Unity Level Design Tutorial with the Map Magic

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  • เผยแพร่เมื่อ 6 ธ.ค. 2024

ความคิดเห็น • 683

  • @MrJohnAllushi
    @MrJohnAllushi 8 ปีที่แล้ว +6

    This is the most detailed tutorial about a product I've ever seen. I like the way you explained your asset. Good job Denis.

    • @denispahunov6415
      @denispahunov6415  8 ปีที่แล้ว

      +John Allushi Thanks, glad you are enjoying this tutorial!

  • @rfzwi3437
    @rfzwi3437 8 ปีที่แล้ว +1

    Props for the effort it must have taken not only to build the tool but the additional support you have given.

  • @AlabasterJazz
    @AlabasterJazz 8 ปีที่แล้ว

    Over the years I have watched hundreds of tutorials on dozens of subjects, and this is among the best of them. Great work! I look forward to many more

  • @deucesmcgee7387
    @deucesmcgee7387 6 ปีที่แล้ว +3

    Yours is one of the few assets I've purchased and never regretted. Thanks for your hard work and I look forward to seeing how this project evolves as you further develop it.

  • @n1lknarf
    @n1lknarf 5 ปีที่แล้ว +4

    I'm buying this because you put so much effort in it, including aesthetics in the work flow like portals. Thank you so much.

  • @GaleriSembilan
    @GaleriSembilan 2 ปีที่แล้ว

    TNice tutorials was honestly so helpful. I’ve been working around soft, whether it be church, singing in a band, or theatre for most of my life so tNice tutorials

  • @nickmorgan288
    @nickmorgan288 7 ปีที่แล้ว +1

    This hands down was the best ever purchase I made on the unity asset store and I rarely purchase assets for game-dev!

  • @minhanh5483
    @minhanh5483 2 ปีที่แล้ว

    With your videos my learning curve will shrink drastically. Thank you.

  • @joedelekto8494
    @joedelekto8494 7 ปีที่แล้ว

    After watching this video, I was in awe. This has to be one of the best assets for generating procedural-generated terrain I have seen. Absolutely brilliant using a node-based system and I can't wait to actually get hands on with this. It was an instant purchase for me and now I'm off to go and watch all the tutorials!

  • @satpalmourya8129
    @satpalmourya8129 2 ปีที่แล้ว

    I can't believe literally no one is talking about how satisfying Nice tutorials voice softs.

  • @dunnokki
    @dunnokki 8 ปีที่แล้ว +4

    Wow. Great tutorial. This fellow here has the skills to make beautiful terrain and informative tutorial. He also has a funny Slavic accent, which combined with efficient vocabulary (that he has) makes him sound even more professional. Appreciate the video. It's inspiring how good looking environment one can create in such a period of time. Amazing.

    • @denispahunov6415
      @denispahunov6415  8 ปีที่แล้ว

      Thanks so much! Speaking of accent - I never thought it's so strong until I tried to record my voice. Got to do something with it.

    • @MadPotty01
      @MadPotty01 8 ปีที่แล้ว +1

      Denis Pahunov Nah, sounds good, just takes a few minutes to get used to it. Great work!

    • @haggispixi
      @haggispixi 7 ปีที่แล้ว

      Your accent is easy on the ears. No need to change it. :)

    • @hillaryobatavwe3792
      @hillaryobatavwe3792 3 ปีที่แล้ว

      @@denispahunov6415 hey man please I downloaded the map magic two
      I couldn’t find the raw input then realized its now import but don’t know how to operate the import
      Please could you make a tutorial on the import node?

    • @denispahunov6415
      @denispahunov6415  3 ปีที่แล้ว +1

      @@hillaryobatavwe3792 have you tried looking in documentation for instructions?

  • @sumanghosh8952
    @sumanghosh8952 2 ปีที่แล้ว

    You've actually got so quality stuff on your channel. Keep that up man!

  • @bacongamer889
    @bacongamer889 7 ปีที่แล้ว +2

    I've never wanted an asset more ever in my life.

  • @DaveThreeOfFive
    @DaveThreeOfFive 7 ปีที่แล้ว +2

    Gotta say this is an amazing tutorial just about the best I've ever seen for an asset store item !!

  • @tobywong2657
    @tobywong2657 6 ปีที่แล้ว +2

    Quick Tip: if you dont want to use Raw Node you can invert a Cone and substract it from noise to generate non uniformed shaped islands :)

  • @sammy5294
    @sammy5294 2 ปีที่แล้ว

    I paused as you went along and did the steps myself and that helped a TON.

  • @arontoth2145
    @arontoth2145 7 ปีที่แล้ว +1

    Can't say how much I like this video, amazing!

  • @auresitopatez6842
    @auresitopatez6842 2 ปีที่แล้ว

    year for all of us, for so- it's still ongoing. i respect you for being honest as that's what's been keeping a bit sane recently, just being

  • @Neceros
    @Neceros 6 ปีที่แล้ว +1

    I'm gathering tools to begin my first 3D game. This is on the top of my list. This is amazing.

  • @ProtopopGames
    @ProtopopGames 6 ปีที่แล้ว +2

    I've rarely been so excited by a tutorial. I'm parsing it bit by bit and the potential is just fascinating:) I'm really glad you made this in depth video - i really want to play with the Biomes, but i thought i should finish this basics outline first so i understand what i'm doing.

  • @moltke27
    @moltke27 5 ปีที่แล้ว +6

    Okay been following your tutorial, however even though this is a great asset, you changed many of your tools and updated them, could you please upload another video because some of the things you show either don't exist anymore or don't function as shown in the video such as th-cam.com/video/BxqaYrRII5A/w-d-xo.html, this does not function anymore as you explained it
    rather frustrating to me to follow exactly what you do and either do not have the choices or it doesn't function correctly

  • @JayWeston
    @JayWeston 8 ปีที่แล้ว +1

    Epic! Can't wait for the next version. I use this plugin daily and it's brilliant!

    • @denispahunov6415
      @denispahunov6415  8 ปีที่แล้ว +1

      +Jay Weston I'm really glad that you are enjoining MM. Hope that 1.2 will be available next week.

  • @ProtopopGames
    @ProtopopGames 8 ปีที่แล้ว

    Wow - incredibly powerful AND beautiful:) I love all things terrain generation - thanks for taking the time to share this fascinating video, and great work!

  • @_angy_7210
    @_angy_7210 2 ปีที่แล้ว

    by any ans, but I can make what I envision, and that's the greatest gift to . You are, without a doubt, an expert teacher. You may

  • @LuizHenrique-hy2iw
    @LuizHenrique-hy2iw 2 ปีที่แล้ว

    Thank you so much for your tutorials It went from 'nice tutoet science' to simple logic! You have a new subscriber

  • @paulrobinson5490
    @paulrobinson5490 6 ปีที่แล้ว +6

    does a map this size need anything like world streamer or does Map Magic do the whole thing, also, does MM work in unity 2018.3. Mega tutorial :)

  • @2Jackrabbit
    @2Jackrabbit 3 ปีที่แล้ว

    Thx so much for your tool, it's wildly underrated you've fixed every flaws of unity terrain (for what 10 years now O_o...) while navigating the crazy hurdles it comes with.

  • @alphablender
    @alphablender 3 ปีที่แล้ว +2

    It's 1:03 and I'm :O ...!!!! like WOOOOW... can't wait to have watched it all...Thanks so much, incredible work

  • @tyrant351
    @tyrant351 7 ปีที่แล้ว

    Good lord I sat in awe watching this. This tool is insane. I will have to find the time to watch your videos more closely-- maybe when I don't have to make something for a class.

  •  7 ปีที่แล้ว +3

    Thanks for your tutorial. Denis, is there any way to put wind on those trees? Grass is moving allright but trees are static. I´m trying it by using a windzone but I failed.

  • @noelbalita8262
    @noelbalita8262 2 ปีที่แล้ว

    I can't thank you enough... hands down the best video for beginnners

  • @MrAdvokaten
    @MrAdvokaten 8 ปีที่แล้ว

    Superb tutorial! Thank you so much for taking your time to do this. Regards a total nublet in Unity.

  • @siddiaz1623
    @siddiaz1623 ปีที่แล้ว +7

    cant believe this is 7 years ago..

    • @TBKJoshua
      @TBKJoshua ปีที่แล้ว +1

      crazy how little progress has been made in this subject other than programs like Houdini which isn't free and is still very complex to use.
      This program was/is ahead it's time.

    • @udaygurung5863
      @udaygurung5863 6 หลายเดือนก่อน

      8 years now and i am watching full

  • @menesesvetinn061
    @menesesvetinn061 2 ปีที่แล้ว

    The comnt section is very positive and downright encouraging! Love it!

  • @chrisconn5649
    @chrisconn5649 8 ปีที่แล้ว

    You have done some absolutely amazing work!

  • @emergencyDuck
    @emergencyDuck 7 ปีที่แล้ว

    I haven't bought the asset (yet) but looking at this got me hyped, can't wait to get home and play around with it. I can tell it's going to be a great asset just by looking at the quality of this tutorial vid.

  • @jimmykonings231
    @jimmykonings231 7 ปีที่แล้ว +2

    At 32:20 , he is setting the Bias to 0.5 , but in the newer version of Mapmagic, the Bias no longer exists... How to get the same effect?

    • @denispahunov6415
      @denispahunov6415  7 ปีที่แล้ว

      You can still find bias in Legacy -> Noise (1.7) generator, and since 1.8 you can use a separate bias generator to process any map (not only noise): gitlab.com/denispahunov/mapmagic/wikis/map_generators/intensity_bias

  • @jabrilsdev
    @jabrilsdev 8 ปีที่แล้ว +1

    This is really cool. really nifty asset Denis!

  • @voljinn
    @voljinn 8 ปีที่แล้ว +3

    Денис, очень круто, спасибо. Будем учить

  • @alexitosworld
    @alexitosworld 7 ปีที่แล้ว

    Pretty cool. Love to see landscape generation!

  • @keenanrvndr
    @keenanrvndr 4 ปีที่แล้ว +1

    Uhm sir. Why my texture node does not working and get some error in console tab? I created a texture node and assigning the texture i want to use. But the changes for the texture does not shown at the terrain. The error in the console says: Terrain layers cannot be populated at the same time as the splats. MapMagic.cs(490, 611, 706), OutputGenerator(419). How to fix that?

  • @d4rkwells688
    @d4rkwells688 2 ปีที่แล้ว

    If it is intriguing to you, you won't be forgetting it easily

  • @GaryMcKinnonUFO
    @GaryMcKinnonUFO 7 ปีที่แล้ว

    Very impressive work you've done, thanks for sharing.

    • @GaryMcKinnonUFO
      @GaryMcKinnonUFO 7 ปีที่แล้ว

      *****
      No but i'm interested in the technology still.

  • @stackattackism
    @stackattackism 8 ปีที่แล้ว +1

    Денис, спасибо большое за ассет, очень много проделанной работы с твоей стороны, это просто великолепно. Лайк и подписка!

  • @MSoundzBeats
    @MSoundzBeats 2 ปีที่แล้ว

    TNice tutorials tutorial was so easy to understand. Thank you so much!

  • @westingtyler1
    @westingtyler1 8 ปีที่แล้ว +5

    This looks fantastic. I have a few questions.
    1) Is it possible to make terrain holes, like for caverns generated beneath the surface?
    2) Could building/shop prefabs be added to the map generation so that random functional villages are on the landscape?
    3) Is it possible to have streams/rivers and waterfalls generated?
    4) Can nav mesh agents navigate the terrain?
    5) Do generated terrains take up a lot of disk space, like if a player explores a lot and saves his game?
    6) Would it be possible for a player to dig into the terrain to make lakes, hills, trenches, etc?
    7) If a player leaves an area or the level, and comes back, will the terrain be the same, or newly generated and different (go into a cave on the beach, and when you return, you are on a mountaintop)?
    8) How well do you think this will work with the Oculus Rift?
    Keep up the great work!

    • @iwhbyd11
      @iwhbyd11 8 ปีที่แล้ว

      Can't answer everything but I'll help.
      1.) Not possible without some scripts. Most tutorials say to add portals or make an entrance such as a door to load a different world (Bethesda approach). Another way around this to have a prefabricated mountain side with a cave system imported from 3ds Max, Maya, etc... don't recommend that, though.
      3.) If you have a plane of water rendered at any location above 0 on the Y-Axis (Assuming your terrain is at 0) then every time the terrain is created, dips at that location would result in lakes or rivers. They might look funky with grass textures, but its definitely a start. Waterfalls I am not quite sure.
      5.) By Definition, yes. The more loaded, the more the system has to recall places you've previously traveled, say, if you wanted to go back to a town or something. Unless the script were to make it different every time you leave an area and return, the file size should increase.
      7.)Depends on how the script is made. Referring to the way Minecraft is structured, if the world is generated by a sort of seed, then areas will always be the same. But if the script activates every time you leave an area, more than likely, it will change. Can't go into specific scripting, for I do not have that knowledge.
      8.)Should work great, assuming you have the necessary hardware and Vr Plugins / scripts for Unity. There are a bunch on the asset store.

    • @westingtyler1
      @westingtyler1 8 ปีที่แล้ว

      thanks for the info!

    • @krissy_h7854
      @krissy_h7854 8 ปีที่แล้ว

      Actually even easier. You need to have runtime installed and all you have to do is hit VR supported check in the Player Settings/Other Settings and your main camera is now VR camera if unity detects VR plugged into system where it runs. This is more than enough for quick tests and look-arounds as well as camera cut-scenes or ride like animations.

  • @hauteswan2541
    @hauteswan2541 7 ปีที่แล้ว

    Amazing product. I can't wait to buy this tool. I am going to get it for my future games.

  • @genfx999
    @genfx999 8 ปีที่แล้ว

    Wow, I am very impressed. You are the Bob Ross v2.0!

  • @Ziplock9000
    @Ziplock9000 5 ปีที่แล้ว +3

    How would this workflow change if you had a specific base map design you wanted as a Unity terrain?

  • @TheTwiixy
    @TheTwiixy 8 ปีที่แล้ว +1

    Hello Denis, i need your help for know how to interact with mapmagic, i want to create a multiplayer, so i would like if the player can see the other player only on the terrain range (if 4 terrain are loaded, only the player on the 4 terrain are showed) for the moment all the players load his own part of the terrain and its great if you can give me some tips for doing that i would verry appreciated (sorry for my verry bad english btw i do my best) also my shore is verry polygonal and not verry pretty like yours any tips ? also thanks for you're amazing jobs !

  • @kylepostlewait4648
    @kylepostlewait4648 8 ปีที่แล้ว

    badass. looking forward to diving into this tomorrow

  • @saiga3453
    @saiga3453 7 ปีที่แล้ว +2

    Can you add subtitles? even the automated youtube ones would be good?

  • @threeronin
    @threeronin 6 ปีที่แล้ว +2

    Im having trouble placing stones in the manner in which you've described. When I attach Stone01loded to the Objects Output, the stone prefabs are dispersed throughout the terrain, but they do not render. Its as though i've attached an empty object. The child of Stone01loded is not named but has the mesh and mesh rendered as well as the stone shader. I cant figure out why I cant see the stones. Any ideas? I've just purchased Mapmagic so its possible there was a mistake in the most recent update? or perhaps you've done something that I've not seen in the tutorial?

  • @joseluistrejocruces3694
    @joseluistrejocruces3694 2 ปีที่แล้ว

    Thank you very much man, seriously you helped a lot i started from 0 to 10.

  • @nexus888
    @nexus888 8 ปีที่แล้ว

    very impressive presentation. It's very concise and well structured. I really hope to buy this one day for some work.

    • @denispahunov6415
      @denispahunov6415  8 ปีที่แล้ว

      Thanks! Pity you've missed the sales

    • @nexus888
      @nexus888 8 ปีที่แล้ว

      +Denis Pahunov yes I know! I only got unity a week ago. I hope the store will have a sale soon again.

  • @Kiran.KillStreak
    @Kiran.KillStreak 8 ปีที่แล้ว +1

    can you make this world as playable demo .just like unity Adam demo hosted in google drive

  • @saurabhbohra779
    @saurabhbohra779 8 ปีที่แล้ว

    Man i just buy this asset few weeks ago i must say a great asset and a great time saver for our project. better than world creator.
    i will recommend to everyone to buy this asset.

    • @denispahunov6415
      @denispahunov6415  8 ปีที่แล้ว

      Thanks! Very pleased that you are enjoying MM!

  • @lonewolf36s
    @lonewolf36s 6 ปีที่แล้ว

    jesus christ this plugin is amazing. i mean sure it looks great, but the editing is supreme

  • @Hellscaner
    @Hellscaner 4 ปีที่แล้ว +2

    Sorry, is it possible to add subtitles, or turn on automatic translation?

  • @copyright24
    @copyright24 7 ปีที่แล้ว +1

    Hi, thanks for the tuto, helped me a lot with Map Magic. But I still have a question: How can I change a portion of the map (flattern large zone) ? I've disabled the trees on the square I want to edit, add a new ground texture for showing me where I need to flatern, but when it's done and I remove the texture...map magic undo all what I've done for recreate procedural generation...
    Do you know how I can do this ? Thanks anyway =)

    • @denispahunov6415
      @denispahunov6415  7 ปีที่แล้ว

      Are you trying to edit terrain manually, using the standard Unity tools? In this case you need to lock terrain using "Lock" button.

  • @erikm9768
    @erikm9768 ปีที่แล้ว +1

    Whats the point of Vegetation Studio integration if MagMagic already does vegetation out of the box?

  • @FCSDrty
    @FCSDrty 2 ปีที่แล้ว

    Still helping after 2 years

  • @userx_xdead
    @userx_xdead 2 ปีที่แล้ว

    very good tutorial . very clean . i am happy you didn't start digging deep into any specific feature - sotNice tutorialng that happens to too many

  • @FranciscoMarzoa
    @FranciscoMarzoa 4 ปีที่แล้ว +1

    30:00 I can't find any Sand texture or layer in the project. Anyway, I tried using gravel as texture but is not doing anything. :(

    • @FranciscoMarzoa
      @FranciscoMarzoa 4 ปีที่แล้ว +1

      I figured it out: my water is at height 0 just because it makes sense, right?... and my terrain is at a negative height to put it under water. It seems the water level on the Shore box is relative to the terrain instead of absolute, so I have to count on that.
      Still no sand, but it seems the demo scene doesn't uses it neither, so I'll take the gravel. It looks pretty nice.

  • @mariosaavedra5714
    @mariosaavedra5714 8 ปีที่แล้ว +1

    Hi Denis, between Gaia, terrain composer and Map Magic whats the difference? and how many polys was created in this example?

  • @mushpipe
    @mushpipe 8 ปีที่แล้ว

    is there a way to lower all borders of the terrain to the water Level? I had the problem that through randomness the map is open between the water and the landscape. some parts I can equalize with the water plane . but when u watch behind the mountains it is not possible anymore. thx

  • @Agret
    @Agret 7 ปีที่แล้ว +3

    Thank you for putting the index into your video description. You can just write the timestamps though rather than having to do links to each part. eg. 1:17 for the short description

    • @denispahunov6415
      @denispahunov6415  7 ปีที่แล้ว

      Thanks, didn't know that

    • @Agret
      @Agret 7 ปีที่แล้ว

      Thanks for updating the description, now it doesn't have to reload the page every time you click a timestamp :)

  • @cheese5081
    @cheese5081 8 ปีที่แล้ว

    wow you did a great job by your self it looks like a very realistic map

  • @MiketheNerdRanger
    @MiketheNerdRanger 7 ปีที่แล้ว

    How do you make it so certain assets like grass and trees vary in size and direction? Also how do you make it so the breeze makes the grass sway less uniformly?

  • @AndrewChason
    @AndrewChason 8 ปีที่แล้ว

    Can this process be started by feeding it a bitmap and THEN adding modifiers in the chain? IE: can this be used to take a boring/half-assed image to start with the shape and then add height and noise and erosion?

  • @catalinpresneanu1879
    @catalinpresneanu1879 8 ปีที่แล้ว

    Esti genial , imi place foarte mult cum explici , e chiar interesant tot ceea ce faci , mai posteaza tutoriale , de genul acesta , sunt superbe .
    Sorry , i'm romanian and i don't know much english :) ,but i like you and your channel .

  • @ripjaws577
    @ripjaws577 7 ปีที่แล้ว +1

    Is there any way to turn this into a nighttime scene, or does it come with a day night cycle?

    • @kevnar
      @kevnar 7 ปีที่แล้ว

      Also, different weather types would be amazing.

    • @ripjaws577
      @ripjaws577 7 ปีที่แล้ว

      kevnar Yeah like being able to turn it into a rain storm

  • @YourHelpfulBuddy
    @YourHelpfulBuddy 7 ปีที่แล้ว +1

    can you make wind and moving water streams and waterfalls?

  • @joshsansom8814
    @joshsansom8814 8 ปีที่แล้ว +1

    +Denis Pahunov Can we download the final project?

    • @denispahunov6415
      @denispahunov6415  8 ปีที่แล้ว

      It is included with MMWG full version, the scene named IslandTutorial

    • @joshsansom8814
      @joshsansom8814 8 ปีที่แล้ว

      Sweet thanks.

  • @zawpaingphyo8830
    @zawpaingphyo8830 2 ปีที่แล้ว

    Every Producer, DJ, soft Maker and writer will love tNice tutorials feature. Please encourage soft-soft to make tNice tutorials happen. Fingers

  • @Chuck1SeaRisen
    @Chuck1SeaRisen 8 ปีที่แล้ว +1

    What tool to create the raw 16bit grayscale image? I'm not finding a tool to do this easily.

    • @RoyalBizbud
      @RoyalBizbud 8 ปีที่แล้ว

      I believe you should be able to use photoshop, gimp or paint for this. draw in different shades of whit then convert it to grayscale? Just a guess, might work though

    • @Chuck1SeaRisen
      @Chuck1SeaRisen 8 ปีที่แล้ว

      Bizbud don't need guesses. Thank tho.

    • @RoyalBizbud
      @RoyalBizbud 8 ปีที่แล้ว

      Chuck Savage a just saying you can try it, it might work

    • @TheBelrick
      @TheBelrick 8 ปีที่แล้ว

      i couldnt get gimp to work with raw files.

    • @jmarkellos
      @jmarkellos 8 ปีที่แล้ว

      Chuck Savage Well that information is in the description.

  • @lottaflygare1455
    @lottaflygare1455 8 ปีที่แล้ว

    This is an amasingly awsome tutorial its easy to understand and realy detaild, i have never used unity but im staring to and i can still understan all that you say thanks

    • @denispahunov6415
      @denispahunov6415  8 ปีที่แล้ว

      Thanks, I've tried to be detailed - and that's why it's so long :)

  • @vinotinto8547
    @vinotinto8547 5 ปีที่แล้ว +1

    Thanks Denis. Really impressive work.

  • @TakeurPill
    @TakeurPill 2 ปีที่แล้ว

    You explain it so well , loved tNice tutorials tutorial.

  • @FranciscoMarzoa
    @FranciscoMarzoa 4 ปีที่แล้ว +1

    There seems there's no bias in the Noise Generator anymore, and there's a Turbulence parameter instead, is it used in the same way? I'm not able to get some spots with camomiles and others without them as you do adjusting the sound bias there, I got them everywhere and changing Turbulence doesn't seem to have any effect.

  • @fortsts
    @fortsts 8 ปีที่แล้ว

    Hello, I was trying to put rocks on the terrain but couldn't find the "floor" button in object menu. It seems like there's an update and the menu is different from what the video shows. Could you tell me where the "floor" button is in the latest version so I can locate the rocks? Thanks a lot!

    • @denispahunov6415
      @denispahunov6415  8 ปีที่แล้ว +1

      Since v1.4 Floor Generator is not used - all of the objects are placed at terrain level if "Relative height" is turned on in Objects Output

  • @eunectes2007
    @eunectes2007 8 ปีที่แล้ว

    Any chance you will add a cave feature for your generator? maybe for the pinned parts of the terrain. You know, something allowing to make a hole in the mesh.

    • @denispahunov6415
      @denispahunov6415  8 ปีที่แล้ว

      +eunectes2007 You cannot make caves using the standard Unity terrains, but I plan to integrate MM with Voxeland. Do not expect it soon, though.

  • @BarhomaX
    @BarhomaX 2 ปีที่แล้ว

    It gets sad that i have all the materials needed to make a soft but when i get in front of it idk wtf im doing and i cant co up with

  • @adotinthecosmos
    @adotinthecosmos 8 ปีที่แล้ว +1

    Is there any way to lock the terrains that the player has traveled through?

    • @denispahunov6415
      @denispahunov6415  8 ปีที่แล้ว

      +Kevin D the terrains could be locked and pinned from a script. However if you do not plan to change the terrains I'd like to recommend leave them auto-generated for memory saving reasons. When the player will return back to the areas he passed MM will generate exactly the same terrains.

    • @adotinthecosmos
      @adotinthecosmos 8 ปีที่แล้ว

      OK. That's good to hear! I was thinking about making a game where the player can craft buildings. So maybe I can create a script to save the buildings the player has created.

  • @TheHDTitan
    @TheHDTitan 4 ปีที่แล้ว +2

    my name is also dennis, so intro had me turn my head for a second.

  • @Chuck1SeaRisen
    @Chuck1SeaRisen 8 ปีที่แล้ว

    At 36:55 You start the grass generator, but I'm not finding these textures / sprites in the Map Magic download. Are they a separate asset to download?

    • @mushpipe
      @mushpipe 8 ปีที่แล้ว

      think you got it already... but I thought that too but found out thats its named sedge.

  • @NANIRRBNTPC
    @NANIRRBNTPC 2 ปีที่แล้ว

    Nice tutorial brother i just want to ask you wNice tutorialch software is easy and best to learn as DAW soft soft or abelton live. Pls reply as soon as you can

  • @ironaxe6413
    @ironaxe6413 4 ปีที่แล้ว

    Love MapMagic, but having a strange issue where the next terrain chunk isn't loading during play mode, I just reach the edge of the terrain square and nothing is generated after, which is weird as I've never had that with map magic before. Also, the chunk on which I've placed my character dosnt load, but the one next to it does after about 30 seconds of waiting. very odd.

  • @cudiedgar
    @cudiedgar 8 ปีที่แล้ว

    really really good, looking foward to buying this

  • @SamwidDev
    @SamwidDev 8 ปีที่แล้ว

    I'm a beginner ..& really liked this ..Thanks buddy ..Amazing ..much appreciated

  • @djmatheussc
    @djmatheussc 2 ปีที่แล้ว

    tNice tutorials is detailed, its amazin thanks man!

  • @Abasitcse
    @Abasitcse 2 ปีที่แล้ว

    i didnt expect it to work wow thank you so much bro

  • @fuu4873
    @fuu4873 2 ปีที่แล้ว

    arrow forward once to get "Analog app 1 TE" like he uses in the video or simply find one you'd like to use alternatively instead.

  • @WochapiLavaside
    @WochapiLavaside 2 ปีที่แล้ว

    You took the words right outta my mouth.

  • @irl962
    @irl962 7 ปีที่แล้ว +1

    hello recently i have purchased your map magic in the asset store , i have watched all your videos so i could learn the different generators unfortunatly your noise generator has been changed i do not have a bias on mine iam curious to know how am i supposed to set a bias if i dont have one and second the intensity /bias does not do the same as the noise bias so my real question is how can i make this work without a bias to change my grass patterns ?

    • @irl962
      @irl962 7 ปีที่แล้ว

      obviously i havent read far enough down this pge to learn what i need ha but thank you for an amazing tool :))

    • @denispahunov6415
      @denispahunov6415  7 ปีที่แล้ว

      You can find all the information about the new noise generator here: gitlab.com/denispahunov/mapmagic/wikis/Map_generators/Noise
      Alternatively you can use the old Noise from Legacy menu, or use a special Intensity/Bias generator.

  • @Locostelasudan
    @Locostelasudan 2 ปีที่แล้ว

    TNice tutorials is going in my helpful tutorials playlist.

  • @RIHICO
    @RIHICO 2 ปีที่แล้ว

    ive been making complete verses on a single soft, it seems everyone of these tutorials i find like to put a single instrunt on each

  • @oktophlo9455
    @oktophlo9455 7 ปีที่แล้ว +2

    Hey! Where did you get the Town models from?

    • @Hiiro-dm8lb
      @Hiiro-dm8lb 7 ปีที่แล้ว +2

      He used the blacksmith Environment www.assetstore.unity3d.com/en/#!/content/39948
      Hope this helped!

    • @oktophlo9455
      @oktophlo9455 7 ปีที่แล้ว

      Awesome, thanks so much!

  • @ashton9976
    @ashton9976 4 ปีที่แล้ว

    I need a help. After using map magic, everything worked alright but after saving scene and loading it later, there is a massive lag. I logged out of unity and gave me a boost of 5-7 fps which made it workable but still. But the lag stips when i zoom into the terrain. Can anyone please help me..... 🙏🙏

  • @JeiDoll
    @JeiDoll 8 ปีที่แล้ว +1

    +Denis Pahunov
    I am loving what I am seeing! This raised a couple of questions tho!
    I can not find the terms of service of this product anywhere (at least before pressing the purchase button)?
    I need to know all the terms of the product before I would consider buying, I hope you understand!
    (Including but not limited to terms about commercial use, and so on and so forth.)
    I did not see you altering the terrain height manually using the manual terrain painting tools during this demo, I am assuming that manual editing using the standard unity terrain tools is still working, but you just didn't include it?
    I am also assuming that manually painting on "detail meshes" works as usual?
    Also as you did not place/have any working colliders, do colliders work normally if set to the object prefabs?
    Thank you for your time in advance!

    • @illusivec
      @illusivec 8 ปีที่แล้ว

      +JeiDoll You can modify terrain using standard tools. But then you'll have to "pin" those terrains. If you don't your changes will be overwritten.
      If it's in the prefab, colliders work as usual.
      There is a demo version you can try. It basically have all the functionality except you can't save. Oh, and it's v1.1(no shore generator)

    • @JeiDoll
      @JeiDoll 8 ปีที่แล้ว

      +flanker
      Yup saw the pinning terrains , still interested to know what are the terms of use, even before downloading the demo version, and specially in regards of commercial use.
      Watched the entire tutorial before commenting about anything to make sure I wouldn't post doubles or already answered questions, then also went trough all the media outlets (Unity forums, his website, asset store etc), and it was just slightly odd to me that Terms of Service didn't really seem to be a thing. XD
      Specially since he is selling the product for 55$
      I would hate to find myself loving a tool and then not being able to use it in any actual projects I am working on, legal matters are the worst, but I guess necessary evil.
      Was suspecting as much with the colliders & prefabs, was just weird to me that it never really got mentioned, but I guess he mainly focused strictly on visuals during the entire demo, which is understandable. :)

    • @illusivec
      @illusivec 8 ปีที่แล้ว

      JeiDoll Guess he just didn't have time for the legalities yet.
      This is without a doubt, one of the best assets i've seen on the unity store. But there are still some major issues. I'll hold onto my money until they are fixed :)
      The chief amongst them is, the inability to create road networks without pinning all the terrain in between.
      Then there is the question of LODs. I don't want players to see terrain popping if they are coming from a high altitude. There are probably ways to fix this one, but I'd like to know beforehand.

    • @JeiDoll
      @JeiDoll 8 ปีที่แล้ว

      flanker
      Yes for sure, but at the same time I think as a terrain creator asset tool alone, even when creating just a singular terrain map, this is still a very powerful tool, and the video did an amazing job really going trough all of the features. :D
      My perfectionist enjoyed all the logic and control that the different modifiers and the different outcomes depending on the hierarchy etc.
      Also just how far only a few models can be stretched using this system... Imagine when with 1 stone he made that, when there is 5 different types of stones.
      Just ah, in general everything just really looks and seems good here, I just want to see the legal things in daylight, but I'm really having hard time holding myself back from this already. XD

    • @denispahunov6415
      @denispahunov6415  8 ปีที่แล้ว

      +JeiDoll All of the Unity Assets are distributed under the Asset Store EULA (unless it's directly stated in asset's description): unity3d.com/ru/legal/as_terms, see Appendix 1.