"Doesn't make much sense" "That i don't even stand a chance". Easily makes sense, Forced you to sell your MCV which looks like a small win, But that cash injection is what gave you the boost to your buggy count in the mid game which made you have an advantage. Also in the middle, he was sending his units into a choke point where only 2 at a time were fighting against your blob.
It's so sad that you stopped making videos :( Please consider returning to CnC TD and RA Remastered or CnC in general. I miss you! Greetings from germany
Someone selling a construction yard is the equivalent of a professional saying "I can still defeat you even at a severe disadvantage." That also only applies if they know what they are doing though.
**conyard is under severe attack** "I'm about to do what they call as a pro-gamer move." **sells conyard and proceeds to flood the entire map with buggies**
One thing is points don;t necessarily mean skill (Not saying this to slight ZA Blacky, he's a really good player). What I meant is because EA's matchmaking system is crap, I keep getting nub opponents all the time (like rank 300 for five consecutive matches) and sometimes I lose a chunk of points cos of 'connection lost' issues and get pushed down 10 notches. I said this before and I say it again: fuck EA.
@@Nyerguds Pick your poison I guess. Personally I find it quite a fundamental issue however if the UI and the back-end game keeps losing connection. Sounds like an issue that should definitely be found during QA. But regardless of the root cause or technicalities behind it, I'm not here to argue that either is better or worse than the other, both are issues that shouldn't exist.
TibDawn seems predisposed toward unstable games, and I kinda like that as a change of pace. It's a shame that the higher tier units almost never play a role, though. Wow... Flamethrowers and artillery available at the first respective tier? Starkly short tech tree.
That's why I like that they nerfed selling structures in later games to only give a % of credits based on health remaining. Always seemed silly that failing to defend a key structure wasn't punished harder. One could say it's actually a winning strategy to bait a run by to freely destroy a bunch of units committed to destroying your construction yard. To then no risk sell it and leverage your cash influx for an easier win.
BTW RC, in RA1 whenever you play as Allied, you never make Light Tanks and just always make Medium Tanks. Are Light Tanks inferior to Meds in every way or do they have any use? It seems weird that Allied have 2 MBTs in RA1 and one completely overshadowing the other.
Just a thought... Would it not be possible to get something like nord VPN and change your IP address to America or Europe see if that helps? Dumb question I know. First game was definitely laggy as hell he actually was the architect of his own down fall.. All he had to do was target your harvs and it would have been gg. Second game seemed much smoother and you dominated when you got going
11:59 - Sure it does. You spent money on a radar and turrets instead of on units. Then you attacked the Con Yard which was dumb because you just forced a sell to bankroll more units. Then you failed to defend your economy and game over. Should've spent your money on units and attacked Refineries and Harvesters instead of the Con Yard. Learn to play better instead of being salty. I'm not even good at this game and I can see these massive flaws in your strategy. What's your excuse?
One could say it's a flaw of the game that a successful raid of what could be considered the most important building in the base with minimal money lost in the process should be more rewarding, and have a more direct impact on the person who failed in its defense, instead of only being an issue if the game went on a much longer chunk of time, with a short term benefit of full sell value (which is a lot for a Construction yard). I do like that they changed that in later games where if you sell a building with almost no life remaining you get an equally low amount of money back. They also made low tier units weaker vs structures and by extension erly game rushs became weaker as well.
I miss the old Resign function, where everything you owned spectacularly blew up before you lost.
Hey man, what about new vids? Im worried!
"Doesn't make much sense"
"That i don't even stand a chance".
Easily makes sense, Forced you to sell your MCV which looks like a small win, But that cash injection is what gave you the boost to your buggy count in the mid game which made you have an advantage. Also in the middle, he was sending his units into a choke point where only 2 at a time were fighting against your blob.
$2500 = 8 buggies. yep.
It's so sad that you stopped making videos :( Please consider returning to CnC TD and RA Remastered or CnC in general. I miss you! Greetings from germany
making you sell your construction yard is their first mistake.
Someone selling a construction yard is the equivalent of a professional saying "I can still defeat you even at a severe disadvantage." That also only applies if they know what they are doing though.
All that salt at the end
You had a handicap and still gave him an ass whoopin'.
**conyard is under severe attack**
"I'm about to do what they call as a pro-gamer move."
**sells conyard and proceeds to flood the entire map with buggies**
Excellent second game mate fair play, that guy is one of the top 5 players in ranked atm, you did bloody well!
One thing is points don;t necessarily mean skill (Not saying this to slight ZA Blacky, he's a really good player). What I meant is because EA's matchmaking system is crap, I keep getting nub opponents all the time (like rank 300 for five consecutive matches) and sometimes I lose a chunk of points cos of 'connection lost' issues and get pushed down 10 notches. I said this before and I say it again: fuck EA.
playing in 150 ping on l4d2 i can just feel this pain watching it. holy shit.
The yellow player probably thought he won when you have sold your construction yard, without realizing you would have sell it sooner than later.
Is Mike Pence still around? The salt from that dude was hilarious....
It's really sad when you get "connection lost" even when playing with AI in a skirmish mode.
That's just a game crash, actually. Nothing to do with any connection. It's the connection between the UI and the back-end game that's lost, then.
@@Nyerguds to be fair it doesn't really make it better :D
@@Cedistran Really? I'd say it's a _lot_ better than offline skirmish requiring an online connection.
@@Nyerguds Pick your poison I guess. Personally I find it quite a fundamental issue however if the UI and the back-end game keeps losing connection. Sounds like an issue that should definitely be found during QA. But regardless of the root cause or technicalities behind it, I'm not here to argue that either is better or worse than the other, both are issues that shouldn't exist.
"Those were left handed!"
*BANG BANG* "Give it to me!"
Impressive work commander! Still alive mate?
1:01 отдай сало! Кому говорю сало отдай!
TibDawn seems predisposed toward unstable games, and I kinda like that as a change of pace. It's a shame that the higher tier units almost never play a role, though.
Wow... Flamethrowers and artillery available at the first respective tier? Starkly short tech tree.
Does anyone know why RC1985 doesn’t upload or have any activity anywhere anymore? Surely someone knows something who used to play with competitively.
No idea but I really liked the channel. Learned what I could.
Why did u stop uploading?
season 1 "a little noobier" i see you as a deadly player, i don't touch MP in fear of meeting you and you wiping my ass of the surface of the map.
We were not notified by the name change. Whats up? You have not posted since
Could you upload some more comp games dude ? Would be rly nice, its a pleasure watching your replays.
That's why I like that they nerfed selling structures in later games to only give a % of credits based on health remaining.
Always seemed silly that failing to defend a key structure wasn't punished harder. One could say it's actually a winning strategy to bait a run by to freely destroy a bunch of units committed to destroying your construction yard. To then no risk sell it and leverage your cash influx for an easier win.
Would love to see more vids
Hey, your not making vids anymore
@Casrett if he doesnt uploads it doesnt mean he died
Who even said that @@CrabHead501?
Maybe you aren't familiar with the operator "or".
@@dgSolidarity casrett said that
"Died in a car crash"
I would like play a session with or against you, RC1985.
sending full support idol.
I like how you play and win with a handicap.
For RC, selling the conyard is no handicap. That's the point where his opponent just fucked up.
How is it EA’s fault that the enemy caught you unawares while you were microing your 1 flamethrower? 🤣
BTW RC, in RA1 whenever you play as Allied, you never make Light Tanks and just always make Medium Tanks. Are Light Tanks inferior to Meds in every way or do they have any use? It seems weird that Allied have 2 MBTs in RA1 and one completely overshadowing the other.
Post some new 1v1s, always enjoy them
C and C MP sucks imho ... only rushing .. no fun at all
i hate how ppl think that destroying opponent's con yard is an insta win or something? LOL
He really tried to give it to you.
Poor Yorkshire Templar :/
Is there even a good point to build bikes as the first units in a nod mirror?
Jesus now i see the delay.
EA sort your shit out.
There's no point to playing gdi in multiplayer in this game. Still amazes me how OP Nod is in this game.
Not true, many GDI pros have wrecked me and I’ll upload some in due time
Its fun when its not a rush game or a bike/buggy boring game
U still here?
Make more videos plz
That is the issue why i haven't bought remastered
What happened to the channel?
You just got rushed FAM
Still alive?
I'd love to play vs you online mate! Hit me up a message
💩 on EA logo LOL
Just a thought... Would it not be possible to get something like nord VPN and change your IP address to America or Europe see if that helps? Dumb question I know.
First game was definitely laggy as hell he actually was the architect of his own down fall.. All he had to do was target your harvs and it would have been gg.
Second game seemed much smoother and you dominated when you got going
As always I'm the first
@Disk Commando tha...thats the joke... :p
Nice rush, bro.
That's what she said ;)
help
0/10. Not enough cheese! ;)
11:59 - Sure it does. You spent money on a radar and turrets instead of on units. Then you attacked the Con Yard which was dumb because you just forced a sell to bankroll more units. Then you failed to defend your economy and game over. Should've spent your money on units and attacked Refineries and Harvesters instead of the Con Yard. Learn to play better instead of being salty. I'm not even good at this game and I can see these massive flaws in your strategy. What's your excuse?
One could say it's a flaw of the game that a successful raid of what could be considered the most important building in the base with minimal money lost in the process should be more rewarding, and have a more direct impact on the person who failed in its defense, instead of only being an issue if the game went on a much longer chunk of time, with a short term benefit of full sell value (which is a lot for a Construction yard).
I do like that they changed that in later games where if you sell a building with almost no life remaining you get an equally low amount of money back. They also made low tier units weaker vs structures and by extension erly game rushs became weaker as well.
That's why you play openra, which has good servers and no bullshit from EA :^)