A Better Approach To PERSPECTIVE (No GRID!)

แชร์
ฝัง
  • เผยแพร่เมื่อ 10 ก.ย. 2024
  • ⭐ Tired of slow improvement with your art? Let's get you good FAST: theartofnemo.c...
    🔥Discord: / discord
    Instagram: / theartofnemo
    Twitter/X: / theartofnemo
    I will be honest: I HATE the traditional approach to perspective. I can't stand it. So, over the years and thanks to alternative resources I figured out how to learn perspective in a way that's less mind-wrecking. In this video I will tell you about it!

ความคิดเห็น • 100

  • @ObsessedwithZelda2
    @ObsessedwithZelda2 หลายเดือนก่อน +30

    This video is sorely missing you drawing something using this method. I understand a decent amount of the concept, but I'm missing a lot without seeing how this applies. especially to a full scene vs individual objects. If you haven't already, I think people would really appreciate a sequel where you rough in some buildings using this method

    • @09nob
      @09nob หลายเดือนก่อน

      I don't have a clue either.

  • @watercreator
    @watercreator หลายเดือนก่อน +9

    I believe I understand the concept of this video, but with out any knowledge of perspective, this can be highly confusing. Thanks for the insight. I like the ability to use the square to subdivide and rotate the object (square) on the squares axis. I think its the title that can make this a bit confusing, but I did learn something and I appreciate it.

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน +2

      Hm it might be! I just think that starting from vanishing points won't make things easy, especially because it will make it impossible to add a set for every rotated thing in the picture. I'm gonna talk about it more in detail when my perspective course is out, indeed a video might be too short (trying to keep them short) for this. I wanted it to be more of an introduction and a way to start seeing things differently. The standard system is too rigid and i could never use it for anything

    • @watercreator
      @watercreator หลายเดือนก่อน +1

      @@theartofnemo this did make me think differently and I do have a "decent" although not thorough understanding of perspective. I agree with everything you said in this.

  • @gabrielhawk
    @gabrielhawk หลายเดือนก่อน +12

    Omg Nemo, you're a blessing to this community

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน +4

      haha thanks!

  • @andrewli536
    @andrewli536 หลายเดือนก่อน +2

    I know a Krenz Cushart student when I see one.
    For those who are confused, the gist of this perspective mindset is that you can "derive" everything you need from a square floor tile.
    Need a bigger floor? Use the mirroring method to mirror the initial plane.
    Need a different rotation? Connect the dots to create inner planes rotated at 45⁰ or 22.5⁰.
    You can do all of this without ever explicitly plotting vanishing points. We can calculate everything we need with reasonable accuracy using just floor tiles. It's not as precise as actually plotting VPs, but it's amazingly intuitive.

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน +1

      Busted! :D Great summary btw. yes, the strength of this is that when you DO get a hang of it, it's got unlimited potential

  • @Ariane-qq9co
    @Ariane-qq9co หลายเดือนก่อน +37

    Sorry but I'm soo confused, I guess what works for you just doesn't work for me xx

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน +8

      Which part is confising?

  • @redfiend
    @redfiend หลายเดือนก่อน +3

    I really like how you made it short and simple. Makes it so much easier to process. Thank you.

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน +1

      Glad it was helpful! Yeah I am trying to keep them short and find a good balance between speed and clarity. Less time watching means more time to draw :)

  • @fanartfanatic4345
    @fanartfanatic4345 หลายเดือนก่อน +25

    Would it be ok if you can give a small demo implementing this technique into an actual drawing please... Cause i was completely lost...

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน +3

      This is to learn to think, you do it long enough to NOT need to use it in a drawing (like Kim Jung Gi) because you are able to use the lines in place to infer the rest of the perspective

    • @jabaribell1384
      @jabaribell1384 หลายเดือนก่อน

      I thiiink I follow @theartofnemo, but I’m with @fanartfanatic4345 - it’d be cool to see how to use those base shapes to create a figure, or multiple objects with multiple coordinate systems. Otherwise I’m left feeling like you felt in the beginning of the movie - looking at some shapes that feel a bit overwhelming because I don’t understand how to use them. I love your work btw keep it up thx! ❤

    • @houskatt8130
      @houskatt8130 หลายเดือนก่อน +3

      I learn by visuals so I feel your pain for the demo fam🐱😥

  • @nowa881
    @nowa881 หลายเดือนก่อน +2

    dynamic sketching is also a way to go around it its based a lot on observation studies and your artistic intuition but it sketching though cant really create art masterpieces with it but its hella quick

  • @king_koby9591
    @king_koby9591 หลายเดือนก่อน +4

    😮 brooo this makes rotation sonmuch easier 😭 🙏🏿

  • @mochimona
    @mochimona หลายเดือนก่อน +7

    I understood your explanation because I studied perspective before. I get why people are confused though. This is more of how to measure boxes in perspective and it lacks the examples you show in the beginning. I do think it would be more valuable to show how you work and break down things (references) so it makes more sense. I get it that you want to sell your class, but people might tend to not buy it because this video is confusing if you don't know anything about perspective. I think an example is missing and how you would use it to break down something like a vehicle or figure in different perspectives. That's why maybe people find it confusing.

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน +2

      That is way too complex to make it into a

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน +2

      It's also why the video is called "a new approach" and not "a thorough lesson on this other method I use for perspective"

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน +2

      I really want to encourage people to stop thinking they have to start with an horizon and vanishing points, because once they get that (it's easy) they will be stuck forever. Good luck trying to figure out how to rotate things with that system, it's basically impossible unless you draw a bajillion converging lines

    • @mochimona
      @mochimona หลายเดือนก่อน +4

      @@theartofnemo i completly get that and why you prefer to make shorter youtube videos, that wasn't meant as an offense. but i think especially for beginners it's even harder this way to approach perspective and it might be off-putting so they won't buy your class, you know? I just wanted to share this with you so you might be able to get a better view why people are confused and why it might influence your sales. And I didnt want to come up as rude or something.

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน +1

      Oh, you didn't, no worries. This wasn't really meant to sell the mentorship, I just thought it's a good idea to mention it every now and then. It was also not meant for complete beginners to learn perspective from 0, but rather to offer an alternative approach. I am probably going to make a video that goes in depth on how to properly use it at some point

  • @alencherian1739
    @alencherian1739 หลายเดือนก่อน +2

    i think the hardest part of perspective is rotated boxes. a fully rotated box in perspective is very hard to draw. and i think there is no good resources in you tube that cover that.can you cover that

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน +1

      Uh? Did you see the part where I rotate the plane? I also linked my other video where I cover box rotations, the base method is the same

  • @davidavila3846
    @davidavila3846 หลายเดือนก่อน +1

    Once you try it it clicks somehow, thanks Nemo ❤

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน

      Glad you found it useful!

  • @michaeltallsman2740
    @michaeltallsman2740 หลายเดือนก่อน +3

    I think your video makes sense but for super beginners, I think they need a little foundation in working with 1st, 2nd and 3rd point perspective.
    I’m taking a class in perspective and I find this technique useful.
    Could you do a simple demo using the technique to construct something like a car or a person? I think that would be very helpful for many to see it in practice.

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน +3

      Yeah I will have one soon :) But anyway this video is really not meant for complete beginners

    • @michaeltallsman2740
      @michaeltallsman2740 หลายเดือนก่อน +1

      @@theartofnemo much appreciated! And just so I think I got the concept - this method helps us create a grid - starting with a square plane - we can use to set things up in perspective and rotate them without having to set up vanishing points the traditional way?

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน +1

      Yeah pretty much! Also if you do it for like 1 month, you will start being able to gauge the grid without actually having it. It's really useful for training your mind to do stuff like Kim Jung gi!

    • @michaeltallsman2740
      @michaeltallsman2740 หลายเดือนก่อน

      @@theartofnemo I’ll practice this method then! Thank you! Keep up the informative videos!

  • @davisousaki
    @davisousaki หลายเดือนก่อน +3

    I dont understand why so many people hate perspective, I damn love this subject

    • @ToanLe-pf9xb
      @ToanLe-pf9xb หลายเดือนก่อน

      Cuz it too complicated? unlike bg with building with random size you can draw what ever u like and it alway turn out good if the work follow perspective, i mainly on drawing figure with alot part that rotate in space and i have to caculate the part that far away or closer too, if it closer/ faraway how should that part lool bigger/ smaller but still proportional? Not too distored that look too long

    • @davisousaki
      @davisousaki 29 วันที่ผ่านมา +2

      @@ToanLe-pf9xb its not complicated, people just dont want to do stuff that is not a drawing, understanding perspective helps you with almost everything, I study alot, and the hardest part is getting used to it, or something like curvilinear, the rest is just following guide lines, literal lines in the page that you follow, thats something I can see too in the artist side, if its not a character drawing or a face, anything like that, they instantly dont want to learn and end up saying is absolutely impossible, with digital art perspective got even easier, I really cant understand where yall find the issue in that, just learn 2 point perspective and be happy with it, its not hard

    • @ToanLe-pf9xb
      @ToanLe-pf9xb 29 วันที่ผ่านมา

      @@davisousaki well 2 point perspective sur is simple, but when we consider COV, FOV, focal length things it start so complicated, all my sketch with rlly high perspective distortion alway look awful, the silhouette too distort make it hard to draw intutively and only get convincing when the work come to coloring, shading stage. In the nutshell i agree simple perspective is easy to learn, in this stage i can rely on my intuition to draw but when it come to low focal lenght, cov 90,... the shape got perspective distored so much that it rlly hard to draw with only rely on intuition.

    • @davisousaki
      @davisousaki 29 วันที่ผ่านมา

      @@ToanLe-pf9xb all your problems would be solved if you made grids 💀 you have ways to make out of the page grids with easy techiniques, you can make it digitally and print out, you can try to practice how things converge and try to master early perspective without grids, many many things you are problably not doing, like im saying, people just dont want to learn because they arent actually drawing something they want, its like hands, people hate it and say its the hardest thing, but if you get the structure in mind and try to simplify, you can easily do most of the poses you need, trust me, its not hard 💀

  • @HxN-fp7uh
    @HxN-fp7uh 17 วันที่ผ่านมา +1

    You are a God send

  • @xoxo_insane
    @xoxo_insane หลายเดือนก่อน +8

    Couldn't get it was confusing tbh ;-;

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน

      Which part?

    • @xoxo_insane
      @xoxo_insane หลายเดือนก่อน +1

      ​@@theartofnemo 3:01 it got bit tricky to understand what you were doing

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน

      @@xoxo_insane Oh, that's just semantics :D you don't need to know that part, it's just an example that I use to justify why you shouldn't call the horizon "horizon", since every object has its own

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน

      The video is not about that kind of rotation really, I must have phrased it wrong. Any free rotation like that is okay as long as the basic principle (the cross with the same convergence) is satisfied. The only rotations here are when I use the 16 squares grid

    • @xoxo_insane
      @xoxo_insane หลายเดือนก่อน +1

      @@theartofnemo not only that but from 3:01 I couldn't grab anything whatever you said, explained

  • @charlesrobertson2412
    @charlesrobertson2412 หลายเดือนก่อน +1

    Very nice. Looks simpler than others . I’ll be using this right now…… thank you.

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน

      Glad it helped!

  • @BarKeegan
    @BarKeegan หลายเดือนก่อน +1

    At 3:30 , thinking of each plane having its own set of coordinates does feel like an eye opener. So just to reiterate, to make a square in perspective, it needs an angle of 45 degrees? How do you measure that accurately?

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน +1

      You don't need to, it's already a square as long as both sides are the same, you just decide the convergence (like how much fisheye lens effect you want) by making the top shorter :)

  • @Alphawolfinify
    @Alphawolfinify หลายเดือนก่อน +1

    After this tutorial i will end up with a very scary grid or being genius in drawing boxes thanks.

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน

      lol! Hopefully the grid ends up in your head so you don't need to have it on paper :D that's the point

  • @wolf-marks9353
    @wolf-marks9353 หลายเดือนก่อน +1

    Your thumbnails are pretty good especially the dragons

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน

      Thank you! You can find some timelapses of me drawing dragons on the channel

  • @randomdude8852
    @randomdude8852 หลายเดือนก่อน +1

    Youve saved me

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน

      Glad it helped! More to come on the application/use of these

  • @AnoobishManga
    @AnoobishManga หลายเดือนก่อน +1

    I always have a hard time with perspective lol 😂 it's oddly complex but simple at the same time. It's strange, the more I use it, the more I think "Oh yeah, that is common sense." I think it's taking complex forms and simplifying them by laying down groundwork, boxes and being able to warp them.

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน

      Yeah modeling skills (simplkify down to a box, then edit the box) are the absolute foundation of drawing

  • @rebelboyz8337
    @rebelboyz8337 หลายเดือนก่อน +1

    Scott Robertson ?

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน

      YES! This is similar to his. I am a fan of his approach, the book is just a little hard to read.

  • @nowa881
    @nowa881 หลายเดือนก่อน

    krenz cushart method but what is the source of all those images you showed first

    • @nowa881
      @nowa881 หลายเดือนก่อน

      oh found smth is it feng zhu school of design?

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน

      The complex perspective? Yes, they're from FZD

  • @isaacleone6551
    @isaacleone6551 หลายเดือนก่อน

    How do you think your method to rotate objects is easier than the circle method that I think is generally used ?
    Your new process has insane potential but it’s missing the little spark that makes it make sense. Maybe you could try finding the example that perfectly illustrates it.
    I think many of us would love to understand your vision. Either way, great job for innovating

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน

      You cannot infer the vanishing point with the ellipse method. You can draw one line, but not the other. This way you can draw both, so you find the convergence and have literally created another set of VPs. That said, I didn't invent it. Krenz did. I just put it together with what I know from Scott Robertson and also added the cross at the beginning to make sure you get an actual square at 45degrees.
      I can make another video that's slower and goes more in depth into this

  • @DigitalinDaniel
    @DigitalinDaniel หลายเดือนก่อน +4

    Woah, slow down there Scott Robertson, 1:21 care to explain yourself? xD

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน

      You mean Merchant? lol

    • @DigitalinDaniel
      @DigitalinDaniel หลายเดือนก่อน

      @@theartofnemo I don't remember you drawing fishfolk lol

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน +1

      @@DigitalinDaniel He's from Daigan :D My at-some-point-to-be-released IP

  • @Nothingness797
    @Nothingness797 หลายเดือนก่อน

    Thank you this might help me alot.

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน

      Thanks to you for watching!

  • @ronaldhonore6257
    @ronaldhonore6257 หลายเดือนก่อน +1

    this looks harder.

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน

      which part is harder? it hass less lines and it allows you to rotate things. With the traditional method it's just plain impossible and it's useless for figures. This can be applied to anything

    • @ronaldhonore6257
      @ronaldhonore6257 หลายเดือนก่อน

      @@theartofnemo you could also use less lines on the traditional method.

  • @nelsonespinal311
    @nelsonespinal311 หลายเดือนก่อน

    Well 😢!” It means I will never be able to draw properly, no criticism just being realistic “. I suffer from math anxiety 😬 that’s why I don’t give up and just keep drawing as a hobby!!!. Thanks anyway “

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน

      Oh no why! This is easier than the highly mathematical method that's usually utilized! I actually suck at math so that's why I prefer this over the VPs thing!

  • @ObsessedwithZelda2
    @ObsessedwithZelda2 หลายเดือนก่อน

    Reading the comment replies, I think the trouble you ran into is your intro. It sounds like this is much more for single objects, but all your examples of the harder to use perspective method showed city scapes and buildings mostly, aand that is most of what people use those for. This video is moreso focusing on how to use what a lot of people call 'box method' it seems. I think you set up expectations that this is teaching something you weren't actually teaching which may be where a lot of confusion comes from. 'How do I apply this to my cityscapes?' Will be a prominent thought due to the intro being a little misleading. Unless I'm wrong? But this video doesn't really explain how to place a lot of things along the ground that all have to be in perspective to each other if that's the case

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน

      You are right in your analysis in that this is made mostly for single objects, but the point of it is to expand it into scenes starting from the main block. I am not an environment designer, I do characters, vehicles and creatures. Most people have trouble with drawing characters in perspective rather than buildings, but you're right in that I should have used another method.
      The problem is that most people think the building method should be used for characters too and get stuck when they can't rotate an arm

    • @ObsessedwithZelda2
      @ObsessedwithZelda2 หลายเดือนก่อน

      @@theartofnemo Yeah, I came to this video from the recommended page, so I’m willing to bet a lot of people who are confused did the same, not knowing your area of specialty. Knowing the context helps me to better understand your focus on rotation etc.
      I didn’t realize people were trying to use traditional perspective techniques on things like that, sounds miserable

  • @Stratelier
    @Stratelier หลายเดือนก่อน

    Grids? Pff, grids are for _squares._

  • @kaamilsaib
    @kaamilsaib หลายเดือนก่อน +1

    Nah

  • @freakx198
    @freakx198 หลายเดือนก่อน

    You over complicated the concept for me

  • @maurotombolini6904
    @maurotombolini6904 หลายเดือนก่อน

    The title of the video doesn't reflect the content at all

    • @theartofnemo
      @theartofnemo  29 วันที่ผ่านมา

      Perche' no?

    • @maurotombolini6904
      @maurotombolini6904 29 วันที่ผ่านมา

      @@theartofnemoBecause it’s only about the construction of a square in perspective and how to rotate it, whereas the title reads:”A better approach to perspective for characters and objects.” Which is a topic much wider than the content of the video.

    • @theartofnemo
      @theartofnemo  29 วันที่ผ่านมา

      @@maurotombolini6904 But this is the foundation to it, it's literally how to start building the framework /world into which to place everything. I use the square as a starting point for characters, vehicles and even buildings (you can see some of them as timelapses here). I don't see how it's different from what the title says

    • @maurotombolini6904
      @maurotombolini6904 29 วันที่ผ่านมา

      @@theartofnemo I don’t mean to start an argument and I thank you for the video, which I’ve appreciated but I couldn’t see anything of what you mentioned, you said that you use the square as a starting point and that is all what the video is about. Looking forward to more in depth content that will explain your approach. Thanks

  • @MCPEzeebraYT
    @MCPEzeebraYT หลายเดือนก่อน

    1 MINUTE AGO AHAHHAAHHAHHAHAHAH

    • @DigitalinDaniel
      @DigitalinDaniel หลายเดือนก่อน

      Why does this have a Google Translate tab that changes nothing? xD

  • @rogerdestre9980
    @rogerdestre9980 หลายเดือนก่อน +4

    What? This is no way easier

    • @theartofnemo
      @theartofnemo  หลายเดือนก่อน +1

      Why not? If you practice seeing the lines for less than a month you'll be able to draw any hard surface without a grid. With the traditional system you can't even rotate anything without vanishing points