Finally caught up with your series. :) After watching your Terra Incognita content, I will probably not tackle it in my playthrough. The freedom to build anything is there, but I would rather play something with a story to it, though I might dabble in the mode in my own time. Nevertheless, you're creating some great, informative content. :) 2:12 That's so neat that you get huge standees of the DQIII character classes 5:18 Yeah, it's the female Sage. I remember the male Sage having a cape covering half his front. I always thought that look for the Sage was way cooler. 6:50 One thing I noticed and loved about watching your playthrough is having your future self (editing the video) argue with your past self while playing the game. I rarely see this done nowadays, but it is quite common in the early days of TH-cam gaming videos for correcting mistakes. NCS still does it, and it's great to see. 7:16 Wow, it's the Japanese version of the Priest sprite in DQIII. I remember the Priest being a Pilgrim in the version I played back in the day. Ugh, Nintendo and their censorship in the early days of the NES and SNES. 12:03 It's the female sprite of the Warrior. I remember The male sprite holding an axe while the female had a sword. Also, the male sprite looks meaner than the female one. 15:17 The Hero sprite is the same for both male and female options in the NES version. The sprites didn't change until the SNES and later ports. I was really bummed that both the male and female Hero had the same sprite in the NES version. :( Enix fixed that in the next game, though. 16:35 These sprites are from the Famicom version of Dragon Quest. I don't remember seeing any of these character sprites in the NES version. Oh, that's terrible. They only have the Famicom sprites as unlockables? It makes sense, but it's still a bummer. :(
Thanks, for the clarification on the sprites. I could mostly guess the details on them, because I only played Dragon Quest III on the Switch and only glanced a Sprite Sheet for the NES game. I live in Europe and Dragon Quest wasn't released in Europe until Dragon Quest VIII for the PS2, or Dragon Quest IV remake for the Nintendo DS. Thus it was much guess work on my part. The Terra Gladiatoria episodes were also a last minute addition to the series. I had nothing planned for it, besides the original episode I did in the beginning. It was just to show of it existed. With Terra Incognita I am also glad that I kinda modeled it after Dragon Quest Builders 2. In that game you had those intermissions between chapters, where you could freely build up the Isle of Awakening. I also used Terra Incognita as an intermission in between chapters to build a town here. If I had to do all of it as a fifth chapter after the entire series, I don't know if I could have pulled that off. As I will make clear in the next episode the building is a lot of fun, but the grinding for materials is a real slog to go through. This is something they improved upon in Dragon Quest Builders 2, with the infinite materials.
Finally caught up with your series. :)
After watching your Terra Incognita content, I will probably not tackle it in my playthrough. The freedom to build anything is there, but I would rather play something with a story to it, though I might dabble in the mode in my own time. Nevertheless, you're creating some great, informative content. :)
2:12 That's so neat that you get huge standees of the DQIII character classes
5:18 Yeah, it's the female Sage. I remember the male Sage having a cape covering half his front. I always thought that look for the Sage was way cooler.
6:50 One thing I noticed and loved about watching your playthrough is having your future self (editing the video) argue with your past self while playing the game. I rarely see this done nowadays, but it is quite common in the early days of TH-cam gaming videos for correcting mistakes. NCS still does it, and it's great to see.
7:16 Wow, it's the Japanese version of the Priest sprite in DQIII. I remember the Priest being a Pilgrim in the version I played back in the day. Ugh, Nintendo and their censorship in the early days of the NES and SNES.
12:03 It's the female sprite of the Warrior. I remember The male sprite holding an axe while the female had a sword. Also, the male sprite looks meaner than the female one.
15:17 The Hero sprite is the same for both male and female options in the NES version. The sprites didn't change until the SNES and later ports. I was really bummed that both the male and female Hero had the same sprite in the NES version. :( Enix fixed that in the next game, though.
16:35 These sprites are from the Famicom version of Dragon Quest. I don't remember seeing any of these character sprites in the NES version. Oh, that's terrible. They only have the Famicom sprites as unlockables? It makes sense, but it's still a bummer. :(
Thanks, for the clarification on the sprites. I could mostly guess the details on them, because I only played Dragon Quest III on the Switch and only glanced a Sprite Sheet for the NES game. I live in Europe and Dragon Quest wasn't released in Europe until Dragon Quest VIII for the PS2, or Dragon Quest IV remake for the Nintendo DS. Thus it was much guess work on my part. The Terra Gladiatoria episodes were also a last minute addition to the series. I had nothing planned for it, besides the original episode I did in the beginning. It was just to show of it existed.
With Terra Incognita I am also glad that I kinda modeled it after Dragon Quest Builders 2. In that game you had those intermissions between chapters, where you could freely build up the Isle of Awakening. I also used Terra Incognita as an intermission in between chapters to build a town here. If I had to do all of it as a fifth chapter after the entire series, I don't know if I could have pulled that off. As I will make clear in the next episode the building is a lot of fun, but the grinding for materials is a real slog to go through. This is something they improved upon in Dragon Quest Builders 2, with the infinite materials.