A Simple NO CHEESE Multiplayer Horde Base! - 7 Days to Die 1.0

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  • เผยแพร่เมื่อ 11 ก.ย. 2024

ความคิดเห็น • 238

  • @pseudoposse
    @pseudoposse  23 วันที่ผ่านมา +60

    This one is for you lactose intolerant base designers :)

    • @mcginley22134
      @mcginley22134 23 วันที่ผ่านมา +6

      I'm lactose intolerant and only play 7 Days on multiplayer, not to mention, I was looking for something like this a couple of days ago and never found a good video. Really appreciate not only the foresight but in-depth video!

    • @unforgiven7745
      @unforgiven7745 23 วันที่ผ่านมา +1

      we want a GUI update LOL

    • @ZZ-qn1bo
      @ZZ-qn1bo 23 วันที่ผ่านมา +1

      Your bases always look cool I always prefer function over form but having both is nice. Also I don't know if this is just on xbox but you can paint with a brush from around 15 blocks away so people who walk up to blocks to paint you don't need to do that.

    • @unforgiven7745
      @unforgiven7745 22 วันที่ผ่านมา +1

      @@ZZ-qn1bo Its on PC too as well

  • @SaiceShoop
    @SaiceShoop 24 วันที่ผ่านมา +104

    Honestly you know what I would find cool. Some videos on converting existing POIs into horde bases while also trying to minimize changes. I know early game this is really easy just knocking out some stairs and such. But I would love to see some POI converted to mid to late game horde bases.

    • @proimsat
      @proimsat 23 วันที่ผ่านมา +8

      That's a nice idea considering most new players just .. go into a house first night or just reinforce a POI however they can.

    • @hyperbloq5163
      @hyperbloq5163 23 วันที่ผ่านมา +2

      Was going to comment exact same thing as I always tend to make bases from existing poi

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +27

      That is a great idea! Definitely something for me to think about.

    • @darkequation
      @darkequation 23 วันที่ผ่านมา +2

      Huh, I just turned the silo of Shamway Factory into a simple tightrope horde base

    • @Genesis8934
      @Genesis8934 23 วันที่ผ่านมา +2

      @@proimsat yeah, my friends and I in 1.0 are on day 50+ and still haven't gotten around to a permanent base. We've got storage, but it's sitting in the middle of the road lol

  • @EnlonWhite
    @EnlonWhite 23 วันที่ผ่านมา +22

    A simple moat of 2-3 blocks deep of empty space, Fits into realistic look, realistic planning, and actually prevents zombie AI from just breaking the walls to get to you on a ground level base. Several simple designs with a Moat and 1-2 block height from the ground would still look real and function to force the AI to get funneled where you want it too.
    AKA "I have the High Ground Anakin....I mean zombie horde."

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +10

      That is a great alternative idea for a realistic base! Nothing can never go wrong with the high ground! Just ask Maul ;)

    • @davidmalone7069
      @davidmalone7069 23 วันที่ผ่านมา +2

      You can fill the moat with spike traps and have stairs at one point so the zombies will path over the spike traps instead of smacking your base

    • @todgeistyoshukai3477
      @todgeistyoshukai3477 22 วันที่ผ่านมา

      I use 5 wide and 5 deep dry moats. They work well and you can funnel the zombies as you please.

  • @theguru143
    @theguru143 23 วันที่ผ่านมา +7

    Okay, as impressive as that base is... the most impressive thing about this video was a scantily clad Taco making it up a ladder! I feel she's been secretly practicing off-camera!!
    Okay, so I mentioned to you about my latest horde base design, but I can't help but imagine what your crazy brain could come up with. What I've been working on designing and now building is a base with a central hub and multiple ways of dealing with a horde night. For now it has 3 ways to fight in cardinal directions and I'm trying to come up with a fourth. Each side is controlled with a switch that turns on that side and if the switch is off then that side is non-functional and no longer a path for the zombie AI. For now, the three sides are afk, sniper/guns, and melee. This allows a single base to let you do whichever type of horde night that you are in the mood for with just a flick of a switch. I won't go in to detail on the actual design for each path in this, but I would like to challenge you to come up with your own version of something like this. I'm VERY curious to see what you could make. The only stipulation is that it needs to be designed for at least 2 people to do a horde night.
    Okay, gauntlet thrown so let's see what happens, lol. Love you guys and your content *muah* !

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +2

      She may have been lol! That sounds pretty cool! I did something similar ages ago with a central hub and corridors in the cardinal directions. But instead of controlled by switches, it was all connected via tripwire so the corridors would open/close one at a time based off the initial tripwire activation.
      You can take a look at it here but be forewarned, I edited this one early on and I don't have any of Taco's panache: th-cam.com/video/ca65OZ8nX20/w-d-xo.html.
      I'll have to revisit the idea in the future though!

  • @Oktokolo
    @Oktokolo 23 วันที่ผ่านมา +10

    For less material costs of the outer walls: Surround the base with a moat on the three sides the zombies are not supposed to enter.
    For even less cheese: Use an air lock at the end of the funnel instead of hard-walling it off. Have a cage reaching one block inside the room and one of the sides of that cage be a door. That way, you can still use your sniper rifle for perfect penetration shots down the funnel, but can enter your base using the same path, the zombies will try to use.
    For a more convenient player experience, I would ditch the second ceiling and instead replace the scaffolding ladders with doubled-up bars. That removes the potential for players falling through the upper ceiling onto the lower and having to jump to get free. It also makes aiming slightly easier as you're only aiming through one ceiling instead of two. Nades can still be deployed using the chutes.
    For more resilience, I would add another airlock at the bottom of the stars and one at the top. That allows for using the back room as a second bailey in case they break through the air lock at the end of the funnel.
    Just for completeness sake I would also add outside-facing machicolations all around the base. I hate dead spots in my base defenses and occasionally single zombies do get stuck in munching at some random block. Machicolations allow sniping those without exposing yourself to them.
    Dire wolves might or might not have problems seeing the one-block corridor as a path. I would like to watch a video about what actually is a path for them and what isn't and where they get stuck or not.
    So all in all it's a nice base proving that you indeed still can just build your base like a medieval castle and it will just work fine like in all previous alphas. I like it.

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +5

      Thank you for the great suggestions! It is always nice to hear how others would tweak the design in a different way.

  • @christopherreoch9627
    @christopherreoch9627 23 วันที่ผ่านมา +5

    actually really therapeutic to watch and fun to see the design

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +1

      Happy you think so :)

  • @gr8scape8
    @gr8scape8 23 วันที่ผ่านมา +4

    I just came to see taco..... you didn't disappoint! ;-) be careful or she will steal the show.
    Just starting to get into multi-player so this video was perfect. Nice stuff.

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +3

      That is definitely a perfect reason to stop by! I don't want to be careful, I want her to steal the show! I'm always trying to get her to make some more appearances :)

  • @wizardgaming758
    @wizardgaming758 23 วันที่ผ่านมา +2

    I stuck around till the end. I always enjoy watching you craft these amazing bases, you come up with some intriguing designs, and I've used some in my own playthroughs. It's always a fun video when Taco shows up too, lol.

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา

      Nice!! That's great you've gotten use out of the base builds. I agree, it is always awesome when Taco can come on!

  • @mostlypeacefulslav1663
    @mostlypeacefulslav1663 23 วันที่ผ่านมา +3

    I like this. This is the only way I like to fight, dirty :) I never do cheese, and I am aware that makes it a lot tougher. That is what I like about it. My main is just a square pillbox, with blade traps around ( I can reach to fix them) some other traps, etc. tourettes. Its literally just a big cube, with enough room inside for generators, a small chest, switches, etc. Literally a 2x2 floor inside. I have taken it well over night 100, but yes, its violent, and always need some good repairs after. I wouldn't have it any other way!

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +1

      Excellent! The struggle definitely makes it more exciting :D

    • @mostlypeacefulslav1663
      @mostlypeacefulslav1663 23 วันที่ผ่านมา +1

      @@pseudoposse I agree :)

  • @MeowMeowKitty86
    @MeowMeowKitty86 23 วันที่ผ่านมา +2

    Haha I loved the arrow slit blocks and wires comment. I was like, wait what? I'm pretty sure my house has holes drilled for wires but then I was like no I get what you mean, especially through steel blocks. People aren't going to be trying to drill through that unless they're making their base there for a long ass time AND have all the necessary tools. Is there a meter wide drill bit? Maybe 🤷‍♀️

    • @pseudoposse
      @pseudoposse  22 วันที่ผ่านมา

      Yeah wiring through wall studs is one thing. Wiring a thick cable through a 1 meter block of any material is an entirely different matter :D

  • @BDSquirrel
    @BDSquirrel 23 วันที่ผ่านมา +2

    I loved that base build. I usually build simply and go on from there with alterations as I go. I currently have a pill box base on a central column with .025 poles holding up the corners and it is about 13 or 14 meters high off the ground.
    I repeat the supporting poles going from the front of the pill box spaced out about 6 meters to support a narrow walkway that looks like a long balance beam that leads from another elevated platform that the zombies access via 3 different ramp routes. I try to make the access ramps long and winding enough for the zombies to lose their rampaging phase before they get up on the walkway. Doesn't always work with a stun baton with a repulsor mod on it as it knocks them toward the ramps.
    The aforementioned pill box has a three wide open "service window" with scaffolding ladders running across the top and bottom. I double these layers for added protection. To keep zombies from crawling through, I use the double poles placed between the ladders. Above the top ladders, I put ramp blocks in so as to block zombies from climbing on top. For the inevitable birds, I have a ladder with a hatch to reach the roof and I place a bunch of spikes on top for them to impale themselves upon. From the service window, this allows me and up to two buddies to shoot at or beat zombies coming toward us.
    Later on, I'll add blade traps to the ground floor of the base where the zombies must fall down to at some point and have to run through a gauntlet of whirling blades.
    While this base is great for vanilla, it will need a LOT more for the Darkness Falls mod.

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +1

      Glad you loved it! I think it would be cool to make a NO CHEESE Darkness Falls base build in the future.

  • @xshaunnyboyx5850
    @xshaunnyboyx5850 14 วันที่ผ่านมา +1

    Thanks Pseudo, Xbox player here and I built this base twice; once on creative to understand the layout, the second with my gf’s and my legit playthrough. This base is awesome and fun to play solo or with a friend. Made a few modifications I prefer for aesthetics and function, but helped me get creative with more pieces.

    • @pseudoposse
      @pseudoposse  13 วันที่ผ่านมา +1

      That is great to hear! I always showcase my builds with the intention to introduce new shapes and ideas, to inspire others to take what they like and tweak to to their own preferences. Of course some like to copy, and we've got them covered as well. But I am happy the video could help you get more creative!

  • @LieutenantSteel
    @LieutenantSteel 21 วันที่ผ่านมา +1

    I love this game and I love the depth of ideas that can be used for base design; my biggest peeve has always been that I want to fight as many zombies as possible on horde nights, but at game stage 300+ when almost everything is radiated, not only does it take a long time to kill each zombie, but you have to hope that your base holds up.
    It feels like the options are either to make a dropper type base, so you don't have to fight them (but also don't get Xp from kills) or use traps that also grant no/ minimal XP until you level up INT.
    I'm trying to experiment with a Zombie dropper base that has two approaches- each with a 'killing corridor' dropper, and then some of the zigzag, pole walkways. I want to have a Steel garage door under each dropper but on alternate timings- so when one opens, the other closes. If I can figure out the trigger mechanism, it means I should be able to fight *some* zombies (but not too many to damage the fighting position) then switch to the other approach, so the zombies have to double back and give me time to reload/ repair before they come in, trigger the doors and rinse repeat.

    • @pseudoposse
      @pseudoposse  20 วันที่ผ่านมา

      The building possibilities are really great. Towards your idea, I made a design with tripwire that did exactly what you talk about. In my design, zombies would reach the end of a powered hatch corridor, drop down into a killing corridor which would open up another path allowing you to make any repairs and what not. Then that next path will close opening the original. This video is a bit old and rough around the edges but it explains how it works: th-cam.com/video/ca65OZ8nX20/w-d-xo.html
      Of course me being me, I took it to the extreme and had 4 cascading opening/closing paths but I show an example with 2 paths. Hope that helps!

  • @arkylady
    @arkylady 23 วันที่ผ่านมา +3

    Thank you! I was working on a similar base design in my head and got a lot of great ideas from your build. I need to up my game :)

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +1

      Fantastic! Happy to inspire, good luck!

  • @Genesis8934
    @Genesis8934 23 วันที่ผ่านมา +3

    I think it was A18 or A19, my friends and I set up in 'Ranger Station Golf' as our main base. Turned out to be too big for our small group as the repair cost was insane each horde night. We dug a trench around it but forgot to leave paths to us, so they fell in trench and dug underneath us lol.
    edit: I'm like the tapered base walls with the ramps.
    Also, I like one of the previous videos where you kept track of the resources used to build the base since you're building in creative mode. :)
    edit 2: Another style of base I'd like to see... combined horde and crafting base in this "NO CHEESE" design philosophy (MP friendly being a huge plus).

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +2

      Yeah making a huge base that gets heavily damaged is a definite burden on resources. Hmm, I can try to better track total number of resources though with larger builds, that gets a bit trickier.
      I do like the idea of a NO CHEESE crafting base. I'll have to think on that! But if you are looking for a design now, I would recommend adding a tower in the back of the base (on top of the sniper/melee position) where you could safely store all your stuff.

  • @reynac8016
    @reynac8016 23 วันที่ผ่านมา +3

    taco: they still think you are using cheese!
    eerie: of course😅

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +2

      Probably not wrong :D

  • @mrsigma78
    @mrsigma78 วันที่ผ่านมา +1

    I love this base even in sp. in fact I made an all-in-one base using your desing making just a couple of changes. It's awesome. Thanks for inspiring me, mate :)

    • @pseudoposse
      @pseudoposse  23 นาทีที่ผ่านมา

      Great to hear! It definitely works well for single player. Happy to inspire you, good luck!

  • @unforgiven7745
    @unforgiven7745 23 วันที่ผ่านมา +2

    Suggestion Use this style of base and Build an Underground base and This Horde base over the top And yes this still works You can use " Vents" To have your crops and dew collectors Underground it has to be atleast 15 blocks down In order for it to work Your base can be As wide as you want Under ground I know of another content creator that has a Solo Base with his horde base over the top ... Here's the catch You also need to build your entrance ramp down to your base At least 35 blocks away from your base so that zombies don't dig down to you I'd like to see you Experement with something like this with this base A bit of an addition to this base

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา

      That could be very interesting! It has been a long time since I've played around with an underground base.

    • @unforgiven7745
      @unforgiven7745 22 วันที่ผ่านมา

      @@pseudoposse So you Just use Bars at the top TO Send light down to your garden and dew collectors that is placed underground a Community that i play with On Saterday and Sunday's have been utlilzing this Since the beginning of a20 and has worked ever since , You will need to put the horde base over the top of the base in order for it to work

  • @jrm0601
    @jrm0601 21 วันที่ผ่านมา +1

    I love this idea because while I do greatly appreciate cheese bases, I feel like it would be nice having a reliable lactose free base at the VERY start of a horde for funsies. But if things go awry, I could always fall back to a cheese base, especially if I plant a bedroll in the supply room of the cheese base if things goes totally south lol.
    I prefer playing singleplayer, but sometimes I see the amazing results of cheese bases and worry I'd get bored if it works *too* well (I own too many games to have been able to reach high level hordes before a ton of updates had gone through during Alpha, so I rarely got to play with even mid-level cheese bases before needing to start a new save lmao), so this is a very nice setup for some extra thrill

    • @pseudoposse
      @pseudoposse  21 วันที่ผ่านมา +1

      Cheese is definitely solid as a backup. I'm happy to provide a god lactose free base for you to try out. Good luck!

  • @Ghostyfreaks
    @Ghostyfreaks 23 วันที่ผ่านมา +2

    i love how my base design in A16 was awful since zombies just went for the straight way to you instead of the easiest route, but after they changed their AI then my base became almost the best base i could wish for that doesn't cheese the zombies.
    (it has aspects of the base described in this video, but has the main base in it as well and is using electric fences that are connected in series instead so if one runs out of durability then it will still work until every single electric fence runs out of hp, but makes it very weak if one of the fences gets broken by explotions breaking the entire connection)

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +2

      I always prefer to make my fence posts in pairs as I'd be too afraid that one random explosion would bring a chunk of them down.

  • @Wanderinpaladin
    @Wanderinpaladin 23 วันที่ผ่านมา +2

    What the naysayers don't understand is TFP have nerfed non-cheese bases. First was the hatch hallway, then made rage mode so easy to activate. The want us to make cheese bases, or, do as Izprebuilt does and goes "No Base" and just stands on top of a roof for horde night mostly ignoring horde night.

  • @akuokami1677
    @akuokami1677 24 วันที่ผ่านมา +3

    Thanks this was a fun one to watch

  • @froststar11
    @froststar11 23 วันที่ผ่านมา +1

    I love this so much! I've been hoping to find something like this for so long! Cheese bases are fun, but sometimes you just want something more realistic instead. I'm honestly excited to play with this design and see what hybrid shenanigans I can get up to! Thank you so much! Love your content (even the cheese) and can't wait for more!

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา

      Awesome! It was fun creating a non-cheese base for a change and I'll have to make some more in the future!

  • @raze1286
    @raze1286 24 วันที่ผ่านมา +3

    Sweet design, might re watch and try to build it

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +1

      Glad you like it!

  • @davidhuang8406
    @davidhuang8406 23 วันที่ผ่านมา +1

    Your builds are always so well thought out and creative. Great job 👍

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา

      Thank you! 😊

  • @lho10101
    @lho10101 23 วันที่ผ่านมา +3

    Your builds are amazing.

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +1

      Thanks I appreciate that!

  • @crowleycorps
    @crowleycorps 24 วันที่ผ่านมา +3

    Will have to try this.. looks like a good build 👍

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +2

      Definitely give it a try, especially with a group :)

  • @defil3d
    @defil3d 23 วันที่ผ่านมา +2

    Absolutely love this and have been looking for bases like these. Any chance you could come up with one that adds space for bedroll + storage + workstations, and an additional “last stand” area incase the main area is compromised? Subscribed and will try this ty

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +2

      Welcome to the channel! That could definitely be done! You could definitely make another floor or two in the back (basically make a tower) that could hold all your storage, bedroll, etc. But I can try to include that in a future build as well :)

    • @defil3d
      @defil3d 23 วันที่ผ่านมา

      @@pseudoposse Thank you. Looking forward to it! Will add the note that abusing mechanics that are purely game knowledge (such as zombie pathing for funneling) is all 100% fair game - it’s just exploits that some/many of us don’t like. More below:

      Never been a fan of AFK and cheese bases. I enjoy making my runs feel grounded and immersive and seeing just how far I survive. The high score feels so much more satisfying when you’ve earned it, and the deaths feels so much more satisfying knowing I really gave it my all. I know I’m not the only one who enjoys this play style. Glad we have someone doing something original and representing us with great non-cheat bases

  • @Dustytrailzzz
    @Dustytrailzzz 17 วันที่ผ่านมา +1

    Thank you for this awesome build. My friends are going to like this when they log on next

    • @pseudoposse
      @pseudoposse  17 วันที่ผ่านมา +1

      Fantastic, have fun!

  • @KdrenShadowheart
    @KdrenShadowheart 23 วันที่ผ่านมา +2

    Thanks for the build ideas and walk through.

  • @Axiom125
    @Axiom125 24 วันที่ผ่านมา +3

    Another amazing video! Keep up the great work

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +1

      We definitely will, thanks!

  • @AndiKoehn
    @AndiKoehn 24 วันที่ผ่านมา +11

    Almost impossible these days to build in a non cheesing way.
    Even this could be considered cheesing as we exactly know wich way the zeds are about to come in and use it to funnel them into our traps. 😅
    I think the only viable way to not cheese hordes ist to pick a random house, look for any obvious ways up, knock them out and wait for what's going to happen.
    That way you'll have them zeds working out their own way to get to you, wich often is very surprising, and you gotta adapt to any given situation.
    I also find this to be the most exciting and fun way to deal with hordes, since anything else is just exploiting their pathing.
    Don't get me wrong though, I love your creativity and always praise your builds! Your bases are always something else! Cheers 😉

    • @keitheone991
      @keitheone991 23 วันที่ผ่านมา +2

      This. Exactly this. The creator did such a good job but I feel like people are setting out unrealistic expectations. If you manipulate the AI in any way, you are cheesing 😂

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +6

      Haha fair enough! Though I would counter with leading an enemy into a chokepoint is a strategy as old as time. I think it is fair to assume (you know if zombies were real) that if you positioned yourself inside a building with makeshift defenses, and left lights on and noises emanating from within, that it would draw attention of zombies through the front. It does make sense in a RP (realism) sort of way. But that could also be me coping 🤣

    • @thenomad2311
      @thenomad2311 23 วันที่ผ่านมา +2

      Also, zombies in movies always go to doors they don't try to beat through the side of the mall.
      Would have made all of George a Romero's movies really interesting though if they just tried to destroy every building.
      No he fed off the idea that the people that turn into zombies go through the doors Etc because part of them still exists somewhere lost inside of the zombies.
      Anyway long story short all of these arguments are really false equivalents.
      Zombies have pathing.
      Deliberately abusing the mechanic in a way it wasn't intended is a cheese base

    • @Veazy3
      @Veazy3 23 วันที่ผ่านมา +5

      Fun Pimps said game contains tower defense elements, so forcing enemies into single path with chokepoints, killzones, etc isn't a cheese

    • @keitheone991
      @keitheone991 23 วันที่ผ่านมา

      @@Veazy3 I would agree, but most of the people who complain about cheese bases would disagree with you. Creating a path and limiting alternative routes or setting up a killing corridor is not cheese, that is a mechanic put in by the developers. Also using wedges and half blocks to create a path that the zombie will walk to but cannot walk on is not cheese either, by the same logic. It is a mechanic the development team put into the game. It can't be cheese if they give you the tools for it.

  • @charlesmartin9679
    @charlesmartin9679 23 วันที่ผ่านมา +1

    Thanks for the awesome video!! This is the 1st time playing and was definitely a beneficial video with great tips

    • @pseudoposse
      @pseudoposse  22 วันที่ผ่านมา

      Welcome to the game! Glad to hear it!

  • @BeforeFriday
    @BeforeFriday 23 วันที่ผ่านมา +2

    To the end! Really like the build; keep up the good work!

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +1

      Congratulations! We definitely shall :)

  • @stick4250
    @stick4250 23 วันที่ผ่านมา +1

    11:19 I thought someone honked a horn outside my house. Felt like I was trippin lol.

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา

      Surprise 😆!

  • @AndiKoehn
    @AndiKoehn 24 วันที่ผ่านมา +4

    Some plates flat on the wall underneath any ladder makes it so much easier to get on. 😉

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +3

      Shhhh quiet! Taco will hear you 😂

  • @nocturnalwinter
    @nocturnalwinter 23 วันที่ผ่านมา +3

    Love the ground base!
    I'm a pretty new sub, so I don't know if you've already done this or not, but I really like multipurpose bases where you have your crafting/smelting/storage with your horde base. Could you do an example base of that please?

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +2

      That's great to hear! Welcome aboard! I haven't done many bases with crafting/smelting/storage though with the screamer base we recently did which can serve as a horde base, I did include that stuff there. But I'll definitely consider that in the future!

    • @TrueFlameslinger
      @TrueFlameslinger 22 วันที่ผ่านมา +2

      ​@pseudoposse Abother new giy here, but I'd love to see something like that too! My friend and I have been trying to make a single, no cheese base that we can live in and defend from hordes, so having a design to reference would be wonderful!

    • @pseudoposse
      @pseudoposse  22 วันที่ผ่านมา +1

      @@TrueFlameslinger Good to know, I'll have to add that to the production queue :)

  • @nanookdan
    @nanookdan 23 วันที่ผ่านมา +2

    Fashion and function! I love this video!

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา

      Yay! Thank you!

  • @ddssrr1614
    @ddssrr1614 24 วันที่ผ่านมา +8

    Next episode how much Cheese can we add into one base build. We will dub it the super cheese or mega cheese.

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +2

      Oh that is definitely not an issue :D

    • @ddssrr1614
      @ddssrr1614 23 วันที่ผ่านมา +2

      @@pseudoposse I so want this episode to see what you come up with. haha

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +2

      @@ddssrr1614 I'm sure I can dream up something 😏

    • @Raida7
      @Raida7 23 วันที่ผ่านมา

      Cheese Supreme

    • @ddssrr1614
      @ddssrr1614 22 วันที่ผ่านมา +1

      @@Raida7 i second the Cheese Supreme. Best name so far :)

  • @tpeel6309
    @tpeel6309 23 วันที่ผ่านมา +3

    I knew you could build without cheese 😅! I love the look you give to bases by using different shapes. I need to start doing that, mine usually look like Minecraft bases. Thanks duo, you're the best!

    • @keitheone991
      @keitheone991 23 วันที่ผ่านมา +1

      The creator did a great job on this base, but it still uses cheese. The build has a direct path you encourage the zombie to go down by building thicker walls everywhere else. You are indeed cheesing the zombie AI if you are using any method to manipulate the AI 😂 sorry

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +2

      Haha thanks! You should definitely give other block shapes a try! I always try to point out simple aesthetic shapes in my builds to inspire others.

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +2

      @@keitheone991 If zombies were real, I think it would be realistic to make a defensive chokepoint, make lots of noise, flash some lights to draw them inside. Yes we are still getting the AI inside following a path, but it is the non-cheesiest path I could think of 😂

    • @keitheone991
      @keitheone991 23 วันที่ผ่านมา

      @@pseudoposse I agree, it's the least cheesiest thing I've seen in a while 😂 and you did such a great job! I love the look and how you put thought into the shape of the outside of the base. I will say that even in real life, cheese methods exist. We manipulate how people think on a daily basis. I am not a fan of the nitpicking people who only want to use non cheese. If a zombie horde chased you in real life, you would find a way to avoid or manipulate them with, like you said, noise or flashing lights. The walking Dead uses car alarms to lure them away. That is a real life instance of cheese.

  • @tomrockett5668
    @tomrockett5668 24 วันที่ผ่านมา +3

    amazing build. thank you

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +1

      You're welcome!

  • @theseverse7708
    @theseverse7708 23 วันที่ผ่านมา +1

    You guys are on a roll! Keep it up!

  • @Raida7
    @Raida7 23 วันที่ผ่านมา +1

    I really like the overall aesthetic you've gone with :]

    • @pseudoposse
      @pseudoposse  22 วันที่ผ่านมา

      Thanks, glad you think so!

  • @akuokami1677
    @akuokami1677 24 วันที่ผ่านมา +4

    Poor girl make him put plates on face at the bottom of the ladder so it's easier to jump onto it 😂

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +2

      But then I couldn't laugh at her :D

  • @awyeagames
    @awyeagames 23 วันที่ผ่านมา +1

    I'll give this a try, sounds fun

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +1

      Good luck!

  • @jumpingaxe3373
    @jumpingaxe3373 23 วันที่ผ่านมา +2

    This is very helpful! Thank you.

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +1

      You're very welcome! Enjoy!

    • @jumpingaxe3373
      @jumpingaxe3373 17 วันที่ผ่านมา +1

      @@pseudoposse my parents loved building this! We’ve been staying up playing the game until close to 4am. Tbh I sleep before they do. They love the base though. (I’m 18, I just have crazy + young parents lmao)

    • @pseudoposse
      @pseudoposse  17 วันที่ผ่านมา +1

      @@jumpingaxe3373 That is really awesome you can play with your parents! I don't think my parents would have played with me till 4 AM when I was 18 😂

  • @garytonion8661
    @garytonion8661 16 วันที่ผ่านมา +1

    Awesome work as usual 👏

    • @pseudoposse
      @pseudoposse  16 วันที่ผ่านมา

      I appreciate that a lot! Thanks!

  • @Bluerim_
    @Bluerim_ 23 วันที่ผ่านมา +1

    You have the best builds

  • @Pavlo211
    @Pavlo211 23 วันที่ผ่านมา +2

    Love the build. Btw. how did you get that bear statue 18:20 ?

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +1

      I used the creative menu to get that in. Don't think it is craftable but I wouldn't be surprised if there are mods to make it craftable.

  • @SongbirdGaming
    @SongbirdGaming 23 วันที่ผ่านมา +2

    Personally I love me some cheese, but this is a great design!

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +1

      Me too! But glad you enjoyed it all the same :)

  • @raze1286
    @raze1286 23 วันที่ผ่านมา +1

    Would be semi convenient to have a rough material list, I know that’s a hard ask for this game , but not many, if none , of the creators do that.

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา

      The tricky part is keeping track of everything. I'll have to think on a good way to display that information.

  • @curious6915
    @curious6915 11 วันที่ผ่านมา +1

    Love it! The only issued I had was loot bags. Couldn't reach them. Any ideas on how to fix?

    • @pseudoposse
      @pseudoposse  11 วันที่ผ่านมา

      You could build the pole 4way/scaffold floor closer to the ground level to reach the bags. The downside is you'll take way more damage from grenade blasts if you throw beneath your position. But if you throw and run toward the other side of the room, that should keep you safe from your own grenades while putting you in range of loot bags.

  • @williammcleroy558
    @williammcleroy558 23 วันที่ผ่านมา +2

    Dang Darks Souls masochists these days! 😂 I will cheese the zeds because they are super cheesy zeds and deserve it! But I do like this build too and I can see how this would be fun up till demo zeds and cops.

    • @pseudoposse
      @pseudoposse  22 วันที่ผ่านมา +1

      Never stop cheesing!

  • @HopAlongCass
    @HopAlongCass 23 วันที่ผ่านมา +1

    Made it to the end. I do so like some cheese. 😀

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา

      Cheers for making it to the end!

  • @Rufus_West
    @Rufus_West 23 วันที่ผ่านมา +1

    I use cheese dropper but I really love this base.

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +1

      Cheese droppers are fun, but glad you like the base!

  • @osarmys
    @osarmys 4 วันที่ผ่านมา +1

    Awesome base!

    • @pseudoposse
      @pseudoposse  4 วันที่ผ่านมา

      Thanks! 😁

  • @TheImageryGuy
    @TheImageryGuy 22 วันที่ผ่านมา

    I mean, sure. A complex base you design and build in godmode, but realistically, at what point does the average player have about 5k-6k cement/steel, 18k wood, and 5k-6k cobblestone to plop down in one go by day 7, 14, or even 21 bloodmoon. If you want actual players to make your end-game base, actually play a session, stream collecting all the resources, and build your horde base in stages, finally ending up with the final design shown in your vid at 16:00. And show each stage of the build, for a day 7 bloodmoon, day 14, day 21, day 28, etc. So, if it takes a few bloodmoons worth of actual game play time to get those resources, that original build design can still be used in cobblestone, concrete, or steel, then upgraded as those 'upgrades' are unlocked and made available by gathering the resources, doing the forges, cement mixers, etc to reach the build design goal.
    I have found doing all of that will show those blaring errors, such as zombies love to jump on top of each other. In your base's design, you made the platform (ie area where the zombies die) wider than 1-2 blocks, so not many zombies jump on top of each other. I mean, until they get to the 1-wide section at the end. So, idk. However good or bad example (of an error) it is, you may discover those errors before you stream something that is obvious to the average player. To prevent that jumping, I tend to now always use a 2-block high roof of building blocks; I suppose in your case (ie your base in this video), you may choose scaffolding ladder block shape (or that 4-way/plus sign) as the roof (2-blocks high above the 'platform') to still allow shooting or whatever.
    If it can be built up in stages and upgraded as you progress, then it will apply to the average player. Otherwise, have you ever heard the us military acronym (er, pretty sure only the army did this one for all the blockhead idiots joining) K.I.S.S. (keep it simple stupid). Basically, keep it simple enough for idiots to follow the path, the directions, or your methodology. Basically, a wider audience will 'mentally digest' and be able to recreate your design the less complex/more simple it is. I know, I know. All of this is tedious and 'beneath your intelligence'. Or consider the fact that the smartest people have no clue how to explain their ideas to the average person, so either it is a communications issue or they are not really 'smart'. Take that with a grain of salt, but just know that if you work on how you present/communicate it, maybe you will have more people trying to recreate your 'creations'.

  • @metalrockgaming
    @metalrockgaming 23 วันที่ผ่านมา +2

    yes i made it to the end nice build.

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +2

      Fine building connoisseur 🍷

    • @metalrockgaming
      @metalrockgaming 23 วันที่ผ่านมา +2

      @@pseudoposse Im one of those that dont build cheese bases unless I have too.

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +1

      @@metalrockgaming Sounds reasonable to me

  • @scruffygaming627
    @scruffygaming627 23 วันที่ผ่านมา

    I notice this is a lesser/inefficient version of horde bases made as far back as a18 (that I recall). This is very generic, with your own modifications (of which most appear to be restrictive rather than useful). Some of the newer shapes is worth a mention, but other than that, its just a generic horde design that been done 100's of times.
    However, it's good to know this same generic design still works just fine. (I use it often when building a fast/easy horde base.)
    TIP: The ladder difficulty most people seem to have is hitting their head on the bottom ladder when jumping too close to the wall. This can be avoided by placing 'plates' the same thickness as the ladder under the ladder, so players cannot move 'under' the ladder, and thus will never hit their head on it.

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +1

      That is kind of the point. Usually generic, regular looking bases don't really perform that well (at least since the A17? AI changes) so I wanted to get it to work well enough.

  • @lonewolf1088
    @lonewolf1088 23 วันที่ผ่านมา +2

    best one i make it a concrete or steel pill box around 3 or 4 blocks wide and 2 or 3 bloccks deep into the ground and surround it with blade or spike traps

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +1

      That'll get the job done :)

  • @mementomori5580
    @mementomori5580 23 วันที่ผ่านมา +8

    I would say that no base is a cheese base, because zombies are cheesing as well, therefore there is no cheese, it's all intended.

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +2

      That seems fair to me!

  • @peterpalmer2429
    @peterpalmer2429 23 วันที่ผ่านมา +1

    I miss when you could do any base your mind could think of now its a hall way or staircase base only

    • @pseudoposse
      @pseudoposse  22 วันที่ผ่านมา

      The AI behavior since I think alpha 17 or so has dramatically changed how bases used to be.

  • @lmAIone
    @lmAIone 23 วันที่ผ่านมา +1

    More No cheese builds please 🙏🏼

  • @patt1367
    @patt1367 20 วันที่ผ่านมา +1

    I guess my question is, can you build up and use that as a main base? Or is it possible to have your stations and storage at a different location and only use this base on horde night?

    • @pseudoposse
      @pseudoposse  20 วันที่ผ่านมา

      You could build up the back higher and use it as a base for sure. I usually keep my home and horde base separate but it should be pretty safe to construct your home higher up.

  • @waiwantheclock
    @waiwantheclock 23 วันที่ผ่านมา +1

    awesome i love this, almost all the bases on yt use ai cheese

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +1

      Glad you love it!

  • @weldabar
    @weldabar 23 วันที่ผ่านมา +1

    If it was real life I would definitely use every trick up my sleeve to survive, including: studying zombie behavior and tricking then in pathing, using height, figuring out which blocks protect me, etc. That is to me immersive. I think the term 'cheesing' should be reserved for invisible blocks and such exploits.
    I love how the game supports many play styles (whether they include cheesing or not).

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +1

      That has always been my interpretation as well 😊

  • @dennislin3883
    @dennislin3883 20 วันที่ผ่านมา

    nice base, i miss the time building in minecraft cuz it's too grindy building in 7dtd

    • @pseudoposse
      @pseudoposse  19 วันที่ผ่านมา

      Once you get a decent set of tools, gathering resources is pretty quick so you can build pretty freely mid-late game.

  • @dynamystic3050
    @dynamystic3050 23 วันที่ผ่านมา +1

    Beautiful design

    • @pseudoposse
      @pseudoposse  22 วันที่ผ่านมา +1

      Thank you so much

  • @MrMagyar5
    @MrMagyar5 24 วันที่ผ่านมา +2

    Another incredibly great build. Psuedo you are over 11k!! That's AWESOME. Let's get you to 100K! SUB UP FOLKS. Best 7d2d youtuber there is. None of that bait and swtich stuff like so many other 7d2d people do. They make a bait title and then just play the game for half an hour and want you to watch them. Boring. Thanks Psuedo for giving us KNOWLEDGE instead of game footage.

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +1

      You are absolutely welcome! Taco and I appreciate the support :)

  • @Frenchy02
    @Frenchy02 19 วันที่ผ่านมา

    I like the base and would like to test it out in my game do you have a link to that base to download?

  • @Johnthekid95
    @Johnthekid95 21 วันที่ผ่านมา

    Could you name all the type of blocks you're using having a hard time with looking for all the triangle type blocks

  • @gamingaccount6904
    @gamingaccount6904 22 วันที่ผ่านมา +1

    I noticed that you didn't dig down to give strength bonus from the landscape?
    Is this necessary?

    • @pseudoposse
      @pseudoposse  21 วันที่ผ่านมา

      You don't need to dig down for this particular design

  • @Shawizzlegaming
    @Shawizzlegaming 23 วันที่ผ่านมา

    How to find more online PvP servers ? I have 100 hours in the game and was going to start on one… But there are literally none. It’s dead online. A couple servers with 2-8ish people

  • @AJ-fw6pn
    @AJ-fw6pn 2 วันที่ผ่านมา

    Your concrete and metal blocks look different; what are you using? Or is it a texture mod?

    • @pseudoposse
      @pseudoposse  2 วันที่ผ่านมา

      I am not using any texture mods, just the default :)

  • @Pufty
    @Pufty 23 วันที่ผ่านมา +2

    12:48 I bet it's left

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา

      😲😁

    • @reynac8016
      @reynac8016 23 วันที่ผ่านมา

      😅

  • @kakashiHatake-lg6gz
    @kakashiHatake-lg6gz 23 วันที่ผ่านมา +1

    I miss the old days of spikes

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา

      Spikes haven't been useful (aside from vulture kills) in a LONG time

  • @skyknight6467
    @skyknight6467 24 วันที่ผ่านมา +2

    love it

  • @teinmeizeshi5209
    @teinmeizeshi5209 23 วันที่ผ่านมา +6

    Ah yes, people asking for more realistic defenses in a game where human flesh and bone rotten hands are capable of clawing through a meter (3 feet) of solid concrete and/or steel in minutes.

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา

      Pretty much that!

  • @klausklausensen7194
    @klausklausensen7194 23 วันที่ผ่านมา +1

    Is there a way to trap zombies and to keep them as a pet or something? A block they don't attack or a hole they can't get out?

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +1

      Currently no way to have zombie pets! You can "trap" them but they will try to beat out of any cage.

    • @klausklausensen7194
      @klausklausensen7194 23 วันที่ผ่านมา +1

      @pseudoposse I was hoping for a cheesy trap, like in a water cage or trapped in a jumping animation. Idk, I thought if someone's able to get it done it's you. I just want a pet 🥲

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา

      @@klausklausensen7194 Oh in that case, you can cheese them! There is a block that I think will do what you want: th-cam.com/video/sQhLnUy83dA/w-d-xo.html
      If set up like in that video, you can "freeze zombies".

    • @klausklausensen7194
      @klausklausensen7194 23 วันที่ผ่านมา

      @@pseudoposse just watched it and will try to catch myself a pet. The hard part will be to build everything up for my pet to end up in my living room

    • @klausklausensen7194
      @klausklausensen7194 23 วันที่ผ่านมา

      @pseudoposse can't get it to work. If I attract a zombie I can't make em to jump and get stuck. All they do is run into the side of the triangles. I've tried to quickly built around them but that doesn't work either. Awww man, no pets...

  • @johnathantaylor8052
    @johnathantaylor8052 22 วันที่ผ่านมา

    I love the design but demos will be hard to handle.

  • @missingeuphoria
    @missingeuphoria 9 วันที่ผ่านมา

    I've been playing 7 days to die off and on since I got it on Xbox 5-6 years ago and then moved to PC. 7 days to die offers the best zombie survival world-space I've seen in video games and I love the idea of making my own bases to defend against the horde, but I like to build stuff that you might see in TWD or similar holdout bases. The experience is completely ruined for me if I have to make Wipeout bases. The pathing of zombies has been tweaked a few times over the years but it has never felt okay to me. They always behave irrationally or with overwhelming brute force and that doesn't line up with the pace of player progression in my eyes. Wacky base design to counter overly aggressive zombie script is a downfall in my opinion. There are multiple problems with the game even outside of the horde night(graphical issues, zombie crawling behavior, magazine progression, loot pools, questing) that I overlook most of the time but this just makes me think about all those other problems and how this game is in no way stable.

  • @AndiKoehn
    @AndiKoehn 24 วันที่ผ่านมา +1

    15th like, 3rd comment 😉👍

  • @vagnartheviking2534
    @vagnartheviking2534 12 วันที่ผ่านมา

    i like this kind od base, i dont mind a little chees tho :)

    • @pseudoposse
      @pseudoposse  12 วันที่ผ่านมา +1

      Nothing wrong about a nice slice of cheese

  • @wylwrk6884
    @wylwrk6884 23 วันที่ผ่านมา

    The horde night mechanics is the core reason this game won't truly take off.

    • @sddonzori4734
      @sddonzori4734 23 วันที่ผ่านมา

      Nah, i just pick a random house every horde, fortify a bit/brake stairs and sit at the roof with lot of firearms, no need to repair base every 7 days 👍👍

  • @robjusten7754
    @robjusten7754 23 วันที่ผ่านมา +1

    You did not go over the placement of the generator

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา

      I suppose not! The generator can be placed virtually anywhere. I placed it on the very back wall away from any potential cop spit.

  • @majorlouis956
    @majorlouis956 20 วันที่ผ่านมา

    Lovely jubilee, just the ticket

  • @josesaldanha2683
    @josesaldanha2683 23 วันที่ผ่านมา +1

    👏👏👏

  • @TwistedFire85
    @TwistedFire85 24 วันที่ผ่านมา +1

    Maybe a cheese grater 😅

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา

      That is fairly accurate lol

  • @heisag
    @heisag 23 วันที่ผ่านมา +1

    I don't see it as cheese to make a base which makes the zombie pathing AI act in special ways. It is imo actually playing the game as intended, since if not, TFP would have made the AI different. Even before A17 , we made our bases based on how we knew zombies would most likely act.
    Though, someone playing the game with just fighting in mind might call an AFK base cheese, while someone playing it as a survivalist/roleplaying might see AFK bases totally legit (to avoid infection, etc). Probaly other way to play too.
    The one featured in this video however , seems at least to me fully legit. Used to call them boombox bases. Very very effective and simple.

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +1

      That is an accurate perspective. Every zombie universe has its rules for how zombies behave. And in this one, their behavior is quite clear so you'd be silly not to exploit it 🤪

  • @Kai-ml9zo
    @Kai-ml9zo 23 วันที่ผ่านมา +1

    you are funny

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา

      Thanks 🤪

  • @teresahudson6835
    @teresahudson6835 23 วันที่ผ่านมา +1

    😀

  • @Keisuke42
    @Keisuke42 23 วันที่ผ่านมา +1

    It ain’t easy being cheesy.

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา

      Except when it is :D

  • @keitheone991
    @keitheone991 23 วันที่ผ่านมา

    I love how people will complain about cheese bases. Any base where you manipulate the Zombie Pathing is cheese, because you know that you are editing their path when you set these things up. Its next to impossible to build a base that does not take into consideration the zombie pathing, and have the base survive!
    No hate to the creator, absolutely love the content, but I feel like any base someone copied from a video is cheese because you have already seen the build and how it works. So if anyone copies this build, they are in fact using cheese 😂😂

    • @thenomad2311
      @thenomad2311 23 วันที่ผ่านมา +3

      This is a false equivalence

    • @keitheone991
      @keitheone991 23 วันที่ผ่านมา

      @@thenomad2311 define "cheese base" then. I'll wait

    • @thenomad2311
      @thenomad2311 23 วันที่ผ่านมา

      @@keitheone991 "floating" bases.
      This is childs play kid.
      Any base that explots an _error_ in the programing. E.g. screamer "invisible" bases. Your talking out your ass guy and playin with the wrong one.
      Enjoy your ranting guy.

    • @thenomad2311
      @thenomad2311 23 วันที่ผ่านมา

      @@keitheone991 any base that deliberately takes advantage of an error in the programming.
      E.g "floating"bases
      Invisible screamer base
      Ect...
      😎
      If your arguments continue to be ridiculous I'm just going to start giving you a picture of a laughing emoji as a response

    • @keitheone991
      @keitheone991 23 วันที่ผ่านมา

      @@thenomad2311 so it has to be an error to be considered cheese?

  • @Ozx1
    @Ozx1 22 วันที่ผ่านมา +1

    Thanks, the next time I started a new game I'll have to use this base to try it out. And I did make it to the end.

    • @pseudoposse
      @pseudoposse  21 วันที่ผ่านมา

      Great!! Good luck with the build

  • @williamwallace5655
    @williamwallace5655 23 วันที่ผ่านมา +1

    Your a freaking genius

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา

      Taco would disagree with that :D

  • @Lionsraws66
    @Lionsraws66 24 วันที่ผ่านมา +1

    Awesome video, as always . 🫡

  • @7DTD-k5j
    @7DTD-k5j 20 วันที่ผ่านมา

    I really hate it when you go into camera mode 😒 ansmd not telling how wide it should go

  • @7DTD-k5j
    @7DTD-k5j 17 วันที่ผ่านมา

    So confusing 🤦

  • @Jupek5936
    @Jupek5936 24 วันที่ผ่านมา +1

    Now cheese multi horde base video

    • @pseudoposse
      @pseudoposse  23 วันที่ผ่านมา +1

      Haha careful what you ask for :D

  • @cadubr21
    @cadubr21 23 วันที่ผ่านมา +1

    👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍👍❤❤