How to Flawlessly Part Figures in Zbrush

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  • เผยแพร่เมื่อ 23 ส.ค. 2024
  • In this video we go over the process of parting up your miniatures for casting, or printing larger figures on machines with smaller build volumes. I often see this done in a way that tarnishes the sculpt so this video is intended to demonstrate how to do this with no detail loss. Features used here include a bit of the live boolean workflow, the slice curve brush, and zmodeller. Intended for zbrush artists of all skill levels.
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ความคิดเห็น • 31

  • @purplefyrus5370
    @purplefyrus5370 11 หลายเดือนก่อน +1

    I knew to use Booleans but never thought to duplicate the same cube and reverse the boolean operations.
    Super helpful, thanks dude!

  • @AT-Team
    @AT-Team ปีที่แล้ว +3

    Thank you for the great video! I've seen people use cylinders as the joint attachment shape, then subtract space for magnets to be glued in the model. It allows free rotation while still holding it together, useful for swiveling hip movement and shoulders

  • @thainagabriela5371
    @thainagabriela5371 หลายเดือนก่อน

    That was super simple and helpful, thank you so much!!

  • @cheungkawai6190
    @cheungkawai6190 2 ปีที่แล้ว +1

    Short, simple and sweet! Thanks for the tips.

  • @leandrorp6642
    @leandrorp6642 6 หลายเดือนก่อน

    thanks for the video, is nice to know other workflows for this kind of technical stuff

  • @artmellowsculpts
    @artmellowsculpts ปีที่แล้ว +1

    Exactly what I was looking 👀 for thanks 🎉

  • @strabourne8064
    @strabourne8064 ปีที่แล้ว

    Dude Alex thank you for sharing your knowledge this is a massive help! You are the real MVP!

  • @Andonchoto
    @Andonchoto ปีที่แล้ว

    Awesome work bro, i am about to model and print for a first time on my photon mono resin printer. This video gave me all the answers i needed.

  • @SebastianCavazzoli
    @SebastianCavazzoli 4 ปีที่แล้ว

    Awesome Alex, this helps a lot!

  • @innofirman
    @innofirman 4 ปีที่แล้ว +1

    thanks for the tutorial

  • @13igorsm
    @13igorsm ปีที่แล้ว

    THANK YOU

  • @serdarozgur
    @serdarozgur ปีที่แล้ว

    thanks for tips 👍

  • @bashitha_gdv
    @bashitha_gdv หลายเดือนก่อน

    ❤🎉

  • @magoriminiatures4749
    @magoriminiatures4749 4 ปีที่แล้ว +4

    Nice tutorial. Thanks! I have one question. Wont be easier if i cut the higher res modell and decimate it after? I dont need that bridging method that way. What do you think?

    • @tigerskullrpg5092
      @tigerskullrpg5092  4 ปีที่แล้ว +2

      Decimating the parts separately may give you small difference in resolution at the parting seems and may not appear perfectly flawless. I imagine these would be fairly minor though. Also, generally speaking when doing these sort of operations with booleans and slicing it will be much faster on an optimized model. I'm just speculating here. If you try, let me know how it goes!

    • @magoriminiatures4749
      @magoriminiatures4749 4 ปีที่แล้ว +1

      I will try it with a higher res modell, and with the dynamesh sub cutting method. I think it is faster than live boolean in the higher res, wich is generally takes too much time as you mentioned.
      By the way thank you again for the tutorial it is realy helpfull, and filling the gap of that underrepresented theme.

    • @AlexKolakowski
      @AlexKolakowski 4 ปีที่แล้ว

      Oh I see, using booleans on duplicates of the model to cut the parts could work as well. Instead of slicing and bridging to cut the figure. I might give this a try.

  • @jburgs100
    @jburgs100 ปีที่แล้ว

    curious wouldn't you slightly enlarge the negative key so the positive will slide in

  • @Azzazel_
    @Azzazel_ 4 ปีที่แล้ว +2

    I think it would be easier it you just do that operation before decimating your model

    • @tigerskullrpg5092
      @tigerskullrpg5092  4 ปีที่แล้ว +1

      I highly recommend bridging the flat surfaces on the optimized model, zmodeller is not designed for high resolution meshes.

  • @nicholaspalfrey4506
    @nicholaspalfrey4506 4 ปีที่แล้ว

    Does masking everything except the area you want to cut help?

  • @leonardomacleod
    @leonardomacleod 10 หลายเดือนก่อน

    at 2:21 you say "crtl+shift and hide" how do you hide one of the sliced part?

  • @taogisan
    @taogisan 4 ปีที่แล้ว

    Thanks for this buddy really helpful! do you have any online portfolio or site where I can see your artwork looks amazing :D

    • @tigerskullrpg5092
      @tigerskullrpg5092  4 ปีที่แล้ว

      Thanks Santiago, most of my work is on Art Station www.artstation.com/alexkola

  • @nsrstudio7301
    @nsrstudio7301 3 ปีที่แล้ว

    How to export part by part from zbrush to 3d printer..i worry if not same size..?plz help me..

  • @leatherandpoemscharmyman5774
    @leatherandpoemscharmyman5774 3 ปีที่แล้ว

    hey , for miniature is it necessary process? ANd do I need to planning this cut? in base of the pose and accesori of my character? I do not want cut bottle without know how to cut bottle, for example! thx

    • @AlexKolakowski
      @AlexKolakowski 3 ปีที่แล้ว

      For miniatures, this typically is not necessary but for larger figures, such as dragons it is common.

  • @PiNPOiNT2K
    @PiNPOiNT2K 2 ปีที่แล้ว

    Have you tried out the new knife tool yet?

    • @tigerskullrpg5092
      @tigerskullrpg5092  2 ปีที่แล้ว

      It is a game changer! I haven't used it for parting yet though. I actually use booleans exclusively for parting now 😄

  • @kcw3888
    @kcw3888 ปีที่แล้ว +1

    Get rid of the music. It’s distracting and non conducive to the teaching you’re trying to convey. If you’re trying to teach people they need to be able to hear you clearly, no distractions, and nothing extra that isn’t important to the lessen.
    I.E music is hindering when trying to teach people. Pretty obvious you didn’t hear music when you were in school so why would you play music when you’re trying to teach people…