Thanks, Laubox. You don't really need the Open Composite switcher anymore to make sure DCS isn't running with SteamVR. Since Open Beta 2.8 DCS Multithreading runs natively on OpenXR. You also don't need to put the '--force_OpenXR' extension on the desktop shortcut for this same reason. Cheers!
My g2 has been terrible since 2.9 Sometimes not launching at all and running 2d. Sometimes running but starting steam vr too. And sometimes running but making the mirror fullscreen. It looks terrible too
@@Scoobydcs I understand you. When we have stabilized the performance in DCS, a new Open Beta comes and everything goes to waste and we have to start over. It's the circle of life with DCS. 😂
Wow!!! thank you so much!!!🥰 👍👍👍 I was stuck for two weeks because I didn't know the Quest 3 VR DCS installation order and settings. Setting up Quest 3 is too difficult. 😥😥 You are my lifesaver!!!😍👍👍👍
Thanks Laubox, for me with Quest 2 setting the headset resolution 1.0x and 72Hz and pumping up pixel density in DCS to 1.5 resulted in the best visual/performance balance wih the least judders and fixed fps. Also MSAA x2. OpenXR scaling NIS 100% size 20% sharpen and FOV rendering set to quality & narrow. Ryzen 7 2700x, RTX 3080, 64GB RAM
Good general review. People if you take the time to follow this thread you will gain 40-60% FPS when using the described methods and settings. Just take your time and once you see the improvement you can at your own discretion make further adjustments.
I also want to say thank you. I applied this to my 1080ti with minor tweaks, and now I can even fly the infamous Apache with no stutters or jitters. It's buttery smooth. I'm running Ryzen 9 5900x 32gb ddr4 @3600 Aorus 1080ti with a rift S
"The chicken is not blue but green." Thanks in advance for putting this vid together laubox, however after giving it a go my Tomcat's steam gauges are blurry and sharpening did nothing. I don't run beta through SteamVR , in fact I don't even have it. System specs: I7-8086K, 64GB, RTX 3080TI with a Q2 at 72HZ
Thanks for the comment buddy! Do you run on the 1x render scaling? You could try to up that or leave it at 1 and up the pexel density in DCs to 1.3 or 1.4 whatever you can run
Absolutely@@laubox, it was a big help. So no I was not using 1x render scaling so I went into NVIDIA and set that too yes and 1. I then went into DCS and pixel density to 1.3 and started it up, huge improvement. Bumped it up to 1.4 and an even bigger improvement. So thanks again, your vid was a big help.
The preload radius is what's taking up all your memory. Because MT isn't well optimized yet, it leaks memory and doesn't manage loading in textures properly. Turning the preload radius down can dramatically reduce memory usage.
@@lauboxI had my best DCS experience ever last night. I haven't done much multi-player and didn't attempt it last night but did a little of the Inherent Resolve campaign and never even saw a single jitter or flaw. Amazing. Now I need to figure out how to get MSFS to run better haha. Thank you.
Great advice and walkthrough! I'm running an RTX 3070, Ryzen 7 5800X, and 64GB of RAM with these settings now and went from just shy of 30 FPS and jitter city to a smooth ~50 FPS in VR using the Varjo Aero at default settings. It's also worth noting I had installed mbucchia's Quad-Views-Foveated software as well which I believe paired with these settings is making a world of difference. Thank you for sharing this video!
My problem wasn't the FPS, but the latency (the "visible window" was lagging in VR when quickly turning your head). With your hints, I can play with stable 90 fps on my PICO 4 now, overall latency is down to 21 ms. Awesome! 🤩 My specs: 7900 XTX, Ryzen 5900X, 64 GB, PICO 4 connected with 2.5 GB/s USB-C-Ethernet-Adapter with PD.
Hi, glad you got it working. Sorry for the noob question, could you clarify for me a bit? I want to jump into VR with DCS with a Pico 4, connected via cable to PC, with power so I dont have to stop and charge. But how exactly does it go from USB-C to ethernet? I only see USB-C male to ethernet female dongles, Pico has a USB-C port and I only got one ethernet port on PC.
@@jakubskyba7508 Sure. There are three wired ways: either you go with the standard Pico way and connect your headset with USB-C and then use the Streaming Assistant. This did not work well for me. Then there's the option to use ethernet over USB-C with Virtual Desktop and a lot of fiddling, also not very stable. And then there is the way I chose: I got me a USB-C/Ethernet adapter with an additional power input. I connect this adapter to my headset with USB-C and clip it to the side of the headstrap. Then I connected a lightweight and flat Cat 8.1 ethernet cable to the adapter. This cable goes right into my PC's ethernet port. As this is a 2.5 Gbps port, I also bought a matching adapter with 2.5 Gbps and the right cable, so now I have a direct 2.5 Gbps ethernet connection between my headset and the PC. My PC is connected to my router over 5 GHz wifi 6 ax. You can then share this connection with the ethernet port (usually it would be the other way around). So now I have internet and a direct 2.5 Gbps ethernet connectio to the PC in my headset. And as the adapter also has a USB-C power input, you can also plug in a normal USB-C charging cable while playing. This is the adapter: www.amazon.de/dp/B0BKMPT6N3
@@W00PIE Amazing! Thanks a lot. I don't have a wifi 6 nor wifi on my PC's mobo. So I was thinking to do the wiring as you described but to connect the ethernet cable to the same router as my PC. But that might not be enough to connect the Pico to PC... Gotta do some studying I guess
2.9 has been an absolute game changer for VR. I have a fairly high end PC (4090, 13900K, 1000w PSU, liquid cooled….yada yada yada). 90 FPS with everything maxed out. The only thing holding me back now is my Reverb G2. It’s a great budget headset but the clarity is lacking for anything right outside the sweet spot. That being said, it’s wild to me that I’m complaining about the current VR experience. Even with the headset, it’s pretty incredible.
What that specs, just go with Pimax Crystal. From what ive seen, alot of people who are into flight sims are usually either get the 3 following headsets, but crystal will give you advantage when come to dog fight. Crystal Beyond Aero
Only if plugged into the pc, if you have it plugged to the wall and connect wirelessly itll charge while playing. Run mine till low then charge when needed
Preload radius just defines how much of the map is loaded when loading when Mission. If you have DCS on something like a gen 4 nvme ssd, you can put it to maximum. It might take a few seconds longer to load the Mission, but you wont have to load any graphics later to the fps should be more consistant
Greta video. Thanks! Can you describe how you are able to mirror the Quest 3 in native resolution and FOV for a monitor? I either have to crop the left and right of the monitor, or see an image stretched horizontally. Thanks!
Have a 5900X with 32 GB RAM and a RTX 4090. I'm very new in that game. Im playing in the standard VR Settings with high textures quality. VR Pixels to 1.2. I use the HP Reverb G2 V2 and getting stable 90 FPS with that but i didn't try a heavy loaded MP Server yet. But without the Hyperthreading Version I just get 60 to 70 FPS. That version makes the biggest difference at my system.
I don't understand how you can have something sharp without increasing pixel density, either in DCS or in the Oculus app... or is it because of the green chiken?
GREAT AND CLEAR VIDEO !! I own a great settings (Ryzen 7800XD, RTX4090 overclocked, 64Gb DDR5 memory, NvMe PCI 5.0 and Custom watercooling !!) I will try your advices and try to reach 72Fps in the UH1 on DCS.
I was under the impression that prefer maximum performance was a rather pointless change. The sim will use as much power as it needs subject to the current demand. Prefer maximum performance set on just means your PC is and card are running faster and hotter for longer than they actually need to.
Guys you need your own try all settings. This guy - he is right with OpenXR, Turbo mode, oculus settings. DCS video settings in game- wrong! :))) 1.Clouds need to use STANDART or ULTRA. Clouds take a lot perfomance but nice clouds only with ULTRA settings, difference between HIGH and STANDART is so little but so big in FPS - that you do not need HIGH 110%. You 110% need ULTRA cloud if you have 4090, if 4080 - STANDART ! Only this way! 2.The same with WATER - you need LOW or ULTRA - medium is looking like LOW 99% but take FPS. 3.Visible range - take almost nothing, i do not know why, but it is fact. You need to use HIGH there. Medium is a little bit low...., but use it if you have something like 3080ti. But one more time - it take almost nothing, try MEDIUM and HIGH both. Difference between HIGH and EXTREME is very hard to see. Best to use HIGH. 4. Shadows HIGH :)))) You need 4090 to get Shadows. If you have 4080 or lower -it is impossible to have SHADOWS at all ! No perfomance for that! Shadows - OFF, all of them OFF ! If you like shadows so much and cant flight without shadows - use medium first. High is better but take more FPS. If you have 4090 use HIGH if lower turn shadows of or MEDIUM. 5.Textures. Use HIGH only if you have 4080, 4070ti, 3090ti... Difference between HIGH and LOW you can see firs of all in cockpit, outside - YOU CANT SEE DIFFERENCE AT ALL. MEDIUM is enough. 6. Resolution in DCS settings mean resolution of your monitor - NOT VR. You need to use as low as you can put there - 1280x720. If you use VR what for you need 1920 on your monitor? 7. Forest and trees ! Very important thing and take a lot perfomance. I use forest visibility and details factor on MAXIMUM on my 4080. The problem with trees is that by lowering these settings you stop seeing trees in the distance, but that doesn't mean they disappear. This means that they are always in their places and it doesn’t matter whether you see them or not - your rockets, bombs,... will not be able to hit the enemy if you hit a tree that is invisible to you. Therefore, I recommend leaving this setting at maximum. It’s better to turn off the shadows, but to see the trees and not miss the enemy with missiles!!! 8. Grass use 400 - 1/3 of maximum. It take a lot if you put more than 50%. 9.Scenery details factor - better to put MAXIMUM ! reducing this parameter kills the atmosphere. 10. Chimney smoke i prefer 2. But is up to your taste. 11.Anti aliasing - you need 4X all time, but if you rising up VR multiplicator in DCS form 1.0 to 1.4 - 1.6 or higher you can use X2 or turn it OFF at all. 12. In oculus menu all time use 72z and maximum resolution multiplicator 5400+. Possible to use 5100+ to have some FPS, difference between 5400 and 5100 in oclus settings is almost impossible to see. 13. VERY IMORTANT THING !!! Use Oculus debugtool ALL TIME YOU RUN DCS ! After you connect your helmet to PC open Oculus debugtool from oculus folder on your computer and TURN OFF "(PC) Asynchronous Spacewarp. IT IS REPROGECTION ! AND YOU DO NOT NEED IT for best expirience in VR. If you experience slowdowns after disabling this function, THEN YOUR SETTINGS ARE TOO HIGH! Just lower your graphics settings using my tips! 14. !!!MOST IMPORTANT THING!!! Reprojection must be turned off 100%! In 100% of cases! Even if you have a powerful computer with a 4090 and DCS does not slow down at all, turn off reprojection! Otherwise, if you catch a random render lag of 0.1 second, this will turn on reprojection and it will complete the frames for you when it is no longer required for a long time, making the picture look soapy, and the controls are like jelly. 15. DO NOT USE Sharpening in Oculus !! Put it OFF in Oculus Debug Tool. 16. Use CAS in OpenXR toolkit in game for SHARPENING !!! Do not use Oculus and DCS menu sharpening before you try sharpening CAS 0-100%. 17. In OpenXR toolkit in game use Post Processing and put lower color saturation !!! DCS is becoming more and more like Vartander. We don’t see such bright colors in life and it spoils the whole atmosphere. In the standard, this parameter costs 50 in the openxr menu, but I lower it to 32. The colors become realistic and DCS is simply unrecognizable - everything becomes like the real thing and sometimes even scary heights. What never is and never will be, when all the colors are so saturated, it’s as if you’re playing on a screen and not watching real life.
Hi there. Great video. I am new to VR and was wondering how you got that FPS graph on the screen? Is that MSI Afterburner? I've played with MSI, but can't get anything on the screen (even after trying to toggle with the 'on-screen' hotkey. Thanks!
Are you running the MT executable? Or are you using the standard bin folder executable? I notice when I use the Multi-Threading version, the VR menu is different. Mine shows a pulldown menu for choosing VR controllers. (It shows "controllers, trackers, Disable.") I notice the OpenXR logo is also in the lower right corner. But not when I run the standard .exe file.
Hello one question I play pc/vr and yesterday I had an idea is it possible to put better resolution in your dominant eye and lower one in your non dominant, I think it would work because most of what you see comes from the dominant eye, so lowering the non dominant eye quality would be pretty much unnoticeable but it would leave more pc power for better resolution for the other eye
Did you run into an issue where the displays exported but were also showing game video underneath? I can get all three winwing MFDs to display, but they also show game video. Driving me nuts! Thanks for demonstrating this is possible; it gives me hope!
There is no chance of reading F16 FCR with this kind of resolution (to distinguish red 6, 8 and 0 on the FCR cursor). And 0.65 FOV tells me that your field of view is basically 65 degrees 😮 Of course it will run great (0.42x pixels to render vs normal FOV) but everyone who can actually see 100 degrees FOV will see a rectangular FOV equivalent to sitting in front of a TV.
Thanks this works very well! However: do I need to use the OpenBeta Version of the game? Also, I thought Virtual Desktop will reduce the resolution quite a bit, depending on the Quality settings. At least in MSFS you can see that the resolution scale, if set to 100%, will change greatly, depending on the Quality Setting of Virtual Desktop. Also: when installing OpenXR, I think you need to set the Virtual Desktop Runtime to VDXR! I also achieved great results with fixed fov rendering! (I have exactly the same hardware, CPU, GPU, RAM and Pico4). Also in the newest OpenXR tool you can actually limit the FOV for the pico, like in the Occulus Tray tool, but it didn't make any difference for me. Is the Pimax Crystal upgrade worth it?
This sort of performance testing would probably be a lot better if you were in a piston/propeller aircraft flying at lower level over a populated area. Propellers tend to cause artifacts and weirdness with DLSS and the like, and flying at 30K feet with one other F-16 in view is nothing compared to flying at 2,000 feet with a furball happening, or flying at 20K feet with 50 B-17s off your wing. If you can get those scenarios to perform well, then the F-16 and BVR engagements are going to be a breeze.
Thanks for the info. at 1min, you say that the extra 32gb ram gave you and FPS boost, Havent seen this anywhere else. Can anyone else confirm this is the case. ? Is the new ram the same speed as the old. ?
I use a Reverb G2 and have found that I don't have to put the "force vr, open vr etc" it now opens automatically straight from the mt exe. Maybe it's different with the quest tho.
So you're not using upscaling in the OpenXR anymore? I wondered if that's needed now that we have in game upscaling too. Also, about the chicken: 0.65 gives me big black bars with the quest 2, I found I need to set it to 0.8. Will experiment more.
Hi reflected. Nope, I only use the openxr toolkit for turning on turbo mode. The toolkit is also handy for overriding the resolution. As for the chicken. I use 0.7 on the quest 2 and 0.6 on the quest 3. Yeah I can see the black bars, I roleplay it as having a helmet on. I also forget about them after playing some. But yeah, 0.85 also still gives me a really nice fps boost. I just found it to be super stable with some Lower numbers.
@@laubox One more question please. How come you don't use fixed foveated rendering? Someone just highlighted it to me and it's another great way to save frame time, so it seems.
No need to if the F-16's are legible. I could read the Hornet's in the CV1 with PD 1.0 without even zooming, the Viper's were basically completely useless in that setup.
@laubox Thanks first of all! followed alle the exact stepts but not getting past 45fps with an RTX4070 @80Hz, 5408x2896. is probably ASW turned on somewhere hidden?
"x1.0x" is not native render res resolution in Quest Link, *the slider all the way to the right is* The multiplier is a completely arbitrary number. You always want to max out the Quest app slider and then adjust res in a particular game as needed for max clarity. Lower MSAA to 2x or use another AA method, and put that performance overhead into raising the base rendering res. Subsampling + foveated render has generally terrible results, even with Quadviews
First of all, thanks for this video. In Quest part, you have setted SS to1.0, but i was waiting that you set up SS in OpenXR Toolkit, but i haven seen this part...maybe i miss something? How can you achieve that detail without increaing SS more than 1.0? Maybe with MSAA X4? I have tested with MSAAX2 and overriding resolution in OpenXR Toolkit...but you have surprised me, lool...sorry if have missed something about my question
Thank you for the tutorial. I only didn't understand one thing: when I start the game which of the programmes you explained should remain open? Does the oculus tray tool have to be associated with the visor in some way? Because even though I follow the tutorial step by step, when I start the game, from the viewer it's like I'm looking at a monitor and I can't see 360°. Could someone help me, because I am honestly going crazy
This blows my mind, i recently upped to 64gb ddr5, new cpu, and a 4090 on q3. I have everything super low but it looks fair and is smooth. To be fair, i fly helos for now and i am usually sub 600 agl. I have to try tool kit and the oculus tray. That may help.
not sure if this has been asked so I do apologise if this is the case. the spoke about Open XR Tool kit ? what if you use DCS stand alone? does that change any process i have to do on the Q2 ? currently I am doing DCS Warbirds and find it difficult to home the settings, so that the enemy planes can be identified before it to late. I currently get a black blob until im to close lol.
I don’t think it works on standalone cuz I have standalone and it also doesn’t work. Never tried it in the steam version but I can try it at some point since I have both.
I am running a Pimax 8K X with a RTX 3080 ti and have experimented with settings, and have got things "just about there", terrain and buildings look marvelous though getting the clarity of other aircraft a relatively short ranges and labels in the cockpit that little bit needed seems to elude me, and it hangs about 50 fps no matter what I try... Bumping the Ram up looks like the thing to do, I am running 16 GB presently.
32gb is needed for Dcs, does wonders for the load times as well, still 50 fps on vr with your setup is quite good. I am getting similar results with a 6800xt
Thanks Laubox, I have around 35 and 39 fps with these settings in Syria and Sinai map. (Lot of blurry and Ghost shading at that low fps) I have a RTX3080, 64gb ram , Oculus quest 3. I have to down the terrain detail to low and texture to medium to get 45 fps. I wonder how could you get 75 fps stable. Im dont use the FOV in 65 because is like a box, or like play in my screen with track ir, i want VR experience. Do you know if could be possible another setting to play with this quality at 70-75 fps without the FOV limitation? Thanks
hey thanks for you video ! helped a lot I have a problem tho , when i go ingame, the screen goes ' double ' as VR reads. but im not ' inside ' the game, it just floats as a screen in front of me. instead of me being ' in ' the game
i still can see the bars on the outside of my view on 0.95 Think i will skip that setting. lol. Also for anyone, get the DCS Update/Launcher GUI. No need for command lines in shortcuts. You can swap between openXR, Steam and Oculus. (but keep it on openXR obviously)
@@laubox if only i could have my brain working that way, and also wearing a helmet for my scooter everyday makes that where i couldn't even roleplay that.
with my 6700xt, i get, stable 36-36 fps, when i fly over land, no matter what i set... i have 36-37fps, it's to cry (especially with the graphics card prices)
Yeah but did you fill all 4 Ram slots to get 64 gb or was it 2 x 32gb Co's apparently it runs better with just 2 sticks of 16GB = 32 than 4 sticks of 16 GB =64 I heard. haven't tried it though. I have 2 sticks of 16 gb and did have 4 sticks of 8 before and it's better now.
Im on a 3070ti with 32 gb ram using a quest 2.. runs butter smooth but then get completely random stutters every few minutes. Could this be down to playing quest 2 wireless?
Thanks, Laubox. You don't really need the Open Composite switcher anymore to make sure DCS isn't running with SteamVR. Since Open Beta 2.8 DCS Multithreading runs natively on OpenXR. You also don't need to put the '--force_OpenXR' extension on the desktop shortcut for this same reason. Cheers!
No worries, but watch out! If the active runtime is 'SteamVR' in for example oculus app. It will run dcs in openxr but via SteamVR!
My g2 has been terrible since 2.9
Sometimes not launching at all and running 2d. Sometimes running but starting steam vr too. And sometimes running but making the mirror fullscreen. It looks terrible too
@@Scoobydcs I understand you. When we have stabilized the performance in DCS, a new Open Beta comes and everything goes to waste and we have to start over. It's the circle of life with DCS. 😂
@@laubox Do we need to do this running Standalone?
@@laubox Well since december, Meta has received Steam VR app so I do not think Open Composite is still usefull. I will try.
Wow!!! thank you so much!!!🥰 👍👍👍
I was stuck for two weeks because I didn't know the Quest 3 VR DCS installation order and settings. Setting up Quest 3 is too difficult. 😥😥
You are my lifesaver!!!😍👍👍👍
Thanks for the video, this got me 72hz/fps with great cockpit clarity on my old gaming rig, really appreciate.
Thanks for the comment. This is exactly why I make them!
dude, these settings are ROCK SOLID. didn’t budge from 72 in campaigns and even in tti with 27 others in the server, rock solid
I am very happy to here that. Brings a smile to my face so thanks for sharing. What are your system specs?
i have a high end system but have never had such solid performance. im running a 7950x and a 4090 on a custom loop. and 64gb 6000mhz ddr5
Thanks Laubox, for me with Quest 2 setting the headset resolution 1.0x and 72Hz and pumping up pixel density in DCS to 1.5 resulted in the best visual/performance balance wih the least judders and fixed fps. Also MSAA x2. OpenXR scaling NIS 100% size 20% sharpen and FOV rendering set to quality & narrow.
Ryzen 7 2700x, RTX 3080, 64GB RAM
Good general review. People if you take the time to follow this thread you will gain 40-60% FPS when using the described methods and settings. Just take your time and once you see the improvement you can at your own discretion make further adjustments.
I also want to say thank you. I applied this to my 1080ti with minor tweaks, and now I can even fly the infamous Apache with no stutters or jitters. It's buttery smooth. I'm running Ryzen 9 5900x 32gb ddr4 @3600 Aorus 1080ti with a rift S
"The chicken is not blue but green." Thanks in advance for putting this vid together laubox, however after giving it a go my Tomcat's steam gauges are blurry and sharpening did nothing. I don't run beta through SteamVR , in fact I don't even have it. System specs: I7-8086K, 64GB, RTX 3080TI with a Q2 at 72HZ
Thanks for the comment buddy! Do you run on the 1x render scaling? You could try to up that or leave it at 1 and up the pexel density in DCs to 1.3 or 1.4 whatever you can run
Absolutely@@laubox, it was a big help. So no I was not using 1x render scaling so I went into NVIDIA and set that too yes and 1. I then went into DCS and pixel density to 1.3 and started it up, huge improvement. Bumped it up to 1.4 and an even bigger improvement. So thanks again, your vid was a big help.
The preload radius is what's taking up all your memory.
Because MT isn't well optimized yet, it leaks memory and doesn't manage loading in textures properly.
Turning the preload radius down can dramatically reduce memory usage.
how does one do that
@@Bull_10RR You take the “reload radius” slider in the graphics settings, and turn it down…
Great video. Can't wait to try these settings out tonight. Thanks for posting.
No worries. Let me know about the results!
@@lauboxI had my best DCS experience ever last night. I haven't done much multi-player and didn't attempt it last night but did a little of the Inherent Resolve campaign and never even saw a single jitter or flaw. Amazing. Now I need to figure out how to get MSFS to run better haha. Thank you.
Great advice and walkthrough! I'm running an RTX 3070, Ryzen 7 5800X, and 64GB of RAM with these settings now and went from just shy of 30 FPS and jitter city to a smooth ~50 FPS in VR using the Varjo Aero at default settings. It's also worth noting I had installed mbucchia's Quad-Views-Foveated software as well which I believe paired with these settings is making a world of difference. Thank you for sharing this video!
That sounds epic!
Very nice to know that ED is updating their game to allow better VR experience.
Very strong informational video. Awesome work.
thanks Steph, appreciate the comment!
My problem wasn't the FPS, but the latency (the "visible window" was lagging in VR when quickly turning your head). With your hints, I can play with stable 90 fps on my PICO 4 now, overall latency is down to 21 ms. Awesome! 🤩 My specs: 7900 XTX, Ryzen 5900X, 64 GB, PICO 4 connected with 2.5 GB/s USB-C-Ethernet-Adapter with PD.
AMD GPU for VR - extremely bad choice, it causes a lot of problems
@@databox4279 Well... not for me, obviously. Useless statement without details.
Hi, glad you got it working. Sorry for the noob question, could you clarify for me a bit? I want to jump into VR with DCS with a Pico 4, connected via cable to PC, with power so I dont have to stop and charge. But how exactly does it go from USB-C to ethernet? I only see USB-C male to ethernet female dongles, Pico has a USB-C port and I only got one ethernet port on PC.
@@jakubskyba7508 Sure. There are three wired ways: either you go with the standard Pico way and connect your headset with USB-C and then use the Streaming Assistant. This did not work well for me. Then there's the option to use ethernet over USB-C with Virtual Desktop and a lot of fiddling, also not very stable. And then there is the way I chose: I got me a USB-C/Ethernet adapter with an additional power input. I connect this adapter to my headset with USB-C and clip it to the side of the headstrap. Then I connected a lightweight and flat Cat 8.1 ethernet cable to the adapter. This cable goes right into my PC's ethernet port. As this is a 2.5 Gbps port, I also bought a matching adapter with 2.5 Gbps and the right cable, so now I have a direct 2.5 Gbps ethernet connection between my headset and the PC. My PC is connected to my router over 5 GHz wifi 6 ax. You can then share this connection with the ethernet port (usually it would be the other way around). So now I have internet and a direct 2.5 Gbps ethernet connectio to the PC in my headset. And as the adapter also has a USB-C power input, you can also plug in a normal USB-C charging cable while playing. This is the adapter: www.amazon.de/dp/B0BKMPT6N3
@@W00PIE Amazing! Thanks a lot. I don't have a wifi 6 nor wifi on my PC's mobo. So I was thinking to do the wiring as you described but to connect the ethernet cable to the same router as my PC. But that might not be enough to connect the Pico to PC... Gotta do some studying I guess
The chicken is indeed green, not blue.
2.9 has been an absolute game changer for VR. I have a fairly high end PC (4090, 13900K, 1000w PSU, liquid cooled….yada yada yada). 90 FPS with everything maxed out. The only thing holding me back now is my Reverb G2. It’s a great budget headset but the clarity is lacking for anything right outside the sweet spot. That being said, it’s wild to me that I’m complaining about the current VR experience. Even with the headset, it’s pretty incredible.
If you want an upgrade in clarity get the meta quest 3. The lenses are amazing. Its true edge to edge clarity
@@FG-td4vs how does the resolution compare to the reverb g2? also doesnt the battery run out even when plugged in?
What that specs, just go with Pimax Crystal. From what ive seen, alot of people who are into flight sims are usually either get the 3 following headsets, but crystal will give you advantage when come to dog fight.
Crystal
Beyond
Aero
Only if plugged into the pc, if you have it plugged to the wall and connect wirelessly itll charge while playing. Run mine till low then charge when needed
Lower a bit some settings and put it to 1.2x 1.4x, you will see really good with it.
If you have any other good information or settings about Quest 3, please post more. I respect you.👍👍
Will test the MSAA on medium setting in VD. Now I am running DLSS Quality and am very happy.
Preload radius just defines how much of the map is loaded when loading when Mission. If you have DCS on something like a gen 4 nvme ssd, you can put it to maximum. It might take a few seconds longer to load the Mission, but you wont have to load any graphics later to the fps should be more consistant
This video is really great and helps us a lot. The Crystal experience was amazing!
Greta video. Thanks!
Can you describe how you are able to mirror the Quest 3 in native resolution and FOV for a monitor? I either have to crop the left and right of the monitor, or see an image stretched horizontally. Thanks!
Have a 5900X with 32 GB RAM and a RTX 4090. I'm very new in that game. Im playing in the standard VR Settings with high textures quality. VR Pixels to 1.2. I use the HP Reverb G2 V2 and getting stable 90 FPS with that but i didn't try a heavy loaded MP Server yet. But without the Hyperthreading Version I just get 60 to 70 FPS. That version makes the biggest difference at my system.
I don't understand how you can have something sharp without increasing pixel density, either in DCS or in the Oculus app... or is it because of the green chiken?
GREAT AND CLEAR VIDEO !! I own a great settings (Ryzen 7800XD, RTX4090 overclocked, 64Gb DDR5 memory, NvMe PCI 5.0 and Custom watercooling !!) I will try your advices and try to reach 72Fps in the UH1 on DCS.
I was under the impression that prefer maximum performance was a rather pointless change. The sim will use as much power as it needs subject to the current demand. Prefer maximum performance set on just means your PC is and card are running faster and hotter for longer than they actually need to.
Thanks! Great improvement on my system
I want this video for the reverb g2
Unfortunately I only have the HP reverb not the G2 so I thought it would not be handy 😞
i found that in the nvidia settings, setting the vr pre rendered frames to 3 helped get better framerates with negligible impact to latency at all
thanks man!
I go with DLSS and scale the VR settings ingame up a bit... to like 1.5
Guys you need your own try all settings. This guy - he is right with OpenXR, Turbo mode, oculus settings. DCS video settings in game- wrong! :)))
1.Clouds need to use STANDART or ULTRA. Clouds take a lot perfomance but nice clouds only with ULTRA settings, difference between HIGH and STANDART is so little but so big in FPS - that you do not need HIGH 110%. You 110% need ULTRA cloud if you have 4090, if 4080 - STANDART ! Only this way!
2.The same with WATER - you need LOW or ULTRA - medium is looking like LOW 99% but take FPS.
3.Visible range - take almost nothing, i do not know why, but it is fact. You need to use HIGH there. Medium is a little bit low...., but use it if you have something like 3080ti. But one more time - it take almost nothing, try MEDIUM and HIGH both. Difference between HIGH and EXTREME is very hard to see. Best to use HIGH.
4. Shadows HIGH :)))) You need 4090 to get Shadows. If you have 4080 or lower -it is impossible to have SHADOWS at all ! No perfomance for that! Shadows - OFF, all of them OFF ! If you like shadows so much and cant flight without shadows - use medium first. High is better but take more FPS. If you have 4090 use HIGH if lower turn shadows of or MEDIUM.
5.Textures. Use HIGH only if you have 4080, 4070ti, 3090ti... Difference between HIGH and LOW you can see firs of all in cockpit, outside - YOU CANT SEE DIFFERENCE AT ALL. MEDIUM is enough.
6. Resolution in DCS settings mean resolution of your monitor - NOT VR. You need to use as low as you can put there - 1280x720. If you use VR what for you need 1920 on your monitor?
7. Forest and trees ! Very important thing and take a lot perfomance. I use forest visibility and details factor on MAXIMUM on my 4080. The problem with trees is that by lowering these settings you stop seeing trees in the distance, but that doesn't mean they disappear. This means that they are always in their places and it doesn’t matter whether you see them or not - your rockets, bombs,... will not be able to hit the enemy if you hit a tree that is invisible to you. Therefore, I recommend leaving this setting at maximum. It’s better to turn off the shadows, but to see the trees and not miss the enemy with missiles!!!
8. Grass use 400 - 1/3 of maximum. It take a lot if you put more than 50%.
9.Scenery details factor - better to put MAXIMUM ! reducing this parameter kills the atmosphere.
10. Chimney smoke i prefer 2. But is up to your taste.
11.Anti aliasing - you need 4X all time, but if you rising up VR multiplicator in DCS form 1.0 to 1.4 - 1.6 or higher you can use X2 or turn it OFF at all.
12. In oculus menu all time use 72z and maximum resolution multiplicator 5400+. Possible to use 5100+ to have some FPS, difference between 5400 and 5100 in oclus settings is almost impossible to see.
13. VERY IMORTANT THING !!! Use Oculus debugtool ALL TIME YOU RUN DCS ! After you connect your helmet to PC open Oculus debugtool from oculus folder on your computer and TURN OFF "(PC) Asynchronous Spacewarp. IT IS REPROGECTION ! AND YOU DO NOT NEED IT for best expirience in VR. If you experience slowdowns after disabling this function, THEN YOUR SETTINGS ARE TOO HIGH! Just lower your graphics settings using my tips!
14. !!!MOST IMPORTANT THING!!! Reprojection must be turned off 100%! In 100% of cases! Even if you have a powerful computer with a 4090 and DCS does not slow down at all, turn off reprojection! Otherwise, if you catch a random render lag of 0.1 second, this will turn on reprojection and it will complete the frames for you when it is no longer required for a long time, making the picture look soapy, and the controls are like jelly.
15. DO NOT USE Sharpening in Oculus !! Put it OFF in Oculus Debug Tool.
16. Use CAS in OpenXR toolkit in game for SHARPENING !!! Do not use Oculus and DCS menu sharpening before you try sharpening CAS 0-100%.
17. In OpenXR toolkit in game use Post Processing and put lower color saturation !!! DCS is becoming more and more like Vartander. We don’t see such bright colors in life and it spoils the whole atmosphere. In the standard, this parameter costs 50 in the openxr menu, but I lower it to 32. The colors become realistic and DCS is simply unrecognizable - everything becomes like the real thing and sometimes even scary heights. What never is and never will be, when all the colors are so saturated, it’s as if you’re playing on a screen and not watching real life.
@laubox which do you think was the best VR device?
Hi there. Great video. I am new to VR and was wondering how you got that FPS graph on the screen? Is that MSI Afterburner? I've played with MSI, but can't get anything on the screen (even after trying to toggle with the 'on-screen' hotkey. Thanks!
ty ... settings are nice, I'm enjoying DCS much more now ...
Are you running the MT executable? Or are you using the standard bin folder executable? I notice when I use the Multi-Threading version, the VR menu is different. Mine shows a pulldown menu for choosing VR controllers. (It shows "controllers, trackers, Disable.") I notice the OpenXR logo is also in the lower right corner. But not when I run the standard .exe file.
Turning off ASW seems to be the key for me. Your guide was certainly a good starting point for me.
I don't think sharpening does anything if you're not using upscaling, though I could be wrong.
It does in all cases. Similar to reshade or CAS of the OpenXR Toolkit
It surely does I think!
Hello one question I play pc/vr and yesterday I had an idea is it possible to put better resolution in your dominant eye and lower one in your non dominant, I think it would work because most of what you see comes from the dominant eye, so lowering the non dominant eye quality would be pretty much unnoticeable but it would leave more pc power for better resolution for the other eye
Thanks mate, could you possible do this for HP G2? alot of DCS player uses that headset.
Ah mate, medium visibility in DCS, forest density 50% ... I get your performance now. But thanks for the FoV settings tip, didn't know about that one.
You are a genius
Thanks for the comment buddy
@@laubox that video is very important guide for future Quest 3 - DCS environment settings
Some colored chicken (I forgot). Better for sure! Thanks. As for OpenXR "Turbo", it CTDs DCS every time.
Did you run into an issue where the displays exported but were also showing game video underneath? I can get all three winwing MFDs to display, but they also show game video. Driving me nuts! Thanks for demonstrating this is possible; it gives me hope!
DCS updater GUI utility for all those command arguments.
Live FAQ:
1. Make sure you have disabled ASW or any form of reprojection setting.
why?
Thanks for the vid! Settings working a treat. Where can I find the setting to turn off ASW? Not sure what it is but I'll turn it off 😊
There is no chance of reading F16 FCR with this kind of resolution (to distinguish red 6, 8 and 0 on the FCR cursor). And 0.65 FOV tells me that your field of view is basically 65 degrees 😮 Of course it will run great (0.42x pixels to render vs normal FOV) but everyone who can actually see 100 degrees FOV will see a rectangular FOV equivalent to sitting in front of a TV.
Thanks this works very well! However: do I need to use the OpenBeta Version of the game? Also, I thought Virtual Desktop will reduce the resolution quite a bit, depending on the Quality settings. At least in MSFS you can see that the resolution scale, if set to 100%, will change greatly, depending on the Quality Setting of Virtual Desktop.
Also: when installing OpenXR, I think you need to set the Virtual Desktop Runtime to VDXR! I also achieved great results with fixed fov rendering! (I have exactly the same hardware, CPU, GPU, RAM and Pico4). Also in the newest OpenXR tool you can actually limit the FOV for the pico, like in the Occulus Tray tool, but it didn't make any difference for me.
Is the Pimax Crystal upgrade worth it?
Bad stuttering everywhere is what I observed in 2.9. From the main menu to the flight itself. Had to rollback to 2.8.
very nice 😀👌👍
Hi, thank you :), what would you advice to change for Valve Index?
Quest 3 I think right now
Sub for covering all relevant headsets..nice1
This sort of performance testing would probably be a lot better if you were in a piston/propeller aircraft flying at lower level over a populated area. Propellers tend to cause artifacts and weirdness with DLSS and the like, and flying at 30K feet with one other F-16 in view is nothing compared to flying at 2,000 feet with a furball happening, or flying at 20K feet with 50 B-17s off your wing. If you can get those scenarios to perform well, then the F-16 and BVR engagements are going to be a breeze.
Thanks for the info. at 1min, you say that the extra 32gb ram gave you and FPS boost, Havent seen this anywhere else. Can anyone else confirm this is the case. ? Is the new ram the same speed as the old. ?
Very nice video: are the recordings from the headsets?
I use a Reverb G2 and have found that I don't have to put the "force vr, open vr etc" it now opens automatically straight from the mt exe. Maybe it's different with the quest tho.
NICE!!!
Nice, what framegraph overlay is that?
Hi great vid . Do you have motion re projection disabled ?
The Chicken is not orange. Thanks Laubox
So you're not using upscaling in the OpenXR anymore? I wondered if that's needed now that we have in game upscaling too. Also, about the chicken: 0.65 gives me big black bars with the quest 2, I found I need to set it to 0.8. Will experiment more.
Hi reflected. Nope, I only use the openxr toolkit for turning on turbo mode. The toolkit is also handy for overriding the resolution.
As for the chicken. I use 0.7 on the quest 2 and 0.6 on the quest 3. Yeah I can see the black bars, I roleplay it as having a helmet on. I also forget about them after playing some. But yeah, 0.85 also still gives me a really nice fps boost. I just found it to be super stable with some Lower numbers.
@@laubox One more question please. How come you don't use fixed foveated rendering? Someone just highlighted it to me and it's another great way to save frame time, so it seems.
Open composite link doesn’t work
Using Quest 3, do you use VD or dlink?
The chicken is green!
Great! Follow that exact steps for fps miracle to happen
how do you look to the sides so well, i have spine damage and have truble looking down and to the side
Did you also try it with the F18C Hornet's MFDs ?
No need to if the F-16's are legible. I could read the Hornet's in the CV1 with PD 1.0 without even zooming, the Viper's were basically completely useless in that setup.
@laubox Thanks first of all! followed alle the exact stepts but not getting past 45fps with an RTX4070 @80Hz, 5408x2896. is probably ASW turned on somewhere hidden?
Isn’t it amazing how many side apps or companion apps are needed to get these headsets calibrated?
"x1.0x" is not native render res resolution in Quest Link, *the slider all the way to the right is*
The multiplier is a completely arbitrary number. You always want to max out the Quest app slider and then adjust res in a particular game as needed for max clarity. Lower MSAA to 2x or use another AA method, and put that performance overhead into raising the base rendering res.
Subsampling + foveated render has generally terrible results, even with Quadviews
You the man
Thanks keem!
Very useful guide. But please, correct your text: it's not "nvidea", it's "Nvidia"
Looks like the link for Open Composite is dead. Do you know a reliable new link? Or is it included now? I'll poke around
First of all, thanks for this video. In Quest part, you have setted SS to1.0, but i was waiting that you set up SS in OpenXR Toolkit, but i haven seen this part...maybe i miss something? How can you achieve that detail without increaing SS more than 1.0? Maybe with MSAA X4? I have tested with MSAAX2 and overriding resolution in OpenXR Toolkit...but you have surprised me, lool...sorry if have missed something about my question
Can you zoom in VR while playing?
Thank you for the tutorial. I only didn't understand one thing: when I start the game which of the programmes you explained should remain open? Does the oculus tray tool have to be associated with the visor in some way? Because even though I follow the tutorial step by step, when I start the game, from the viewer it's like I'm looking at a monitor and I can't see 360°. Could someone help me, because I am honestly going crazy
Could you make a video on recording VR gameplay in DCS?
This blows my mind, i recently upped to 64gb ddr5, new cpu, and a 4090 on q3. I have everything super low but it looks fair and is smooth. To be fair, i fly helos for now and i am usually sub 600 agl.
I have to try tool kit and the oculus tray. That may help.
Uh, after spending over $3,000 to play games...I should hope so. I'd be really pi$$ed to have to run it on 'super low' though 😂🙄
Would an RX 6750 XT be enough to run the game in VR ?
not sure if this has been asked so I do apologise if this is the case. the spoke about Open XR Tool kit ? what if you use DCS stand alone? does that change any process i have to do on the Q2 ?
currently I am doing DCS Warbirds and find it difficult to home the settings, so that the enemy planes can be identified before it to late. I currently get a black blob until im to close lol.
I don’t think it works on standalone cuz I have standalone and it also doesn’t work. Never tried it in the steam version but I can try it at some point since I have both.
Don't mess with the FOV multiplier, you really notice the smaller FOV
Very nice.
does this all work when using quest 2 and virtual desktop?
fov multiplyer 0,65 isnt too low? dont you notice black borders?
What fps on-screen display are you using here?
Is it the DCS.EXE in the bin-mt folder that you add to the Nvidia control panel?
the chicken is not blue but green | have you seen the new Beta Virtual Desktop with native openxr support, no need for opencompasite anymore
The open composite link doesn't work what do I do?
new link for the Open Composite:??? its saying unable to open webpage
Is open composite required if you run DCS standalone rsther than the steam version ?
THE CHICKEN IS NOT BLUE, IT IS GREEN.
Great video. Any suggestion for to HP G2?
You need openxr. Not worth without in dcs. Set foveated rendering in openxr for fps boost
thanks laubox, how do you put the fps counter above th HUD ??
How would a 7700k, 1080ti, and 64GB of RAM work with this?
I am running a Pimax 8K X with a RTX 3080 ti and have experimented with settings, and have got things "just about there", terrain and buildings look marvelous though getting the clarity of other aircraft a relatively short ranges and labels in the cockpit that little bit needed seems to elude me, and it hangs about 50 fps no matter what I try... Bumping the Ram up looks like the thing to do, I am running 16 GB presently.
32gb is needed for Dcs, does wonders for the load times as well, still 50 fps on vr with your setup is quite good. I am getting similar results with a 6800xt
Thanks Laubox, I have around 35 and 39 fps with these settings in Syria and Sinai map. (Lot of blurry and Ghost shading at that low fps) I have a RTX3080, 64gb ram , Oculus quest 3. I have to down the terrain detail to low and texture to medium to get 45 fps. I wonder how could you get 75 fps stable. Im dont use the FOV in 65 because is like a box, or like play in my screen with track ir, i want VR experience. Do you know if could be possible another setting to play with this quality at 70-75 fps without the FOV limitation? Thanks
I have a 19-12900k ,3080, 64gb ram and quest 3. Why does mine studder so much and the dials aren’t clear?
Can you play dcs just with the quest 2 controllers? kinda like vtol vr
hey thanks for you video ! helped a lot
I have a problem tho , when i go ingame, the screen goes ' double ' as VR reads. but im not ' inside ' the game, it just floats as a screen in front of me. instead of me being ' in ' the game
i still can see the bars on the outside of my view on 0.95 Think i will skip that setting. lol. Also for anyone, get the DCS Update/Launcher GUI. No need for command lines in shortcuts. You can swap between openXR, Steam and Oculus. (but keep it on openXR obviously)
The black bars wil always be visible. But for many it gives a huge performance boost. I roleplay it as it is the edge of my helmet. Which be you use?
Yeah the reason I love VR is for the peripheral and the feeling of depth the narrow FOV kills that for me.
@@laubox if only i could have my brain working that way, and also wearing a helmet for my scooter everyday makes that where i couldn't even roleplay that.
with my 6700xt, i get, stable 36-36 fps, when i fly over land, no matter what i set... i have 36-37fps, it's to cry (especially with the graphics card prices)
Yeah but did you fill all 4 Ram slots to get 64 gb or was it 2 x 32gb Co's apparently it runs better with just 2 sticks of 16GB = 32 than 4 sticks of 16 GB =64 I heard. haven't tried it though. I have 2 sticks of 16 gb and did have 4 sticks of 8 before and it's better now.
Im on a 3070ti with 32 gb ram using a quest 2.. runs butter smooth but then get completely random stutters every few minutes. Could this be down to playing quest 2 wireless?