Nexus 2: The Gods Awaken - First Tech Demo (ORIGINAL)
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- เผยแพร่เมื่อ 21 ส.ค. 2024
- UPDATE: Fans of space-based sci-fi games can check out the Facebook group for "Nexus 2: The Gods Awaken" here:
/ 322566457842122
This is the tech demo for the proposed sequel to Mithis Entertainment's AWESOME space combat game, Nexus: The Jupiter Incident. A few of the goodies you'll see here are planet surfaces so real you could touch them, giant spaceships, fighters doing trench runs straight from Star Wars, and ice cube shields(!).
A game like this would be like having the battles of Babylon 5, Battlestar Galactica (especially its awesome-looking Season 4), Star Trek, and for good measure, Star Wars all on your computer, where YOU call the shots and every last explosion. Don't let such marvelous potential be consigned to the trash heap of gaming history!
Also, the original Nexus: The Jupiter Incident has been released on Steam for paid download! Show your love and make sure others who weren't able to get the game in a box know of this new way to experience one of the best space combat games in recent years. You can buy it here:
store.steampowe...
NOTE: This video has annotations added to make it seem like an ingame cutscene (just with dialogue balloons instead of voice clips). To get the full effect, you should watch it at least once without the annotations, then turn on the annotations to expand the experience. For fun, see how many references to existing sci-fi series you can identify in the annotations!
You can download the original video file (but without the annotations) here:
www.gamefront.c...
This video features samples from the Linkin Park song "Session." Many thanks to Sargoth85 for uploading the original file.
Even if it never comes out, you may want to check out the original. I've found it in a number of surprising places--you may too. More than enough space-operatic destruction for any Space RTS fan, and the combat engine is a breath of very fresh air for those looking to create mods for other sci-fi series, like Battlestar Galactica, Babylon 5, and Star Trek.
Glad you wrote!
Uploaded on Nov 2, 2006? Impressed with the quality of the video...
Nexus has the best spaceship explosion effect ive ever seen in a video game, im very disappointed Nexus 2 fundraising wasnt successful :(
If you like what this video teased at, you should join the facebook group for Nexus fans. You can find the link in the description.
2006?
Holy shit! I saw nothing like this around that time.
@@mysteriousfleas Haegemonia: Legions of Iron looked great.
It took me few seconds to realize "normal mapping" came in around 2004 so it was still a new thing. (AFAIK nexus still used weird mix of bumps) Anyway nexus left had huge impact on me and showed a new direction of ship control and "really dark epic exploration". I already imported all the models from old nexus into UE4 and really look forward to make some cool videos with ships i love in up to date graphic keeping the spirit of this gem alive...
I'd like to see what you can do with the Nexus ship models, actually. Are you going to upload vids showing what you can do with those in UE4 anytime soon?
I found a copy of this video in a very old folder in my archive and I was trying to figure out what it was. It's too bad we never got this game! It looks pretty amazing for 2005! I love that you can see the Battlestar Galactica influences on the space combat and camera work.
its a damn shame we never saw this go anywhere. late teen me would have been going nuts over this
It's even more amazing when you realize that this trailer is from 2005. And yes, it's a damn shame this sequel didn't get made. There was a crowdfunding campaign made for it, but it didn't reach enough people.
The remastered version of the first "Nexus: The Jupiter Incident" game is available on Steam. You're free to join the fan group on Facebook to talk about it (link is in the description).
I already had this trailer on HD quality on my computer, since it became available on the internet. On high-high-high quality the impact of this masterpiece is even bigger than you'll see here.
You're seeing old-school human ships, Gorg fighters, Noah fighters, and what looks like a gigantic Noah battleship equipped with Vardrag technology and a siege laser.
Beautifully awesome stuff, all of it.
Thank you! Be sure to show other fans of Space Combat this vid and the petition link!
Hi Guys, First of all thanks for all the positive feedback on the demo! I'm the owner of MWE and HD, publisher of Nexus. Wanted to set the record straight re. Nexus 2. We really wanted to make the sequel as we love this game too!! The problem is that even though the game was profitable that without serious investment in development it was (is) not possible. We're currently discussing potential opportunities with investors so there is hope still.....Will keep you posted.
Sooo.... any news?
At least you now know how great it was, and how even unsung games can be undiscovered gems. Be sure to keep an eye out for stuff like it in the future.
I have a boxed copy of the first one from the first few months after it came out. I still play it; it's one of my all time favorite games.
Mazryonh steps back, shoots, and he scores! you definitely got that right there bro! Nexus deserves a sequel goddamnit! (shouting at MITHIS) give this game the respect it deserves!
If this goes on kick starter, i WILL fund it. The world needs more space games.
That's exactly what I was trying to tell you.
Hope you enjoyed the video.
@Pocok4 It still amazes me today how many little details were put into the game or its cutscenes. Even in the beginning, you can see stuff like the robotic waitress in the opening cutscene, stuff that was modelled and animated just for one short scene, or the awesomely detailed Noah space colony that is never actually seen ingame. This game was a thing of unsung beauty.
While we wait, be sure to send off a "I want Nexus 2 to come out" letter to HD Interactive. Beauty like this should never have to die!
Six years on, and this still looks more impressive than most AAA titles these days...
Yep, that's why included "trench runs straight from Star Wars" right in the vid description.
The "Highly Detailed Giant Spaceships" appear to be a combination of Noah and advanced Vardrag technology. The general shape is similar to the Colossus support ship from the first game, and the colour scheme, the drive layout, the hangar gates, and the 3 connected circles symbol on the sides of the ship all speak of Vardrag design.
I saw it on gamesplant, and I immediately had to think of you. You already picked up the scoop. Nice job!
It's called "suspension of disbelief." They had to make concessions to "keeping the viewer's interest."
Friction on Earth slows everything down--in space a push in one direction will keep you moving indefinitely, but we don't intuitively know that. In the original game ships would keep thrusting at their maximum combat speed to tell the viewer it's still moving (in real life it would not need to keep applying thrust, just drift at the desired velocity).
The "heat distortions" are another.
This game needed a bit more advertisment. I heard about it long after the fundraising on kickstarter ended, I'm sure many people would donate if they knew the game was planned.
+TheByQQ The studio back then had next to no budget for promotional purposes, sadly.
Still, check the date the footage is from at the beginning of this video. That it still looks great even now speaks well of the team's skill.
well shit, I loved the first game and was hoping they'd make another one, but I'm just finding out about this now :(
@@Mazryonh
They could EASILY redo it today. Just use reddit, youtube, and Twitter
@@lentzi Go join the Facebook group linked in the description and you can join up with other fans of Nexus, at least.
@@IncognitoSprax Really? I'm not sure. Most fans of "highly detailed giant spaceships" prefer space-based open world games or space-based RTS games, not Real-Time Tactics games like Nexus was. How are you going to get the Elite: Dangerous fans into Nexus, for instance, or the fans of the X-Universe series of games, or the players of Star Citizen? All three are open-world space games, for one thing.
I shed a tear for this game. :(
It would be the end all, be all, of space combat games.
Jesus, can't believe I have never heard of this game. Signing the petition and buying the original and sequel.
It was for game balance issues that lasers only damage devices. They actually do a small amount of hull damage with every hit (even through shields), and it does add up if you're facing Gorg or Vardrag ships.
If you're playing with Ghost ships, their laser-spamming can disable a ship in seconds or even destroy it!
Maybe IP drives or shields make lasers useless beyond a certain distance in Nexus' universe? That's likely why we don't have the enormous laser arrays found in hard sci fi here.
This look quite snazzy, even today.
Love the Battlestar-esque camera work. I've played the first one and was quite surprised at how exciting it was despite the underwhelming attention it got.
It's the easy-to-play titles that pay, and it's the money that keeps the publishers alive, so there's often very little incentive to do things that are revolutionary or require a lot of thinking through.
But we can help by letting more people know about Nexus, its uniqueness, and this video.
I AM IN LOVE
REALLY REALLY MUCH
I can just imagine a battlestar galactica mod of that game i already would like to start crying of happiness.
The KICKSTARTER is a GO!!!!! And I've already contributed. This sequel simply MUST. BE. MADE! What are you waiting for? Google the Nexus 2: The Gods awaken kickstarter and start contributing already!
Exactly. And that's why it deserves to come out.
If you read the manual, you'd find that there is a way to move them independent of other objects. Just select a ship, then hold shift and click somewhere to set the location, and move the mouse up or down to set how far away you want the ship to move.
Yes, it is. Let's not let quality like this down!
If it's possible to the weapons fire as momentum sources in and of themselves, then yes, that may happen. Even so, the ships (except for those of the Vardrags) themselves in the original game obey physics quite well--they don't stop turning unless they apply thrust to stop their momentum, they have well-placed thrusters to turn in all three axes, etc.
They're good at giving the appearance of massive ships obeying the laws of physics.
The first nexus is in my top 3 space game, exellent tactical space game. I cannot wait for the sequel!
Signed the petition... I want to see this continue.
Because this game hasn't been released yet, we don't know. The original game used an eye-of-god view, that you could change to any angle. There was no option to have a "bridge commander" view from inside the ship, but you didn't need it to have total control over any ship's components in your fleet--you could turn any device on or off, as you pleased.
now this is just pure awesomeness and i cant believe iv never heared of this game when i love space games! jesus, it looks sweet
i will be buying this game immidiately! and i know of a few friends who like these kinds of games, ill make sure to show em it
Great! Be sure to tell everyone you know who's a fan of space combat games about Nexus and its potential sequel. The more interest, the bigger the chance!
@WishSmack This game was one of the first well-done title to feature fully-3D combat where ships could go in any direction and attack (or be attacked) from any orientation. Not like Homeworld or Haegemonia: Legions of Iron in which every ship had to return to the same vertical orientation, so it was more like playing in a stack of pancakes rather than a true-3D battlefield.
It's all the more frustrating when you imagine how much better-looking the battles might be today had Nexus survived to make great sequels.
Yes, the flash reminded me of BSG (if you played the original game the fighter combat would remind you of it too). That's why I mentioned it in my vid description.
Sure is! Make sure he gets to hear the excellently translated haikus in the game too!
"One icicle's short.
The other icicle's long.
Why is it like that?"
Heh, you gotta love how the ships in the original game were designed with Newtonian physics in mind. All of them (with the exception of those races using reactionless drives) have thrusters in all the right places, even the Angelwing.
There ARE missile destroyers in the original game, but they can only carry 5 or less missiles per launcher. And the Galaxy viewer in the original game was originally meant to let you choose between different missions.
I signed the petition, we need more people to sign this. Seriously if there were more Nexus players, we'd have a lot more. People are missing out on this amazing game, I want to find out what happened to Marcus Cromwell and the Angelwing.
Both were released in 2004. Even so, the "shakey cam" camera style has been around for a while, most famously used in the 90s for the "Blair Witch Project."
You might be excited to know that a mod for the original game using the ships of Battlestar Galactica is coming together now.
@Colombus124 Thank you very much for your support. The genre of space-based RTS games is sadly depleted right now, but this game could get it back on its feet.
The "Siege Laser" is the most impressive of all the beam weapons, and if all beam weapons did significant hull and shield damage, battles would be over far too soon.
The main weapons are the Energy Shells and Slugthrowers because they can be dodged or decoyed with ECM more effectively, so as to enhance the epic feel. I frankly find that a conscious (and effective) decision made by the devs rather than reducing the game to a contest of who can focus fire the fastest with the most.
You can say that again!
Its combat and physics engine would be well-suited to many space combat TV shows, too.
Exactly. In Nexus every ship is practically a character in and of itself.
You can't spam battleships like you can in Homeworld, you won't hear "frigate lost" every few seconds in Nexus, and you better make sure every missile counts, because they can be destroyed real easily with fighters or flaks!
I miss this game's brilliance . . .
That sound effect is actually from the siege laser of the original game. And yes, someone over at Mithis knew how to make killer sounds.
A few years old and still absolutely brilliant looking graphics. Shame its not used anywhere.
Wow...if a Battlestar game ever comes out, this is the engine for it.
great demo for a game that will never see the sunlight!
3982... how many more signatures until someone hear us?! the consistency of the story on this game is amazing! you can make a movie based on this game!
Had your enthusiasm for this game been more widespread, we might have had a sequel or a series on hand by now.
But the thing to learn is to tell as many people as you can about this sort of quality so as to not to let it fade.
Realistic sound in space. Groovy.
Let's just put it this way; the more signatures gotten, the better this game's chances of coming out. Please sign it.
That's why I included the download link to the highres version of the trailer. It's well worth the download!
What's even more blindingly awesome is how well-suited this game is to emulating epic space battles from popular sci-fi franchises like Star Trek, Battlestar Galactica, and Babylon 5!
Search for "Star trek enhanced space combat nexus" to find a great video of a new Star Trek mod for this game. There is also a great new Nexus mod, called "Stargate: The War Begins" as well.
Actually, the "offensive stance" button will take care of everything except mechanoids. They will attack ships without shields with slug-throwers, and divide their weapon attacks as necessary.
But if you want fine control (such as focussing all weapons on a single target, or using your lasers to disable specific devices) you're best off opening the command panel and assigning the actions yourself while using the pause button.
This isn't babysitting, it's the fun of having total control.
Star Trek: Bridge Commander tried that, and for some reason it was never done again.
And yes, I agree that the blue battleship looks like a Noah battleship upgraded with Vardrag tech (you can tell by the circular markings, the engine structure, and the overall blue hue).
Be sure to sign the petition if you don't want potential like this to rot away!
Oh yes, it does. Check out some of the other "Nexus Jupiter" videos for mods and see just how awesome this engine and combat system is for emulating space battles with Newtonian physics from many different series.
Actually, there's more fighter action than you might think in the original game. While you can't control the fighters yourself, there's lots of roles they can play. Fighters are for space superiority (against bombers and gunboats), gunboats are for pure device destroying (even through shields) and bombers are for pure hull damage through shields. Pretty chaotic mix, all that fighter firepower.
"Epic Space Battles."
Ooh. That's a nice feature.
You should. If you can't find the original game in a box at a store, be sure to try a paid Steam download!
The more purchases made of these, the more chance the beauty you see above will emerge!
If Homeworld3 is still not coming, we can look forward to Nexus2. I'm so excited. The fight scenes are breathtaking.
That's Angel's (a character in the game) way of saying "Don't ask questions that have no answer!"
If you play to that mission, you'll get it.
Man, each time I see this video, I'm truly sad that this game will never be realized. It would be so huge, Nexus 1 was awesome.
One thing I loved in nexus 1 and in this vid is the fact that when the spaceship are destroyed, they don't just "explode"" and vanish. There are multiples explosions, you can actually feel the ship being torn apart. And then, a huge explosion, the ship died in a blow of light, taking away some of its opponent in it's last glorious act.
I'm glad you liked it. Did you sign the petition?
Why the hell is it that it's not the quality that you make, it's how many people you can convince to buy it that matters?!
The best way to channel your anger would be to write an e-mail to HD Interactive and tell them about your interest. Effort and quality of Nexus's caliber does not deserve to be flushed down the toilet.
Well, it certainly couldn't hurt, and according to the petition, Mithis transformed into Most Wanted Entertainment, which recently released the game called Joint Task Force.
The more signatures it gets, the better a chance of the sequel occurring!
hey guys, most wanted entertainment, the remnants of mthis and HD interactive have put this project on kickstarter. its called nexus the gods awaken
Actually, it's called "X3: The Reunion." X2's subtitle is "The Threat."
Originally Nexus: TJI was supposed to be Imperium Galactica III: Genesis, but for some reason I can't discover Digital Reality couldn't complete it. It became Galaxy Andromeda, then was shifted onto Mithis Entertainment's back before becoming Nexus: TJI.
Despite all these IP changes, Nexus: TJI is still one of the best Real-Time-Tactical games out there--you should buy it on Steam!
I value originality. The original N:TJI featured fully 3-D space combat in both location and fighting, something no space strategy game I've played has ever featured. Games like Star Trek: Legacy have an invisible pizza box, and ones like Hegemonia are just a bunch of floors for different shooting levels than full fluid 3D.
Thank you. Nexus thanks you too, and so will those who might recognize this as the revolutionary game system it is.
I never knew that.. and as to writing to HD Interactive, I think I will. I just hope that a few fan requests will actually result in a large scale game being developed..
Oh and much love for the high def link, it made my day.
Nexus is the best Tactical Fleet Simulator out there! It's the only game I know off that lets the ships turn around their X and Y-axis to avoid shots and to aim their weapons at the enemy. The component targets, the bombers, the ships; this is one of the few games that I really wanted to have a sequel!
I'm curious if Cromwell would have been in the sequel or a new charachter but I really wanted to see how the ships would fight!
If only the game had gotten its deserved credits!
If you're a Battlestar Galactica fan, I'm sure you could make some noise in the fan community to get this game engine licensed for an official BSG game since it emulates space battles using Newtonian physics very well.
That was the whole point. That's why it was saved for last.
Be sure to check out the original Nexus game on Steam for $10. It's got plenty of those too.
It's already mentioned in the vid description. And I was surprised at how well it fit, to be honest.
You did the right thing. And although this was a little early for DX10, it still looks awesome. The way you can see little micrometeorite scars on the hull-plating in the "Normal Mapped Details" section is beyond awesome.
What kind of sadistic game publisher would throw this in the garbage?
Huh It's very hard to impress me, but this is damn awesome! I just hope that the story is excellent as well. Really good work guys.
Yep, and if you want more of Nexus, you should spread the word!
@Sargoth85 Good to see you here. I remember seeing this on the gametrailers website and I knew it had to reach a wider audience. Who asked you do to that, anyhow?
LONG LIVE NEXUS: TJI!
love this tech demo. Still have the original video file I was asked to leak
Actually, you can get a better chance of disabling the ship's components if you disable the ship's deflection/combat drive first, so they have a harder time maneuvering devices out of the way.
It's true that the weapon and shield generators are difficult to hit (because they have only one hitpoint, whereas the engines and weapons have several). That's why you call your two destroyers to do the job for you. Device-disabling is about weakening the opposition, after all.
In actuality, the "trace gases" would be almost always far too thin for sound to propagate through. Even being close to an exploding ship full of gas would only result in the faintest of whistling as the gas blows past your ship.
In BSG, when Cavil "lusts after dark matter," if he were close enough to a supernova, he'd feel a hell of a wind as the star goes boom. A hell of a shockwave and radiation blast too, so if you're within "earshot," you'd likely be disintegrated.
@Sargoth85 Well, as you can see by the signatures on the petition and the excellent ongoing mods for the original game, the hype is already there. The fans (myself included) greatly enjoyed N:TJI1 and are waiting for news that Nexus 2 is on the way. The ball's in HDi's/Mithis' court now, or whomever their successors are. When/if they're ready, we'll be here to offer our full support.
i loved the first game, i would definitely pay for a second. Kickstarter sounds like a great idea for that.
Here's an easier method; on every enemy ship except mechanoids and locusts, you can just set the stance to "Offensive" and just have your selected ship use the "approach" command. They'll tear off in search of something to frag after destroying that enemy, using anti-shield or anti-hull weapons as appropriate.
Yes, the game won't play itself; that's why there's manual control and why I like it. It's a bit like a puzzle in one of the most beautiful worlds I've seen.
Nexus was one of the best games i have ever played . I hope this petition do some good .
I know that about the map. The "character levelling" was also rushed just in the sama way. For N2 a system like in Star Wolves (points are earned through the missions, then they are freely invested in various passive or active talents) would be very cool.
Nexus The Jupiter Incident is the best scifi tactical game ever.
i love the sound effect at 2:34
That's not known either, which is why I suggested signing the petition in the video description.
2:34 love what ever that weapon was sounds cool looks great :)
I recently read a book about "Unbreakable Business Laws" that said that you always get "fairly compensated for your work in the end."
If only that held true in the gaming industry, where quality doesn't seem to matter much, where promising IPs are devoured by larger companies and are never seen again, and where beauty like this rots in vaporware hell forever.
"You get out what you put in?" Please.
That's because the Mechanoids are "special case" enemies that you should fight manually. Almost everything else you fight doesn't need those special weapons.
Try setting your ship's stance to "focussed" (the far right side of the stance buttons) and then after equipping your ships with energy skeeters, set them to "use special weapons" on the Mechanoids.
Well, keep those signatures coming!
Oh my God... I didn't know that second Nexus was planned. It looks fucking amazing! Even the first old Nexus looks great if you set the game resolution on 1680x1050 via regedit.