I think something people forget is on top of the additional DPS, playing supports that can do damage simply makes the enemy team have to worry about fire from more directions. As DPS I pretty much always get less kills with healbot supports, because the enemy knows it's only me and two other sources doing damage - that's way easier to play around.
yes, this is true. however, as a mercy player, I do want to say that a big part of my play style is being a distraction. I'm not usually contributing damage (I jokingly brag to my teams between rounds when I've done more than 100 DMG lmao), but I can draw enemy fire briefly just by a quick super jump into the air. when done safely, that's attention and resources focused on me that I can just absorb with tactical healing for the self heal, getting a health pack, letting the other support heal me, etc. I can draw attention just by separating myself from my team a little bit because I can take some damage and attention and then GA to safety, a net benefit for my team. it sounds like a small thing, but it really adds up, and when you know how to do it and when you need to do it and you do it regularly, the value is crazy. this is just one example. another example is how fucking easy it is to bait out emp by going for a res you don't actually care if you get lol something many people don't understand is that Mercy makes plays differently than other supports. an aggressive Mercy is going to do different things than an aggressive Baptiste. aggressive Mercy gameplay doesn't even have to involve pulling the Glock out! don't get me wrong, doing damage is a very good way of supporting. doing damage as Mercy is absolutely the right play when you do it right. damage is a very intuitive way of draining enemy resources. and a lot of the time, it's going to be very effective and exactly what's needed. I just really feel like people underestimate what separates a decent Mercy from a good one and what separates a good Mercy from a great one. it's not just what shows up in your stats, although there are stats that will generally reflect whether a Mercy player is on the right track. let me give you an example of a play I'm really proud of that I did recently. numbani second point defense, the cart is like 1m from reaching the checkpoint. I fucked up and didn't pay attention to my tank and kiriko, and by the time I did, it was too late to save them by using my ult. they were both too low on the cart. so I used Valkyrie and thanks to my 5head soldier 76 teammate who stayed on high ground the whole time, I was able to contest the point for 25 seconds, 15 seconds of which were during my ult. I just slingshotted around using Soldier and darted to the cart and then away and then right back. they did murder me eventually and capped the point, but they only had just over a minute to cap 3rd which is a point that favors the defenders. that was by no means the main reason we won. I had to do it because I fucked up. but contesting for almost 30 seconds essentially by myself - although I don't want to discount the excellent pressure Soldier provided on high ground and how I literally could not have stalled so long without them staying there AKA without them trusting me to know how to stall by myself - is HUGELY impactful. plays like this will never show up on the scoreboard or in the kill feed. I barely did any healing or damage boosting during the ult, and I certainly didn't res anyone. but I still made a good play and contributed to my team's opportunity to win. also, it's important to remember that you can contribute damage without actually accomplishing anything. how do I know this? when I play Moira, I'm often sucking the enemy tank off just to get juice back. it looks like I've done a lot of damage but my damage often isn't contributing to elims. it's still impactful damage because it helps me sustain my team, the damage does have a purpose, but I think it's important to remember that overwatch is a really complicated game. it's not just about doing damage or contributing to elims. making plays doesn't look the same for every hero. however, I want to emphasize that I'm not disagreeing with you. I do think you're correct. I just also know there are other ways to contribute to the team's success beyond damage. long comment, but hey, I love playing Mercy and I think about how I can maximize what I'm doing all the time. and you make a good point so I want to show respect by engaging meaningfully with your point.
I just wanna point out, and I'm saying this as a support main. Not a single tank on the face of this Earth is saying "What can I do to help my supports keep me alive?" They're going "Why the fuck aren't my healers healing me and keeping me alive when I go fight a 1v5".
I run into so many tanks who are doing their best and say incredibly sweet things about their supports. i get so many tanks who try to peel for me or even taxi me out of spawn when I play Mercy. I've been told by tank players that I and the other support carried them, a lot of tanks say thank you, I see so many tanks saving their cool downs to get out of danger and using cover and supplementing my healing with health packs yes, some tanks are toxic, and yes, all tanks make mistakes. but it has nothing to do with them playing tank. it's because they're people. some people get toxic, and all people make mistakes. I've been a support main since 2017, don't @ me with this anti tank player nonsense. they're people like anyone else.
@@sethescope Please give me your games. I get nothing but toxic tank players. I'm more likely to get DPS that peel and taxi me than tanks lmao. Please, I'm begging, just once I'd like a Ram or Doom, ANY tank to be anything but toxic. I've had enemy team members be nicer to me than my own damn tank. Am I generalizing? Sure, but I've had more toxic players since Overwatch 2 released than back when I played Overwatch 1 lol
@@WanderingKrow I wouldn't be surprised if there has been an objective increase in overall toxicity because the free to play model means more people playing without needing to invest in the game or have a stake in its overall health, so I don't want to discount your experience or say toxicity isn't real or isn't happening or isn't a massive problem in online spaces. I don't think my games are necessarily special in any way, and although I'd like to flatter myself and say I'm somehow Different than other support players in some way, I'm really not. however I will say that I don't go into team chat and I have all text chats muted for the majority of the match, so I have done what I can to minimize my potential toxicity exposure. I turn team text chat back on at the end of the match to say gg and compliment teammates who I feel did well, I especially try to remember to compliment my tanks when I notice they're managing their cool downs well. sure, sometimes that will inspire a compliment back to me but people often will say nice things on their own when all I've said is "gg, gl on next" would I like to think I get a lot of positivity and help during the game because I'm Just That Good™️ and my teammates can see that I'm contributing a lot so they're trying to enable me? yeah, I would like to think that's the reason 😂 but I don't think that's the case. to summarize, I think there is a lot of power in being selective about the interaction you choose to have with teammates who you're not queuing up with. I also think it can be beneficial as a player because you don't have other people saying "tracer is left side" etc so you have to keep track of that stuff yourself and ping for your teammates but that's besides the point. I also think there's a lot of value in bringing a positive attitude. it's not about being fake or anything. my version of positivity in the context of overwatch is pointing out things that are done well and spinning everything in a constructive way. if we struggle during a round, sometimes I'll turn chat on to type "ehh still winnable, we just got staggered and that's okay. we just need to regroup after lost fights and we'll be fine." sometimes I'll ask my other support what their play style is like and emphasize I don't mind if they're more healing focused or DPS focused, I just want to know so I know how to help them. I always try to remember that these are my teammates. if they succeed, I succeed. if I can help them pop off, I pop off too. other people are always going to make the choices they want to make. we have no control over their ultimate decisions. but we do have the ability to (1) engage with our teams on our terms and only to the extent that is beneficial to us and (2) model the behavior we want to see in others. also? I unironically believe that emoting hello and doing an emote or displaying a souvenir like a heart does have an effect. I think using the sorry and thank you voice lines has an effect. it's not going to be a major effect, but it is a way I can demonstrate to my teammates that I'm on their side and I see when they help me and I see when I make mistakes/I'm sorry that I'm not able to help them more. it helps set the tone. I also want to be clear that I'm not trying to keep other people from fighting. if they're already tilted, that's not on me, that's not my responsibility. if they're going to be toxic, I'm not going to try to convince them not to be. that's not my job, it's not going to work anyway, and I don't view that as a worthy investment of my emotional resources. I just focus on what's within my control and what I feel like doing. there are games where I don't type anything and I never turn text chat on. maybe the game went really poorly and I'm frustrated and I don't want to see other people's frustrations. maybe I'm tired from work and I don't want to talk to people. but when I do decide to engage, I try to do so in a way that's consistent with my values and the person I want to be. and in my experience, people often respond to the energy you bring to the table. long comment, but this is a real issue that we don't talk about enough and I really do understand being frustrated by toxicity. before I chose to draw some boundaries and not bother with voice chat, the toxicity kept me from having fun and I felt miserable. yeah sometimes people would be neutral or positive, but the toxicity seemed to outweigh the impact of those people. it sucks! it sucks when people are assholes and when they don't appreciate that we're trying! so I want to be clear that you're not crazy or a bad person for feeling frustrated because it IS frustrating.
@@WanderingKrow also, how to know you have a potentially wholesome Ram or Doom on your team: Doom: spams the hot cocoa voice line. only real doom mains have the hot cocoa line equipped. "and dey say" enjoyers! are! posers! Ram: does the head pat motion to one or both supports another good indicator is if you stand in front of them, use the hello emote, and crouch spam and they do it back. that's how you know you might have found a homie
My biggest issue in the metal ranks is people constantly staggering. A lot of people won't even attempt to disengage. Edit: they need to bring back a modified version of mercy's healing doing more when the person you're healing is under a certain percentage of hp
I often play DPS myself, and whenever I notice I have a Mercy who recently got fragged, I'll try to keep an eye out for them to respawn, then go grab them quick as I can.
fr i hate watching my tank/ other dps just walk back into the fight because they don't realize "oh i should regroup with my team for a better chance to win" they just see it like a tdm
the other day I had a game as mercy on dorado where my tank had 6 deaths and 3 kills by the end of the first round. I straight up could not keep the tank alive and our moira also tried their best. Tank kept dying and I had to make an important decision of who to prioritise, so I focused on dmg boosting our dps (soldier, bastion) and we literally full held under the bridge on first point dorado. The tank was merely an accessory that game, and I know I definitely could have kept the tank up in previous seasons while also dmg boosting. I got incredibly lucky with how good the dps were that game otherwise I would’ve had to switch, but it’s interesting how much mercy has gotten worse over the last couple of seasons.
I think Mercy has simply shifted to a utility focused support. don't get me wrong, making that adjustment is hard because we're very used to being able to keep our teammates alive because we don't need to aim or reload and we can keep beaming briefly even when out of LOS. my adjustment plan has basically been "play Mercy like Lucio." yes, healing is still important, but it's more situational than before and Mercy's healing can't forgive teammates' mistakes anymore. if someone overextends, you can't save them anymore whereas you had a much higher chance of success previously. the only way they can survive if they overextend is if they help you keep them alive by saving some resources for getting out. otherwise, you only delay their death you definitely made the right adjustment when you saw your tank was kind of a lost cause! and I think you have to give the responsibility of helping the tank to the other support almost exclusively, outside of emergencies, and see your role as supporting aggression and lowering time to kill............ and healing when you absolutely have to. so overall, yes, Mercy is weaker but I think she can still be strong when you make the mindset adjustments and play her like she's a Lucio-style support. that also means swapping is necessary when you're not able to get enough value from your utility because your tank is under a lot of pressure and you constantly have to heal them, unless your dps are significantly better than the enemy dps and are able to provide enough pressure to overcome your team's healing deficit. I want to be clear that I don't think Mercy is weak. my win rate with her is like 60% as a solo queue support player. but you have to play her differently. and I know it's so hard! you want to keep your teammates alive! you want to be able to save them! but you just can't do that the same way you used to, and she feels weak when you're still working on making that adjustment. situational isn't the same thing as weak, imo. I had a heartbreaking game where I valked to try to keep my tank alive so we could keep contesting point and that homie's HP never went up unless they had their shield up LMAO at best I could keep their HP the same but it would never go up even though I was healing them 98% of the time for that fifteen seconds. it was rough lol it was still the right play because we stalled for a really long time, but that was a big reminder that mercy is just different now. I actually notice I use valk a lot more than I used to for stalling a point. I obviously primarily use it for mass damage boost or to get a cheeky res, but I've noticed I use it to stall a lot too.
A good tip when rezzing: Think to yourself, if you rez your teammate, will they survive? What I mean is if you rez a teammate will they immediately fall over the next second or survive long enough to make an impact? (what I'm basically saying is don't rez infront of the enemy team unless it's overtime). Also be very careful, some people like to camp the soul! Hope this helps
I love Mercy and Lifeweaver, but if my co-support is someone who can’t contribute even a bit of damage I will switch to Kirko, Zen, or Moira 😅 I can only accept one support not dealing damage and just focus on healing
Gotta have a “flex” support to dish out some damage from time to time. That first point hold by Moira could’ve easily been avoided if they had a bap/zen/ana. My experience since the overhaul is lower healing supports with higher damage output wins. healbotting does not do what it used to.
Yeah having a Mercy is like 4v5 now. Lost a ton of games where our Mercy has like 20k+ heals, both enemy supports only heal for 10-12k, but they are on Ana/Bap/Kiri and getting 15-20 kills, putting in damage and securing picks, and winning team fights with their cooldowns. Mercy feels like an absolute throw pick unless you have a good/smurf dps that is popping off and then you can just hard pocket them, but that's about the only time she's going to contribute anything with the way the game is now.
In all fairness the main concern was map control, and the reason boils down to not being able to win a 2v1 (all supports), it should have been split up with a support with the team and a dps and support playing back
@@Antonio-ys5zd Lifeweaver should have won though. He's tanky af, 275 hp + 50 hp from Dash and a 400 health platform, with a 132 dps weapon (actually higher than even Zenyatta's if we don't count reload time).
@@jaymolinski4789 Moira is too fast for lifeweaver to pin down especially since she can play around that mini. They weren't going to kill each other just waste time
Like the comb (lw+mercy) is the least of the problems because ov is a TEAM game most cases the supports were just alone without any type of help even tho they had a pharah that could come back very fast and help them out and they could push with 2 supports and can do a lot of healing or revive they could do nothing i basically had the same game i was lw and a random was kiriko we were winning ez until they decided to moira+sombra hunt my soul meanwhile my team did nothing to help and kill them and we lost 3 point just like that because i could barely even survive let alone heal them
Personally I think that there should be a bar for support players basically saying how long until the dps passive is enabled or if it currently is enabled so like a timer of sorts once the bar is full youll know they have it enabled
This whole comment section is talking about how bad lw + mercy is such a bad support combo but it doesn't mean you can't get to work in gold or plat. It is indeed extremely weak because of poke meta but your backlines survivability is really high when you run this combo which kinda worked out for this team as they were playing dive. In fact I would argue the tank had the right idea about playing agro because he should be diving deep to try and make a play while mercy and lw kite the genji dives and what not, (plus lw vs genji heavily favours lw, bad dive dps choice if you want to dive deep into a lw team, echo, sombra, tracer are all better options for this). Some actual tips for the duo if they choose to run this comp that isn't just don't run lw, mercy is for the lw to take more aggressive positioning so he can account for the deep diving or push by their tank and be the bait for the enemy players to go for (this should work out because A) mercy can help him, B) he should have an escape plan C) the tank + possibly 1 or 2 dps now have the opportunity to dive a vulnerable backline. It does not mean this will always work nor does it mean you will climb to higher ranks but you will see an overall increase in value of a weak support combo utilising its best aspects. I feel like the lw in this game played a bit too passive causing this mercy to use heal for too much of this game as they would push their dps line. if the lw had played a bit further up he would've been the target but he has the map geometry in his favour to kite both winston and genji. Parasio is very strong lw map. I would however avoid playing this combo in any map that doesn't have defensive high ground advantage e.g most push maps, most of nepal and others I can't think of in the top of my head. Tips for the mechanics for this mercy, you never going to heal your dps to full hp its better to switch to damage boost if their hp is enough that they can tank one or two shots, Don't worry about fully healing them up in a fight as the damage boosted shots are more likely to flip a bad situation around than healing them. You tend to crouch jump a bit too early causing you to not have as much up as you want and you end up right next to the man your pocketing. example 11:48 you GA to your zarya but your pressed it too early and instead of landing on top of the purple house or any other build you ended up on the street where winston could have hypothetically walked at you and making the situation into big scary especially since he had ult. I know you would've probably won that fight anyways but if he had genji most likely wouldn't have gotten headshotted and they had people coming back from spawn. So it is something to keep in mind
context in why I'm such a long peice because on my lw account I encountered a lot of mercy players on my climb to masters and I always made sure that I was playing more aggressive and making myself essentially into live bait. Numbani first, Kings Row Third and paraiso second is where I think you will find the most value as I will always full hold a team there because the high ground is strong there
this is great advice! I've had a lot of success with LW players as a Mercy player because I can focus on providing utility. you really do have to lean into the strengths of the heroes and understand how to minimize the weaknesses, and that's doubly important for Mercy players right now. a lot of people still play Mercy like they did prior to the DPS passive, and that's the issue. that's why they feel Mercy is weak. sure, she could use a buff (30% damage boost in valk?), but her healing doesn't need a buff. everyone just needs to understand Mercy is now closer to a Lucio style support. she has been for years now but now you really can't get away with leaning on her healing.
Just a heads up for support players: Mercy + LW is the worst support lineup in the game, because you're both 0 damage heroes. Essentially reducing your team's damage output by 40%. Wondering why nobody gets kills yet nobody dies? That's why. You'll be sitting with 0 damage and 20k healing.
I dont disagree but wifeleaver definitely can do some real damage if there good. (I'm only gold 3 sup) but I've had 5k dmg 20 kills on wifeleaver. Just seems to me like no one will use there right click and I don't understand why
Never mercy lw duo, your team will hate having to make up your lack of actually doing anything of value, more so swap the lw for something with damage rather then mercy and swap mercy if the dps are doing nothing
@@whalewolf7477 lw damage isn't good lol someone else wanted to argue it but apparently have deleted their comment on this, bap, kiri, moira, juno, ana or God forbid Lucio an zen with a mercy all best lw with mercy on the simple fact lw is just...he just has such low actual valuable damage, if the rank is low enough you can get away with anything but lw isn't carrying damage who are useless, just like mercy is just non existent if the dps can't do anything
many moments where this mercy could have gone for the easy kill on an enemy mercy or chased off the genji themselves by going valk and whipping out the barbie blaster. theyre trying too hard to be a 'good' support by focusing purely on healing/dmg boosting their teammates. a Competent support is able to be self sufficient enough to take kills where they can and not rely too heavily on their teammates to keep them alive. especially supports like mercy and lw with such good mobility to get themselves around the map. they should not be all that concerned with a genji
Sad for us.. i really like playing LW and then my other support choose and onetrick mercy or lucio.. i was like "yeah.. maybe not today, i will go back to play kiriko for more 100 times"
Gold Mercy went pretty hard with her movement there at the start tbh. The combo play with lifeweaver, despitenot going well in the end, was pretty impressive too :p
This Mercy has no awareness. I thought the gameplay was very solid. However: - They think they got dove a lot, which is completely nuts lol. I don't remember seeing it happen barely at all lol. - They're queuing as a two playing Mercy LW, which shows a fundamental lack of understanding of the game, and this is coming from a S9 noob. - Questioning their team pushing up like that... - That res defending on first... I think the mechanics were pretty good, but I believe this person needs to reassess how they look at the game as a whole.
Most of the game they were the only ones that could help each other Stay Alive so even if they weren't a duo they would still be healing each other more
@@diogosousa7698 there's a difference between helping the other support stay alive and hyper focusing on your duo. helping your other support stay alive is situational. sometimes you heal them, sometimes you have to let them die and just focus on helping everyone else win the fight. hyper focusing on your duo is bad because your duo becomes your top priority, not supporting the team
@@sethescope ik am just saying theres other more serious problems that hyper healing your duo even in a normal match a mercy could help out lw a bit more because she alone cannot help them all up and lw can tecnically save 2 people ez (pull a dps and heal a tank or the other dps) but in this case was a lot more healing idk how the lw was playing but he was always low health so am guessing they were focusing him sence he was easier target than the mercy and is a support that can do a lot more than mercy in tearms of healing and his ult
@@diogosousa7698 LW has very good self-sustain through his dash and petal and the support passive. A lot of times helping out your co-support means ensuring they survive long enough for the support passive to start doing the rest of the work. Peeling for your co-support is important, but you shouldn't be dumping more resources into keeping them alive than the enemy is using to try to secure the kill. This player was investing too much resources into their duo. Not just their abilities, but also their attention and positioning.
@@karamei that is why am curious to see because ik how lw works (to many times being hunted down by sombra especially) because he was most of the times almost dead so am curious if he's either bad at cover etc then yes mercy did focus too much on him because either way he's taking unecessary damage and wasting time that could be used to heal tank or dps or was he getting hunted down that much that she had to contiously heal him sence the team didin't block a dps for example from going after him
This Mercy is actually pretty good for being in gold, personally I just think that Mercy in general is a harder hero to climb with if she is your go to hero to choose, ESPECIALLY with how she is now. I think it'll benefit anyone who mainly plays Mercy to try and branch out to other supports as it is much easier to make game changing plays with them instead of Mercy.
i think it would be cool if supports had like an mmo style set of teamates healthbars on screen at all times, could help a lot of bad supports be silghtly less bad
Emongg can be way too nice sometimes. at 3:52 not being able to 2v1 and quickly dispatch a MOIRA (I don't care that it's LW and Mercy - cmon) is bad. I actually put that cart issue totally on the Mercy and their duo. Their teammates were sustaining fine in a 3v4 up at the checkpoint. That's a dream scenario to get an easy win and cart push.
What in the world are you talking about? Moira is one of the hardest heroes in the game to pin down and secure an elim on, especially for two low damage supports with no offensive mobility. It's not like they died to the Moira, which would've been far less understandable.
See the mistake you made here is that you think theres such a thing as being too nice. Overwatch opinions aside, being mean is never the answer, and in a lot of situations can only make things worse. Thought processes like these are what make this community so toxic and awful.
i think they really needed to switch off one or the other. lw and mercy is a really difficult combo to be successful with right now. (i won't say impossible but incredibly difficult) i feel like they were making this game really unnecessarily hard for themselves and the rest of the team by playing those two heroes together against the enemy team. i think this team really could have benefitted from a bap or a kiri.
Mercy LW has won the most passive duo support of Overwatch. They are the peak backstage play style and the sole reason why nobody appreciates new design philosophy from Blizzard aka milk feeding baby gamers😂
you think doing damage is the same thing as being aggressive and not directly doing damage/not doing a lot of damage is the same thing as being passive. those are fundamental misconceptions and show your lack of understanding of the game and those heroes.
forgive me if im wrong, but i think the real problem is this duo both picked heavily healing focused supports and when theyre being dove they both hard focus the one diver and their team gets no healing
My biggest question all the time is who should take map controll. obviously the tank but who else or more importantly who should stay at the cart. Leaving a dps is like you are missing out on damage but in this case both supports stood back. Meaning there is no support for the peaple taking map control. So who and how many should stay back?
Personally 4 up and one support on cart works fine, if there’s a constant flanker of enemy team than 1 tank, 1 dps, and 1 support up and a dps should stay back to peel for the support but that’s only if you find that the other support on cart is being dived.
Mercy main climbing from silver rn (was plat but fell after not playing for a long time) and tbh I don't mind duoing with LW....IF our dps and tank are decent. Had a game recently where they kept yelling at our LW for not contributing and while yeah he wasn't getting a lot of kills, he was outperforming our ashe and soldier, who had a 2 to 8 and 3 to 7 K/D ratio respectively. Not to mention our tank just kept rushing in without us. But in games where we're holding/pushing well and supports feel like they don't have to healbot you constantly, I think LW has potential, even with Mercy...but if not, best to swap, especially in lower ranks imo.
How bad does it have to get before they just buff Mercy already. 55>60hps won't fix it, but it's a start The Mercy haters will act like she's broken and undeserving of anything you could give her anyway, so stop holding off on a buff just because of the community's perception of her and just buff her based on the actual balance of the hero, because she's hurting bad and has been for a while now
as a mercy main, I think a big issue is that people are still struggling to make necessary adjustments. mercy players are still working on seeing themselves as utility first and situational healing supports, and teammates haven't adjusted to the fact Mercy's healing can't overcome their positioning mistakes and cool down mistakes. and other support players are still adjusting to taking on primary responsibility for keeping teammates alive. mercy doesn't need to be a primary source of healing. you could argue the hero shouldn't be able to provide that, given how strong res is as an ability and how impactful properly timed damage boost is. I think people really need to start seeing Mercy as a Lucio style hero, where healing is important but situational. this isn't to say she doesn't need some type of buff. I just don't think her healing necessarily should be buffed or even needs a buff. buff damage boost during Valkyrie, buff GA, buff her self healing, etc., there are a lot of options to make her a stronger source of utility or otherwise help her out.
LW and Mercy are such a bad duo. Neither of them contribute any damage and it makes the rest of the teams job so much harder. Damage boost only adds 1-2k of damage per game and LW provides 1-2k as well when one of you could just play any other support and easily do 4-8k worth of damage.
I literally cried of I think feelings and laughter at 6:21 or like right before and a bit after right. Because I was like dam I didn’t even see the Winston go in. And I went back. And he never went in 😅😅 he was crit while playing cart. LMAOOO yea if anyone is bitching and crying about the tank buffs and saying it won’t solve anything. I truly don’t believe them. I truly think tank in the aspect of never being able to stay alive. Will be fixed.
There's a huge problem with the new Mercy mythic skin. It baits people too much into playing her in ranked. She's a lost cause at the moment. You can healbot all you want, if your team gets dumped, there's nothing you can do, even if you push out 30k heal. If your team performs well, you're fine. If your team struggles, you can't make a difference, no matter how good your mercy is.
if you ever healbot as Mercy, well, there's your problem. if you play Mercy incorrectly, then yeah, you're going to run into issues. Mercy hasn't been designed as a primary source of healing for YEARS.
I think the mercy had good movement, but I had trouble figuring out if they were on console or pc. If she's on PC, she was using her space and moving her mouse up to jump. She should have been using her crouch and GA (guardian angel) to jump into the air. This allows you to get to higher platforms faster and get rezzes much quicker. I think some custom mercy parkour maps could help a ton w/movement! I really like the Valentines Mercy map :D
crouch GA shouldn't be your default super jump imo. if you NEED to get to a higher platform than a slingshot will get you, then yeah, absolutely, but generally speaking, slingshots give you more control. I also think super jump resses are overrated. typically, if you need to super jump the res out in the open (vs super jumping to initiate a res and then fall behind a piece of cover), it's probably a dumb res. I have solo queued my way into diamond as a Mercy main and I have never been in a situation where a super jump res would be better than just properly timing the res, using cover, and/or getting help from teammates.
@@sethescope oh definitely! I meant using GA and crouch to get out of most of the situations they were in. I use slingshot too and stay aware of my area as well when rezzing. That's why I said the parkour maps would be helpful, those will put you in situations where you learn more about slingshot + other mechanics
why are people so hung up on the support duo? people play what they want to play. the mercy wasnt asking if their support lineup was good or bad either
Praying I never get this supp duo on my team their win rate must be atrocious when they aren’t being carried by their DPS… Who genuinely thinks that Mercy/LW is a good combo? lmao
I don’t get why people think mercy and LW are a bad duo. They don’t contribute damage? What? They’re not supposed to. They’re there to heal you and stop you from dying
With the up'd dps passive you might aswell walk out with zero supports. Need some kind of utility. Literally 1 anti nade and you can't do anything. Can't be that easy to counter
@@0110-q6n exactly; Kiri has remained in the meta or been playable at best ever since she was added to the game. If you think she needs to be buffed then you’ve never played Kiriko
Mercy’s I watch have weird movements to where they look up to fly up because they are using jump, if you use crouch it boosts you up without having to look that way 🙄 it’s so cringe.
I would argue there's a difference between being hassled by a Genji and being dove. it's not that Genjis can't be fucking annoying and cause issues, but diving and flanking are different things.
Are these bums one tricks? Cause if so its just another reason why one tricks have no business playing in comp.. you ONLY bring your teammates down as in this video Mercy/LW?... jfc learn some basic game sense/team comp
I think something people forget is on top of the additional DPS, playing supports that can do damage simply makes the enemy team have to worry about fire from more directions. As DPS I pretty much always get less kills with healbot supports, because the enemy knows it's only me and two other sources doing damage - that's way easier to play around.
yes, this is true. however, as a mercy player, I do want to say that a big part of my play style is being a distraction. I'm not usually contributing damage (I jokingly brag to my teams between rounds when I've done more than 100 DMG lmao), but I can draw enemy fire briefly just by a quick super jump into the air. when done safely, that's attention and resources focused on me that I can just absorb with tactical healing for the self heal, getting a health pack, letting the other support heal me, etc. I can draw attention just by separating myself from my team a little bit because I can take some damage and attention and then GA to safety, a net benefit for my team. it sounds like a small thing, but it really adds up, and when you know how to do it and when you need to do it and you do it regularly, the value is crazy. this is just one example. another example is how fucking easy it is to bait out emp by going for a res you don't actually care if you get lol
something many people don't understand is that Mercy makes plays differently than other supports. an aggressive Mercy is going to do different things than an aggressive Baptiste. aggressive Mercy gameplay doesn't even have to involve pulling the Glock out!
don't get me wrong, doing damage is a very good way of supporting. doing damage as Mercy is absolutely the right play when you do it right. damage is a very intuitive way of draining enemy resources. and a lot of the time, it's going to be very effective and exactly what's needed.
I just really feel like people underestimate what separates a decent Mercy from a good one and what separates a good Mercy from a great one. it's not just what shows up in your stats, although there are stats that will generally reflect whether a Mercy player is on the right track.
let me give you an example of a play I'm really proud of that I did recently. numbani second point defense, the cart is like 1m from reaching the checkpoint. I fucked up and didn't pay attention to my tank and kiriko, and by the time I did, it was too late to save them by using my ult. they were both too low on the cart. so I used Valkyrie and thanks to my 5head soldier 76 teammate who stayed on high ground the whole time, I was able to contest the point for 25 seconds, 15 seconds of which were during my ult. I just slingshotted around using Soldier and darted to the cart and then away and then right back. they did murder me eventually and capped the point, but they only had just over a minute to cap 3rd which is a point that favors the defenders.
that was by no means the main reason we won. I had to do it because I fucked up. but contesting for almost 30 seconds essentially by myself - although I don't want to discount the excellent pressure Soldier provided on high ground and how I literally could not have stalled so long without them staying there AKA without them trusting me to know how to stall by myself - is HUGELY impactful.
plays like this will never show up on the scoreboard or in the kill feed. I barely did any healing or damage boosting during the ult, and I certainly didn't res anyone. but I still made a good play and contributed to my team's opportunity to win.
also, it's important to remember that you can contribute damage without actually accomplishing anything. how do I know this? when I play Moira, I'm often sucking the enemy tank off just to get juice back. it looks like I've done a lot of damage but my damage often isn't contributing to elims. it's still impactful damage because it helps me sustain my team, the damage does have a purpose, but I think it's important to remember that overwatch is a really complicated game. it's not just about doing damage or contributing to elims. making plays doesn't look the same for every hero.
however, I want to emphasize that I'm not disagreeing with you. I do think you're correct. I just also know there are other ways to contribute to the team's success beyond damage.
long comment, but hey, I love playing Mercy and I think about how I can maximize what I'm doing all the time. and you make a good point so I want to show respect by engaging meaningfully with your point.
@@sethescopemercy is my support main and I agree with you both
Where in the video is the healbot
I just wanna point out, and I'm saying this as a support main. Not a single tank on the face of this Earth is saying "What can I do to help my supports keep me alive?" They're going "Why the fuck aren't my healers healing me and keeping me alive when I go fight a 1v5".
I run into so many tanks who are doing their best and say incredibly sweet things about their supports. i get so many tanks who try to peel for me or even taxi me out of spawn when I play Mercy. I've been told by tank players that I and the other support carried them, a lot of tanks say thank you, I see so many tanks saving their cool downs to get out of danger and using cover and supplementing my healing with health packs
yes, some tanks are toxic, and yes, all tanks make mistakes. but it has nothing to do with them playing tank. it's because they're people. some people get toxic, and all people make mistakes.
I've been a support main since 2017, don't @ me with this anti tank player nonsense. they're people like anyone else.
@@sethescope Please give me your games. I get nothing but toxic tank players. I'm more likely to get DPS that peel and taxi me than tanks lmao. Please, I'm begging, just once I'd like a Ram or Doom, ANY tank to be anything but toxic. I've had enemy team members be nicer to me than my own damn tank. Am I generalizing? Sure, but I've had more toxic players since Overwatch 2 released than back when I played Overwatch 1 lol
@@WanderingKrow I wouldn't be surprised if there has been an objective increase in overall toxicity because the free to play model means more people playing without needing to invest in the game or have a stake in its overall health, so I don't want to discount your experience or say toxicity isn't real or isn't happening or isn't a massive problem in online spaces.
I don't think my games are necessarily special in any way, and although I'd like to flatter myself and say I'm somehow Different than other support players in some way, I'm really not.
however I will say that I don't go into team chat and I have all text chats muted for the majority of the match, so I have done what I can to minimize my potential toxicity exposure. I turn team text chat back on at the end of the match to say gg and compliment teammates who I feel did well, I especially try to remember to compliment my tanks when I notice they're managing their cool downs well. sure, sometimes that will inspire a compliment back to me but people often will say nice things on their own when all I've said is "gg, gl on next"
would I like to think I get a lot of positivity and help during the game because I'm Just That Good™️ and my teammates can see that I'm contributing a lot so they're trying to enable me? yeah, I would like to think that's the reason 😂 but I don't think that's the case.
to summarize, I think there is a lot of power in being selective about the interaction you choose to have with teammates who you're not queuing up with. I also think it can be beneficial as a player because you don't have other people saying "tracer is left side" etc so you have to keep track of that stuff yourself and ping for your teammates but that's besides the point. I also think there's a lot of value in bringing a positive attitude. it's not about being fake or anything. my version of positivity in the context of overwatch is pointing out things that are done well and spinning everything in a constructive way. if we struggle during a round, sometimes I'll turn chat on to type "ehh still winnable, we just got staggered and that's okay. we just need to regroup after lost fights and we'll be fine." sometimes I'll ask my other support what their play style is like and emphasize I don't mind if they're more healing focused or DPS focused, I just want to know so I know how to help them. I always try to remember that these are my teammates. if they succeed, I succeed. if I can help them pop off, I pop off too.
other people are always going to make the choices they want to make. we have no control over their ultimate decisions. but we do have the ability to (1) engage with our teams on our terms and only to the extent that is beneficial to us and (2) model the behavior we want to see in others.
also? I unironically believe that emoting hello and doing an emote or displaying a souvenir like a heart does have an effect. I think using the sorry and thank you voice lines has an effect. it's not going to be a major effect, but it is a way I can demonstrate to my teammates that I'm on their side and I see when they help me and I see when I make mistakes/I'm sorry that I'm not able to help them more. it helps set the tone.
I also want to be clear that I'm not trying to keep other people from fighting. if they're already tilted, that's not on me, that's not my responsibility. if they're going to be toxic, I'm not going to try to convince them not to be. that's not my job, it's not going to work anyway, and I don't view that as a worthy investment of my emotional resources. I just focus on what's within my control and what I feel like doing. there are games where I don't type anything and I never turn text chat on. maybe the game went really poorly and I'm frustrated and I don't want to see other people's frustrations. maybe I'm tired from work and I don't want to talk to people. but when I do decide to engage, I try to do so in a way that's consistent with my values and the person I want to be. and in my experience, people often respond to the energy you bring to the table.
long comment, but this is a real issue that we don't talk about enough and I really do understand being frustrated by toxicity. before I chose to draw some boundaries and not bother with voice chat, the toxicity kept me from having fun and I felt miserable. yeah sometimes people would be neutral or positive, but the toxicity seemed to outweigh the impact of those people. it sucks! it sucks when people are assholes and when they don't appreciate that we're trying! so I want to be clear that you're not crazy or a bad person for feeling frustrated because it IS frustrating.
@@WanderingKrow also, how to know you have a potentially wholesome Ram or Doom on your team:
Doom: spams the hot cocoa voice line. only real doom mains have the hot cocoa line equipped. "and dey say" enjoyers! are! posers!
Ram: does the head pat motion to one or both supports
another good indicator is if you stand in front of them, use the hello emote, and crouch spam and they do it back. that's how you know you might have found a homie
If you somehow keep me alive in a firefight i am not suppose to survive i will give you 0 deaths the whole game
My biggest issue in the metal ranks is people constantly staggering. A lot of people won't even attempt to disengage.
Edit: they need to bring back a modified version of mercy's healing doing more when the person you're healing is under a certain percentage of hp
I often play DPS myself, and whenever I notice I have a Mercy who recently got fragged, I'll try to keep an eye out for them to respawn, then go grab them quick as I can.
fr i hate watching my tank/ other dps just walk back into the fight because they don't realize "oh i should regroup with my team for a better chance to win" they just see it like a tdm
I hate when the cod kids hop on too lmao
@@Kinessmata-Akkadian you're my favorite kind of dps lmfao
Mercy needs nerfed not buffed
You could tell that was a one trick enemy genji. All in no fear, wouldn't swap even against a Zarya. Might be the main reason your team managed to win
Why would Genji need to swap against a Zarya?
@@blackirontarkus3156Deflect doesn't work against beam
@@Sneakyr true but there's no law that says genji has to fight zarya.
@@Ravioli43 just because he isnt fighting her doesnt mean she wont be a problem for him
@fancymustache3793 same thing applies the other way
the other day I had a game as mercy on dorado where my tank had 6 deaths and 3 kills by the end of the first round. I straight up could not keep the tank alive and our moira also tried their best. Tank kept dying and I had to make an important decision of who to prioritise, so I focused on dmg boosting our dps (soldier, bastion) and we literally full held under the bridge on first point dorado. The tank was merely an accessory that game, and I know I definitely could have kept the tank up in previous seasons while also dmg boosting. I got incredibly lucky with how good the dps were that game otherwise I would’ve had to switch, but it’s interesting how much mercy has gotten worse over the last couple of seasons.
I think Mercy has simply shifted to a utility focused support. don't get me wrong, making that adjustment is hard because we're very used to being able to keep our teammates alive because we don't need to aim or reload and we can keep beaming briefly even when out of LOS. my adjustment plan has basically been "play Mercy like Lucio." yes, healing is still important, but it's more situational than before and Mercy's healing can't forgive teammates' mistakes anymore. if someone overextends, you can't save them anymore whereas you had a much higher chance of success previously. the only way they can survive if they overextend is if they help you keep them alive by saving some resources for getting out. otherwise, you only delay their death
you definitely made the right adjustment when you saw your tank was kind of a lost cause! and I think you have to give the responsibility of helping the tank to the other support almost exclusively, outside of emergencies, and see your role as supporting aggression and lowering time to kill............ and healing when you absolutely have to.
so overall, yes, Mercy is weaker but I think she can still be strong when you make the mindset adjustments and play her like she's a Lucio-style support.
that also means swapping is necessary when you're not able to get enough value from your utility because your tank is under a lot of pressure and you constantly have to heal them, unless your dps are significantly better than the enemy dps and are able to provide enough pressure to overcome your team's healing deficit.
I want to be clear that I don't think Mercy is weak. my win rate with her is like 60% as a solo queue support player. but you have to play her differently. and I know it's so hard! you want to keep your teammates alive! you want to be able to save them! but you just can't do that the same way you used to, and she feels weak when you're still working on making that adjustment. situational isn't the same thing as weak, imo.
I had a heartbreaking game where I valked to try to keep my tank alive so we could keep contesting point and that homie's HP never went up unless they had their shield up LMAO at best I could keep their HP the same but it would never go up even though I was healing them 98% of the time for that fifteen seconds. it was rough lol it was still the right play because we stalled for a really long time, but that was a big reminder that mercy is just different now. I actually notice I use valk a lot more than I used to for stalling a point. I obviously primarily use it for mass damage boost or to get a cheeky res, but I've noticed I use it to stall a lot too.
Did I miss the part where they got dove constantly?
duo queuing supp and locking mercy/weaver has gotta be a crime
many such cases unfortunately
Im confused tho because weaver can push out alot of damage.
A good tip when rezzing:
Think to yourself, if you rez your teammate, will they survive? What I mean is if you rez a teammate will they immediately fall over the next second or survive long enough to make an impact? (what I'm basically saying is don't rez infront of the enemy team unless it's overtime). Also be very careful, some people like to camp the soul! Hope this helps
I love Mercy and Lifeweaver, but if my co-support is someone who can’t contribute even a bit of damage I will switch to Kirko, Zen, or Moira 😅 I can only accept one support not dealing damage and just focus on healing
mercy and lifeweaver can both do damage, people just choose not to because they don't understand thats how to win team fights.
Mercy + Lifeweaver is a nightmare support duo. I wouldn't wish that support line on my worst enemy.
Lifeweaver before the 20% was cooking
@@stumbling_ you mean healbotting?
Yeah. That's most console games below Diamond unfortunately.
And then you learn about Lucio zen and reach a new level of hell
It's the war of dps supp or healbot supp
yall are miserable icl@@bigfudge2031
Gotta have a “flex” support to dish out some damage from time to time. That first point hold by Moira could’ve easily been avoided if they had a bap/zen/ana. My experience since the overhaul is lower healing supports with higher damage output wins. healbotting does not do what it used to.
Yeah having a Mercy is like 4v5 now. Lost a ton of games where our Mercy has like 20k+ heals, both enemy supports only heal for 10-12k, but they are on Ana/Bap/Kiri and getting 15-20 kills, putting in damage and securing picks, and winning team fights with their cooldowns. Mercy feels like an absolute throw pick unless you have a good/smurf dps that is popping off and then you can just hard pocket them, but that's about the only time she's going to contribute anything with the way the game is now.
In all fairness the main concern was map control, and the reason boils down to not being able to win a 2v1 (all supports), it should have been split up with a support with the team and a dps and support playing back
Yeah no way to really beat that Moira and move the cart further when you are Mercy and Lifeweaver. A very great play by the Moira
@@Antonio-ys5zd Lifeweaver should have won though. He's tanky af, 275 hp + 50 hp from Dash and a 400 health platform, with a 132 dps weapon (actually higher than even Zenyatta's if we don't count reload time).
@@jaymolinski4789 Moira is too fast for lifeweaver to pin down especially since she can play around that mini. They weren't going to kill each other just waste time
13:14 has happened to me way too many times lmao i felt the pain
Like the comb (lw+mercy) is the least of the problems because ov is a TEAM game most cases the supports were just alone without any type of help even tho they had a pharah that could come back very fast and help them out and they could push with 2 supports and can do a lot of healing or revive they could do nothing i basically had the same game i was lw and a random was kiriko we were winning ez until they decided to moira+sombra hunt my soul meanwhile my team did nothing to help and kill them and we lost 3 point just like that because i could barely even survive let alone heal them
Lw mercy is elo terrorism
Personally I think that there should be a bar for support players basically saying how long until the dps passive is enabled or if it currently is enabled so like a timer of sorts once the bar is full youll know they have it enabled
This whole comment section is talking about how bad lw + mercy is such a bad support combo but it doesn't mean you can't get to work in gold or plat. It is indeed extremely weak because of poke meta but your backlines survivability is really high when you run this combo which kinda worked out for this team as they were playing dive. In fact I would argue the tank had the right idea about playing agro because he should be diving deep to try and make a play while mercy and lw kite the genji dives and what not, (plus lw vs genji heavily favours lw, bad dive dps choice if you want to dive deep into a lw team, echo, sombra, tracer are all better options for this).
Some actual tips for the duo if they choose to run this comp that isn't just don't run lw, mercy is for the lw to take more aggressive positioning so he can account for the deep diving or push by their tank and be the bait for the enemy players to go for (this should work out because A) mercy can help him, B) he should have an escape plan C) the tank + possibly 1 or 2 dps now have the opportunity to dive a vulnerable backline. It does not mean this will always work nor does it mean you will climb to higher ranks but you will see an overall increase in value of a weak support combo utilising its best aspects. I feel like the lw in this game played a bit too passive causing this mercy to use heal for too much of this game as they would push their dps line. if the lw had played a bit further up he would've been the target but he has the map geometry in his favour to kite both winston and genji. Parasio is very strong lw map. I would however avoid playing this combo in any map that doesn't have defensive high ground advantage e.g most push maps, most of nepal and others I can't think of in the top of my head.
Tips for the mechanics for this mercy, you never going to heal your dps to full hp its better to switch to damage boost if their hp is enough that they can tank one or two shots, Don't worry about fully healing them up in a fight as the damage boosted shots are more likely to flip a bad situation around than healing them. You tend to crouch jump a bit too early causing you to not have as much up as you want and you end up right next to the man your pocketing. example 11:48 you GA to your zarya but your pressed it too early and instead of landing on top of the purple house or any other build you ended up on the street where winston could have hypothetically walked at you and making the situation into big scary especially since he had ult. I know you would've probably won that fight anyways but if he had genji most likely wouldn't have gotten headshotted and they had people coming back from spawn. So it is something to keep in mind
context in why I'm such a long peice because on my lw account I encountered a lot of mercy players on my climb to masters and I always made sure that I was playing more aggressive and making myself essentially into live bait. Numbani first, Kings Row Third and paraiso second is where I think you will find the most value as I will always full hold a team there because the high ground is strong there
this is great advice! I've had a lot of success with LW players as a Mercy player because I can focus on providing utility. you really do have to lean into the strengths of the heroes and understand how to minimize the weaknesses, and that's doubly important for Mercy players right now. a lot of people still play Mercy like they did prior to the DPS passive, and that's the issue. that's why they feel Mercy is weak. sure, she could use a buff (30% damage boost in valk?), but her healing doesn't need a buff. everyone just needs to understand Mercy is now closer to a Lucio style support. she has been for years now but now you really can't get away with leaning on her healing.
Just a heads up for support players:
Mercy + LW is the worst support lineup in the game, because you're both 0 damage heroes.
Essentially reducing your team's damage output by 40%. Wondering why nobody gets kills yet nobody dies? That's why. You'll be sitting with 0 damage and 20k healing.
I dont disagree but wifeleaver definitely can do some real damage if there good. (I'm only gold 3 sup) but I've had 5k dmg 20 kills on wifeleaver. Just seems to me like no one will use there right click and I don't understand why
And that’s bad? It’s a support. It’s not gonna out damage even a sombra.
Mercy damage boosts, LW heals
If your supports are 20% each of your damage, then you have other problems.
@@Gunwhiteghost Moira, Zen, Kiriko, Lucio, those supports can deal a lot of damage, it's a SUPPORT, not a healer
Never mercy lw duo, your team will hate having to make up your lack of actually doing anything of value, more so swap the lw for something with damage rather then mercy and swap mercy if the dps are doing nothing
If you tryna do damage as LW just swap bap or kiri lol
@@ralphforbes5807 trust me u haven't seen my right clicks bro /s
@@ralphforbes5807 just saying lw damage is underrated
Bro what? Weaver pushes out damage thorn volley isnt bad im so confused rn whats happening
@@whalewolf7477 lw damage isn't good lol someone else wanted to argue it but apparently have deleted their comment on this, bap, kiri, moira, juno, ana or God forbid Lucio an zen with a mercy all best lw with mercy on the simple fact lw is just...he just has such low actual valuable damage, if the rank is low enough you can get away with anything but lw isn't carrying damage who are useless, just like mercy is just non existent if the dps can't do anything
many moments where this mercy could have gone for the easy kill on an enemy mercy or chased off the genji themselves by going valk and whipping out the barbie blaster. theyre trying too hard to be a 'good' support by focusing purely on healing/dmg boosting their teammates. a Competent support is able to be self sufficient enough to take kills where they can and not rely too heavily on their teammates to keep them alive. especially supports like mercy and lw with such good mobility to get themselves around the map. they should not be all that concerned with a genji
Mercy And my man’s Weaver! Thats a set up for a loss! I love my boy weaver but if I see mercy, I switch to Kiri or Bap lol
Exactly
Sad for us.. i really like playing LW and then my other support choose and onetrick mercy or lucio.. i was like "yeah.. maybe not today, i will go back to play kiriko for more 100 times"
Gold Mercy went pretty hard with her movement there at the start tbh. The combo play with lifeweaver, despitenot going well in the end, was pretty impressive too :p
This Mercy has no awareness. I thought the gameplay was very solid. However:
- They think they got dove a lot, which is completely nuts lol. I don't remember seeing it happen barely at all lol.
- They're queuing as a two playing Mercy LW, which shows a fundamental lack of understanding of the game, and this is coming from a S9 noob.
- Questioning their team pushing up like that...
- That res defending on first...
I think the mechanics were pretty good, but I believe this person needs to reassess how they look at the game as a whole.
Wayyyyyy too concerned with keeping their duo alive.
Most of the game they were the only ones that could help each other Stay Alive so even if they weren't a duo they would still be healing each other more
@@diogosousa7698 there's a difference between helping the other support stay alive and hyper focusing on your duo. helping your other support stay alive is situational. sometimes you heal them, sometimes you have to let them die and just focus on helping everyone else win the fight. hyper focusing on your duo is bad because your duo becomes your top priority, not supporting the team
@@sethescope ik am just saying theres other more serious problems that hyper healing your duo even in a normal match a mercy could help out lw a bit more because she alone cannot help them all up and lw can tecnically save 2 people ez (pull a dps and heal a tank or the other dps) but in this case was a lot more healing idk how the lw was playing but he was always low health so am guessing they were focusing him sence he was easier target than the mercy and is a support that can do a lot more than mercy in tearms of healing and his ult
@@diogosousa7698 LW has very good self-sustain through his dash and petal and the support passive. A lot of times helping out your co-support means ensuring they survive long enough for the support passive to start doing the rest of the work. Peeling for your co-support is important, but you shouldn't be dumping more resources into keeping them alive than the enemy is using to try to secure the kill. This player was investing too much resources into their duo. Not just their abilities, but also their attention and positioning.
@@karamei that is why am curious to see because ik how lw works (to many times being hunted down by sombra especially) because he was most of the times almost dead so am curious if he's either bad at cover etc then yes mercy did focus too much on him because either way he's taking unecessary damage and wasting time that could be used to heal tank or dps or was he getting hunted down that much that she had to contiously heal him sence the team didin't block a dps for example from going after him
This Mercy is actually pretty good for being in gold, personally I just think that Mercy in general is a harder hero to climb with if she is your go to hero to choose, ESPECIALLY with how she is now. I think it'll benefit anyone who mainly plays Mercy to try and branch out to other supports as it is much easier to make game changing plays with them instead of Mercy.
Another stellar video from Emongg
When they stood next to the enemy Mercy and just looked at her and flew away 😭 mama pull out the Glock!!!
On mercy if the dps passive is active there’s an audio queue for it but only when beam is attached
i think it would be cool if supports had like an mmo style set of teamates healthbars on screen at all times, could help a lot of bad supports be silghtly less bad
Emongg can be way too nice sometimes. at 3:52 not being able to 2v1 and quickly dispatch a MOIRA (I don't care that it's LW and Mercy - cmon) is bad. I actually put that cart issue totally on the Mercy and their duo. Their teammates were sustaining fine in a 3v4 up at the checkpoint. That's a dream scenario to get an easy win and cart push.
100% agreed. Mercy spent too much time worrying about their duo and not enough time helping the rest of the team.
What in the world are you talking about? Moira is one of the hardest heroes in the game to pin down and secure an elim on, especially for two low damage supports with no offensive mobility. It's not like they died to the Moira, which would've been far less understandable.
Bro what Moira is one of the best 1v1 heroes in the game and can beat most dps
See the mistake you made here is that you think theres such a thing as being too nice. Overwatch opinions aside, being mean is never the answer, and in a lot of situations can only make things worse. Thought processes like these are what make this community so toxic and awful.
i think they really needed to switch off one or the other. lw and mercy is a really difficult combo to be successful with right now. (i won't say impossible but incredibly difficult) i feel like they were making this game really unnecessarily hard for themselves and the rest of the team by playing those two heroes together against the enemy team. i think this team really could have benefitted from a bap or a kiri.
Mercy LW has won the most passive duo support of Overwatch. They are the peak backstage play style and the sole reason why nobody appreciates new design philosophy from Blizzard aka milk feeding baby gamers😂
you think doing damage is the same thing as being aggressive and not directly doing damage/not doing a lot of damage is the same thing as being passive. those are fundamental misconceptions and show your lack of understanding of the game and those heroes.
forgive me if im wrong, but i think the real problem is this duo both picked heavily healing focused supports and when theyre being dove they both hard focus the one diver and their team gets no healing
My biggest question all the time is who should take map controll. obviously the tank but who else or more importantly who should stay at the cart. Leaving a dps is like you are missing out on damage but in this case both supports stood back. Meaning there is no support for the peaple taking map control. So who and how many should stay back?
Personally 4 up and one support on cart works fine, if there’s a constant flanker of enemy team than 1 tank, 1 dps, and 1 support up and a dps should stay back to peel for the support but that’s only if you find that the other support on cart is being dived.
the one that can sustain themselves or the one with long rage healing
lifeweaver, ana, kiriko, baptiste, torb, moira, venture etc.
Mercy main climbing from silver rn (was plat but fell after not playing for a long time) and tbh I don't mind duoing with LW....IF our dps and tank are decent. Had a game recently where they kept yelling at our LW for not contributing and while yeah he wasn't getting a lot of kills, he was outperforming our ashe and soldier, who had a 2 to 8 and 3 to 7 K/D ratio respectively. Not to mention our tank just kept rushing in without us. But in games where we're holding/pushing well and supports feel like they don't have to healbot you constantly, I think LW has potential, even with Mercy...but if not, best to swap, especially in lower ranks imo.
As a Lucio main, Frogger and Redshell (may he rest in peace) enjoyer I say no to not feeding. It is my way of life.
How tf did rein pin the mercy at the end, did ash boop him up??
Well combing the two worst supports in the game and basically hoping that your team Carries since the supports wont swap it’s going to be hard to win
real
When other support is is Zen or Illari thats when to pick lIfeweaver. mercy and lw is even worse then mercy+lucio and lucio+zen.
You do NOT want to go LW with Zen lol. He's probably best with Ana because he can keep her alive, help her move, and shred monkey bubbles.
How bad does it have to get before they just buff Mercy already. 55>60hps won't fix it, but it's a start
The Mercy haters will act like she's broken and undeserving of anything you could give her anyway, so stop holding off on a buff just because of the community's perception of her and just buff her based on the actual balance of the hero, because she's hurting bad and has been for a while now
as a mercy main, I think a big issue is that people are still struggling to make necessary adjustments. mercy players are still working on seeing themselves as utility first and situational healing supports, and teammates haven't adjusted to the fact Mercy's healing can't overcome their positioning mistakes and cool down mistakes. and other support players are still adjusting to taking on primary responsibility for keeping teammates alive.
mercy doesn't need to be a primary source of healing. you could argue the hero shouldn't be able to provide that, given how strong res is as an ability and how impactful properly timed damage boost is.
I think people really need to start seeing Mercy as a Lucio style hero, where healing is important but situational.
this isn't to say she doesn't need some type of buff. I just don't think her healing necessarily should be buffed or even needs a buff. buff damage boost during Valkyrie, buff GA, buff her self healing, etc., there are a lot of options to make her a stronger source of utility or otherwise help her out.
LW and Mercy are such a bad duo. Neither of them contribute any damage and it makes the rest of the teams job so much harder. Damage boost only adds 1-2k of damage per game and LW provides 1-2k as well when one of you could just play any other support and easily do 4-8k worth of damage.
yeah but lifeweaver is my pookie so im gonna keep playing him
@@oliviakiss02cringe
@@TheGreatPewpyOnebros name is thegreatpewpyone calling others cringe 😹
@@Hampternin he has a point tho
Well BOY would you have a grand ole time playing with the 50% of teams I get that are 10 IQ LWs and Mercies with me on Tank, suffering endlessly.
I literally cried of I think feelings and laughter at 6:21 or like right before and a bit after right. Because I was like dam I didn’t even see the Winston go in. And I went back. And he never went in 😅😅 he was crit while playing cart. LMAOOO yea if anyone is bitching and crying about the tank buffs and saying it won’t solve anything. I truly don’t believe them. I truly think tank in the aspect of never being able to stay alive. Will be fixed.
I’m late, but,
ALRIGHT SO!!
1:49 phara bounce
Omg this Mercy actually uploads mercy clips on TH-cam too I recognize the user and the load out I love watching her stuff! ❤❤❤
There's a huge problem with the new Mercy mythic skin. It baits people too much into playing her in ranked. She's a lost cause at the moment. You can healbot all you want, if your team gets dumped, there's nothing you can do, even if you push out 30k heal. If your team performs well, you're fine. If your team struggles, you can't make a difference, no matter how good your mercy is.
if you ever healbot as Mercy, well, there's your problem. if you play Mercy incorrectly, then yeah, you're going to run into issues. Mercy hasn't been designed as a primary source of healing for YEARS.
they need to buff lifeweaver’s damage and make him a more viable support. then mercy lifeweaver wouldn’t be such an issue
Is it just me or is Emongg looking more and more like a snack 🤤
No dude emongg is a cutie he always has been!
Um... It's dusk here... Do we not get a well wishing??????
I think the mercy had good movement, but I had trouble figuring out if they were on console or pc. If she's on PC, she was using her space and moving her mouse up to jump. She should have been using her crouch and GA (guardian angel) to jump into the air. This allows you to get to higher platforms faster and get rezzes much quicker.
I think some custom mercy parkour maps could help a ton w/movement! I really like the Valentines Mercy map :D
slingshot is better because you have more control over direction and height
Crouch GA shouldn't be any faster than slingshot GA though...? Only backwards GA goes slower.
crouch GA shouldn't be your default super jump imo. if you NEED to get to a higher platform than a slingshot will get you, then yeah, absolutely, but generally speaking, slingshots give you more control. I also think super jump resses are overrated. typically, if you need to super jump the res out in the open (vs super jumping to initiate a res and then fall behind a piece of cover), it's probably a dumb res.
I have solo queued my way into diamond as a Mercy main and I have never been in a situation where a super jump res would be better than just properly timing the res, using cover, and/or getting help from teammates.
@@sethescope oh definitely! I meant using GA and crouch to get out of most of the situations they were in. I use slingshot too and stay aware of my area as well when rezzing. That's why I said the parkour maps would be helpful, those will put you in situations where you learn more about slingshot + other mechanics
EMONGG WEDDING? Hope it goes well and wish you a happy marriage!
not the bots all up in ur comment section 😕
1:49 LMAO
Still want more mystery hero videos
cool video, love mercy
why are people so hung up on the support duo? people play what they want to play. the mercy wasnt asking if their support lineup was good or bad either
that duo has about a 20% win rate in low ranks... and a
Play 3 rounds of reinhardt then you will understand
If you wanna play a certain duo and someone asks you to swap if it’s comp just swap it’s no problem
Sometimes a feeding team is completely competent. Some teams feed to gatekeep members out of higher ranks.
I think most/alot of mercy players have really really good movement
I’m diamond and this mercy is easily as good as our mercys
ALRIGHT SO!
today's video we're watching a gold 1 support on pc
LW is such a bad flex support idk what anyone really plays him
Praying I never get this supp duo on my team their win rate must be atrocious when they aren’t being carried by their DPS… Who genuinely thinks that Mercy/LW is a good combo? lmao
Emonggs getting married??
I don’t get why people think mercy and LW are a bad duo. They don’t contribute damage? What? They’re not supposed to. They’re there to heal you and stop you from dying
With the up'd dps passive you might aswell walk out with zero supports. Need some kind of utility. Literally 1 anti nade and you can't do anything. Can't be that easy to counter
@@insiderdtleftright5585it is if people have brains.
@@GunwhiteghostSupport or healers?
me when i’m bronze
@@insiderdtleftright5585 pull back by LW or ress
buff kiri
No
gold take
@@sul3069 That's extremely generous. That's like a low silver take at best.
@@0110-q6n exactly; Kiri has remained in the meta or been playable at best ever since she was added to the game. If you think she needs to be buffed then you’ve never played Kiriko
Bait
DAYUM IM EARLY! LETS GOOOOOOOOOOOO!
Mercy’s I watch have weird movements to where they look up to fly up because they are using jump, if you use crouch it boosts you up without having to look that way 🙄 it’s so cringe.
to be cringe is to be free
First!
fun one :) big love to the queer people out there
Little tough saying she wasn't dived when constantly harassed by the Genji
I would argue there's a difference between being hassled by a Genji and being dove. it's not that Genjis can't be fucking annoying and cause issues, but diving and flanking are different things.
Are these bums one tricks? Cause if so its just another reason why one tricks have no business playing in comp.. you ONLY bring your teammates down as in this video Mercy/LW?... jfc learn some basic game sense/team comp
you guys are so rude on what people choose to play lol. they WON the game?? so how do they deserve such rudeness lol
i agree one tricks can be really tricky to play with in competitive but you don’t need to be so rude about it
@@retaliations6591 Someone has to let these dipshits know
ALRIGHT SO!