On your mark is S tier for hunters specifically for the handling. People really seem to undermine how important handling is in pve, especially in damage rotations. Max handling off a marksman dodge supercharges your rotations and allows you to just pump out so much damage. On top of this, it also has 3 fragments.
The wanderer has a special interaction with Swarmers that creates a loop because you’re threading create tangles, and now they also unravel, which allows you to create two separate tangles. Plus your tangles now drop two more threading, as well as a suspending burst to restart the process.
Weavewalk is absolutely amazing, but it just feels really bad to try slotting it into a build since generation and warding are basically must-picks, meaning that there’s only one slot open for personal preference if you have the aspect equipped. Just give it an extra fragment slot and it’ll be absolutely top tier, and the QoL changes would be nice too. You’ve probably noticed the mistake you made with the stasislock aspects by now but I honestly don’t blame you for not being sure what the warlock’s harvest aspect even is since there’s been literally zero reason to run it ever since they removed elemental shards. Apparently tectonic harvest (the titan harvest aspect) is pretty decent though.
I think that gunpowder gamble is way better than consecration. It absorbing your grenade is really not a problem, you just have to be aware of if you have it or not. You get basically the same damage in a projectile you can throw from cover, and it takes no ability energy. If the tradeoff for GPG is having it overwrite your healing grenade in order to #1 throw from cover, and #2 not take ANY ability energy I think thats well worth it. Sure consecration can be used on demand, but GPG is so easy to get and holding it for later is really not a big deal. As long as you are aware if you have it and are surrounded by enemies, you can throw it at your feet then throw a healing nade right after, run into cover, and then the GPG kills everything and extends your resto. It has a higher skill ceiling sure, but it just has so many benefits
I thought wanderer was bad when it first released, but after experimenting with it pairing it with either weavewalk or mindspun its acc so good. A tier for sure, then S tier for feed the void.
Could say Titans problems are Lacking Arc survivability, Void uptime, Stasis effectiveness Ideas for what might be changed?= Arc Titan Thundercrash sucks without Cuirass Juggernaut is a useless aspect ++ Boost base thundercrash damage, keep Cuirass damage the same ++ Add the Electric Armor (DR while amplified) artifact mod effect to the Juggernaut aspect Void Titan Void overshields are too fragile and also make offensive bulwark inconsistent. Bastion uptime is low because of PvP cooldown nerfs Bannershield doesnt provide enough utility to merritt its damage loss ++ Increase the PvE DR of void overshields ++ Offensive bulwark: lingers for 5 seconds after losing your overshield ++ Bastion: Kills heal and pause the countdown of barricades, extending their duration ++Sentinel shield throws apply 30% weaken Stasis Titan -Harvest aspect lackluster -Cryoclasm has no use in PvE ++ Tectonic harvest: Collecting 6 stasis shards causes your next stasis final blow to spawn a Stasis crystal ++ Cryoclasm: Shattering stasis crystals leaves behind whirlwinds that slow combatants [Spawns the slowing stasis whirlwinds that ravenous taken acolytes spawn]
Ayo Sentinel Shield applies 30% weaken? Heck no. Tether is fighting enough for the gimmick of being a debuffing support super. Everything else is a cool idea for little buffs. I would've mentioned Knockout also needing a PVE buff, but it got that announced today.
Could say Hunters problems are Lacking Arc variety, Solar survivability, void offense and strand defense Ideas for what might be changed for Hunter?= Arc hunter -Tempest strike/flow state are weak, but don't want to buff lethal current loop. -No aspects for ranged gameplay at all. ++ Tempest strike: Damage tripled while amplified ++ Flow state: while amplified, precision final blows create blinding explosions Solar hunter Weak survivability compared to Solar Titan/Warlock ++ On your mark: Knife precision hits give cure x1 ++ Gunpowder gamble detonation gives cure x1 Void hunter -Only suppressor grenade for suppression Spectral blades is absolute garbage -No offensive effects ++ Snare bomb suppresses enemies that it directly sticks to ++ Quadruple spectral blades damage ++ Stylish executioner: Activating stylish executioner temporary replaces your melee with a void throwing knife that suppresses enemies ++ Vanishing step: Dodging temporarily replaces your grenade with a bomb that makes nearby enemies volatile, like gunpowder gamble. Strand hunter -Weak survivability options. ++ Threaded specter: Gain woven mail if your threaded specter is destroyed by an enemy ++ Ensnaring slam: Suspending 3+ enemies with the slam grants woven mail Stasis Hunter -Weak super -Harvest aspect lackluster -No reward for the close range risk of using shatterdive on enemies ++ (Super) Add a second cast of silence and squall to the super, like how shadowshot mobeus quiver has 2 charges ++ Grim harvest: Collecting 6 stasis shards replaces your grenade with a stasis splinter like gunpowder gamble that creates a freezing blast ++ Shatterdive: Shattering stasis encased enemies with shatterdive summons an AOE maelstrom around you that periodically slows enemies
I really hope all light subclasses get 4 aspects each just like the darks as well as some more new supers for the classes that don’t have 3 not to mention the darkness ones got to get 2 more supers each
I have to respectfully disagree with the weavers call versus the wanderer. Weavers call is essentially 3 theadlings on a rift as the second part is pointless as threadlings will go off without it with about any damage. Id think the wanderer is more worthwhile as it can suspend in ad dense encounters without a grenade plus it tracks when thrown.
Yea, stasis even getting in a is more then it deserves so im surprised it got that high, and stasis turrets are overrated. Yes they are nice but on warlock it would be better to kill then freeze@@lukeberg3761
Every other class in the game would kill for Sol Invictus or Roaring Flames, and Consecration is easily top 3 melees in the whole game. Does Iceflair Bolts do anything close to what those aspects accomplish?
Could say that Warlocks problems are Lacking Arc supers, void damage, strand variety, stasis supers Ideas for what might be changed?= Arc Warlock -Supers suck -Slide melee is suicide ++ Buff Chaos reach and tickle fingers damage ++ Tickle fingers blinds enemies when fully ramped up ++ Slide melee blinds enemies fir safety & spawns more lightning while amplified. Void Warlock -Only suppressor grenade for suppression -Chaos accelerant grenades have weak effects -No reason to equip vortex nova ++ Feed the void: while you have devour; pocket singularity suppresses enemies ++ Chaos accelerant: works on all grenades, boosting damage by 15% when charged ++ Vortex Nova apples 30% weaken Strand Warlock -Bad except for broken interaction between necrotic grips/osteo and thread of generation weavers trance -Wanderer is very inconsistent --Threadling grenade + mindspun is useless ++ The Wanderer: Suspending detonation replaced with spawning a whirling maelstrom that suspends on hit with low damage (homing behavior improves consistency) ++ Mindspun threadling grenade: generate additional perched threadlings over time when casting or consuming grenade Stasis Warlock -Super deals very low damage & has low AOE -Harvest aspect lackluster ++ (Super) Hitting an already frozen enemy with your super’s stasis blast encases them in a pattern of stasis crystals for more damage, and stasis blasts create stasis seekers on impact ++ Glacial harvest: Collecting 6 stasis shards causes your next stasis final blow to spawn a freezing Stasis seeker
Lol no. What does the DR do for you while dodging? How often are you going into melee range on Stasis for any content that matters? And even if you are doing that a lot: Frostpulse is a Warlock aspect that gets the inherent 20% DR from rift casting and FREEZES. The ability regen MIGHT be useful for a second Marksman dodge in DPS rotations.
@@blackfang0815you get DR during and AFTER your dodge for some time, with refraction and the regeneration increase you might be able to loop that DR constantly which will also stack with frost armor
Kinda going on a tangent here, but Chaos Accelerant is pure trash. It's borderline useless as the bonuses it gives (slightly longer grenade on vortex) are next to nothing and comparable to a fragment. There's a reason it's only ever used with Contraverse. On the contrary, its competitive aspect, Child of the Old Gods, is absolutely amazing and provides another avenue into the ability loop. Furthermore, the boost you get from Contraverse (the only time you would ever use chaos accelerant) simply isn't that significant and is worth less than a couple of void kills from Nezarec's Sin. Simply put, chaos accelerant requires replacing Child of the Old Gods with a borderline useless aspect that offers next to nothing and only works with an exotic with a negligible boost. It simply isn't worth it.
@@african_american_spy Counterpoint handheld supernova is trash. It can't OHK in PvP, it slows your movement, you have a short window to use it, it stops your super from charging, and it does piss poor damage in PvE. Additionally, not utilizing vortex grenades means missing out on the double proc from Contraverse Hold, which is one of the primary strengths of the Contraverse Hold/ Chaos Accelerant combination.
I could not agree with you more. The grenade bonuses from Touch of Flame and Touch of Thunder are significantly better than anything Chaos Accelerant does and they don't have the downside of slowing you down and forcing you to charge your grenade. Contraverse's nerf a while back forced me off it completely in favor of Nez's Sin or Briarbinds. A Briarbinds Child is 10000x more useful than a Chaos Accelerant grenade. This 3.0 change also killed off HHSN completely.
@@Gimp2288 And to think Chaos Accelerant used to only have one slot. But for real, it's genuinely sad how utterly useless Chaos Accelerant is, and charging your grenades just feels so clunky. I genuinely would use Contraverse Hold more if I could use it without Chaos Accelerant 💀
@@KeenanOnYT It buffs the duration by 25% and the size by 70%. That's basically worthless, especially when compared to how great Child of the old gods is. There's a reason why Chaos Accelerant is never used outside of one singular exotic. Heat Rises is definitely better.
The timing of this right when Bungie is rolling out Ability and Exotic Armor changes is hilarious.
just abilities, tmmr is the armor
It didn't change much tbh
On your mark is S tier for hunters specifically for the handling. People really seem to undermine how important handling is in pve, especially in damage rotations. Max handling off a marksman dodge supercharges your rotations and allows you to just pump out so much damage.
On top of this, it also has 3 fragments.
Arc Souls in B is wild
Why did you rank tectonic harvest as a warlock aspect? It's a titan aspect.
He probably forgot he was still covering Stasis Titan lmoa. Tectonic Harvest is at least A since it synergizes so well with Stasis Titan's entire kit
You do realize tectonic harvest is the stasis titan aspect right?
The wanderer has a special interaction with Swarmers that creates a loop because you’re threading create tangles, and now they also unravel, which allows you to create two separate tangles. Plus your tangles now drop two more threading, as well as a suspending burst to restart the process.
Weavewalk is absolutely amazing, but it just feels really bad to try slotting it into a build since generation and warding are basically must-picks, meaning that there’s only one slot open for personal preference if you have the aspect equipped. Just give it an extra fragment slot and it’ll be absolutely top tier, and the QoL changes would be nice too.
You’ve probably noticed the mistake you made with the stasislock aspects by now but I honestly don’t blame you for not being sure what the warlock’s harvest aspect even is since there’s been literally zero reason to run it ever since they removed elemental shards. Apparently tectonic harvest (the titan harvest aspect) is pretty decent though.
Not demanding you to, but are you going to make a revision video on the new subclass buffs and nerfs?
tectonic harvest is a titan aspect.
I think that gunpowder gamble is way better than consecration. It absorbing your grenade is really not a problem, you just have to be aware of if you have it or not. You get basically the same damage in a projectile you can throw from cover, and it takes no ability energy. If the tradeoff for GPG is having it overwrite your healing grenade in order to #1 throw from cover, and #2 not take ANY ability energy I think thats well worth it. Sure consecration can be used on demand, but GPG is so easy to get and holding it for later is really not a big deal. As long as you are aware if you have it and are surrounded by enemies, you can throw it at your feet then throw a healing nade right after, run into cover, and then the GPG kills everything and extends your resto. It has a higher skill ceiling sure, but it just has so many benefits
I thought wanderer was bad when it first released, but after experimenting with it pairing it with either weavewalk or mindspun its acc so good. A tier for sure, then S tier for feed the void.
Lol, S tier basically populated by Titan aspects.
Could say Titans problems are
Lacking Arc survivability, Void uptime, Stasis effectiveness
Ideas for what might be changed?=
Arc Titan
Thundercrash sucks without Cuirass
Juggernaut is a useless aspect
++ Boost base thundercrash damage, keep Cuirass damage the same
++ Add the Electric Armor (DR while amplified) artifact mod effect to the Juggernaut aspect
Void Titan
Void overshields are too fragile and also make offensive bulwark inconsistent. Bastion uptime is low because of PvP cooldown nerfs
Bannershield doesnt provide enough utility to merritt its damage loss
++ Increase the PvE DR of void overshields
++ Offensive bulwark: lingers for 5 seconds after losing your overshield
++ Bastion: Kills heal and pause the countdown of barricades, extending their duration
++Sentinel shield throws apply 30% weaken
Stasis Titan
-Harvest aspect lackluster
-Cryoclasm has no use in PvE
++ Tectonic harvest: Collecting 6 stasis shards causes your next stasis final blow to spawn a Stasis crystal
++ Cryoclasm: Shattering stasis crystals leaves behind whirlwinds that slow combatants
[Spawns the slowing stasis whirlwinds that ravenous taken acolytes spawn]
Ayo Sentinel Shield applies 30% weaken? Heck no. Tether is fighting enough for the gimmick of being a debuffing support super. Everything else is a cool idea for little buffs. I would've mentioned Knockout also needing a PVE buff, but it got that announced today.
Could say Hunters problems are
Lacking Arc variety, Solar survivability, void offense and strand defense
Ideas for what might be changed for Hunter?=
Arc hunter
-Tempest strike/flow state are weak, but don't want to buff lethal current loop.
-No aspects for ranged gameplay at all.
++ Tempest strike: Damage tripled while amplified
++ Flow state: while amplified, precision final blows create blinding explosions
Solar hunter
Weak survivability compared to Solar Titan/Warlock
++ On your mark: Knife precision hits give cure x1
++ Gunpowder gamble detonation gives cure x1
Void hunter
-Only suppressor grenade for suppression
Spectral blades is absolute garbage
-No offensive effects
++ Snare bomb suppresses enemies that it directly sticks to
++ Quadruple spectral blades damage
++ Stylish executioner: Activating stylish executioner temporary replaces your melee with a void throwing knife that suppresses enemies
++ Vanishing step: Dodging temporarily replaces your grenade with a bomb that makes nearby enemies volatile, like gunpowder gamble.
Strand hunter
-Weak survivability options.
++ Threaded specter: Gain woven mail if your threaded specter is destroyed by an enemy
++ Ensnaring slam: Suspending 3+ enemies with the slam grants woven mail
Stasis Hunter
-Weak super
-Harvest aspect lackluster
-No reward for the close range risk of using shatterdive on enemies
++ (Super) Add a second cast of silence and squall to the super, like how shadowshot mobeus quiver has 2 charges
++ Grim harvest: Collecting 6 stasis shards replaces your grenade with a stasis splinter like gunpowder gamble that creates a freezing blast
++ Shatterdive: Shattering stasis encased enemies with shatterdive summons an AOE maelstrom around you that periodically slows enemies
i feel like void has no variety either, its either orpheus rig with deadfall or gyfalcons
Bro was thinking tectonic harvest was for warlock when it was for titan
I really hope all light subclasses get 4 aspects each just like the darks as well as some more new supers for the classes that don’t have 3 not to mention the darkness ones got to get 2 more supers each
100% I bet they drop new aspects every new episode starting with final shape, have no clue when new darkness supers would drop though
Holy crap bro has no idea what he's talking about
I'm really hoping there is a threadling endgame build coming.
I have to respectfully disagree with the weavers call versus the wanderer. Weavers call is essentially 3 theadlings on a rift as the second part is pointless as threadlings will go off without it with about any damage. Id think the wanderer is more worthwhile as it can suspend in ad dense encounters without a grenade plus it tracks when thrown.
Man solar titans get S for all their aspects and ice flair bolts just get A? Someone is a bit bias
I mean its stasis to be fair definitely the best stasis aspect but its stasis
Yea, stasis even getting in a is more then it deserves so im surprised it got that high, and stasis turrets are overrated. Yes they are nice but on warlock it would be better to kill then freeze@@lukeberg3761
Every other class in the game would kill for Sol Invictus or Roaring Flames, and Consecration is easily top 3 melees in the whole game. Does Iceflair Bolts do anything close to what those aspects accomplish?
Roaring flames also makes uncharged melees basically a charged melee
I still find it odd how Warlocks get 3 aspects that buff/change their grenades while the other classes only have 1
Prob because warlocks are more grenade focused, space wizards and masters of the divine art in lore?
Could say that Warlocks problems are
Lacking Arc supers, void damage, strand variety, stasis supers
Ideas for what might be changed?=
Arc Warlock
-Supers suck
-Slide melee is suicide
++ Buff Chaos reach and tickle fingers damage
++ Tickle fingers blinds enemies when fully ramped up
++ Slide melee blinds enemies fir safety & spawns more lightning while amplified.
Void Warlock
-Only suppressor grenade for suppression
-Chaos accelerant grenades have weak effects
-No reason to equip vortex nova
++ Feed the void: while you have devour; pocket singularity suppresses enemies
++ Chaos accelerant: works on all grenades, boosting damage by 15% when charged
++ Vortex Nova apples 30% weaken
Strand Warlock
-Bad except for broken interaction between necrotic grips/osteo and thread of generation weavers trance
-Wanderer is very inconsistent
--Threadling grenade + mindspun is useless
++ The Wanderer: Suspending detonation replaced with spawning a whirling maelstrom that suspends on hit with low damage (homing behavior improves consistency)
++ Mindspun threadling grenade: generate additional perched threadlings over time when casting or consuming grenade
Stasis Warlock
-Super deals very low damage & has low AOE
-Harvest aspect lackluster
++ (Super) Hitting an already frozen enemy with your super’s stasis blast encases them in a pattern of stasis crystals for more damage, and stasis blasts create stasis seekers on impact
++ Glacial harvest: Collecting 6 stasis shards causes your next stasis final blow to spawn a freezing Stasis seeker
This is exactly why I am a solar titan main😌
Isn’t Petrified Grasp a titan aspect instead of a warlock one? 16:51
/nope
Can tell you play Hunter the least based on your rankings
Funny just beat pantheon while playing hunter
@@itztizzle we know you’re great but I’m still not wrong
@@Neji1984 titan is my least played by hours. Warlock most played
Winters shroud is now B tier after the buffs, or A tier depending on how good the DR and the class ability regen is
Lol no. What does the DR do for you while dodging? How often are you going into melee range on Stasis for any content that matters? And even if you are doing that a lot: Frostpulse is a Warlock aspect that gets the inherent 20% DR from rift casting and FREEZES. The ability regen MIGHT be useful for a second Marksman dodge in DPS rotations.
@@blackfang0815you get DR during and AFTER your dodge for some time, with refraction and the regeneration increase you might be able to loop that DR constantly which will also stack with frost armor
@@blackfang0815 holy yap session. I ain’t reading allat 😭
Kinda going on a tangent here, but Chaos Accelerant is pure trash. It's borderline useless as the bonuses it gives (slightly longer grenade on vortex) are next to nothing and comparable to a fragment. There's a reason it's only ever used with Contraverse. On the contrary, its competitive aspect, Child of the Old Gods, is absolutely amazing and provides another avenue into the ability loop. Furthermore, the boost you get from Contraverse (the only time you would ever use chaos accelerant) simply isn't that significant and is worth less than a couple of void kills from Nezarec's Sin.
Simply put, chaos accelerant requires replacing Child of the Old Gods with a borderline useless aspect that offers next to nothing and only works with an exotic with a negligible boost. It simply isn't worth it.
Counterpoint, handheld super nova
@@african_american_spy Counterpoint handheld supernova is trash. It can't OHK in PvP, it slows your movement, you have a short window to use it, it stops your super from charging, and it does piss poor damage in PvE.
Additionally, not utilizing vortex grenades means missing out on the double proc from Contraverse Hold, which is one of the primary strengths of the Contraverse Hold/ Chaos Accelerant combination.
I could not agree with you more. The grenade bonuses from Touch of Flame and Touch of Thunder are significantly better than anything Chaos Accelerant does and they don't have the downside of slowing you down and forcing you to charge your grenade. Contraverse's nerf a while back forced me off it completely in favor of Nez's Sin or Briarbinds. A Briarbinds Child is 10000x more useful than a Chaos Accelerant grenade. This 3.0 change also killed off HHSN completely.
@@Gimp2288 And to think Chaos Accelerant used to only have one slot. But for real, it's genuinely sad how utterly useless Chaos Accelerant is, and charging your grenades just feels so clunky. I genuinely would use Contraverse Hold more if I could use it without Chaos Accelerant 💀
W
Heat rises in s tier u not know how strong it is
On its own it is not that strong
@@KeenanOnYT Based of that Chaos Accelerant should go straight to F tier
@@kingsmorely3697 Chaos Accelerant buffs grenades, that alone is enough to be better than Heat Rises
@@KeenanOnYT It buffs the duration by 25% and the size by 70%. That's basically worthless, especially when compared to how great Child of the old gods is. There's a reason why Chaos Accelerant is never used outside of one singular exotic. Heat Rises is definitely better.
Heat rises is most definitely not S😭🙏 it’s only benefit that really matters is resto times 2 which can be achieved through touch of flame anyways
B tier list
Dub
This is a bad list imo
Explain
Can't believe the negativety on here 🫤