Old is gold One of the legendary FPS games I like old games more than newer Old Games had creativity but no graphics New games are just on graphics and graphics Old Games > New Games
God that "New games are just graphics and graphics" is so true. Newer games rely _heavily_ on looking like real life rather than gameplay that stands out.
No graphics? At the time these games looked fu/cking amazing. So, put yourself in that time and enjoy both a good looking and fun game! I recommend a Sony Trinitron CRT with component inputs, there you can enjoy these old games looking gorgeous.
@@RookerVision I think the whole unreleased HD game is on the Homefront disc but is hidden.I saw a video with the title Timesplitters 2 Full Game in Homefront 2 and he basically unlocked I think the FULL game using cheats (buttons combo) and the levels are there. Maybe you need to revisit for a cool part 2 ?
One of my favorite FPS of Gen Six not counting Halo (which I never played until MCC) and I own both an NTSC version and a PAL version on the GameCube (I was living in England between 2010-2014), the others are 007 Nightfire (GameCube), XIII (PC, GameCube; a more recent beat), Jedi Outcast (PC), Jedi Academy (PC, XBOX), Battlefront II (PC, XBOX, PS2) and Black (XBOX, PS2).
Great comparison as always ! For all Homefront: Revolution owners, some great news! Not just 2 levels, the full game can be unlocked using codes. For those who doesn't have a copy of Homefront:R, it is available at a greatly discounted price! 🙂
Cool! Do you know how user friendly it is? Like, can you choose the level, difficulty, etc, save, maybe even use old codes? Level select would be great. I hate the lack of checkpoints, so I want the game wide open. Thanks for any info!
@@joshuacalkins It's very buggy, and lacks some features iirc. I'd recommend just emulating the GameCube version (: You can use savestates to save whenever and wherever you want while emulating btw.
@@WhompingWalrus Sounds like solid advice. Now I just need to buy a PC and figure out how to emulate and create save states…. But seriously, is that hard to do or to find? I would have no idea how to emulate hardware or find games for emulators. As simple as some google searches, or do I need to learn a handshake and trade lunch bags at a park bench or something? Someday I hope to make the most of some classics with saves, mods, uprezzes, etc. TS2 was great, but back when it was new and I got half an hour into the damn Dam level on hard and then died with no checkpoint, I was mad. Now that I have less patience for the old game, I had the same experience on normal, and it makes the game no fun. Some games are ruined by a lack of save states. Cheers.
I wish these games had remaster versions Time splitters Grand theft auto 3 Half Life Goldeneye 64 X-COM Fallout Doom Portal Need for speed World Rally Championship There are more games which need the remaster with graphics and gameplay
I have many fond memories playing these games back in the day. There was just so much content to unlock and discover and the multiplayer was always the best with people. I’m glad this franchise didn’t get milked like cod or guitar hero but at the same time I wish we had another game or at least a remaster but with more guns and characters to unlock. . . . I remember been freaked out fighting the zombies in the campaign and how cool was it that you could do the whole thing in co-op. Halo was one of the only games I can think of off the top of my head that allowed that.
Xbox and Gamecube use mipmap, this technique uses lower resolution versions of the same texture at a certain distance, defined by the programmer, to save memory, which can be used for high resolution textures at close range. In TS2 the saved memory is used to implement the Detail Textures tecnique in both Xbox and Gamecube, which most people will just see as higher quality textures.
A lot of those lines on the Xbox version seem to be rendering errors of some sort, since they don't appear in any other version and look very out of place, almost like a texture is getting warped or stretched.
Free Radical Design Ltd. (later Crytek UK Limited) was a British video game developer based in Nottingham, England. Founded by David Doak, Steve Ellis, Karl Hilton and Graeme Norgate in Stoke-on-Trent in April 1999, they were best known for their TimeSplitters series of games.[2] After going into financial administration, it was announced on 4 February 2009 that the studio had been acquired by German video game developer Crytek and would be renamed Crytek UK.[3] Crytek had a good relationship with the city of Nottingham due in part to its sponsorship of the Gamecity festival and its recruitment drives with Nottingham Trent University.[4] In 2014, the studio was shut down and the majority of the staff transferred to the newly formed Dambuster Studios.
There was an old video uploaded to youtube years ago making fun of Star Wars(from ex free radical devs).......the reason was that old Lucasarts screwed them over big time during development of the original Battlefront 3 so Free Radical ended up going bankrupt, Lucasarts stopped paying them on time even after they met certain deadlines(Lucasarts wanted to cancel the game but couldn't because of contract) so the studio had to keep paying for the development of the game. Everyone got laid off around Christmas.......
That's exactly the reason. Xbox does mipmapping (as does gamecube), without doing anisotropic or even trilinear filtering so that is exactly what you get.
Same with the ship at 3:38. PS2 is displaying the full-detail texture even from far away, instead of switching to a low-res mipmap. Cuts down on blur, but it starts to look really messy at a distance (hence the PS2's reputation for "shimmering" graphics).
I think Timesplitters Future Perfect has a better story. But Timesplitters 2's multiplayer is just fantastic!. I know Timesplitters Future Perfect has more multiplayer content. But Timesplitters 2's multiplayer just has something special.
Probably expensive on gamecube. I would buy xbox version, so you dont need a multi tap, also ps2 looks like ass on an HDTV (unless you have an old PS3 with BC)
I think I got them on Xbox shop for 5$ each, but that might’ve been a sale. Anyway, it’s probably best to play them on the series X (or presumably “s”) for the sake of performance and convenience.
This is awesome! Been wanting someone to compare all of the versions of TS2 for a very long time now since it seems Digital Foundry has no interest in covering this in a DF Retro
I went and tried this on my PS2 hooked up to a consumer model Trinitron, and wow does it look good. It looks razor sharp, and the jaggies aren't noticable at all on a CRT. The PS2 is definitely a console made to be played on the tube tv.
No way you uploaded this today dude. I was just deciding between the PS2 and Xbox versions of this game. Can’t wait to watch the whole thing! Edit: Ok video, but some things are missing. How’s the FPS on all versions? Also according to Wikipedia, the PS2 version has smaller playing fields for mini games, whereas in the other versions, the playing fields are bigger, which make high scores higher than the PS2 version. Is this true?
Great work, dude! You'd better put emulator footages next to originals. 4:58 Right here, why don't you swap Dolphin screen with PCSX2 to make them placed below the originals?
Going back and playing these older games now, I really dislike how dark and gray so many of them were. With that in mind, the ps2 actually looked the best to me. I’d normally go Xbox but I just like the brightness on the ps2.
the white like or red like is just the same texture being screeched to fit a specific aspect ratio it you can also see it in destroy ass humans 1 and 2 on certain objects some dev's did more interesting things like filling blank space with surrounding colors. edit how i know about it i own a xbox debug kit and fucked around with alot of games to see if i can add mods or custom things to the games.
Wait a minute, doesn't the PS2 version lack those extra detail textures on the walls? I didn't see any mention of that. The GameCube version has very crisp textures that can be seen when you move close to some surfaces, like the walls inside the Siberian dam, or the brick buildings in Chicago.
Could be the texture pack, a hack for higher speed being enabled or a bug from the emulator itself. Though I guess it's probably an efb/xfb setting being setup wrong.
Looks like the xbox got its own specific port from the PS2 and Gamecube. The xbox again shows its poor anisotropic filtering and texture filtering, while the ps2 shows off its great textures but horrid resolution. I don't know what your setup for each console is, but on PS2 set the games to 1080i in gsm with good quality component cables, and with the xbox if you don't have official component cables then wait for the hdmi mod coming soon, and then I don't know how good or bad your capture card is with component inputs but it seems pretty good, at least 4:2:2 chroma.
Aliasing literally gives you eyecancer! This translates to what is called "Visual Noise". A higher cleaner resolution is much more important than polygons and textures combined! Its especially important the more foliage like grass and bushes you have in your games. Small density stuff (grass/foliage) that moves creates massive visual noise. And most Anti Aliasing methods can't handle it. So the solution is Higher Screen Resolution. Like so many i too upgraded to 4K. And not being forced to play at 1080p anymore, i have to say, the difference in visual quality is massive. Upscaling ingame resolution to 4K on a native 1080p screen can get you only so far... Try PS2 games at native resolution and then emulate and increase the Res. These games suddenly become more than playable again. Always go for High Screen Resolution if your FPS allows it. The gameplay experience/fun you have with the game increases not to small margin. I personally have to say, 4K 120FPS is the cake to go for. The uplift from 60 is defintely noticable in a very very postive way. Combined with a crystal clear 4K picture and high color settings, you will cry too!
This seems to be very obviously intended for PS2 with the way it filters (or doesn't) textures. Which is likely why the chainlinked fences actually look the best they can without high resolutions to resolve them. The Xbox showing faded textures in the distance is obviously mipmapping without doing anisotropic filtering (well). A lot of games actually suffer from that on the platform, it does however resolve some aliasing issues. Overall the emulated Gamecube version seems to be the best of all in 2020 though, obviously because PCSX2 is *still* a garbled mess when it comes to user friendliness.
Could you do Mission impossible operation surma? I ´m playing it right now via dolphin ( pcsx2 runs like shit) and I would like to know the differences.
Why does this game look so much worse on the Xbox and even GC at time? They're both so much more powerful than Ps2. Cant help but feel like the devs made this game for the Ps2 and then ported it over to the other consoles.
The other two consoles allow for mipmapping which together with good texture filtering allow for better appearing textures in the distance. However such feature doesn't come for free & has to be implemented well. This is the single most seen error in pretty much all Xbox games & some gamecube games.
Anti-aliasing was more difficult to implement on PS2 and probably the developers were giving priority for running the game at fixed 60 fps. Adding AA would sacrifice the performance.
@@ardencollins5379 Timesplitters is a fast paced shooter. 60 fps makes all difference in the gameplay, especially in multiplayer, Also as @An Empty Box stated, aliasing was not that noticeable in CRT Tvs.
The best version in my opinion has to be the PS2 version but played on the PCSX2 Emulator. You can make it that much sharper than both the XBOX or GC versions.
The reason Ps2 shows more detail in the distance is because the Ps2 had difficulty doing MipMapping due to lack of VRam so many devs opted to not do the Mipmapping as a result you get the same texture detail in the distance as up close but it looks really aliased and shimmery
The Xbox and GameCube ports should by all means look better, but it seems it was developed for PS2 first and they probably rushed the other two out as lazy ports. The missing chain link fence is probably because the Xbox didn’t have as easy of an alpha texture solution as the PS2. Alpha textures are basically a single polygon with a texture on it that tells the renderer/engine where transparency/opacity is on the texture. So the chain links are a flat texture. Could also be due to lazy mip mapping and filtering.
Old is gold
One of the legendary FPS games
I like old games more than newer
Old Games had creativity but no graphics
New games are just on graphics and graphics
Old Games > New Games
Anjali Joshi you’re not the only one
God that "New games are just graphics and graphics" is so true. Newer games rely _heavily_ on looking like real life rather than gameplay that stands out.
No graphics? At the time these games looked fu/cking amazing. So, put yourself in that time and enjoy both a good looking and fun game! I recommend a Sony Trinitron CRT with component inputs, there you can enjoy these old games looking gorgeous.
0:14 released in 20062
ahead of it's time
that aren't non't gayn't
Time Travel
A great year for games
Still one of the best fps games.
I totally agree 👍
Me too
Definitely
no way
yeah because the best fps is inded deux ex 1
From Goldeneye 64 to Perfect Dark and the 3 Timesplitters, I love these games! 👍
Great games
@@RookerVision I think the whole unreleased HD game is on the Homefront disc but is hidden.I saw a video with the title Timesplitters 2 Full Game in Homefront 2 and he basically unlocked I think the FULL game using cheats (buttons combo) and the levels are there. Maybe you need to revisit for a cool part 2 ?
Back where all 3 consle versions were 60 fps.. aaah good times eh?
Yeah that's missing in the video, tho
@@sanda386 No? He said it right at the end.
@@nuri2118 What I meant is the video is not uploaded at 60fps so you can't actually see it
Man I remember playing 4 player Capture the Bag with my brothers on GameCube for hours. Love this game.
Now there's an unlock code for all the levels in Timesplitters 2 on Homefront. You should cover it.
One of my favorite FPS of Gen Six not counting Halo (which I never played until MCC) and I own both an NTSC version and a PAL version on the GameCube (I was living in England between 2010-2014), the others are 007 Nightfire (GameCube), XIII (PC, GameCube; a more recent beat), Jedi Outcast (PC), Jedi Academy (PC, XBOX), Battlefront II (PC, XBOX, PS2) and Black (XBOX, PS2).
Great comparison as always ! For all Homefront: Revolution owners, some great news! Not just 2 levels, the full game can be unlocked using codes. For those who doesn't have a copy of Homefront:R, it is available at a greatly discounted price! 🙂
Cool! Do you know how user friendly it is? Like, can you choose the level, difficulty, etc, save, maybe even use old codes? Level select would be great. I hate the lack of checkpoints, so I want the game wide open. Thanks for any info!
@@joshuacalkins It's very buggy, and lacks some features iirc. I'd recommend just emulating the GameCube version (: You can use savestates to save whenever and wherever you want while emulating btw.
@@WhompingWalrus Sounds like solid advice. Now I just need to buy a PC and figure out how to emulate and create save states…. But seriously, is that hard to do or to find? I would have no idea how to emulate hardware or find games for emulators. As simple as some google searches, or do I need to learn a handshake and trade lunch bags at a park bench or something? Someday I hope to make the most of some classics with saves, mods, uprezzes, etc.
TS2 was great, but back when it was new and I got half an hour into the damn Dam level on hard and then died with no checkpoint, I was mad. Now that I have less patience for the old game, I had the same experience on normal, and it makes the game no fun. Some games are ruined by a lack of save states. Cheers.
I wish these games had remaster versions
Time splitters
Grand theft auto 3
Half Life
Goldeneye 64
X-COM
Fallout
Doom
Portal
Need for speed
World Rally Championship
There are more games which need the remaster with graphics and gameplay
Soldier of fortune too
Shubham Mishra Soldier of Fortune? Now that’s a name I haven’t heard in a loong time.
Black Mesa is Half life 1 Remake
I have many fond memories playing these games back in the day. There was just so much content to unlock and discover and the multiplayer was always the best with people. I’m glad this franchise didn’t get milked like cod or guitar hero but at the same time I wish we had another game or at least a remaster but with more guns and characters to unlock. . . . I remember been freaked out fighting the zombies in the campaign and how cool was it that you could do the whole thing in co-op. Halo was one of the only games I can think of off the top of my head that allowed that.
Xbox and Gamecube use mipmap, this technique uses lower resolution versions of the same texture at a certain distance, defined by the programmer, to save memory, which can be used for high resolution textures at close range. In TS2 the saved memory is used to implement the Detail Textures tecnique in both Xbox and Gamecube, which most people will just see as higher quality textures.
A lot of those lines on the Xbox version seem to be rendering errors of some sort, since they don't appear in any other version and look very out of place, almost like a texture is getting warped or stretched.
Free Radical Design Ltd. (later Crytek UK Limited) was a British video game developer based in Nottingham, England. Founded by David Doak, Steve Ellis, Karl Hilton and Graeme Norgate in Stoke-on-Trent in April 1999, they were best known for their TimeSplitters series of games.[2] After going into financial administration, it was announced on 4 February 2009 that the studio had been acquired by German video game developer Crytek and would be renamed Crytek UK.[3] Crytek had a good relationship with the city of Nottingham due in part to its sponsorship of the Gamecity festival and its recruitment drives with Nottingham Trent University.[4] In 2014, the studio was shut down and the majority of the staff transferred to the newly formed Dambuster Studios.
Ah yes the wii version is my favorite 3:18
Im gonna hear this one forever. Lmao
My bad
There was an old video uploaded to youtube years ago making fun of Star Wars(from ex free radical devs).......the reason was that old Lucasarts screwed them over big time during development of the original Battlefront 3 so Free Radical ended up going bankrupt, Lucasarts stopped paying them on time even after they met certain deadlines(Lucasarts wanted to cancel the game but couldn't because of contract) so the studio had to keep paying for the development of the game. Everyone got laid off around Christmas.......
Xbox has more texture filtering compared with PS2, could be part of the reason for missing chain link fences at sufficient distance?
That's exactly the reason. Xbox does mipmapping (as does gamecube), without doing anisotropic or even trilinear filtering so that is exactly what you get.
Same with the ship at 3:38. PS2 is displaying the full-detail texture even from far away, instead of switching to a low-res mipmap. Cuts down on blur, but it starts to look really messy at a distance (hence the PS2's reputation for "shimmering" graphics).
Off topic, but I want another Project Snowblind. And Gamecube was surprisingly powerful.
That game was great! 🥰
Jet set radio side by side plz..
this is one of the GameCube games that actually looks as good on the Xbox as the GameCube
"You can see the ps2 is sharper than the wii"
3:16
I think Timesplitters Future Perfect has a better story. But Timesplitters 2's multiplayer is just fantastic!. I know Timesplitters Future Perfect has more multiplayer content. But Timesplitters 2's multiplayer just has something special.
amazing video dude, I remember playing this on the wii back in 2007 and it was a blast!
These side by side videos are making me rebuying these awesome games
Probably expensive on gamecube. I would buy xbox version, so you dont need a multi tap, also ps2 looks like ass on an HDTV (unless you have an old PS3 with BC)
I think I got them on Xbox shop for 5$ each, but that might’ve been a sale. Anyway, it’s probably best to play them on the series X (or presumably “s”) for the sake of performance and convenience.
Request : Auto Modellista Graphics Comparison PS2 , XBOX , GameCube
I think it's fair to say that the Homefront port had additions made to it as far as effects
This is awesome! Been wanting someone to compare all of the versions of TS2 for a very long time now since it seems Digital Foundry has no interest in covering this in a DF Retro
Thank you
I played PS2 version and have no regret!
I recently bought it for Xbox Series X. It's still pretty fun.
Thank you for covering this classic.
I went and tried this on my PS2 hooked up to a consumer model Trinitron, and wow does it look good. It looks razor sharp, and the jaggies aren't noticable at all on a CRT. The PS2 is definitely a console made to be played on the tube tv.
that is not true the jaggies are all to obvious unless you are blind i have many crt tvs ps2 is all about those lovely big jaggies
great comparison video bro
Nice Video next SPLIT SECOND VELOCITY is a racing video game
Half Life 2 side by side, please.
No way you uploaded this today dude. I was just deciding between the PS2 and Xbox versions of this game. Can’t wait to watch the whole thing!
Edit: Ok video, but some things are missing. How’s the FPS on all versions? Also according to Wikipedia, the PS2 version has smaller playing fields for mini games, whereas in the other versions, the playing fields are bigger, which make high scores higher than the PS2 version. Is this true?
I said fps is 60 frames on all versions twice in video.
RookerVision - Gaming Videos Yeah sorry I just noticed at 2:52. I just didn’t hear lol
RookerVision - Gaming Videos Ok so it’s an even tie. PS2 seems to have the best detail, but bad aliasing. I’ll go for Xbox then.
@@revenge1205 Yeah I have it on Xbox and it's great there.
mitu123Copper Alright. Hey don’t I know you from the Driv3r video?
Thanks! It's been a interesting.
Amazing Video Dude!
Good graphics comparison this game was a classic time travel game first person shooter. You should do spyhunter.
A game I would recommend to do a side by side is true crime New York city
On my list actually
I used to play that game back in my ps2 , sadly the disc got scratched and I couldn't finish it :(
Great work, dude! You'd better put emulator footages next to originals. 4:58 Right here, why don't you swap Dolphin screen with PCSX2 to make them placed below the originals?
Going back and playing these older games now, I really dislike how dark and gray so many of them were. With that in mind, the ps2 actually looked the best to me. I’d normally go Xbox but I just like the brightness on the ps2.
They were all fine on CRT TV's though.
Never played nor heard of this game but good side by side nonetheless ;)
the white like or red like is just the same texture being screeched to fit a specific aspect ratio it you can also see it in destroy ass humans 1 and 2 on certain objects some dev's did more interesting things like filling blank space with surrounding colors. edit how i know about it i own a xbox debug kit and fucked around with alot of games to see if i can add mods or custom things to the games.
Release 20062? The far, far away Future has PS2 Graphics again? Is this now a move forward in Technology or a move backward?
Love your videos. Is it possible to do a Pro Evolution Soccer 2007 comparison?
Possibly in the future
Wait a minute, doesn't the PS2 version lack those extra detail textures on the walls? I didn't see any mention of that.
The GameCube version has very crisp textures that can be seen when you move close to some surfaces, like the walls inside the Siberian dam, or the brick buildings in Chicago.
the Dolphin Emu missing light effect because of the mod you installed or just missing in emu vs original gamecube ?
Could be the texture pack, a hack for higher speed being enabled or a bug from the emulator itself. Though I guess it's probably an efb/xfb setting being setup wrong.
I always said they should of released an HD collection and they was actually going to🤦♂️😢
Que raro que ign le haya dado cómo ganador la versión de xbox y en éste video se ve que no es así.
Colours are great on the PS2
Why you not make cars the video game graphic comparison side by side
Good job
Thank you
Have u done cod ghosts?
You won't notice those "jaggies" if playing on era appropriate hardware like a CRT.
That Homefront version is way too dark though.
not true sorry
Can you make a side by side of: Midnight Club 3 Dub edition?
Hi Rookervision, can you consider doing a Fight Night 3 comparison in the future?
For sure
Looks like the xbox got its own specific port from the PS2 and Gamecube. The xbox again shows its poor anisotropic filtering and texture filtering, while the ps2 shows off its great textures but horrid resolution. I don't know what your setup for each console is, but on PS2 set the games to 1080i in gsm with good quality component cables, and with the xbox if you don't have official component cables then wait for the hdmi mod coming soon, and then I don't know how good or bad your capture card is with component inputs but it seems pretty good, at least 4:2:2 chroma.
Aliasing literally gives you eyecancer! This translates to what is called "Visual Noise". A higher cleaner resolution is much more important than polygons and textures combined!
Its especially important the more foliage like grass and bushes you have in your games. Small density stuff (grass/foliage) that moves creates massive visual noise. And most Anti Aliasing methods can't handle it. So the solution is Higher Screen Resolution.
Like so many i too upgraded to 4K. And not being forced to play at 1080p anymore, i have to say, the difference in visual quality is massive.
Upscaling ingame resolution to 4K on a native 1080p screen can get you only so far...
Try PS2 games at native resolution and then emulate and increase the Res. These games suddenly become more than playable again. Always go for High Screen Resolution if your FPS allows it. The gameplay experience/fun you have with the game increases not to small margin.
I personally have to say, 4K 120FPS is the cake to go for. The uplift from 60 is defintely noticable in a very very postive way. Combined with a crystal clear 4K picture and high color settings, you will cry too!
Wow this was the game
I've never seen a PS2 first person shooter that ran at 60fps because I think most first person shooters on PS2 run at at 30
This seems to be very obviously intended for PS2 with the way it filters (or doesn't) textures. Which is likely why the chainlinked fences actually look the best they can without high resolutions to resolve them.
The Xbox showing faded textures in the distance is obviously mipmapping without doing anisotropic filtering (well). A lot of games actually suffer from that on the platform, it does however resolve some aliasing issues.
Overall the emulated Gamecube version seems to be the best of all in 2020 though, obviously because PCSX2 is *still* a garbled mess when it comes to user friendliness.
Time to add the XBOX ONE and XBOX SERIES version
Please make a comporison to Commandos 2: Original vs. HD Remaster
3:16 the ps2 is sharper than the wii... Ops, gamecube! Kk
Yup. My bad
Timesspliters 2 is better on ps2. But Timesspliters 3 is much better on Xbox than ps2.
Cool!
Can you do GTA V side by side next?
I want TMNT2007 !
Could you do Mission impossible operation surma? I ´m playing it right now via dolphin ( pcsx2 runs like shit) and I would like to know the differences.
Not enough in motion comparison footage
Do a side by side on the Bethesda game Rage
I like the GC version bc I really like the GC controller.
Why does this game look so much worse on the Xbox and even GC at time? They're both so much more powerful than Ps2. Cant help but feel like the devs made this game for the Ps2 and then ported it over to the other consoles.
The other two consoles allow for mipmapping which together with good texture filtering allow for better appearing textures in the distance. However such feature doesn't come for free & has to be implemented well.
This is the single most seen error in pretty much all Xbox games & some gamecube games.
Can you do a video on side by side
Minecraft
Thank’s
Why the F ps2 doesn't have anti aliasing 🤣
Anti-aliasing was more difficult to implement on PS2 and probably the developers were giving priority for running the game at fixed 60 fps. Adding AA would sacrifice the performance.
Exactly what he said
Also, keep in mind the game was made to be played on CRTs, where the aliasing won't be as noticeable.
@@Alexandre-fh2bl i prefer a 30 fps over the aliasing
@@ardencollins5379 Timesplitters is a fast paced shooter. 60 fps makes all difference in the gameplay, especially in multiplayer, Also as @An Empty Box stated, aliasing was not that noticeable in CRT Tvs.
3:17 you mean gamecube
nice
The best version in my opinion has to be the PS2 version but played on the PCSX2 Emulator.
You can make it that much sharper than both the XBOX or GC versions.
no mouse
You should do red facton 2
Can you do sonic unleashed?
Do nascar thunder 2003
Xbox is no darker .. i mean, some xbox consoles versions comes with an image problem. cause those dark tones
Can you do next prince of persia warrior within
Can you do test drive unlimited.
For example, I would like to try the Dolphin emulator, which ISO should I download to play?
plz compare call of duty 2 big red one
The reason Ps2 shows more detail in the distance is because the Ps2 had difficulty doing MipMapping due to lack of VRam so many devs opted to not do the Mipmapping as a result you get the same texture detail in the distance as up close but it looks really aliased and shimmery
Do fighting force 1 ps1 vs n64
Please do a half life 2 side by side
Pleaseeee!!!!!!!
Lightcaptian Guy Wouldn’t that be an obvious comparison between PC and og xbox?
3:17 wii?
Wii?
Oh snaps... I said wii.. lmao. My bad
Do state of emergency ps2 vs Xbox
Ahem, you said Wii when you should have said Gamecube!!! jk, practically the same thing anyway.
One of splinter cell series please ??
He did Splinter Cell, Pandora Tomorrow, Chaos Theory, and Double Agent.
I need TS in pc NOW
Dolphin is a pretty good option for that.
Make video on far cry
The Xbox and GameCube ports should by all means look better, but it seems it was developed for PS2 first and they probably rushed the other two out as lazy ports. The missing chain link fence is probably because the Xbox didn’t have as easy of an alpha texture solution as the PS2. Alpha textures are basically a single polygon with a texture on it that tells the renderer/engine where transparency/opacity is on the texture. So the chain links are a flat texture. Could also be due to lazy mip mapping and filtering.
Yo
3:41 You say it as if it was a good thing. You can still see on PS2 because it lacks mipmapping. Which causes a bunch of shimering and aliasing.
usually story back then I feel XB>GC>PS2