Abusing TF2's Strongest Character (Saxton Hale)

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  • เผยแพร่เมื่อ 13 มิ.ย. 2024
  • Saxton Hale is broken in the right hands. But why, and what does an optimal strategy look like?
    Consider supporting on Patreon if you like my stuff: / solarlight
    0:00 He's broken
    1:46 how he work
    2:34 Abilities
    7:05 Misc. facts
    9:30 Strategy
    12:08 A balance analysis
    14:37 Nerfing him myself
    Music: pastebin.com/jGJCFL5g
    Discord: / discord
    Twitter: / tf2solarlight
  • เกม

ความคิดเห็น • 1.3K

  • @LizardOfOz
    @LizardOfOz 7 หลายเดือนก่อน +4192

    Great breakdown of Hale's mechanics. Also, thanks for explaining to people that *Hale's skill* is the balance issue.
    No matter how much you nerf Hale, if an *average* player has a way to win as Hale, a *good* player will use that exact way, but better. Therefore I see no point in nerfing his more advanced mechanics.

    • @LizardOfOz
      @LizardOfOz 7 หลายเดือนก่อน +439

      To emphasize again: you can't really nerf Hale for experienced players only, because they will win anyway by better executing the same strats average players are supposed to win with.

    • @evdestroy5304
      @evdestroy5304 7 หลายเดือนก่อน +100

      I don't think you need a 5000 hour skill level to figure out that you can just spam brave jump over and over to win every match

    • @AlanRuiz-gv5vi
      @AlanRuiz-gv5vi 7 หลายเดือนก่อน +21

      Why the average players has to win if he it isnt good enought? You are just in denial

    • @SolarLight
      @SolarLight  7 หลายเดือนก่อน +420

      I do agree that it's a difficult problem to solve without direct involvement with Valve. There's only so much that vscript can do - I don't think it can grab Casual mode MMR.
      While I have the opportunity, I'll ask something. Do you think you could add a way to make handicapping more of a "thing"? Maybe a button in spawn that Hale could punch during setup time? (Could be a neat comic reference.) Or a quicker solution - place Distillery meat grinders on other maps for quick health draining?

    • @evdestroy5304
      @evdestroy5304 7 หลายเดือนก่อน +43

      ​@SolarLight A hard mode button would be nice. If possible, they could also nerf him based on how much damage/how many points you have when you become Hale. I don't know if that's possible in vscript though.

  • @XDwasGone
    @XDwasGone 7 หลายเดือนก่อน +4944

    We often forget that Saxton sells us all of the weapons we use

    • @blastmole299
      @blastmole299 7 หลายเดือนก่อน +258

      The terrible quality ones, unless you have a skin

    • @doodlebug47
      @doodlebug47 7 หลายเดือนก่อน +371

      of course hed know how to fight against them, hes running the company making them!

    • @ReiCaixa
      @ReiCaixa 7 หลายเดือนก่อน +266

      Not the Jarate and Milk, those are organic.

    • @TurtleGalaxies
      @TurtleGalaxies 7 หลายเดือนก่อน

      Skinned weapons are also Mann co., fake fan smh my head @@blastmole299

    • @acooljar
      @acooljar 7 หลายเดือนก่อน +22

      thats true though.

  • @xandertheupriser8600
    @xandertheupriser8600 7 หลายเดือนก่อน +2803

    You know Saxton allowing you to hurt him till he feels the fight is fair is a very Saxton Hale thing to do.

    • @iaminsideyourwalls2021
      @iaminsideyourwalls2021 7 หลายเดือนก่อน +377

      He literally trained a Yeti so that he could fight it

    • @maskofthedragon
      @maskofthedragon 7 หลายเดือนก่อน +124

      Except for the part where they can hurt him

    • @lotion5238
      @lotion5238 7 หลายเดือนก่อน +26

      Battle Beast did the same

    • @catpurrito5586
      @catpurrito5586 7 หลายเดือนก่อน +98

      Hale be standing here taking hits like Senator Armstrong

    • @KaygeeFromNanotrasen
      @KaygeeFromNanotrasen 6 หลายเดือนก่อน +26

      ​@@catpurrito5586the memes...

  • @meeyatttA
    @meeyatttA 7 หลายเดือนก่อน +878

    "What is Saxton doing?"
    "He is just standing there... MENACINGLY!"

    • @DualBackdrop
      @DualBackdrop 7 หลายเดือนก่อน +10

      *standing intensifies*

    • @lutoma
      @lutoma 7 หลายเดือนก่อน +1

      Logan Roy skin for Saxton Hale when?

    • @soupcangaming662
      @soupcangaming662 6 หลายเดือนก่อน +7

      Australium, son.

  • @verbugterherrderdunkelheit6086
    @verbugterherrderdunkelheit6086 7 หลายเดือนก่อน +2104

    It's shocking how wildly Hale varies depending on the player.
    On one hand there's gods like you and on the other hand I've seen Hale trapped in a corner by 20 heavies and engineers, literally not dealing a single point of damage to any mercenary.

    • @pluggothesluggo5509
      @pluggothesluggo5509 7 หลายเดือนก่อน +109

      hale is just like any other class with hoze gonzales's barely knowing how to move to spy/demoknigjt mains being gods at the class

    • @verbugterherrderdunkelheit6086
      @verbugterherrderdunkelheit6086 7 หลายเดือนก่อน +79

      @@pluggothesluggo5509 yeah but you got no team to pull your dead weight

    • @DualBackdrop
      @DualBackdrop 7 หลายเดือนก่อน +20

      it happens with every class for example from a new player's perspective class like scout can be very useless(because of lowest hp) but if know how to use it you can easily defeat someone like demoknight or a trolldier with it

    • @puzzledart5636
      @puzzledart5636 7 หลายเดือนก่อน +2

      ​@@pluggothesluggo5509José*

    • @ratheruncreativename3252
      @ratheruncreativename3252 7 หลายเดือนก่อน +27

      It reminds me of people talking about whether or not the zombie game mode is balanced. Its hard to tell how balanced something is from anecdotal experience. Zombies might seem overpowered, but is that because they're too strong, or because a random collection of casual queue players aren't coordinating good team compositions?

  • @robo9031
    @robo9031 7 หลายเดือนก่อน +583

    17:52 Man had the guts to ask Saxton for a raise, truly the most bravest soul of our times

  • @VeryPeeved
    @VeryPeeved 7 หลายเดือนก่อน +2162

    Handicapped Saxton Hale in the hands of an extremely skilled player is probably closer to lore accurate Saxton Hale.

    • @Aaa-vp6ug
      @Aaa-vp6ug 7 หลายเดือนก่อน +56

      Yep

    • @theblackbikerscout
      @theblackbikerscout 7 หลายเดือนก่อน +21

      Yep

    • @mad_goddess2830
      @mad_goddess2830 7 หลายเดือนก่อน +16

      I feel like it’s the exact opposite

    • @Deeznuts-ev1nt
      @Deeznuts-ev1nt 6 หลายเดือนก่อน +12

      @@mad_goddess2830 comics man comics

    • @mad_goddess2830
      @mad_goddess2830 6 หลายเดือนก่อน +39

      @@Deeznuts-ev1nt the skilled players are good through planning and practice which is not something that saxton hale showed in the comics, in fact he’s kinda dumb seeing as he destroyed the engine of a running plane he was on and then lost his company to a little girl

  • @ajdude9
    @ajdude9 7 หลายเดือนก่อน +774

    I kind of want to see an MvM gamemode where it's 1 Saxton vs. the entire wave set with other players acting as player-controlled robots/special giants so the AI bots become far less predictable.

    • @Yourantsally
      @Yourantsally 7 หลายเดือนก่อน +148

      Manly vs machine

    • @Soldier_Sprout
      @Soldier_Sprout 7 หลายเดือนก่อน +66

      @@YourantsallyMannly vs Machine

    • @cringehandler
      @cringehandler 7 หลายเดือนก่อน +50

      ​@@Soldier_Sproutprobably works as The MANN vs Machine since saxton is that stonk

    • @soupcangaming662
      @soupcangaming662 6 หลายเดือนก่อน +16

      @@cringehandler The MANNN with 3 Ns

    • @XD-sc4ix
      @XD-sc4ix 6 หลายเดือนก่อน +2

      Hale vs machine

  • @Ace-in8qr
    @Ace-in8qr 7 หลายเดือนก่อน +515

    Fun fact, Saxton Punch counts as a crit, so it does regular punch damage against people under the effect of the Battalion's Backup.

    • @typedtim
      @typedtim 7 หลายเดือนก่อน +72

      same reason why sentries take less damage from him

    • @mellowsans2944
      @mellowsans2944 7 หลายเดือนก่อน +42

      thats why alot of soldiers go battalions and zatoichi. They can ignore the damage and just outheal it

    • @theshermantanker7043
      @theshermantanker7043 3 หลายเดือนก่อน +3

      No it doesn't. If you see the damage numbers on Saxton Punch when you hit someone they aren't large or bold, meaning it is not a crit

    • @HungNguyen-vg1zq
      @HungNguyen-vg1zq 2 หลายเดือนก่อน +3

      ​@@theshermantanker7043it is a crit though, otherwise we wouldn't see battalion's backup soldiers with the zatoichi came bumrushing Hale and just face tank the damage for 2-3 hits

    • @theshermantanker7043
      @theshermantanker7043 2 หลายเดือนก่อน +2

      ​@@HungNguyen-vg1zqThe Backup still has a massive 35% injury reduction stat when activated. Combine that with the extra 20 health it gives and the overheal from the Zatochi and it suddenly is no longer surprising that they can eat Saxton Punches so well (Saxton Punch deals 326 directly to whoever it hits)

  • @somerandom2637
    @somerandom2637 7 หลายเดือนก่อน +190

    7:44 The reason this happens is the same as the tposing Hale glitch. If you swap classes at just the right time before becoming hale, you spawn with the health and size of that class. The hitbox appears unchanged however and is still larger than normal

  • @youngthinker1
    @youngthinker1 7 หลายเดือนก่อน +290

    It's like playing OG VS Saxton Hale.
    You either play against Admin abuse, or against some guy from India who doesn't speak English, and doesn't know what he is doing.
    Still, if I were to tackle the major issues with the mode, it would be adding a check box for opting into being Saxton Hale, plus a tutorial for those who want it.
    Outside of that, there is no major way to tackle the skill gap. I mean there are ways to fight Hale without too much trouble; I like playing gunslinger Engineer who runs around dropping sentries with a hidden heal base or placing sentries in hard to reach areas. However, that requires players to learn how to abuse wall climbing, which relies on air strafing, and being smarter about who to protect, and where to set up.

    • @user-ds2rb7nl9l
      @user-ds2rb7nl9l 7 หลายเดือนก่อน +16

      in other words, skill issue

    • @isaacargesmith8217
      @isaacargesmith8217 7 หลายเดือนก่อน +13

      I think the main issue is that since players dont respawn it becomes much easier to get value with a skill gap than you normally could. Since killing players makes you have to deal with much less and actively hinders the enemy's ability to even exist you actively snowball the enemy team but if you're not that good its near impossible to benefit from this. Its also just not fun waiting around. Personally I think they should make it so that when you die you respawn as a "ghost" or zombie and the hale doesnt have to kill you to win but can to send you back to the respawn counter but you can still fight him. With tweaks it'd alieviate the issue of this snowballing effect hale has while not making the mode as boring imo.

    • @soupcangaming662
      @soupcangaming662 6 หลายเดือนก่อน +4

      @@isaacargesmith8217 Personally I'd have the ghosts visually annoy Hale and amplify alive REDs damage (extending applied debuff length by a %, etc.) or assisting REDs survivability (reduced crit damage by a %, etc.) But I'm just spitballing and this may sound stupid.

    • @michaeljo9384
      @michaeljo9384 3 หลายเดือนก่อน

      Maybe just balance average hours played like casual, for example 1000 hours hale vs 250 + 1750 + 1500 + 500 hours 4 mercenaries which when divided by 4 is 1000 is only allowed but 1750 hale vs 250 + 500 + 1000 hours isn't, i know this limit brand new player or extremely expirneced players to never play hale but that's the cost of balancing.

  • @grfrjiglstan
    @grfrjiglstan 7 หลายเดือนก่อน +388

    I love that they let Hale remove bleed and afterburn with a health pack. It's like, "Bollocks, this 80 hp drain will be the death of me! Good thing I have this health kit!"

    • @somerandomone
      @somerandomone 7 หลายเดือนก่อน +71

      any health not gained back by mercs is more damage done by you

    • @bumpersincapped
      @bumpersincapped หลายเดือนก่อน +1

      ​@@somerandomonethis

    • @cyanideytandcuriousseadogg4160
      @cyanideytandcuriousseadogg4160 หลายเดือนก่อน +1

      @@somerandomoneSheesh. Still harms the mercs by wasting their hp pickup

  • @kamikazecrashing1504
    @kamikazecrashing1504 6 หลายเดือนก่อน +53

    10:45 is probably the best part of this video, the Darksouls music and sniper screaming in raw terror as a big man moves at maximum velocity is insanely funny.

  • @Hexagonaldonut
    @Hexagonaldonut 7 หลายเดือนก่อน +196

    Serious shout-out to you for the subtitles! A lot of creators just let TH-cam's unreliable auto-subtitles do the work, and it really sucks, so it's always really nice seeing creators *actually properly using them.* (And clearly having fun with it, too!)
    Also a very good breakdown of Hale's mechanics! Your power still terrifies me.

    • @iwillslapyou4982
      @iwillslapyou4982 7 หลายเดือนก่อน +6

      This is the second time I have ever seen someone do subtitles like that on youtube.

    • @Hexagonaldonut
      @Hexagonaldonut 7 หลายเดือนก่อน +14

      @@iwillslapyou4982 Uncle Dane's done it at least once, and there's an assortment of other creators who do fancy shit with subtitles. Not super common, but it's always fun to see.
      Unfortunately even regular subtitles are not exactly common, even for scripted content that's definitionally *very easy to subtitle.* It's a thing that annoys me a great deal!

    • @iwillslapyou4982
      @iwillslapyou4982 7 หลายเดือนก่อน +5

      @@Hexagonaldonut I normally don't pay attention to subtitles unless someone mentions it, so I haven't seen these types very often. One thing that I have seen with them is being able to move them around to put them next to whoever is saying them.

    • @butterh2
      @butterh2 7 หลายเดือนก่อน +4

      insert tom scott ""ooh i bought a new lamborghini" buy some damn subtitles!"

  • @UmbrellaGent
    @UmbrellaGent 7 หลายเดือนก่อน +263

    The video really makes one appreciate how much work they put into making Saxton fun and balanced to play (even if it hasn't fully worked out on the balance front).

    • @JeeblyWBush
      @JeeblyWBush 7 หลายเดือนก่อน +4

      I don't really appreciate it since players pit in all the work to make him fun AND balanced 10 years ago and now valve just ripped the new and less balanced version from the workshop without any changes at all

    • @redstonewarrior0152
      @redstonewarrior0152 7 หลายเดือนก่อน +9

      ​@@JeeblyWBush
      You know that the VSH sourcemod as well as the FF2 sourcemod were both developed by the guy that created the Vscript VSH gamemode?

    • @JeeblyWBush
      @JeeblyWBush 7 หลายเดือนก่อน +5

      @@redstonewarrior0152 Okay? Doesn't really change the fact that he really did it better on the first go-around

  • @gloss_cup
    @gloss_cup 6 หลายเดือนก่อน +29

    9:53 CONCUSSION

  • @laketownmusic
    @laketownmusic 7 หลายเดือนก่อน +110

    The fact that Valve lets you play as lore accurate Saxton Hale is just the most TF2 thing imaginable

  • @imnotsimonyes5184
    @imnotsimonyes5184 7 หลายเดือนก่อน +55

    3:57 OH GOD I AM THAT DEMOKNIGHT

    • @This-is-not-K
      @This-is-not-K 7 หลายเดือนก่อน +7

      Literally horror game

  • @Doggatale
    @Doggatale 7 หลายเดือนก่อน +57

    i got an ad right as the sniper screamed at 10:46 and it was genuenlly funny

    • @SolarLight
      @SolarLight  7 หลายเดือนก่อน +27

      that was intentional. gottem

    • @Doggatale
      @Doggatale 7 หลายเดือนก่อน +9

      oh dam you really did get me

    • @plasmapea8
      @plasmapea8 5 หลายเดือนก่อน +6

      10:45 or 10:44.

    • @capistranojerome4565
      @capistranojerome4565 2 หลายเดือนก่อน +2

      Bro got me aswell as the sniper screamed an ad popped

    • @Doggatale
      @Doggatale 2 หลายเดือนก่อน

      @@capistranojerome4565 this was four months ago.
      no reason why im saying this, i just am.

  • @LawreAnimations
    @LawreAnimations 7 หลายเดือนก่อน +244

    Let's appreciate the work put into the subtitles.

    • @d5rcy
      @d5rcy 7 หลายเดือนก่อน +21

      All the way down to the tf2 off-white colour for regular talking. Fucking great

    • @atlashastie367
      @atlashastie367 7 หลายเดือนก่อน +4

      I WAS JUST ABOUT TO SAY THAT

    • @LawreAnimations
      @LawreAnimations 7 หลายเดือนก่อน +2

      @@d5rcy Hell yeah

    • @walmadagaming5723
      @walmadagaming5723 7 หลายเดือนก่อน +2

      I just realised lol

  • @gaph-and-a-half
    @gaph-and-a-half 7 หลายเดือนก่อน +30

    I think the best and simplest solution would be to take the idea of giving Brave Jump a cooldown and tie it to Hale's health, just like his movement speed. When he's at full health he would have a substantial cooldown on his jump, meaning that he wouldn't be able to come out of the gate jumping like a mad man so RED has a chance to whittle his health down more easily, but as he takes more damage he also becomes much more mobile, which lets him make a comeback by essentially going back to the way he is now while at lower health. Essentially just make everyone play like you do lol

  • @a_randomArtist
    @a_randomArtist 7 หลายเดือนก่อน +80

    personally, i avoid spamming the brave jump in order to give an advantage towards red. it's also harder when you encourage teams to spread out more. since the tf2 devs intended you to be spread apart, teams who do the same overall do more damage to hale. it's more fun for me since i'm getting a challenge, and it's more fun for red cause they aren't dealing with a jump spamming hale murdering them all within 10 seconds.

    • @VivoCubino
      @VivoCubino 7 หลายเดือนก่อน +15

      Me too. I don't like this "bouncy ball" stragety, because it's unbalanced. Wish they add cooldown for it, like in 1.5 VSH version

    • @stellarstar6553
      @stellarstar6553 7 หลายเดือนก่อน +6

      @@VivoCubino Even with a cooldown it's a trashy feature. It's super overpowered bordering on unplayable when Hales know how to use it. It was a HUGE problem in the original releases of VSH too, because the intended purpose of this feature is for Hale to reach out of "playbounds" characters like Wrangler Engineers in high areas, but right mouse jumps have completely derailed the function and made him into a hypermobile Demoknight.
      The double jump needs to be removed altogether, not just finetuned. Hale has his charge fist to reach hard areas, he doesn't need the double jump on top of it.

    • @VivoCubino
      @VivoCubino 7 หลายเดือนก่อน +2

      @@stellarstar6553 sure. Tf2 devs need to do one of things: nerf Hale's jump or reduce his health in half while red team is full (10k instead of 18k).
      I mean, in TF2 lore Hale has endurance and power of a God, but in gamemode... It's unplayable.
      Lizard Of Oz (original creator of VSH) will make Smissmass update soon for VSH, and i want some nerfs for Hale and buffs for mercs

  • @Morlev44
    @Morlev44 6 หลายเดือนก่อน +9

    8:00 damn, that was sooo close to peter griffin death pose

  • @bingus48
    @bingus48 7 หลายเดือนก่อน +23

    Saxton appears to be a heavy reskin, you can see he's listed as heavy when he wins. In a community server someone tried to equip the zombie skin, which resulted in an oversized heavy. The punch ready and charge skin were visible as uber on him.

    • @Hexagonaldonut
      @Hexagonaldonut 7 หลายเดือนก่อน +8

      You can also get Heavy voice clips from him in certain circumstances, such as occasionally when you killbind as Hale. That's how I figured it out originally!

  • @Alexaction223
    @Alexaction223 7 หลายเดือนก่อน +22

    9:05 Spy has the exact same thing happen to him, but he usually just eats fall damage when he does it with a backstab

  • @thenekokatze1141
    @thenekokatze1141 7 หลายเดือนก่อน +24

    Fun fact, if somehow there's a medic in Hale's team it will be able to heal it, learned from a bug that happened to me once

  • @TJota_
    @TJota_ 7 หลายเดือนก่อน +311

    Even though this has nothing to do with this video, you inspired me to become a Demoknight, Solar.
    And i'm really glad you inspired me to become a better Demoknight.

    • @marlikbudvergard
      @marlikbudvergard 7 หลายเดือนก่อน +12

      Welcome to The Legion

    • @B.L.U.S
      @B.L.U.S 7 หลายเดือนก่อน +4

      I like solar but something I dislike is how I have to play pyro for some days after he releases an video

    • @typedtim
      @typedtim 7 หลายเดือนก่อน +2

      ​@@B.L.U.Ssounds like a skill issue

    • @B.L.U.S
      @B.L.U.S 7 หลายเดือนก่อน +1

      @@typedtim why?
      Pyro litteray shutdowns demoknight and I'm not very found of battle engi

    • @typedtim
      @typedtim 7 หลายเดือนก่อน +1

      @@B.L.U.S because you can't kill demoknights without abusing airblast

  • @James-nd4cs
    @James-nd4cs 7 หลายเดือนก่อน +44

    There was this vsh server I always play in and all the projectile deals explosive damage, so medic and engineer can rocket jump away. Sad the server is gone.

    • @yes_and_so_what
      @yes_and_so_what 7 หลายเดือนก่อน +7

      WHAT THE HECK CAN A MEDIC WITH THE SYRINGE GUNS DO

    • @Aaa-vp6ug
      @Aaa-vp6ug 7 หลายเดือนก่อน +4

      @@yes_and_so_whatAirstrike❤

    • @soupcangaming662
      @soupcangaming662 6 หลายเดือนก่อน +5

      @@Aaa-vp6ug *everyone goes medic*
      saturation bombing

    • @Aaa-vp6ug
      @Aaa-vp6ug 6 หลายเดือนก่อน +1

      @@soupcangaming662 imagine that in 100 player VSH.
      Melee’s gonna need some mighty buffs to compensate for the Saxton’s… you know what, but still.
      99 invincible medics, rapid bombing you into submission, all at once

  • @FatEngineerGaming
    @FatEngineerGaming 5 หลายเดือนก่อน +3

    10:43 i love this part

  • @Cake-rj8sv
    @Cake-rj8sv 7 หลายเดือนก่อน +34

    This video better revive this gamemode

    • @isaacargesmith8217
      @isaacargesmith8217 7 หลายเดือนก่อน +7

      If valve made alternative game modes on by default when queuing that'd probably revive it honestly.

  • @jotarokujo8783
    @jotarokujo8783 4 หลายเดือนก่อน +6

    that sniper got violated

  • @freddie9705
    @freddie9705 7 หลายเดือนก่อน +24

    Saxton Hale being overpowered in a good player's hands is less of a problem than Saxton Hale being easy to beat 95% of the time, tbh. At least if SolarLight gets Hale, the round is over quickly.

    • @sebastianp.4212
      @sebastianp.4212 7 หลายเดือนก่อน +3

      I've lost a lot of 4-25 rounds against Hale because the team just isn't competent enough to deal damage. I'd say either giving Hale less health per player or giving minicrits to the last 5 players and crits to the last 3 would fix this.

  • @drucy.
    @drucy. 7 หลายเดือนก่อน +5

    The votekick sounds synced with the music was a nice touch (15:51)

  • @WSWC_
    @WSWC_ 7 หลายเดือนก่อน +48

    I like to imagine that getting punched by Saxton Hale while on Übercharge feels like you're getting punched by your friend, can still hurt but you know they don't mean it so it hurts less.

    • @soupcangaming662
      @soupcangaming662 6 หลายเดือนก่อน +1

      but its like those slow-mo fake punches where your friend goes hurrrrr and you go gaaahh but the both of you are just messing about

  • @Srelathon
    @Srelathon 7 หลายเดือนก่อน +8

    It's actually very similar in essence to the Yeti Hunt game mode in Overwatch. I've seen games where the Yeti will just completely dominate the entire lobby, barely losing any health and killing everyone very fast, but I've also seen games where the Yeti just gets completely destroyed, barely dealing any damage. It's not that the Yeti is unbalanced, but that player's skill is.
    Also the editing on this video was amazing. Keep up the amazing work, but don't burn yourself out doing it!

    • @thebigboofint8834
      @thebigboofint8834 7 หลายเดือนก่อน

      You could also notice how doomfists kit follows the same as saxton hale

  • @do0nv
    @do0nv 7 หลายเดือนก่อน +6

    The captions on this video are amazing! It's incredible that you took the time to color and highlight important words. Thank you so much!

  • @dontaskdude682
    @dontaskdude682 7 หลายเดือนก่อน +5

    11:02 -- the commands to practice it offline.

  • @pirkage
    @pirkage 7 หลายเดือนก่อน +65

    This is a really good vid.
    Although, I wouldn't suggest nerfing Hale. For newer Hales, or even skilled Hale, he is meant to be like a giant boss fight, with insurmountable odds stacked in their favour.
    What I would suggest is buffing the mercs in other ways. One idea is maybe to bring MvM's resurrection mechanic into the mode. So Saxton has to be more careful of his targets and what the enemy is doing.
    Although thats just spitballing.

    • @ghoulbuster1
      @ghoulbuster1 7 หลายเดือนก่อน

      @@dkskcjfjswwwwwws413 You can only revive once though.

    • @Ze_eT
      @Ze_eT 7 หลายเดือนก่อน +1

      @@ghoulbuster1 Even with the 3 Medic class limit, matches quite literally are just a question of "can Hale kill all the Medics before they get Über and are able to revive with no care in the world". And mind you, the official VSH gamemode lets Medics build Über during setup time.
      Plus, it forces Medic into your team composition. You are automatically playing with 50% less teammates by not having a Medic, so you don't have a choice but to pick him.

    • @xinpingdonohoe3978
      @xinpingdonohoe3978 7 หลายเดือนก่อน +1

      It should be a need like what happened to the B.A.S.E. Jumper. Less experienced players didn't really feel it, but the experienced ones did.

  • @jcdentoid
    @jcdentoid 7 หลายเดือนก่อน +7

    I think it comes down to Hale being strong, and the maps. I used to play the mod version, while it is true that Hale's skill level influences the round, Hale is stronger than he was in the mod. Brave Jump having no cool down is insane, it has a cooldown and a charge up time in the mod. He can't clear out an entire engi nest at once with a single press of a button. No shockwave effects, all you had was super jump, fast fall, and spook. Saxton didn't really need all those abilities. Its nice, in the mod a skilled scout or soldier can kill Hale on their own from half hp if they're the last one left. Engineers nests were a real obstacle too. The maps are also a big difference, in general the mod maps were significantly larger, and weirder. Things like air strafing and platforming were expected. I like the jankiness of the mod.

  • @QuackZack
    @QuackZack 7 หลายเดือนก่อน +32

    I feel like Weigh Down and Brave Jump should have a small cooldown, not as big as his abilities, but so he can't spam it to kite everyone or make it incredibly hard to out maneuver him. As you said, with a good player he's hard to kill.

    • @nobleradical2158
      @nobleradical2158 7 หลายเดือนก่อน

      Even like 1 second would be a massive improvement

    • @bruschetta7711
      @bruschetta7711 6 หลายเดือนก่อน +1

      I agree, skilled players would struggle against him in his current state, only, even sentries struggle to keep up with him movement just a little cooldown so mercs are certain to punish him would be good

  • @JonTurner-nf2es
    @JonTurner-nf2es 7 หลายเดือนก่อน +7

    14:32 Trolldiers in a nutshell.

  • @diamondpython8034
    @diamondpython8034 7 หลายเดือนก่อน +7

    Your suggestion makes a lot of sense - given that the original saxton hale servers were kinda based on The Hidden. The balance of that game was predicated on the hidden having a low health pool and limited abilities, but being extremely difficult to hit. Although Saxton isn’t invisible, moving around that much definitely puts him in the same category, making your balance suggestion kinda perfect.

  • @jacksongaming854
    @jacksongaming854 หลายเดือนก่อน +1

    10:45 I love the sniper scream when saxton flies towards him

  • @kempolar9768
    @kempolar9768 7 หลายเดือนก่อน +10

    Saxton's weigh down seems to function pretty similarly to how the jump in Hollow Knight works, if you have ever played that game you understand how intrinsically important it is to master that skill.

  • @ShadowPlaysTF
    @ShadowPlaysTF 7 หลายเดือนก่อน +32

    I can see why he took so long to make this.

    • @CitriTea
      @CitriTea 7 หลายเดือนก่อน +1

      The subtitles

  • @MikeNoob101
    @MikeNoob101 7 หลายเดือนก่อน +3

    The subtitles are incredibly awesome and detailed
    it's heavily recommended to turn it on

  • @NecrisOverlord
    @NecrisOverlord 7 หลายเดือนก่อน +7

    Fantastic vid as always SolarLight! Also love the Hale montage at the end to the Wishes in the Wind RMX, the 3000hp match was so close!

  • @joelsittler6997
    @joelsittler6997 7 หลายเดือนก่อน +2

    Thanks for another quality video Solar, and for the music list

  • @sayu7537
    @sayu7537 7 หลายเดือนก่อน +6

    17:15 poor medic

  • @EpicGamerScout
    @EpicGamerScout 7 หลายเดือนก่อน +7

    5:50: 'You can even combo it with other attacks..." This might come up later in the vid, but you can actually do this combo the other way around as well! Hitting an enemy first with the charge punch hit/knockback, then a moment later connecting the melee hit. It's perfect for killing slippery scouts in particular.
    And the bit about nerfing him yourself definitely has came to mind for me as well. Aside from letting yourself lose most HP, picking even just one ability of his to avoid using can be very interesting to the balance. How well can you catch the scout with only jumps and not charge punch? Or break the engi nests with no slams at all. Etc Etc

  • @jackeea_
    @jackeea_ 7 หลายเดือนก่อน

    Amazing video and the subtitles are just 👌 A lot of love went into this video by the looks of things!

  • @thetrainliker
    @thetrainliker 7 หลายเดือนก่อน +4

    18:01 STANDING HERE I REALISE

  • @TrueLunar10
    @TrueLunar10 7 หลายเดือนก่อน +6

    Very well made and thoughtful video on the mechanics of the game mode where people just make the same FNAF joke and then force you to Rock Paper Scissors or get kicked next round.

  • @PotatoPatatoVonSpudsworth
    @PotatoPatatoVonSpudsworth 7 หลายเดือนก่อน +20

    Scaling Saxton's health based on how many times a player has won as Saxton could be a creative solution.

    • @yoshifan2334
      @yoshifan2334 7 หลายเดือนก่อน +6

      Wouldn’t stop tryhards from sandbagging by just kill binding after they’ve already “won” but it could help

  • @StickmanHatena
    @StickmanHatena 7 หลายเดือนก่อน

    These are some awesome captions! It actually adds a lot of the video.

  • @willyhoo2946
    @willyhoo2946 7 หลายเดือนก่อน +5

    7:38
    Even Saxton Hale is tinier than Misha. We need a VS HEAVY mode instead.

  • @Drew_42
    @Drew_42 6 หลายเดือนก่อน +9

    Pause at 1:21 for Maxwell

    • @BLP_Memes
      @BLP_Memes 3 หลายเดือนก่อน +1

      Everyone else: *dying sounds*
      Scout: *“DEAD”*

    • @justhere4637
      @justhere4637 2 หลายเดือนก่อน

      Red glowing Maxwell.

  • @GeorgeWilkins
    @GeorgeWilkins 7 หลายเดือนก่อน +6

    Amazing work on the subtitles! I didn't even realise they weren't baked into the video until after watching the whole video. Really appreciate it as the subtitles made it much easier to follow along with the video for me. 👍
    Also, how do you change the colours of text and backgrounds like that? Is there a good tutorial you've found for them somewhere?

    • @SolarLight
      @SolarLight  7 หลายเดือนก่อน +7

      Use SubtitleEdit or Aegisub, save it as a .ass file (yes, really) and then convert it to a .ytt file using YTSubConverter

    • @GeorgeWilkins
      @GeorgeWilkins 7 หลายเดือนก่อน +1

      @@SolarLight Alrighty, I'll give that a go. Many thanks. 👍

    • @soupcangaming662
      @soupcangaming662 6 หลายเดือนก่อน

      @@SolarLight .ass is real

  • @rightride3329
    @rightride3329 5 หลายเดือนก่อน +2

    10:42 i love the sniper xddd

  • @kingamezz
    @kingamezz 7 หลายเดือนก่อน +2

    Solar, I just wanted to say that I appreciate the caption work you've done for this video. It doesn't go ignored!

  • @kanzler_novashock
    @kanzler_novashock 7 หลายเดือนก่อน +5

    this video is *Saxton Hale approved*

  • @Gardeningismypassion833
    @Gardeningismypassion833 7 หลายเดือนก่อน +5

    7:55 he just don’t accept gravity

    • @100HourPyroTF2
      @100HourPyroTF2 2 หลายเดือนก่อน +1

      *”Screw gravity!”*
      -Saxton Hale

  • @chad_cloaker6957
    @chad_cloaker6957 3 หลายเดือนก่อน +1

    4:24 ultimate move…
    SAXTON SPIN!

  • @dingaladupocantala
    @dingaladupocantala 7 หลายเดือนก่อน +4

    6:54 you can block saxton punch by using vaccinator explosion resistance bc it counts as an explosion

  • @lukewaldo1762
    @lukewaldo1762 7 หลายเดือนก่อน +5

    The bug where hale has 195 health and is normal size happened to me in early versions of vsh while trying to play with bots

  • @NootTheSausage5016
    @NootTheSausage5016 3 หลายเดือนก่อน +3

    5:22 how did I just realize you were loarlight when you said that

  • @tappajaav
    @tappajaav 7 หลายเดือนก่อน

    This is great, always pleasure to see new video from you

  • @Baton793
    @Baton793 7 หลายเดือนก่อน

    Another great video, detailed yet concise

  • @lordmarum
    @lordmarum 7 หลายเดือนก่อน +9

    Awesome video! Do you think it would be reasonable to have Hale's health depend on the player's winrate with Hale from the last 5 or 10 matches? Maybe that would make it so over time, each player will find a health pool that moves around their limit, and matches end up stabilizing at around 50% winrate for each team

    • @SolarLight
      @SolarLight  7 หลายเดือนก่อน +10

      This is a vscript gamemode, so there's limitations. I don't think it can store and use statistics for each player between multiple matches.

    • @theshermantanker7043
      @theshermantanker7043 3 หลายเดือนก่อน

      No thank you i dont want to spawn as a 300 health Saxton just because i was doing well as him before

    • @lordmarum
      @lordmarum 3 หลายเดือนก่อน

      @@theshermantanker7043 I mean, that is probably a bit exagerated, but it does mean that you probably won each and every single match and you could probably use the handicap

  • @fishy_bolo
    @fishy_bolo 7 หลายเดือนก่อน +15

    boys, mr. Solarlight has uploaded, we are truly blessed

  • @dah195
    @dah195 7 หลายเดือนก่อน +2

    Loved this video, great one.

  • @ZeRo-ur1es
    @ZeRo-ur1es 7 หลายเดือนก่อน

    The subtitles in this video are absolutely fantastic. Thank you so much!

  • @DivingHawker
    @DivingHawker 7 หลายเดือนก่อน +6

    14:06 made me die laughing

  • @transfemjoebiden
    @transfemjoebiden 7 หลายเดือนก่อน +4

    OG VSH Hale is incredibly more balanced even if rage is a somewhat frustrating mechanic as a red, especially if you like playing pyro. Hale being much less mobile in OG makes it far more enjoyable as hale and a red, it really makes it feel like a game of cat and mouse instead of b-29 bomber and mouse that official VSH feels like. He feels more in line with a freak fortress x10 boss than actual vsh and its quite a strange choice to use this version.

  • @taulitaulington197
    @taulitaulington197 6 หลายเดือนก่อน +1

    I love seeing you play Saxton - it's the perfect evolution for you, in my opinion. But most of all I love, that this looks and feels just like every other Solar video, in the sense that you seemingly effortlessly and gracefully tear through hordes of enemies. You have always been doing this. Saxton Hale has always been your spirit-animal. ♥

  • @kingboo333
    @kingboo333 7 หลายเดือนก่อน +2

    Makes engineers sad that’s a good way of explaining engineers in this mode and the pain of an engineer main like me

  • @lordkaos31
    @lordkaos31 7 หลายเดือนก่อน +3

    A couple oddball ideas i have for balancing him to be less exploitable by highly skilled players would be something along the lines of-infinite super jump but excessive usage will make it weaker until it stops doing anything and you have to stop using it for a while,saxton losing a large chunk if his health if he takes out say 30-40% of red team before a certain time limit(canonically it signifies a loss in motivation maybe he plays a voice line about being bummed by how pathetic the enemy team is)The exact numbers would need to be played around with but whatever,and an instant deletion of your entire backpack if you bully the mercs too hard.

  • @Dripgogeta2411
    @Dripgogeta2411 7 หลายเดือนก่อน +5

    I’m going to see flying saxtons at Mach 48 coming for me while I’m at Mach 36 😢

  • @Woodland_Adventures
    @Woodland_Adventures 4 หลายเดือนก่อน +1

    I discovered while playing saxton (while playing on a server with the roll the dice mod) that while he can't get healed by healthpacks, he can in fact be healed by dispensers. I went back to the server a few days later, and found out there was a new mod that disabled roll the dice on all vsh maps on the server.

  • @KattDestructor
    @KattDestructor 7 หลายเดือนก่อน +4

    6:28 someone tell me what is the mod to play as S.H on other maps i cant find any

  • @Pseudo_Notfound
    @Pseudo_Notfound 7 หลายเดือนก่อน +9

    0:55 No he can't, he had the phlog.

    • @SolarLight
      @SolarLight  7 หลายเดือนก่อน +6

      that's the nostromo napalmer

  • @mago474
    @mago474 7 หลายเดือนก่อน

    Awesome video
    This gamemode has always been one of my favorites to play on community servers for 10 years and seeing you appreciate it and play it like this was extremely satisfying

  • @DoctorBones1
    @DoctorBones1 7 หลายเดือนก่อน

    i love the subtitles, shows how much effort you put into something most people wont even see

  • @Snowdemoman
    @Snowdemoman 7 หลายเดือนก่อน +4

    I got to play as Saxton, and it occurred to me how easy it feels to play him.
    There is definitely something that's been overtuned, but picking and choosing whichever way to nerf him is kind of difficult.

  • @alanolex3962
    @alanolex3962 7 หลายเดือนก่อน +5

    He's not broken he's just lore accurate.

  • @Suwawako
    @Suwawako 7 หลายเดือนก่อน

    I appreciate you placing a pastebin of music in your description

  • @Crowald
    @Crowald 7 หลายเดือนก่อน

    I do so love the inclusion of White Acropolis' theme for the rampage at the beginning. What a fucking great song to have during that clip roll.

  • @Nepuutunes
    @Nepuutunes 7 หลายเดือนก่อน +6

    doomfist tf2

  • @Lee_21
    @Lee_21 หลายเดือนก่อน +3

    There is nothing scarier than a demoknight main using saxton hale

  • @noahmason2546
    @noahmason2546 7 หลายเดือนก่อน

    13:37 I love the reference to Blaze's infamous pogo med kill.

  • @FreshTillDeath56
    @FreshTillDeath56 7 หลายเดือนก่อน +1

    Thanks for the video. Hale needs a cooldown on his brave jump and the stomp should only apply when a brave jump is active. That would balance him out a bit.

  • @udjiniymorzenesku7102
    @udjiniymorzenesku7102 7 หลายเดือนก่อน +5

    Hey, I died on 10:24 !

  • @Boonetube27
    @Boonetube27 7 หลายเดือนก่อน +4

    0:54 ERM ACTUALLY HE JUST PULLED OUT HIS FLAMETHROWER IT HAS TO BE DRAWN FIRST... im so smart.
    I kinda thought it was a phlog at first...

  • @dazzlingsky8863
    @dazzlingsky8863 4 หลายเดือนก่อน +1

    I love the custom subtitles for the video

  • @lemmy4965
    @lemmy4965 2 หลายเดือนก่อน +1

    7:38 you could probably chalk this up to the whole australium shortage in the comics

  • @IAmAGyroGamer
    @IAmAGyroGamer 7 หลายเดือนก่อน +3

    10:03, why is the Brave Jump slower on gyro controllers? Back when i played as Hale, it didn't feel any different than playing with Keyboard and mouse.

    • @SolarLight
      @SolarLight  7 หลายเดือนก่อน +3

      From my experience recording these clips (I use the Steam Deck as player 2 whilst the main PC records from Spectator mode), I wasn't getting the speed boost when brave jumping with sticks. I did get the boost when binding WASD to the dpad.

    • @IAmAGyroGamer
      @IAmAGyroGamer 7 หลายเดือนก่อน +1

      ​@SolarLight I'm trying out binding WASD on the stick instead of the Move command. It's definitely faster lol. I don't know why the Move command can't do the Brave Jump as fast a WASD.

    • @IAmAGyroGamer
      @IAmAGyroGamer 7 หลายเดือนก่อน +1

      ​@@SolarLightalso, in a somewhat related game, using the Move command on L4D2 is difficult when climbing walls as zombies during Versus mode. But it was easier to do with the WASD bindings. So it's not just TF2, but it's also possible in Valve's other games.
      This leads me to believe that the state of the game's mechanics are more suitable for keyboard and mouse controls.

  • @Bnvnu
    @Bnvnu 7 หลายเดือนก่อน +6

    just too much damage, he deals too much damage, and since his special attacks are percentage based, heavy can't do his job of tanking against him, if the stomp/punch was reduced to 175, so any fully overhealed class can survive a hit, and the % damage of the earthquake, charge and saxton punch were removed for a fix value, it would be perfect

  • @HamStar_
    @HamStar_ 7 หลายเดือนก่อน

    shoutout to the excellent caption work on this video

  • @penitente3337
    @penitente3337 7 หลายเดือนก่อน

    Those are some sick subtitles, cool!

  • @Ayeloo
    @Ayeloo 7 หลายเดือนก่อน +3

    If there was a knockback multiplier that increases with time spent airborne, and it didn't immediately reset on landing (decreases linearly back to zero), it would encourage moving on the ground when trying to make a push, wouldn't punish unskilled players + it could be used deliberately by skilled players to make a quick bullet-surf escape
    Though I'm not sure how easy it'd be to code a constantly changing stat value like that