Should You Buy Galactic Civilizations IV?

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  • เผยแพร่เมื่อ 29 มิ.ย. 2024
  • Galactic Civilizations IV: Supernova review. We look at everything this game has to offer and try to answer the question, should you buy it?
    Lets dive in and find out if Galactic Civilizations IV is for you!
    Chapters:
    0:00 What Is GalCiv?
    1:16 How Does Galactic Civilizations IV Work?
    18:31 What Are The Problems?
    20:37 Should You Buy It?
    Here is a link to Galactic Civilizations IV: Supernova on Steam: bit.ly/GalCiv4_Steam
    If you enjoyed this video please leave a like & SUBSCRIBE!
    Become a supporter, join my discord community or get your hands on cool merch at Montu Plays HQ: montuplays.com/
    Humble Bundle Affiliate link: www.humblebundle.com/?partner...
    And please comment with any feedback, any ideas or if you disagree!
  • เกม

ความคิดเห็น • 364

  • @thunderchild4816
    @thunderchild4816 8 หลายเดือนก่อน +246

    I love the idea of core and secondary worlds, especially coming from Stellaris and trying to micro dozens of them.

    • @SlinkyTWF
      @SlinkyTWF 8 หลายเดือนก่อน +6

      That does seem like a major playability upgrade to previous versions. Reminds me a little of the new Habitats system Stellaris released.

    • @maxpont8989
      @maxpont8989 8 หลายเดือนก่อน +6

      Well there was a system like that in Stellaris, the problem is that non-core worlds within sectors were unable to grow and develop properly, which meant stacking core world limit was the best way to grow in power

    • @Person01234
      @Person01234 7 หลายเดือนก่อน +3

      @@maxpont8989 Yep, stellaris suffers from incompetent AI in general and additionally seems to suffer from the same thing every other game suffers from in that player-aligned AI is particularly incompetent. The idea of letting the AI develop some worlds for you is great, but it's not when it's barely functional and makes completely random building choices.

  • @scrooge-mcduck
    @scrooge-mcduck 8 หลายเดือนก่อน +228

    GalCiv was the benchmark for space 4x games, even early versions of Stellaris were heavily based on it.
    I really wish they update Endless Space 2, my love/hate game.

    • @smokinggnu6584
      @smokinggnu6584 8 หลายเดือนก่อน +10

      I loved playing Endless Space 2, but i ran into a bug i could not find a fix for anywhere on the internet and basically had to stop playing it. Really sad, so enjoyed it when i could.

    • @Swordphobic
      @Swordphobic 8 หลายเดือนก่อน +16

      I'd say that master of orion 2 was and still is quite the hurdle.

    • @SpaceMarine295
      @SpaceMarine295 8 หลายเดือนก่อน +8

      They did, just recently. Or at least, there's an update in the works for it

    • @chadmwilliams89
      @chadmwilliams89 8 หลายเดือนก่อน

      @@Swordphobic Agreed

    • @scrooge-mcduck
      @scrooge-mcduck 8 หลายเดือนก่อน

      @@SpaceMarine295 Meh, from what I've seen they're just tweaking the Nakalim.

  • @DovaDude
    @DovaDude 8 หลายเดือนก่อน +45

    I'm in a similar boat to you, I got GalCiv 3 for free on Epic Games a couple of years ago, and it was my first strategy game. I would spend at least 8 hours a day on that game for a few weeks, but I was hungry for something better, something more.
    I spent days searching for the best out there, but there was one that kept showing up and really catching my interest.
    Stellaris.
    That was in 2020 and now I have 3,108 hours in the game.

    • @Stoigniew666
      @Stoigniew666 5 หลายเดือนก่อน +5

      Fuck Paradox and their greedy DLC policy

    • @TheOfficiaITristam
      @TheOfficiaITristam 3 หลายเดือนก่อน

      @@Stoigniew666 Do What You Want, Cause A Pirate Is Free...

  • @sli-fox
    @sli-fox 8 หลายเดือนก่อน +21

    The biggest thing about the GalCiv series is the insane level of customization. I can spend hours creating my favorite Sci-Fi civs and ships.

    • @tymeier7570
      @tymeier7570 8 หลายเดือนก่อน +4

      Then there's the Spaceballs reference in 2
      "Evil will always triumph because good is dumb"
      -every malevolent civilization.

    • @enkidu001
      @enkidu001 6 หลายเดือนก่อน

      i petty you. Really do. Have a nice life :)

    • @shawnadams1460
      @shawnadams1460 5 หลายเดือนก่อน

      It pity you moronicon.... (0.o) @@enkidu001

  • @cp1cupcake
    @cp1cupcake 8 หลายเดือนก่อน +94

    I really hate that they have flagships as the research ships. The only place that had that was Star Trek (and it was solely for the Federation) and they are pretty unique as they were multi-roll because they were barred from making full on warships.

  • @phluphie
    @phluphie 8 หลายเดือนก่อน +29

    Back when I played GalCiv III. I'd spend the lions share of my time designing ships.

    • @FlaschenJoe11
      @FlaschenJoe11 8 หลายเดือนก่อน +2

      I ran one type of ship: Missile Pods with engines. It was funny and quite literally let me dominate every War XD

    • @shawnadams1460
      @shawnadams1460 5 หลายเดือนก่อน

      I think we all did man...hundreds of hours at least.

  • @augustday9483
    @augustday9483 8 หลายเดือนก่อน +63

    The AI-generated flavor text and portrait for custom civs is a pretty cool concept. I wonder if this will cause issues with Steam's "No AI" policy. Personally I think it's a neat feature and I look forward to more high profile games taking advantage of the opportunities that AI content generation can offer.

    • @lanteanboy
      @lanteanboy 8 หลายเดือนก่อน +29

      looking at Steam's policy... the answer should be no issues as AlienGPT has been trained specifically on the Devs' own work and besides.... if they rejected the idea... the game would have been cancelled from Steam release over 3 months ago as it's been in Early Access since then AND they did allow their AlienGPT back then.

    • @ShamanKish
      @ShamanKish 8 หลายเดือนก่อน +4

      It's a Program, there is no such thing as AI 🤫

    • @lanteanboy
      @lanteanboy 8 หลายเดือนก่อน +4

      @@ShamanKish oh no, AI is a thing... in multiple forms although you are right that AIs are just offshoots of programs.
      What you can however 100% claim is that there currently isn't such a thing as an AGI

    • @ShamanKish
      @ShamanKish 8 หลายเดือนก่อน +1

      @@lanteanboy AGI as Artificial Global Intelligence?

    • @lanteanboy
      @lanteanboy 8 หลายเดือนก่อน +6

      @@ShamanKish Artificial General Intelligence, aka: the AIs that can actually think for themselves and do tasks to keep improving themselves.

  • @apewithmic8361
    @apewithmic8361 8 หลายเดือนก่อน +11

    keep up the dope content Montu!

  • @MaviLeb
    @MaviLeb 6 หลายเดือนก่อน +8

    Increasing from 6 to 8 is not a 25% bonus. It's actually a bonus of 1/3 or approximately 33.33%, because as you add 2 you can calculate 2/6 = 1/3.

  • @clausbohm9807
    @clausbohm9807 8 หลายเดือนก่อน +1

    Thank you for the review! Hopefully by the time it goes on Xmas sale their will be an update or three.

  • @ArmchairMagpie
    @ArmchairMagpie 8 หลายเดือนก่อน +8

    My first GalCiv was actually the first installment that appeared on PC, somewhere in 2003(?). I remember ordering the CD and it being held by the customs office. I didn't care really to go there, since Stardock was one of the first companies that actually offered digital download and maintenance of their products.

    • @battlemode
      @battlemode 6 หลายเดือนก่อน

      The first version of GalCiv 1 on OS/2 actually predates Master of Orion, it's a 30 year old series

    • @ArmchairMagpie
      @ArmchairMagpie 6 หลายเดือนก่อน

      @@battlemode I know.

  • @triplebog
    @triplebog 8 หลายเดือนก่อน +5

    I rewrote the asset pipeline and shaders for this game :)

  • @thentil
    @thentil 8 หลายเดือนก่อน +4

    Yeah man, galactic civ and Masters of Orion consumed a lot of my free hours 🤣 looking forward to trying it, thanks for the review!

  • @dmi_no
    @dmi_no 8 หลายเดือนก่อน +1

    Brilliant overview ❤

  • @aarontheblackfox
    @aarontheblackfox 7 หลายเดือนก่อน +2

    That initial view of planets gave me Stellaris 1.0 Vietnam flashbacks lol

  • @WrathOfLust
    @WrathOfLust 8 หลายเดือนก่อน

    Hehe my first was Haegemony, oh my god I loved it, the research tree was huge, you could steal unique tech via spy ships, even story was very cool. Going on your first mars mission, finding aliens, and then it just expands!

  • @briwanderz
    @briwanderz 8 หลายเดือนก่อน +4

    i played a lot of gal civ 3, with all the dlc.. the best things i thought were how much you could craft your species, by making them bad at one thing to get more points to be really good at something else.. but also the traits, or abilities.
    i also really liked that you could download ships that others designed, so you could have you ships all look like Romulan (or klingon, or federation or star wars) ships without having to design them yourself. not sure if that is in GC4 yet, i haven't played it, i'm waiting on a good deal.

    • @colin8696908
      @colin8696908 8 หลายเดือนก่อน

      am I missing something, because I have a hard time even getting past the second mission.

  • @ThieflyChap
    @ThieflyChap 8 หลายเดือนก่อน +7

    I've yet to see Gal Civ II topped, but I'm hopeful IV will at least get close.
    I like III but, there's something about it that doesn't always sit right with me, and I can never really put my finger on it. I could play it for a day and enjoy it, but next day can't be arsed.

    • @ener11454
      @ener11454 7 หลายเดือนก่อน +1

      Except by MOO, MOO2 and Stellaris which are all clearly better than Gal Civ 2.

    • @ThieflyChap
      @ThieflyChap 7 หลายเดือนก่อน

      @@ener11454 Stellaris is a lot deeper, I'll admit, but I honestly find Gal Civ 2 more enjoyable.
      As for Masters of Orion (which I assume you mean), then they were a bit before my time so haven't played them. Might be worth checking out though.

  • @forsakenquery
    @forsakenquery 8 หลายเดือนก่อน +3

    It's crazy to me that diplomacy peaked in the 90s with GalCiv2

  • @Dracobyte
    @Dracobyte 5 หลายเดือนก่อน

    Great review!!

  • @Nightscape_
    @Nightscape_ 8 หลายเดือนก่อน +18

    I prefer turn-based like Civ compared to the RTS of Stellaris (I own both). I will have to pick this up!

    • @MontuPlays
      @MontuPlays  8 หลายเดือนก่อน +6

      I hope you enjoy it!

    • @zacharybecker8228
      @zacharybecker8228 8 หลายเดือนก่อน +7

      I would recommend endless space 2 if you haven't played it, goes on big sales pretty often

  • @Reoh0z
    @Reoh0z 8 หลายเดือนก่อน +4

    In previous versions of GalCiv I always disabled "Alliance Victories" because it was way too easy for your game to surprise end early because of it.

  • @NeonStreetRat252
    @NeonStreetRat252 8 หลายเดือนก่อน +4

    Thank you, Montu, for playing attention to this game. I think that it is well worth the money. I think it's better tha. Star Trek Infinite, which is set too late in the Star Trek timeline.
    I think that there should be feature like in MOO2 where you can determine development levels. That would allow for more replayablity in these kinds of games.

    • @michaelh878
      @michaelh878 7 หลายเดือนก่อน

      I think Star trek infinite can become much better with patches, dlc and mods. Not sure this has the same potential ceiling.

  • @CharackBane
    @CharackBane 8 หลายเดือนก่อน

    A nice review. Some unique aspects. Would be a nice change of pace for playthrough other than Stellaris.

  • @demi_narch8674
    @demi_narch8674 8 หลายเดือนก่อน

    One thing I like is... You can block enemy or friendly ships with your own ships from enter planet or slipstream connection 😅

  • @darksoulnj
    @darksoulnj 7 หลายเดือนก่อน

    Great breakdown! Thanks! 👍
    I'm assuming there are downloadable ships and races?

  • @diplomat1o11
    @diplomat1o11 2 หลายเดือนก่อน

    I’ve had GalCiv 3 for over a year now. Started playing it last week and after seeing this review I’ll be picking up GalCiv4 in a heart beat.
    Stellaris meets Civ… a match made in heaven!

  • @Dirt1061
    @Dirt1061 8 หลายเดือนก่อน

    I hope I will like the game. I really wanted to like the 3rd installment, but the late game was very hectic. I will for give this a try!

  • @shawngillogly6873
    @shawngillogly6873 8 หลายเดือนก่อน +16

    From Master of Orion 2 until Stellaris 2.0, Gal Civ was the Space Opera series for me. Don't know why 3 didn't work as well for me. It looked better, but lost some of the charm. What I do think GalCiv did well was internal politics. Managing your empire was as important, and as difficult, as expanding it. But it accomplished that without the level of micro Stellaris has. Definitely believe there's enough room for both games. If they can hook me again.

    • @michaelh878
      @michaelh878 7 หลายเดือนก่อน +1

      Gal civ 1 was very different to contemporaries and then Gal civ 2 eventually got a cool campaign. Not sure what Gal civ 3 was supposed to be bringing to the table.

  • @coolchrisable
    @coolchrisable 7 หลายเดือนก่อน +1

    i rember getting galciv 2 saw it in target and got it. was some fo the most fun i had played civ3 was fun and i been holding off on 4 cause i heard there was alot of problems with it but once they are fixed atleast the major ones ill pick it up to

  • @apathymanthemundane4165
    @apathymanthemundane4165 7 หลายเดือนก่อน

    I've run into few issues in customizing the racial descriptions, like being unable to put in line breaks, and sometimes having spacebar arbitrarily not work, so they hopefully fix that.
    I'd also like to make custom citizen pops, though maybe I just don't know how to do that yet.
    That said, I do love that the weapons are no longer just different things doing the same thing. Missiles have the longest range, so they fire first, lasers are middle, and kinetics have the shortest range, but kinetics fire the fastest, so ships that can close in for kinetics, if they can survive, can do extremely high damage in the latter half of an engagement. It's a real interesting step up from from the previous Galciv games.

  • @Rofflestomper
    @Rofflestomper 8 หลายเดือนก่อน +2

    You know when ai was mentioned here I was worried a bunch of people would go nuts and recreate the Salem witch trials in the comment section. Glad to see that that’s not the case, ai is a wonderful tool capable of many things-but at the same time is so primitive to what conspiracy theorists say it is that the idea they could replace humanity at this point is laughable.

  • @zacharybecker8228
    @zacharybecker8228 8 หลายเดือนก่อน

    i could not get into gal civ 3 but there were almost no guides on it so hopefully i can get into this one

  • @Alnarra
    @Alnarra 8 หลายเดือนก่อน +2

    I liked it, I don't know about the replayability of the game, but it's fun enough. The UI REALLY frustrated me, especially late game (some of the repetitive stuff like sending out piglrims / etc. would result in 30 pop ups at the beginning of each turn that could easily have just been a summary somewhere). There's also a fair bit that the tutorial could probably go over a little better, including the citizen and planet management.
    I will say that so far as I could tell leaving the planet automation on actually did pretty well, and the AI seemed to do fine with that aspect. The ship customization was a bit... wonky, I think that's just the UI though.But yeah overall I think the game itself is fine, it just could use for a lot more UI polish. I also expect things will probably get better when it has a dedicated wiki to cover a lot of the features that the game just sort of brushes over in terms of "hey what does this mean?". Like there's a late game tech "interceptors" that allows the deployment of fights (i assume) but that doesn't modify the military score of a ship?
    Also that military score is a bit weird too... I had fleets that were easily hundreds of times more powerful but their military score was still 50 or 60 compared to the AI's 20 or 30. Now they won flat out, but that score didn't really do a great job explaining strength.
    Some other minor nit picks. There are stations that you can put on minor planets that don't do anything, but the game never mentions they don't do anything. You just have to figure it out (all the growth modules / etc). Though honestly I think part of my problem is that it's been so so long since I've played Gal Civ II (never picked up 3) and I've been playing basically nothing but stellaris, that all of my sort of comparisons are between those two and I'm not sure if that's entirely fair comparison wise to Gal Civ VI
    It reminds me of the recent Master of Orions game... which felt a LITTLE too simple? idk. Fun not sure if super replyable.

  • @CarnisChampion
    @CarnisChampion 8 หลายเดือนก่อน

    I think I will be getting this next time it is time for game browsing.

  • @doctorevil8130
    @doctorevil8130 3 หลายเดือนก่อน

    Ok you sold me 😁. Thankyou

  • @Riri_734
    @Riri_734 8 หลายเดือนก่อน +1

    Been playing GalCiv since the first game. But once Stellaris came out, especially together with its DLCs, i fully migrated to Stellaris. GalCiv has some nifty micro level systems & encompassing empire mgmt mechanics as well as the ship designer that i wish were in Stellaris.
    Stellaris still triumphs the 4x & Grand strategy genre though. Stellaris combines 4x, grand strategy & RPG all in one. Its next level. Though i wish it had the combat, ships & ship customization like Sword of the Stars 2. The detail, sense of scale & epicness of the ships & the battles there is phenomenal.

  • @Teddie8645
    @Teddie8645 8 หลายเดือนก่อน +5

    Will you cover other space 4x like Distant World ?

  • @berndkemmereit8252
    @berndkemmereit8252 8 หลายเดือนก่อน

    I never heard of the game, but watched some playthroughs in the past few days and I realy like the game.

  • @quazar5017
    @quazar5017 7 หลายเดือนก่อน +1

    ~14 years ago I bought a game called Space Empires 5 published in 2006 for about 1,50 euro. It was ridiciously detailed, you could literally do anything in this game. This game shares so much with it, I am halfway convinced it's made by the same guy.

  • @FazeParticles
    @FazeParticles 8 หลายเดือนก่อน

    I have never played this franchise before. I will try it out.

  • @Cenourafnord
    @Cenourafnord 5 หลายเดือนก่อน

    Muito obrigado, já estou convencido :D

  • @randallporter1404
    @randallporter1404 2 หลายเดือนก่อน

    0:24 Same here. Maybe even GC1 but I can't remember back that far.

  • @bond0815
    @bond0815 8 หลายเดือนก่อน +5

    Was arguing if I should buy this, and you convinced me to do it.

    • @MontuPlays
      @MontuPlays  8 หลายเดือนก่อน +3

      I think it's worth a try! I hope you enjoy it!
      Don't forget you can refund it on Steam before 2 hours if you aren't enjoying it

  • @Member_zero
    @Member_zero 8 หลายเดือนก่อน +2

    I love these types of games. Stellaris is my favorite of the bunch. I tried Galactic Civ 3 once, but It just made me play regular Civ 5. Combat is really underwhelming in these games. Stellaris does the best job IMO, but even then, let's face it, you are more or less stuck in the observer role. For Paradox titles these automatic combats are standard - so it's in line with their other games.
    But for GalCiv 4 my biggest wish was better combat - this would IMO make this game stand out. At least to the point of Civ 6 - so that the player actually gets some control in the outcome of the battle. Or similar than AoW 4 does. That would be the best case scenario.

  • @boraonline7036
    @boraonline7036 5 หลายเดือนก่อน

    Played all of them and I have to say part 4 became my favourite. Just that feature with the officers gives it more depth than the prequels.

  • @jamesh2321
    @jamesh2321 7 หลายเดือนก่อน

    I too have been part of this series since GalCiv II, but I think in many ways 3 was a step down rather than an improvement. That said, I still play it though not as much as say, Stellaris. I discovered GalCiv almost by accident, when I went looking for a successor to my early favorite, Ascendancy (which is begging for a remake/remaster). Eventually I discovered Galciv and Sins of a Solar Empire, both by Stardock, and the rest, as they say, was history.
    I'll likely pick up GC IV at some point, but I think the core world/minor world is unnecessary simplification. I wish it was an option rather than a 'feature' for those of us who actually like slogging through a list full of planets and choosing exactly what each one will build, and where. Another issue I had with the earlier games was how the difficulty seemed to be a on a very slippery slope. The lower levels are too easy at times, but the higher levels, especially if you throw in the Dread Lords, can quickly snowball and steamroll you if you don't find them early enough. That huge disparity made high level games stressful races against time rather than a rolling challenge, and low level games were like seal clubbing. There didn't seem to be a happy middle.

  • @tschysas
    @tschysas 8 หลายเดือนก่อน +14

    i was a little bit disappointed that you couldnt use your own created races in multiplayer... will this change ?

    • @MontuPlays
      @MontuPlays  8 หลายเดือนก่อน +9

      I think it's something the devs are working on!

  • @Narsilion098
    @Narsilion098 8 หลายเดือนก่อน +19

    Doesn't look much different than GalCiv IIIl

    • @tjl102
      @tjl102 8 หลายเดือนก่อน +1

      Lol it is gal civ IIII or IV

    • @KleptomaniacJames
      @KleptomaniacJames 8 หลายเดือนก่อน +2

      @@tjl102IIII is Egyptian, IV is Roman

  • @Gonboo
    @Gonboo 6 หลายเดือนก่อน +4

    How does this compare to GalCiv 3?

  • @DrRipper19
    @DrRipper19 8 หลายเดือนก่อน +4

    I was pretty disappointed by the AI generated portraits. I wasn't able to get it to actually create anything related to what I'd written... I even just typed "space dwarves" or "frog robots" and both times it gave me similar random assortment of unrelated portraits. I think they might be having technical issues or there might have been some severe user error going on.

  • @dzikdziki2983
    @dzikdziki2983 8 หลายเดือนก่อน

    It's on my list.

  • @MGShadow1989
    @MGShadow1989 8 หลายเดือนก่อน +5

    This may seem incredibly minor to some but are weapons on ships in better spots? - my main nitpick with Stellaris is how all the weapons are on top.

    • @Alnarra
      @Alnarra 8 หลายเดือนก่อน +4

      You can in theory put them anywhere you'd like. the Ship design is 100% customizable if you'd like

  • @DefaultProphet
    @DefaultProphet 8 หลายเดือนก่อน +2

    It’s a shame the Stardock owner is absolute trash who I refuse to support, game looks pretty cool.

  • @3ndoria
    @3ndoria 8 หลายเดือนก่อน +4

    i guess it depends if the ai is a cheaty as it used to be in part 3, but if i learned one thing over the last years it is not to buy new games when they come out

    • @danielkjm
      @danielkjm 8 หลายเดือนก่อน

      Nope, they still are.

  • @iminchinatownbaby
    @iminchinatownbaby 8 หลายเดือนก่อน +2

    Loving it.. my fixes.
    Fleet names... when i name a fleet, i want to keep it, but every time a fleet lands on a planet, starbase, ect it changes the name.
    Ship swaping - its clunky.
    Population pictures- after you load them up, it does not show them on the lobby screen, it shows them in game, its an annoying bug.
    Etherium & own fleets are hard to see when zoomed out.
    Its a fun game, needs another dimension.

    • @danielkjm
      @danielkjm 8 หลายเดือนก่อน +1

      I had soo many stations called loren ipslum :P

  • @jordanelbers
    @jordanelbers 7 หลายเดือนก่อน

    I’ll probably check it when it goes on sale. I’ve played galactic civ 2 and 3, and stellaris. None of which game me the same enjoyment as Spaceward Ho! From waaaaay back in the day.

  • @Adama.1
    @Adama.1 8 หลายเดือนก่อน +10

    How does the enemy AI generally behave? That seems to be the biggest pain point in the steam reviews. What have you noticed?

    • @MontuPlays
      @MontuPlays  8 หลายเดือนก่อน +9

      I haven't seen quite the same issues as some people have reported in the Steam Reviews. For example; I have seen a lot of starbase building activity by the AI.
      Don't forget this game was in early access for a while and has had constant updates during that process, it's a better game now than it was a few months ago!

    • @radeksilar543
      @radeksilar543 8 หลายเดือนก่อน +2

      well, massive starbase build should not be issue, its great for resources, defense and offense, if you can afford it. My only issue after 100+ hours (still Epic since beta), was too much specialized AI acting on certain empires. For example like Mimots almost 80% of time expanding, while Navigators barely, only upgrading their tech, while doing it very slowly because no expand and no industry for faster build.

    • @danielkjm
      @danielkjm 8 หลายเดือนก่อน +2

      Honestly the Ai is very simple, there is no overall strategy, they build ships and focus attack on your capital and harass your ships. In my games insted of the Ai focus its 100+ ships into a join attack, or call its allies to all declare war and attack me, they just send 1 fleet at a time and by the time the 2 fleet shows up i already defeated the first fleet, rince and repeat.
      The only game were it was different was when i fought a custom race i made with the perk of Proliferation, that makes all ships you make spawn an extra one, due to maintance they would often have almost no money, but massive fleets, all i had to do to beat them is loan them credits in exchange for credits per turn, then in a few turn i would see several of their ships been sold to other empires. How did i beat them? I sended 2 Transport ships with a few combat ships to every core world of them and declared war and strike, in 3 turns i beat them.

    • @jeremyboughtono2
      @jeremyboughtono2 7 หลายเดือนก่อน

      Origionally the good AI was one of Galciv's main selling points.

  • @houckola84
    @houckola84 7 หลายเดือนก่อน

    Wow! This makes me really excited. I played the hell out of Gal Civ II. My favorite part was designing the ships. But Gal Civ III just didn't strike a chord with me and the new Master of Orion came out around the same time. Even though ship design in MOO was very limited I loved that game tremendously and didn't really look twice when I heard a new Galactic Civilization game was coming out. But this review really makes me want to give it a shot. Thank you.

  • @shawnadams1460
    @shawnadams1460 5 หลายเดือนก่อน

    Just bought the core game when it went on sale, and I have to say, I LOVE IT! The AI generated backstory was amazing! I made a race called Decedents of Godzilla, it gave me a backstory about Godzilla stomping around the earth then leaving for unexplored corners of the galaxy. Went right into it without even playing the tutorial or watching video's...DONT DO THAT...lmao. I was able to get most of it, but there were parts of the worldbuilding and governance that watching vids like this will help a ton. Enjoy!

  • @Music_Light_Show
    @Music_Light_Show 8 หลายเดือนก่อน +1

    The battles are what lets the game down for me, i prefer DW2 or Stellaris.

  • @coffeenator3219
    @coffeenator3219 8 หลายเดือนก่อน +1

    Ai stuff is new. And helps me alot

  • @danielkjm
    @danielkjm 8 หลายเดือนก่อน +1

    This game is good, but very inconsistent, i get auto resolves that say no casualities (My side) vs total loss (enemy side) and still i lose 2-3 ships. Trade routes and montly payments dont give the full amount (ex if you get 150 credits from trade routes you get aboth 20 actual credits per turn). When loading a save custom ships change costs, stats and sometimes even models...

  • @MrTrethurane
    @MrTrethurane 8 หลายเดือนก่อน +1

    Only thing that I was a touch disappointed about was having to choose an additional race that all the actual leaders are pulled from for the ai race to rule over. Feels like a slight let down to what overall is a great feature.
    Pulls you out of the immersion a bit to run an elven empire run by humans.

    • @danielkjm
      @danielkjm 8 หลายเดือนก่อน

      True

  • @jasonlange9637
    @jasonlange9637 8 หลายเดือนก่อน +3

    I've been enjoying this game a lot but man does the fleet management suck. You have to organize each ship manually 1 by 1 to put them in or out of a fleet, and end game when you can easily have like 200+ ships it can take an hour just to get your individual ships into the fleets you want them to be in. I wish it had even Stellaris' fleet management and I think that's saying something.
    That's my only real complaint about the game besides influence/culture being overpewered and the artifacts being boring (both mentioned in the video). It's really fun otherwise.

  • @kingvinoda3896
    @kingvinoda3896 8 หลายเดือนก่อน +2

    Paradox: It's treason, then...

  • @lingth
    @lingth 8 หลายเดือนก่อน

    My first space based 4X game was Master of Orion, or MOO...

  • @zzzgaming9625
    @zzzgaming9625 8 หลายเดือนก่อน

    just amazing

  • @SuiSideex
    @SuiSideex 8 หลายเดือนก่อน +1

    I would love to play it, but with any combat feature that's its more than watching a video.

  • @skystranger73
    @skystranger73 8 หลายเดือนก่อน +2

    I'm inclined to purchase it. There are 2 aspects that haunt me though (stellaris syndrome) - how good\interesting is endgame (compared to, let's say, stellaris) and how good is performance late into the game ? Also, does AI simply cheat on higher difficulties or plays smarter ?

    • @cobaltxiv4408
      @cobaltxiv4408 7 หลายเดือนก่อน

      In GalCiv3 it cheat. Cheat a lot. Cheat blatant. He know from start all planets for colonization. He see you ships in fog of war. He increased range of ship can reach (their ships have more fuel). His ship module have smaller size (miniaturization) so AI ships can have them more ( 40% of free miniaturization for hardest AI bonus if i remember exactly) and so on.
      Im think bcoz GalCiv 4 has same engine and same peoples work on that game...Looks like thing from GalCiv 3 can be applied to GalCiv 4. If i wrong - this is the best for GalCiv 4.

  • @diegoakadisciple8336
    @diegoakadisciple8336 3 หลายเดือนก่อน

    I might be giving this one a try. I am burnt out on Stellaris.
    Been playing some endless space 2, it's a great game, altough lacks some polish I think.

  • @fireforeffect1979
    @fireforeffect1979 7 หลายเดือนก่อน

    I really loved that fact about Supernova. I mean it's not a shameless money grab on Stardock's part for releasing an upgraded version and charging the early backers more to get the upgrade.

  • @urulai
    @urulai 8 หลายเดือนก่อน +2

    I'll give it a shot!

  • @swedichboy1000
    @swedichboy1000 8 หลายเดือนก่อน +1

    Whats your thoughts on Space Empires 5?

  • @Bigtooly
    @Bigtooly 8 หลายเดือนก่อน

    Had another game, bigger map, easy difficulty, planets more common etc, 1st save, the north ai war'd me, my ships werent advanced enough nor had rushed logistics.
    2nd save scumming (i think the game knew i did that), the south ai decced me (reminds me of stellaris dog piling proxy wars) this time the ai got more war econ and spammed out more ships then i could output and even beat me in a defensive tug of war.
    I knew the errors I made, I didnt buff my planets quick enough with tile upgrades. A couple of fleet fights I forgot about the strategic fleet weapons, then logi and econ war. Its very samey samey to GalCiv 3. Comfy but very frustrating, i'll likely give up on it after a couple more plays.

  • @LuvMachine707
    @LuvMachine707 8 หลายเดือนก่อน

    Just gonna give me everything I could ask for, eh? Fine! I'll buy it!

  • @tywren2486
    @tywren2486 8 หลายเดือนก่อน +1

    Do they let you build new flag ships from game start? I know that was one of my biggest gripes in GalCiv II; exploration ships couldn't be replaced until mid game, so if you hit an anomaly early that destroyed (or more often, launched it across the known universe, requiring a 75 turn trip home in sleep mode) you're entire play through was basically screwed.

    • @XenithShadow
      @XenithShadow 8 หลายเดือนก่อน +1

      You can get 3 more flagships somehwhat early, not sure how many are able to survey though. Also they cant be rebuilt if destroyed.

  • @XenithShadow
    @XenithShadow 8 หลายเดือนก่อน +2

    My issue was that the genetic civilisation setting doesn't do anything in some cases (synthetic/silicon) unless you also pick the only silicion/synthetic civiilian type along with them.
    So your genetics choice is restrained by civilian choices (which have pretty much no info in their selection tool tips)

  • @DarthDaddy-cg6ro
    @DarthDaddy-cg6ro 8 หลายเดือนก่อน

    Thanks.

  • @danyael777
    @danyael777 8 หลายเดือนก่อน

    07:45 - This are not all the moons that orbit Jupiter irl. There are like 80+ moons around Jupiter, showing off all of them would be smw insane^^

  • @L0vac
    @L0vac 8 หลายเดือนก่อน +1

    I could buy this. Had 100s of hours in GalCiv 2, but 3 felt too micro-managy in a bad sense. It just wasn't fun for me. 4 looks like what I wanted 3 to be, but 'mostly positive' on Steam doesn't convince me yet.

  • @Alexor117
    @Alexor117 7 หลายเดือนก่อน

    I buy this game and it's awese big game imersive, 10/10 i don't know why this franchise is not even more popular

  • @scb499
    @scb499 8 หลายเดือนก่อน +1

    Will you be doing any Gal Civ 4 playthroughs/guides?

    • @MontuPlays
      @MontuPlays  8 หลายเดือนก่อน +1

      Playthroughs like this? th-cam.com/video/RjIKw-3Mh3A/w-d-xo.html

    • @scb499
      @scb499 8 หลายเดือนก่อน

      Well, yea, obviously ~~~@@MontuPlays

  • @favillionbellarion9655
    @favillionbellarion9655 4 หลายเดือนก่อน

    Quick ask, can u save the ships for later playthroughs? or do you need to remake them every new game

    • @MontuPlays
      @MontuPlays  4 หลายเดือนก่อน +2

      Ships are saved between playthroughs as long as it's the same race (or shipset not sure which, but I think race)

  • @Thalanox
    @Thalanox 8 หลายเดือนก่อน

    Remember the "Gamer's Bill Of Rights" idea from a while ago? That was these guys.

  • @ronaldp7573
    @ronaldp7573 8 หลายเดือนก่อน

    We all played GalCiv, but then Stellaris happened. Now it would be like going back to Virginia Slims after Lucky Strikes, or heroin .

  • @gavin7070
    @gavin7070 8 หลายเดือนก่อน

    Can you do a video on district worlds 🤞

  • @christiangreer3915
    @christiangreer3915 8 หลายเดือนก่อน

    Are you certain it will receive support, what they did with base gal civ 4 kinda lost my trust a bit

  • @FlaschenJoe11
    @FlaschenJoe11 8 หลายเดือนก่อน +1

    GalCiv 3 was a mess after a while (the fact the needed RAM jumped from 4 to 32 for some reason was insane and made it unplayable for me for a while.)
    Hope this one is not that cray XD

  • @SlinkyTWF
    @SlinkyTWF 8 หลายเดือนก่อน

    GC actually goes back to the mid-1990s, with the first iteration being released for OS/2 (which I played as an alternative to the DOS MOO, but which it never replaced). GC2 was a major upgrade to the first Windows version, GC3 less of an upgrade and more of an overall refinement of the existing systems (and the 64 bit architecture made it fly performance-wise). I give GC3 high marks for the amount of work and care that went into crafting the game, but when Stellaris and Endless Space came out, I abandoned it entirely (Steam says I played c. 123 hours).
    I have always had two issues that have prevented me from enjoying GC (I can set aside irreconcilable philosophical differences I have with the designer in the interest of not allowing the person to taint their otherwise good works).
    Issue 1 is the combat system. It has always been rock-scissors-paper and overly simplistic compared to the rest of the game systems and other games. You can spend decades in the ship designer, but the depth of the combat is about that of a Libyan mud puddle. It's boring.
    Issue 2 is the starbase system. The game has always required an incredible investment of time and energy into building and upgrading starbases, so much so that I began deriding it as a Starbase Construction Simulator. The starbases can be more important that colonies, which always struck me as backwards.
    Did GC4 address either of those two issues in a meaningful way? If so, I'd be inclined to give it a try.

    • @danielkjm
      @danielkjm 8 หลายเดือนก่อน +1

      Aboth combat, its worst now, due to ship behaviors (Get as close to other ships even if you only have long range weapons) Kinectic Guns are 3x times better then all others. Ships can have multiple guns of the same type, but they will only attack a single target and the more damage only means how big is your damage dice, soo even if you have +15 attack, you will still do 1 or 2 damage or miss, then take a long time to reload. While the kinectic will attack much faster and with the same damage.
      Tech is much more simple and has almost no unique techs, and ground combat is now just a bar that you have to wait X turns to win, no strategies just click next turn.

    • @danielkjm
      @danielkjm 8 หลายเดือนก่อน +1

      Starbases are less op when it comes to bonus, but they are much harder to kill.

  • @jamesrizza2640
    @jamesrizza2640 8 หลายเดือนก่อน +2

    I don't think there is enough improvement to justify bying GC4 unless you don't have a copy of the previous games. The game is only so so to begin with, mostly because of the archaic interface. On the plus side the ship creator has always been kind of fun. I disagree with your assessment of land combat. There should be a more detailed system like in the old Star General game, where you had fleets and armies to contend with. I would much prefer that style of game with a little less micro management of which buildings you place where. I would say if you have never played a GC game before then yes it's worth the buy, but if you already have a previous version you aren't missing much by not picking this dog up.

  • @wasteland-werewolf
    @wasteland-werewolf 3 หลายเดือนก่อน

    I've always liked this franchise and the Distant Worlds franchise.

  • @Zockopa
    @Zockopa 7 หลายเดือนก่อน

    Well,personaly i have the impression that since GalCiv II little was done to deepen the experience
    but the focus is rather to pimp it up with better gfx. Like for example they never realy expanded on
    the space and ground combat. Which makes the game fall in specific aspects flat compared to
    way,way older games like Space Empires IV or Emperor of the Fading Suns.
    It also has rather limited modding support that turned out to be the lifeline for games like HOI IV which
    enabled them to cash in on DLC`s pretty nicely over time.
    For me GalCiv II is still the best game in the franchise so far. Galciv III added features,but lacked progression
    to make it a better experience. And the same is true with IV so far.
    But dont get me wrong, Im not saying its a bad game. Just that there is a lack of development in core
    gameplay to make it stand out among the crowd.

  • @b.janisch4108
    @b.janisch4108 8 หลายเดือนก่อน

    Oh man i wished Stellaris Planet Micro mgmt would be more likes this. Stellaris just becomes a micromgmgt. hell in the mid - late Game.
    This looks great

  • @donnanorth7324
    @donnanorth7324 7 หลายเดือนก่อน +1

    A real user played Galactic Civilizations on IBM OS/2 Warp.

  • @ArthurOseven
    @ArthurOseven 8 หลายเดือนก่อน

    yes

  • @troetvonschildenkroet
    @troetvonschildenkroet 8 หลายเดือนก่อน +7

    I saw the ai empire generator and I was hyped. I wanted to try some aquatic sea turtles, maybe with some greek vibes..... and then i try to say him turtle or tortoise or sea turtle and it always gives me the same ugly frog .... just for testing I put woodelves and it gives me everything except of anything close to elves .... tried something with atlantis , nothing ....... maybe I made a mistake but it put me hard back to ground. Next to the fact that the citizens cannot be changed , so why is my leader a "turtle" and the citizens cannot be ?
    I'm sorry but without this feature it's just galactic civ 3 with a little optic polishing.

  • @ChrisBeaumontPhoto
    @ChrisBeaumontPhoto 3 หลายเดือนก่อน

    earned the like with the pun

  • @ares106
    @ares106 8 หลายเดือนก่อน +1

    Why would I pick this up now, and not when they start working on GalCiv5 ?

  • @carlroy
    @carlroy 7 หลายเดือนก่อน +1

    I need more control in combat.