Everything you need to know about Build Profiles in Unity 6 | Unite 2024

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  • เผยแพร่เมื่อ 29 พ.ย. 2024

ความคิดเห็น • 5

  • @alpercizmeci4039
    @alpercizmeci4039 12 วันที่ผ่านมา

    these are amazing improvements! especially for developers who need to maintain different build platforms at the same time, such as mobile and pc.

  • @Un4GivNX
    @Un4GivNX หลายเดือนก่อน +4

    We implemented our own build profile solution more than 8 years ago now. I immediately noticed that a crucial feature is missing: custom prebuild post build steps per profile. At this point, it would be quite easy for unity to add this on top. Please hear me out! :)

  • @teh1archon
    @teh1archon หลายเดือนก่อน +2

    A very welcome addition to the buildflow. I hate doing this stuff manually, it can be such a voltile time-waster and a total shitshow on Jenkins.

  • @fokeyjo
    @fokeyjo 21 วันที่ผ่านมา

    Fairly new dev here, I've only had a limited exposure to "classic" mode. This looks like a very sensible approach. I do wonder whether the ability to customize the fields shown might be useful? E.g. if I'm doing game jams, I'll be copying the build profile assets over from another project (or setup repo), and I only need to change a couple of things like the icon, game name, and version number. Would be nice if I can jump into that profile screen and have a view filtered to just those fields, but hit a toggle at the top if I wanted all the fields.

  • @lemetamax
    @lemetamax หลายเดือนก่อน

    Wonderful session! I will switch to the build profiles system with my current projects.
    A question: will the build profiles window always remember the last active profile even when you've just cloned a project from a repository(knowing that the library folder is not usually included in the repository).
    I always find it a bit annoying to always have to switch to my targeted platform after waiting long for the project to open, because now, I also have to spend an additional few minutes for the asset reimport to be completed.