Procedural Generation of Cinematic Dialogues in Assassin's Creed Odyssey

แชร์
ฝัง
  • เผยแพร่เมื่อ 8 ก.ย. 2024
  • In this 2019 GDC talk, Ubisoft Quebec's Francois Paradis presents his team's approach to generating all aspects of a cinematic scene, including staging, acting, editing, framing and lighting in Assassin's Creed Odyssey.
    Register for the all-digital GDC 2021: gdconf.com/pas...
    Join the GDC mailing list: www.gdconf.com/...
    Follow GDC on Twitter: / official_gdc
    GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

ความคิดเห็น • 40

  • @niiiiintendooo
    @niiiiintendooo 3 ปีที่แล้ว +24

    I have to say, as impressive as the tech here might be, I'm not a fan of the dialogue animations in Odyssey / Valhalla.
    You just see the same animations/ gestures/ camerapans over and over again.
    Im always more excited when the properly mocaped cutcenes are playing out.
    I get that you have to use procedural for such a huge game, but I just think part of the soul is missing in those dialogues.

    • @zhroom8623
      @zhroom8623 3 ปีที่แล้ว +1

      Agreed. The dialogue choices in this game were especially disappointing/got annoying after a while

    • @shadecluster8840
      @shadecluster8840 3 ปีที่แล้ว

      Exactly man!

    • @pavelksen3166
      @pavelksen3166 3 ปีที่แล้ว +2

      Unfortunately, it's true. After 1 hour of playing, I started to skip all dialogue except for key plot points.

    • @ivansalamon7028
      @ivansalamon7028 3 ปีที่แล้ว

      @@pavelksen3166 No, it isn't. No such things and excess are presently apparent in Odysses's dialogue that would warrant anyone skipping, especially in the first hour. While there are some dialogue oddities the game mostly does not have boring fluff. You skipped it because you are an idiot with an attention span of a sheep that probably skips most dialogue in most games anyway. This game is not worth playing if you are going to be skipping on dialogue.

    • @nicosaurio87
      @nicosaurio87 3 ปีที่แล้ว +3

      @@ivansalamon7028 he's right tho. Dialogue in Odyssey is one of the stupidest in the entire franchise and those animations look completely awful imo

  • @Kamil_O
    @Kamil_O 3 ปีที่แล้ว +7

    tremendous work from ubisoft team, people working on this did really well job

  • @UnOrigionalOne
    @UnOrigionalOne 3 ปีที่แล้ว +8

    Low key revolutionary.

  • @voldlifilm
    @voldlifilm 3 ปีที่แล้ว +5

    Odyssey was an amazing game. Everything in that game came together wonderfully, in a coherent and fluid way rarely seen before and not since in the series. Oh what a backhanded compliment this turned out to be. My point, as far as I am aware, is that this was an interesting insight into one of my all-time favorite videogames in one of my all-time favorite series.

  • @tjtomenes
    @tjtomenes 3 ปีที่แล้ว +10

    Woah. This is so intriguing!

    • @Magjee
      @Magjee 3 ปีที่แล้ว

      Wait till the AI can produce voice from text accurately. Change and add quests on the fly. No need to record lines

    • @John-996
      @John-996 3 ปีที่แล้ว

      @@Magjee dont think it would sound all to great but have quests on fly that are actually well made great.

  • @jesustyronechrist2330
    @jesustyronechrist2330 3 ปีที่แล้ว +5

    This was a great presentation!
    This tech sure was created to populate the game with a lot of content, but I think it would be more beneficial to have a smaller scope and scale. Sure, gamers seemingly want larger and longer games, but I think it's better to keep things replayable rather than Skyrim's "infinite quests", because those cheapen the overall experience.

    • @John-996
      @John-996 3 ปีที่แล้ว

      yeah focusing on quality is much better and just trying to make the world feel more alive.

  • @IMangame
    @IMangame 3 ปีที่แล้ว +5

    Mindblowing stuff.

  • @kylerclarke2689
    @kylerclarke2689 3 ปีที่แล้ว +1

    Odyssey is an amazing game. I'm so excited for what a next-gen exclusive Assassin's Creed can bring.

  • @BuzzKirill3D
    @BuzzKirill3D 2 ปีที่แล้ว +1

    Is it me, or is the facial animation quality not a whole lot better than in the original Mass Effect that came out 14 years ago?

  • @eSKAone-
    @eSKAone- 3 ปีที่แล้ว +1

    Impressive.

    • @eSKAone-
      @eSKAone- 3 ปีที่แล้ว

      Now it's almost half a decade ago they used this (the game shipped 2,5 years ago).

  • @MrSiloterio
    @MrSiloterio 6 หลายเดือนก่อน +2

    This explains the atrocious animations during dialogue.

  • @user-hz8je1wy5n
    @user-hz8je1wy5n 3 ปีที่แล้ว +1

    If only there were subtitles

  • @vinniciusrosa8284
    @vinniciusrosa8284 3 ปีที่แล้ว +17

    Naah. This is just Random(1,n) at the end of the day.

  • @shadecluster8840
    @shadecluster8840 3 ปีที่แล้ว +15

    too bad valhalla takes a step backward in this system

    • @AgWhatsUp
      @AgWhatsUp 3 ปีที่แล้ว +14

      Valhalla has more unique interactions, animations and cutscenes. I prefer that more. Adds more character and variety

    • @shadecluster8840
      @shadecluster8840 3 ปีที่แล้ว +2

      @@AgWhatsUp im aware but the conversation is so awkward it turns me off. Its also more buggy than odyssey. And its graphics is less detailed as well. I hope the next game will use motion cap and change the procedural conversation thing. Like the old games.
      AC shouldve stayed in big cities not big world with empty lands.

    • @AgWhatsUp
      @AgWhatsUp 3 ปีที่แล้ว +2

      @@shadecluster8840 they did use motion cap. I’ve seen interviews of the voice actors for Eivor both female and male and they do mo-cap. I do agree that large cities was and is fun, but there are only so many time periods and locations where you’d get that kind of environment. Also, I don’t mean to keep disagreeing with you but Valhalla is very beautiful and graphically stunning. If you look closely at the props and textures there’s so much variety and everything blends well together. I’m looking forward to the next AC game that is next-gen only.

    • @shadecluster8840
      @shadecluster8840 3 ปีที่แล้ว +1

      @@AgWhatsUp thats alright. I mean motion cap for conversations or if not, it should be more refined and natural. Hand gestures and headbobbing are so uncanny. And the graphics ive been searching about that because my game is blurrypixelated, less detailed. the reso scale is already at 100% the only fix ican do is turn it up to 150-200 but it eats alot of fps. It is possible my copy is bugged thats why. But the lighting is really beautiful btw.

    • @jamieeccleston2988
      @jamieeccleston2988 3 ปีที่แล้ว

      ​@@shadecluster8840 Hey idk how much you know about graphics but if you have an AMD card you need to disable the AMD Radeon's software anti aliasing, it breaks the game's built in AA
      If you have Nvidia or that just doesn't work try turning off adaptive quality if you haven't already

  • @H1zoneTv
    @H1zoneTv 3 ปีที่แล้ว +1

    porra, nunca

  • @WingXCustom
    @WingXCustom 3 ปีที่แล้ว +2

    No wonder Valhalla sucks. Different team, writers, assigned roles, and technology.
    Valhalla plays like it was made by the B team. Worse parkour, storyline, dialogue, side quests, and less charming characters.

    • @AdityaSathya
      @AdityaSathya 3 ปีที่แล้ว

      lmao

    • @Magabes_
      @Magabes_ 2 ปีที่แล้ว +2

      Valhalla actually had most of the veteran Assassin's Creed developers. Some left Ubisoft right after finishing the game though, so I bet something was going on in there creatively (apart from the sexual allegations).