The Mindblowing Skyboxes of Banjo Kazooie

แชร์
ฝัง
  • เผยแพร่เมื่อ 26 พ.ย. 2024
  • เกม

ความคิดเห็น • 730

  • @any_austin
    @any_austin  2 ปีที่แล้ว +739

    B A N J O
    is V I S I T I N G
    R U S T Y B U C K E T B A Y
    Don’t hate me for trying new titles and thumbnails it’s the same content I just want more people to see it.
    www.patreon.com/any_austin

    • @Titan.Tantrum
      @Titan.Tantrum 2 ปีที่แล้ว +20

      Hell yeah do whatever works and gets more views man, I love all your content regardless of titles.

    • @TheScotsmanTechReview
      @TheScotsmanTechReview 2 ปีที่แล้ว +4

      Hi Auston

    • @pirate4460
      @pirate4460 2 ปีที่แล้ว +35

      the map in the captain's quarters of RBB is of treasure trove cove

    • @any_austin
      @any_austin  2 ปีที่แล้ว +56

      @@pirate4460 oh dang this throws a real spanner in the works

    • @onlyinsomniac
      @onlyinsomniac 2 ปีที่แล้ว +2

      Honestly? It worked on me.

  • @kitsovereign4127
    @kitsovereign4127 2 ปีที่แล้ว +549

    "Banjo has an obsession with decay and suffering" I don't think that's deliberate commentary though, I think that's just what living in Britain is like

    • @charliepage3025
      @charliepage3025 4 หลายเดือนก่อน +12

      100%

    • @darudesandstrom1067
      @darudesandstrom1067 3 หลายเดือนก่อน +24

      Im always surprised that people outside of the UK don’t realise how British them games are, and the rest of rare’s catalogue.

    • @spazzymacgee5648
      @spazzymacgee5648 3 หลายเดือนก่อน

      The fuck you talking about?​@@darudesandstrom1067

    • @MetaKaios
      @MetaKaios 3 หลายเดือนก่อน +2

      That's all I could think of throughout this video, especially when I saw Spiral Mountain's skybox. "Of course you can't see the sun."
      (Well, that, and "Why the feck does he have those things in his hair")

    • @rainbs2nd
      @rainbs2nd หลายเดือนก่อน

      That's exactly what living in Britain is like.

  • @demetreasandrews
    @demetreasandrews 2 ปีที่แล้ว +768

    For 24 years I thought that Bubblegloop Swamp felt like it was in doors and you finally made me realize why I feel that way. Thank you

    • @fitnesswithsteve
      @fitnesswithsteve 2 ปีที่แล้ว +48

      It reminds me of one of those themed indoor mini golf places.

    • @FLYNN_TAGGART
      @FLYNN_TAGGART 2 ปีที่แล้ว +21

      Also the entrance is in a building

    • @snowsetdeer6192
      @snowsetdeer6192 2 ปีที่แล้ว +4

      I’ve always felt that way too but couldn’t say why omg

    • @KazyEXE
      @KazyEXE ปีที่แล้ว +5

      It's like the sound stages they filmed the swamp sections of Empire Strikes Back in.

    • @muadddib
      @muadddib 11 หลายเดือนก่อน +4

      Not only did i too think this was the case for about 20 years, i didnt even _knew_ that i knew it! Such a weird and amazing shared feeling

  • @hazelnutspred3348
    @hazelnutspred3348 2 ปีที่แล้ว +372

    Guys this is absolutely mindblowing. I think banjo is visiting rusty bucket bay

    • @FumblingBool
      @FumblingBool ปีที่แล้ว +5

      Almost as crazy as "it floats down"

    • @FrostyFoxDrake
      @FrostyFoxDrake ปีที่แล้ว

      @@FumblingBoolI just got it !!! i loled preety hard

    • @soggybiscotti8425
      @soggybiscotti8425 2 หลายเดือนก่อน +6

      I don't think you fully grasp the gravity of the situation.. Banjo.. is VISITING Rusty Bucket Bay.
      Think about that for a minute.

    • @toymachine2328
      @toymachine2328 2 หลายเดือนก่อน

      Trevor is VISITING Los Santos.
      I mean- Banjo is VISITING Rusty Bucket Bay

  • @Titan.Tantrum
    @Titan.Tantrum 2 ปีที่แล้ว +398

    I think the “black fading ceiling” skybox (or lack thereof), makes us feel like the area we’re in extends so far up that we can’t see the surface.
    Like a tall tower or the trees surrounding us are so tall that the forest/swamp is swallowing us. We naturally look for openings in our surroundings and when we can’t find one it makes us feel claustrophobic and enclosed.

    • @any_austin
      @any_austin  2 ปีที่แล้ว +131

      This is also a good perspective on it

    • @abrahamicreligionsbowbefor3585
      @abrahamicreligionsbowbefor3585 2 ปีที่แล้ว +4

      The blackness just looks like a black ceiling, can't unsee.

    • @VelvetAura
      @VelvetAura ปีที่แล้ว +10

      I always interpreted it as either nighttime or just such dense foliage above that light doesn't penetrate through

    • @Devlinator61116
      @Devlinator61116 ปีที่แล้ว +2

      I noticed that black ceilings are common in Tomb Raider. Most of the time, Lara is, well, raiding a tomb, so the lack of light makes sense, and the t-rex fight could have happened at night.

    • @kenefactor3764
      @kenefactor3764 3 หลายเดือนก่อน +1

      It's weirdly suitable for the PS1 Armored Core. I mean, the scale of buildings that let a ~10m tall mech just fall for seconds and seconds at a time seriously makes the megastructures feel like... liminal massiveness.

  • @KorriTimigan
    @KorriTimigan 2 ปีที่แล้ว +161

    There was a theory many moons ago about that gate in Rusty Bucket Bay. The asset is reused in Banjo Tooie just outside the Grunty Industries building, so people thought that it would open with Stop N' Swop and you could travel between the two pollution themed worlds.
    That obviously didn't eventuate, but it still makes the "BANJO IS VISITING RUSTY BUCKET BAY" thing ring a little more true, especially when you learn that Banjo Tooie's worlds are all physical places on an island viewable from Cloud Cuckoo Land.

  • @Dillweed9001
    @Dillweed9001 2 ปีที่แล้ว +122

    The Mad Monster Mansion skybox viewed from the top of the church makes me feel a way I can't even articulate. The foggy, yellow moon. The cemetery. That feeling of haunting mystery.
    But then again, I grew up with a mom that loves Tim Burton and Halloween, so that kind of aesthetic is very emotionally resonant with me.

    • @DEEPTRUSTX
      @DEEPTRUSTX ปีที่แล้ว +5

      Always fascinating to see how our life experiences shape our perspective on things

  • @dunsonmovies
    @dunsonmovies 2 ปีที่แล้ว +10

    Really sent me galaxy braining with your description of the levels as "diorama-like." The game is already so postmodern (lots of references to cliches and expectations of structure and narrative and character, direct references in-dialogue to the actual mechanics of the game [hints of the way more hyper self-aware Conker's Bad Fur Day?]) so it makes sense to think of all of it, its settings, its characters, its collectibles especially, as abstractions. You're collecting the literal constitutive parts of the levels you're going to "put together" like a puzzle and then gain access to. What a weird game. What a weird company!

  • @CyberpunkPizza
    @CyberpunkPizza 2 ปีที่แล้ว +69

    It's kind of subtle but the way Mad Monster Mansion's pale yellow moonlight fades into dark blue on its way towards black is a really beautiful gradient to me. The deep darkness of the moon's seas and the "noisiness" of the clouds (as in, the stark contrast between light and dark areas) also give the sky a kind of haunting quality, especially with the cognitive dissonance of the clouds passing behind the moon. The halloween level standard creepy trees also add a lot of visual noise, maybe they push it over the top for somebody who isn't as much of a goth freak as me, but I love this skybox because it has such an edge to it.
    Most of the skyboxes in this game shoot for simple beauty and the rough edges like ugly-ass clouds are what give them character, but MMM is all rough edges and uncanniness with just a little bit of whimsy shining through. Like a good horror movie!

    • @ZiggyPalffyLA
      @ZiggyPalffyLA ปีที่แล้ว +4

      This is poetry. Perfect description.

    • @wjr4700
      @wjr4700 3 หลายเดือนก่อน

      @@ZiggyPalffyLA i disagree

  • @anlev11
    @anlev11 2 ปีที่แล้ว +43

    12:42 Click Clock Wood has those big trees along the skybox. Those trees actually look like they are the same species than the big tree Banjo is climbing. This implies that it isn't a level contained in itself like the others, it is part of a forest. Banjo is visiting Click Clock Wood

    • @thesoftersideofsears
      @thesoftersideofsears 3 หลายเดือนก่อน +1

      plus in the spring (or summer, maybe both?) you can see a vast sea of tree leaves when you get high enough. it's definitely in the middle of a deep wood that banjo is indeed visiting.

  • @cheriemae6385
    @cheriemae6385 2 ปีที่แล้ว +72

    I absolutely adore this channel, your humor, and the love you have for these older games and niche categories! Super soothing and fun after a long day. Keep up the amazing work!

  • @WilfredCthulu
    @WilfredCthulu 2 ปีที่แล้ว +80

    Again dk64... underappreciated for this stuff. That game took atmosphere and stuff like this that's already good in Banjo and just amplified it even more. You can like smell and feel how humid the places are in that game it's that good.

    • @charlesrump5771
      @charlesrump5771 2 ปีที่แล้ว +7

      I've also been requesting it in all these videos. It's definitely more of a wall box though. The sky always either ascends up into fogginess or just extends forever in a color gradient. The only thing actually in the sky that I know of is the moon in Creepy Castle and I think also in Fungi Forest.

    • @ksrhys-
      @ksrhys- 13 วันที่ผ่านมา +1

      Totally right, you really can feel a different humidity in different areas of that game. I wonder if it's just the way the game renders things in the distance, and the tropical island vibe contrasted by the icy and dingy water worlds of crystal caves and gloomy galleon. There really is a different air to most all of those levels.

  • @bartandaelus359
    @bartandaelus359 2 ปีที่แล้ว +11

    So a literary reason for starting in the green field areas is actually tied to the origin of the 'farm boy' trope which is a subsection of the Hero's Journey. You are presented with a nice, pleasant, safe space that is uncorrupted and easily identifiable as calm and homely and as the game or media progresses the environments become increasingly hostile and alien. By introducing us to a game in the green, pleasant spaces, to use your own example, Twilight Princess, the game allows us to bond with the 'home' of the characters and become accustomed briefly to the peace and status-quo of life for these characters. By making these environments increasingly alien we make the player long for a return to home in their subconscious, which is why often starting areas like Ordon Villiage or Besaid Island or Green Hill Zone feel so nostalgic.
    Hope that helps.

  • @TJ-Henry-Yoshi
    @TJ-Henry-Yoshi 2 ปีที่แล้ว +54

    4:05 Austin's dry delivery on these kinds of jokes never fails to put me in stiches. Reminds me a lot of flight of the Conchords

    • @Junebilation7900
      @Junebilation7900 ปีที่แล้ว +6

      I was looking for smn else who appreciated this joke lmao

    • @travismcnasty51
      @travismcnasty51 4 หลายเดือนก่อน

      ​@@Junebilation7900 the only piece of advice I can give to any young man is that you have to be careful with your jizz.

    • @Lasse3
      @Lasse3 3 หลายเดือนก่อน +3

      I didnt even realize this was a joke, it completely flew over my head.
      Now I'm also in stitches

  • @koraxacollins9645
    @koraxacollins9645 2 ปีที่แล้ว +10

    An excellent man once said "Every episode is someone's first episode", I dare say you've stayed true to that to till this day.

  • @JaxontheOkay
    @JaxontheOkay 2 ปีที่แล้ว +33

    so happy to see someone else who prefers sunrises to sunsets. the pale blues and yellows give me such a happiness i can't describe very well

    • @monhi64
      @monhi64 2 ปีที่แล้ว +10

      I’ve never even thought about this but I have almost no idea what a sunrise even looks like. How are y’all up at 6 am and happy about it lmao. The few I can even think of are mornings I was up all night

    • @JaxontheOkay
      @JaxontheOkay 2 ปีที่แล้ว +13

      @@monhi64 i don't really do it as much anymore but when i was a child on summer break i would try to wake up as often as possible to watch the sunrise. it made me so happy to just sit outside in my patio nearly every morning and feel peace.

  • @nj8833
    @nj8833 2 ปีที่แล้ว +13

    You nailed it when you pointed out that the lack of a skybox, especially in bubblegloop swamp, gives the impression that Banjo is exploring a diorama in the castle rather than visiting other worlds. I'm not sure how intentional this was by the devs, but it really does leave a massively different impression than other 3D platformers, even just subconsciously

  • @MetroAndroid
    @MetroAndroid 2 ปีที่แล้ว +6

    10:15 Not just England, but Twycross, England, a small village where most of the early Rare games were developed (in barns) :)

  • @Alchemist103
    @Alchemist103 2 ปีที่แล้ว +10

    That's a great point about Rusty Bucket Bay since it always felt more real than many of the other levels. I hope you do Banjo-Tooie someday since I've been obsessed with the skybox in Grunty Industries since I was a child for a very similar reason.

  • @qwertykins76
    @qwertykins76 2 ปีที่แล้ว +22

    The lobby of Mad Monster Mansion out in Gruntilda's Lair features a very nice, slowly rotating skybox. I spent a long time watching the moon along its path.

    • @danielmcguire8296
      @danielmcguire8296 2 ปีที่แล้ว +7

      When he said there was one more skybox at the end of the video that's instantly what I thought of because I loved that it was just one random exit to Gruntilda's lair that was suddenly a spooky graveyard at nighttime while it's daytime in the spiral mountain exit to Gruntilda's lair

  • @daserfomalhaut9809
    @daserfomalhaut9809 2 ปีที่แล้ว +179

    You make mundanity entertaining. I love this channel.

  • @thepopo592
    @thepopo592 2 ปีที่แล้ว +6

    2:05 it's because it makes the player feel secure during tutorial areas, blue skies and green pastures in theory feel familiar, therefore calming and safe to a lot of people

  • @em-df4nl
    @em-df4nl 2 ปีที่แล้ว +24

    *first eight seconds in * I've never had such a strong emotional connection with what someone has said before

  • @UltimiaVlad
    @UltimiaVlad 2 ปีที่แล้ว +3

    The fall skybox for click-clock-wood made me feel the same way you did with frosty peak. the combination of the trees and orange sky that reminds me of a setting sun, and just how tall up you could get just did it for me. it felt like a long stretch of deep forest for kid me back in like, 2003 or so.
    glad u mentioned the moon in the castle at the entrance to mad monster mansion. i cant ever seem to find it when i searched way back when, but i was always told (by my older sister) that if you stared at the moon long enough it would chase you through the castle. it gave me a weird sense of wonder mixed with fear.
    this whole video was so nice, it reminded me of a lot of fun times i had as a kid playing games with my sisters. we'd always take turns playing and watching each other, handing the controller off if we died or got stuck somewhere. Thank you for this. :)

  • @TwinBlasters
    @TwinBlasters 2 ปีที่แล้ว +17

    Once again your unique approach to gaming has created entertainment where no one thought it would be. I can't remember the last time I truly paid attention to the theming of a game

  • @tombus7671
    @tombus7671 2 ปีที่แล้ว +34

    I love the unique way you interpret details, even after playing this game since i was a kid i never realized the way a Skybox can change an atmosphere, it would be cool if you did Banjo-Tooie as well!

  • @hotpotatoeshotpotatoes6221
    @hotpotatoeshotpotatoes6221 2 ปีที่แล้ว +11

    These sky box videos always help me fall asleep. Also I've got to say I've been listening to your one song "Nobody noticed" on repeat since I heard it in your unemployment rate video for majora's mask.

    • @any_austin
      @any_austin  2 ปีที่แล้ว +10

      The skybox videos are very intentionally made to be fallen asleep to. Thank you very much.

  • @sault.baggins9023
    @sault.baggins9023 2 ปีที่แล้ว +24

    Austin needs an appreciation month.

  • @monhi64
    @monhi64 ปีที่แล้ว +2

    You unintentionally made me realize that in all my days I have never seen a games skybox have a moon during the day (except games set on other planets who might have all sorts of sky oddities like planets/moons) It’s super common in real life but we all just kind of ignore it cuz it’s harder to see and doesn’t really fit the vibe. If anyone knows a game set on earth that has a realistic moon in the sky mid day lmk because now I’m curious
    (AWW man Austin liked my comment but it made me see a grammar mistake that I edited and now it’s gone 😂😭 I can see why it does that though, I’ve learned my lesson)

  • @sterlingpratt4901
    @sterlingpratt4901 ปีที่แล้ว +4

    Talk about Castlevania 64, the whole game feels like an accidental interliminal space.

    • @any_austin
      @any_austin  ปีที่แล้ว +3

      interliminal is such a crazy word to make up I love it

    • @sterlingpratt4901
      @sterlingpratt4901 ปีที่แล้ว +1

      @@any_austin the word liminal comes from Latin, the word that means "threshold." But that's not quite what it is, it reminds me of a feeling you've described in another video about some places (like the weird little land nub at the mouth of the river in Hyrule Field for OoT) only existing in games as a function of other places existing, like an emergent space. Castlevania 64 feels like that pretty much start to finish.

  • @lewisnapper
    @lewisnapper 2 หลายเดือนก่อน +1

    10:13 Fun fact, Twycross in England is where Rare's headquarters is located.

  • @thrusteavis
    @thrusteavis ปีที่แล้ว +3

    old games are comforting because they're unchanging worlds that aren't affected by time. places that you can completely know everything about and come back to and they'll still be the same thing that they were. skyboxes are such passive pleasant depictions of atmosphere that can't be changed or interacted with. comforting / cool pastoral representations of the vibe of a level at its most fundamental

  • @dunsparce4prez560
    @dunsparce4prez560 3 หลายเดือนก่อน +3

    Picturing you weeping while the freezeezy peak music plays is hilarious

  • @datprawn4850
    @datprawn4850 3 หลายเดือนก่อน +2

    12:22 - 13:33 The autumn skybox truly inspired me when I was a kid. I had only seen it out of curiosity once from a friend's N64 and Banjo Kazooie game, which I had not seen again until over a decade later. Fermented aged within me like wine it has since given me a fond appreciation for my favourite season.
    And here I thought I was the only one who'd appreciated its beauty.

  • @elijahkeay3906
    @elijahkeay3906 3 หลายเดือนก่อน +2

    I LOVE the skyboxes of old N64 games like this. It has a unique charm to it that I don’t quite get from many of the ways skys are portrayed in new games

  • @BynineStudio
    @BynineStudio 2 ปีที่แล้ว +3

    oh i love how you talk about how the levels feel a bit like a play! i totally agree, gruntilda's lair especially feels like that. clouds painted on the walls of treasure trove cove lol

  • @theguybrarian
    @theguybrarian 2 ปีที่แล้ว +9

    I always thought it was interesting in FFXII how the first area outside the first city was a desert and not "grassy plains".

  • @tarynspink
    @tarynspink ปีที่แล้ว +4

    I remember as a kid being deeply impacted by the skyboxes in the first two Spyro games. It felt like every level had its own unique sky. It would be fun to hear your take on it someday.

  • @CausewayGiant
    @CausewayGiant 2 ปีที่แล้ว +6

    i feel the exact same way about most banjo kazooie levels seeming like they are artificial sets made by gruntilda, and i'm obsessed with that feeling! that sort of weird, almost real but not quite sensation. but i had no idea that this was because of the skyboxes but now that you've pointed it out it all makes so much sense, what an incredible revelation! amazing video as always austin, i absolutely love this series and the unremarkable places and unemployment surveys as well

  • @GamerBuds
    @GamerBuds ปีที่แล้ว +3

    At 15:00 “you can fall asleep to them they’re really good for that” I legit felt that cause that’s what I’m doing 😂

  • @awkwardsilence4427
    @awkwardsilence4427 3 หลายเดือนก่อน +8

    You just made me realize that Freezeezy Peak makes no logical sense; if it’s such a crystal clear night, then where exactly is all the falling snow falling from?

    • @jboyhanny5734
      @jboyhanny5734 2 หลายเดือนก่อน +1

      As someone from Alaska let me explain. Snow in and of itself doesn't have to come for clouds like rain does. Instead it can be blown around or still be "falling" even if there isn't a snow storm. However the snow is falling pretty straight down so consider me stumped.

    • @s.e.n3264
      @s.e.n3264 หลายเดือนก่อน +1

      It's actually the snowman's dandruff.
      😂

  • @SilvaRunner
    @SilvaRunner 2 ปีที่แล้ว +36

    Yes! I've been waiting so long for an episode on Banjo! I hope you consider doing the Sonic Adventure games soon!

    • @Rihcterwilker
      @Rihcterwilker 2 ปีที่แล้ว +5

      There's alot to look out for in them, specially SA 1.

  • @PrinceMeowmers
    @PrinceMeowmers 2 ปีที่แล้ว +3

    9:55 Mad Monster Mansion also has a gate like that. When you first spawn into the level, turn around!

  • @Zeldarulah
    @Zeldarulah 2 ปีที่แล้ว +6

    I always felt like Bubblegloop Swamp *did* feel outside, but it felt like it was like such a deep swamp covered in so many huge foreboding trees and vines that the sky isn't even visible and shrouds it in darkness.
    Also, seeing you doing Banjo content really brings me back to like 2015 (maybe earlier?) when I remember you let's playing it with your friend

  • @NotForLongNFL
    @NotForLongNFL 2 ปีที่แล้ว +15

    I only discovered your channel yesterday, but I love it. You excel at making the inconsequential interesting, whether you want to or not.
    It’s definitely special!

  • @danielhuelsman76
    @danielhuelsman76 ปีที่แล้ว +6

    To answer your inquiry at 1:50, there's a name and explanation for what you're talking about on Tvtropes called the Sorting Algorithm of Threatening Geography.

  • @honeyorbs8019
    @honeyorbs8019 2 ปีที่แล้ว +32

    Idk why but watching these vids and listening to your commentary makes me forget about life for just the moment and it’s such a nice feeling tbh

  • @ThunderSwift99
    @ThunderSwift99 2 ปีที่แล้ว +3

    Freezeey Peak is one of the few levels in videogames where the skybox elevates it, and just in time for the holidays!

  • @JrIcify
    @JrIcify 2 ปีที่แล้ว +2

    If I had this game as a kid, I would have spent years trying to glitch past that big door in Rusty Bucket Bay, thinking I could explore the whole planet. I basically thought games were other dimensions.

  • @Mystical-TEDDY_
    @Mystical-TEDDY_ 2 ปีที่แล้ว +1

    The skybox of the swamp level in Spyro A Hero's Tail is one of the most beautiful sky boxes I remember seeing while growing up. 🥺

  • @nickearls2381
    @nickearls2381 ปีที่แล้ว +1

    The Donkey Kong Country series would be great for this (especially DK2 and 3). Not proper skyboxes since it's 2D, but the backgrounds are full of detail and intrigue

  • @MylesMusic94
    @MylesMusic94 2 ปีที่แล้ว +6

    At 1:24 I hear Spirit by Ghost for less then one second. Great video!

  • @Giga_7K
    @Giga_7K 3 หลายเดือนก่อน +1

    1:17 Shoutouts to Super Mario Odyssey for being brave enough to scare us with the moon right away (and then do the blue skies after)

  • @some-say-gregms
    @some-say-gregms 27 วันที่ผ่านมา +1

    You have a beautiful soul
    Some would call your childhood feeling looking at the Freezeezy Peak skybox a "peak experience"

  • @dashua1735
    @dashua1735 2 ปีที่แล้ว +2

    I've been waiting for this! Thank you. Goby's Valley, Mad Monster Mansion, and Freezeezy Peak were my favourites when I was a kid.

  • @muscleman125
    @muscleman125 2 หลายเดือนก่อน

    I loved that little reminder that we are discussing a childrens video game from 25 years ago when you were getting all poetic about the Freezeezeey Peak skybox.
    It's incredible how passionate the fans are for Banjo, even decades later when we are all in our 20's and 30's.

  • @JosephAmodeo-u2n
    @JosephAmodeo-u2n 3 หลายเดือนก่อน +2

    the Grunty boss battle skybox is the aesthetic culmination of western civilization

  • @JohnHarbot
    @JohnHarbot 2 ปีที่แล้ว +1

    Thanks for the eye candy on the 14:20 minute marker Austin.
    Yes, you're certainly correct! There is a profound dichotomy of a (not so?) very divine fall from grace as Banjo & Kazooie visit the sick, ailing & imprisoned creatures beyond Gruntilda's castle.
    I vote for Rusty Bucket Bay. Best way to destroy the 4th wall of any theatrical sky box I'd to visit the & interact with us, the die-hard gamers.
    We relish the prospect of talking to the audience for improv. The gate to Earth opens that convo with the greater world though a connected sky.
    Great work with the Disney censorship on the naughty words BTW:-)
    😄
    I was ROFLMAO in all the right ways with this script.

  • @Enderman-_-
    @Enderman-_- 3 หลายเดือนก่อน +1

    The fact that you cried at the skybox as a little kid made me laugh so hard, because it's so damn relatable. When I was a little girl that one island you couldn't travel to at the top of Super Mario World made me cry so hard because I thought it was lonely. I was 4

  • @Levacque
    @Levacque 3 หลายเดือนก่อน +1

    10:13 Rusty Bucket Bay is explicitly located in Twycross, which is really friggin' cool.

  • @weirdosheep619
    @weirdosheep619 ปีที่แล้ว +2

    Banjo-Kazooie really did have that sense of "attitude" without being too edgy, rude, or zany. It was the perfect balance. Really felt like the devs didn't want to insult me, the player.
    Anyway, yeah. RBB is a vibe and a half. It almost feels more like something from GoldenEye than a game like Banjo-Kazooie, and I love that about it.

  • @FullaEels
    @FullaEels 3 หลายเดือนก่อน +2

    "people are constantly bickering and calling each other fat" tbf, that is literally just the uk

  • @milesb9191
    @milesb9191 2 ปีที่แล้ว +1

    I’m so glad you’re still making videos Austin! It’s crazy I’ve been watching since I was like 11 or 12. I’ve always loved the weird sort of philosophical tangents you would go on in eggbusters episodes and I feel your latest content channels that vibe a lot. Also thanks for putting me on to that spacey orb game exo one because I play it all the time when I’m tryna chill and vibe out

  • @byswartz
    @byswartz หลายเดือนก่อน

    I remember when someone got a banshee out of bounds in the Halo 3 Beta and discovered that the sky actually changes appearance with your elevation, almost like you're ascending through the atmosphere into space.

  • @Gendreau113
    @Gendreau113 2 หลายเดือนก่อน +1

    You should do Nuts and Bolts! I loved that game growing up, and there's so many strange corners of the map I would sit and feel like I'm in my own little world, quiet, relaxed.... Expecially the hub world. Seeing the buildings in the distance, wondering what they were... Such a good atmospheric game... But lots of people hated it...

  • @skyhunter2816
    @skyhunter2816 26 วันที่ผ่านมา

    I am so happy I found this channel man. I'm in my mid thirties now and you literally put into words the way my brain thinks and feels towards these liminal types of environments and it's so cool to see it vocalized.

  • @FirstRecords204
    @FirstRecords204 ปีที่แล้ว +3

    something you didn't mention is how the outer geometry fades seamlessly into the skybox, a thing i've never seen from another N64 game. notice the outermost hills of spiral mountain. even when the ceiling is pure black, the walls fade into the black in a natural-feeling way

  • @connordarvall8482
    @connordarvall8482 2 ปีที่แล้ว +1

    It took me until now to realise that the moon actually shines light on the clouds in Mad Monster Mansion.
    Also, Mumbo's Mountain's skybox always made me feel uncomfortable because you could see the endless green plains that surround the level.

  • @Artur_Iozzi
    @Artur_Iozzi 2 ปีที่แล้ว +1

    The skybox in the desert stage is a prerendered image. They basically model a 3D scene, then render it to an image file and then downscale the hell out of it. Same way of doing many of the textures in the game. Also, the entirety of the graphics in the DKC trilogy.

  • @DJWoozie
    @DJWoozie ปีที่แล้ว +1

    your rusty bucket bay rant was my childhood

    • @DJWoozie
      @DJWoozie ปีที่แล้ว

      and then came tooie validating

  • @BlazePh
    @BlazePh 2 ปีที่แล้ว +4

    Great video! Two points that I'm kinda surprised you didn't mention though:
    1) I totally agree that RBB gives you a sense of "connectedness" with the outside world via its skybox and door. You mentioned the maps you can find inside the ship, but the one on the wall is actually a map of Treasure Trove Cove if you look closely. So I think that also lends a sense of connection to that level as well, a la Mario Sunshine and its connected levels.
    2) There is another skybox outside the entrance to Mad Monster Mansion within the graveyard section of Gruntilda's Lair. It is noticeably different (and IMO better) than the one inside MMM. There is a big moon texture with eerie clouds around it that scrolls across the skybox, and when you pay attention it becomes very obvious that it is in fact a big scrolling "sheet" of a texture which gives it this really weird vibe. Would definitely recommend checking that out.

  • @MrFoofles
    @MrFoofles ปีที่แล้ว +1

    I didn't expect to sit through a 15 minute video on Banjo Kazooie skyboxes yet...
    Rusty Bucket Bay actually holds up really well compared to a lot of locations. The skybox DOES help a lot in bringing the atmosphere together, since it all feels like it's lit with the same ambience.
    It also reminds me a bit of the skybox in MGS2 when you're at the bottom of Big Shell helping emma cross the struts. Very scenic.
    You know what old game has fantastic skyboxes? Morrowind. Just gorgeous skies.

  • @N00BleSouP24
    @N00BleSouP24 3 หลายเดือนก่อน

    Most of the “starter levels being mellow and green grass blue skies” is because difficulty often scaled with terrain/environment dangers. Desert levels are level 2, lava in 3, frozen in 4, that sorta thing. More danger in each area, the underwater level is always hard, that sorta stuff

  • @whosonedphone
    @whosonedphone 2 ปีที่แล้ว +1

    It is kind of amazing how they can make Rusty bucket Bay look so dirty with with such low resolution textures.
    A particular favorite of mine always was the slight rainbow tint the water has.

  • @kwaddell
    @kwaddell 3 หลายเดือนก่อน

    I had a dream as a kid that was really memorable for it’s dark, cold, distant yet somehow cozy vibe, like I was high up on this snowy ridge at night looking down at lit houses far away, and now I’m thinking it was probably Freezeezy Peak that my mind was pulling from

  • @Tomiply
    @Tomiply 3 หลายเดือนก่อน +1

    9:08 Shows how different feelings people can have of the same thing. I absolutely love Halloween, or at least the vibe around that time. It's about being a kid again, joining in on spooky things and just having fun. Somehow, it always makes me forget about adult life for a moment. Probably my second favourite skybox after Freezeezy Peak.
    11:13 And tbf, that's just British humour lol
    13:47 Not that good? It's amazing for the time. Not everything is about subtle gradients. Some of the dark and cool-looking ones are just as good. When I saw the title "The Mindblowing Skyboxes of Banjo Kazooie," I thought they would get more praise, but instead, it's mostly just two or three of them that get a lot of praise.

  • @celinepope
    @celinepope 2 ปีที่แล้ว +2

    "Those *banjo guhuh noise" clouds" had me

  • @VincentiusTheSecond
    @VincentiusTheSecond ปีที่แล้ว

    3:43-3:54 I've never noticed the lack of a sun in a skybox before but now that you pointed it out my mind is blown. That empty blue sky hits way dif

  • @erossirios4656
    @erossirios4656 2 ปีที่แล้ว +1

    Austin: Explains the sleeping perception within us of how we all view our lives, and how we've subtley been influenced since childhood in ways that we couldn't even possibly imagine that no one else on the internet has ever come close to explaining.
    Austin: "But I don't know anything, I'm just some guy who likes vibes"

  • @Noxx55
    @Noxx55 5 หลายเดือนก่อน

    I just want to say thank you for that tangent at 11:34, I feel the exact same way about those "negative aura, supernatural video game" videos.

  • @LauchX1337
    @LauchX1337 2 ปีที่แล้ว +1

    The part about bubblegloop swamp feeling like a warehouse makes me really want you to cover kingdom hearts bc I get similar vibes from that

  • @Darkfawfulx
    @Darkfawfulx 2 ปีที่แล้ว +1

    I like how the moon in Freezeasy Peak and Mad Monster Mansion is different. The MMM one has like creepy man in the moon look.

  • @harribo2323
    @harribo2323 2 ปีที่แล้ว +1

    awesome video! i love these kinds of videos about game atmosphere and that kind of thing. i think treasure trove cove feels slightly more ''real'' than some of the other worlds due to the fact that it could just be an island in the middle of the ocean, the only thing holding it back is the invisible wall making it feel more enclosed

  • @cdromschannel
    @cdromschannel 2 ปีที่แล้ว +2

    i would buy a "rusty bucket bay changed my life" t-shirt

    • @any_austin
      @any_austin  2 ปีที่แล้ว +1

      Three t shirt ideas have come to me from this video

  • @princessmaly
    @princessmaly 2 ปีที่แล้ว +1

    That is really interesting about the sun in Jolly Roger Bay. However, I gotta dock it some points because they forgot to put a pair of sunglasses and a little smirk on it. I'm sure it was just a matter of time limitations, but those are the kind of details that really give a game its polish.

  • @mattmcdonald8736
    @mattmcdonald8736 2 ปีที่แล้ว +2

    Does anyone else see banjo's head in the treasure trove cove clouds at like 03:09?

  • @Erilis000
    @Erilis000 2 หลายเดือนก่อน

    5:52 when i played this as a kid I always felt like that was intentional. as if it was all out of a storybook. It feels like an environment a kid would create, like in a shoebox or with legos.

  • @lorizeppelina2286
    @lorizeppelina2286 ปีที่แล้ว

    Starting off with a blue sky gives you a starting point and subliminal "goal" to work your way back toward. As things get more dangerous and enemies get tougher, you yearn for Level 1-1 where things were sunny and bright.

  • @henrynewton8267
    @henrynewton8267 6 หลายเดือนก่อน +1

    I think the opening levels are based on the hero's journey starting as a farmer in a field, simple, happy, status quo, ya know. Following that quickly with sonics green Hill zone. It's a classic for a reason. People have emulated this forever. Thank god they didn't follow the chemical zone straight after. Also banjo was one of the first times I saw sunflare in a game. Amazing. Loved this game

  • @skyhunter2816
    @skyhunter2816 26 วันที่ผ่านมา

    There are places, far out in the desert, that are so quite, you feel like you're inside. It's ominous. You should consider exploring such places irl.

  • @kade7xx
    @kade7xx 10 หลายเดือนก่อน +1

    Interesting video. I enjoyed the whole thing in its entirety. The detail, humor, information lovingly put into the game and this analysis of the skyboxes. It makes you think and appreciate just how much love Rare puts into their games. But most importantly, i learned that Banjo is visiting Rusty Bucket Bay.

  • @kaw8473
    @kaw8473 2 หลายเดือนก่อน

    It's nice to take a break from true crime and drama videos to just look at the sky, even if that's just looking back at a nostalgic, digital sky. Thanks.

  • @MHaCLeaf
    @MHaCLeaf 2 หลายเดือนก่อน

    1:23 I perked right up from bed and shouted “HOLY SHIT, IT’S SPIRIT BY GHOST”

  • @katiej823
    @katiej823 ปีที่แล้ว

    I will always appreciate Banjo + Kazooie content. One of the best n64 games by far. This was my childhood. *screams in ‘92*

  • @FrankEShaw05
    @FrankEShaw05 2 ปีที่แล้ว +1

    That thread of depression and sadness and abuse that re-occur throughout the game isn’t actually any of those things its just the game developers coming from England

  • @mitchpalm5908
    @mitchpalm5908 2 ปีที่แล้ว +2

    Wow. I've been playing this game since I was 12 when it came out. I never thought to even think to look at the sky and about how the worlds are like a mureal or vinette themed. This has always been one of my favorite games ever! I love your channel and content man - coming from a pretty new subscriber.

  • @timevans7096
    @timevans7096 2 หลายเดือนก่อน

    So the mention not only of 'England' but of 'Twycross, England' made me curious, so after a little googling it turns out that Rare were based in Twycross, which makes it a really adorable easter egg as well as revelational as to the fact that Banjo visited Rusty Bucket Bay, caught a ride on a derelict ship back to Twycross, and told the devs at Rare about his various trials and tribulations and demanded that his life's works were recorded, that they may be known

  • @nicholaszacharewicz693
    @nicholaszacharewicz693 2 ปีที่แล้ว +1

    This video is great, really explains why some of these levels have that oddly contained feel. I hope you keep making videos like these!

  • @mistydayremainsofthejudgment
    @mistydayremainsofthejudgment ปีที่แล้ว

    I cannot tell you how much I felt the whole thing about the Freezeezy skybox. For me I think it would have to be one of the hub worlds in Spyro 2. Summer forest, autumn plains, and winter tundra gave me such intense feelings for some reason

  • @Sylocat
    @Sylocat 19 วันที่ผ่านมา

    When you got to Click Clock Wood, I was like, "Wait, what about that mini hub area in between the four doors?" only for you to sneak it in at the very end.