THE VIDEO YOU'VE BEEN WAITING FOR ! 😅 TWO THINGS... 1. GET CHANNEL MERCH FOR THE FIRST TIME EVER ❤ SHOW UP YOUR FRIENDS WHO NEVER STOP JOHNING --- SALE UNTIL THE END OF APRIL➡ ➡ ➡ bit.do/ePoEf 2. HUGE THANK YOU TO POKECHEESE! THE POWER RANKED MII SWORDFIGHTER FROM ONTARIO. HE HELPED ME SO MUCH WITH THE INFO HERE❤ GIVE HIM A COURTESY FOLLOW➡ ➡ ➡ twitter.com/Pokecheese
This is what ive been using since December. Shit's so wack. Chakram is basically wolf laser but with many angles and a slow mode. Up-b is obviously good for comboing out of neutral and cape is good for reflects (he has some trouble with people zoning him with projectiles) and can gimp cuz cape. Swordfighter kinda nice.
Here’s my move-set that’s actually not talked about. Up b is absolutely skyward slash dash. It has the best recovery out of the three, allows for the most directions and does a whopping 26 percent. Side b is still chakram. Everything you said about it was right. Down b is power thrust. You said it was a trash attack but it is extremely versatile. It is an approach option, out of shield, recovery mixup and kill option. It has many confirms including one I will talk about later. The neutral b is sheriken of light. It is a semi spammable projectile that gets more powerful the farther it travels. It is much safer than the tornado and can confirm into power thrust at any percent for damage and a kill confirm at 95-100 percent. This moveset compliments itself very much and allows for a much more spacing driven set and something that people don’t know the matchup to.
The trick with Hero's spin is to stop drifting foreward for the last hit or two, it will conect consistantly if you do that. Its also his best out of shield option by far considering his aerials are all pretty slow, and first hit of fair into grounded up b is really good against fast fallers and especially pichu, who gets sent too high by tornado to combo into up air.
Thank you for the trick! Unfortunately it still makes his recovery laughable. But if mastering this trick is a possibility then it might be the choice to revert back to... thanks!
It may be years late but I wanted to give you a build I like to use instead. Wind(idk the name) for the neutral b, gale strike, (I forgot but the one the mimics link's up b), and power thrust
This promotes true combos, you can combo into up b for early kills, you have burst options which keeps your opponents guessing, and power thrust can have some limited edge guarding potential. Basically it allows you an in your face playstyle with the agression of a rabid dog
Hope this helps. Try it out and let me know what you think(also side b will be your main recovery tool at a horizontal distance but don't use it too high up or you get landing lag at the end I think)
I consider mii swordfighter my secondary, and this is the same moveset that I use. alot of people say the hero’s spin up b is better for combos and kills, but I like the versatility of the directional up b.
this moveset is pretty good. one tip I recommend is to try not to use Skyward Slash Dash in the opposite direction of the stage because after you use the move, it puts you into a helpless, which could lead to you losing a stock while your opponent recovers. of course, there are some exceptions, but I'm too lazy (and stupid) to list them. (EDIT: and by opposite direction of the stage I mean directly right or left at the ledge or near the ledge.)
i use all of those except i use gale stab instead of chakram, my reasoning for this is that i can almost always get a free recovery in even when im nowhere near the stage, also if someone shields or doges the tornado you can usually follow up with gale stab since the uncharged version comes out pretty fast, and it can even hit people on ledge if you get it right, also good for baiting counters
If you use the forward flipping side B with the super jump up B, it gives you insane recovery because side B doesn’t put you in free fall. This gives you Pac-Man like recovery!
I tried this set for a little upon your recommendation and its definitely great! (And yes, I watched till the end :P) One I've really been enjoying though is keeping the projectile moves but replacing the recovery with Stone Scabbard and down-special with the power thrust. One of the reasons for the different recovery is so you have the option of going offstage for wild edge-gaurds and still making it back. And while Stone Scabbard might not be Hero's Spin in KO power its still got enough to do the job at times. As someone else said, the power thrust move can be confirmed into by the 'tilt' chakram and this can make for a very nice kill-confirm at the ledge on most opponents around 100%. Power Thrust also seems like the quickest most powerful attack in SF's arsenal to capitalize on opponent's caught in the chakram, usually doing around a hefty 20%. However, the cool thing I found out about using the power thrust and stone scabbard together is that when almost at the ledge of the stage you can jump just high enough to use power thrust down offstage which will gimp some character's recoveries while just barely making it back to the ledge with Stone Scabbard if pulled off correctly. Now, I'm no pro, but this seems like a good viable moveset so I'm curious what your thought's are on it given your greater experience/knowledge with the character. I also thought it was interesting, given I've heard no talk about Stone Scabbard. If anyone thinks other sets are more optimal or straight up better in every way I'm curious to know why.
the problem with Stone Scabbard is that it's too vertical, and will get hime edgeguarded at higher level play. Replacing the down special with power thrust though is actually a pretty solid idea. The down special I suggest is good because it's pretty versatile vs. the whole cast, so it's great for elite smash, but im sure there are some matchups where the pros from stone scabbard outweigh that of the reversal down b. That down b confirm out of the tilt chakram sounds sick actually, i didnt know about that. If they dont have a projectile, i could see it being optimal for sure
Love mii sword fighter. I actually use the down b dash attack. It comes out pretty damn quick and can kill in the middle of the stage at kill percent. I switch between chakram and the spinning attack side b. You can kill confirm with the tilt chakram attack to down b (the fast dashing attack one that they said sucked but doesn’t if you use it right). You can snipe off stage with both the chakram or the spinning attack. The spinning attack off stage is soo damn satisfying cuz no one expects you to go so far deep into the blast zone with that move and you can make it back on stage if you have the up B that let’s you choose any direction so you can recover horizontally. Swordfighter is def slept on. I came up with a ton of kill options on and off stage.
Ps. Try a feature of my move set to see for yourself. It’s tornado for neutral b, side b try chakram or the spinning attack, for up b use the one where you can choose any direction, and for down b pick that dashing attack one. Try the kill confirm with tilt chakram to down b near the ledge at kill percent. It hits like a truck. Then with the side be option, try this off stage attack, get someone offstage near blastzone, and try to snipe them with the spinning attack off stage, you have to do a short hop or a full hop on stage or platform (or else you will not be able to spin off stage) depending on the opponents drift. The spinning attack covers a ton of horizontal space so if you line up just right with a hop, you come flying at your opponent off stage. When it’s that deep, no one can do much (at least most match ups) and it’s a super flashy kill cuz you basically look like you kamakazi dive into the blastzone. For this move u def need the up b that let’s you pick directions. I tested the others (hero spin and the scabbard one) and it doesn’t work, you can’t make it back. If you go so far off stage you really need that up that let’s you pick directions, it’s almost like fox’s up b but comes out way faster so you can recover much more horizontally which is what you need if you fly out that far. Super risky option but man it’s so worth it if you get it. Try out these options, super satisfying and fun.
I think a really good moveset is 1133 which is Gale Strike, Airborne Assault, Hero's Spin, and Power Thrust. Airborne Assault and Power thrust are good mix ups for movement options and Gale Strike can combo into up air and Hero's Spin. You can practically recover from anywhere horizontally ( not really on the lower parts of the stage near the blastzone) because of Airborne Assault and Power thrust allows you to come back to the stage from high up super fast. This movement allows you to have amazing movement options and I personally think it's the best.
The problem with swordfighter over the 2 other miis is that he can be very predicable with the movesets since there is only one good one. Like both Gunner and Brawler have way more mix-ups with the moves. Plus I think Mii Brawler is more balanced and Mii gunner's netrual and advantage are just better. But Swordfighter has a mix of both and is pretty good at everything. 2nd best right behind gunner, though Brawler isn't that far off as he basically has no disadvantage state.
Just a correction. All you have to do to make the spin up b work is DI correctly. You hold out for everything but the last 2 hits where you then hold in. Works. I think it's worse because it has bad recovery and the other one is just so much more versatile.
And what I do with sword is hit them with the nado, jump up at the for and wait for the air Dodge. Then I just hit them with chacaram , F or Up smash when they land. Other than that I just camp and zone my foes.
hmmm... Going leave it there since we got no top tier mii swordfighter where I'm at... Now for a video on which stage builder stage is good for practicing ultimate...
Funnily enough, my mii swordfighter moveset wound up being 2222. This vid does have me thinking of swapping Gale Stab with Chakram, but I'm not too sure if I wanna sacrifice a mix up recovery tool. The fact that it's only a recovery mix up does mean it's not as high priority as neutral and combos so I will probably wind up making the swap over. Edit: Had gotten Gale Stab and Gale Strike messed up when making this comment at like 2 or 3 in the morning.
It works pretty well. Honestly, getting rid of Gale Stab forced me to be better at recovering which is nice. Chakram and Shuriken definitely have some synergy.
Every Mii Swordfighter uses this set though. I prefer Skyward Slash Dash for my Up B. Hero Spin is good for kills, at the cost of such a bad recovery Up B
There are WAYYYY too many kill confirms and high damage combos you get out of it to forego hero's spin, and its necessary against some characters like pichu that gent sent too far from tornado to combo it into up air
@@DKbill Set knockback means it has zero kbg, and weight is still calculated into bkb. Test it out yourself, the only way to confirm anything out of nado on pichu is to dash in and immediately double jump and up be to hit with the last 2 hits of hero's spin.
I usually use stone scabbard, when I do a hair to jab lock I can follow up with slow chakram then maybe use other choices, but stone scabbard with slow chakram at ledge can gimp
I got to go with blurring blade as the neutral b. That thing has super early kill confirms, has a large hit box, great for edge guarding, good on the ground and in the air with the charge function or being able to turn around with it mid-move. But it routinely puts people away at 60%
And I agree on the dancing blade at the up b. That thing is great for attacking off the stage and still recovering. I love using blurring blade off stage and recovering with dancing blade. Fantastic pair
What's funny is that the skyward slash recovery is actually the recover I always used as I didn't like hero spin as I don't want to get gimped and die at like 15% but thank God I'm one of the only few who are so used to that recovery
Tbh I use the stone scabbard recovery, it goes a huge vertical distance and you can drift it a decent horizontal distance. It is a pretty good attack move too since it's hard to break out of and does do great damage.
I use Shuriken of Light because it does what Falco wishes he could do. You can change direction in the air with it, it's fast, has low lag, and can be used for movement.
I use the side b roll, the ribbon, the rising slash thing and the shurkien. It’s amazing in the adventure mode but the brawler’s suplex is my worst nightmare
I use tornado to edge guard, which frees up my side b. I run airborne assault for better recovery and it's safe on shields. I also use skyward slash instead.
Actually there is one move set that people aren’t talking about that I saw someone at a tournament use and it’s SERIOUSLY good. This is the exact moveset I had before learning about this new one. Now I can’t remember the names of them, but you have to have the side B where he flings froward, gale strike neutral b, the up b where lunges himself super high, and then the down b doesn’t matter as much, but the reflector is fine. The thing about this though, is that you can go to the very bottom of the blast zone and do multiple Ariels. His recovery literally becomes BROKEN, and he can do insane things. Side B goes so far, and is safe on shield, and it can even turn him into a Rushdown. We had a Mii Sword fighter make too 8 at a pretty big local I went to with this move set. He wrecked EVERYONE with it, and he was doing absolutely insane. I see this move set on all the Mii Sword fighters in Texas.
My roommate is an Inkling main ho is sitting at 4.5 million GSP now and I beat him 9 times out of 10 with Swordfighter. SF has so many ways to beat Inklings moves. He started to go to his backup main Robin when he sees that I'm about to use Swordfighter
He's doing the spin wrong. You don't get too close while on air or it won't connect. What you normally do is use the stick to keep the enemy on the sword side so it doesn't escape
Down B 3 (the dash attack one) is way better than Reversal ngl. All of his airs are crazy good at gimping anyways, and I hardly find a good time to use reversal anyways
stalling in the air with it, and turning around with it at the same time, is kinda schnice, and it's good for reflecting projectiles and just a few recoveries. I do like down b 3 and honestly even the counter is a b*tch lmao
DKbill fair point ig. I’m just really shit at using reflectors effectively. Using down b three is such a good tech chase option tho so I just prefer using that instead of having actual skill lmao. Good video tho I’m glad to see someone spreading the word of skyward slash dash lol
His counter is very good... it’s the strongest counter in the game. Only use it against enemies with no projectile/reflector of their own. (Lucina, Roy, Ganondorf, Sonic) Other than those few matchups, rainbow slash is superior in most matches.
I agree, top of that, this counter is so good that you can counter immediatly again if u need it, so that means when they hit u n ur counter fail , enemys reaction is to punish u, but you can counter cause it is so fast. Moreover, i use the counter as my "super armor" i used to be an olimar main in brawl and back again in ultimate. When i used the reflector i feel naked. XD but maybe i should try again. I see the point of reflecting a reflected nado.. soo it seems like a bait.
Yo finally, granted I did wait for it for quite awhile, but still worth it, I had different up b and down b and they might be useful, thx for tips loveing the vids.
In team battles, I think Skyward Slash Dash would be better than Hero's Spin since the spin is really too laggy for proper use in 1v2 situations. Maybe a teammate can also react and perform combo finishers off of SSD multi-hitting opponents. Gale Strike vs Shuriken of Light is tougher for me to figure for the team battles, though. After all, I still haven't played Ultimate xD
apparently everything i hate about the mii swordfighter is the best aspect of it i don't like hero's spin because i don't like how it doesn't lift you up on the ground, it's kinda like link's up b i don't like the down b because i don't like the fire emblem characters' counters and this is kinda like that i don't like the chakram because it's a projectile on a swordfighter i don't like the neutral b because of the reason of the chakram this is all my personal preference, i'll probably get used to it
2223 is what I use and it’s godlike when it comes to combos I think shuriken of light is more broken than tornado it can be a combo starter is kinda OP I might switch GS to chakram up b is SSD cuz there is this trick where it can INSTANTLY take opponents stock no matter the percentage even at 0 requirement is at the ledge but quite easy to do and down b is power thrust, wait what do you think about this one though, shuriken of light, Chakram, SSD and RS I think that’s the real best moveset and I might stay with it forever, or maybe instead of reversal slash I can use power thrust, nah I might stay with GS since you can extend combos with it that you can’t even extend GS too OP like chakram I son’t know, either 2223 or 2322
Honestly expected the 1333 moveset, so I was half right and half wrong. The title however is somewhat misleading because people already knew about the tornado and chakram. You also caught me off guard about hero’s spin getting nerfed. (I’m a Mii Swordfighter main) (Please don’t judge me, but I use the 3121 moveset and I can tell you why.) Anyways, great video 👍 and keep up the great content.
yeah the secret is all in the up b :P super hype you're a mii sword fighter main tho! Thanks for the compliment. I'd love to hear about your 3121 movies though, I'm always curious
DKbill 3121 (warning: there is so much to read) Neutral Special 3: Blurring Blade (No one has ever heard of this move, but before I start, I just want to point out that Gale Strike and Chakram were nerfed again, but I don’t really rely on those. Anyways, Blurring Blade: stab an opponent multiple times then finish with an upward slash with a flaming sword. The move can be charged for extra power. This was the move I used in Smash 4 and I was glad it got significant buffs, especially with the flames. This move has insane knockback KOing opponents at around 24-30% from the edge of FD, it also deals about 28% damage when fully charged. While this is less accurate than the other two neutral specials, I use this to rack damage and score quick KOs, and it’s really satisfying when the move hits and kills.) Side Special 1: Airborne Assault (I know you said I’m doing it wrong, but again, I said I don’t rely on the projectiles. When it comes to the side special, it’s either recovery or projectile and I chose recovery. I chose Airborne Assault because I felt like having a recovery move. I was able to choose Airborne Assault because of the buffs it was given. I am now able to prevent helplessness, so I can perform an additional action afterwards. It also has better KO potential than in Smash 4 and deals more damage than the uncharged variant (the move isn’t chargeable anymore). This also kills reliably at high percents, so it’s a good counterpick if Chakram doesn’t work too well. It’s also safe on shields because the Swordfighter bounces back when hitting a shield. Airborne Assault: flip forward to strike a foe, then rebound off them.) Up Special 2: Skyward Slash Dash (You obviously talked about this one, it is really reliable. I don’t use the other specials because their recovery is not as good (even though Stone Scabbard travels higher). This also applied in Smash 4. I was glad that Skyward Slash Dash was given buffs. Even though this move has worse KO potential than the other Up Specials, I use this to rack damage (about 21% total damage). This is a great move to go with Blurring Blade because they’re both flurry attacks. Additionally, I could rack damage with Skyward Slash Dash, do an additional attack, then I can use Blurring Blade for the kill, so it works for me. Additionally, this move is broken on walk off stages and functions as a great surprise attack.) Down Special 1: Blade Counter (This is one of the moves with a unique change, as it changed from a typical counter to an upward slash that launches opponents at a vertical angle. Obviously went with this one because most sword fighters have counters (like nearly all of the Fire Emblem characters). It’s kinda hard to choose between this one and Power Thrust because I started playing Mii Swordfighter with Power Thrust in Smash 4; then I switched to the counter. Both are much better now, the counter can actually become a combo starter and eventually kill, and Power Thrust can actually kill now. Either way, I probably use both because they are reliable.) That took me so long.
"If you wanna know what the real best up be is..." *cuts to ad* "file your taxes with turbotax" This made me laugh because its as if I must file my taxes in order to learn what the best up b is for mii swordfighter x>
Kinda conflicted on which down special to use tho. Kinda confusing. Kinda do down b 2 because it stops you in the air to help with recovery but what do you think?
lol the Miis Swordfighters at my locals have been using this set since day 1. It’s hands down amazing, but I’ve adapted to it already since it’s such a spammy way to play. After getting punished enough times, you learn to counter this moveset.
@@DKbill Oh, good to know. But why Nintendo would Nerf Hero spin? I knew it got nerfed, bc it doesn't travel as far as it does before, but making it less consistent seems like something Nintendo would never make.
@@DKbill I can't help but feel like people just give Mii-S too much respect due to Chakram and Gale. Yes, we will throw them while trying to recover to keep our selves safe at times, but those can be avoided with proper timing and conditioning your opponent. Ah well. I'd give it about 2 months before *everyone* realizes that you need to almost always try to gimp Mii-S players who use Hero Spin.
Ok, every one knows this. Not bad, but everyone knows it. Like it's the main one everyone uses. I personally use a different one, but hey, to each their own. I use this one as well btw. I use the blurring blade, the same side b, the multi slash up B, and depending on the situation, either the counter or the reflector.
THE VIDEO YOU'VE BEEN WAITING FOR ! 😅
TWO THINGS...
1. GET CHANNEL MERCH FOR THE FIRST TIME EVER ❤ SHOW UP YOUR FRIENDS WHO NEVER STOP JOHNING --- SALE UNTIL THE END OF APRIL➡ ➡ ➡ bit.do/ePoEf
2. HUGE THANK YOU TO POKECHEESE! THE POWER RANKED MII SWORDFIGHTER FROM ONTARIO. HE HELPED ME SO MUCH WITH THE INFO HERE❤ GIVE HIM A COURTESY FOLLOW➡ ➡ ➡ twitter.com/Pokecheese
That's the best moveset everyone knows about. I kinda wish his other moves will get buffs too so they're actually useful in their own ways.
same
honestly I see no reason to not use chakram so the other stuff needs some buffs.
This is the best recovery
*fails to recover*
Me: I'm sold
LOOL. Really though, hero spin is free gimps tbh
Alright, time to become the best with all 3 miis...
let's goo
I already have the 3 different Mii on my Top 10 hehehe
@@DKbill WOOOOO
Im afraid ive gottwn there before you
Mii swordfighter is like when you get the aux at a party, and freestyle your own old town road or thotiana remix.
LOOL. whatever this means
This is what ive been using since December. Shit's so wack. Chakram is basically wolf laser but with many angles and a slow mode. Up-b is obviously good for comboing out of neutral and cape is good for reflects (he has some trouble with people zoning him with projectiles) and can gimp cuz cape. Swordfighter kinda nice.
reaaaal nice
Up+b also being great OoS
Here’s my move-set that’s actually not talked about. Up b is absolutely skyward slash dash. It has the best recovery out of the three, allows for the most directions and does a whopping 26 percent. Side b is still chakram. Everything you said about it was right. Down b is power thrust. You said it was a trash attack but it is extremely versatile. It is an approach option, out of shield, recovery mixup and kill option. It has many confirms including one I will talk about later. The neutral b is sheriken of light. It is a semi spammable projectile that gets more powerful the farther it travels. It is much safer than the tornado and can confirm into power thrust at any percent for damage and a kill confirm at 95-100 percent. This moveset compliments itself very much and allows for a much more spacing driven set and something that people don’t know the matchup to.
dude. HUGE AGREE! TBH, your moveset is the moveset of the future!!!
Bruh that is literally my exact move set
I use yours except my neutral b is the tornado
Thank you so much this is very op i just tried it
this moveset is SOOOO op
The trick with Hero's spin is to stop drifting foreward for the last hit or two, it will conect consistantly if you do that. Its also his best out of shield option by far considering his aerials are all pretty slow, and first hit of fair into grounded up b is really good against fast fallers and especially pichu, who gets sent too high by tornado to combo into up air.
Thank you for the trick! Unfortunately it still makes his recovery laughable. But if mastering this trick is a possibility then it might be the choice to revert back to... thanks!
It may be years late but I wanted to give you a build I like to use instead. Wind(idk the name) for the neutral b, gale strike, (I forgot but the one the mimics link's up b), and power thrust
This promotes true combos, you can combo into up b for early kills, you have burst options which keeps your opponents guessing, and power thrust can have some limited edge guarding potential. Basically it allows you an in your face playstyle with the agression of a rabid dog
Hope this helps. Try it out and let me know what you think(also side b will be your main recovery tool at a horizontal distance but don't use it too high up or you get landing lag at the end I think)
I consider mii swordfighter my secondary, and this is the same moveset that I use. alot of people say the hero’s spin up b is better for combos and kills, but I like the versatility of the directional up b.
100% agreed!
this moveset is pretty good. one tip I recommend is to try not to use Skyward Slash Dash in the opposite direction of the stage because after you use the move, it puts you into a helpless, which could lead to you losing a stock while your opponent recovers. of course, there are some exceptions, but I'm too lazy (and stupid) to list them.
(EDIT: and by opposite direction of the stage I mean directly right or left at the ledge or near the ledge.)
thank you for appreciating!! and giving good tips for others :)
i use all of those except i use gale stab instead of chakram, my reasoning for this is that i can almost always get a free recovery in even when im nowhere near the stage, also if someone shields or doges the tornado you can usually follow up with gale stab since the uncharged version comes out pretty fast, and it can even hit people on ledge if you get it right, also good for baiting counters
oh wow, it sounds like you found a way to use it well ! I always have my recommendations but I do think you should use what you find best for you !
HiT oR MisS I GuEsS mY Up B misSeD HuH
lol yeah, use the good up b i recommend
"no one knows about"
*the only swordfighter setup I have ever seen anybody use in this game*
If you use the forward flipping side B with the super jump up B, it gives you insane recovery because side B doesn’t put you in free fall. This gives you Pac-Man like recovery!
yeah but then you dont have chakram which gives you free kills and free neutral wins
DKbill True, but at least you won’t get gimped and you can still use dash attack or tornado.
I tried this set for a little upon your recommendation and its definitely great! (And yes, I watched till the end :P)
One I've really been enjoying though is keeping the projectile moves but replacing the recovery with Stone Scabbard and down-special with the power thrust. One of the reasons for the different recovery is so you have the option of going offstage for wild edge-gaurds and still making it back. And while Stone Scabbard might not be Hero's Spin in KO power its still got enough to do the job at times. As someone else said, the power thrust move can be confirmed into by the 'tilt' chakram and this can make for a very nice kill-confirm at the ledge on most opponents around 100%. Power Thrust also seems like the quickest most powerful attack in SF's arsenal to capitalize on opponent's caught in the chakram, usually doing around a hefty 20%. However, the cool thing I found out about using the power thrust and stone scabbard together is that when almost at the ledge of the stage you can jump just high enough to use power thrust down offstage which will gimp some character's recoveries while just barely making it back to the ledge with Stone Scabbard if pulled off correctly.
Now, I'm no pro, but this seems like a good viable moveset so I'm curious what your thought's are on it given your greater experience/knowledge with the character. I also thought it was interesting, given I've heard no talk about Stone Scabbard. If anyone thinks other sets are more optimal or straight up better in every way I'm curious to know why.
the problem with Stone Scabbard is that it's too vertical, and will get hime edgeguarded at higher level play. Replacing the down special with power thrust though is actually a pretty solid idea. The down special I suggest is good because it's pretty versatile vs. the whole cast, so it's great for elite smash, but im sure there are some matchups where the pros from stone scabbard outweigh that of the reversal down b. That down b confirm out of the tilt chakram sounds sick actually, i didnt know about that. If they dont have a projectile, i could see it being optimal for sure
Love mii sword fighter. I actually use the down b dash attack. It comes out pretty damn quick and can kill in the middle of the stage at kill percent. I switch between chakram and the spinning attack side b. You can kill confirm with the tilt chakram attack to down b (the fast dashing attack one that they said sucked but doesn’t if you use it right). You can snipe off stage with both the chakram or the spinning attack. The spinning attack off stage is soo damn satisfying cuz no one expects you to go so far deep into the blast zone with that move and you can make it back on stage if you have the up B that let’s you choose any direction so you can recover horizontally. Swordfighter is def slept on. I came up with a ton of kill options on and off stage.
Ps. Try a feature of my move set to see for yourself. It’s tornado for neutral b, side b try chakram or the spinning attack, for up b use the one where you can choose any direction, and for down b pick that dashing attack one. Try the kill confirm with tilt chakram to down b near the ledge at kill percent. It hits like a truck. Then with the side be option, try this off stage attack, get someone offstage near blastzone, and try to snipe them with the spinning attack off stage, you have to do a short hop or a full hop on stage or platform (or else you will not be able to spin off stage) depending on the opponents drift. The spinning attack covers a ton of horizontal space so if you line up just right with a hop, you come flying at your opponent off stage. When it’s that deep, no one can do much (at least most match ups) and it’s a super flashy kill cuz you basically look like you kamakazi dive into the blastzone. For this move u def need the up b that let’s you pick directions. I tested the others (hero spin and the scabbard one) and it doesn’t work, you can’t make it back. If you go so far off stage you really need that up that let’s you pick directions, it’s almost like fox’s up b but comes out way faster so you can recover much more horizontally which is what you need if you fly out that far. Super risky option but man it’s so worth it if you get it. Try out these options, super satisfying and fun.
mii sword fighter has insane horizontal recovery, like the majority of final dest with a full charge gale stab.
Bro, like always, huge help, especially useful against Joker, as I just found out ☺ Thanks for taking time out to provide us with your smash wisdom
thank you for the kind words here. Means a lot. I really hope mii sword fighter is a joker counter haha would be hype
@@DKbill No joke, lol😁
I think a really good moveset is 1133 which is Gale Strike, Airborne Assault, Hero's Spin, and Power Thrust. Airborne Assault and Power thrust are good mix ups for movement options and Gale Strike can combo into up air and Hero's Spin. You can practically recover from anywhere horizontally ( not really on the lower parts of the stage near the blastzone) because of Airborne Assault and Power thrust allows you to come back to the stage from high up super fast. This movement allows you to have amazing movement options and I personally think it's the best.
these are very good points!
The problem with swordfighter over the 2 other miis is that he can be very predicable with the movesets since there is only one good one. Like both Gunner and Brawler have way more mix-ups with the moves. Plus I think Mii Brawler is more balanced and Mii gunner's netrual and advantage are just better. But Swordfighter has a mix of both and is pretty good at everything. 2nd best right behind gunner, though Brawler isn't that far off as he basically has no disadvantage state.
Just a correction. All you have to do to make the spin up b work is DI correctly. You hold out for everything but the last 2 hits where you then hold in. Works. I think it's worse because it has bad recovery and the other one is just so much more versatile.
And what I do with sword is hit them with the nado, jump up at the for and wait for the air Dodge. Then I just hit them with chacaram , F or Up smash when they land. Other than that I just camp and zone my foes.
hmmm... Going leave it there since we got no top tier mii swordfighter where I'm at... Now for a video on which stage builder stage is good for practicing ultimate...
Just practice on the legal stages?
@@justinm3493 not what I mean doesn't matter...
@@--Nathan-- you will improve more if there is a penis
@@justinm3493 it matters
Funnily enough, my mii swordfighter moveset wound up being 2222.
This vid does have me thinking of swapping Gale Stab with Chakram, but I'm not too sure if I wanna sacrifice a mix up recovery tool. The fact that it's only a recovery mix up does mean it's not as high priority as neutral and combos so I will probably wind up making the swap over.
Edit: Had gotten Gale Stab and Gale Strike messed up when making this comment at like 2 or 3 in the morning.
that's interesting!
It works pretty well. Honestly, getting rid of Gale Stab forced me to be better at recovering which is nice.
Chakram and Shuriken definitely have some synergy.
Ive been wanting to main mii swordfighter and this video helps me with what moveset to use
But my best moveset was 1133
if you really want, you can keep the down b 3 and use the rest of the set
just met you by watching the Mii brawler one and clicked on the channel, this was a nice surprise because Mii Swordfighter is my main :D
haha, awesome! hope you got some nice tips
Every Mii Swordfighter uses this set though. I prefer Skyward Slash Dash for my Up B. Hero Spin is good for kills, at the cost of such a bad recovery Up B
someone didn't watch the full video ;)
There are WAYYYY too many kill confirms and high damage combos you get out of it to forego hero's spin, and its necessary against some characters like pichu that gent sent too far from tornado to combo it into up air
@@evansmith2832 As per what I said in the video I still disagree, and I do believe nado is set knockback so pichu would fly out as far as anyone else
@@DKbill Set knockback means it has zero kbg, and weight is still calculated into bkb. Test it out yourself, the only way to confirm anything out of nado on pichu is to dash in and immediately double jump and up be to hit with the last 2 hits of hero's spin.
@@evansmith2832 I see! You might have just concinced me dude. At least for those matchups where it's necessary. Thank you!
Correct me if I'm wrong, but I like to stick with the counter for Mii Swordfighter's down special because it kills pretty early.
nah that's fine honestly, it kills early if u follow up with an up air. Imma make an updated video
@@DKbill Thanks for the clarification. I'm trying to make one based on Technoblade, the Minecraft PVP god. I want him to be stupidly powerful.
@@fwemp ahahahahaha, best of luck dude. make sure u use the dancing up special !!
I usually use stone scabbard, when I do a hair to jab lock I can follow up with slow chakram then maybe use other choices, but stone scabbard with slow chakram at ledge can gimp
is that the fats neutral b?
I got to go with blurring blade as the neutral b. That thing has super early kill confirms, has a large hit box, great for edge guarding, good on the ground and in the air with the charge function or being able to turn around with it mid-move. But it routinely puts people away at 60%
And I agree on the dancing blade at the up b. That thing is great for attacking off the stage and still recovering. I love using blurring blade off stage and recovering with dancing blade. Fantastic pair
hey man, if it works for you, I totally approve (: your abilities with it sound top notch
What's funny is that the skyward slash recovery is actually the recover I always used as I didn't like hero spin as I don't want to get gimped and die at like 15% but thank God I'm one of the only few who are so used to that recovery
yo the skyward slash recovery is soo good but no one uses it and that makes me salty
@Ludwig's Doomship u knew bro
Ok I have a few problems, my A button doesn’t work sometimes (but only in smash) and I don’t know what buttons to press to do some of these moves
uhhhhh. I think you'll need a new controller bro xP
DKbill dammit bro, I ain’t got money like that 😂 Anyways thanks for replying ur one of my fav youtubers
@@seankelliher7651 thank you, that actually means a lot (:
DKbill 👍
For real tho ur so underrated
Tbh I use the stone scabbard recovery, it goes a huge vertical distance and you can drift it a decent horizontal distance. It is a pretty good attack move too since it's hard to break out of and does do great damage.
the horizontal is still lacking tho sadly
I want to use hero spin, but that would sacrifice recovery by a lot
Everyone Mii swordfighter main uses this moveset. Look at all the tournaments with Mii swordfighter
not the secret up b ;)
I use Shuriken of Light because it does what Falco wishes he could do. You can change direction in the air with it, it's fast, has low lag, and can be used for movement.
Blade counter is the best down b but other than that everything is what I main day 1. But blade counter is the best can counter any attack
all the down bs have so much potentiall
IMO it’s Gale Strike, Airborne assault, Hero spin, Blade counter
I use the side b roll, the ribbon, the rising slash thing and the shurkien. It’s amazing in the adventure mode but the brawler’s suplex is my worst nightmare
hahaha, that's really interesting! The side b roll seems to be the next most popular one!
I use tornado to edge guard, which frees up my side b. I run airborne assault for better recovery and it's safe on shields. I also use skyward slash instead.
interesting set!
Actually there is one move set that people aren’t talking about that I saw someone at a tournament use and it’s SERIOUSLY good. This is the exact moveset I had before learning about this new one.
Now I can’t remember the names of them, but you have to have the side B where he flings froward, gale strike neutral b, the up b where lunges himself super high, and then the down b doesn’t matter as much, but the reflector is fine.
The thing about this though, is that you can go to the very bottom of the blast zone and do multiple Ariels. His recovery literally becomes BROKEN, and he can do insane things. Side B goes so far, and is safe on shield, and it can even turn him into a Rushdown. We had a Mii Sword fighter make too 8 at a pretty big local I went to with this move set. He wrecked EVERYONE with it, and he was doing absolutely insane. I see this move set on all the Mii Sword fighters in Texas.
I believe it dude
DKbill yeah, it seems to be the new way for Mii SF’s
Be careful with the side b; if you hit someone waiting on the ledge (even shield), you can't grab the ledge, and will fall to your death.
I started using Counter because I got tired of getting Roller'd by Inkling.
lol, can depend on the matchup for sure
His stab down B beats it.
@@sw33tshar3 stab down b confirmed the best
My roommate is an Inkling main ho is sitting at 4.5 million GSP now and I beat him 9 times out of 10 with Swordfighter. SF has so many ways to beat Inklings moves. He started to go to his backup main Robin when he sees that I'm about to use Swordfighter
I guess... *W E N E V E R S A W I T C O M I N G*
JOKER HYPE lmao
I've been playing this set up for a while and only just now found this video. Lmao glad my head was in the right space
you knew what u were doing bro!!!
He's doing the spin wrong. You don't get too close while on air or it won't connect. What you normally do is use the stick to keep the enemy on the sword side so it doesn't escape
True. Still don’t think it’s optimal, even how that it’s buffed
@@DKbill I mean yeah it has some downsides but still pretty useful
Down B 3 (the dash attack one) is way better than Reversal ngl. All of his airs are crazy good at gimping anyways, and I hardly find a good time to use reversal anyways
stalling in the air with it, and turning around with it at the same time, is kinda schnice, and it's good for reflecting projectiles and just a few recoveries. I do like down b 3 and honestly even the counter is a b*tch lmao
DKbill fair point ig. I’m just really shit at using reflectors effectively. Using down b three is such a good tech chase option tho so I just prefer using that instead of having actual skill lmao. Good video tho I’m glad to see someone spreading the word of skyward slash dash lol
@@opp_goblin haha yeah man, that up b is the major key. I think you should watch my updated Mii video, I think it'll be a treat for you
DKbill aye aye capn
His counter is very good... it’s the strongest counter in the game. Only use it against enemies with no projectile/reflector of their own. (Lucina, Roy, Ganondorf, Sonic)
Other than those few matchups, rainbow slash is superior in most matches.
For sure! There are a few where you should opt for the counter. Like vs. swordies especially
I agree, top of that, this counter is so good that you can counter immediatly again if u need it, so that means when they hit u n ur counter fail , enemys reaction is to punish u, but you can counter cause it is so fast. Moreover, i use the counter as my "super armor" i used to be an olimar main in brawl and back again in ultimate. When i used the reflector i feel naked. XD but maybe i should try again. I see the point of reflecting a reflected nado.. soo it seems like a bait.
I think you might like mine moveset 🤔🤔🤔
lay it on me brotha!
@@DKbill sword dash ,light shuriken, reverse rush ,charkam
@@Dukeb0ah gotta say the shurkien is full as hell
@@DKbill fr 😂😂
I love how people nowadays are definitely talking about this!
Yeah:D
I actually mained this mii for a month so I knew
I labbed miis for 3 months to find out
yoooo damn! that is commitment buddy. good job
I wanted to make people feel awkward loosing to miis
@@franciszekbalcerowski1814 loooool
Yo finally, granted I did wait for it for quite awhile, but still worth it, I had different up b and down b and they might be useful, thx for tips loveing the vids.
no problem. thank you dude
In team battles, I think Skyward Slash Dash would be better than Hero's Spin since the spin is really too laggy for proper use in 1v2 situations. Maybe a teammate can also react and perform combo finishers off of SSD multi-hitting opponents. Gale Strike vs Shuriken of Light is tougher for me to figure for the team battles, though. After all, I still haven't played Ultimate xD
Definitely dude, doubles demands a different moveset! Ive bene theorycrafting one for Brawler... Thank you for the Swordfighter doubles concept!!
apparently everything i hate about the mii swordfighter is the best aspect of it
i don't like hero's spin because i don't like how it doesn't lift you up on the ground, it's kinda like link's up b
i don't like the down b because i don't like the fire emblem characters' counters and this is kinda like that
i don't like the chakram because it's a projectile on a swordfighter
i don't like the neutral b because of the reason of the chakram
this is all my personal preference, i'll probably get used to it
spoiler alert, the actual good up b is the slash dance one. So there's that :')
2223 is what I use and it’s godlike when it comes to combos I think shuriken of light is more broken than tornado it can be a combo starter is kinda OP I might switch GS to chakram up b is SSD cuz there is this trick where it can INSTANTLY take opponents stock no matter the percentage even at 0 requirement is at the ledge but quite easy to do and down b is power thrust, wait what do you think about this one though, shuriken of light, Chakram, SSD and RS I think that’s the real best moveset and I might stay with it forever, or maybe instead of reversal slash I can use power thrust, nah I might stay with GS since you can extend combos with it that you can’t even extend GS too OP like chakram I son’t know, either 2223 or 2322
Down B, not with mewtwo or others with reflectors. They will anticipate it, as they shoot from afar.
Bruh this is the one moveset everyone knows about
nah, no1 knows the dancing blade up b
Replying on a 8 month old video aside, I still see people stay using Hero's Spin so idk what you are smoking
@@ImAviex not the good ones tbh...
@@ImAviex hero's spin is a good combo tool but a bat recovery
I also watched a video that claimed his cape is faster the Mario’s and has a bigger hit box.
oh shit :o
only those cool swordfighter peeps know about it
i know about it now
i’m a cool swordfighter person
Title : "...NO ONE Knows About"
Me : 6:35
LMAOOOOO. it's a bait my guy
Honestly expected the 1333 moveset, so I was half right and half wrong. The title however is somewhat misleading because people already knew about the tornado and chakram. You also caught me off guard about hero’s spin getting nerfed.
(I’m a Mii Swordfighter main)
(Please don’t judge me, but I use the 3121 moveset and I can tell you why.)
Anyways, great video 👍 and keep up the great content.
yeah the secret is all in the up b :P super hype you're a mii sword fighter main tho! Thanks for the compliment. I'd love to hear about your 3121 movies though, I'm always curious
DKbill 3121 (warning: there is so much to read)
Neutral Special 3: Blurring Blade
(No one has ever heard of this move, but before I start, I just want to point out that Gale Strike and Chakram were nerfed again, but I don’t really rely on those. Anyways, Blurring Blade: stab an opponent multiple times then finish with an upward slash with a flaming sword. The move can be charged for extra power. This was the move I used in Smash 4 and I was glad it got significant buffs, especially with the flames. This move has insane knockback KOing opponents at around 24-30% from the edge of FD, it also deals about 28% damage when fully charged. While this is less accurate than the other two neutral specials, I use this to rack damage and score quick KOs, and it’s really satisfying when the move hits and kills.)
Side Special 1: Airborne Assault
(I know you said I’m doing it wrong, but again, I said I don’t rely on the projectiles. When it comes to the side special, it’s either recovery or projectile and I chose recovery. I chose Airborne Assault because I felt like having a recovery move. I was able to choose Airborne Assault because of the buffs it was given. I am now able to prevent helplessness, so I can perform an additional action afterwards. It also has better KO potential than in Smash 4 and deals more damage than the uncharged variant (the move isn’t chargeable anymore). This also kills reliably at high percents, so it’s a good counterpick if Chakram doesn’t work too well. It’s also safe on shields because the Swordfighter bounces back when hitting a shield. Airborne Assault: flip forward to strike a foe, then rebound off them.)
Up Special 2: Skyward Slash Dash
(You obviously talked about this one, it is really reliable. I don’t use the other specials because their recovery is not as good (even though Stone Scabbard travels higher). This also applied in Smash 4. I was glad that Skyward Slash Dash was given buffs. Even though this move has worse KO potential than the other Up Specials, I use this to rack damage (about 21% total damage). This is a great move to go with Blurring Blade because they’re both flurry attacks. Additionally, I could rack damage with Skyward Slash Dash, do an additional attack, then I can use Blurring Blade for the kill, so it works for me. Additionally, this move is broken on walk off stages and functions as a great surprise attack.)
Down Special 1: Blade Counter
(This is one of the moves with a unique change, as it changed from a typical counter to an upward slash that launches opponents at a vertical angle. Obviously went with this one because most sword fighters have counters (like nearly all of the Fire Emblem characters). It’s kinda hard to choose between this one and Power Thrust because I started playing Mii Swordfighter with Power Thrust in Smash 4; then I switched to the counter. Both are much better now, the counter can actually become a combo starter and eventually kill, and Power Thrust can actually kill now. Either way, I probably use both because they are reliable.)
That took me so long.
@@AeroLeaf4 DAMN this is hype. A good read that is questioning my current moveset. Hmmmmm
DKbill just subbed
@@AeroLeaf4 my GUY !!!
"If you wanna know what the real best up be is..." *cuts to ad* "file your taxes with turbotax"
This made me laugh because its as if I must file my taxes in order to learn what the best up b is for mii swordfighter x>
LMAO that really happened eh
I think this is my best combo vs projectile opponents!
agreed!
DKBill looks like that guy from Mr. Robot
lmao I had to google this. I like it
I like to use 1,3,3,3. But I have lost games because my hero spin doesn't connect. Cool video. I may try the other up special
exactly! hero spin is overrated for sure
the loadout is 1-3-3-2
bingo
That’s the same as my move set and I did not even watch this video XD
Kinda conflicted on which down special to use tho. Kinda confusing. Kinda do down b 2 because it stops you in the air to help with recovery but what do you think?
It's 1322. Up special 3 is Hero's Spin.
actually that star one is better but only really works good from far.
Up b as long as the character is in front, that works only do more of the front up-b.
i was using this exact moveset even before watching lol
lmao you just KNEW bro
Flappy Cat 2000 same!
Cool to know i had the best mii swordfighter moveset
you KNEW bro!!!
18frames out of shield, they might have the math wrong there
yuh
lol the Miis Swordfighters at my locals have been using this set since day 1. It’s hands down amazing, but I’ve adapted to it already since it’s such a spammy way to play.
After getting punished enough times, you learn to counter this moveset.
what do u think about light shuriken ive been enjoying it alot but i am not a pro so idk how bad it could be
if people really expect nado, I could see it being useful! I agree it's the most fun(:
I’ve used the up-b and the neutral-b for a long time and for the side-b I think I use the gale thing and the down-b I use the counter
if that's what you find to suit you best, you got it
Omg 😲 you responded also, for the up-b i meant the hero spin not the other one. 🙊
Well now people know about it
i dun goofed big time
BEST MOVESET NOBODY KNOWS ABOUT!!!
(shows the most popular moveset)
lmaoo, it's all in the hidden Up B I reveal later in the vid
The past is only research and development only.
Can anyone tell me how to do the jab walk?
what is that lol
What? Power trust doesn't suck!
You right honestly, p good for some matchups
@@DKbill I didn't expect a reply on a video that old XD
@@julo_ghost my mii videos are timeless :D
@@DKbill Oh, good to know. But why Nintendo would Nerf Hero spin? I knew it got nerfed, bc it doesn't travel as far as it does before, but making it less consistent seems like something Nintendo would never make.
@@julo_ghost ull be glad to know it got re-buffed recently :o took em long enough !
Why do you post these videos whenever I encouter a mii? I just had 2 Mii Swordfighters at my monthly, one of them being Steve From Accounting.
Mii Sportfighter moveset is up next ;)
I'm the best mii swordfighter in Nova Scotia. Up for a challenge?
Challenge accepted
this is the mii swordfighter moveset everyone knows about dude
EVEN THE UP B!?!?
So my Goemon (who the fuck is Sans?) is not so wrong...but I have to use the fire neutral B because Goemon is all about fire...
lmao everyone from Ontario just clicked off this video we know this set up smh
lmaooo
Have 600 offline wins with this character lol, kicking my familys ass
LMAO
Yo, When r u making a DK guide???
you want? :D hmmm
@@DKbill of course :D
@@danielbenitez8616 I think I will have to make one at some point for sure :)
changing my Professor Layton mii swordfighter right now
ayyyyyy let's go. this the only way to do it son
I use blurring blade hero spin and blade counter 🔪
this man trying to STAB some people
@@DKbill :)
My moveset has always been Nado, Chakram / Gale Stab, Hero's Spin, and Reversal Slash.
nah hero spin is OUT
@@DKbill
Well I still use it man its my decision haha. I always land the confirm still.
yeah it's actually p nice still, just at higher levels ya get edge guarded too easily
@@DKbill
Yep! Which is why I use Gale Stab in place of Chakram on occasions.
Bill : "Hey ZeRo can use your mii sword fighter video for upcoming video of mine?"
ZeRo : "sure just change it up a little so it isn't obvious"
Bill :
lmao did zero make a mii sword fighter video??
@@DKbill yeah he made one early in December lol
@@randonroth1579 lol wtvr that guy sounds like a scruberino
DKbill he may seem like one, but then you fight him and he turns you into one. Trust me, I know from experience
my mii swordfighter has none of these moves....
it's ok to be casual xP
DKbill lol
I tried the other Up B. I prefer Hero Spin.
to each their own. prob not facing good players who will gimp u TBH
@@DKbill I can't help but feel like people just give Mii-S too much respect due to Chakram and Gale.
Yes, we will throw them while trying to recover to keep our selves safe at times, but those can be avoided with proper timing and conditioning your opponent.
Ah well. I'd give it about 2 months before *everyone* realizes that you need to almost always try to gimp Mii-S players who use Hero Spin.
Ok, every one knows this. Not bad, but everyone knows it. Like it's the main one everyone uses. I personally use a different one, but hey, to each their own. I use this one as well btw. I use the blurring blade, the same side b, the multi slash up B, and depending on the situation, either the counter or the reflector.
it's the multi slash up b mixup
@@DKbill ok makes sense
Airborne assault dodges counters
meh, counters arent that great tho, but good tip for sure
I was expecting sth different but it's the exact same moveset i use on my mii. Btw u can 2 frame with nado on the ledge
I do not agree that’s not the best
What would you say the best is? Also, there's kind of a secret if you didn't watch the whole thing
Best mii sword fighters are in Ontario?
Ima try this cuz im in Ontario
Im in ontario too :D good luck ;)
How do you tilt side b
like a forward tilt up tilt or down tilt. you either tilt the control stick, or tap forward, wait a bit, then hit b
Ok thanks
Yoo, the mii fighter gang. Im from australia tho but im still pretty good
yooo! let's goo! internaitonal Miis ftw!
Does the 3.1 patch fix the old up b?
unfortunately it does not