The 5 Things I want from FFXIV

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  • เผยแพร่เมื่อ 31 ม.ค. 2025

ความคิดเห็น • 80

  • @rf4661
    @rf4661 11 วันที่ผ่านมา +23

    Similar to the idea of NG+ awarding exp, I think completing the expansion's MSQ should unlock an increased exp multiplier to all of its non-MSQ quests. Right now, they are worth less than the level 1 hunt daily bill's targets.

    • @helionus8539
      @helionus8539 11 วันที่ผ่านมา +3

      ABSOLUTELY AGREE. Doing side quests should be more awarding. Even blue ones, though they typically a level cap content, no one said they can't add MSQ amount of exp retroactively.
      Speaking of blues, trials also for some reason give you many less exp then dungeons, even though they supposed to be the big bads or more serious threats then dungeon bosses

  • @terraglade
    @terraglade 10 วันที่ผ่านมา +5

    Something they could do, on daily/weekly rotation, put an EXP boost on 1-3 dungeons per expansion to que into. Speed up que times at certain points and a lil bonus (maybe an extra dozen tomes or something for lvl100 classes). Also id bin the MSQRoulette. I think it can be an NPC duty now.

  • @immersion9880
    @immersion9880 11 วันที่ผ่านมา +14

    The hunt system in the game needs an update. Especially with non-elite mobs. Give me an assignment to kill 50 of one mob and increase the reward from 75 nuts to 200 or something. Give me slayer tasks from OSRS.

  • @toxicmeijin
    @toxicmeijin 9 วันที่ผ่านมา +1

    There's something Trove does for each day of the week providing some kind of bonus rate for activities in game. Saturday is double XP, Wednesday is bonus gems, etc. The bonus for Chaotic is a step in the right direction, like imagine a script bonus when turning in collectables or Triple Triad matches giving triple MGP. If there were any sort of this, the grind would feel more fulfilling.

  • @leerylapine3728
    @leerylapine3728 8 วันที่ผ่านมา +1

    square enix definitely has favorites when it comes to customization of certain races

  • @Zantetsudex
    @Zantetsudex 11 วันที่ผ่านมา +13

    The crux of the problem for me is I WANT to play the game because I love the world but it feels as though the devs don't want me to, I feel repelled.

    • @unclechen7693
      @unclechen7693 11 วันที่ผ่านมา +3

      Sorry brother, but the dev here actually don’t want us to play the game. They dare us to unsubscribe as a matter of fact

  • @Xardas80
    @Xardas80 11 วันที่ผ่านมา +13

    I wouldn't mind the return of the side bosses (the 4 lords in SB and Containtment Bays in HW) or the "Hard" dungeons that got dropped because of the pandemic.

  • @coryaustin7379
    @coryaustin7379 11 วันที่ผ่านมา +19

    FATEs need a massive overhaul. Every FATE, every single one of them, is just a "Kill X number of mobs" FATE. Even the gather items FATEs are just killing X number of mobs in disguise. If we're going to only have kill FATEs then at least be somewhat creative with them. Why is it that the only FATE to have done this was the one boss FATE in The Peaks where the boss starts in one point, and you have to kill it before they reach the town? Why was that concept never used again? Is this truly the limit of their creativity? Why is it that the only thing they've done with FATEs is an EXP boost and some mediocre rewards (Garlean boxes....wow)?

    • @Sky_Ler2000
      @Sky_Ler2000 11 วันที่ผ่านมา +2

      Agreed. Another thing they could do is take page out of Destiny’s book with heroic public events. Have some, if not all, of the fates have a secondary, unnamed objective that alters the fate and gives a bonus when completed.

    • @coryaustin7379
      @coryaustin7379 11 วันที่ผ่านมา

      @@Sky_Ler2000 I'd also settle for something akin to Guild Wars 2's Drizzlewood Coast, which would be more in line with Exploration Zones, but those zones should be the inspiration for FATEs.

    • @Hitsugix
      @Hitsugix 11 วันที่ผ่านมา +1

      I don't think it is the limit of creativity, more like a limit of care. So many things in this game seem to be not cared about anymore.

    • @BaithNa
      @BaithNa 11 วันที่ผ่านมา +1

      That's why I personally loved the boss fates and gather item fates that we saw throughout Heavensward. The boss fates are quick fun fights and the gathering fatea don't require any combat, just patience and timing.

  • @Krush_Krow
    @Krush_Krow 11 วันที่ผ่านมา +27

    An updated character creator is something i desperately want! They could use it to make more varied characters in the open world, and even fix the hrothgar hair/face connection issue

    • @Hitsugix
      @Hitsugix 11 วันที่ผ่านมา +3

      The whole connection between faces and facial features should go on any race. Like the horns on the Au'ra that are tied to the face. Why?

  • @SuperDarknut
    @SuperDarknut 11 วันที่ผ่านมา +17

    The inability to level alt jobs with NG+ is fucking WILD
    You'd think they'd want to incentivize other routes to funnel players into old dungeons rather than just relying on goddamn roulettes to do it instead

    • @terraglade
      @terraglade 10 วันที่ผ่านมา +2

      id love to replay the MSQ someday and use classes from the trailer. like warrior in ARR, dragoon heavensward, etc

  • @MurakamiTenshi
    @MurakamiTenshi 11 วันที่ผ่านมา +6

    1) side quests need an overhaul. This includes hunt bills, and the regional quests outside of MSQ. Currently there's no need to do any of these. Update the rewards, and make the GC hunt log go all the way to max level.
    2) give us a reason to be in the open world, rather than AFK in a hub city. We used to grind FATEs for the relic quest, lets do that again. A small handful of crafting requires old content materials, and that should be expanded. Special FATEs that feature world bosses need to drop the items themselves, instead of a stupid token to run back to town for.

  • @Myrtneough
    @Myrtneough 10 วันที่ผ่านมา +3

    To add to your first point about different msq content, the difficulty should pick up sometimes.
    The player has gone through multiple expansions and now has leveled a job up to 100, the fights shouldn't be as easy as they were back in ARR and HW.

  • @MinaCatMods
    @MinaCatMods 10 วันที่ผ่านมา +3

    At this point, my issue is that the world is "solved." All the fun things you wonder about at the beginning of the adventure are neatly tied up by the end of post EW. Even All Saints Wake isn't spooky anymore because it's been resolved.
    DT did little to nothing to invest me into the potential questions raised. For years, my favorite thing was theory-crafting and digging through lore. I bought EE3 and I haven't even unwrapped it because it feels like none of it matters anymore. We saved the universe but no one in Tural seems to even be aware that the Final Days happened. The Scions were there, but they were like cardboard cutouts only existing to be used in Trusts. Estinien went on the adventure we were promised and we never got that fight with Urianger and Thancred that we were supposed to be gearing up for. Anything impactful was glossed over or happened off-screen. We were forced to stand by and allow plot events to unfold despite the fact that it went against how the WoL and the Scions have always been written. Krile and Erenville had stories full of potential but they were shoved aside and given the barest of scraps of attention.
    So, my big wish is that we just start fresh somewhere new. Somewhere with actual problems that need our help. Somewhere full of mysteries where we're totally out of our element. Somewhere full of new lore that we learn by piecing things together from random bits of information instead of being spoonfed carefully managed narratives designed to protect anyone from being offended. Remember how horrifying ShB was as we learned what was happening by bits and pieces? I want that. I want to be lost and floundering, uncovering crazy truths and lies with no clue where any of it is leading. If that means we go alone, no Scions, that's fine.

    • @cobalt968
      @cobalt968 8 วันที่ผ่านมา +1

      I'd be okay with the lesser-used Scions being brought in as the main support cast. I was actually hoping that would be the case in this new expansion, but that sadly wasn't the case.

  • @helionus8539
    @helionus8539 11 วันที่ผ่านมา +6

    I agree that there's nothing to do at the start of the expac. SE should add replayable content at the start, like variant dungeon and something other, like cosmic exploration you mention.
    Something like " make open zones more interesting" is more substantial thing to do, but it SHOULD be done. I can't be the only who don't care about the location I'm in beyond the first time seeing it.
    I also don't know why they stopped adding passive mobs to open zones, everything is trying to kill you now, lol

  • @christhecrazy6904
    @christhecrazy6904 11 วันที่ผ่านมา +8

    I hope they jack up the xp gain from sidequests. I get that they are more for little bits of world building here and there and some give nice little rewards like emotes, minions etc. But the XP gain feels so low it's almost pointless. I know myself and a lot of friends just leave our maps cluttered with sidequests because why spend so much time doing the quests when each one only gives about 1% of your xp bar? I've started doing the sidequests out of pure max-level boredom and...GOD DAMN some of them are very well written, but they feel like they aren't worth it. And with them being just a one-and-done thing, they are in no way a reliable method of levelling. They should maybe triple or quadruple the XP gain from sidequests, make people WANT to do them, and let more people experience these stories. It's good content being missed out on by so many people because the XP gain is so small

  • @backslash4141
    @backslash4141 11 วันที่ผ่านมา +4

    Side quest exp rewards are so lackluster that unless there's something locked behind it (such as an aether current or beast tribe) I just haven't done 90% of them.
    These could be a great way to level alt-jobs, but also, I'd like to see fewer quests but have them be longer and a bit more in-depth. As is most of them follow the talk to A, wait at B, talk to A again.
    A couple more with cool little mini-bosses or just slightly engaging gameplay of any kind.

  • @mindfighter1
    @mindfighter1 11 วันที่ผ่านมา +2

    1. Give Viera and Hrothgar hats!
    2. Redo the glamor system so we aren’t limited to 500-600 clothing/weapon items
    3. Varied MSQ combat.
    4. I love the endgame+ gives exp/rewards idea
    5. More varied ways to level the Trust npcs. Just doing the dungeons 20 times is frustrating, especially since dying means having to reset the boss battle

  • @mareofstature
    @mareofstature 11 วันที่ผ่านมา +3

    I think we need some surprises. Every expansion they tell you exactly what you're getting long before its release and while that's good to an extent it doesn't really give the players any sense of anticipation as to what they might get. What if they quietly dropped beards or something akin to Odin walking? This I think would greatly increase anticipation for each patch, obviously they need to tell the players something about upcoming patches to get excited initially like Beast master and cosmic exploration for example. But maybe not tell the players that "Oh btw we're dropping new mystic dyes that give you aura effects in cosmic exploration" and it'd just be something found like hey mine this node during this weather and you get. Something to make the players want to explore.

  • @BaithNa
    @BaithNa 11 วันที่ผ่านมา +6

    Since job balance is completely dead and there's no logic to the how much or little damage a job does now, I'd like to see them experiment with job identity and everything involved with the actions and animations. They could make every job feel very unique and update all of the actions if they used the PvP actions as a basis and built on them from there. We lived through an ultimate and an entire expansion with zero job balancing, that's no longer an excuse for why they don't go all the way with jobs anymore.

  • @Sky_Ler2000
    @Sky_Ler2000 11 วันที่ผ่านมา +4

    One thing I think FF14 could benefit from doing on occasion is shadow releasing content. (If they have done this in the past please let me know) Destiny is the only thing I have for comparison for MMOs and Destiny would occasionally just drop a piece of content, tell no one, and wait for us to discover it ourselves.

  • @hypnotic13371337
    @hypnotic13371337 11 วันที่ผ่านมา +4

    I want the devs to develop this game with the confidence of people that have spent 10 years with the same system
    Or sunset ff14 and make ff14-2 without the spaghetti code so they can add shit in a timely manner like the MOBILE GAME can

    • @BaithNa
      @BaithNa 11 วันที่ผ่านมา +1

      Dawntrail probably should have been the first expansion of FF14-2 but half of the team (the better half) were busy working on FF16

  • @siyrean
    @siyrean 11 วันที่ผ่านมา +3

    rival wings and criterion dungeons added to duty finder. some way to get the bozja and eureka raids into the duty finder (yes with abilities needed it'll be weird but with creativity anything is possible)
    update character creator, its so so sooooo bad.
    i'm an alt-aholic but i don't enjoy redoing the entire story, i will buy story skips but i would love to redo specific expansions for the leveling. as is i usually play through most of ARR before i use my level skip just to get me to lvl 50 so i can use the roulette.
    this game is very alt unfriendly. let us keep our shared fates achievement across characters. (that cash shop items are one character only keeps me from buying so many things as well)
    rework island sanctuaries. so much potential wasted on a spreadsheet simulator.

  • @Rickus316
    @Rickus316 11 วันที่ผ่านมา +1

    Totally agree mate - I hate how things are so broken up and I also hate we get one raid tier/ one level of the alliance raid especially as a story is normally attached to them

  • @Smarfton
    @Smarfton 11 วันที่ผ่านมา +4

    It's funny, while, sure, people can down like the video, if you said any of this VERY REASONABLE suggestion on something like the FF14 subreddit, this would get dogpiled by apologists that I have to assume are purely delusional that everything here is just the peak of perfection in MMO design.
    FATES at the minimum should be rewarding at least double the gems as base and we should be able to hold like 5k or even more. The currency limits are just so stupid across the board, but 1500 gems is just dumb.
    Also 14 should have a roadmap. That's it, a damn roadmap of content.

  • @w0lfcr1s1s3
    @w0lfcr1s1s3 11 วันที่ผ่านมา +1

    I think the expansion should have released with the new exploration zone as opposed to the savage. I think the beginning of an expansion is when the game has the most interest from a casual player so heavy casual grinds should be around to retain more interest imo.

  • @nicholaslai2596
    @nicholaslai2596 11 วันที่ผ่านมา +2

    3 things for me:
    1. A little more focus on making roulettes more vetran-player friendly. Like allowing us to keep out lvl100 skillset, just lower the power output. I am tired of remembering 6 different rotation based on lvl.
    2. Fix the damn alliance roulette. I am SICK of CT. Just make it so that the ilvl requirements for alliance roulette scales with the player's lvl to prevent them from wearing low lvl gear to force CT.
    3. HATS. FOR. VIERA. I HAVE WAITED 2 YEARS NOW!?

    • @BaithNa
      @BaithNa 11 วันที่ผ่านมา

      I think the fix to 1 is to use the PvP actions for PvE because it would be easier to scale those few actions than all of the current PvE actions.
      I thought that's what they did in DT already, you can't queue for an alliance raid on a level 100 character unless you have a certain item level.

    • @thebrave9971
      @thebrave9971 11 วันที่ผ่านมา

      ​@@BaithNa partially, Alliance Raid Roulette forces your item level up to the highest roulette that you currently have unlocked and can play with that job, emphasis on "Currently have unlocked"

    • @nicholaslai2596
      @nicholaslai2596 10 วันที่ผ่านมา

      @@thebrave9971Yeh but that just makes it worse since all it takes are to have someone who only has CT in the raid list.
      It's weird people can still get the alliance roulette without unlocking the 'latest' raid of that level while the other roulettes have that limitation placed on them.

  • @1Mrstephen
    @1Mrstephen 11 วันที่ผ่านมา +2

    I want something more than 1 room 1 boss fights for raids… Every single boss fight in the game is exactly the same.
    Heck, health doesn’t even matter… everything is 1 hit 1 kill with an occasional mix up and allow 2. Just memorize the positions you need to stand and you win. Every fight. How about we actually make damage matter?

    • @BaithNa
      @BaithNa 11 วันที่ผ่านมา

      Good point about health not mattering in raids. They might as well give DPS and healers 3 HP and give Tanks 5 HP because that's about how many hits they can take.

  • @ZachLane89
    @ZachLane89 11 วันที่ผ่านมา +1

    I think an addition/alternative to #2 could be making the Armory levelling Bonus account-wide, so that alt levelling is way easier. I’m unsure how they could do NG+ as an exp source without people abusing it to skipping CSs to get ridiculously quick levels. I dont dislike the concept though.
    Also I agree that they shouldnt add new races and instead fix the existing issues with races.(like Au Ra, Viera, and Hrothgar)

  • @luciaseriin
    @luciaseriin 11 วันที่ผ่านมา +3

    cries in female hrothgar hairstyle options

    • @BaithNa
      @BaithNa 11 วันที่ผ่านมา +1

      Why even release a new race if its going to be broken from the start? What were they thinking 😔

  • @adamageddonocalypse
    @adamageddonocalypse 11 วันที่ผ่านมา +2

    I completely agree about wanting new/more variety in solo duties during MSQ, I really felt the lack of interactive storytelling during Dawntrail. The whole time I was watching the train cutscene and characters shooting off enemies, I kept thinking, wow. Kinda boring to watch Cutscene WoL do this. I bet it would have been really fun to play. Y'know.... like a video game...

  • @LyohKoh
    @LyohKoh 11 วันที่ผ่านมา +1

    Cosmic Exploration is literally the only thing I'm waiting for. And I'm so afraid it's not going to be as expansive and interesting as I want

    • @unclechen7693
      @unclechen7693 11 วันที่ผ่านมา

      It will just be a reskin Diadem. Can’t expect this team to make new thing. If they ever do it again, it would just end up like island sanctuary which is a snore fest

  • @Nihonguy
    @Nihonguy 11 วันที่ผ่านมา +1

    I personally would kill for some content that makes me want to do gathers or crafters again kind of like the ishgard restoration. The entire concept of your skills going to a good cause like that while being rewarded was so cool to me when i first did it. But they havent done anything like that since then. I dont touch crafters outside of weekly quests or making new furniture im interested in for my house and i also rarely gather anymore outside of leveling it and that makes me sad cause I actually like doing both but outside those few things maybe making some gil on the side o dont even think about it. I was hoping island sanctuary would be that content but nope not at all. Its just frustrating because theyve proven they can make engaging content for disciples of hand and land but now they just dont seem to care

  • @randeegaming6776
    @randeegaming6776 11 วันที่ผ่านมา +3

    I just want something to do in-between farming tomes and upgrade materials. I login to do my dailys and weekly then log off unless I want to work on crafting or island sanctuary. it's just too repetitive and I'm not talking about weapon farming because I am done with fates....I've done atmas, bozja, and eureka. NO MORE. It's not fun and manderville weapons made crafting hell. I'd rather them reuse the bozja area for us to rebuild just make it so that we can que while gathering. HELL, I'll even take an island sanctuary update because at least I logged in every day for that.

    • @Geekezf
      @Geekezf 11 วันที่ผ่านมา

      Despite being just a gatherer fest, island sanctuary was a breath of fresh air.
      It's a supreme shame that they didn't allow us to build our house there (i would trade any of the building we made for that)

    • @unclechen7693
      @unclechen7693 11 วันที่ผ่านมา

      @@Geekezfyou do know that they purposely make house auto demolish a thing even in 2025 right? They will only give you that function when people were so tired of the game and don’t even bother to keep their house anymore

  • @ChannelRaznoff
    @ChannelRaznoff 11 วันที่ผ่านมา +1

    1) Better exploration in the world. Add more dangerous enemies and make it more like Eureka in the regular world, different objectives like open world dungeons, and refresh the way fates work. Take notes from Guild Wars 2 in this aspect.
    2) Better combat design. Allow players to interrupt the bosses again like bards in OG T1 coils. Less homogeneous jobs.
    3) Allow players to fail even in story quests. Ignore the braindead players that only know how to hit their 3 button combo. Force them to have to get better in order to make it through the story. Not asking for extreme levels of difficulty, but make players have to use most of their kits to get through.
    4) Stop using templates for your dungeons. Make them unique instead of just reskins.
    5) Reinvest in the game. Stop taking the massive profits from the game and using it all elsewhere. The budget should get expanded as the game earns more. I understand not all of it can go back into the game, but it should be expanded based on how much the game is making.

    • @BaithNa
      @BaithNa 11 วันที่ผ่านมา

      For 1, they could have a story mode phase for players doing the story and then when you complete that zone's story, you unlock the regular zone with dangerous enemies.

    • @ChannelRaznoff
      @ChannelRaznoff 11 วันที่ผ่านมา

      @BaithNa why, though? Why does the story need to be brain-dead? It does nothing to ease players into harder content, which is why people are now complaining about dungeon difficulty when it's at a perfectly reasonable level. Making the story questline require more than spamming a few buttons to clear would help ease players in. The biggest issue with the game is how little it actually helps players learn how to play through the story questing.
      Think about any great single-player rpg. It guides players along with learning the basic mechanics while going through the early story to prepare the player for more difficult encounters later on. It shouldn't be any different for MMOs. FFXIV's difficulty isn't so much steps as it is a series of ledges with fairly high drop-offs.

  • @Geekezf
    @Geekezf 11 วันที่ผ่านมา +1

    I agree with the NG+ xp...AND THE BEARDS !
    The only okay beard is for the old midlander and Old Elezen face. I don't necessarly want to play an old dude

  • @ReyReyzzz
    @ReyReyzzz 11 วันที่ผ่านมา +4

    It always makes me laugh whenever Yoshi-p hypes up stuff like limited jobs at an expansion announcement event cuz I know that shit is not coming until at least 2 years after the announcement 😭😭 this game’s content cadence is absolute dogshit, it reminded me of the last patch of warlords of draenor, that’s how terrible it is lmfao and that really says something especially now since world of warcraft is going absolutely crazy with their content cadence right now.

  • @numenos3218
    @numenos3218 11 วันที่ผ่านมา

    The msq being brain dead easy is on us. We’re the ones (the community) that crieed about that solo duty encounter in garlamald

  • @ShxpxRok
    @ShxpxRok 11 วันที่ผ่านมา +1

    more solo instances and maybe make some roleplay elements that make the duty harder or easier does the WOL help people or does he go straight for what is needing to be done? this can make things harder or easier in some ways maybe there can be some added flavor text based on how your character does these instances.
    Bring back hard modes of dungeons I would really like to revisit Hyperboria, The Burn, MT Gulg, or Haukke Manor etx we keep getting new areas and each of those areas has like one or two dungeons, there should be more to all the areas.
    FR imagine if we got Dead Ends Hard mode and it takes us to Dragon star and you fight Midgar or something equal maybe CU3 could make something original what does the moon on the 1st look like? etx and etc they have so much content. xD

  • @a45675
    @a45675 11 วันที่ผ่านมา +1

    While I don't care about beards in FFXIV or any other game I will always be all for more character customization options

  • @BaithNa
    @BaithNa 11 วันที่ผ่านมา +1

    The beard options suck because Japanese people don't like facial hair.
    Most of the guys can't grow it so they don't like it and most of the women have been raised to dislike it by those same men.

  • @SilverNightbane
    @SilverNightbane 11 วันที่ผ่านมา

    10:45 Xenosys Vex already asked this at the last FanFes and (apparently) they've been working on that... Probably XD

    • @backslash4141
      @backslash4141 11 วันที่ผ่านมา +1

      "Soon™️"

  • @UwU-catgirl-OwO
    @UwU-catgirl-OwO 8 วันที่ผ่านมา

    I wish they would be more innovative and not just regurgitate the same content on the same release cycle. I want active change, I hate that it takes till the end of the expansion for them to address changes (I’m looking at you criterion/variant dungeons).

  • @kairesu5847
    @kairesu5847 11 วันที่ผ่านมา

    1: Better story
    2: Don't feed us content in BITES and called it a big CONTENT drop when they throw it in a span of weeks to keep people subbed
    3: Better job design - look at healers - me doing Ast in FRU atm is fun, but its so.. ugh, my finger hurts from pressing 2
    4: World content , with good rewards and not boring Materia or cosmetic that just don't fit
    5: Stop putting IRL clothing and things for glamour in a shop for 25euros and makes us earn them somewhat?
    6: Grinding content, stuff like eureka with cool end rewards and a good ending
    7: Honesty and not this corporate SB talk they are holding currently with absolute silence and "please look forward to it" isn't cutting it anymore
    8: For me personally, more housing things, better and more interesting development of it, so much potential yet it feels thrown aside and only given a couple items each patch (yes i know they changed the interior etc)
    9: And that's something i don't have to come up with - innovate the game as a whole , they have designers, small people on their team, the have proven it, make something to capture the players again -

  • @melphina2720
    @melphina2720 11 วันที่ผ่านมา +1

    I would like more med tier content , and a great story like ShadowBringers quality .

  • @Locaneo
    @Locaneo 11 วันที่ผ่านมา +6

    First thing I'd love is for them to stop working on the story and try to fix the engine and code so the game can function well. I think Dawntrail is a bust and would have much rather they actually made it a legitimate vacation story than a ramp to a new plot. Then stop building around PvP and make classes more specialized. Balance ruins so many online games, making everything broken their own way has a way of fixing that issue and making people love the classes.

    • @silentsorrowbane
      @silentsorrowbane 11 วันที่ผ่านมา +2

      Building around pvp? Do you even play the game?

    • @Locaneo
      @Locaneo 11 วันที่ผ่านมา

      @@silentsorrowbane I know the game is built around Raiding, bosses and PvP mainly. I should have specified that I mean PvP should be dropped at all and not a lot of effort should be put into balancing for it of those 3.

    • @madeline8062
      @madeline8062 11 วันที่ผ่านมา +2

      What about dawntrail makes it a bust for you?

    • @Locaneo
      @Locaneo 11 วันที่ผ่านมา

      @madeline8062 I said the story, gameplay was fine, they consistently improve or innovate or change that up. Though there are long stretches of cutscenes not spaced far enough between those segments I feel at least.

    • @BaithNa
      @BaithNa 11 วันที่ผ่านมา +1

      Nothing in this game is built around PvP 😂😂😂
      People have been begging them to actually build job identities around the PvP sets for years and we've gotten no response from the devs

  • @Pikaru-c4u
    @Pikaru-c4u 11 วันที่ผ่านมา +2

    Ya, I don’t understand the cc creator. It’s so bad. They updated to new graphics but didn’t add more face plates. Nothing worse than seeing ur wol as a npc in a cutscene lol

    • @BaithNa
      @BaithNa 11 วันที่ผ่านมา

      If that happens, you created a bland character. I have 4 toons and I've never seen a NPC that looks like them because they all have unique hair, hairstyles and skin colors.

  • @jjsweetwandi7042
    @jjsweetwandi7042 11 วันที่ผ่านมา

    no hate here, I'm german native, I speak english rather good. But, you spoke so fast in terms of words per minuet count (lets call it that) that I didn't understand your frist two points really. also with the gameplay footage at the end, I felt a bit distracted. so what excatly was your problem??

  • @FlameKing91
    @FlameKing91 11 วันที่ผ่านมา +3

    Banning the IMVU players and ERP mods. Sadly, if it means all mods, that's a price I'm willing to pay. Lol

  • @cyphi474
    @cyphi474 11 วันที่ผ่านมา +1

    Doing MSQ over and over again is MUCH more boring than running dungeons. Even if you are skipping CS, its just running, clicking, running, clicking. I have alts, i have done this many, many times.
    People complain there isnt content, but then do everything to get over content ASAP. What do you want? Get 100 checkmark on every job(without effort, ofc..), then have nothing to do? Why are you even doing it? Oh wow, i have 100 rdm. I havent played it besides few instances, but i have him. Great.
    You are basically complaining you have to RPG in the RPG. You suppose to learn the job by leveling, not level it up and then learn the job.
    And finally, this is 6th expansion. Every expansion is the same. In HW and SB, you didnt even get enough XP from MSQ to keep up with MSQ level req. and so you had to run few extra dungeons and fates between. Doing content, not just by clicking and getting xp for free.
    If its not fun for you to level up job, then just dont fo it. Even less complain about it....

  • @toxicmeijin
    @toxicmeijin 9 วันที่ผ่านมา

    There's something Trove does for each day of the week providing some kind of bonus rate for activities in game. Saturday is double XP, Wednesday is bonus gems, etc. The bonus for Chaotic is a step in the right direction, like imagine a script bonus when turning in collectables or Triple Triad matches giving triple MGP. If there were any sort of this, the grind would feel more fulfilling.

  • @toxicmeijin
    @toxicmeijin 9 วันที่ผ่านมา

    There's something Trove does for each day of the week providing some kind of bonus rate for activities in game. Saturday is double XP, Wednesday is bonus gems, etc. The bonus for Chaotic is a step in the right direction, like imagine a script bonus when turning in collectables or Triple Triad matches giving triple MGP. If there were any sort of this, the grind would feel more fulfilling.