A customized metahuman face made in Maya working in Unreal

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  • เผยแพร่เมื่อ 23 ม.ค. 2025

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  • @MiloDelMalwgb
    @MiloDelMalwgb 2 ปีที่แล้ว

    I have a modified face mesh, but I cannot seem to export the face mesh correctly to Unreal 5. Should I export it with any bones?

    • @Metarig
      @Metarig  2 ปีที่แล้ว +1

      it takes a lot of work and many steps I scripted it all. technically you don't need all the joints

    • @MiloDelMalwgb
      @MiloDelMalwgb 2 ปีที่แล้ว +2

      @@Metarig Solved it.
      (This comment is for anything facing the issue of updating the metahuman head, and needs an idea on how to solve it)
      1.- Wrap your mesh on othe other metahuman, unless you worked on top of the metahuman base mesh.
      2.- Delete any child of DHI:Spine_03 and the leg bones.
      3.- Grab DHIhead:Spine_04 and child to DHIbody:spine_03
      Select DHIBody:root, mesh, and export selected normally.
      If it does not work change your 3D software axis.
      For the reimport, follow this video's flow.

    • @Metarig
      @Metarig  2 ปีที่แล้ว

      @@MiloDelMalwgb thank you for sharing information

  • @JoeRaasch
    @JoeRaasch 2 ปีที่แล้ว

    So cool man! Thank you for sharing!

  • @郭辉-z4l
    @郭辉-z4l 2 ปีที่แล้ว

    May I ask what equipment was used to scan the face? can you introduce

    • @Metarig
      @Metarig  2 ปีที่แล้ว

      just a regular cellphone

  • @魏凤熙
    @魏凤熙 2 ปีที่แล้ว

    When I change the body with metahamans, the groom binding has serious die penetration. When I look down and look up, the displacement of groom is always greater than that of the head. For example, when I look down, groom will run directly in front of my face. When I look up, groom will run behind my head. It may be because the height is different due to changing the body. Do you encounter this situation? How to solve it?

    • @Metarig
      @Metarig  2 ปีที่แล้ว

      The groom component should be under face and if you are using binding make sure sucket is empty

  • @StyleMarshall
    @StyleMarshall 2 ปีที่แล้ว +1

    Mr. Maya 👍

  • @Wellbeing_Kim
    @Wellbeing_Kim 2 ปีที่แล้ว +1

    Thanks for explaining delta mush. However, there is one thing I would like to ask. How to do blue attribute in BlendShape (Shape Editor)? I've been searching around. This is known as the transform space. Can you tell me the specific way?

    • @Metarig
      @Metarig  2 ปีที่แล้ว +1

      Hi. the blue color are the blendshapes that have driven keys

  • @llena4673
    @llena4673 2 ปีที่แล้ว

    Very nice job!😎

  • @vectorwang9632
    @vectorwang9632 2 ปีที่แล้ว

    Does the combined mesh which is to export to unreal have bones?

  • @momojawwad5660
    @momojawwad5660 2 ปีที่แล้ว

    Question - I often get skeletal rig mismatches when importing from maya - is there a specific thing you had to do to get around it for your skeletal mesh to use the existing head rig?

    • @Wellbeing_Kim
      @Wellbeing_Kim 2 ปีที่แล้ว

      th-cam.com/video/hW9sDhe6xvE/w-d-xo.html&ab_channel=ManaforceStudios This video explains the bone at 2:30. It works fine, but I don't know if there is a better way than this.

    • @Metarig
      @Metarig  2 ปีที่แล้ว +2

      Hi you have remake the skeletal mesh duplicate a root look at the face joints it starts from spine 4 you need all the parents starting from root

    • @sohailkhan7590
      @sohailkhan7590 2 ปีที่แล้ว +1

      @@Metarig can you please explain this a little more detailed.

  • @mrkshh
    @mrkshh 2 ปีที่แล้ว

    Excellent!)

  • @cpigeon7850
    @cpigeon7850 2 ปีที่แล้ว

    Would it be possible to move the facial bones without breaking the rig? I am not sure if the modifications via an animation layer is transferable to Unreal? Thank you for your videos. Very useful!

    • @Metarig
      @Metarig  2 ปีที่แล้ว +1

      it is possible, but it's easier to do it with blendshapes

  • @chendavid6299
    @chendavid6299 2 ปีที่แล้ว

    how much does it cost for you to offer your service?

    • @Metarig
      @Metarig  2 ปีที่แล้ว +1

      depending on the requirement the cost differs including hair, props, cloth, simulation, etc
      please contact me on discord yosef#5095

    • @christianmilan5544
      @christianmilan5544 2 ปีที่แล้ว

      @@Metarig hi, i sent you a request on discord, im really interested to use your service, thanks!

  • @SONGCHAO421
    @SONGCHAO421 2 ปีที่แล้ว

    I want to join your team.

    • @Metarig
      @Metarig  2 ปีที่แล้ว

      Hi please contact me on discord yosef#5095