+Cody Archer Archaon:"WHAT!?!! Im a heretic. I thought I was helping the Empire. I didnt know I was fighting for Chaos. It is just a big missunderstanding. Im not heretic. Why do you say that? It hurts my feelings :,("
The Witch Hunters Accuse ability honestly looks pretty imbalanced, it shouldnt do anywhere near that much damage. Pointing fingers shouldn't 2 shot legendary lords. You dont need line of sight to use it, its not magic so I dont think it has miscast chance, it has long range, and tying down enemy Witch Hunters doesnt prevent them from casting Accuse I dont believe. There are lots of melee lords who need to get into melee combat to do anything, if you just bring two Witch Hunters and plop them behind a line of sturdy infantry, besides just keeping your single units REALLY far away from combat I'm not sure how you prevent something like this from happening.
+milkandcookiesTW true, it could become an exploit. Just put two witch hunter in reserves, then when the legendary lord come out, point your finger two times. Then you got massive leadership advantage, even better if the enemy is a VC
It would be better if accuse worked the way it does on the Tabletop, a one use ability where it gives the Witch Hunter a permanent damage bonus against a single enemy character who you pick at the start of the battle.
***** That mechanic of Accuse sounds a lot better. I mean it would make Witch-Hunter a very specific counter against a single lords or hero on the battlefield, so his engagement would have to be very tactical.
milkandcookiesTW Then VC players will have to learn to fear the hidden Witch Hunter sniping their Leader with their finger! :D Joke aside, does the damage from the Accuse ability count as physical or magical? I mean can it be reduced by Armor or Magic Resistance?
People dont understand really, think of witch hunters as 1 vs 1 combat specialists, like witchers from the witcher franchise if you do not know much about Warhammer! You saw in the vampire counts trailer that witch hunter wanted to take on von carstein on his own!
Yeh you are right otherwise the empire would have bitten the dust long ago. These terrible monster from Chaos dragon to vargeist could decimate 1/4 or more of human army
+xXNIDSXx Don't forget Grimgor beat Archaon in single combat, Archaon the motherfucking everchosen, bringer of the end times. He shouldn't drop to a little pew pew from some Witch Hunters.
+General Ghoul He didn't drop. He just decided that these humies with their constant running away were terribly boorish and decided to seek other, more worthy opponents.
There is a spell in the Lore of Death, I believe, called "Spirit Leech" which is similarly devastating to hero/lord type units. Very abuseable by Vampires especially, and makes a lot of battles trivial. Expect to see these hero killer spells and abilities nerfed, as they trivialize enemy lords and monstrous units.
I agree, normal damaging magic has nowhere near this killing power against many weaker units, they look really cool but just toss people aside and they hop right back up like it was nothing. Meanwhile, two spells kill a high tier hero lol.
I was surprised when my Vampire Lord was leeching commanders to death so rapidly. "Erm guys, that vampire Lord walked within 200m of our head honcho and now he's a smoking husk. Bummer." (Run away)
That's really sweet! I honestly really like these little tips. I wish there were like 100 videos showing small tips like this, even for more basic stuff. The whole "this is the bad way" and "this is the good way" approach really helps with the learning.
+pietime123123 Throw a unit of troop at it, it has the duellist special meaning it does not do aoe attacks in melee as far as I'm aware, so it will take them a great deal of effort to eat through a unit of say Orc Boyz and at 30 armour and 34 melee defence Orc boyz will do a lot of damage to it .
A LL taking out some units by itself is how it should be. They are supposed to be really strong but a Witch Hunter which is a Hero/Agent can two shot a LL from range, without magic cost and is able to use it without limit and can use it even in melee combat. Damn. That is incredibly powerful. Even though it is a single target spell, it is still highly effective against Cairn wraiths too as has been shown months ago. With that it must either be quite strong as an AoE too or it is a magic damaging spell and would explain why it kills off Cairn wraiths like butter melting by a lava knife. I remember it killed a unit of Crypt Ghouls quite easily too which may indicate it as being a powerful AoE as well. This hero may actually be the most overpowered character in the game judging by everything i have seen so far. I'll see if i can find something that is even more overpowered than him that isn't a LL/Lord when i play. Like seriously. You can easily two shot a VC LL/L and get a free win because the whole VC army will start crumbling immediately as has been shown before. The only way i can see beating them is to successfully lock him down with units that can knock him down constantly while keeping your LL/L far away from his reach and you need to make so the opponent can't interrupt you when you are attacking him. They must have made him damn squishy, otherwise i don't know how to kill him without losing a bunch of units for just one hero which is cheaper than 2 Empire swordsmen. You really gotta outplay your opponent to get him i feel.
+ReachStudioPro Based on the stats the video showed, I would guess the Witch Hunter is a ranged mostly single-target glass cannon. They can deal massive damage at range (not only with Accusation but also their regular ranged attack). However, they are not particularly tough or powerful in melee and can't deal with massed troops (Accusation is stated by the tooltip to be weaker against multiple units). It's an effective ability against Cairn Wraiths or Crypt Ghouls, only because neither are tough units (Cairn Wraiths rely on their anti-physical protection which Accusation bypasses while ghouls are quick but relatively fragile). I suspect Accusation would be near-worthless against a fully upgraded Chosen unit, for instance. Therefore, the Witch Hunter's primary role on the battlefield is to seek out and destroy powerful singular opponents (which is very fitting if you consider the fluff behind the hero) and will require significant micromanaging to be effective. And don't forget, you can't field an unlimited number of heroes in the campaign. Much like previous Total War games, we have hero caps. Not every Empire army is going to field a WH. And even if it does, you can counter it by playing to their primary weakness: sustained melee against multiple opponents.
+Gábor Hajdu I guess vampire Counts can use bats to quickly, and cheaply, advance and defeat the witch hunters. Which most likely wont be more than one per army. Since they are agenst, maybe there is a restriction in the Campaign to use more than one, even. And in custom battle your opponent can know exactly what units you're bringing.
Well I liked playing my real model warhammer and decided to play this game. I was a little depressed how my last couple of games I kept losing and realized I wasn't putting any thought into the army and who to attack. This video made me realize I got to do my homework and use the Custom battle to get a feel for the units. Thanks for this info, it will make my game experience more enjoyable now.
It takes a while to level your Witch Hunter's up so that they can use Accusation & Slippery at the same time. Take into account having two in your army takes up two unit slots that could have infantry, cavalry, artillery or other unit types in it.
I mean if you focus your archers or range units on him that'll get the job done. Use one or two units to hold a lord down and let everything else rain death.
Single target dmg spells should retain their dmg against monster units that they are designed to counter but should also receive a percentage debuff when used against heroes/lords. The last thing TW:W needs is for players to start husbanding their generals like other TW games. The Empire would have crushed all oppositions lore wise if two witch hunters can deal this much damage to named characters. =P
Imagine witch hunters doing that to a vampire counts general, leading to army wide crumbling. CA should have allowed lords/heroes to attach to units - this sniping will get a bit silly.
Awesome video. Could you do more vids like these? Also think you could do some on live battles and understanding how different terrain can affect the battle.
So illuminating. Thanks. I still, however, think that legendary lords and certain monsters - especially those that fly - ought to be nerfed, as some of the "OP" tabletop mechanics simply do not translate well into an RTS setting. (For instance, you can kite with sturdy fliers and make them essentially immortal in an RTS game in a way you cannot on the tabletop, because fliers do not actually "fly" except during the movement phase there.)
right now the best thing you can do is spam wightkings with the vampirecounts and take 1 sorcerer to heal them, they are impossible to beat. Im not even kidding, I had them fight countless different armies, they just wont die
+McFlurry ツ I don't think so... Slayers are anti large units; Troll slayers, Giant slayers and dragon slayers (those last are heroes by the way) any dwarf is consider an orc slayer.
I feel that slayers are bit underpowered. In the board game they are quite hard to kill, but it's been a while, I can't remember the mechanic. Took 2 squads of slayers against 1 squad of trolls and, while I made them rout, I lost half of them. I'm looking for a better unit against big guys and bosses than slayers, they are expensive, squishy and just not good at anything at the moment.
Yeah, I'm finding this too. I was really excited to field Slayers for the first time, but they take casualties so damn easy, my Longbeards had much better staying power.
Honestly, I've seen his videos before too, and I usually like his content, but the intro almost always makes me want to close out. It feels so out of place and kind of cringey.
I want to know everything that goes into hero vs hero on the campaign map. not on the battlefield but I can't find any information. what goes into all the odds and how do i increase my chances of winning. please help
how do you counter witch hunter? I was playing dwarfs and couldn't deal with it. He snipes general + heroes. I try to shoot him with quarrelers but he just runs behind blocks of troops. he moves kinda fast and dwarfs don't have cavalry.
Don't know if you'll see this but I was wondering if this has been nerfed since? If not this is one hell of hidden gem for when I play empire ME ^^ I think Soul Leech is another direct damage spell
Two related quick questions: 1. How much HP does Grimgore gain when he gains veterancy or a mount? Is it enough to make him take a lot more of these before he goes down? 2. Conversely, do Witch Hunters do more damage with accusation when they level up? Like if you give one the max number of gold chevrons or whatever it is in this game will they one shot an unupgraded Grimgore with accusation?
+Arthur In custom battles will heroes and lords be fully leveled and have all their skills available. But on the campaign map they start at level 1, with few skills, and they can find items(Like magic defense and more damage) that'll buff them beyond the custom battle's maxed heroes.
+Arthur No, they level up, kinda like mmorpg, and you then get skill points that you can put into the skill tree. As far as i know they do not, and can not recieve veterancy.
Fun thing: if you add a character with the Army Training trait to your army, Heroes and Lords can also get Chevrons(in addition to their normal lvl up) :P Not sure if those Chevrons actually do something, or if it is an oversight of the devs.
only about 500 more points for legendary lords over a standard ones? man that's dirt cheap, it's like they want everyone to just autospam the legendary characters in the multiplayer battles.
1 Legendary Lord takes on 4 units and wins. "That's not right." WOW CA made Legendary Lords sooo powerful. Where do you see the spell fail chance percentage or is that not numerically represented?
this is nothing wait till you see level 30 legendary lords speced into combat in the campaign, they are absolutly disgusting. I have a level 30 Archaon will literally killed a chaos dragon, a Greater Deamon of Tzeentch and a Chaos Giant solo in a single battle and he still had 40% of his HP which he then proceeded to slaughter any unit that was stupid enough to get in his way.
What is i was worried about is that for example a giant has like 11000 health on standard, how are they going to balance it for smaller unit sizes? Like 11000 heath may not be much against 160 swordsman, but it is against 40. How will they balance it?
+DarkKrusty from what I have seen and heard Magic seems to be abit underpowered even. Lords tho are a damn bitch, fucking hard to kill...at least Heir said so in his Review
+Ser Strigori Magic isn't underpowered its just that units now have a combined health pool because each member in a unit has its own health and some of the spells spread the damage around. You can do 99% to each member and have no one in the unit die.
Nuke2099 oh didnt know that, that makes alot of sense. Still I can see it being bit unsatisfying blasting a unit with a mega death spell and no one dying in it
+retnuHDJ you're right, I should have worded that differently, what I meant was it usually will represent the remaining overall strength of the unit, including unit count and what health they may have left.
In all videos I have seen so far Heroes never died and just ran as their hp reduced to 0... Is that always the case? I think it would be pretty stupid having 2 heroes fight and one just runs of with 0 hp instead of having him go down properly.
Start the game in offline mode, the game runs fine except for the fact that launch day the servers' are taking a beating and therefore starting it normally isn't working as intended.
because grimgor is shocked that he is a heretic
DUN DUN DUUUUUUN
seriously i wonder why this works on archaon he already has EMBRACED THE HERESY
+Cody Archer Archaon:"WHAT!?!! Im a heretic. I thought I was helping the Empire. I didnt know I was fighting for Chaos. It is just a big missunderstanding. Im not heretic. Why do you say that? It hurts my feelings :,("
The Witch Hunters Accuse ability honestly looks pretty imbalanced, it shouldnt do anywhere near that much damage. Pointing fingers shouldn't 2 shot legendary lords. You dont need line of sight to use it, its not magic so I dont think it has miscast chance, it has long range, and tying down enemy Witch Hunters doesnt prevent them from casting Accuse I dont believe. There are lots of melee lords who need to get into melee combat to do anything, if you just bring two Witch Hunters and plop them behind a line of sturdy infantry, besides just keeping your single units REALLY far away from combat I'm not sure how you prevent something like this from happening.
+milkandcookiesTW true, it could become an exploit. Just put two witch hunter in reserves, then when the legendary lord come out, point your finger two times. Then you got massive leadership advantage, even better if the enemy is a VC
+Findusian I mean literally if you do this against VC its auto win. Their entire army crumbles
It would be better if accuse worked the way it does on the Tabletop, a one use ability where it gives the Witch Hunter a permanent damage bonus against a single enemy character who you pick at the start of the battle.
*****
That mechanic of Accuse sounds a lot better. I mean it would make Witch-Hunter a very specific counter against a single lords or hero on the battlefield, so his engagement would have to be very tactical.
milkandcookiesTW
Then VC players will have to learn to fear the hidden Witch Hunter sniping their Leader with their finger! :D
Joke aside, does the damage from the Accuse ability count as physical or magical? I mean can it be reduced by Armor or Magic Resistance?
People dont understand really, think of witch hunters as 1 vs 1 combat specialists, like witchers from the witcher franchise if you do not know much about Warhammer! You saw in the vampire counts trailer that witch hunter wanted to take on von carstein on his own!
Yeh you are right otherwise the empire would have bitten the dust long ago. These terrible monster from Chaos dragon to vargeist could decimate 1/4 or more of human army
+xXNIDSXx Don't forget Grimgor beat Archaon in single combat, Archaon the motherfucking everchosen, bringer of the end times. He shouldn't drop to a little pew pew from some Witch Hunters.
+General Ghoul
He didn't drop. He just decided that these humies with their constant running away were terribly boorish and decided to seek other, more worthy opponents.
I love how they create a balance of power in the Total War series. Rock, paper, scissors, Spock, lizard.
There is a spell in the Lore of Death, I believe, called "Spirit Leech" which is similarly devastating to hero/lord type units. Very abuseable by Vampires especially, and makes a lot of battles trivial.
Expect to see these hero killer spells and abilities nerfed, as they trivialize enemy lords and monstrous units.
+thevoxdeus
Yeah my thoughts exactly.
I agree, normal damaging magic has nowhere near this killing power against many weaker units, they look really cool but just toss people aside and they hop right back up like it was nothing. Meanwhile, two spells kill a high tier hero lol.
I was surprised when my Vampire Lord was leeching commanders to death so rapidly. "Erm guys, that vampire Lord walked within 200m of our head honcho and now he's a smoking husk. Bummer." (Run away)
That's really sweet! I honestly really like these little tips. I wish there were like 100 videos showing small tips like this, even for more basic stuff. The whole "this is the bad way" and "this is the good way" approach really helps with the learning.
Those witch hunters don't mess around... that was crazy.
You have to deal with them in order to keep your leader and monsters safe.
+HeirofCarthage How would you specifically counter a Witch Hunter if you want to protect your LL or big unit then?
+pietime123123 get them stuck in melee since they didnt have the strongest combat states in the world so a cav unit or range unit would mess them up
+pietime123123 Throw a unit of troop at it, it has the duellist special meaning it does not do aoe attacks in melee as far as I'm aware, so it will take them a great deal of effort to eat through a unit of say Orc Boyz and at 30 armour and 34 melee defence Orc boyz will do a lot of damage to it .
+pietime123123 problem is accuse dosent require line of sight or anything from what ive seen... so it will be very hard to deal with this.
A LL taking out some units by itself is how it should be. They are supposed to be really strong but a Witch Hunter which is a Hero/Agent can two shot a LL from range, without magic cost and is able to use it without limit and can use it even in melee combat. Damn. That is incredibly powerful. Even though it is a single target spell, it is still highly effective against Cairn wraiths too as has been shown months ago.
With that it must either be quite strong as an AoE too or it is a magic damaging spell and would explain why it kills off Cairn wraiths like butter melting by a lava knife. I remember it killed a unit of Crypt Ghouls quite easily too which may indicate it as being a powerful AoE as well. This hero may actually be the most overpowered character in the game judging by everything i have seen so far. I'll see if i can find something that is even more overpowered than him that isn't a LL/Lord when i play.
Like seriously. You can easily two shot a VC LL/L and get a free win because the whole VC army will start crumbling immediately as has been shown before. The only way i can see beating them is to successfully lock him down with units that can knock him down constantly while keeping your LL/L far away from his reach and you need to make so the opponent can't interrupt you when you are attacking him. They must have made him damn squishy, otherwise i don't know how to kill him without losing a bunch of units for just one hero which is cheaper than 2 Empire swordsmen. You really gotta outplay your opponent to get him i feel.
+ReachStudioPro
Based on the stats the video showed, I would guess the Witch Hunter is a ranged mostly single-target glass cannon. They can deal massive damage at range (not only with Accusation but also their regular ranged attack). However, they are not particularly tough or powerful in melee and can't deal with massed troops (Accusation is stated by the tooltip to be weaker against multiple units). It's an effective ability against Cairn Wraiths or Crypt Ghouls, only because neither are tough units (Cairn Wraiths rely on their anti-physical protection which Accusation bypasses while ghouls are quick but relatively fragile). I suspect Accusation would be near-worthless against a fully upgraded Chosen unit, for instance. Therefore, the Witch Hunter's primary role on the battlefield is to seek out and destroy powerful singular opponents (which is very fitting if you consider the fluff behind the hero) and will require significant micromanaging to be effective.
And don't forget, you can't field an unlimited number of heroes in the campaign. Much like previous Total War games, we have hero caps. Not every Empire army is going to field a WH. And even if it does, you can counter it by playing to their primary weakness: sustained melee against multiple opponents.
+Gábor Hajdu I guess vampire Counts can use bats to quickly, and cheaply, advance and defeat the witch hunters. Which most likely wont be more than one per army. Since they are agenst, maybe there is a restriction in the Campaign to use more than one, even. And in custom battle your opponent can know exactly what units you're bringing.
Well I liked playing my real model warhammer and decided to play this game. I was a little depressed how my last couple of games I kept losing and realized I wasn't putting any thought into the army and who to attack. This video made me realize I got to do my homework and use the Custom battle to get a feel for the units. Thanks for this info, it will make my game experience more enjoyable now.
Oh Heir and your 8 1/2 minute 'quick' videos :D
Looking forward to your input on the game in the coming days
Good to see there are viable counters. Although from the other side of things. They really put on the hurt.
Witch Hunter has got some style, loved him in the VC trailer
they are the ultimate badasses of the Empire, and the knight Templars of Sigmar.
So the new rock-paper-scissor mechanic is now infantry>specialist>monster>infantry?
kind of yes. Magic can sway that a bit but that is somewhat fair in assumption.
Glad to see Grimgore is proper badass !
You said "massive units" and i became 8 again and shocked myself by how hard i laughed, lol.
Awesome! Did not know about the existence of this game. Looks very cool.
looks like this will be a handy series, thanks for the cool content
The Witch Hunter !!!
It takes a while to level your Witch Hunter's up so that they can use Accusation & Slippery at the same time. Take into account having two in your army takes up two unit slots that could have infantry, cavalry, artillery or other unit types in it.
I enjoyed this tips and tricks video! Please keep them coming!
Heir could you reply? that'd be cool you make really nice TW videos man!
hello!
HeirofCarthage
Oyoy
Now I hope that they release a patch that shows the morale bar,like shogun 2
+Karina Katsuyaga If you're talking about individual units, the grey bar belong them is the morale bar.
I like how Grimgor is absolutely scandalized by the idea that his actions are challenging clerical orthodoxy.
Let The Hunt Begin!
im ready for dynasty wars style warhammer
Thanks, I'm getting more interested in the game. Need all the info I can get once I buy it.
Ah how the witch Hunter has changed.
I mean if you focus your archers or range units on him that'll get the job done. Use one or two units to hold a lord down and let everything else rain death.
Single target dmg spells should retain their dmg against monster units that they are designed to counter but should also receive a percentage debuff when used against heroes/lords. The last thing TW:W needs is for players to start husbanding their generals like other TW games.
The Empire would have crushed all oppositions lore wise if two witch hunters can deal this much damage to named characters. =P
Great stuff, I've been getting shredded by VC hero units.
Imagine witch hunters doing that to a vampire counts general, leading to army wide crumbling. CA should have allowed lords/heroes to attach to units - this sniping will get a bit silly.
Good to know.
Imperial Lord looks like a fish on the unit card
Armor piercing works well against heroes as well
Awesome video. Could you do more vids like these? Also think you could do some on live battles and understanding how different terrain can affect the battle.
Dude, witch hunters are the ultimate weapon against VC.
So illuminating. Thanks. I still, however, think that legendary lords and certain monsters - especially those that fly - ought to be nerfed, as some of the "OP" tabletop mechanics simply do not translate well into an RTS setting. (For instance, you can kite with sturdy fliers and make them essentially immortal in an RTS game in a way you cannot on the tabletop, because fliers do not actually "fly" except during the movement phase there.)
Hello Heir! When can we hope to see your first campaign on Total War: Warhammer? Do you have to wait until the official release?
right now the best thing you can do is spam wightkings with the vampirecounts and take 1 sorcerer to heal them, they are impossible to beat. Im not even kidding, I had them fight countless different armies, they just wont die
Look at that stutter. Hope my rig can take it.
Awesome! Appreciate the tips.
+HeirofCarthage can you make more of these vids? These random tips and tools are awesome XD
What about 1 slayer unit of the dwarfs, will it be enough?
+McFlurry ツ I don't think so... Slayers are anti large units; Troll slayers, Giant slayers and dragon slayers (those last are heroes by the way) any dwarf is consider an orc slayer.
+McFlurry ツ I don't think grimgor is a monstrous unit
I feel that slayers are bit underpowered. In the board game they are quite hard to kill, but it's been a while, I can't remember the mechanic. Took 2 squads of slayers against 1 squad of trolls and, while I made them rout, I lost half of them. I'm looking for a better unit against big guys and bosses than slayers, they are expensive, squishy and just not good at anything at the moment.
Yeah, I'm finding this too. I was really excited to field Slayers for the first time, but they take casualties so damn easy, my Longbeards had much better staying power.
the MSI tgn is nice to see for heir of c is awesome
It's like stating the obvious, but sometimes it has to be done. nice vid
counter heroes with heroes. wow never would have thought that.
atomisten don't think a wizard should fight a duelist
Do monster battles! Like hordes of orcs vs the empire
they basically use their faith powers from Sigmar, like chaos champions get from the chaos gods.
Great video! It would be awesome if you would make a series of videos for beginners for Total War Warhammer!
Subscribed by the way😀
Thank you for this.
You never went over the skill sets for them?? That seems to be just as important!
army micro manage not busy enough? now we have to micro heroes to. nice :)
I tryied this on a vampire and sure it got their health down to like 60% but then they just popped a healer spell.
Full heroes army pls
Cool!!!
Can you do tips and tricks of wizards?
1:33 now play Lancelot intro song from Monty python and holy grail
Are you going to do Faction Focus vids?
the vortex is an AoE direct damage spell
So next video will be, how to counter the witch hunter?
Good video, but you almost lost me at 'what the crap is going on'.
+Vanders That's just his intro.
+Vanders If he almost lost you there then I'm assuming you have never watched HoC
Steven Gibson I have before haha, it always catches me off guard though.
Honestly, I've seen his videos before too, and I usually like his content, but the intro almost always makes me want to close out. It feels so out of place and kind of cringey.
Wow, nearly 2 years ahead of the meta!!!! Nice!!
bear mind that if that particular hero has magic resistance items / skills, then your spells are moot
So will this work with Vampire counts as well?
Are you going to cover one Faction at a time?
I want to know everything that goes into hero vs hero on the campaign map. not on the battlefield but I can't find any information. what goes into all the odds and how do i increase my chances of winning. please help
how do you counter witch hunter? I was playing dwarfs and couldn't deal with it. He snipes general + heroes. I try to shoot him with quarrelers but he just runs behind blocks of troops. he moves kinda fast and dwarfs don't have cavalry.
Don't know if you'll see this but I was wondering if this has been nerfed since? If not this is one hell of hidden gem for when I play empire ME ^^ I think Soul Leech is another direct damage spell
Two related quick questions:
1. How much HP does Grimgore gain when he gains veterancy or a mount? Is it enough to make him take a lot more of these before he goes down?
2. Conversely, do Witch Hunters do more damage with accusation when they level up? Like if you give one the max number of gold chevrons or whatever it is in this game will they one shot an unupgraded Grimgore with accusation?
+Arthur In custom battles will heroes and lords be fully leveled and have all their skills available. But on the campaign map they start at level 1, with few skills, and they can find items(Like magic defense and more damage) that'll buff them beyond the custom battle's maxed heroes.
Do legendary lords and heroes not get veterancy?
I mean like the chevrons that other units get.
+Arthur No, they level up, kinda like mmorpg, and you then get skill points that you can put into the skill tree. As far as i know they do not, and can not recieve veterancy.
Fun thing: if you add a character with the Army Training trait to your army, Heroes and Lords can also get Chevrons(in addition to their normal lvl up) :P
Not sure if those Chevrons actually do something, or if it is an oversight of the devs.
similar to Von Carstein's spirit leech. drop that twice and gg
how do you move them in formation with the mouse and not dragging?
Patchy the witch hunter
Is the game out already or do you get an early copy?
So 3 witch hunters could kill the general within seconds? Why doesn't everyone do that?
only about 500 more points for legendary lords over a standard ones? man that's dirt cheap, it's like they want everyone to just autospam the legendary characters in the multiplayer battles.
Embargo lifted?
I might be really stupid. but in the campaign how do you get heroes into a battle? I can't figure out how to make them join the armies.
***** thank you, I did however find it my self by clicking everything. :P
try accuse on epic unit size rather than medium
1 Legendary Lord takes on 4 units and wins. "That's not right." WOW CA made Legendary Lords sooo powerful. Where do you see the spell fail chance percentage or is that not numerically represented?
Ooh 50/50 interesting.
My thoughts exactly^
This is true.
this is nothing wait till you see level 30 legendary lords speced into combat in the campaign, they are absolutly disgusting. I have a level 30 Archaon will literally killed a chaos dragon, a Greater Deamon of Tzeentch and a Chaos Giant solo in a single battle and he still had 40% of his HP which he then proceeded to slaughter any unit that was stupid enough to get in his way.
FFS you got to be kidding right?
you can play as Bretonnia! 0.20
hey, have they nerfed Accusation? and if so, how effective is it at this point?
hi heir what control did you use to pull and drag those witch hunters around I can do it in this game since it's changed from Rome 2
you press the Alt key and then drag the units :)
+Ashilur 75 thanks dude
Why take 2 Witch Hunters? The cost is too much to waste your army on 2 when you could have had say a light wizard or fire
That shit just aint right!!!!
Cannons were overpowered it the TT game, but i dont recall anyone point fingers at me to death!
Someone clearly hasn't played Total War: Phoenix Wright then
+Magni56 Yeah but the chances of that were very very small, not an automatic can't miss two shot like we've seen here.
Can you accuse Archaeon?
What is i was worried about is that for example a giant has like 11000 health on standard, how are they going to balance it for smaller unit sizes?
Like 11000 heath may not be much against 160 swordsman, but it is against 40. How will they balance it?
Price cost duh.
The health of large units actually goes down proportionally to the unit scale
Ranged units can kite a large enemy like a giant in skirmish mode and kill it over a short period of time.
This will bolster the nation.
Isnt this fixed already? i needed about 4 accusation shots to damage a Goblin shaman to 25% hp.
What graphics do u have on?
Ok, so....how OP are hero's and magic?
+DarkKrusty from what I have seen and heard Magic seems to be abit underpowered even. Lords tho are a damn bitch, fucking hard to kill...at least Heir said so in his Review
+Ser Strigori Magic isn't underpowered its just that units now have a combined health pool because each member in a unit has its own health and some of the spells spread the damage around. You can do 99% to each member and have no one in the unit die.
+Ser Strigori Hard to kill if you're dealing with them wrong.*
Nuke2099 oh didnt know that, that makes alot of sense. Still I can see it being bit unsatisfying blasting a unit with a mega death spell and no one dying in it
+DarkKrusty looks like they went with the MtG way of balancing for heroes. If everyone is OP, nobody is OP.
Total war : WarClick
lack of reload animation sucks. good thing the rest of the game is great. i hope they add reloading in a patch
what is the purpose of the health bar on multi-model units?
it's just a quick reference way for you to see how strong that unit still is, that bar will correspond directly to the remaining unit count.
+Jake I don't believe the bar does correspond directly to the remaining unit count, but rather the overall health of the guys in the unit.
+retnuHDJ you're right, I should have worded that differently, what I meant was it usually will represent the remaining overall strength of the unit, including unit count and what health they may have left.
Jake Yeah that sounds right.
ManiacBanana it's for tabletop I believe
Holy smokes that's powerful...Seems a bit unfair really. You''Toob;' You Americans are so funny. :)
SMASH SAMSH SMASH!
In all videos I have seen so far Heroes never died and just ran as their hp reduced to 0... Is that always the case?
I think it would be pretty stupid having 2 heroes fight and one just runs of with 0 hp instead of having him go down properly.
+Subjekt3
Sometimes they die. In this case Grimgor ran because of moral
yeah like luis said, they run when low and its a pain in the butt to actually drop them but you can do it.
He did die at the end of the vid though, the battle just ended the exact moment his hp reached 0 so the death animation never got to start ;)
warhammer tips and tricks, make the game run at launch tip pls?
Start the game in offline mode, the game runs fine except for the fact that launch day the servers' are taking a beating and therefore starting it normally isn't working as intended.
Why just six faction
90 Swordsmen in a unit card. Is that the base amount of units per card in this game?
+Silmapuoli i think you can customize this at your preferance
+Silmapuoli Like in the other new Total War Games you can decide between normal large and i think very large unit size
+Blondy San-Senpai I know, but at default high setting it's usually 120 (archers 90 and cav 60). I wonder why the infantry here is 90.
+Silmapuoli Every unit has a different base number. Monstrous units for example have very small numbers.
+Silmapuoli depends on the quality as well. orks have bigger units than dwarves, for example, cause dwarves are individually better
rofl what cheese and shit balance.