How to make Zelda Combat in GB Studio 3.0

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  • เผยแพร่เมื่อ 4 ต.ค. 2024
  • In this tutorial, I show you how to create real-time attacks for your player in GB Studio 3.0. By using a larger sprite canvas and invisible projectiles, we make use of GB Studio's new sprite 'States' to create more satisfying attacks.
    One of my patrons pointed out to me that the attacking was not very reliable. After some testing, I hope this video helps to give you some insight into what could be going wrong if you have experienced similar problems with attacks not interacting correctly. Just remember that the offset and speed may need to be adjusted to not clip the player. This problem has not been confirmed, but it is how I would explain it.
    Remember to update to GB Studio 3.0.3 as it fixes some major bugs!
    #GBStudio #GameBoy #IndieDev
    GB Studio Docs: www.gbstudio.d...
    Download GB Studio: chrismaltby.it...
    My Patreon: / robertdoman
    My Twitter: / robertldoman

ความคิดเห็น • 131

  • @easter-man
    @easter-man ปีที่แล้ว +13

    You called Link Zelda. I will never forget that

    • @RobertDoman
      @RobertDoman  ปีที่แล้ว +5

      ...and I will never remember to say Link hahaha

  • @Scombert
    @Scombert 2 ปีที่แล้ว +6

    I can’t tell you how excited I was to see this in my recommendations. Truly a gift! Keep up the great work!

  • @AndrewFullerton
    @AndrewFullerton 10 หลายเดือนก่อน +2

    Regarding 3:17 -- from what I understand animation states are universal for all actors. The docs reccommend you make each one as broadly applicable as possible to be efficient ("destroy" instead of both "crush" and "explode") unless you just need multiple similar ones on the same actor for some reason.
    Also, thanks for these tutorials! It's a lot to get my head around how it all works with writing alone, seeing someone do it is incredibly helpful.

  • @tiradormapachefurtivo4200
    @tiradormapachefurtivo4200 2 ปีที่แล้ว +2

    Thank you sir, you saved my school's game development project

  • @xy1515
    @xy1515 2 ปีที่แล้ว +5

    Helpful and enjoyable content as always. I would also definitely love to see a tutorial for the whirlwind attack and the sword swing animation! Great work!

    • @RobertDoman
      @RobertDoman  2 ปีที่แล้ว +2

      Does a whirlwind attack look like the sword spinning around the player? I would love to try something like that

    • @xy1515
      @xy1515 2 ปีที่แล้ว +2

      @@RobertDoman yes indeed. I guess you have to hold a button for a few milliseconds and charge it, then let loose and the sword is spinning. Perfect for harvesting diamonds from bushes or grass or defending against multiple enemies at once. You can do that while moving.

    • @TTarSmashMod-mk8iv
      @TTarSmashMod-mk8iv ปีที่แล้ว

      @@RobertDoman it's called a spin attack, but yeah it involves spinning the sword around the player

    • @tomdekler9280
      @tomdekler9280 ปีที่แล้ว +1

      @@xy1515 As a long time Zelda fan, I really do love the "whirlwind attack to harvest diamonds from bushes" terms you use. Very endearing.

    • @RobertDoman
      @RobertDoman  ปีที่แล้ว

      Can you tell I preferred Pokémon? Hahaha

  • @graywyck2886
    @graywyck2886 2 ปีที่แล้ว +5

    I suggest a tutorial on how to achieve Zelda-style screen scrolling in the game

    • @RobertDoman
      @RobertDoman  2 ปีที่แล้ว +3

      Great idea, I should definitely do that

    • @Vulpas
      @Vulpas 2 ปีที่แล้ว +3

      @@RobertDoman Is a Pokemon style game possible?

    • @RobertDoman
      @RobertDoman  2 ปีที่แล้ว +2

      @@Vulpas it is possible but I wouldn't recommend tackling a game so big on your own

  • @ruegenthedragon
    @ruegenthedragon 2 ปีที่แล้ว +4

    👀can't wait to use this for my future game

  • @Sir_Bone-Head
    @Sir_Bone-Head 2 ปีที่แล้ว +1

    I was just thinking about this idea with the new combat system. Thanks for proving my thoughts correct.

  • @cancerculturefl
    @cancerculturefl ปีที่แล้ว +2

    This really changed the game up. That being said tho if you use this combat be prepared to make doors and hallways alot bigger because of the added canvas size to your sprite. I found that I had to go back to my maps and remove certains rocks and other terrain that I would end up getting stuck on.

    • @RobertDoman
      @RobertDoman  ปีที่แล้ว +3

      Make sure that the player's collision box is correctly placed to only cover the player character, otherwise you may find it frustrating when you get hit by enemies!

    • @cancerculturefl
      @cancerculturefl ปีที่แล้ว +2

      @@RobertDoman dude thank you so much. I was so confused haha. I thought the collision box was more of a hit detection box only for attacks. I don't know where I even got that idea. But dude thanks I just implemented what you said and it works perfectly!

    • @RobertDoman
      @RobertDoman  ปีที่แล้ว +2

      Glad I could help!

  • @bradgentry4601
    @bradgentry4601 2 ปีที่แล้ว +1

    Hello Robert! Very much enjoying the videos, and finding them extremely helpful jumping into GB Studio and trying to make my first adventure game. Excited to see more in the near future!

  • @smf8633
    @smf8633 10 หลายเดือนก่อน +2

    THANKS VERY THANKS !!!

  • @ThePhantomBowtie
    @ThePhantomBowtie ปีที่แล้ว +4

    It would be amazing if we could add the animations for sword swinging
    People who modify GB studio:

  • @fallout187
    @fallout187 2 ปีที่แล้ว +1

    Thank you for making this video. Been waiting awhile to see this.

    • @RobertDoman
      @RobertDoman  2 ปีที่แล้ว

      No problem, sorry it took so long!

  • @SorceressGamelab
    @SorceressGamelab ปีที่แล้ว +3

    I love your tutorials! GBS 3 is a bit different than the old version and I'm so happy you showed us how to do this! I'm still figuring out what all the events do so it was a bit difficult for me to follow along but I finally figured it out😄 Now that it's working I can work on a better sword attack I guess:) Thanks for all your hard work! Is there a way to use keys for locked doors for example? Or could you show us how to get an item out of a chest?

    • @RobertDoman
      @RobertDoman  ปีที่แล้ว +3

      A locked door could be an actor and so could the key
      When you interact with the key, a variable could turn to true, then when interacting with a door, if that variable is true, the door will disappear
      Hope that helps, I may make a tutorial of that in the future!

  • @Lazur4Baelgun
    @Lazur4Baelgun ปีที่แล้ว +1

    Nice explained. Thank U for making It understandable 👍

  • @MarillMau5
    @MarillMau5 ปีที่แล้ว +2

    a tip for adventure mode, change player movement speed to 1.25 or 1.5

    • @RobertDoman
      @RobertDoman  ปีที่แล้ว +1

      Make sure you test this, I remember experiencing collision bugs with non integer number speeds

    • @MarillMau5
      @MarillMau5 ปีที่แล้ว +3

      @@RobertDoman ok I will test it out thanks, btw saw your last video, love the discord idea. Sometimes it doesn't feel as friendly in the gb studio one. So I'm interested. Would be cool to have a section where ppl can just post their dev updates on your sub chat.

    • @RobertDoman
      @RobertDoman  ปีที่แล้ว +1

      I'm very glad to hear that, thank you!

  • @nehemiaslugo2252
    @nehemiaslugo2252 2 ปีที่แล้ว +4

    What's the use of having to mark pixel by pixel in the sprite collider if they only work on 8x8 squares in RPG, I wanted to use them in adventure but they didn't work.
    I want to know if there is any way to activate the collider in adventure mode and platforms

    • @RobertDoman
      @RobertDoman  2 ปีที่แล้ว

      The player in adventure mode isn't stuck in the 8x8 grid like it is in top-town 2D. Make sure the scene is set to adventure, it also lets you move diagonally

    • @nehemiaslugo2252
      @nehemiaslugo2252 2 ปีที่แล้ว +1

      @@RobertDoman what I mean is that in adventure mode and platform mode I can go through the sprites with the protagonist, I want to know how to activate the collider so that the player collides without being able to go through them

    • @RobertDoman
      @RobertDoman  2 ปีที่แล้ว

      @@nehemiaslugo2252 I see, if you are wanting to be able to attack them, I'm not sure you can change that, you'd maybe have to increase the collision box and push the player away

  • @algh3291
    @algh3291 2 ปีที่แล้ว +1

    now thanks to the update you can create bigger sprites with lots of character animations I made one at 32x32 with 16 animations try it

  • @outgoingcall
    @outgoingcall 2 ปีที่แล้ว +2

    So you have to create an attack event for every single scene? Or did you put the attack code somewhere else?

    • @RobertDoman
      @RobertDoman  2 ปีที่แล้ว +1

      Yes in GB Studio each scene starts with no knowledge of the last except for global variable values, so you need to put the attack code in every scene that you want it in

    • @outgoingcall
      @outgoingcall 2 ปีที่แล้ว +1

      @@RobertDoman Thanks. Hopefully they'll add a common event type thing at some point.

  • @mrtesticlease4638
    @mrtesticlease4638 2 ปีที่แล้ว +2

    in my game in order to get the right animation speeds i have the player animate on 15fps, then double each frame for walking and idle. jumping is on ones. however, for links awakening, i think links animation works similarly, but instead of it being on twos its on threes, with the movement speed being 1.15 i think

    • @RobertDoman
      @RobertDoman  2 ปีที่แล้ว +1

      I'm glad GB Studio 3 gives us finer control, I haven't deconstructed anything that much though

  • @guidosprite
    @guidosprite 2 ปีที่แล้ว +2

    is it possible to make the player go behind the trees through the layers?

    • @RobertDoman
      @RobertDoman  2 ปีที่แล้ว

      I'm not sure, but you could hide the player when entering a trigger box and then show them again when they leave
      Might not work perfectly though
      That's the simplest way I can think of, using actors for the trees could also work but may get heavy on the actor limit

  • @smf8633
    @smf8633 4 หลายเดือนก่อน +2

    I have a question, can that blue thing that is where the sprite is located, can it be uploaded ? It's just that when I want to teleport in my game the sprite appears a little higher

    • @RobertDoman
      @RobertDoman  4 หลายเดือนก่อน

      Unfortunately not, make sure your sprite artwork is placed correctly on your sprite sheet so it isn't higher than it should be

  • @timoratus_music
    @timoratus_music 9 หลายเดือนก่อน +1

    Question, so I am in the planning stages of creating a Zelda like game like your example, but I was wondering if you'd be able to have 5 different equipable weapons that change the player sprite character. The idea is that there are 5 different characters that each has their own power (weapon) when switched to. This is in order to be able to solve puzzles along the game. You would recrute them as you play. Is thing like this at all possible in this engine?

    • @RobertDoman
      @RobertDoman  9 หลายเดือนก่อน +1

      Yes that should be completely possible with a switch to decide and show which weapon is currently equipped, and a variable to keep track of which weapons are unlocked

  • @gottafindacoolname
    @gottafindacoolname 2 ปีที่แล้ว +1

    Us Zelda fans hurt a little every time you call him “a zelda character”… its Link 😅 otherwise GREAT VIDEO!

    • @RobertDoman
      @RobertDoman  2 ปีที่แล้ว

      Haha of course, I should say 'a character from the Zelda series', I'll never say Link hahaha

    • @gottafindacoolname
      @gottafindacoolname 2 ปีที่แล้ว +1

      @@RobertDoman if you start calling him Link, I will subscribe ❤

    • @RobertDoman
      @RobertDoman  2 ปีที่แล้ว

      @@gottafindacoolname I'm sure I've called him Link at least once haha

  • @peacockjive6847
    @peacockjive6847 ปีที่แล้ว +2

    The Problem with this technique is that now the character is centered one block higher than normal. I wonder if theres a way to do this and keep your character centered

    • @RobertDoman
      @RobertDoman  ปีที่แล้ว +1

      I agree, I haven't found a solution for this yet

    • @peacockjive6847
      @peacockjive6847 ปีที่แล้ว +1

      @@RobertDoman Dang. I'm trying to find a away for my character to attack with a halberd/spear. I want the attack range to extend 32 pixels instead of 16 but when i use this method my character is centered too far up. I tried playing around with projectiles but I can't seem to get it right.

    • @RobertDoman
      @RobertDoman  ปีที่แล้ว +1

      ​@@peacockjive6847 I think if you keep trying, it will work, but I agree it can be annoying and time consuming to get it right!

    • @peacockjive6847
      @peacockjive6847 ปีที่แล้ว

      @@RobertDoman totally figured it out. your vid was super helpful

    • @peacockjive6847
      @peacockjive6847 ปีที่แล้ว +1

      @@RobertDoman Thank you

  • @Vulpas
    @Vulpas 2 ปีที่แล้ว +1

    Is a Pokemon style game finally a possibility with GBS?

  • @MarillMau5
    @MarillMau5 ปีที่แล้ว +1

    i desperately need a method for knockback or invulnerability state for when getting hit,

    • @RobertDoman
      @RobertDoman  ปีที่แล้ว +1

      I would use a true/false check when getting hit, if you get hit, it turns to true, not letting any more hits in, and then at the end of the invulnerablility time, you set it back to false so you can receive hits again
      Hope that helps!

  • @CheetahWasTaken
    @CheetahWasTaken 2 ปีที่แล้ว +2

    Hi great tutorial ! Also when i put my character in the middle of the sprite sheet, the colision box i add doesn't do anything, in game its just 16x16 colision box. Would you know why?

    • @RobertDoman
      @RobertDoman  2 ปีที่แล้ว +1

      Make sure you're using the correct scene type, for example point and click doesnt have collision
      You will also need to paint the collision onto the scene, and make sure you're using the sprite sheet you set up before
      If you did all that, I have no idea why the player wouldn't have collision, sorry!

    • @CheetahWasTaken
      @CheetahWasTaken 2 ปีที่แล้ว +1

      @@RobertDoman yeah thank you ! I don't exactly know what happened I think there was a glitch but now its working !

  • @DeityMicrophones
    @DeityMicrophones 2 ปีที่แล้ว +1

    Can you upload these projects to Itch as examples projects for people to tinker with

    • @RobertDoman
      @RobertDoman  2 ปีที่แล้ว

      I may do that in the future, it isnt dissimilar to the sample project right now

  • @christopherconrad8590
    @christopherconrad8590 3 วันที่ผ่านมา +1

    But with a bigger animation canvas, I can't keep baloon emote near the player, how can i do?

    • @RobertDoman
      @RobertDoman  2 วันที่ผ่านมา

      Unfortunately, I think emotes haven't been improved since the first version of GB Studio, so I don't think their position can be adjusted. You may have to use projectiles with no movement speed instead, that way you can control the point at which they spawn.

    • @christopherconrad8590
      @christopherconrad8590 2 วันที่ผ่านมา +1

      @@RobertDoman thanks for the advice, i'll try

  • @larapichler5850
    @larapichler5850 2 ปีที่แล้ว +2

    Hello, I tried to copy your skript for fighting enemies. Problem is: when I defeat them, they dissapear (as they should) but they are still attacking even though they are invisible and "dead".
    Do you have any ideas or is there a way to download your files to see the difference? I've really tried many times and I can't find the mistake...

    • @RobertDoman
      @RobertDoman  2 ปีที่แล้ว

      That is a strange issue for sure. I recommend using 'disable collisions' as well when you hide them! You can also try to stop their 'on update' script.

    • @larapichler5850
      @larapichler5850 2 ปีที่แล้ว +1

      @@RobertDoman thanks for the suggestion. I did both of that so that's really weird...

    • @RobertDoman
      @RobertDoman  2 ปีที่แล้ว +1

      @@larapichler5850 if you really want to get rid of them you can maybe set their position to somewhere crazy off screen

    • @larapichler5850
      @larapichler5850 2 ปีที่แล้ว +1

      @@RobertDoman that's a good idea! Thank you.

  • @GrensIRLaccount
    @GrensIRLaccount ปีที่แล้ว

    I'm making a game, and the sword doesn't seem to be doing anything. I've set my slime to the right collision groups, but it's not working. Any tips?

  • @icoglioni123
    @icoglioni123 9 หลายเดือนก่อน

    ok, the procedure work, but i cannot hit my enemy, i tried to swap 20 times all the collision numbers ecc.. but the projectile doesn't hit the enemy, little help? (sorry if i'm bothering you on a 1 year ago tutorial)

  • @baddabaddabaddaswing
    @baddabaddabaddaswing ปีที่แล้ว +1

    Is it possible to make a mega man like game in GB studio 3?

    • @RobertDoman
      @RobertDoman  ปีที่แล้ว

      Yes, you can make platformers!

  • @geem2094
    @geem2094 6 หลายเดือนก่อน

    Anyone know how I can make it so I’m not whacking the npcs that I want to talk to? Like I got it all working but I’ve set my attack button the same as my interact, any way so I can get it to play the attack animation unless there’s an npc right in front of me?

  • @lazerwheelie
    @lazerwheelie ปีที่แล้ว +1

    I wanted to test the animation and my character just flashes and doesn't display the animation. I made an animation state for the sword using a different sprite sheet for the attack (so far I just completed the downward slash). I called it "Sword" and set it to Four Directions. I set the frames up for the Idle Down position. I added a Wait Event then a "Player Set Animation State to Default" Event. But when I test it the character just flashes and there's no animation.
    I was trying to switch the sprite sheet with an event and got the animation to change but it's all glitched up. Do I need to have all the actions of the character on one single sprite sheet? I'd think that would mean Id have to start over every single time I add something to the character. But that surely can't be how it works.
    Or does it mean you have to have a big sprite sheet for your player if you want them to attack?
    Sorry, complete beginner here.

    • @RobertDoman
      @RobertDoman  ปีที่แล้ว +1

      I recommend my video on the sprite editor, and to read the documentation at GBStudio.dev 🙂

    • @lazerwheelie
      @lazerwheelie ปีที่แล้ว +1

      @@RobertDomanjust had a good breakthrough today to set up the animations correctly! One step at a time. Now to learn collision groups and enemy Actors…

    • @RobertDoman
      @RobertDoman  ปีที่แล้ว

      @@lazerwheelie congratulations! I hope it keeps going smoothly for you

    • @lazerwheelie
      @lazerwheelie ปีที่แล้ว +1

      @@RobertDoman I tried another method and found some problems again so I went back to your method as it was giving me less trouble. However I am trying to figure out the right settings in speed and Wait. My attack has 3 frames. So how long should the Life Time and Speed be? It keeps looping the animation twice when I press the button.

    • @RobertDoman
      @RobertDoman  ปีที่แล้ว

      @@lazerwheelie if the problem is that the animation loops, slow down the animation speed, I can't tell you the perfect settings for your own game! Sorry!

  • @gr8t1bobo
    @gr8t1bobo ปีที่แล้ว +1

    Can you please tell me how you get where it says Player set animation to sword / player /sword/ above the Launch Projectile? And Source player / direction. I must have missed that cause I can't figure that out.

    • @RobertDoman
      @RobertDoman  ปีที่แล้ว

      In the sprites tab, I created animation states and named them that, so when I call the set animation state, it is using those names I made there
      Hope that helps!

    • @gr8t1bobo
      @gr8t1bobo ปีที่แล้ว +1

      Thanks I figured that out, still having issues with my sword not showing up. I watched your video like 100 times lol. Oh well

    • @RobertDoman
      @RobertDoman  ปีที่แล้ว

      Take it back to basics to see what the exact issue is, does switching animation states work? Or is it just the state with the sword in?

    • @gr8t1bobo
      @gr8t1bobo ปีที่แล้ว +1

      Not really sure, I created the normal idle state player, then made new state with the sword, added the script to the b button press and used all your projectile settings from the video. I must be missing a step in the beginning. Sorry for all the trouble it's frustrating me lol

    • @RobertDoman
      @RobertDoman  ปีที่แล้ว

      @gr8t1bobo it's okay! In game development, when I have these issues, I try to break them down piece by piece to find the exact point of failure. Is it that the projectile doesn't work, or the animation state doesn't work?

  • @devinsidell
    @devinsidell 10 หลายเดือนก่อน +1

    As I'm follwoing your tutorial I'm finding that there are some options fo the GB STudio 3 'Add Event 'menu that are missing for me: Player State Animation To Sword and Player Set Animation State To Default. Where do I find these?

    • @RobertDoman
      @RobertDoman  10 หลายเดือนก่อน

      Set state should be an event, and then it should be a drop down to find the states you created in the sprite editor

    • @devinsidell
      @devinsidell 10 หลายเดือนก่อน +1

      @@RobertDoman Yeah they don't appear in the drop-down menu when I click add event. I'm using the latest version of GB Studio.

    • @RobertDoman
      @RobertDoman  10 หลายเดือนก่อน

      Is set animation state an event?

    • @devinsidell
      @devinsidell 10 หลายเดือนก่อน +1

      @@RobertDoman When I type Animation State under +Add Event the closest one is 'Set Actor Animation State'

    • @RobertDoman
      @RobertDoman  10 หลายเดือนก่อน +1

      Yes! That's the one!

  • @felipezymor9970
    @felipezymor9970 ปีที่แล้ว +1

    When the enemies are too close to the character, the attack doesn't hit them. Any tips to overcome it?

    • @RobertDoman
      @RobertDoman  ปีที่แล้ว +1

      Consider experimenting with the directional offset to ensure it isn't interacting with the player
      It isn't a perfect system so you'll have to find what works for you

    • @felipezymor9970
      @felipezymor9970 ปีที่แล้ว +1

      @@RobertDoman awesome, I'll try it... Thanks for all the content you're building about GB Studio, you're literally a game changer

  • @The_Nonchalant_Shallot
    @The_Nonchalant_Shallot 2 ปีที่แล้ว +1

    Is there any way to force the player to stop walking and disable movement controls until the animation is finished?

    • @RobertDoman
      @RobertDoman  2 ปีที่แล้ว

      Yes! The button has a setting to overwrite the existing button controls, I would use that, and then remove it afterwards
      It would require some testing though, I can think of a few ways to optimise it that would need a video

    • @dallas1908
      @dallas1908 2 ปีที่แล้ว

      Well, I did that by setting the player walking and running speed to zero. I don't remember rn, but probably you'll have to change the velocity or acceleration to zero too.

    • @The_Nonchalant_Shallot
      @The_Nonchalant_Shallot 2 ปีที่แล้ว +1

      I'll look into that. In the meantime, I noticed the offset settings in the sprite script. With some finagling of the invisible hitbox and some sprite editor magic, I think we might be able to rig up some real zelda combat animations

    • @RobertDoman
      @RobertDoman  2 ปีที่แล้ว

      @@The_Nonchalant_Shallot I agree, I think that's totally possible

  • @fabulousasia9848
    @fabulousasia9848 2 ปีที่แล้ว +1

    Do I have to add this event to all my scenes? Is there are way to copy the events from one scene to another?

    • @RobertDoman
      @RobertDoman  2 ปีที่แล้ว +1

      Yes I believe you need to copy and paste it to all scenes you want it to work in
      To copy, click the drop-down arrow on the event and select copy event, to paste you can hold alt and it will change the add event button to paste event. In GB Studio 2, it used to be the ctrl button

    • @fabulousasia9848
      @fabulousasia9848 2 ปีที่แล้ว +1

      @@RobertDoman That was super easy! Thanks!

    • @RobertDoman
      @RobertDoman  2 ปีที่แล้ว +1

      @@fabulousasia9848 no problem!

  • @PEDROMIGUEL74781
    @PEDROMIGUEL74781 2 ปีที่แล้ว +1

    hey friend you make gb studio tutorials on how to make a run n gun style game

    • @RobertDoman
      @RobertDoman  2 ปีที่แล้ว +1

      Great idea, maybe soon!

    • @PEDROMIGUEL74781
      @PEDROMIGUEL74781 2 ปีที่แล้ว +1

      @@RobertDoman i am creating cuphead for game boy: th-cam.com/video/qxrTOYA_sXg/w-d-xo.html

  • @maiworld_
    @maiworld_ 2 ปีที่แล้ว +1

    flamesssssssssss

  • @ChaceTBiddle
    @ChaceTBiddle 10 หลายเดือนก่อน

    what was your sprite sheet dimensions? Im having trouble getting everything to line up on the Photoshop side.

    • @ChaceTBiddle
      @ChaceTBiddle 10 หลายเดือนก่อน

      and does the sheet need to include the walking cycle as well or is there a way to just set up an attacking sheet?

    • @RobertDoman
      @RobertDoman  10 หลายเดือนก่อน +1

      The sprite sheet dimensions just need to be a multiple of 8
      And having the walk cycle on the same sheet is good, it means you can just change state rather than changing sprite

    • @ChaceTBiddle
      @ChaceTBiddle 10 หลายเดือนก่อน +1

      ended up just getting Aseprite and it was SO much easier. just having trouble now finding "Player Set Animation State to Sword" only player set in events is "Set Player sprite Sheet" Weird@@RobertDoman

    • @RobertDoman
      @RobertDoman  10 หลายเดือนก่อน +1

      Yes, that's right, you set the state, but you create the state to set in the sprite editor!

    • @RobertDoman
      @RobertDoman  10 หลายเดือนก่อน +1

      Sorry, rephrase: the event you are looking for should be found if you type in State, but you need to set up the state in the sprite editor to find the exact wording you said you couldn't find

  • @galaxystargraph
    @galaxystargraph 2 ปีที่แล้ว

    Download?

  • @nolan5813
    @nolan5813 10 หลายเดือนก่อน +1

    followed your instructions to the fucking t. Nothing is working correctly...

    • @RobertDoman
      @RobertDoman  10 หลายเดือนก่อน

      It is important you understand why I'm doing what I'm doing, things change each version, but the concepts stay the same
      What exactly doesn't work? Displaying sprites, moving, enemies? When does it start going wrong?

  • @zyxyuv1650
    @zyxyuv1650 2 ปีที่แล้ว +2

    Editing all these lame dialog boxes is way more annoying than writing code.

    • @fross541
      @fross541 10 หลายเดือนก่อน

      Pathetic

  • @jozinzbazin3818
    @jozinzbazin3818 6 หลายเดือนก่อน

    Dobrze by było jak by powstał manic miner ale taki jak na zx spectrum