Unlock Your Inner Game Designer: GB Studio Beginner's Guide
ฝัง
- เผยแพร่เมื่อ 16 มิ.ย. 2024
- Hello and Welcome to ModernBroadcast!
Ever dream of being the mastermind behind your own Game Boy game, just like the ones you swapped cartridges with your buddies for during recess? Wish you could bring back the magic of 'blowing the cartridge' to fix a game? Well, get ready to party like it's 1990, because this video is your personal time machine back to the golden era of handheld gaming!
In this tubular tutorial, we're going back to the future with GB Studio, the raddest game design tool for creating your very own Game Boy games. Remember the joy of playing 'Tetris', 'Pokémon', and 'The Legend of Zelda: Link's Awakening' under your blanket with a flashlight? Now, you can recreate that magic with your own stories and characters!
By the end of this series, you'll be ready to create your own 'Super Mario Land'. Or, in our case, a totally adorable delivery game, where you'll help a cute character make deliveries all around town - think 'Paperboy', but with a kawaii twist!
So, dust off your Walkman, set your Tamagotchi aside, and get ready to ride the pixelated wave of nostalgia. Let's make a Game Boy game that's sure to make even the '90s say, 'Woah, that's rad!
[Links]
GBStudio - www.gbstudio.dev/
Game Assets - www.itch.io
00:00 - Start
01:28 - GB Studio Install
03:06 - Creating New Project
03:45 - GB Studio Interface
07:52 - Creating our First Map
11:10 - Importing our Map
11:30 - First Playtest
12:14 - Collisions
13:08 - Character Creation
14:27 - Importing Character
16:50 - Multiple Scenes (Triggers)
21:39 - NPC
23:46 - Outro
#GBStudio #ModernBroadcast #GBStudioMagic #GameBoyNostalgia #RetroGameDesign #GameDevBeginners #PixelPower #MyFirstGameBoyGame #GBStudioTutorial #GameDesignAdventure - เกม
I'm going to become a professional game designer for a party of one! ME! Thanks Modern Broadcast!
Best of luck!
Please make more videos on this series. Would love to see a tutorial on melee combat as well.
I absolutely agree with you! Making GB Studio content is so much fun, but it can be quite a challenge to keep everything organized. I'll have to make more for sure! Have a great week!
Super straightforward and clear explanation. Thank you very much!!
Rapidly becoming one of my favorite channels. Got here from your Flipper videos and have been consuming just about everything you put out. Thanks for all you do!
Thank you so much for your kind comment! Your words truly meant a lot to me and brightened my day. Have a great week!
Awesome video! I really want to give GB studio a go for a fan game, or during a game jam.
Thanks a lot for the tutorial!
You explain things really well, your tutorial helped a ton, thank you
This is the most beginner-friendly tutorial I've seen on GB Studio, please do more!
Thanks, will do! I always get overwhelmed when I start recording a video on the subject lol.
This is such a great introduction overview , very clear and attuning you to the working environment. Cheers 👾
Much appreciated! I'm so glad it was helpful! Have a great week!
this video really made it seem so easy and it was concise and straight to the point, I've been reluctant to dive into GB Studio but I think today I am going to give it another try! thanks!
That's awesome! I hope it helped and I want to make more GB Videos just a bit daunting at times lol. But stay persistent and before you know it you got something.
I am flabbergasted that you are not that popular, considering how you have high effort quality videos! Excellent work man! Wish you the best of luck!
Thank you Toast for the kind words! I hope you have a great week!
Very helpful for getting started, thanks!
Thank you! Glad it was of some help! Have a great week!
thanks for covering this program!
Absolutely I wanna do more but should probably build a storyline first lol helps with the rambling.
Great video!
Excellent tutorial. Thanks!
Thanks BenLogan I want to make more but always get overwhelmed because part A connects to part F but to show part F I need to show how to do part C and B in that order the. You have parts D and E just waiting at the train stop late for work.
But yeah I’d love to do more GB Studio videos :D
So cool, very good video
This is very helpful. Thank you!
Glad it was helpful! I hope to make more GB studio content shortly. Have a great week.
a free alternative (which i use) is krita. it's not really a pixel art program but if you make your image small enough you can make pixel art with it. they even have a special pixel art pen for that case!
That’s fantastic! Thank you for the helpful comment!
Thanks for the video!! Im confused though can you only use those 3 colors for the map? Cause you said you can only use those 3 colors but your houses were different colors?
This was a great and informative video! Do you have anything about how to make music within GB studio?
Crafting Catchy Chiptunes: A Step-By-Step GB Studio Music Tutorial
th-cam.com/video/GRhWF3OWV2c/w-d-xo.html
Great video
Thank you Zachariah, I look forward to making more in the future
The VOID is coming
Question!
I want to put objects in my world the character can interact with that will display a dialogue box.
Like, clicking on a sign post, or trash can, or statue in Pokémon.
Do I need to make them actors? Or can I set up events to trigger on the background?
So you can make them actors OR set them up as triggers. It's easier to set them as actors but then your limiting your npc count.
Hi how do you if you don’t by the pocket RBG thing? Just wondering
Pixel Game Maker MV is also very cool and Nesmaker too.
Yeah! I wanna make more gb studio content and then move to the NESMaker.
planning more GB Studio tutorials ? an transition effect between scenes (useful to visual novel like game), there is noting tutorial about in the internet
This would be fun to do! You’re talking about like in Pokémon when the player starts a battle?
No, visual novel games is an history game with scenes like pages in comic HQ book - one type of classic transition effect in games is FADE-IN and FADE-OUT between scenes (pages), another effects they are welcome too (like transitions in Microsoft power point manner)
how would someone go about making graphics like alone in the dark for the original Game Boy colour?
Also can you show us how to make a gameboy color game with the assets
I can definitely try I’m not the greatest at this but learning as I go.
bro is just family freindly code bullet
I get this alot. I'm not, but CB is a dope content creator.
Around 14:08, is green the only color we can use to make sprites?
i think you can also use color if you want to make a GBC/GBA game
So yes and no. GB Studio best supports the green palette. Then within GB Studio you can enable color and paint over it.
I'm having some issues getting the correct color palette in Aseprite - is there a link to download it?
www.gbstudio.dev/docs/assets/sprites
@@ModernBroadcast That was it - thanks. You rock!
thing I don't get is, why did the reverse b and a to a and b?
That is odd.
Check settings > Top Down 2D and make sure that the Interact Button is what you want it to be (should be A)
@@JustinKocian Thanks!
PLEEAAASEEEEE MAKE A CARD GAME TUTORIAL LIKE YUGIOOOOO
lol that would be fun.
Hello, can GB Studio implement physics?
Very basic, non complex physics, I’m sure. And most likely a whole lot of “if statements”
Oh! I thought you were code bullet!
I hear this a lot. Nope not CB
@@ModernBroadcast I'm sorry. =( It's tough to build your own online identity. I hope this won't happen too much in the future!
is Pixel studio ok???
So are we only a few steps away from having user-friendly software that will allow us to color existing palletes of our favourite monochrome DMG games?
Oh yeah we can customize the color pallets in GB studio already. You’re just limited to have 8 sets of 4 colors.
@@ModernBroadcast I guess I didn't word this correctly haha. What I meant was have an interface like this where you can load up an existing Gameboy monochrome game and add/tweak Color pallets to make it playable on Gameboy Color. Which has 56 Colors. Do you see this as something possible? I know some people have already done dx hacks of a handful of games already (like metroid 2 and super mario land) but there probably aren't more than 10 in total. This could be a game changer..
@@jonnyblanka oh I see what you mean. Yeah really the only way for that currently is rom hacks and idk if someone will develop something mainlined for that as it’s messing with the big N’s intellectual properties. But who knows, it would be cool to have a program do this.
@@ModernBroadcast Yeah that's disappointing. I'm trying to teach myself this and see if there are any guides online but the community seems very cryptic about it's implementation other than saying it's very complicated.
Is there an equivalent to GB studio for Color games or is this something yet to he released? Perhaps then it could be backwards engineered and you could access a games code/pallets..
I have a problem with my gb studio, i am running it on version 3.1.0. When I choose the dialog button my game gets freaky, one of 2 things happen:
1. There is a dupe of the text in the middle of the screen that wont go away + the text box just isnt there.
2. The dialog just doesnt show up.
How do I fix this?
Oh that’s bizarre, I haven’t seen this glitch, I’ll look into it and write back
@ModernBroadcast you are the best, thank you. I really want dialog in my game, but it isn't possible now. Maybe I could use a previous version. But I have it installed on 2 devices and both have the same glitch so I think it is something in this version
@@DracoTheNinja I found the following on a form. They state your exact situation so hopefully this is your issue as well?
“I've been wrestling with this graphical error for a few months and I think may have just found a fix. For all affected scenes that had the text issue, I made sure that none of them had the "Logo" scene type (I changed any affected scene that did), I changed the backgrounds, ran the build, closed it, then changed the backgrounds to whatever they were supposed to be. This fixed the issue in my project, hopefully this solution works for you guys as well.”
@ModernBroadcast thank you for the solution, the only weird thing is: I dont use the logo scene, i just use the background and the text go brrrrrrr! But i will try the rest
When I pasted my design from Aesprite to GB studio, it just shows blank. Says I only used 3 tiles. Why is not showing my floor I made???
With the blank map selected on the right in the inspector there’s a map drop down where you can change the map. Also when saving from Aesprite be sure to save as .png in the background folder
@@ModernBroadcast so I have it saved as house.png and it’s selected, but it shows blank
@@BladeReynolds hmmm what colors did you use for the house? Sometimes if you use rgb lighting gb studio will relate that to the closest color? Maybe somehow you managed to get all the same color? Can you open the background folder and see your house.png? Is it blank there?
@@ModernBroadcast yellow, brown, tan, and a darker yellow. The image opens fine on its own, but doesn’t in GB studio
@@BladeReynolds open the image in aesprite and try changing the colors to something like black, blue, red, and green then save as house2.png and try that
Nice video! But cmon someone has to tackle the Buy/Sell purchase mechanics at some point. 😮
Great point! Maybe I can do a video that soley revolves around this?
I think you'd have the whole monopoly on the topic as I havent found any videos on it and for an RPG, the buy/sell/leave combo is a must. Wish you the best with this series of videos on GB Studio from Chile 👍
I make GB Studio tutorials too! Also teach pixel art so come look.
@PeterMilko I’m actually live right now on Twitch finishing up tomorrow’s video related to GB Studio. Also I know exactly who you are! You actually got me into GB Studio creation! Absolute legend!
@@ModernBroadcast ❤
I have so many ideas but I'm so bad with computers.
Just tinker around with it, might surprise yourself.
You remind me of someone... Someone whose name has a bullet in it...
Haha I get this alot. But I'm not @CodeBullet
it's AE-SPRITE, not ASS-SPRITE
Ahhhhhhhhhhh
How big of a game can you make with this? Can it handle a Links Awakening size world/detail?