale, right now. If we get a weapon with a potential that gives crit chance, then attack and if we somehow we get more crit from other places, termina.
Since shifta crit didn't happen, and duo selio doesn't give crit, fatale is still good. Termina gambling will still be the best if you want to get high on arks records trying hundred of attempts of course...
@@rex_melynas huh
I thought +11% potential for going for weak elements would be good
And I'm not a try hard to do termina because I just want the five star clear and not gold in ranking
Fatale it is thanks so much
Depends on how upgraded your gear is, if you have gdk2, ex augs and anaddi you’ll have enough floor to the point raw dmg is better over crit chance so wix would be the best. Otherwise you’ll just wanna use crit chance
@@astrosagreed695 ah no I'm too poor for the AC augments
All I got are EX, LC augments, and tryals
@@NongIng the thing is, techter 's elemental damage is just part of the attack, so the weak bonus for us is deceiving.
Look closely when you attack an enemy, two numbers on every attack, a big one, which is our nom elemental part and a smaller one, called the photonic fury, which is the elemental damage
I must know what songs are in your video lol.
Crossover 8 & Defense Suppression both from Yousuke Yasui
@@Einhander Thanks dude!