RUINS /// FIRST START ANEW -First rooms of the Ruins, largely puzzle rooms. Enemies spawn as normal. RUINS /// SECOND A ONE-HUMAN ARMY -Middle rooms of the Ruins. Less enemies than usual. RUINS /// THIRD A HOME FOR NONE -The end of the Ruins, including Home. No enemies. RUINS /// CLIMAX HEARTBREAKER -The fight against Toriel. Sans lands the killing blow instead of the player. SNOWDIN /// FIRST COLD COMFORT -The passage into Snowdin, as well as the rooms before Snowdin Town. Much less enemies. SNOWDIN /// SECOND A TOWN OF ASHES -Snowdin Town. No enemies, but several bone attacks are used on the player occasionally. SNOWDIN /// THIRD THOSE FROZEN SOULS -The passages after Snowdin Town. No enemies. SNOWDIN /// CLIMAX THE COLD SHOULDER -A three-turn battle against Sans. The player is forced to retreat. WATERFALL /// FIRST A RIVER OF MISERY -The first few rooms of Waterfall. A few enemies, but most in side rooms. WATERFALL /// SECOND EMPTY WATERS -The darker rooms before the Undyne chase sequences. No enemies. Notably, the items are taken. WATERFALL /// THIRD DEEPER, YET DEEPER -Somewhat of a reference to Gaster. Contains the chase sequence rooms and the lead-up to Undyne. WATERFALL /// CLIMAX EGOCENTRIC -A single turn where Undyne (already melting) attacks, before one turn of attacks from Sans. A bit harder than the Snowdin encounter. HOTLAND /// FIRST BURNING MEMORIES -The Lab and several of the puzzles beyond it. Stops at Mettaton's news report. No enemies. HOTLAND /// SECOND OVERHEAT -The last rooms before Mettaton's cooking show. A few enemies, but most have already taken damage. HOTLAND /// THIRD WEEPING SOULS -The Hotel and leadup to the CORE. A few much stronger enemies are here, but Sans will kill them before you land the killing blow. HOTLAND /// CLIMAX A BURNING EGO -A few turns of combat with Sans, acting as a preparation to the New Home fight. Much harder than Waterfall's two-turn fight. CORE /// FIRST DUST-CLOGGED GEARS -The first half of CORE before Mettaton. A single surviving mercenary attacks you. CORE /// SECOND HIRED RAGE -The second half of CORE. A fight against three of the strongest enemies, with Sans throwing attacks at both you and the mercenaries occasionally. Sans quickly kills the mercs and traps you in blue bones after the fight, stalling you for a few seconds. CORE /// THIRD FORGOTTEN DEFENSES -Mettaton Neo fight. Sans has a single turn of extremely hard attacks. Note that the environment here is much more monotone than usual. CORE /// CLIMAX FRACTURED EGO -A chase sequence out of the CORE and into the elevator, eventually leading to New Home. Extremely difficult, but a bit easier than the previous single turn. NEW HOME /// CRESCENDO A FALLEN SOUL -Nothing. Simply an approach to Sans. NEW HOME /// CLIMAX EGODEATH -The final fight against Sans. Ends in the player's death.
RUINS /// FIRST
START ANEW
-First rooms of the Ruins, largely puzzle rooms. Enemies spawn as normal.
RUINS /// SECOND
A ONE-HUMAN ARMY
-Middle rooms of the Ruins. Less enemies than usual.
RUINS /// THIRD
A HOME FOR NONE
-The end of the Ruins, including Home. No enemies.
RUINS /// CLIMAX
HEARTBREAKER
-The fight against Toriel. Sans lands the killing blow instead of the player.
SNOWDIN /// FIRST
COLD COMFORT
-The passage into Snowdin, as well as the rooms before Snowdin Town. Much less enemies.
SNOWDIN /// SECOND
A TOWN OF ASHES
-Snowdin Town. No enemies, but several bone attacks are used on the player occasionally.
SNOWDIN /// THIRD
THOSE FROZEN SOULS
-The passages after Snowdin Town. No enemies.
SNOWDIN /// CLIMAX
THE COLD SHOULDER
-A three-turn battle against Sans. The player is forced to retreat.
WATERFALL /// FIRST
A RIVER OF MISERY
-The first few rooms of Waterfall. A few enemies, but most in side rooms.
WATERFALL /// SECOND
EMPTY WATERS
-The darker rooms before the Undyne chase sequences. No enemies. Notably, the items are taken.
WATERFALL /// THIRD
DEEPER, YET DEEPER
-Somewhat of a reference to Gaster. Contains the chase sequence rooms and the lead-up to Undyne.
WATERFALL /// CLIMAX
EGOCENTRIC
-A single turn where Undyne (already melting) attacks, before one turn of attacks from Sans. A bit harder than the Snowdin encounter.
HOTLAND /// FIRST
BURNING MEMORIES
-The Lab and several of the puzzles beyond it. Stops at Mettaton's news report. No enemies.
HOTLAND /// SECOND
OVERHEAT
-The last rooms before Mettaton's cooking show. A few enemies, but most have already taken damage.
HOTLAND /// THIRD
WEEPING SOULS
-The Hotel and leadup to the CORE. A few much stronger enemies are here, but Sans will kill them before you land the killing blow.
HOTLAND /// CLIMAX
A BURNING EGO
-A few turns of combat with Sans, acting as a preparation to the New Home fight. Much harder than Waterfall's two-turn fight.
CORE /// FIRST
DUST-CLOGGED GEARS
-The first half of CORE before Mettaton. A single surviving mercenary attacks you.
CORE /// SECOND
HIRED RAGE
-The second half of CORE. A fight against three of the strongest enemies, with Sans throwing attacks at both you and the mercenaries occasionally. Sans quickly kills the mercs and traps you in blue bones after the fight, stalling you for a few seconds.
CORE /// THIRD
FORGOTTEN DEFENSES
-Mettaton Neo fight. Sans has a single turn of extremely hard attacks. Note that the environment here is much more monotone than usual.
CORE /// CLIMAX
FRACTURED EGO
-A chase sequence out of the CORE and into the elevator, eventually leading to New Home. Extremely difficult, but a bit easier than the previous single turn.
NEW HOME /// CRESCENDO
A FALLEN SOUL
-Nothing. Simply an approach to Sans.
NEW HOME /// CLIMAX
EGODEATH
-The final fight against Sans. Ends in the player's death.
Now, that's epic
@@remnai4615 cool
That is insanely cool bro good job 👍😎
Buddy deserves to be recognized.
very cool.
keep cooking!
"I'm sans. sans ULTRAKILL."
should've parried his bones
You know sans had enough when he dosent even talk
sans when you ask him what happened on February 22nd in 2017
NO WITNESSES.
What happen
N O B O D Y W I L L F I N D Y O U R B O D Y.
WHAT HAPPENED!?!?!?
he just gains 10 levels out of nowhere and start beating you up
Fucking ultrakill level name in the title and no one noticed?
makes you wonder what the prime souls would be considered here.
grehehehehehe
@@oblivioni02 uhhhh...dead children?
@@alexfox3325 prime soul justice..
@@oblivioni02 just wait until Clover starts throwing coins to the air and shoot them up with their soul beam, just like railcoining
bro thinks he's in an anime opening.
bro is the anime opening
the aura warrants an anime opening
ALL JUST A GAME*
The title as an ultrakill level style name in an undertale setting is fire
the fact he stayed at the side of the screen for a solid 15 seconds
idustshane be like: no point of talking you alredy know mi dialogue
sorry for the low volume gang😔
v1 vs sans gon be insane buh
This is not sans undertale,this is sans ultrakill
Некит, хватит писать комменты от моего имени
@@Sir72_Sir72 bruh
He thinks he’s Gabriel Ultrakill the apostate of hate.
@@Cosmiir Prostate of Hate
dust sans if he was actually good:
But this is dust sans? It’s what he actually is in the concept
This is murder Sans(Dust Sans in Cannon Cant use another monster skill)murder Sans in Cannon beat The human
@@phoenixsenju8984
Yes and original Murder sans Flowey help him to kill the human
I mean, this is how Dust Sans is in the canon
@@biko8341 where did you hear that?
I STILL WANNA FIND THE THEME FOR THIS OR HAVE THE OG CREATOR TO RELEASE IT
nvm i found it on soundcloud the worst way i coulda found it
@@graysonjones2284how did ya find it
@@graysonjones2284name?
no worries its now here
You didn't just put an Ultrakill level name as the title
Man reading this guy made have seizures
So does anybody have any clue what “IDUTSHANE” means or
idk
I've heard that it means dusttale in a South African language
@@ibrah56 That's true
Very cool