Meant to only say no forma, not no catalyst for the weapons as they all clearly have one! I meant to use a rank 8 or 9 Equilibrium in the midgame build to stick with the theme of saving Endo, the build functions the same regardless but I wanted to point that out. Also, it was already stated in the video, but the Umbral Intensify would likely be rank 8 at this point as well - the only reason I didn't show that is because I simply don't have another copy of the mod.
I can understand (Prime) Flow with energize because the arcane makes energy regen "bursty" and you don't want to miss out on the proc by being full, but with equilibrium and a steady stream of orbs, I've not seen a time when I felt I needed it, or energize. My energy is always back to full immediately after casting from all the orbs on the ground. Even on a casting build. Also, no augment? Basic Nezha is quite good, but his augments are fun too. Like the status spread + helminth thermal sunder/AoE bleed.
Wouldn’t the last build be better by switching transient fortitude with equilibrium, and arcane energize with molt augmented? So u get for free 5% ability strength (from max stacked molt augmented), and u can still easily get to max energy with the synergy between second ability and equilibrium, and get back the 27,5% ability duration u lose from transient fortitude?
i think flow and glaxion are kind of a waste on the endgame build because it is not energy hungry at all (you only need to recast roar and halo), i think either changing the build to fit divine retribution so that you use the infinite energy you create or swapping to torid/boar prime would make the build stronger Edit: After testing, arcane blessing + adaptation and one tau blue shard is enough to facetank 20 lv190 sp corrupted heavy gunners for about 10 seconds, which should be enough for general use meaning you can build a good amount of range. i have brief respite, cunning drift, divine retribution, overextended, umbral intensify, stretch, equilibrium, primed continuity, transient fortitude, adaptation, arcane blessing and molt augmented. for shards, i have 2 tau blue energy max, 1 tau blue armor, 1 tau yellow casting speed and one tau green corrosive stacks. to nuke with his augment, i like using ocucor but really anything that applies a ton of slash, toxin or heat will work also make sure to abuse his 2 for energy regen
5:51 Curiously it only gives 14 capacity if the aura slot actually has a polarity, if it doesn't (like with sevagoth for example) then it'll only give the base 7. Seems like an oversight on DE's part but it's still somewhat funny. No other notes, good extensive guide with no fluff and plenty of advice. 👍
Not an oversight, that is just how auras work - when you put an aura mod on it grants extra mod capacity, that capacity is doubled if there is a matching polarity to the aura, so if the slot is blank there is nothing to match so it just grants the base value. Same thing as putting a 7 cost mod in a blank slot, it just cost 7
@@Unified-Codex My point is that dreamer's bond is an omni-polarity aura but it only grants the boost if there actually is a polarity on the aura slot, that's the oversight. It's as if an aura forma wouldn't give bonus capacity on an aura mod that didn't have any polarity if such a thing could exist. The lack of a polarity on said slot and thus the lack of that bonus defeats its (dreamer's bond) own stated purpose for existing in the first place. It's a very minor thing however as there's really not many aura slots without any polarity at all.
Again, not an oversight, its just how auras work - when you put a regular aura mod in a blank spot is also only gives its base value, because again, auras are only doubled when a matching polarity is on the slot. Aura formas act as if it is the polarity of any slot you put it on, so of course if the frames polarity is blank it works just like a regular aura where it only grants the base value. Also yea, if a blank aura did exist it obviously would not be doubled - this is just the reverse of it working exactly as intended - if you had the aura slot polarized but no polarity for it to match up with, its not going to be doubled - you just aren’t understanding how the aura system works
@@Unified-Codex Yes I'm well aware of how it currently works and while it does make sense mechanically in the current system, something making logical and/or mechanical sense doesn't necessarily make it a good thing. Let's just re-word what I'm stating to not be an "oversight" but instead that it's a potential issue, an omni-polarity mod should in my view give its benefits even in the absence of a polarity, especially in the case of dreamer's bond which was introduced specifically as a low impact aura that can be used by anyone on any frame as they're starting out. It's admittedly very minor even as a mechanical contrivance or issue, as previously mentioned, but it's often the little things that produce the most frustrations and discussions.
@@Karmagasm Karmagasm is right. In the video @ 5:34 you state "this can go on any frame and will ALWAYS give you 14 capacity" which isn't correct if the slot doesn't have a polarity. So it seems you also assumed that DE intended for the Dreamer's bond to always grant the bonus capacity (this is the potential "oversight" Karma is referring to). As for whether DE overlooked the fact that some frames don't have a polarized aura slot by default is another question. Anyways I only commented because I literally encountered this today crafting Nekros.
I've been playing Nezha for a while in the early to mid game and really loved him, but I never thought his base kit was THAT good, especially his 2nd & 4th ability, and the way they interact with each other. I would honestly recommend him as the best frame for new players, he has really good movement, a way to generate health/energy orbs, and on top of that he can also teleport, kind of reminds me of Kullervo.
Another fun build to try out is a max range Divine Retribution + Thermal Sunder build. 360 degree nuke regardless of LoS check. Some people use Dark Verse subsume but imo it's not as good after the enemy health change.
sunder is really good for stuff like duviri where u cant guarantee guns, but generally i like roar because it double dips dots and im always using ocucor anyways
@@knayvik Where thermal sunder really shines is in tilesets with complex terrain where yo don't have clear LoS of enemies since you can kill the whole room before enemies can even see you - through walls, floors, doors, everything. This makes the quadratic scaling of heat dots go insane because how reliably you apply heat status to everyone and your damage scales with enemy density. IMO this kind of scaling outpaces roar/bane mod really fast. However, if you do decide to use a weapon to apply the status, try Harmony with melee affliction. With one heavy attack hitting a handful of enemies you can easily hit 2.1B damage cap. Ofc this heavily depends on enemie being close to each other so grouping works exceptionally well.
This is great stuff. I sort of forgot about Nezha and tried something like your last build. Works very well on SP void cascade and netracells. I usually like bringing Octavia to both of those, and Nezha may be my new main. Can be a bit tricky when warding halo goes down and no rolling guard--have to hit that 3 fast. Otherwise, lots of fun.
Just in case: I tried looking for this video to watch after work, but because you misspelled Nezha in the title it wasn't coming up in search results for me (searching "Nezha warframe" then filtering to past week). Great guide thank you!
I’m surprised you didn’t use the augment for is 4 making enemies take a least 3x damage+ chakram and the heat dot from chakram, but I do see that nezha basically replaces rhino why I your build so…
Just want to say for the new players: Don't get rid of your atomos, OR any quest weapons for that matter. Quest weapons stay relevant through the entire game and they're annoying to get back if you sell them. The Atomos I used from mr5 to mr30, and will continue to do so. It grows with you. A 0 forma build got me most of the way through normal star chart, a 3 forma build handled early steel path, and the max investment has an incarnon adapter/riven at 7-8 forma. It destroys everything, including scaling into the thousands in void cascade. Hunkpain gaming took his to level cap. It is a fantastic weapon, and chaining beam weapons are not the norm.
I think the Xoris is an even better example of this, the atomos becomes extremely outclassed later but the Xoris is both an early game carry as well as best in slot melee late game
@@Unified-Codex When does your atomos fall off? I haven't found anything it doesn't melt as of yet, and I have taken it to void cascade circa lvl 650 ish. Group left or I would have kept going. Incarnon form also destroys acolytes in quick fashion.
Didn’t say it fell off, said it was outclassed - most people won’t use it when something like Dual Toxocyst is an option. I have well over 150k kills with atomos so I am no hater, just pointing out comparisons
You can sell Atomos if you don't have the space, you won't be missing out. Later in the game you unlock better weapons anyway and I really don't think it will do you any good to keep an item just because it MIGHT be upgraded into Incarnon later.
Codex you are the goat 🐐 brother. Thanks a lot for doing the video I been bothering you with since day one. Means a lot. Truly shows you care about your audience
@@Unified-Codex his warding halo gives status immunity which makes adaptations effects practically non existent, unless I'm wrong, but I feel like personally health conversion would be better either way
man i'm crying cuz i though this was an actual build showcase of nezha and instead this dude use it as a weapon platform just because he want play tank nezha
Meant to only say no forma, not no catalyst for the weapons as they all clearly have one!
I meant to use a rank 8 or 9 Equilibrium in the midgame build to stick with the theme of saving Endo, the build functions the same regardless but I wanted to point that out. Also, it was already stated in the video, but the Umbral Intensify would likely be rank 8 at this point as well - the only reason I didn't show that is because I simply don't have another copy of the mod.
Awesome video Thankyou very much for explaining how this frame works. I’m new started about a month ago and I’m loving the game. Lots to learn.
I can understand (Prime) Flow with energize because the arcane makes energy regen "bursty" and you don't want to miss out on the proc by being full, but with equilibrium and a steady stream of orbs, I've not seen a time when I felt I needed it, or energize. My energy is always back to full immediately after casting from all the orbs on the ground. Even on a casting build.
Also, no augment? Basic Nezha is quite good, but his augments are fun too. Like the status spread + helminth thermal sunder/AoE bleed.
yeah flow + energize is so troll when this build only casts 2 abilities on like a 30s cd, especially when his 2 just gives free energy
Great video! Love the breakdown from beginner on and the gameplay demonstrations. Subscribed.
Wouldn’t the last build be better by switching transient fortitude with equilibrium, and arcane energize with molt augmented? So u get for free 5% ability strength (from max stacked molt augmented), and u can still easily get to max energy with the synergy between second ability and equilibrium, and get back the 27,5% ability duration u lose from transient fortitude?
i think flow and glaxion are kind of a waste on the endgame build because it is not energy hungry at all (you only need to recast roar and halo), i think either changing the build to fit divine retribution so that you use the infinite energy you create or swapping to torid/boar prime would make the build stronger
Edit: After testing, arcane blessing + adaptation and one tau blue shard is enough to facetank 20 lv190 sp corrupted heavy gunners for about 10 seconds, which should be enough for general use meaning you can build a good amount of range. i have brief respite, cunning drift, divine retribution, overextended, umbral intensify, stretch, equilibrium, primed continuity, transient fortitude, adaptation, arcane blessing and molt augmented. for shards, i have 2 tau blue energy max, 1 tau blue armor, 1 tau yellow casting speed and one tau green corrosive stacks. to nuke with his augment, i like using ocucor but really anything that applies a ton of slash, toxin or heat will work
also make sure to abuse his 2 for energy regen
5:51
Curiously it only gives 14 capacity if the aura slot actually has a polarity, if it doesn't (like with sevagoth for example) then it'll only give the base 7. Seems like an oversight on DE's part but it's still somewhat funny.
No other notes, good extensive guide with no fluff and plenty of advice. 👍
Not an oversight, that is just how auras work - when you put an aura mod on it grants extra mod capacity, that capacity is doubled if there is a matching polarity to the aura, so if the slot is blank there is nothing to match so it just grants the base value.
Same thing as putting a 7 cost mod in a blank slot, it just cost 7
@@Unified-Codex My point is that dreamer's bond is an omni-polarity aura but it only grants the boost if there actually is a polarity on the aura slot, that's the oversight. It's as if an aura forma wouldn't give bonus capacity on an aura mod that didn't have any polarity if such a thing could exist. The lack of a polarity on said slot and thus the lack of that bonus defeats its (dreamer's bond) own stated purpose for existing in the first place. It's a very minor thing however as there's really not many aura slots without any polarity at all.
Again, not an oversight, its just how auras work - when you put a regular aura mod in a blank spot is also only gives its base value, because again, auras are only doubled when a matching polarity is on the slot.
Aura formas act as if it is the polarity of any slot you put it on, so of course if the frames polarity is blank it works just like a regular aura where it only grants the base value.
Also yea, if a blank aura did exist it obviously would not be doubled - this is just the reverse of it working exactly as intended - if you had the aura slot polarized but no polarity for it to match up with, its not going to be doubled - you just aren’t understanding how the aura system works
@@Unified-Codex Yes I'm well aware of how it currently works and while it does make sense mechanically in the current system, something making logical and/or mechanical sense doesn't necessarily make it a good thing. Let's just re-word what I'm stating to not be an "oversight" but instead that it's a potential issue, an omni-polarity mod should in my view give its benefits even in the absence of a polarity, especially in the case of dreamer's bond which was introduced specifically as a low impact aura that can be used by anyone on any frame as they're starting out. It's admittedly very minor even as a mechanical contrivance or issue, as previously mentioned, but it's often the little things that produce the most frustrations and discussions.
@@Karmagasm Karmagasm is right. In the video @ 5:34 you state "this can go on any frame and will ALWAYS give you 14 capacity" which isn't correct if the slot doesn't have a polarity. So it seems you also assumed that DE intended for the Dreamer's bond to always grant the bonus capacity (this is the potential "oversight" Karma is referring to). As for whether DE overlooked the fact that some frames don't have a polarized aura slot by default is another question. Anyways I only commented because I literally encountered this today crafting Nekros.
Shouldn’t the potato on the thumbnail be yellow?
You caught me
Codex out here using Nezha as a primary weapon
I've been playing Nezha for a while in the early to mid game and really loved him, but I never thought his base kit was THAT good, especially his 2nd & 4th ability, and the way they interact with each other.
I would honestly recommend him as the best frame for new players, he has really good movement, a way to generate health/energy orbs, and on top of that he can also teleport, kind of reminds me of Kullervo.
Another fun build to try out is a max range Divine Retribution + Thermal Sunder build. 360 degree nuke regardless of LoS check. Some people use Dark Verse subsume but imo it's not as good after the enemy health change.
sunder is really good for stuff like duviri where u cant guarantee guns, but generally i like roar because it double dips dots and im always using ocucor anyways
@@knayvik Where thermal sunder really shines is in tilesets with complex terrain where yo don't have clear LoS of enemies since you can kill the whole room before enemies can even see you - through walls, floors, doors, everything. This makes the quadratic scaling of heat dots go insane because how reliably you apply heat status to everyone and your damage scales with enemy density. IMO this kind of scaling outpaces roar/bane mod really fast.
However, if you do decide to use a weapon to apply the status, try Harmony with melee affliction. With one heavy attack hitting a handful of enemies you can easily hit 2.1B damage cap. Ofc this heavily depends on enemie being close to each other so grouping works exceptionally well.
This is great stuff. I sort of forgot about Nezha and tried something like your last build. Works very well on SP void cascade and netracells. I usually like bringing Octavia to both of those, and Nezha may be my new main. Can be a bit tricky when warding halo goes down and no rolling guard--have to hit that 3 fast. Otherwise, lots of fun.
Great video for someone who just got Nezha Prime, but I do have a question. Why no augment mods?
Just in case: I tried looking for this video to watch after work, but because you misspelled Nezha in the title it wasn't coming up in search results for me (searching "Nezha warframe" then filtering to past week). Great guide thank you!
Thanks, its fixed now
I’m surprised you didn’t use the augment for is 4 making enemies take a least 3x damage+ chakram and the heat dot from chakram, but I do see that nezha basically replaces rhino why I your build so…
@@tspin5642 yea you can the neg duration, dark verse subsume and his augment for his 4 and go to town that way
12:26 YOU CAN DO THAT? I didn‘t know haha
8:17 no catalist...all of them have one
I mispoke yes, meant to just say no forma like the wf build
Just want to say for the new players: Don't get rid of your atomos, OR any quest weapons for that matter. Quest weapons stay relevant through the entire game and they're annoying to get back if you sell them.
The Atomos I used from mr5 to mr30, and will continue to do so. It grows with you. A 0 forma build got me most of the way through normal star chart, a 3 forma build handled early steel path, and the max investment has an incarnon adapter/riven at 7-8 forma. It destroys everything, including scaling into the thousands in void cascade. Hunkpain gaming took his to level cap. It is a fantastic weapon, and chaining beam weapons are not the norm.
I think the Xoris is an even better example of this, the atomos becomes extremely outclassed later but the Xoris is both an early game carry as well as best in slot melee late game
@@Unified-Codex When does your atomos fall off? I haven't found anything it doesn't melt as of yet, and I have taken it to void cascade circa lvl 650 ish. Group left or I would have kept going.
Incarnon form also destroys acolytes in quick fashion.
Didn’t say it fell off, said it was outclassed - most people won’t use it when something like Dual Toxocyst is an option. I have well over 150k kills with atomos so I am no hater, just pointing out comparisons
@@Unified-Codex I forget that a lot of ppl just play revenant torid Incarnon and wonder why they're bored after 6 months and quit 🙃
You can sell Atomos if you don't have the space, you won't be missing out.
Later in the game you unlock better weapons anyway and I really don't think it will do you any good to keep an item just because it MIGHT be upgraded into Incarnon later.
Codex you are the goat 🐐 brother. Thanks a lot for doing the video I been bothering you with since day one. Means a lot. Truly shows you care about your audience
I got you chief
@@Unified-Codex hey thanks for letting me borrow your Lamborghini bro.
Adaptation is a trap on nezha, use health conversion as well for armor
How is adaptation bad exactly? He’s by far one of the best frames for it
@@Unified-Codex his warding halo gives status immunity which makes adaptations effects practically non existent, unless I'm wrong, but I feel like personally health conversion would be better either way
@@Unified-Codex I take it back, I was wrong, but neverminf
@@Unified-Codex I am looking and I still have no full on idea, but id say do some testing, but in my personal opinion health conversion is better
Yea status immunity has no impact on how Adaptation works at all, and I guarantee you its better then Health Conversion per basic math
it's a great build but it's not by any means a chill build
I was just building nezha lol
Unified Oberon when?
Can you do a video like this for voruna?
man i'm crying cuz i though this was an actual build showcase of nezha and instead this dude use it as a weapon platform just because he want play tank nezha
"Bro used a frame with a damage buffing ability and a tank ability to......tank and deal damage! Insane!"
@@LadyLexington right like just play rhino