GUA's bots, unrealistically fast, were weird. I think your bots are better because they move at human speed realistically. The process of making this must have been very difficult. There seem to be a lot of variables. Thank you for your efforts.
Interesting, I thought so too when I watched GUA's TAS videos, but I couldn't say for sure. His approach is completely different; I think if I understand it correctly, he speeds up the game and sends raw keystrokes (the point of speeding up is to make it less impractical to develop the script), but then it becomes a challenge how to make a video with the original speed, coz I think his script doesn't work if the game runs in the original speed. That's a very limited understanding and I don't really know how it affects the game's logic. Regardless, GUA's work is very respectable; I spent forever over-engineering a solution to avoid raw keystrokes, but his work shows that with enough persistence it's feasible to use raw keystrokes anyway. Thanks for your appreciation!!
I was looking back at the old tas and i didn't realize that a new one was made and this is just incredible very proud of you.
GUA's bots, unrealistically fast, were weird. I think your bots are better because they move at human speed realistically. The process of making this must have been very difficult. There seem to be a lot of variables. Thank you for your efforts.
Interesting, I thought so too when I watched GUA's TAS videos, but I couldn't say for sure. His approach is completely different; I think if I understand it correctly, he speeds up the game and sends raw keystrokes (the point of speeding up is to make it less impractical to develop the script), but then it becomes a challenge how to make a video with the original speed, coz I think his script doesn't work if the game runs in the original speed. That's a very limited understanding and I don't really know how it affects the game's logic. Regardless, GUA's work is very respectable; I spent forever over-engineering a solution to avoid raw keystrokes, but his work shows that with enough persistence it's feasible to use raw keystrokes anyway.
Thanks for your appreciation!!
Another TAS, very nice! That's exactly the level I wanted to see being TASed :D
Absolutely amazing work, we need to see this in a GDQ!
Finally saw the new TAS video in my lifetime!!
Awesome stuff, I love it
Thanks birdman :D
Overcooked TAS this is something new for me
予測で揚げ物入れてるようですが、パターンあるってことですか?
i still don't get it. is this modded game? i don't know what's the difference with the original