Hello! This is a pinned comment! Any additions, corrections, or patch notifications related to this video will go here! 8:45 The gold bar now has a companion! The Durian, made unlockable on June 27th, is also sorted into the GEAR>MELEE subcategory, meaning the small gold bar is no longer on its own.
@@CassidyCope I was JUST about to comment this. I finished the Undying Returns and Surgeons Elusive Targets, and decided to check the Gold Bar fact, and saw the Durian there.
I can explain the Sgàil chef start thumbnail using the hitman 3 model! Basically, it used to be the case that the thumbnail showed 47 wearing the main chef's outfit (the one with the tall white hat) but you would spawn wearing the small blue cap shown there. It was a discrepancy between disguises that IO later fixed, but only in hitman 3, where they had to take a new picture of 47 wearing the disguise, hence the H3 model.
11:33 When you start at the default starting location in Isle of Sgail, go towards the wooden doors that open but instead go around to the pipe on the side of the corridor and climb up, the ledge on the right side that goes past a guard bunker has a metal gate blocking it, stopping a potential shortcut
One of the lines Tamara asks DIana about in Mendoza mentions the events of Hitman Absolution and Diana responds by saying "that was an alternate universe."
Great Video, Master Mode also changes another route on Sgail. If you choose the default starting point and run all the way to the entrance of the castle, and climb the pipe on the right of the wall (you should be next to the camera room on the wall) you can normally climb to the right to get to the blake exit but that way is closed off so you have to go through the guard quarters (the room were the Key to the Castle keeps is)
“Hitman 3 is a work of fiction designed, developed and published by a multicultural and gender-diverse team from a wide range of ethnic, philosophical and religious backgrounds.”
I discovered the first fact years ago in the Hitman 2 days, it's extra funny on Casual difficulty because of the reduced amount of damage you take per shot. Even when there's like a dozen of them, the Guards can never kill you because they will routinely stop shooting in order to reload or change their positions which gives you just enough time to heal more health than you'll lose during the next "round" of shooting. The only way for them to kill you is if a ton of Guards showed up but they never run out to get reinforcements, and as soon as you leave you are "too suspicious" to get back into the bed so you can't do it yourself. Depending on how grey your screen is, you can successfully run away and continue the mission. Just have to time it where you still have a good amount of health. On harder difficulties they will consistently kill you after a little while due to the increase in damage. Overall it's just really funny watching the guards go from "hey did you hear that noise" to "you son of a bitch, you're dead meat!" while 47 is just laying in his bed.
I don't know how many people know about this but if you put down your briefcase and take cover with a sniper, then put your sniper in the briefcase, you can walk around while the animation for putting away your sniper should be playing. You unfortunately can't use it, or interact with anything else it seems, and it counts as holding an illegal item until it gets put away fully, but the visual effect is very funny and could be useful if you don't want to wait for the long sniper animation to play
Oooh, the crowd throwable thing reminded me of my favorite feature in all of the Trilogy! I remember seeing it discussed with other NPCs watching, but when throwing a blunt object at an NPC, even the victim can only compromise you if they see you at the moment they're knocked out. If you duck behind a barrier during the throwing animation(you'll see your camera go down!), you will count as being out of view and not get an unconcious witness, even if they said some sort of "don't throw that" voiceline!
0:42 - The devs deserve recognition for how accurately they were able to model the guard AI on real life US police officers. The only thing missing is every guard screaming a different command at the suspect at the same time.
As a small bonus, the small goldbar has some of the fastest knock-out animations in the game that don't move the body laterally like wrenches and hammers. The only faster melee are balls (pool balls, cricket balls, baseballs)
5:24 funny thing was that I was making a fan made bonus mission for aleksander kovak BEFORE I knew about this, so that's some freaky coincidence you know, I haven't touched that document since last year, maybe I should check it out
Probably well known by everyone by now, but you can knock out every single NPC in a mission and only kill your target for a silent assassin rating. I've done it on Hokkaido and can't bring myself to test it elsewhere. Took over a week!
11:24 I was on Freelancer on the final syndicate and I ran into this. I dont play Master mode much either, So I thought I was losing my mind when I saw the light blocking me on the ledge. thanks for solving that little mystery.
Oh wow, I never knew the last yardbird was caught. Funny how I did not notice that when I messed around in that map a lot… …oh, his plan was to convert cash to bitcoin? Maybe it is best Diana told that lie. Wouldn’t want to be remembered to be the final member of an infamous thieves group to be caught trying to convert that much money into bitcoin.
Weirdly, that last trick about the camera remaining off *feels* like something that is both part of the game, and plausible in real life. Following a power-outage shutoff, it's possible that it may be having a hard time reconnecting to the central server (possibly due to a key change), or could have a faulty configuration, or is just having a hard time with the network at all! I'd be curious to see if anybody's found some npc dialogue talking about it!
9:50 that guard just accepted that he had been hitted by an apple and decided to leave the island 😂😂😂... he was like "I ain't paid enough fir this shi"
Fun fact: you can vault over the wall with the battle axe in Bosco’s RV, and completely softlocks you, as you can’t leave until you reload, or die, but that makes you reload basically so
2:19 you can put a long weapon on your back, one in a briefcase that you carry and a katana/sword/big melee that you can put on your back. If you press the holster button you will glitch the case and it will stay in your hand while you have a sniper in hands too and the sword will be on the back.
I mean the Carpathian Mountains one is actually incredibly useful, since you’d want extra guns for their ammo, especially with the new Codename 47 challenge
If on the pc demo version of hitman 3 when you’re in the hitman launcher, before going into the game. You click on settings then start a benchmark in Dartmoor. Then go up the stairs and try to go through the furthest door, and an invisible wall will block you from exploring the rest of the house however you can just walk around the wall to the right. Unfortunately the house is pretty much fully unloaded allowing you to clip through walls, floors and more. (Some crazy shit happens when you do this) I managed to get under the floor and walk all the way to the furthest background and then fell of the outer bounds of the world.
None! All of my videos are recorded on Xbox; everything shown in these videos can be recreated in-game (unless it's been altered by a patch since publication).
Great video btw i have to say it would give sence that 47 killed kovak cuz he got cought and maybe 47 didnt wanted to kovak saying something too sensitive on ica and 47
Wow, it seems like a lot of facts and "features" are made unintentionally by IOI. While a lot of them are pretty entertainingly chaotic, are there some facts or features you covered you think should be fixed for the better?
I think the top problems I've mentioned in F&F that I'd like to see patched are the Concept 5's broken sound and the RFID bomb exploding at random. I also don't like the inconsistency of the White Shadow suit being hostile everywhere on Hokkaido; I think it should be like that everywhere or nowhere. Bonus mention: I wish they'd unpatch the RFID coin, which was a really cool piece of tech and a discovery I was very proud of making before they fixed it.
@@CassidyCope I think my biggest gripe are the dump spots that considers bodies hidden even when the body is dumped into npcs view (that Hokkaido window and Mendoza roof). 7:18 Also, aren't there usually kill boxes that kills npcs falling of a ledge? Why does knocking her out negates that?
@@KurtVonRockin Aren't we supposed to pronounce it the way the people from the city say it? It's their home right? That's just how I've always thought about it
Hello! This is a pinned comment! Any additions, corrections, or patch notifications related to this video will go here!
8:45 The gold bar now has a companion! The Durian, made unlockable on June 27th, is also sorted into the GEAR>MELEE subcategory, meaning the small gold bar is no longer on its own.
And the Unicorn Horn as well, from Dartmoor garden show's escalation.
@@CassidyCope I was JUST about to comment this. I finished the Undying Returns and Surgeons Elusive Targets, and decided to check the Gold Bar fact, and saw the Durian there.
I can explain the Sgàil chef start thumbnail using the hitman 3 model!
Basically, it used to be the case that the thumbnail showed 47 wearing the main chef's outfit (the one with the tall white hat) but you would spawn wearing the small blue cap shown there. It was a discrepancy between disguises that IO later fixed, but only in hitman 3, where they had to take a new picture of 47 wearing the disguise, hence the H3 model.
Soders was so happy about the christmas wishes from Santa himself he was left speechless. What a wholesome moment.
On April fools you should do This but with opinions instead
*Gets cancelled epicly*
It would just be a WildGold compilation
Here's a fact. No one remembers Agent Stone and Agent Knight.
@@walnzell9328 I wonder how their lives are going considering the ICA got leaked in end of an era
That Alexandra save with the fish was jawdropping haha
lmao i love that the romania fact almost seemed useful so you had to justify why it actually has no benefit and belongs in this list.
It do thp
Leo Vader?? What are you doing here!
11:33 When you start at the default starting location in Isle of Sgail, go towards the wooden doors that open but instead go around to the pipe on the side of the corridor and climb up, the ledge on the right side that goes past a guard bunker has a metal gate blocking it, stopping a potential shortcut
One of the lines Tamara asks DIana about in Mendoza mentions the events of Hitman Absolution and Diana responds by saying "that was an alternate universe."
13:35 The camera outside the security room above the lower courtyard in Isle of Sgàil can also be disabled by a fuse box
0:49 My kids trying to wake me up on Saturday.
Great Video, Master Mode also changes another route on Sgail. If you choose the default starting point and run all the way to the entrance of the castle, and climb the pipe on the right of the wall (you should be next to the camera room on the wall) you can normally climb to the right to get to the blake exit but that way is closed off so you have to go through the guard quarters (the room were the Key to the Castle keeps is)
“Me am e” 😭
"Good day ladies, enbies, and et ceteras"
So real
“Hitman 3 is a work of fiction designed, developed and published by a multicultural and gender-diverse team from a wide range of ethnic, philosophical and religious backgrounds.”
yikes!
Oh, you found the hidden cover song!
Hitman 3 - "I Saw Santa Killing Erich Soders"
I just hopped back on Hitman since taking a break back in 2022 and the algorithm blessed me with your channel. Absolutely adore these videos ❤
I discovered the first fact years ago in the Hitman 2 days, it's extra funny on Casual difficulty because of the reduced amount of damage you take per shot. Even when there's like a dozen of them, the Guards can never kill you because they will routinely stop shooting in order to reload or change their positions which gives you just enough time to heal more health than you'll lose during the next "round" of shooting. The only way for them to kill you is if a ton of Guards showed up but they never run out to get reinforcements, and as soon as you leave you are "too suspicious" to get back into the bed so you can't do it yourself. Depending on how grey your screen is, you can successfully run away and continue the mission. Just have to time it where you still have a good amount of health.
On harder difficulties they will consistently kill you after a little while due to the increase in damage.
Overall it's just really funny watching the guards go from "hey did you hear that noise" to "you son of a bitch, you're dead meat!" while 47 is just laying in his bed.
I don't know how many people know about this but if you put down your briefcase and take cover with a sniper, then put your sniper in the briefcase, you can walk around while the animation for putting away your sniper should be playing. You unfortunately can't use it, or interact with anything else it seems, and it counts as holding an illegal item until it gets put away fully, but the visual effect is very funny and could be useful if you don't want to wait for the long sniper animation to play
Oooh, the crowd throwable thing reminded me of my favorite feature in all of the Trilogy! I remember seeing it discussed with other NPCs watching, but when throwing a blunt object at an NPC, even the victim can only compromise you if they see you at the moment they're knocked out. If you duck behind a barrier during the throwing animation(you'll see your camera go down!), you will count as being out of view and not get an unconcious witness, even if they said some sort of "don't throw that" voiceline!
12:00 You can't shoot out lights in r6, but Thatcher's EMPs can knock out the lights temporarily. Not sure about impact EMPs though.
0:42 - The devs deserve recognition for how accurately they were able to model the guard AI on real life US police officers. The only thing missing is every guard screaming a different command at the suspect at the same time.
As a small bonus, the small goldbar has some of the fastest knock-out animations in the game that don't move the body laterally like wrenches and hammers. The only faster melee are balls (pool balls, cricket balls, baseballs)
5:24 funny thing was that I was making a fan made bonus mission for aleksander kovak BEFORE I knew about this, so that's some freaky coincidence
you know, I haven't touched that document since last year, maybe I should check it out
That’s cool I would love to see it finished
Probably well known by everyone by now, but you can knock out every single NPC in a mission and only kill your target for a silent assassin rating. I've done it on Hokkaido and can't bring myself to test it elsewhere. Took over a week!
i love when darkviperau viewers do their own version of facts and glitches on other games
11:24 I was on Freelancer on the final syndicate and I ran into this. I dont play Master mode much either, So I thought I was losing my mind when I saw the light blocking me on the ledge. thanks for solving that little mystery.
Oh wow, I never knew the last yardbird was caught. Funny how I did not notice that when I messed around in that map a lot…
…oh, his plan was to convert cash to bitcoin?
Maybe it is best Diana told that lie. Wouldn’t want to be remembered to be the final member of an infamous thieves group to be caught trying to convert that much money into bitcoin.
Weirdly, that last trick about the camera remaining off *feels* like something that is both part of the game, and plausible in real life. Following a power-outage shutoff, it's possible that it may be having a hard time reconnecting to the central server (possibly due to a key change), or could have a faulty configuration, or is just having a hard time with the network at all! I'd be curious to see if anybody's found some npc dialogue talking about it!
9:50 that guard just accepted that he had been hitted by an apple and decided to leave the island 😂😂😂... he was like "I ain't paid enough fir this shi"
7:12 what if you throw a muffin at her?
the same thing
@@amqru despite the fact that muffins don't knock npcs out? Ok thanks for clarifying
1:14 is more "scary" over useless. Like imagine playing a map in the dark and still hearing everything that you shouldn't lol😭
Fun fact: you can vault over the wall with the battle axe in Bosco’s RV, and completely softlocks you, as you can’t leave until you reload, or die, but that makes you reload basically so
2:19 you can put a long weapon on your back, one in a briefcase that you carry and a katana/sword/big melee that you can put on your back. If you press the holster button you will glitch the case and it will stay in your hand while you have a sniper in hands too and the sword will be on the back.
The camera fusebox is useful for no cameras destroyed/no evidence destroyed runs of New York, which I like to do sometimes
I mean the Carpathian Mountains one is actually incredibly useful, since you’d want extra guns for their ammo, especially with the new Codename 47 challenge
The is also a fuse box in one of the elusive targets in Santa Fortuna that turn off a camera.
i hope that when Project 007 comes out, there'll be secret things that you could make a video on
I already forgot, but didn't Sgail also have a window blocked off from the inside with a potted plant?
1:18 I noticed this when I was doing a kill everyone challenge in the exact same map and way. In the kitchen in Colorado
Damn the apricot line made me shiver like a Nolan movie
I don't feel underwhelmed, just whelmed
If on the pc demo version of hitman 3 when you’re in the hitman launcher, before going into the game. You click on settings then start a benchmark in Dartmoor. Then go up the stairs and try to go through the furthest door, and an invisible wall will block you from exploring the rest of the house however you can just walk around the wall to the right. Unfortunately the house is pretty much fully unloaded allowing you to clip through walls, floors and more. (Some crazy shit happens when you do this) I managed to get under the floor and walk all the way to the furthest background and then fell of the outer bounds of the world.
Hey I just found your channel I'm loving itA
that was... fast. anyway, sorry for terminating my membership of this channel it was a financial matter
MEE YAMMY
I found these facts somewhat useful. Screw you for not delivering what you promised!
If you didn’t know the white ninja suit is hostile to Hokkaido
0:51 lmfao
I love useless facts
I do not understand the Yellow Yukata
Love this series!
Outstanding content as always! Thanks a lot!
What mods are you using?
None! All of my videos are recorded on Xbox; everything shown in these videos can be recreated in-game (unless it's been altered by a patch since publication).
@@CassidyCope Oh, the recoil just looked different and some sounds crisper. Good video tho!
Hell yea!!
Bro uou lied to me. I was not underwhelmed
I've been lied to, there were 2 useful facts
0:49 These guys have really poor eyesight for bodyguards
YIPPIE
Great video btw i have to say it would give sence that 47 killed kovak cuz he got cought and maybe 47 didnt wanted to kovak saying something too sensitive on ica and 47
I could be walking into bait the the way he said Miami is crazy 💀
What does enbies mean ? Like you said ladies enbies and etc
It's a noun deriving from NB, or non-binary, which is used to describe people who aren't male or female (the "binary" genders).
It means I have committed several war crimes in Bosnia when I was acting commander of the 74th Serbian panther brigade.
@@CassidyCope unfathomably based
What’s an enby??
According to another comment it’s non binary I guess
4:02
Yeahh, great video !
Wow, it seems like a lot of facts and "features" are made unintentionally by IOI. While a lot of them are pretty entertainingly chaotic, are there some facts or features you covered you think should be fixed for the better?
I think the top problems I've mentioned in F&F that I'd like to see patched are the Concept 5's broken sound and the RFID bomb exploding at random. I also don't like the inconsistency of the White Shadow suit being hostile everywhere on Hokkaido; I think it should be like that everywhere or nowhere.
Bonus mention: I wish they'd unpatch the RFID coin, which was a really cool piece of tech and a discovery I was very proud of making before they fixed it.
@@CassidyCope I think my biggest gripe are the dump spots that considers bodies hidden even when the body is dumped into npcs view (that Hokkaido window and Mendoza roof).
7:18 Also, aren't there usually kill boxes that kills npcs falling of a ledge? Why does knocking her out negates that?
@@citrus1926 pretty sure the hokkaido window is patched
Either that or I threw Yuki out the wrong window
@@DrjKoh It has! I issued a correction in the comments of the video where I talked about it just the other day. So has the railing in Mendoza.
I am very cross, at least two of those facts were useful! 😡
Nice
I'm sorry but who on earth says "me amee?" != Miami
how are you doing?
weren't you casper?
Why are you pronouncing "Miami" like that?
@@senseweaver01 technically she's just using Spanish pronunciation. It's just an accent
@@KurtVonRockin Aren't we supposed to pronounce it the way the people from the city say it? It's their home right? That's just how I've always thought about it
Switch players cannt pkay the game at all tbh, the game freez after 7min.