Every Minecraft Far Lands, Ever.
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- เผยแพร่เมื่อ 22 มี.ค. 2024
- This is the deepest dive into the Minecraft Far Lands I've ever done! ;)
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The Far Lands are a phenomenon of Minecraft world generation that occur 12 and a half million blocks away from spawn. There's the Minecraft Far Lands, the Minecraft Farther Lands, the Minecraft Fartherer Lands... and the Minecraft Farthest Lands, along with corner variations for all of them, and they all occur for distinctly different, but similar reasons. Today, we're gonna check them out!
RVH's InfDev 2010-03-13 Mod
» github.com/rvhproductions/fil...
Co-Writer
» Furx
MUSIC
» TH-cam Audio Library (Air Hockey Saloon, Far The Days Come)
» Epidemic Sound (Back to Business, Pumping Veins, Hard Heart, Partners in Crime, Mars Adventure, Drowned Night) - เกม
First
Real
No me buy one second
nobody cares if you are first
second
how tf did you actually manage to be first Anthony lmao
"hello, it's tom scott, today we're here at the 32-bit integer limit"
"cave johnson here, i'm at the 32-bit integer limit. the lab boys tell me if i go any further i'll loop back to the other side of the map due to integer overflow. whatever that means"
That would have actually been a really cool way of handling that. It would be hell to render though
@@SethbotStar like when you go a certain depth (8000m I believe?) in Subnautica and warp back to the safe shallows
I didn't know cave Johnson was a Minecraft gamer!
Portal!
That does sound like something Tom Scott would do.
Finally, after all this time someone ACTUALLY explained how and WHY the far lands generate. That visual with the cubic chunks mod helped me make sense of it the most! Awesome video.
@NumberOneRated1997SPAMTON G SPAMPTON??????
@@denontown FROM DELTARUNE???? 🤯
@NumberOneRated1997 omg sand from nude dealer 2
seriously and i properly understand the math too. same with the power of 5 thing (which when it overflows 2^1024 terrain stops entirely but before a shit ton of other stuff happens)
@@tristantheoofer2 yo tristan
My Bacherlor thesis was literally called 'Procedural Generation Using Perlin Noise with User Preferences', and my love and respect for Minecraft (and especially the generation) actually started with this study. And the fact that I am watching this video and see how all the studies I have done are applied in this video, it feels so rewarding
Nice. You studied Computer Science?
@@doufmech4323I am studying computer science right here ☝️
I'm gonna be that "Marcus Zergingham"
A joke of Mark Zuckerberg
@@doufmech4323 Sorry for the late reply. Yes I graduated as BsC in Computer Science :)
@@nathanielcutajar🎉🎉 nice bro
@@nathanielcutajarcongrats, im going into computer science too, hope you find a good job, gl out there mate 👍
The Far Lands are genuinely one of, if not *THE* most interesting phenomenon in the history of Minecraft. Nothing really comes close in terms of how iconic, timeless and _weird_ of a ''bug'' it is. I could listen to trivia facts about these bizarre accidental creations for hours, and that's why I love Ant's channel so much.
@@Faizan29353 Oh that is very true. By accidental I moreso meant ''they weren't supposed to be in the game,'' bad wording from my end.
@@Faizan29353 In a game like Subway Surfers it is completely avoidable.
It's so cool looking, wish it was an actual thing in game
@@Faizan29353 what if just make integer unsigned? so it becomes 0 after it reaches limit
@@Faizan29353 just make 64 bit unsigned integer, its extremely long so it will take too much time and once it overflows it automaticly sets to 0 u dont have to do anything, and if it repeats its actually kinda cool
I love the part where he is yelling. You get the comedic effect of him yelling, but you don't get the earsplittingly loud increase in volume that absolutely RIPs headphone users. It's details like that which AntVenom seems to nail every single time.
Haha
Aww, I appreciate that.
And yeah, I hate it when a video can't be passively enjoyed due to some kind of ear-splitting edit. To me, it's just not considerate. Volume can always be adjusted without losing the effect.
@@AntVenom as martincopants once said, if you feel like you're too loud, just back up a lil, and do it again
Ant there is a 1.3.2 mod that allows generation till the 1024 bit limit and lets you see all of these limits in their true positions (even the fringelands) but normally the mod uses the module patch from beta 1.8 but you can get rid of that and also merge the comb artifacts of the fringeland and other stuff but you need to install it the old way in the base luncher but i just used multimc add to jar button and you can get this mod at allam a video titled BREAKING THE (64bit number) LIMIT AGAIN@AntVenom
You can also find the jvm arguments for the fringelands ,normal farlands pos and the stripelands fix and other stuff with the 64bit person generator but you can find it in a comment
It felt like _Distance._
Of all the TH-camrs I've watched, you made the reasoning behind the farlands glitch the easiest to understand
seriously i didnt properly understand it until this video but now i do
Fun fact: The farlands also exist on the old console editions! The same exact patch for them is there, but because worlds are limited size, you can never see them if you unpatch the farlands. By forcing the scale of worldgen to be insanely small, it actually generates not only the farlands, but also the sky farlands!
I have a proper override that forces the farlands to generate past a certain chunk distance from spawn. It works, but the farlands are capped to y=128. It's pretty cool how they're identical to java's, since the worldgen code is mostly 1:1 (set the biome scale to large before making the world, and then it's identical to java 1.13!).
I wonder if the 3DS edition of MC counts as Legacy edition, and if it also has the farlands 🤔 easily one of my favourite versions because of how lonely and uncanny it was. The thick fog and lack of mobs... was so disappointed when they added hostie mob spawns. Zombies ruined my island's atmosphere :(
@@Twiddle_thingsThe 3DS version is closer to Bedrock than Java. Not that it's without Far Lands - on mobile devices, you can still see them to this day, as far as I know!
@@Twiddle_things3DS edition was not developed by 4J studios, and i'm pretty sure it was even based on the bedrock codebase, so it would not count as a legacy console edition. however, this might mean the far lands could theoretically still exist on 3DS if worlds generated out far enough, but i couldn't manage to find anything on the subject in the five minutes i was willing to dedicate to this youtube comment reply. it's also possible they were patched out regardless for some reason
@@cornbreadbutcringey5723it was based on pocket edition. bedrock edition pre 1.2.x.
RIP Switch Legacy. Entirely impossible to get legally now.
I would certainly not be opposed to Mojang re-adding the Farlands to the game. They’re so mysterious and beautiful. Waaaay cooler than the current world border.
If I understand this video correctly, it wouldn't even be that hard to do either. Just tell Minecraft's world gen code to break itself for the last like 100k blocks out from the vanilla world border and you presumably would have this bug turned into an unintrusive, but really cool feature.
@@remor698or actually make it an actual biome that only shows up that far off the center rather than intentionally breaking generation
Farlands dimension.
They still exist in Bedrock.
Anarchy server players will riot
Ngl in the past few days I started to miss your far lands content and was re watching your old videos on them..perfect timing
seems like a lot of people including myself have felt that way, weird
7:08 "Well, if youve kept up with me thus far"
Meanwhile me: Uhhh yeah, math! I think?
ok
ok
Your going to hate me when I tell you that I understood it
@SF124-gy7hk you're*
Just to be clear this is indeed what we'd call a joke, man this isnt rocket science it ain't that hard to understand I just thought it was funny throwing out numbers in the billions and doing math to understand why the *minecraft farlands* exist ahahaha
One note. Minecraft is using 3d perin noises, not 2d. Just, the higher you get, the more of it is "cut". 2D perlin noise is unable to generate things like hanging cliffs, overhangs, arches etc. because it give you no depth value, just height. Henrik Kniberg a former minecraft dev is describing it in his "Minecraft terrain generation in a nutshell" video. Another proof of that can be seen at 3:38 min of the video. Look at the "selector noise:". Below 3 variables are shown, Period, Period Y, Period Z - 2D perlin noise is taking only 2 dimensions as the input, and is returning 3rd one. 3D perlin noise on the other hand is taking 3 dimensions, and is returning 4th one. This 4th dimension is threated differently than 3rd dimension in 2d perlin noise. It doesn't show you how "high" on the 4th dimension you should generate terrain, it just show you where blocks should be, so e.g. values below 0 are air, and above or equeal to 0 are stone. World generation shown at the graph above, again at 3:38, as well as the farlands terrain is impossible to generate with just 2d perlin noise
So does Infdev use 2D perlin noise, and that's why the farlands there are just solid stone (height value is huge, so everything is "deep underground", and there are no holes because 2D perlin noise only gives a height)?
@@vibaj16 Its of high probability
I feel like having some kind of notation for different kinds of Far Lands would make naming them easier. There could be 4 levels:
• 1 - Far Lands;
• 2 - Farther Lands;
• 3 - Fartherer Lands;
• 4 - Farthest Lands.
Additionally, there could be 4 designators:
• E - Edge Far Lands;
• T - Sky (Top) Far Lands;
• B - Void (Bottom) Far Lands;
• C - Corner Far Lands;
-• V - Vertex Far Lands.-
A pair of edge designators of the same level give the corner designator: E2E2 becomes C2.
-A pair of corner and sky/void designators of the same level give the vertex designator. The void designator prepends a minus sign to the V level: C4T4 becomes V4, C4B4 becomes V−4, E4B4 stays the same.-
Example usage:
• E1 - Edge Far Lands;
• B2 - Void Farther Lands;
• E2E1 - Edge Farthest Edge Far Lands;
• E1B1 - Edge Far Void Far Lands;
• E2B1 - Edge Farther Void Far Lands;
• E1T1 - Edge Far Sky Far Lands;
• E2T1 - Edge Farther Sky Far Lands;
• E2T2 - Edge Farther Sky Farther Lands;
• C3 or E3E3 - Corner Fartherer Lands;
• -V−1 or- C1B1 or E1E1B1 - Corner Far Void Far Lands;
• -V1 or- C1T1 or E1E1T1 - Corner Far Sky Far Lands;
• E1T4 - Edge Far Sky Farthest Lands.
Great idea! Truncates the long, cumbersome titling while still being clear as to what varient we're referring to :)
I approve of this notation.
However, I'd remove the V designator entirely, because the V designator doesn't really need to exist (V1 could be expressed as C1B1). Also, "vertex" isn't currently a part of the Farlands naming convention: if V was removed, the notation would have the benefit of having a direct correlation between notation and naming.
@@andrewpinedo1883 yeah, I was not sure if the V designator was a good idea, it seems like it makes things more complicated.
2B2T: i guess i am Farther Lands of Sky and of Void
What about the fringe far lands? Granted Ant hasnt talked about those yet since you literally need a 128 bit mod to get there.
Allam A. has confirmed last year, that the Fartherer and the Farthest lands are not true FL interations, but rather structures that break down back into the Farther Lands after several thousand blocks. And there is the infinity bit mod that actually confirms that.
ANTVENOM MUST SEE THIS!!!!!
yep i was gonna say this. actually i think the fartherer and farthestlands actually are what that repeating terrain is in that 64 bit mod where it doesnt properly generate anymore. its also why it makes perfect sense where it starts where it does imo
So it's more of: far, farther, fartherer, farthest, far, ..., right?
@@user-hs7hw6hq7w nope. it goes far, farther, fringe (for 3 stages of degrading idk why those aint called the fartherer/farthest), skygrid, nothing.
@@user-hs7hw6hq7w No. It's: Far -> Farther -> Fringe
It's kinda funny how often AntVenom talks about the Far Lands, while the bug that causes them in the first place was fixed about ten years ago.
It was not fixed, but pushed back
@@Alanboss777how far back? Currently trying to get there
I love how mysterious, weird, and exclusive the early days of Minecraft are. The early happenings of Minecraft have like a nearly mythical status.
Yes
SO satafying
I have a mod that goes beyond the 64 bit integer limit to explore the farlands and see the ways in which the terrain falls apart at extreme distances. I love the farlands.
i bet that mod is on 1.3.2
So you have 128 bit mod? Pretty cool ngl
Source: "trust me"
@@Bruh-zx2mc why dismiss it? The 128 bit mod exists
Whoa... This is just fascinating to learn... This video blew my mind, just like back then, in 2017-2018, when I first started watching your Breaking Minecraft series and learning about the farlands for the first time... And I want to say thank you for bringing me into this side of Minecraft all those years ago :)
I love far lands
i love farther lands
I love farther-er lands
There gone in bedrock
i love farthererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererererer lands
real
Welp, it’s time for the 69,420th AntVenom video about Minecraft’s limits. 😮🍿
🤓 um akshually antvenom only has 2 thousand videos you're wrong-
Thankfully! That's what im subscribed for, i love this
Bruh. @@retinasw
@@Alex169o it's a joke comment can you not see the humor?
@@retinasw is the most humorless joke i ever seen.
The only thing that is hard to remember is the extremely long names of some of those farlands variants.
I'm curious to know how this would look in the Nether and the End dimension. I can just only imagine End Sky Farlands.
So for those wondering: You can actually generate the Sky Far Lands in a vanilla world. If you take the Y-Scale for the noise map and multiply it by an extremly high value you can actualy see them in-game! So it is a true thing that doesn't require the cubic chunks mod and that's just insane.
Imagine walking to the Far Lands in Minecraft, then realizing it's just an endless void of glitchiness 😂
I would recommend, for clarity's sake, calling the vertical far land categories as "high" and "deep" instead of "far".
So the above-normal sky far lands of the topmost level would be the "Highest Sky", the level below that would be the "Higher Sky", the layer below that would be the "High Sky", and the layer just above the normal terrain generation would be just the normal "Sky Lands".
Likewise, the void lands, going from outermost to innermost would be "Deepest Void", "Deeper Void", "Deep Void", and "Void", respectively.
So, how you would mark the lands that were in the corner two out and three up would be the "Corner farther higher sky lands".
I honestly think the way I named them is better, because specifically naming them in this manner means there's really never any confusion. Edge Farther Sky Far Lands implies a very specific and easy to understand section of the Minecraft world. It's on either the X or Z Farther plane, and on the Far plane on the Y axis. Changing up the wording, IMO, will cause more confusion.
@@AntVenom I had a little trouble following the "Edge Fartherer Sky Far Lands" type names in the video. I think the High/Deep naming scheme that OP suggested would add extra clarity.
If you go so far, you might find the missing Father Land
legends say the rivers and streams of the father land flow with milk, and cigarettes sprour from the ground like blades of grass
I traveled so far my Minecraft character exited my computer and visited every place on Earth and I still didn't find it. It's probably a myth.
This can either be a germany joke or a ur dad left joke
+ if you venture into the center of the spawn far enought so cords are -1000000000 0 -1000000000, you may also find the Mother Land.
@@equilibrum999 IN TO THE MOTHERLAND THE GERMAN ARMY MARCH
This feels like an existential video, it's so far out of reach for a normal player that someone without cheats or mods could never comprehend it.
Even though it's all pre-calculated, I still get the same feeling of dread and wonder that I do when learning about deep space.
Very well researched video!
glad your still making content, here is to another decade my friend.
Absolutely insane video. Loved every second of it and I love how much passion and dedication you have for breaking Minecraft. I first started watching your videos back in 2011 in your original coverage of the Far Lands. It's crazy how much to this silly little block game there is. As always great video and I cannot wait for your next one! Of course don't overwork yourself/burn yourself out either. Your health matters too.
14:27 I love the way the corner sky far lands look, the terrain kind of looks normal but is broken up and mystical at the same time
Brutalist world generation, would be cool to see in a normal world.
This is one of my favorite parts of Minecraft, I’m glad it’s being covered again!
AntVenom has some of the most technical, yet messy deconstruction and destruction of the game I’ve seen, love it!
Great Video! I like your explanation. I really liked the use of music during the math sections and when you showed the graph blowing up.
I truly miss rewatching the old far land videos but THIS VIDEO has made my interest for this weird terrain generation has spiked even more.. thanks Ant Venom, this series, even if it is one is just so perfect to me.!
Always lovely to see a new Ant upload on my recommended! Hope you’re doing well!
I'm a huge worldgen geek but I've always wondered what had to happen to make the terrain go so crazy in the farlands. Thank you so much for going into the math behind this.
As a farlands walker, I approve
legend!!!!
You should try to make it to the void or sky farlands in Cubic Chunks!
hi sav
hi sav
the greeting to the youngest farlands walker called sav
hi
Man, seeing you post is a hit of nostalgia. Would watch your videos everyday when I was a kid 😂
Really. Nothing has even changed. Same style. Missed these types of videos.
I've always absolutely loved how you explain things! you make topics even normally ones that'd be boring really interesting to listen too!
Yooo tysm!
@@AntVenomI love your breaking Minecraft vids I subbed!
@@AntVenomsuch a shame there no farlands in bedrock edition....
This is my favorite video you made so far in your TH-cam career. It’s just insane how far the farlands truly go, and who knows, maybe there’s something else more daunting to be be discovered…
I love that your starting to upload consistently again, also the videos have been amazing! Great job Ant!
is there a mod that allows for the Far Lands generation to happen throughout the entire world instead of only at the edges? I feel like this could be interesting for more wild and difficult world generation
i think the mod ant uses to add them back actually allows for this as an option
I just watched a dramatic 15 minute video about a block game and I'm not upset about it
you're an absolute legend in this community, im glad that i grew up with this game and i appreciate all the og youtubers. really well made vid!!
-old fan
Man I have been waiting for another farlands video for so long!! They are always intriguing!!
I raise to rename "FarthererLands" to just "FurtherLands"
Normal game - Farlands - FartherLands - FurtherLands - FarthestLands
I really wish they would embrace the Farlands and add it into the game instead of removing it. It could've been a more interesting border than the one we have right now, perhaps in a normal Minecraft world they could've made it so the final 1000 blocks before the border could be Farlands that you can actually enter and interact with, and then after those 1000 you get the border we have right now.
It would give players a reason to try and traverse such a long distance just like how they did long time ago and they would also play along with such a historical phenomenon.
Honestly a missed opportunity in my opinion.
This was so in depth with detail it was like sensory overload. I never knew that these types of far lands existed thank you so much.
I’m gonna cry, you were my childhood. I’m 24 now and I can’t tell you how grateful I am that you’re still making videos. Thankyou antvenom, ive got a few years of videos to catch-up on
The farthest lands of the far lands starts to feel like that scene from 2001 A Space Odyssey.
This is what i watch this channel for
Happy to see you creating something related to Minecraft
(Hope to see you cover DistantHorizon mod)
Oh right. Imagine the far lands but you can see them all the way from 10,000 blocks away. Would be cool.
@@justvictorgd Yeah Exactly
I just randomly clicked on this minecraft video for some nostalgia, and to my surprise its one of the most og minecrafters to date. Its been years since Ive seen a vid from antvenom and im so glad that you're still making videos. The old gen still remembers and loves you buddy
i could watch a several hour long video about this stuff its just so fascinating to me. also the yelling part is hilarious
A small part of my brain was expecting a smosh sketch
What if you buff-date Kratos so it’s harder than Tidal Wave or Aeternus xD
yoooo Tride
You have no idea how many university-students who drunkly watch this
I never knew that I needed this until I watched this, great video!
After so many years, I still find this stuff really fascinating. Thank you for this video!
The far lands freaked me out as a kid. Just unsettling and alien. Somehow minecraft capture how non Euclidean geometry from lovecraft better than any horror game.
YOOOOOOOOOOOO A CONTINUATION!!
The void far lands being submerged in water truly gives me that "abyssal" feel. You dont gotta worry about falling forever because theres a medium to swim in... but that medium to swim in goes down forever.
I love that 10 years later even though everything in my life has changed I still find joy in watching ant venoms content
this is actually the first video that i watched that i can properly understand for reasons why the farlands happen oh my god thank you
edit: btw the fartherer and farthestlands are actually artifacts of terrain gen breakdown likely being the bug that affects the farlands in the 64 bit farlands mod where terrain just repeats itself to a point
Oh hey there! Still waiting for that video wink wink
Anyways, yeah, this is some really fantastic stuff to learn... Wow... This just blew my mind, just like back then when I first learned about the farlands from Ant's video
now i know what the farlands really are
@@NuruddinPlays same here. and then i learned about the fringelands a couple years ago from allam a. i actually singlehandedly credit ant and allam for getting me way into computer science as a whole and breaking games too. its great
also yeah the video im making is probably gonna be out by like april 14th or so. atleast i hope lmao
@@brodin3096 same here
@@brodin3096 i knew what they are originally but i finally learned properly WHY they happen
Theory: there could be another set of farlands after the farthestlands that occur 18,521,747,076,623,449,917,835,399,680 blocks away from center of the world. I’ll call them the fartherererlands.
Um actually it would occur 8624860615516759664 blocks away from spawn and there would also be another set of Farthererlands at double its distance
@@user-vh9mk5rm8g he said that they are the multiples of 4.2 billion
Nah. But, at 55 septillion blocks on the corner, and 9*10^48 blocks on the edge, there’s another one that hasn’t been that deeply explained. The edge has to do with the 4th or 5th root of (2^1024/171.103), I think.
AntVenom still providing the most introspective Minecraft content on the platform in a fun, detailed but easy to understand format
Always get excited when I see a new upload!
Bro your content was my whole childhood, glad to see you’re still going at it!! Be good my man
Do you think a video of the history of the bedrock farlands would be good? Good video thou
i like to occasionally travel to farther west edge sky farthest land tbh
For a naming scheme I propose borrowing ideas from chemistry and have names like (optionally with positive/negative before X/Y/Z to specify direction):
X-farlands - regular farlands on +-x
Y-farlands - vertical farlands
XZ-farlands - regular corner (?) farlands
X-far-Z-fartherlands - regular farlands on X coordinate, fartherlands on Z coordinate
X-far-Y-farthest-Z-fartherlands -regular farlands range on X, farthestlands on Y, and fartherlands on Z coordinate
XYZ-farthestlands - farthestlands in all directions
Etc..
Or maybe even avoid the somewhat silly farther, fartherer and farthest as names and do something like:
X4Y2Z-farlands - corresponding to X-far-Y-farthest-Z-fartherlands, though that would be very uno virus what it even means when someone doesn't know such naming scheme
The man, the myth, the legend, has returned. Amazing explanation on farlands generation! Very well done!
Peak Minecraft video essay production time once more 🗿
Absolutely insane. Quality content, man!
I HAVE BEEN WAITING FOR A VIDEO ON THIS FOR SO LONG THIS IS AWESOME
This is the explanation I was looking for! This has been bothering me for years! THANK YOU!!
Seriously, I hate how everybody just touched on the integer limit thing, and that's it, then they just started showing off the effects of getting closer to the world border and reaching the far lands, but never gave an actual technical explanation.
I love Your video’s. All The effort you put into Them is amazing, respect man, keep up The amazing work 👍
Nice education on the Far Lands, Void Far Lands, and Sky Far Lands. I’ve been curious about them for years.
I always wanted someone to bring the Far Lands back - as a biome. One that only appears at significant (but still humanly achievable) distances from spawn. maybe with the Alpha grass colors and some other additions to make it feel less like a bug and more like a mythical landmass type. And probably increased enderman spawn rates.
Minecraft's farlands is one of the reasons why I love algorithms and math in programming.
Fascinating how algorithms for world generation can sometimes do crazy things when it reaches some kind of limit or unexpected condition.
Yes a new Aunt venom video! I love your content on the far lands.
I came back to this channel after randomly remembering the farlands existed after years and I can’t believe he’s still making videos about them to this day. Nice
I love the far lands series it’s so interesting and reminds me of a time before modern TH-cam
why do i really like to hear this guy talking about bugs and glicthes. Its just so good!!!
I apologize for being late to the party but this is absolutely fascinating thank you! I also love that we now have more answers and a better understanding of the Far Lands 😁
All those the Far Lands variations are just absolutely stunning. Like literally, I can't even say anything that describes how I'm feeling looking at them!
Stuff like this is why Minecraft has managed to bring the art and tech people together. There's enough for both groups and more.
13:41 For as long as I have known about minecraft, the far lands phenomenon has always had me very very intrigued, and even moreso the more I dive into coding and general computer science stuff. Ant, I beg you PLEASE make that video
It's been SO long since we had a video like this!
Great video man! I remember watching your videos growing up
Here we go again
Another nice documentary video
For someone who has been in the Far Lands, this video is very awesome! I didnt know all of this, guess I will see your other videos ablut the topic!
Hey! Just commenting to say that you are the last Minecraft channel that I still watch from that early 2010s era of the Internet. Love you lots! ❤❤
YOOOOOOO ANTVENOM. I didn't even realize you were still uploading bro! I used to watch you on the weekends with my cousin! Good flippin times man 😊
How many years later and you're still uncovering new information about the Far Lands, great video
The names of all the far lands variants broke me. Edge Far Sky Farther Lands doesn't even sound like anything without any context and I love it.
Been playing Minecraft since I was a kid and its always helped me visualize principles I learned in school. Now that I'm finishing up a software engineering undergrad its interesting to look back on this phenomena to see the visual representation of the edge limitations of higher-level languages.
So glad your back antvenom
you know. i would love to watch a 1 hour+ documentary on everything about he Farlands, Voidlands, and Skylands.
I remember seeing this on the stream im so excited that it’s finally out
This video is absolutely incredible
And then there’s bedrock: a few million blocks out (I’m not sure how many exactly), the terrain generates as normal, but all entities cease to collide with blocks. From there onwards, the further you go in that direction, the more difficult it is to travel perpendicular to the farlands. At around 12.55 million blocks, you reach the farlands. I’m not sure what’s in between, but at thirty million blocks out, you can literally only move parallel to the farlands, and vertically. All blocks now appear two blocks long, and every second block doesn’t exist visually. Also it is impossible to travel beyond this point by any means, even teleportation. As for vertical farlands, I’ve never known of a mod that generates them in bedrock, but I do know that many thousand blocks up, you hit an invisible ceiling which cannot be passed by any means, even commands. And downwards, there’s an invisible floor forty blocks into the void that you can just walk around on in creative or if you survive long enough in survival. You can teleport beyond that, but I’ve never checked what happens if you keep going down there.
You've cracked the code!
It is fortunate that most of us play in the near lands, however, or else the far lands would become commonplace and uninteresting and we would pine for normalcy.
This is amazing its incredible that minecraft can generate like this without any incredible game changing mods my favorite has to be the corner sky farlands they look so crazy that it doesn’t look naturally generated at all but it is!