26. Vitruvian Bones

แชร์
ฝัง
  • เผยแพร่เมื่อ 25 ม.ค. 2025

ความคิดเห็น • 40

  • @mohoanimation
    @mohoanimation  8 หลายเดือนก่อน

    This video is part of a series of 38 video tutorials. To watch the entire course, please follow this link:
    th-cam.com/play/PLynyD-7entJ2giKWS9ReviR-exwJ3UJ3T.html

  • @tiredofliars
    @tiredofliars ปีที่แล้ว +8

    Chad always provides excellent tutorials.

  • @ameerhussien7581
    @ameerhussien7581 4 หลายเดือนก่อน +1

    1:18 i make it without cuting the hand. :D just i try it and it's work. thank you chand for your tutorials

  • @illustreightr2630
    @illustreightr2630 ปีที่แล้ว +6

    It'd probably be useful to see the Vit. Boned arm in use an an actual animation...

  • @Anwtoons
    @Anwtoons ปีที่แล้ว +7

    Its basicly bone with switch function?

    • @---Nikita--
      @---Nikita-- 5 หลายเดือนก่อน +1

      Switch function but for bones

  • @Iuggee
    @Iuggee หลายเดือนก่อน

    Can you completely redraw these or does it have be manipulation of the existing points?

    • @mohoanimation
      @mohoanimation  หลายเดือนก่อน +1

      @@Iuggee Yes, you can completely redraw

    • @Iuggee
      @Iuggee หลายเดือนก่อน

      @@mohoanimation Thank you so much :)

  • @CushionSapp
    @CushionSapp ปีที่แล้ว +2

    Never got around to using Vitruvian bones. Maybe I'll get to that in Moho Pro 14

  • @ΜαριοςΓαλανης-ρ7ο
    @ΜαριοςΓαλανης-ρ7ο ปีที่แล้ว +1

    Can we use vitruvian bones with the hand and arm in separated layers and within masked folders?

    • @mohoanimation
      @mohoanimation  ปีที่แล้ว

      Yes. Just be sure all the layers are correctly linked to the right bones

  • @Flashtoonjr
    @Flashtoonjr 2 หลายเดือนก่อน

    how cleaver is this

  • @ShaneCasserly
    @ShaneCasserly 4 หลายเดือนก่อน

    Is this how you would swap art as well? Like if I want my hands to be posed as a fist, point, etc. would I swap them up using these bones or is there a better way? Thank you!

    • @mohoanimation
      @mohoanimation  4 หลายเดือนก่อน +1

      @@ShaneCasserly the usual way to do that is using Switch layers

    • @ShaneCasserly
      @ShaneCasserly 4 หลายเดือนก่อน

      @@mohoanimation okay I will look into that, thank you!

  • @TamerBayouq
    @TamerBayouq 5 หลายเดือนก่อน

    Can you use the Vitruvian bones with Smart bone actions? For example when you lift an arm after a certain point it auto switches to the next bone?

    • @mohoanimation
      @mohoanimation  5 หลายเดือนก่อน +2

      @@TamerBayouq Yes. You can create vitruvian bones keyframes inside of a smart bone action

    • @TamerBayouq
      @TamerBayouq 5 หลายเดือนก่อน

      @@mohoanimation ACe!

  • @AnimeWorld-u5z
    @AnimeWorld-u5z 4 หลายเดือนก่อน

    How can I be sure that I have an original copy of this program because I am facing many problems using the color gradient feature?

  • @AnimeWorld-u5z
    @AnimeWorld-u5z 4 หลายเดือนก่อน

    I have a big problem using this feature, so much so that I doubted that I was using the original version. Can I get help from technical support?

  • @edo_moya
    @edo_moya หลายเดือนก่อน

    I was yelling at the screen "Scroll the timeline!!!!!" at the last part after setting up the Vbones. Now I need to do it myself to know what happens u_u
    Edit: ok I watched the other more complete tutorial on Vbones and know I understand thanks!

  • @kizz06
    @kizz06 ปีที่แล้ว +1

    so it's like swatch but vector with bones?

    • @mohoanimation
      @mohoanimation  ปีที่แล้ว

      It can do that, but it's also much deeper. In a Vitruvian group you can have entire chains of bones, even entire rigs, with all their properties and contraints such as dynamics, control, target, etc.
      For more information, you can check this tutorial: th-cam.com/video/oChwMaSq0go/w-d-xo.html

    • @kizz06
      @kizz06 ปีที่แล้ว +1

      Thank you, I just purchased Moho 14 pro a couple days ago. I think 14 is huge upgrade from the previous version. Hopefully the update will come soon to fix the minor bugs. @@mohoanimation

    • @romanmax8561
      @romanmax8561 ปีที่แล้ว

      Never got around to using that feature if I need different poses I either turn layers on or off or make smart bone that turns layers on and off like for rotation head body turns but also you could make smart bone that does this to in thorey just something I have not needed to use yet .

  • @tunshwe9508
    @tunshwe9508 ปีที่แล้ว +2

    Can you make a video about characters holding objects?

  • @BertSonnenschein
    @BertSonnenschein 9 หลายเดือนก่อน

    Hi, I'm using 13.5 Pro, but I cannot see the LINK BONES button. How can I make it appear?

    • @mohoanimation
      @mohoanimation  9 หลายเดือนก่อน +1

      Link bones is how it's called in the latest versions. Look for "use selected bones for flexi-binding"

  • @MIX23456
    @MIX23456 ปีที่แล้ว

    Is this feature available in Debut?

    • @mohoanimation
      @mohoanimation  ปีที่แล้ว

      Hi. Vitruvian bones are only available on Pro

    • @MIX23456
      @MIX23456 ปีที่แล้ว

      @@mohoanimation OK, thanks!

    • @No-Art-
      @No-Art- 7 หลายเดือนก่อน

      @@mohoanimation I have the debut version, but the Vitruvian bones tool is in the tools menu. I haven't tried to click it yet. is it just a limited version of the pro Vitruvian bones?

    • @mohoanimation
      @mohoanimation  7 หลายเดือนก่อน +1

      @@No-Art- on Debut, you can open rigs that use Vitruvian bones, but not create them

  • @Mrpaul20
    @Mrpaul20 ปีที่แล้ว

    Is it similar to switch layer function?

    • @mohoanimation
      @mohoanimation  ปีที่แล้ว +1

      It some cases it can work similar to Switch layers, but with Vitruvian bones you can switch not only the artwork, but also entire bone chains, so you can also use them to rig deeper more powerful characters in ways that are simply not possible with Switch layers.
      You can check some of the options in this tutorial:
      th-cam.com/video/oChwMaSq0go/w-d-xo.html

  • @samratjorjis7818
    @samratjorjis7818 7 หลายเดือนก่อน

    Wow with this function its got too easier to work with a charecter on different angle within the same rig, Now I'm gonna fight anyone who claims other software to be better than moho in case of Rigging 😁

  • @romanmax8561
    @romanmax8561 ปีที่แล้ว

    I just find it easier to turn on and off layers in the time line to change arms poses o what ever or am I Missing something Anyway I had trouble getting vitruvian bones to work seemed simpler to do it my way maybe I'm missing something.

    • @crgthreekingsinkmedia449
      @crgthreekingsinkmedia449 11 หลายเดือนก่อน

      So, this was a great tutorial (Chad is awesome), however, probably not the best example... you would use vitruvian bones in cases where you wanted a radically changed perspective of the limb, like foreshortening. I would youtube search other vitruvian bone examples, like Victor paredes video on the subject. (that would also be on Mohos youtube channel, he put it out when they released 13.5.

    • @crgthreekingsinkmedia449
      @crgthreekingsinkmedia449 11 หลายเดือนก่อน

      actually I see they linked the tutorial below this comment